Sean Dague
edbf997e29
added RegionID get property
2008-07-14 21:39:30 +00:00
Justin Clarke Casey
8e3f83b1c8
* Change load-oar/save-oar status to highly experimental.
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* See http://opensimulator.org/wiki/OpenSim_Archives for more details.
* These commands can now be used on an experimental basis. save-oar saves the entire current region (prim data, assets, prim inventory items, terrain) to a single tar.gz file.
* load-oar loads an opensim archive and entirely replaces the current region (at the moment).
2008-07-14 20:56:53 +00:00
Charles Krinke
b100b841b3
Mantis#1739. Thank you kindly, Grumly57 for an additional patch that:
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Changed code to include Melanie's advice about X-SecondLife-Region,
then put the exact same content format as a llHTTPRequest issued by
other grids.
2008-07-14 17:47:12 +00:00
Justin Clarke Casey
177001cdfc
* On an archive load, make the master avatar the owner of all scene objects for now
2008-07-14 16:44:50 +00:00
Justin Clarke Casey
9cb4ba9d6b
* For now, when loading an archive all the existing scene objects get deleted by default
2008-07-14 16:23:59 +00:00
Dr Scofield
31e5d348f6
adding support for Xml2 serialization format to XmlRpcLoadXMLMethod.
2008-07-14 14:40:39 +00:00
Charles Krinke
00791594ad
Mantis#1739. Thank you kindly, Grumly57 for a patch that:
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Implements X-SecondLife-* HTTP Headers for llHTTPRequest
2008-07-14 13:51:54 +00:00
Dr Scofield
4476d484c3
fixing warning in IRCBridgeModule and logging the exception cause now.
2008-07-14 12:32:34 +00:00
Dr Scofield
7692f3e18f
further work in progress on the HttpServer side: XmlRpc handler path
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almost complete and soon to be ready for testing; OSHttpResponse code
out.
2008-07-14 12:18:32 +00:00
Dahlia Trimble
d262fb5650
adds a default value of true to the new IRC bridge configuration option "nicknum" to provide backwards compatibility for existing OpenSim.ini files
2008-07-14 09:16:07 +00:00
Jeff Ames
8258c320db
Update svn properties.
2008-07-14 03:27:53 +00:00
Melanie Thielker
07bd749ac5
Patch #9150
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Patch 7 of the region patches. Finish off the region parts of the estate dialog. Full user functionality. Terrain textures, heights, water, avatar counts, prim bonus, debug settings and region toggles can now be set from the dialog on a per-region basis. Estate stuff defaults to sane values where there are no defaults, to estate_settings.xml otherwise. Sun still b0rked :(
2008-07-14 01:39:36 +00:00
Melanie Thielker
eaf9383b59
Patch #9149
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Make all of the toggles go live. Utilizes the new database table for almost everything. Remove lots of now unneeded settings from the EstateSettings class
2008-07-14 01:32:16 +00:00
Melanie Thielker
12173034d9
Patch #9148
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Patch 5 in the region settings series. Adds a migration to ensure corrupted
data is purged and re-read from defaults. Some changes. Still no full
functionality
2008-07-14 01:29:48 +00:00
Melanie Thielker
e712678689
Patch #9147
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Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
2008-07-14 01:27:47 +00:00
Charles Krinke
476e08286e
Mantis#1728. Thank you kindly, Mikem for a patch that solves:
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The compiler was missing grammar rules for += etc. operators on
vector.member variables, which the attached patch implements.
2008-07-14 01:07:21 +00:00
Charles Krinke
d0fb5e8c90
Mantis#1638. Thank you kindly, Salahzar for a patch that:
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Addresses an unused field in the asset server but never get filled up.
