UbitUmarov
63d1916f51
Remove entities from updates queues on kill. Do it sync so enqueues after
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the kill work
2014-08-23 20:59:11 +01:00
Melanie Thielker
9ce1fd7a3c
Merge branch 'avination-current'
2014-08-23 19:39:31 +02:00
Melanie Thielker
1fc5dadc60
Add an admin message to refesh a region's map tile. Will be used to periodically
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rebuild the world map to clean out unused tiles.
2014-08-23 19:38:08 +02:00
Melanie Thielker
3341bbbc3b
Merge branch 'avination-current'
2014-08-23 19:12:12 +02:00
Melanie Thielker
39e052982b
Fix a null ref that will cause an exception if a grid region doesnt' specify a URI.
2014-08-23 19:10:15 +02:00
Melanie Thielker
5f51abada9
If GridUserService is asked for a nonexistent user, bail gracefully
2014-08-23 18:17:33 +02:00
Melanie Thielker
d34599b1a5
If GridUserService is asked for a nonexistent user, bail gracefully
2014-08-23 18:16:11 +02:00
Melanie Thielker
1a7efc2c64
Change the map tile system to be multi-grid hosting compatible
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Conflicts:
OpenSim/Server/Handlers/Map/MapRemoveServerConnector.cs
2014-08-23 17:33:14 +02:00
Melanie Thielker
cbd7c7b9ec
Change the map tile system to be multi-grid hosting compatible
2014-08-23 17:27:01 +02:00
UbitUmarov
8fd836c299
back to sending attachment sog kills in place of the hack. This is the
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official way of doing it
2014-08-23 12:03:55 +01:00
UbitUmarov
1aa335078a
sop SendFullUpdate() goes by presence if it is a attachment
2014-08-22 21:54:00 +01:00
Justin Clark-Casey (justincc)
fabab7414f
Remove database connection locking in MySQLXAssetData. This is unnecessary as connections aren't shared and transactions are already in place where necessary.
2014-08-22 20:34:33 +01:00
Justin Clark-Casey (justincc)
0cb805a64c
Remove query locking in MySQLUserProfileData. This is not necessary as the connection is not shared.
2014-08-22 20:28:56 +01:00
Justin Clark-Casey (justincc)
709038aa2a
Remove some use of database connection locking from MySQLSimulationData - this has not been necessary for some time as database connections are not shared.
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However, many locks remain since they may effectively be providing transactionality in some operations (e.g. prim updates across multiple tables).
These are candidates for being replaced with proper database transactions, since this would not block unrelated operations (e.g. land save and object save)
or unrelated operations on the same tables (e.g. storage of one linkset whilst another is being removed).
In practice, any performance deg due to contention is probably rare and short lived as the major prim operations are performed in memory and only persisted some time afterwards.
2014-08-22 20:23:48 +01:00
UbitUmarov
0295e6822d
some cleanup ( well or not )
2014-08-22 20:01:07 +01:00
Justin Clark-Casey (justincc)
d899bdcb9b
Remove lock in MySQLFramework. This is not necessary as the connection is not shared.
2014-08-22 19:52:03 +01:00
Justin Clark-Casey (justincc)
f129b824c3
Removing locking on requests in MySQLAssetData.
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These locks are not necessary since the connection is taken from the underlying mysql pool and not shared.
Such locking is already not done by some other parts of OpenSim.Data.MySQL.
Pointed out by arribasim-dev
2014-08-22 19:46:46 +01:00
UbitUmarov
9a8d8d2130
Merge branch 'master' into ubitworkmaster
2014-08-22 01:06:43 +01:00
UbitUmarov
c95fd60806
revert the kills, they seem even worse
2014-08-22 00:28:05 +01:00
UbitUmarov
0da7f8e863
silly...
