Homer Horwitz
6408626c97
Revert justincc's try to change the licence char-by-char AGAIN!!! :P
2008-11-29 19:50:33 +00:00
Melanie Thielker
b6fef0fdb8
Add configuration values for scripted prim region crossing
2008-11-29 14:26:42 +00:00
Melanie Thielker
af5e9147f0
Start scripts in attachments only after a successful attach. Elimininate
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a gratuitious asset fetch when region crossing.
2008-11-29 14:16:09 +00:00
Melanie Thielker
b8e8a33d60
Mantis #2584
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Applying a patch from Diva. This patch introduces significant improvements
in teleporting. Thank you, Diva.
2008-11-29 13:49:20 +00:00
Melanie Thielker
1b3a3ffc77
Finally make attachments stay put. Randomize local ID generation to
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prevent adjacent sims from using identical Local IDs for the attachment
Thanks to Mana Janus (Hippo Viewer) for providing the crucial bit of
information, namely that, due to a bug in the viewer, adjacent sims can't
use the same local ids.
2008-11-29 13:17:21 +00:00
Melanie Thielker
a00d346aab
Add the lifetime management back into the LSL_Api, since that will also
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expire and take the scripts down
2008-11-29 11:20:06 +00:00
Dahlia Trimble
fdd2388331
Update meshing code to sync with current PrimMesher.cs on forge.
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Migrate sculpt meshing code to primMesher version. This should result in more accurate physical sculpted prim proxies.
Remove much obsolete code from Region/Physics/Meshing
2008-11-29 11:02:14 +00:00
Melanie Thielker
1952a67ceb
Comment the ScriptSponsor and restore the indefinite lifetime for
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scripts until that can be better debugged
2008-11-29 07:10:00 +00:00
Melanie Thielker
e1153394c1
Stop attachments from twisting away. Thismakes attachments phantom, which
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is the proper way to handle this
2008-11-29 07:05:33 +00:00
Melanie Thielker
179d114daa
Try to prevent attachments twisting/moving
2008-11-29 04:01:46 +00:00
Melanie Thielker
ef4a80eeaf
Should have tried with something other than attachments. Make normal prim
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render again :)
2008-11-29 03:18:06 +00:00
Melanie Thielker
287c724b55
A try to better attachment crossing.
2008-11-29 01:33:10 +00:00
Justin Clarke Casey
7823ca5c8b
* minor: Stop startup complaining about a missing MyAssetSet.xml all the time by creating a blank file
2008-11-28 21:12:20 +00:00
Justin Clarke Casey
8527f23c59
* Stop console misleadingly reporting an error if it cannot find a startup commands file
2008-11-28 21:09:20 +00:00
Justin Clarke Casey
4356fc1006
* minor: remove mono compiler warning
2008-11-28 21:05:35 +00:00
Justin Clarke Casey
5f9ccd486f
* test: Extend take object test to finally check that the object made it into user inventory and that it was removed from the scene
2008-11-28 20:58:12 +00:00
Teravus Ovares
c9a5215d6d
* Fixes Location == Location, and Location != Location
2008-11-28 20:37:21 +00:00
Justin Clarke Casey
dfbec673a4
* simplify AddNewClient since making this root without using MakeRootAgent() no longer sets everything up properly
2008-11-28 20:11:17 +00:00
Teravus Ovares
86b75d1617
* Committing a new test, that will fail until someone decides to fix Location == Location. Obviously, if that is failing then many other things that test location will fail.
2008-11-28 20:07:13 +00:00
Teravus Ovares
414bf2aaf1
* The equals override of 'Location' is not working as expected. This caused sim restarts to fail because the test that searches for and shutsdown the UDP server listener for that region never found and shutdown the udp server. hence the error message, "only one listener on port".
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* This is a high profile candidate for a unit test. (big)
2008-11-28 19:44:44 +00:00
Justin Clarke Casey
71e05a5707
* test: Add a wodge of code in order to be able to slightly extend a test to deliver a taken object to a user inventory folder without throwing an exception
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* test doesn't actually double check for the presence of the item yet
2008-11-28 19:39:46 +00:00
Justin Clarke Casey
abfb7bd2cf
* test: Separate out async deletion methods to test delete and take copy separately.
