Commit Graph

27500 Commits (b6c3592411a0f2b64f3ebd80482fe1fe8cce0097)

Author SHA1 Message Date
UbitUmarov ab4df26309 only try external baked texture module on login 2014-08-14 03:47:18 +01:00
UbitUmarov 395903d58f *DANGER* dont send baked textures assets to Neighbours. Possible we could
send a lot less
2014-08-14 02:36:50 +01:00
UbitUmarov a1cc218f10 *DANGER* make baked textures cross and make use of it * UNTESTED *
issue:  alll this seems to be sent back to childs, need to stop that
2014-08-14 01:53:51 +01:00
Justin Clark-Casey (justincc) 4c781db572 Make RootTerseUpdatePeriod and ChildTerseUpdatePeriod configurable in [InterestManagement] in OpenSim.ini for experimental purposes.
If n > 1 for RootTerseUpdatePeriod only every n terse update is actually sent to observers on same region, unless velocity is effectively zero (to stop av drift).
If n > 1 for ChildTerseUpdatePeriod only every n terse update is sent to observers in other regions, unless velocity is effectively zero.
Defaults are same as before (all packets are sent).
Tradeoff is reduction of UDP traffic vs fidelity of observed av mvmt.
Increasing n > 1 leads to jerky observed mvmt immediateley for root, though not on child, where experimentally have gone to n = 4 before jerkiness is noticeable.
2014-08-14 01:39:26 +01:00
Justin Clark-Casey (justincc) 6ea82ad48a Make some existing reprioritization values changeable outside the scene for test purposes, and use more consise property syntax.
No functional change.
2014-08-14 01:16:58 +01:00
BlueWall dabb8e62f4 Update OpenID server handler with proper interface. fixes http://opensimulator.org/mantis/view.php?id=7301 2014-08-13 20:06:07 -04:00
Justin Clark-Casey (justincc) bc0895c758 On entity transfer of scene presence, replace polling sleep in SP.WaitForUpdateAgent() with a triggered event instead.
Rapid polls are more expensive than triggered events (several polls vs one trigger) and may be problematic on heavily loaded simulators where many threads are vying for processor time.
A triggered event is also slightly quicker as there is no maximum 200ms wait between polls.
2014-08-13 23:45:51 +01:00
Justin Clark-Casey (justincc) 0d2a25b477 Remove redundant origin region lock in SP.CompleteMovement()
This is already going to be correctly set by WaitForUpdateAgent() earlier on in that method, which is always called where a callback to the originating region is required.
2014-08-13 23:11:32 +01:00
Justin Clark-Casey (justincc) 0db6f3a2bd Only set up the UnackedMethod for an outgoing message if that message is actually meant to get an ack (because it's reliable). 2014-08-13 22:57:14 +01:00
Justin Clark-Casey (justincc) 21176a3a90 Terminate 'nothing' behaviour (and potentially others) by signalling using an event rather than polling connection state every 100ms
This kind of polling is very expensive with many bots/polling threads and appears to be the primary cause of bot falloff from the client end at higher loads.
Where inbound packet threads can't run in time due to contention and simulator disconnect timeout occurs.
2014-08-13 22:38:27 +01:00
UbitUmarov 1bd13155e6 put back baked textures debug msgs at start of validatebaked... 2014-08-13 20:43:26 +01:00
Justin Clark-Casey (justincc) f1f935ed95 Add 'server' stats information to pCampbot, as used elsewhere in OpenSimulator
This adds the "show stats", "stats record", etc. commands and information on available Threadpool threads, etc.
It also adds the Watchdog which logs warnings if time between executions is unexpectedly large.
2014-08-13 19:53:42 +01:00
UbitUmarov 483afe6867 remove creative hack and try to fix 2014-08-13 18:52:13 +01:00
UbitUmarov 3f0138c967 Merge branch 'master' into ubitworkmaster 2014-08-13 15:50:12 +01:00
UbitUmarov 92117d48af remove the region where we are root from the list of Neighbours and
childSeeds
2014-08-13 03:54:13 +01:00
UbitUmarov 444b41b22a reverted last change since it did nothing usefull 2014-08-13 03:11:55 +01:00
UbitUmarov 0a1ffad07c TEST do a Animator.UpdateMovementAnimations() when making root ( in
validate appearence just before sending animation
2014-08-13 03:01:49 +01:00
Melanie Thielker b96f951a6a Merge branch 'ubitworkmaster' 2014-08-13 03:05:54 +02:00
Melanie Thielker ecae45a21e Revert "make HandlerRegionHandshakeReply processing async and delay it a bit. This"
This reverts commit 30f00bfb14.