It also makes working the recent items tab in inventory :))))
2008-07-13 18:57:13 +00:00
Justin Clarke Casey
92cac0c6de
* minor: make scene closing log message info rather than warn
2008-07-13 00:21:23 +00:00
Justin Clarke Casey
eb63b9bbc1
* Actually persist restored archives to the database - wasn't actually doing this before (doh)
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* Not quite perfect yet
2008-07-13 00:18:29 +00:00
Justin Clarke Casey
bd9736c9f8
* Elminate most of the debugging log output from the archive commands
2008-07-12 22:31:46 +00:00
Justin Clarke Casey
da55f4d2ae
* minor: comment out a couple of lines to eliminate nhibernate compile warnings for now
2008-07-12 22:18:54 +00:00
Justin Clarke Casey
a89385818d
* On archive loading, tell the user how many objects we are ignoring because they already exist in the scene
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* (ability to give objects new uuids will come later)
2008-07-12 22:14:38 +00:00
Justin Clarke Casey
23c4a409b7
minor: method documentation
2008-07-12 21:43:35 +00:00
Justin Clarke Casey
7d97169351
* minor: thought up a better name for the last allocated local id
2008-07-12 21:07:42 +00:00
Justin Clarke Casey
000d5e8b93
* minor: just some null guards and name changes to make it clearer that prim count is actually a prim local id dispenser
2008-07-12 21:03:12 +00:00
Justin Clarke Casey
e30ca523ae
* refactor: Move xml/archive loading and saving code into separate methods ready for future modularization
2008-07-12 20:14:17 +00:00
Justin Clarke Casey
b835b1d7ec
* refactor: collapse scene debug settings into same format as packet debug settings
2008-07-12 20:04:31 +00:00
Justin Clarke Casey
91a208b6a5
* Refactor: Minor cleanup of Debug method in OpenSim.cs
2008-07-12 19:47:45 +00:00
Justin Clarke Casey
451c3d1dd7
* Hive off ConsolePluginCommand into its own framework class
2008-07-12 19:29:49 +00:00
Justin Clarke Casey
35d5b3991b
* Make archive default tar file modes more permissive
2008-07-12 19:19:22 +00:00
Justin Clarke Casey
77723f8b8d
* Remove warning
2008-07-12 19:08:46 +00:00
Justin Clarke Casey
654b3424c7
* Remove warning and tidy up logic in SceneObjectGroup.UpdatePrimFlags()
2008-07-12 19:05:12 +00:00
Justin Clarke Casey
4e7dd0d919
* Start compressing archives
2008-07-12 18:54:21 +00:00
Melanie Thielker
4ff529bdaf
Patch #9146 (No Mantis)
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Prevent an exception caused by inventory server fetch requests
2008-07-12 18:26:25 +00:00
Charles Krinke
932ed5ec54
Mantis#1726. Thank you kindly, StrawberryFride for a patch that:
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On an MSSQL-based Grid OpenSim installation, users could log in to the sim once,
then log off - after a short time before retrying users would be unable to log in,
and would see an empty alert box on the client with just a "close" button and no text.
Despite no users being logged into the sim, user server would report a higher number
of logins than logouts.
2008-07-12 18:05:57 +00:00
Charles Krinke
33971a7ce8
Mantis#1681. Thank you kindly, Vytek for a patch that:
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Adds additional support for llEmail().
2008-07-12 17:23:30 +00:00
Charles Krinke
0b28cf84f1
Mantis#1718. Thank you kindly, Mircea for a patch that:
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Adds some IRC bridge improvement.
2008-07-12 17:19:24 +00:00
Charles Krinke
132b95ec95
Mantis#1714. Thank you kindly, Krtaylor for a patch that:
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Solves llGetListLength fails scripts when list is not initialized.
2008-07-12 17:11:43 +00:00
Charles Krinke
bdec1aea92
Mantis#1716. Thank you kindly, Nlin for a patch that:
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Addresses the Gap when sitting on single prims with
a sit target (discrepancy with SL)
2008-07-12 17:08:34 +00:00
Charles Krinke
e6d3f7c39d
Mantis#1691. Thank you kindly, Phrearch for a pactch that:
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Solves llGetCameraPos() implementation + permission bug.
2008-07-12 17:04:56 +00:00
Melanie Thielker
9e20318667
Patch #9145 (Mantis #1723 )
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Allows direct viewing of library scripts from inventory again
2008-07-12 13:42:32 +00:00
Jeff Ames
9e667bdfe3
Update svn properties.
2008-07-12 13:39:30 +00:00
Melanie Thielker
f629fdb88d
Patches #9143 and #9144 (Mantis #1723 )
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Changes the permissions module to make scripts permissive only when intended
Adds security checks to asset transfers to prevent hacked clients fron
requesting script sources.
Adds security checks to llClientView to verify all aspects of ownership
and permissions for inventory based script retrieval.
2008-07-12 06:24:43 +00:00
Dahlia Trimble
13399ff439
Passes prim physical status to mesher from physics plugins
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Small prims now get a full mesh if they are physical
Fixed a logic bug that was preventing many prim meshes from having excess memory cleaned up
Switched to more conservative method of vertex and triangle list trimming to prevent possible crash
2008-07-12 01:58:20 +00:00
Melanie Thielker
d85774c101
Patch #9142 (No mantis)
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Add a config option to OpenSim.ini to select between script compilers
in the XEngine without recompile.
Set UseNewCompiler=true in OpenSim.ini and try it out.
Creates the ICodeConverter interface and adapts the new compiler to it.
2008-07-12 01:34:36 +00:00
Dahlia Trimble
f6c7f167b9
Overloads CreateMesh method of interface IMesher to pass prim physical status to mesher
2008-07-12 01:02:41 +00:00
Melanie Thielker
746c6fb1a2
Patch #9141 (Mantis #1655 )
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Untangles llDie handling in XEngine, which resulted in a thread being
aborted while executing inside of Scene.
2008-07-12 00:06:45 +00:00
Dahlia Trimble
b42770bf7a
Trim out nulls from mesh vertex and triangle lists to try and save more memory
2008-07-11 20:32:58 +00:00
Justin Clarke Casey
da68f18a6b
* Guard against a null point passed to RemoveClientCircuit (odd that this happens at all)
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* Patch from Kurt Taylor (IBM) in http://opensimulator.org/mantis/view.php?id=1720
* Thanks Kurt!
2008-07-11 17:58:26 +00:00
Melanie Thielker
53461fad2c
Patch #9140 (Mantis #1683 )
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Add LifetimeService overrides to all MarshalByRef derived classes
to prevent the remoting interfaces from expiring.
2008-07-11 17:52:39 +00:00