AlexRa
49f4cc4246
MSSQLAssetData updated to support [CreatorID], [asset_flags]
2010-05-23 11:47:45 +03:00
AlexRa
f7bf3facff
MSSQLAssetData: fixed some weirdness
...
Fixed unfinished SQL in FetchAssetMetadataSet, fixed SQL
in UpdateAsset (must not modify ID).
NOT tested! But apparently shouldn't work worse than the previous version,
esp. the FetchMetadata thing.
2010-05-23 11:47:42 +03:00
AlexRa
7f70ae0ebd
All data tests made DBMS-independent
2010-05-23 11:47:39 +03:00
AlexRa
91ad1f4ee7
Added generic base classes for testing database services
...
These are some generic classes that simplify writing tests
for any of the data connectors and databases. Among other
things, configuring the connection strings is done once,
in a separate resource file.
Tests based on the new BasicDataServiceTest class require
NUnit 2.5 or better.
2010-05-23 11:47:36 +03:00
Melanie
f84f0dbd51
Remove an unneeded conditional
2010-05-23 06:12:40 +01:00
Melanie
72b96e8121
Add the SitGround flag back in
2010-05-23 06:12:11 +01:00
Melanie
a9dad99432
Merge branch 'master' into careminster-presence-refactor
...
Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-05-23 06:09:54 +01:00
Justin Clark-Casey (justincc)
b2197e3b94
Apply http://opensimulator.org/mantis/view.php?id=4632
...
Adds dialog methods for MRM.
Thanks ziah.
2010-05-21 23:37:05 +01:00
Justin Clark-Casey (justincc)
074937e0e5
Apply http://opensimulator.org/mantis/view.php?id=4627
...
Adds OwnerId and CreatorId properties to MRM.IObject
2010-05-21 23:34:47 +01:00
Justin Clark-Casey (justincc)
e5bcd8b341
Apply adaption of patch in http://opensimulator.org/mantis/view.php?id=4628
...
This prevents a ground-sitting avatar from being moved about in mouselook
Thanks mirceakitsune!
2010-05-21 23:29:37 +01:00
Justin Clark-Casey (justincc)
9e61e120a1
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-05-21 23:12:47 +01:00
Mikko Pallari
4e45718833
Added overload of SendGenericMessage to LLClientView with string list as parameter. Now modules themselfs don't necessarily need to convert strings to byte arrays. Added this as it was removed in LightShare patch.
2010-05-21 23:08:07 +01:00
Justin Clark-Casey (justincc)
6918446fcd
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-05-21 22:17:58 +01:00
John Hurliman
d0eecf0398
Added a sanity check before using m_config in the Scene constructor
2010-05-21 14:17:03 -07:00
John Hurliman
abd5d1f747
* Added code comments to Prioritizer.cs that document how to add a new update priority policy
2010-05-21 14:04:10 -07:00
Justin Clark-Casey (justincc)
89f1ddb0a5
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-05-21 21:58:55 +01:00
Justin Clark-Casey (justincc)
5287c5f7fb
rearrange SceneGraph.AddSceneObject() to return earlier if an object with that uuid is already in the scene
...
this means that we don't perform pointless work
2010-05-21 21:57:56 +01:00
John Hurliman
93ef65c690
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
...
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
Justin Clark-Casey (justincc)
4b518e0288
minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really
2010-05-21 21:48:47 +01:00
Justin Clark-Casey (justincc)
76135eec5b
add test to make sure that adding an object where one already exists in the scene with that uuid fails
2010-05-21 21:46:41 +01:00
Justin Clark-Casey (justincc)
8d968249ec
extend TestAddSceneObject() to check Scene.AddNewSceneObject() return boolean
...
improve test to retrieve object by known uuid rather than dynamically assigned local id
2010-05-21 21:38:47 +01:00
Justin Clark-Casey (justincc)
f83acf533b
Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation
...
