MW
							
						 
						
							 
							
							
							
								
							
								964ce083ff 
								
							
								 
							
						 
						
							
							
								
								applied patch from mantis  #1268  , thanks mikem  
							
							 
							
							
							
						 
						
							2008-06-04 12:16:26 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								99e7a2a380 
								
							
								 
							
						 
						
							
							
								
								* From Dahlia  
							
							 
							
							... 
							
							
							
							* Committing : 0001449: Patch implements X and Y Top Shear parameters for torus prim physical mesh generation (PATCH attached) 
* The included patch implements the X and Y Top Shear parameter adjustments to the mesh generator for the torus prim physical mesh. These are approximations as I was unable to determine their exact function but they appear to generate meshes which quite closely duplicate their counterparts in the viewer. 
* Thanks Dahlia!!!! 
							
						 
						
							2008-06-04 10:57:05 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								4ec4e16c80 
								
							
								 
							
						 
						
							
							
								
								Formatting cleanup, minor refactoring, svn properties.  
							
							 
							
							
							
						 
						
							2008-06-04 09:59:27 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								0a2d399cad 
								
							
								 
							
						 
						
							
							
								
								* If a ThreadAbortException reaches AuthUser() then let it pass through unmolested  
							
							 
							
							... 
							
							
							
							* These are only thrown on client shutdown anyway
* This stops the console (harmlessly) spewing stack traces when a client logs off 
							
						 
						
							2008-06-04 01:25:31 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								8983877664 
								
							
								 
							
						 
						
							
							
								
								* minor: Remove my own stupidity in the last doc comment - it wouldn't actually be all that tricky to try better clean up on a client thread crash.  Haven't actually implemented  
							
							 
							
							... 
							
							
							
							this, though 
							
						 
						
							2008-06-03 21:00:37 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								723c9eccad 
								
							
								 
							
						 
						
							
							
								
								* minor: Change comment on last commit.  My English - not so good.  
							
							 
							
							
							
						 
						
							2008-06-03 20:55:56 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								a987840191 
								
							
								 
							
						 
						
							
							
								
								* Stop the crash to bash of the entire region server when a client thread fails by catching the exception in AuthUser() instead of letting it propogate out of the thread  
							
							 
							
							
							
						 
						
							2008-06-03 20:27:52 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								48322cec96 
								
							
								 
							
						 
						
							
							
								
								* experimental: archive out and reload textures within a prim's inventory  
							
							 
							
							... 
							
							
							
							* no other prim items are archived yet 
							
						 
						
							2008-06-03 17:17:24 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								4106b2a601 
								
							
								 
							
						 
						
							
							
								
								* Change single assets/ archiver directory to be textures/ instead  
							
							 
							
							
							
						 
						
							2008-06-03 16:52:44 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								afd59e862e 
								
							
								 
							
						 
						
							
							
								
								temporarily disable the last bit of code as it prevents startup on  
							
							 
							
							... 
							
							
							
							mono.  Need to sort that out with DJ shortly. 
							
						 
						
							2008-06-03 13:58:54 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								e713a3c62a 
								
							
								 
							
						 
						
							
							
								
								From: Dong Jun Lan <landj@cn.ibm.com>  
							
							 
							
							... 
							
							
							
							Set udp flags correctly to prevent "Socket forcibly closed by host"
errors. 
							
						 
						
							2008-06-03 13:49:58 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								1a60fe7a4e 
								
							
								 
							
						 
						
							
							
								
								* minor: Attempted method documentation clarifications related to last two commits  
							
							 
							
							
							
						 
						
							2008-06-03 08:34:38 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								512c0c67a6 
								
							
								 
							
						 
						
							
							
								
								* Remove what should be unnecessary locking in InnerScene.GetEntitites()  
							
							 
							
							
							
						 
						
							2008-06-03 08:17:33 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								f45fa84905 
								
							
								 
							
						 
						
							
							
								
								* Remove what should be unnecessary locking of GetScenePresences()  
							
							 
							
							... 
							
							
							
							* May help with mantis 1434 though I doubt it 
							
						 
						
							2008-06-03 08:11:04 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								61e2254be2 
								
							
								 
							
						 
						
							
							
								
								* This should fix presence issues.  
							
							 
							
							
							
						 
						
							2008-06-03 07:12:09 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								52491d4fca 
								
							
								 
							
						 
						
							
							
								
								* It's probably safe to remove the 'Warning Duplicate packet detected Packet Dropping.' message  
							
							 
							
							
							
						 
						
							2008-06-03 05:44:28 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								5f6b26d9ba 
								
							
								 
							
						 
						
							
							
								
								provide slightly more sane defaults in the file based asset loader  
							
							 
							
							
							
						 
						
							2008-06-02 20:28:26 +00:00  
						
					 
				
					
						
							
							
								 
								Sean Dague
							
						 
						
							 
							
							
							
								
							
								7f6fcdc77b 
								
							
								 
							
						 
						
							
							
								
								remove the prolog parser from all LSL/C# scripts (it was adding overhead  
							
							 
							
							... 
							
