Robert Adams
905d7c43ad
BulletSim: modify LIMIT_MOTOR_UP to limit BOAT types to be at water rather than ground level. This makes boats float at water level better but not perfectly. There probably needs to be some interaction between HOVER and LIMIT_MOTOR_UP.
2012-12-11 00:35:16 -08:00
Robert Adams
8b861e880a
BulletSim: add ini file and command line parameters to control
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dumping of physical vehicle parameters (out of Bullet) on each
simulation step and to optionally scale vehicle angular velocity
by the time step. The latter looks to be part of a difference
between angular parameters for ODE and BulletSim. SL docs say
angular velocity is measured in radians/timeScale. Not sure if this
is different than what ODE does.
2012-12-11 00:13:13 -08:00
Robert Adams
ebf30e7ba6
BulletSim: set mass for single prim linksets when going physical. This fixes single prim vehicles not working (the surf board now zooms).
2012-12-11 00:02:20 -08:00
UbitUmarov
9a253c7c04
missing files remove some warnings...
2012-12-11 04:49:14 +00:00
UbitUmarov
420015b7d0
missing file
2012-12-11 04:47:40 +00:00
UbitUmarov
80639ace95
a few more changes on avatar collider
2012-12-11 04:36:27 +00:00
Robert Adams
93393fb975
BulletSim: comment out some chatty debug logging. Rearrange some code in BSDynamics to make velocity vs force calculation clearer.
2012-12-10 16:46:12 -08:00
Robert Adams
9df85eadf4
BulletSim: Fix crash on the destruction of physical linksets.
...
While fixing the above, add methods to physical body and shape pointer
wrapper so routines won't have to know that IntPtr.Zero means no
physical instance.
Fix problem with physical linksets failing after a few sits and
unsits by properly restoring child prom positions for compound
linksets after multiple selection and deselections.
2012-12-10 15:35:53 -08:00
UbitUmarov
c6430b14db
typo fix
2012-12-10 11:25:30 +00:00
Robert Adams
a19896cc56
BulletSim: some comments about rebuilding linksets (having to recompute and restore a child's position in the world based on its position in the moved linkset).
2012-12-09 22:32:46 -08:00
Robert Adams
ce5083a504
BulletSim: adjust friction and restitution based on material type.
2012-12-09 22:32:46 -08:00
Diva Canto
af8d53657d
HGAssetMapper: Get wasn't really working. It's true that some assets are copied in the process of being gathered their UUID, but not all. Specifically, terminal assets like textures aren't copied. We have to go one more time through the ids.
2012-12-09 22:05:12 -08:00
Diva Canto
b8178f5a50
Switched the order by which foreign inventory and foreign assets are brought in, to avoid race conditions on the client.
2012-12-09 22:03:21 -08:00
Diva Canto
39b388a094
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-09 15:31:50 -08:00
Diva Canto
cb80d8a29c
UserManagementModule: search the local cache for names too.
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Inventory transfers: don't do async on asset transfers or now.
2012-12-09 15:31:11 -08:00
Diva Canto
5732ce9184
Replaced Mono.Addins dlls with ones compiled in Windows 64-bit.
2012-12-09 15:28:56 -08:00
Melanie
8e6bc55470
Check database for root prim IDs only to try and get a handle on prim loss
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once and for all.
2012-12-09 23:25:07 +01:00
Melanie
f30d519bcc
Merge branch 'master' into careminster
2012-12-09 21:27:32 +00:00
BlueWall
8efae93b51
Restrict IPresenceData.VerifyAgent
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Restrict IPresenceData.VerifyAgent to only return bool result
2012-12-09 15:08:32 -05:00
UbitUmarov
ecdd0e225f
add velocityinterpolator packets handling but actually do nothing, since
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they don't do what i was looking for.
2012-12-09 00:55:09 +00:00
BlueWall
a37040d07a
Merge branch 'master' of /home/opensim/var/repo/opensim
2012-12-08 17:34:08 -05:00
BlueWall
f85b23edea
Add agent verification to Presence
2012-12-08 17:33:03 -05:00
BlueWall
bd14fa15e4
Add back openjpeg dll for Windows
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May generate some error output during startup on Robust - ignore for now, will fix soon.
2012-12-08 17:15:35 -05:00
Robert Adams
04e64d73df
BulletSim: set material properties for static objects. Move Linkset.MakeStatic() after call to ForceActivationState2() since linkset might change activation state. Make BSPrim.CreateGeomAndObject public as linkset rebuilding might need access to it. Only rebuild prim if selection state is actually changes -- OpenSimulator calls PhysObject.Selected() multiple times whenever a prim is selected or deselected.