This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21 21:22:53 +01:00
Melanie
297bcb5c3d
Merge branch 'master' into careminster-presence-refactor
2010-05-21 21:16:04 +01:00
Melanie
4e23acb133
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-05-21 21:04:17 +01:00
Melanie
2b5b2f4e60
Add a new priority scheme that works like FrontBack, but completely deprioritizes
...
static prims, creating a hierarchy as follows:
0 == own avatar < other avatars < pysical prims < static prims
For a child agent, simply acts like FrontBack
2010-05-21 21:02:26 +01:00
Justin Clark-Casey (justincc)
721c1085da
make oar object filename/pathname creation a helper method
...
reused in both tests and oar code
reduction in checking is outweighed by greater test clarity
2010-05-21 20:43:11 +01:00
Justin Clark-Casey (justincc)
682efe9463
minor: refactor CreateAsset to eliminate dupe code
2010-05-21 19:41:00 +01:00
Justin Clark-Casey (justincc)
74ef1ed36f
add prim item and test asset save in save oar unit test
2010-05-21 19:36:39 +01:00
Justin Clark-Casey (justincc)
78a0fd5281
Only send dialogs and notices to root agents, not child agents
2010-05-21 17:22:39 +01:00
Melanie
c0cb66e602
Merge branch 'master' into careminster-presence-refactor
2010-05-21 15:58:34 +01:00
Melanie
1d6ab445ab
Change the way the object perms are propagated to attempt to salvage
...
some older content
2010-05-21 15:31:27 +01:00
Melanie
ccbcf421e7
Merge branch 'master' into careminster-presence-refactor
2010-05-21 15:27:17 +01:00
Melanie
a2e24377b4
Replace CSJ2K with fixed version (Mantis #3318 )
2010-05-21 15:26:04 +01:00
John Hurliman
9f2d1e9294
* Made PriorityQueue non-generic so it natively understands EntityUpdate structs
...
* Replaced the per-avatar seen update tracking with update flag combining, to avoid overwriting full updates with terse updates
2010-05-20 23:53:27 -07:00
Melanie
344f209565
Merge branch 'master' into careminster-presence-refactor
2010-05-21 06:28:13 +01:00
Melanie Thielker
af5eeab7cf
Ensure that the first update sent out for any given prim is a full update
2010-05-21 07:37:55 +02:00
Melanie Thielker
792e149c7e
Ensure that the first update sent out for any given prim is a full update
2010-05-21 05:13:31 +01:00
Diva Canto
213e372253
Cleaned up MySql migrations a bit more, got rid of all old-form migration files. Restored Presence table to its taboo-breaking form.
2010-05-20 20:24:50 -07:00
Melanie
a92780fe5f
Merge branch 'master' into careminster-presence-refactor
2010-05-21 03:51:58 +01:00
Melanie
d28da5e5ce
Refactor scene presence list for lockless iteration. Lock contention will now only be for simultaneous add/removes of scene presences from the scene.
2010-05-21 03:41:32 +01:00
Melanie
b6674c9b76
Merge branch 'careminster' into careminster-presence-refactor
2010-05-21 03:03:35 +01:00
Melanie
ddd072b3fb
Merge branch '0.6.9-post-fixes' into careminster
2010-05-21 02:44:20 +01:00
Melanie
147c2d6f80
Change the way the object perms are propagated to attempt to salvage
...
some older content
2010-05-21 02:31:14 +01:00
Diva Canto
13c22015e5
Removed sessionID from GridUserservice again. Removed parcel crossing detection from Robust connector. Fixed Simian to continue to send those location updates upon parcel crossing, without changing the interface.
2010-05-20 15:14:14 -07:00
unknown
beed74096c
Merging slimupdates2
2010-05-20 12:28:13 -07:00
unknown
56f3cb6da0
* Don't send texture data for prims in ImprovedTerseObjectUpdate packets unless we were asked to
2010-05-20 12:04:12 -07:00
unknown
59dec2f989
* Added sessionID to IGridUserService.SetLastPosition(), as some connectors will want to track position against sessionID instead of userID
...
* Updated SimianPresenceServiceConnector to use the new LoggedOut/SetHome/etc methods and only update session position on parcel crossing
2010-05-20 11:51:57 -07:00
Melanie
859beaf830
Revert one of the previous patches' hunks. The new code looked better, but
...
was less efficient.
2010-05-20 11:03:38 +01:00
AlexRa
ce787a4c41
Series of patches to include creator ID in assets.
...
Contains a migration.
SQLite: May contain nuts.
The SQLite migration copies the entire asset table. Be prepared for quite a wait. Don't interrupt it. Back up your assets db.
BasicAssetTest checks CreatorID storage, new test for weird CreatorID
(now also checks that non-GUID or empty CreatorID gets stored correctly)
Signed-off-by: Melanie <melanie@t-data.com>
2010-05-20 11:01:51 +01:00
Tom Grimshaw
5532341bf9
Initialise m_initialSitTarget to ZERO_VACTOR for safety's sake as per convo with kitto
2010-05-19 14:04:44 -07:00