Commit Graph

23461 Commits (bb841ea9cefb937c548646d366f689ef3bb80c61)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 03e421bf3d minor: comment out unused Scene.AgentCrossing() to reduce code complexity 2013-03-28 22:55:13 +00:00
Justin Clark-Casey (justincc) 4ad9b27530 If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.
This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
2013-03-28 22:51:59 +00:00
Justin Clark-Casey (justincc) 3b377f16b2 Fix regression tests by making a new NPC always trigger simulator side attachment code when created.
Regression from previous commit c2093ccc.  Failed because NPCs don't set the ViaLogin flag
2013-03-28 22:44:59 +00:00
Justin Clark-Casey (justincc) e97567e227 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-03-28 22:35:24 +00:00
Justin Clark-Casey (justincc) c2093ccce1 Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary.
This is to simplify the code (no tricky 'wasChild' signalling required)
and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers)
and the viewer-side attaching the v3 viewers perform.
2013-03-28 22:07:58 +00:00
Robert Adams 6a9630d2bd BulletSim: fix race condition when creating very large mega-regions.
The symptom was exceptions while creating physical terrain.
Reduce default terrain mesh magnification to 2 from 3 because the
higher resolution uses a lot of memory and doesn't solve the terrain
smoothness for vehicles.
Added comments here and there and improved some debugging log messages.
2013-03-28 10:59:18 -07:00
Robert Adams 3f9b274180 BulletSim: tweaks to terrain boundry computation. No functional changes. 2013-03-28 10:59:16 -07:00
Justin Clark-Casey (justincc) 9ca54d00d8 Add back a log message when we attempt a megaregion auto-reteleport 2013-03-28 02:29:34 +00:00
Melanie f548a41fb8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
2013-03-28 02:29:07 +00:00
Justin Clark-Casey (justincc) afd0d6af07 minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() if module was enabled. 2013-03-28 02:23:09 +00:00
Justin Clark-Casey (justincc) d9c049fd9f Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region is removed rather than base.AddRegion() 2013-03-28 02:20:43 +00:00
Justin Clark-Casey (justincc) b05ed4ffa6 Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly in a megaregion, in the same manner at the "teleport user" console command.
This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening.
2013-03-28 02:17:32 +00:00
Justin Clark-Casey (justincc) 506d5e41bf On the North and East sides of a megaregion, only consider regions within 256m to be neighbours rather than regions up to 512 distant.
This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides.
This reduces the number of child agents being logged into regions neighbouring a megaregion.
2013-03-28 01:54:11 +00:00
Justin Clark-Casey (justincc) 617637c788 minor: Fix usage error message for "debug eq" console command 2013-03-28 01:41:41 +00:00
Justin Clark-Casey (justincc) b5b01e5bb5 Make HGLureModule track god like lures as well as normal lures, to see if this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active. 2013-03-28 01:37:52 +00:00
Justin Clark-Casey (justincc) 876d0d310f Add "show eq" console command to show numbers of messages in agent event queues.
For debugging purposes.
2013-03-28 01:36:34 +00:00
Justin Clark-Casey (justincc) f32027f3b5 Remove some Console.WriteLines accidentally left in last commit cfb20f09 2013-03-28 01:08:47 +00:00
Justin Clark-Casey (justincc) cfb20f09a9 refactor: combine the checks for megaregion view range into a single place. 2013-03-28 00:57:43 +00:00
Justin Clark-Casey (justincc) dd7d7683c9 Fix problem with megaregions where teleporting into a different region which already had a child agent would stop the eq working for the agent in the new region.
This was because the calculation as to whether a new agent was needed in the receiving region did not take megaregions into account,
unlike the original calculation when the user first teleported into the region.
This meant that on teleport, entity transfer would create a new CAP but this would be ignored by the viewer and receiving region, meaning that the EQ could no longer be used.
This would prevent subsequent teleport, amongst other things.
Currently, regions up to 512m from a megaregion are considered neighbours.
2013-03-28 00:12:48 +00:00
Melanie 46b765d28e Merge branch 'master' into careminster 2013-03-28 00:10:51 +00:00
Melanie e320046683 Merge branch 'master' into careminster 2013-03-27 01:17:59 +00:00
Melanie 3d52629d60 Merge commit '3f0f313a764213e928aeb57968efbdd0e4c851cd' into careminster 2013-03-27 01:17:55 +00:00
Justin Clark-Casey (justincc) da5dbaf1d0 Add admin_get_agents xmlrpc method.
This allows one to retrieve information about agents from a particular region (name, id, position, etc.)
