Commit Graph

11503 Commits (ba3dfe4121b6276f4afa0d5f489e04fb2e612d28)

Author SHA1 Message Date
Tedd Hansen 59f0920a8f Stand Alone ScriptEngine: early framework, ongoing planning (don't touch yet, will go through major reorganizing). Still a LOT of things needs to be solved... 2007-09-22 13:15:52 +00:00
lbsa71 64f4afcb43 * There. I think this concludes todays work on moving stuff to Broadcast() 2007-09-21 06:06:31 +00:00
lbsa71 34043cd351 * Slowly but surely working my way towards Regionality... 2007-09-21 06:00:34 +00:00
lbsa71 80a9b81448 * Yeah, I placed Close() in the wrong file. So sue me. 2007-09-21 05:34:40 +00:00
lbsa71 5fab795bf0 * Continued work on Region layer
* Added Close() to ScenePresence to remove and destroy PhysicsActor
2007-09-21 05:23:17 +00:00
lbsa71 e4a78a9b30 * Removed unused RegenerateTerrain functions 2007-09-21 05:04:59 +00:00
lbsa71 72b207173a * Removed unused LandRenegerated flag 2007-09-21 05:00:51 +00:00
lbsa71 b9808f8314 * First example of moving stuff to a Region layer
* Also, changed RegionPresence to 'RegionSubscription' - let's just see where we land with this...
2007-09-21 04:58:40 +00:00
lbsa71 409bcd999d * Continuing refactoring of presence
* Deleted stub ScenePresence.Body.cs
  * Added stub Region classes