Conflicts:

	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2014-08-13 03:05:25 +02:00
UbitUmarov cf48b814eb remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
need a delay, we need to do it at end of HandleUseCircuitCode before
feeding pending packets (including that one) into processing queue.
2014-08-13 01:42:16 +01:00
UbitUmarov 0760fa3106 process AgentUpdates in order with rest of packets. Only give higher priority to chat 2014-08-13 00:17:03 +01:00
UbitUmarov 20b3cab5d1 take agentUpdate checks out of llUDPserver (disabling useless debug) and
do it only where its supposed to be done..
2014-08-12 23:57:41 +01:00
UbitUmarov f811efde85 do the significance test invalidation at MoveAgentToRegion 2014-08-12 22:36:17 +01:00
UbitUmarov b9224a70c4 no need to go from cos into squared sin when just abs of cos is as good 2014-08-12 22:27:50 +01:00
UbitUmarov dbbfaf3ac3 force AgentUpdate after CompleteAgentMovement to pass by significance test 2014-08-12 22:17:15 +01:00
Melanie Thielker 96d89c5906 Merge branch 'ubitworkmaster' 2014-08-12 22:46:28 +02:00
UbitUmarov 3e7f475e58 fix the damm thing 2014-08-12 21:08:01 +01:00
UbitUmarov bf269c871a use Vector3.normalize in place of util.GetNormalize 2014-08-12 20:59:36 +01:00
UbitUmarov c7e3e59953 try no send current LookAt, remove redundant incomplete position height
check
2014-08-12 20:37:34 +01:00
Justin Clark-Casey (justincc) f1cec684e2 For pCampbot, set max number of permitted connections to an endpoint to int.MaxValue
This is to avoid issues where many bots connect to a single end point with multiple regions, where each region requires a long-lived poll connection for each bot.
2014-08-12 18:46:09 +01:00
UbitUmarov 4997a9e87a fix VS creative indentation 2014-08-12 18:42:18 +01:00
UbitUmarov a0f26dc6ec change XMLIrpgGroups attach to events, using the more correct
\addons\Groups\...  model
2014-08-12 18:28:01 +01:00
Justin Clark-Casey (justincc) fbdf507e98 Update libomv libraries with those built from commit 2208379.
This is to resolve some issues for pCampbot, chiefly with capability connection and inbound handling.
2014-08-12 01:53:48 +01:00
Melanie Thielker 37921c66e5 Avination's Dynamic Floater Module. This works with Singularity viewer only.
It's WIP in that a dialog builder is on it's way. For now, the XML needs to
be handmade.
2014-08-12 01:04:29 +02:00
Melanie Thielker 22d472e34a Merge branch 'ubitworkmaster' 2014-08-11 18:45:39 +02:00
Melanie Thielker 1e0dc83d80 Merge branch 'avination-current'
Conflicts:
	OpenSim/Framework/AvatarAppearance.cs
2014-08-11 18:45:34 +02:00
UbitUmarov 2cc8e90bd2 remove a land.SendLandUpdateToClient() since its now done for all cases in
completmovement and not only that specific one
2014-08-11 02:51:34 +01:00
UbitUmarov ba33d78af9 dont do ParcelCrossCheck() on child avatars 2014-08-11 01:44:12 +01:00
Melanie Thielker 0eaabef1dc Fix a condition check 2014-08-11 02:31:29 +02:00
Melanie Thielker 519df0d2a3 Fix a condition check 2014-08-11 02:30:09 +02:00
Melanie Thielker 036017bba7 Make texture anims work right on singu 2014-08-11 02:08:17 +02:00
Melanie Thielker 01e381fa33 Make texture anims work right on singu 2014-08-11 02:07:23 +02:00
UbitUmarov e860dd33fa remove confusing defonly control 2014-08-11 00:54:30 +01:00
UbitUmarov 306875fc61 ... one day.. 2014-08-11 00:49:11 +01:00
UbitUmarov 9217d5ca31 will get there.. 2014-08-11 00:44:34 +01:00
UbitUmarov 0a9925ff4a validatebaked still not ok 2014-08-11 00:28:14 +01:00
UbitUmarov 67a91ee314 make sensors detect sitting avatars also by the distance to the root prim
of the object as sl does (as sl avatar needs to be in the arc)
2014-08-10 22:13:39 +01:00
Melanie Thielker 0e809ab265 LSL llListFindList fix: check types as well as content. Items must be same type
to be found.
2014-08-10 22:01:39 +02:00
Melanie Thielker 4707c48828 LSL llListFindList fix: check types as well as content. Items must be same type
to be found.
2014-08-10 22:00:01 +02:00
UbitUmarov 7fcd1068e7 TEST move parcelRegionCross to EntityTransferModule cross so it works on
sitting avatars. (may be bad) comented out sending root avatars
information to the child that was just a root it should have it all
already. Dont turn a sitting avatar physical,  that needs to be a stand at SOG
2014-08-10 20:09:02 +01:00