Similar to output from "show users"
See http://opensimulator.org/wiki/Remoteadmin:admin_get_agents for more details
2013-03-26 23:02:13 +00:00
Justin Clark-Casey (justincc) 3072f257f5 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-03-26 23:00:51 +00:00
Robert Adams abde0d4efb BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.
Check for the case where the fetched mesh asset fails meshing (degenerate
triangles or no physical mesh). In this case, the asset is marked 'failed'
and BulletSim doesn't keep trying to fetch over-and-over trying to get a
good asset.
2013-03-26 15:02:10 -07:00
Justin Clark-Casey (justincc) 13170ca627 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2013-03-26 20:32:22 +00:00
Justin Clark-Casey (justincc) 3f0f313a76 Make llGetLinkPrimitiveParams() and llGetPrimitiveParams() work for avatars in a linkset.
llGetPrimitiveParams() works through PRIM_LINK_TARGET
Setting via llSetLinkPrimitiveParams(), etc. not yet implemented
2013-03-26 20:25:58 +00:00
Melanie 4365daa8e1 Merge branch 'master' into careminster 2013-03-26 19:06:44 +00:00
Melanie 7b95c22129 Merge commit '5f4c4df227025c6b6156ce8238b56553dca4b5ae' into careminster 2013-03-26 19:06:39 +00:00
Melanie e82fab34d7 Implement a pref to turn on the simulator ExportSupported feature entry.
This tells the viewer to enable the UI for export permissions.
WARNING: If your inventory store contains invalid flags data, this will result
in items becoming exportable! Don't turn this on in production until it's complete!
2013-03-26 19:00:30 +00:00
Melanie 5f4c4df227 Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
2013-03-26 03:40:06 +00:00
Melanie 36c57bac8e Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster 2013-03-26 03:26:28 +00:00
Melanie 95d0a7d4fa Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
2013-03-26 03:26:02 +00:00
Robert Adams 285dc554ec BulletSim: new algorithm for vertical attraction which uses quaternion
arithmetic to compute the shortest path between the current tilt
and vertical.
2013-03-25 15:40:46 -07:00
Robert Adams c96a6f1de6 BulletSim: small tweaks and formatting in the parameter fetching code. 2013-03-25 15:40:44 -07:00
Robert Adams 953090fd62 BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box. 2013-03-25 15:40:43 -07:00
Robert Adams f783b9169f BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hull count for simple (non-cut prims) meshes. 2013-03-25 15:40:41 -07:00
Justin Clark-Casey (justincc) 128c72a234 Start recording inter-region teleport attempts, aborts, cancels and failures in statistics for monitoring/debugging purposes
These are recorded as 'entitytransfer' stats as seen by the "show stats entitytransfer" console command.
2013-03-25 21:53:27 +00:00
Melanie c341664c1b Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions"
2013-03-24 18:56:28 +01:00
Melanie 6ce9ed1a64 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-03-23 23:01:55 +00:00
Melanie Thielker aba66c7112 Make sharing errors not spew and let the cache retry the files 2013-03-23 13:12:41 +01:00
Melanie 8669586e18 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Asset/FlotsamAssetCache.cs
2013-03-23 11:45:52 +00:00
Melanie 8bc43ea773 Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2013-03-23 11:31:34 +01:00
Justin Clark-Casey (justincc) 01636ca900 Fix teleporting into the non-SW 256x256 corner of a megaregion, though currently with a 10 second delay before auto-reteleport to the correct location.
This now does a check for border crossing (required to trigger the teleport) immediately in SP.MakeRootAgent().
If left any later, it looks like the physics scene changes the position and stops the cross happening.
If done any earlier, nothing happens because the cross-code currently requires a PhysicsActor to be in place, thuogh it's probably not necessary for this case.
2013-03-23 00:47:59 +00:00
Justin Clark-Casey (justincc) 93206ef0fa Add "show borders" command to show the borders of a region.
This is relevant to mega-regions where the borders are very different to a regular region.
Also adds some method doc and other code comments.
2013-03-23 00:45:21 +00:00
Justin Clark-Casey (justincc) c4d9a23f26 Following on from 476a7d3e (which wasn't enough), make chat across regions on different simulators work.
Also resolves an issue of multiple chatting if the originating simulators had more than one region and they were neighbours
2013-03-22 01:43:18 +00:00
Melanie 8742c141d9 Merge branch 'master' into careminster 2013-03-22 01:20:06 +00:00
Justin Clark-Casey (justincc) 1f17ef6d3c Take out a testing sleep I accidentally left in the teleport code from last commit 7471bc7 2013-03-22 01:06:56 +00:00
Melanie d5e5c13f3b Merge branch 'master' into careminster 2013-03-22 01:02:17 +00:00
Melanie 68b910c1ff Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
2013-03-22 01:01:24 +00:00