2012-12-08 09:14:40 -08:00
Robert Adams
216c121935
BulletSim: fix small problem with setting size/scale of native shapes which caused the native shapes to be rebuilt when not necessary.
2012-12-08 09:14:34 -08:00
Robert Adams
addb791f3d
BulletSim: update comments and add more to TODO list.
2012-12-08 09:14:28 -08:00
teravus
6c1a852137
* This is a better way to do the last commit.
2012-12-08 00:05:12 -05:00
Justin Clark-Casey (justincc)
8de9f9dd4a
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-08 01:37:10 +00:00
Justin Clark-Casey (justincc)
63cff49bce
Re-enable code disabled in f605a62
to allow a TaskInventoryAccepted message to nominate a non-root destination folder.
...
This is in relation to http://opensimulator.org/mantis/view.php?id=6311
This is after further analysis which shows the viewer expects the server to move the folder for #RLV give but then should be renaming the folder itself.
For some reason this is not happening, possibly because we are not sending BulkUpdates or because we are not using transaction IDs properly.
This needs to be fixed in the future.
However, moving the folder even if the rename isn't correctly triggered in the viewer seems preferable to disabling this code altogether.
2012-12-08 01:29:58 +00:00
BlueWall
77e88fab06
Format change
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Removed some white space in a line, looking to trigger a build
2012-12-07 20:19:16 -05:00
teravus
0e2b717b4d
* Should promote faster self appearance.
2012-12-07 20:15:32 -05:00
BlueWall
063f37cf73
One more time...
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needed one more "../" in the path (copy paste): Thanks BrucePatton for catching that one
2012-12-07 20:03:15 -05:00
BlueWall
a6e5a2f4df
Prebuild fix
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Had moved the class to a different namespace but failed to add the reference
2012-12-07 19:41:07 -05:00
BlueWall
cba1390ffd
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-07 16:56:03 -05:00
UbitUmarov
c73c2fb070
add some default size setting and checks
2012-12-07 21:53:33 +00:00
UbitUmarov
93bede4e6a
revert the use of avatar skeleton and use avatar size provided by viewers,
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since at least for now seems good enought
2012-12-07 21:26:58 +00:00
Diva Canto
16d18afe21
Added missing config var in grided sims.
2012-12-07 12:38:19 -08:00
BlueWall
0b455d2882
Merge branch 'master' into connector_plugin
2012-12-07 15:36:43 -05:00
UbitUmarov
2ea0dc55d7
create a new ode character also with the new information
2012-12-07 20:06:35 +00:00
UbitUmarov
b2f3516b68
calculate avatar size on tps
2012-12-07 17:28:07 +00:00
UbitUmarov
d2499c4c31
*TEST* Use new avatar size in ubitODE.
2012-12-07 15:54:46 +00:00
UbitUmarov
1eddc4a9da
fix regression
2012-12-07 14:01:22 +00:00
UbitUmarov
135e0ea853
*TEST* add some avatar skeleton information and use it to calculate avatar
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height and bounding box. Change LSL acording.
2012-12-07 13:47:58 +00:00
Diva Canto
3c9f8c9c46
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-06 20:04:59 -08:00
Diva Canto
8b29db98bd
Trying to prevent old route of sending attachments, simulator version unknown maybe due to timeout. mantis #6450
2012-12-06 20:04:32 -08:00
Melanie
2cb824d3fc
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-12-07 03:49:04 +00:00
Justin Clark-Casey (justincc)
4e622f6816
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-12-07 00:53:47 +00:00
Justin Clark-Casey (justincc)
0568c76a88
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
...
When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long.
However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state.
One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it.
This is probably the same problem as encountered originally in commit 12cebb12
This commit looks to plaster this problem by putting lock obtaining methods inside finally blocks which should be uninterruptible by thread aborts.
2012-12-07 00:47:04 +00:00
Robert Adams
707e186aa3
BulletSim: update DLLs and SOs with vehicle collision event check
2012-12-06 09:34:30 -08:00
Robert Adams
7fd8202ae3
BulletSim: rewrite and improve vehicle angularDeflection, verticalAttraction,
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linearMotorUp and related vehicle forces.
Fixed problems with downward vehicle position correction forces being too large.
Add vehicle collision flag so can sense whether vehicle is on the ground.
2012-12-06 09:31:12 -08:00