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* The take copy test doesn't currently actually test the take
2008-11-28 17:41:45 +00:00
Justin Clarke Casey
df9b0e9e11
* refactor: Replace derez destiation magic numbers with an enumeration
2008-11-28 17:18:10 +00:00
Justin Clarke Casey
a199d9b955
* minor: remove unused JId class
2008-11-28 16:10:30 +00:00
Justin Clarke Casey
18974b7766
* refactor: rename UserServiceAdmin to UserAdminService
2008-11-28 16:04:01 +00:00
Justin Clarke Casey
63851f1441
* refactor: move ResetUserPassword into UserServiceAdmin
2008-11-28 15:47:01 +00:00
Justin Clarke Casey
7b49c711e9
* minor: Eliminate unused paramter in LocalUserServices constructors
2008-11-28 15:40:44 +00:00
Justin Clarke Casey
0862627b34
* refactor: move CreateUser into UserServiceAdmin
2008-11-28 15:34:30 +00:00
lbsa71
27d9e715c0
* Changed name of auth function to better reflect actual use
2008-11-28 12:31:30 +00:00
Melanie Thielker
09281fb55c
Correct wrong inverted logic on settings goup
2008-11-28 09:54:27 +00:00
Melanie Thielker
dd3f87ceb5
Revert setting the parent local is explicitly, as that caused even more
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failures
2008-11-28 04:50:50 +00:00
Melanie Thielker
0afbb6cb3e
Omit parcel checks for attachments.
2008-11-28 04:31:39 +00:00
Melanie Thielker
3ff34579e4
Force regioncrossed prims to get a new LocalID. Reset parent local ID to new
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avatar local ID when corssing.
2008-11-28 03:28:39 +00:00
Melanie Thielker
a7f3d2fbc2
Invert a test to allow prims to region-cross again
2008-11-28 02:31:43 +00:00
Melanie Thielker
48149f36c0
Reinstate a check that i overzealously removed. Permissions are not slammed
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without owner change anymore
2008-11-28 01:07:22 +00:00
Melanie Thielker
d50c752dbe
Fix build break
2008-11-27 22:46:20 +00:00
Melanie Thielker
8089935681
And take away a now unnecessare swap elsewhere. We should not be swapping
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them anywhere but at the point of transmission
2008-11-27 22:37:04 +00:00
Melanie Thielker
d20a3c6e5a
Cause attachment nibbles to be swapped in terse object updates, too.
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This error may have been the root cause of the head attachment bug.
2008-11-27 22:30:54 +00:00
Justin Clarke Casey
a3a4c16294
* minor: rename m_parent to m_commsManager to make it a little clearer what it actually is
2008-11-27 20:46:10 +00:00
Justin Clarke Casey
9b03802189
* test: Inch forward with another test by using a skeletal in memory inventory data plugin
2008-11-27 20:33:18 +00:00
Justin Clarke Casey
8ba6b2b11a
* minor: remove mono compiler warnings
2008-11-27 19:51:11 +00:00
Justin Clarke Casey
45c50998c2
* Remove unused and largely unimplemented UpdateUserCurrentRegion()
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* please say if this causes you a problem
2008-11-27 19:43:26 +00:00
Justin Clarke Casey
1cd727614d
* Add a file I forgot in the last commit.
2008-11-27 19:31:19 +00:00
Justin Clarke Casey
7c6c776ff7
* test: Add the ability to add a plugin directory to the user and inventory services in order to extend unit tests for user and inventory information
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* I can't spend any longer in trying to get Mono.Addins to work with the unit tests, so this is not a proper plugin at this time
2008-11-27 19:28:04 +00:00
Justin Clarke Casey
5867f9c11f
* minor: remove the ability to change the client in ScenePresence to reduce the scope of possible bugs - currently unused in the core code
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* if this is being used then please say and we can see if there is a better accomodation of this
2008-11-27 15:14:27 +00:00
lbsa71
4a54e3412d
* Opened the registration of http handlers up for subclassing
2008-11-27 14:39:44 +00:00
Tedd Hansen
1eeffcd89e
Test commit.. just contains div trace and other stuff.
2008-11-27 13:41:26 +00:00
Teravus Ovares
f7beef3283
* Adds texture download requests to pcampbot to more accurately represent load.
2008-11-27 06:54:20 +00:00
Teravus Ovares
7bf1452a61
* Fix some tests
2008-11-27 06:07:17 +00:00
Charles Krinke
921692a15f
Thank you kindly, Nlin for a patch that:
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Adds a new method to IClientAPI to allow adding message handlers
for GenericMessages (of which "autopilot" is one). Part 2 adds a
specific autopilot handler in ScenePresence.cs.
2) Removing unused variables and functions.
3) Simplifying the navigation logic in ScenePresence.cs. The
original patch was somewhat complex because it included orientation
logic for a future enhancement of orienting the avatar to point
towards the direction being walked. Currently this isn't working,
though, so I removed the orientation code, which leaves just the
smaller and hopefully simpler-to-understand movement code.
2008-11-27 05:16:47 +00:00