The idea is to, at first, have every ScenePresence have one RegionPresence, moving code over to it until we can detach the two classes and not have a ScenePresence for every RegionPresence.
2007-09-21 03:13:49 +00:00
dan miller d3050724d8 physics-related fixes; should stabilize border crossings 2007-09-21 02:31:36 +00:00
lbsa71 3eb1a23ac1 * Removed Unused 'Entity' superclass 2007-09-21 02:11:19 +00:00
lbsa71 ca611c6668 * even more renaming and refactoring; the cleaning woman is on call. 2007-09-20 23:47:32 +00:00
lbsa71 101369e25a * Some more presence refactoring 2007-09-20 23:28:08 +00:00
lbsa71 7335e5710b Rev 1971 : The Lbsa71 vintage commit
* Refactored to prepare for some serious restructuring
2007-09-20 13:04:51 +00:00
lbsa71 14d5a2e9b7 * moved SceneManager to RegionApplicationBase
* Implemented SceneManager.StopScene() and Scene.Stop()
* Some SimpleApping
2007-09-20 07:49:11 +00:00
lbsa71 3c7161d128 * Rewired Touch to route to group/part (Still triggering EventManager as well) 2007-09-20 05:22:18 +00:00
lbsa71 4ce0c0794a * Added TryGetAvatar to SceneManager
* Refactored some names for clarity
2007-09-20 05:02:44 +00:00
lbsa71 604b786d89 * A feeble attempt at adding Grid db support to SQLite, just adding some code based on User db. Nothing hot-wired though. 2007-09-19 23:16:30 +00:00
lbsa71 2afbf8b22b * Added AddToPhysicalScene and RemoveFromPhysicalScene and added to MakeAvatar and MakeChildAgent respectively
* Removed unused m_child from ClientView
2007-09-19 04:19:27 +00:00
lbsa71 440819fab9 * Deleted unused RegionManager.cs
* Deleted unused ModuleAPIMethod's
2007-09-19 00:42:37 +00:00
lbsa71 9f7c0a015e * 'Use format string' ftw 2007-09-19 00:32:59 +00:00
lbsa71 8f0b03597b * Modernized ScriptManager to new interface-based module calls.
* 'remove redundant this qualifier' ftw
2007-09-19 00:30:55 +00:00
lbsa71 3f6b3f6b59 * Moved SendLogoutPacket back to IClientAPI. 2007-09-18 23:37:43 +00:00
lbsa71 f71b315592 * Now at least we're not creating physActors for child agents. 2007-09-18 22:12:16 +00:00
lbsa71 c8f51836b8 * Gave Connectivity some more (manly) love. 2007-09-18 21:51:09 +00:00
lbsa71 70d9cec3b5 * Yet some more connectivity restructuring
* We now have CloseAllAgents( circuit ) and CloseAllCircuits( agentId ) for great justice ( but alas, still only closing on one single scene - be brave! )
  * Login and ConnectionClosed now eventified and moveified awayified
  * Killed off unused NullClientAPI
  * Now the client is almost only responsible for its own closing. ( I will get that scene out of there )
  * Lookin' good!
2007-09-18 13:29:16 +00:00
lbsa71 0bac4b430c * Handlerized ViewerEffect
* Now there-is-only-client-manager
* First step towards moving Logout and ConnectionClosed out of Client and into something else (which will let us get rid of ClientView reference to ClientManager
* General posititvity, peace, love and understanding
2007-09-18 12:13:44 +00:00
lbsa71 a963b3057b * Replaced usage of ClientView with IClientAPI
* Some propertification and hideousness of fields.
2007-09-18 09:59:33 +00:00
lbsa71 ffb4f97a66 * Merged ClientViewBase into ClientView for great justice 2007-09-18 08:55:44 +00:00
lbsa71 26406efd55 * Made ClientViewBase abstract
* Deleted unused m_consoleRegion
2007-09-18 08:38:21 +00:00
dan miller 04e7fcd0e9 RemoveAvatar called from scene.cs; implemented in ODE. Still issues with multi-region; see bug 410 2007-09-18 02:38:10 +00:00
dan miller df0d070762 fixed typo in README 2007-09-17 14:36:20 +00:00
Sean Dague 5ab73ae026 added top level README file. It would be good if
people looked this over
2007-09-17 13:06:07 +00:00
Sean Dague b8d9737a47 fixing me some line endings 2007-09-17 12:52:03 +00:00
Sean Dague 219d3a7e37 I think this is the last bits for a consistant pristine
source build with "nant dist" target
2007-09-17 12:14:23 +00:00
Sean Dague b9a7626750 getting closer to a dist that will run 2007-09-17 11:55:09 +00:00
Sean Dague 59ddae41de the beginnings of a workable dist target 2007-09-17 11:25:47 +00:00
Sean Dague b6f1ad2a36 updated prebuild 2007-09-17 11:01:37 +00:00
Sean Dague b25b0b2662 allow for raw inject of nant files to aid in building
things like build targets
2007-09-17 10:58:06 +00:00
Sean Dague 995d7cb96b attempt to add extra set of nant local rules 2007-09-17 08:46:52 +00:00
Sean Dague 77c157342a added a way to pull in external nant targets for release processing 2007-09-17 08:32:20 +00:00
Tedd Hansen 8792645e0d Forgot to check in prebuild.xml on sat, see someone already did :)
Fix in DNS resolve
2007-09-17 08:06:20 +00:00
lbsa71 df58154781 * Moved some commands from Scene into SceneManager so they could be used with 'root'
* Removed some duplicated commands
2007-09-17 07:31:15 +00:00
lbsa71 b3d2f8b8e2 *doh* 2007-09-17 07:10:23 +00:00
lbsa71 6961013c24 * CHANGED SOME CONSOLE COMMAND BEHAVIOURS
* Normalized 'change-region' so (almost) all commands are context sensitive (use 'root' or '..' to set 'all scenes' context)
  * 'terrain-sim' is thusly obsolete, use 'change-region', followed by 'terrain'
  * Introduced SceneManager to administrate operations on group of scenes and moved relevant funcs there.
    * In it, there's a ForEach(Action<Scene>) that either passes all scenes, or only current scene depending on context.
  * Changed default prim backup (save-xml/load-xml) xml to "prim-backup.xml"
  * Changed Disable/EnablePermissions to BypassPermissions = true/false;

Also:
  * Removed unused and non-existent project ref
2007-09-17 06:57:17 +00:00
Sean Dague 4cb8108fae added version 2007-09-16 18:32:58 +00:00
Sean Dague 3245166220 Some more work on passing enough info to nant to make
reasonable release targets
2007-09-16 18:31:24 +00:00
Brian McBee 279177219e Fixed missing Axiom references. 2007-09-16 13:02:16 +00:00
Tedd Hansen c654506b18 Implemented: llSetText, llResetScript
Implemented: llHTTPRequest (queue, thread, etc -- but not actuall call)
2007-09-16 03:36:13 +00:00
Tedd Hansen 88968622ea Implemented: llStringToBase64, llBase64ToString, llXorBase64Strings, llXorBase64StringsCorrect, llGetTimestamp 2007-09-15 16:45:37 +00:00