							
							
							to every script in most environments).  This will break prolog
support.  Prolog code needs to generate it's template script more like 
how javascript does. 
							
						 
						
							2008-06-02 20:27:40 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								1f2ad8c525 
								
							
								 
							
						 
						
							
							
								
								* Fixed default ports on the MessagingServer config.  
							
							 
							
							
							
						 
						
							2008-06-02 18:22:15 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								3703034511 
								
							
								 
							
						 
						
							
							
								
								* minor: doc tweak on last commit  
							
							 
							
							
							
						 
						
							2008-06-02 18:20:30 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								c61b779e97 
								
							
								 
							
						 
						
							
							
								
								* Add information and documentation about web region loading to OpenSim.ini.example  
							
							 
							
							... 
							
							
							
							* Also a very little bit of tidying up of this file - it's becoming a bit of a junkyard 
							
						 
						
							2008-06-02 18:18:20 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								615e64696f 
								
							
								 
							
						 
						
							
							
								
								* experimental: Once we've received all the required assets from the asset service, launch the actual writing of the archive on a separate thread (to stop tieing up the asset cache received notifier thread)  
							
							 
							
							
							
						 
						
							2008-06-02 17:54:43 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								4453c8bc5c 
								
							
								 
							
						 
						
							
							
								
								* experimental: Make OpenSim archiver save and reload all prim textures when not all faces have the same texture  
							
							 
							
							
							
						 
						
							2008-06-02 17:23:13 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								f6ac7f7f61 
								
							
								 
							
						 
						
							
							
								
								* Submitting 3 files for the messagingserver that I've kept to myself.  
							
							 
							
							
							
						 
						
							2008-06-02 16:37:28 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								a1395b90be 
								
							
								 
							
						 
						
							
							
								
								* Add 'show version' help information into base OpenSim server  
							
							 
							
							
							
						 
						
							2008-06-02 16:28:04 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								3991908db5 
								
							
								 
							
						 
						
							
							
								
								* This update enables grid wide presence updates.  
							
							 
							
							... 
							
							
							
							* You'll need to start-up the MessageingServer and set it up.   It sets up like any of the other grid servers.
* All user presence data is kept in memory for speed, while the agent is online.   That means if you shutdown the messaging server or the messaging server crashes, it forgets who's online/offline.
* Occasionally the region-cache will get stale if regions move around a lot. if it gets stale, run clear-cache on the messaging server console to clear the region cache. 
							
						 
						
							2008-06-02 16:16:07 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								89fa5fd67e 
								
							
								 
							
						 
						
							
							
								
								Fixed half completed comment in OpenSim.ini.example.  
							
							 
							
							
							
						 
						
							2008-06-02 10:19:22 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								42c5dca989 
								
							
								 
							
						 
						
							
							
								
								* Fixes a bug saving the current sun phase to the estate_settings file.  
							
							 
							
							
							
						 
						
							2008-06-02 10:01:02 +00:00  
						
					 
				
					
						
							
							
								 
								Dr Scofield
							
						 
						
							 
							
							
							
								
							
								1fb16688d1 
								
							
								 
							
						 
						
							
							
								
								cleanup: uncommenting null-op else tree in TaskInventoryItem.cs  
							
							 
							
							
							
						 
						
							2008-06-02 08:43:05 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								832d609b44 
								
							
								 
							
						 
						
							
							
								
								PATCH : 0001431: corrections to torus physical mesh for default hollow shape and taper orientation along path.  
							
							 
							
							... 
							
							
							
							--------- From Dahlia!  Thanks Dahlia!!!
the attached patch reinstates the default hollow shape of the physics mesh of the torus prim type and corrects the orientation of the effects of taper on the profile along the path. 
							
						 
						
							2008-06-02 08:31:34 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								c0f631dbdb 
								
							
								 
							
						 
						
							
							
								
								* While I couldn't reproduce it, I was able to see how it *might* happen, so therefore; fix to: 0001058: Physics crash when changing Type of Prim intersecting with ground.  
							
							 
							
							
							
						 
						
							2008-06-02 08:13:13 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								e0b821f875 
								
							
								 
							
						 
						
							
							
								
								* This enables grid-wide instant messaging in a peer to peer with tracker style way over XMLRPC.  
							
							 
							
							... 
							
							
							
							* Friend status updates are still only local, so you still won't know before instant messaging someone if they're online.
* The server each user is on and the user server must be updated or the instant message won't get to the destination. 
							
						 
						
							2008-06-01 14:13:29 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								d20cae2d03 
								
							
								 
							
						 
						
							
							
								
								* Committing more unfinished stuff.   Nothing significant at the moment.  IM related.  
							
							 
							
							
							
						 
						
							2008-06-01 10:05:22 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								52c55c8c23 
								
							
								 
							
						 
						
							
							
								
								* Applying Dahlia's patch : 0001429: Patch to fix prism physical mesh and add path start and end to skew z offset of circular path prim meshes (PATCH attached)  
							
							 
							
							... 
							
