UbitUmarov
b7708b9d1f
change child agents creation/notification. As before this assumes that
...
sending regions close out of view connections.
2014-10-18 18:27:38 +01:00
UbitUmarov
f9588730cf
debug makeroot timing
2014-10-17 14:36:02 +01:00
UbitUmarov
2bea66ed27
send motion control state in update to childs. Reset CollisionPlane on
...
makechild
2014-10-17 14:07:11 +01:00
UbitUmarov
e99fea3398
send correct caps seed on CreateAgent to a nearby region
2014-10-17 03:08:41 +01:00
UbitUmarov
251a3dcf0d
Merge branch 'master' into ubitworkmaster
2014-10-16 16:57:48 +01:00
Melanie Thielker
14259b5f99
Fix an obscure permissions exploit. Taking items from a friend's prim could
...
possibly result in a privilege escalation
2014-10-16 03:53:56 +02:00
UbitUmarov
c643ff4cba
fix some errors when using http debug level > 4
2014-10-15 14:14:25 +01:00
UbitUmarov
bfb5185747
lso remove caps with "PUT" http method
2014-10-14 02:25:22 +01:00
Melanie Thielker
12ebc92e55
Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
...
This reverts commit 8c41271b33
.
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2014-10-13 23:52:19 +02:00
Melanie Thielker
32468bebef
Merge branch 'ubitworkmaster'
2014-10-13 23:50:26 +02:00
UbitUmarov
33ec073320
revert to async send, since past experience showed sync didn't work when
...
on mono
2014-10-13 22:46:58 +01:00
Melanie Thielker
298e714c04
Merge branch 'ubitworkmaster'
2014-10-13 23:27:13 +02:00
Melanie Thielker
0ecc417534
Allow 20 outbound connections per endpoint for the services
2014-10-13 23:24:47 +02:00
Melanie Thielker
c19183932e
Set connection limit to 20 for all servers.
2014-10-13 23:22:18 +02:00
UbitUmarov
8c41271b33
*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
...
Testing this may require several people.
2014-10-13 13:17:48 +01:00
UbitUmarov
a301bad8ad
on util thread pool reduce the min number of threads, increase the
...
maximum and increase the idle time before release to OS
2014-10-13 12:10:13 +01:00
UbitUmarov
9d52b7ff71
name the thread
2014-10-13 12:01:36 +01:00
UbitUmarov
cd87c4bec5
change/fix previus commits
2014-10-13 12:00:31 +01:00
UbitUmarov
6794508f8c
reduce minimum number of smartpool threads and name it
2014-10-13 11:41:11 +01:00
UbitUmarov
8558e97a44
tune poll smartThreadpool use and give it a name
2014-10-13 11:38:51 +01:00
Melanie Thielker
47fdd7f91a
Merge branch 'ubitworkmaster'
2014-10-12 19:45:46 +02:00
UbitUmarov
9a3df6445e
move AnimationSet and AvatarSkeleton to OpenSimExtras
2014-10-12 12:52:12 +01:00
UbitUmarov
10d3d0c81d
try to reduce avatar bounce on falls. Not all possible side effects
...
checked, specially on portals
2014-10-12 01:14:54 +01:00
Melanie Thielker
e0d5cefc69
Merge branch 'ubitworkmaster'
2014-10-12 00:08:06 +02:00
UbitUmarov
39cfd82303
add simulator features AvatarSkeleton and AnimationSet report
2014-10-11 22:53:47 +01:00
UbitUmarov
c3e88b7b38
changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
...
later this parsing needs to validate the model cost also.
2014-10-11 22:41:59 +01:00
UbitUmarov
cc71dd9a27
dont let test mesh go to meshes inventory folder that is not displayed by
...
viewers
2014-10-11 11:12:43 +01:00
UbitUmarov
dab2e778d6
bug fix
2014-10-11 10:22:57 +01:00
UbitUmarov
1a6ef2d60e
check for avatar skeleton data on meshs headers on cost estimation. Dont
...
let a model have more than one mesh with skeleton, for testing create a
mesh inventory item, for this meshs. Add also option to read a avatar
collider replacement. This information still needs to be saved somewhere
so it can be checked on attachment, etc, without parsing the mesh asset again.
2014-10-11 10:01:26 +01:00
UbitUmarov
fe495874f2
Merge branch 'master' into ubitworkmaster
2014-10-09 00:26:08 +01:00
UbitUmarov
c0a75fcc03
fix targetOmega resend on deselect on the right place, can't be at sop
...
but packethandlers
2014-10-06 00:17:41 +01:00
Melanie Thielker
241257cf55
Merge branch 'ubitworkmaster'
2014-10-05 20:50:09 +02:00
UbitUmarov
c3a1d6b5ef
reduce some avatar engine strenght
2014-10-05 18:55:37 +01:00
UbitUmarov
44a42efa4b
try to help steps climb a bit compensating the bounce reduction
2014-10-04 08:46:46 +01:00
UbitUmarov
57caf468e8
bug fix: resend part targetOmega on deSelect
2014-10-04 08:30:04 +01:00
UbitUmarov
6f149ef6ae
bug fix: leave jumping state only to landing, without fallback into
...
onsurface, etc
2014-10-04 07:49:05 +01:00
Melanie Thielker
8918c42540
Merge branch 'ubitworkmaster'
2014-10-04 05:10:46 +02:00
UbitUmarov
4ae960a4f0
bug fix: revert back check on creating link
2014-10-04 03:43:20 +01:00
Melanie Thielker
307e49b3a7
Merge branch 'ubitworkmaster'
2014-10-04 02:23:07 +02:00
UbitUmarov
94f42cef90
added a missing angularVelocity.Zero on sitting, removed odd camera based
...
movement vectors, plus little other things
2014-10-03 18:32:52 +01:00
Melanie Thielker
93fa3777d2
Merge branch 'ubitworkmaster'
2014-10-03 18:27:27 +02:00
Melanie Thielker
c66e4eeb7d
Also store names of assets in the AnimationSet
2014-10-03 18:27:14 +02:00
UbitUmarov
6d1f1103f3
clean up coments, use a even faster XY move request detection
2014-10-01 16:36:06 +01:00
UbitUmarov
4c8819a143
removed useless unreal inworld movement vector estimation. Do animation state using movement control flags only, on avatar frame of reference. This will hold
...
valid until the up direction is allowed to be diferent from the world one.
2014-10-01 04:32:19 +01:00
UbitUmarov
49bf83ecb8
do global position X and Y with double precision in autopilot, so
...
corrected viewers do work
2014-09-30 23:31:55 +01:00
UbitUmarov
b9be9097aa
fix a incomplet landing handling case
2014-09-30 17:02:24 +01:00
UbitUmarov
c704b079d8
persist script changes to mediaURL and musicURL ( heavy thing )
2014-09-30 04:24:31 +01:00
UbitUmarov
f117a86c87
fix musicURL change being sent back with wrong snap_selection, and not
...
sent to other avatars.
2014-09-30 03:31:04 +01:00
UbitUmarov
2af7205813
keep same animation if in transit
2014-09-30 00:13:52 +01:00
UbitUmarov
1b2e2a86a3
remove check of other prim top height on steps climb code
2014-09-29 23:24:22 +01:00