2014-08-22 00:01:50 +01:00
UbitUmarov
be02fb3904
replace hack by sog kills on tp out
2014-08-21 23:43:06 +01:00
UbitUmarov
d5bb80798d
make the hack more extensive. Forbid sog/sop updates if Intransit but
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release it sooner
2014-08-21 23:18:51 +01:00
UbitUmarov
6674548af0
replace AgentHasMovedAway + KillEntity by a hacked version on teleports
2014-08-21 22:42:45 +01:00
Robert Adams
7ba3b88fb6
Merge branch 'master' into bullet-2.82
2014-08-21 06:36:19 -07:00
Robert Adams
28ef6f83fc
Fix typo in OpenSimDefaults.ini comment
2014-08-21 06:35:27 -07:00
Robert Adams
674be72225
BulletSim: add new Bullet 2.82 constraint type codes and rename the
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BulletSim fixed constraint to not be confused with the native version.
2014-08-21 06:33:04 -07:00
UbitUmarov
ad83b18634
some cleanup..
2014-08-21 14:07:55 +01:00
UbitUmarov
b68c814bc6
...
2014-08-21 10:53:59 +01:00
UbitUmarov
114144407b
variations..
2014-08-21 09:32:36 +01:00
UbitUmarov
5f1cb6542d
test
2014-08-21 06:35:11 +01:00
UbitUmarov
ad6f942279
add filter sog updates
2014-08-21 06:11:19 +01:00
UbitUmarov
d98d64a61a
bug fix
2014-08-21 05:28:35 +01:00
UbitUmarov
d2f3a19838
test
2014-08-21 05:00:51 +01:00
UbitUmarov
6acfa77919
test
2014-08-21 04:35:04 +01:00
UbitUmarov
87f03c040c
bad test
2014-08-21 04:07:23 +01:00
Melanie Thielker
f06f13b59d
Merge branch 'ubitworkmaster'
2014-08-21 02:38:57 +02:00
UbitUmarov
5bf145a397
add a direct sendpartfullUpdate to send a full object update to a part,
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optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov
ea1c232f92
revert droping udp packet resends after 6 retries, keep resending.
2014-08-21 00:08:43 +01:00
UbitUmarov
88587b4e73
reserve updates priority queue 2 for attachments, send them by it on
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BestAvatarResp scheme. Attachments cannot be sent on imediate queues,
since they will block everything. Changed distance to priority math,
keeping identical result, shifted to start at queue 3.
2014-08-20 21:41:16 +01:00
UbitUmarov
542118adf1
remove from use the UpdatesResend on resending udp packets. Just resend
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the UDP packet. Also just loose packets we tried to send 6 times already
(ll says 3) A viewer may just beeing ignoring them, or then the link is just dead.
2014-08-20 18:55:06 +01:00
UbitUmarov
16cf3967b4
Reserve a extra localID for a presence ( it will be localID + 1 )
2014-08-20 17:54:23 +01:00
UbitUmarov
b21b6532b0
sending attachment kills before putting them back doesnt cover all cases
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and seems heavy for viewers
2014-08-20 17:48:10 +01:00
Melanie Thielker
24b4f6ad7b
Merge branch 'ubitworkmaster'
2014-08-20 04:39:48 +02:00
UbitUmarov
d16f7df673
also send attachment pre-kills on crossings
2014-08-19 20:33:26 +01:00
UbitUmarov
6aa60a5d97
test ....
2014-08-19 19:56:43 +01:00
UbitUmarov
cca2ae3c89
test
2014-08-19 19:47:41 +01:00
Justin Clark-Casey (justincc)
4e03d352c3
Extend drop command to "debug lludp drop <in|out>..." to allow drop of inbound packets.
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For test/debug purposes.
2014-08-19 18:43:21 +01:00
Justin Clark-Casey (justincc)
298376d5c7
Add "debug lludp drop out <add|remove> <packet-name>" console command for debug/test purposes.
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This drops all outbound packets that match a given packet name.
Can currently only be applied to all connections in a scene.
2014-08-19 18:34:17 +01:00
UbitUmarov
919aef1573
send zero velocity again on avatar full update or its ugly
2014-08-19 10:03:04 +01:00
UbitUmarov
ca43a7fe63
variationsss...
2014-08-19 09:42:45 +01:00