							
							
							* Apparently this fixed a bug in my code that caused PushX to appear to work and pushX didn't appear to work after the patch..   so I fixed that after applying this patch and PushX actually works now. 
							
						 
						
							2008-06-01 04:33:07 +00:00  
						
					 
				
					
						
							
							
								 
								Jeff Ames
							
						 
						
							 
							
							
							
								
							
								d22a54a195 
								
							
								 
							
						 
						
							
							
								
								Update svn properties.  
							
							 
							
							
							
						 
						
							2008-06-01 03:01:33 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								ff6c89f199 
								
							
								 
							
						 
						
							
							
								
								* Committing some stuff I'm working to make it so I can commit an upcoming patch from Dahlia.    IM type stuff.  No big deal, not done.  
							
							 
							
							
							
						 
						
							2008-06-01 02:43:50 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								fbaeb081aa 
								
							
								 
							
						 
						
							
							
								
								* Move most bookending startup/shutdown messages to BaseOpenSimServer so they appear in non-console servers too  
							
							 
							
							
							
						 
						
							2008-06-01 02:02:20 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								15d41c2fc2 
								
							
								 
							
						 
						
							
							
								
								* Fix build break by eliminating remaining IScenePermissions references - must remember to nant clean  
							
							 
							
							... 
							
							
							
							* Hook all server startups into base opensim server startup method 
							
						 
						
							2008-06-01 01:34:46 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								0392b4fdc3 
								
							
								 
							
						 
						
							
							
								
								* Put IScenePermissions out of its misery  
							
							 
							
							
							
						 
						
							2008-06-01 01:25:03 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								45fef8589d 
								
							
								 
							
						 
						
							
							
								
								* Move log version printing up into BaseOpenSimServer  
							
							 
							
							
							
						 
						
							2008-06-01 01:22:19 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								8e1d338656 
								
							
								 
							
						 
						
							
							
								
								* Refactor: Split opensim background server into a separate class  
							
							 
							
							
							
						 
						
							2008-06-01 01:01:16 +00:00  
						
					 
				
					
						
							
							
								 
								Teravus Ovares
							
						 
						
							 
							
							
							
								
							
								65db9eadef 
								
							
								 
							
						 
						
							
							
								
								* Updates permission module so that GenericCommunicationPermission returns true.   Instant messages, inventory transfers use this..   and it was always returning false.  
							
							 
							
							
							
						 
						
							2008-06-01 00:37:44 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								0c21f90ba7 
								
							
								 
							
						 
						
							
							
								
								* Duh, actually returning from the CreateAsset method once we know the asset exists would be better than carrying on  
							
							 
							
							
							
						 
						
							2008-05-31 21:54:13 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								7752211376 
								
							
								 
							
						 
						
							
							
								
								* Remove the mysql logging noise I accidentally left in a few commits ago  
							
							 
							
							
							
						 
						
							2008-05-31 21:53:17 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								8bc5cbb2bc 
								
							
								 
							
						 
						
							
							
								
								* Enable loading of textures in OpenSim archives with load-oar/save-oar  
							
							 
							
							... 
							
							
							
							* Right now, this only saves and reloads textures that have been applied to the entire prim (not ones which have been applied to individual faces).
* This is work in progress - it is currently experimental, hacky, inefficient, completely unsupported and liable to change rapidly at short notice :) 
							
						 
						
							2008-05-31 21:48:14 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								d703e2004f 
								
							
								 
							
						 
						
							
							
								
								* Change MySQL to check whether an asset already exists before inserting it into the database  
							
							 
							
							
							
						 
						
							2008-05-31 21:44:57 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								161dfe9b68 
								
							
								 
							
						 
						
							
							
								
								* minor: comment out old debugging messages in task inventory item restoration routines  
							
							 
							
							
							
						 
						
							2008-05-31 21:21:46 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								abaf8e7a37 
								
							
								 
							
						 
						
							
							
								
								* Put in preparatory code to restore whole prim textures on archive load  
							
							 
							
							... 
							
							
							
							* No user functionality yet 
							
						 
						
							2008-05-31 21:20:04 +00:00  
						
					 
				
					
						
							
							
								 
								Charles Krinke
							
						 
						
							 
							
							
							
								
							
								47cc1fcf46 
								
							
								 
							
						 
						
							
							
								
								Mantis#1428. Thank you kindly, fdg for a patch that solves:  
							
							 
							
							... 
							
							
							
							When you copy an item in inventory and paste it, the name gets lost. 
Also when you use "Save as" in the Appearance Editing window the 
created item in inventory has always the name "New <item-type>", 
regardless of what you typed in as name. 
							
						 
						
							2008-05-31 20:47:14 +00:00  
						
					 
				
					
						
							
							
								 
								Justin Clarke Casey
							
						 
						
							 
							
							
							
								
							
								8cb5ec5fdd 
								
							
								 
							
						 
						
							
							
								
								* Make version information common to all servers  
							
							 
							
							... 
							
							
							
							* Now all servers respond to the "show version" command on the console 
							
						 
						
							2008-05-31 20:35:12 +00:00