Commit Graph

23461 Commits (bb841ea9cefb937c548646d366f689ef3bb80c61)

Author SHA1 Message Date
Melanie Thielker bb841ea9ce Change OfflineMessageModule to support more differentiated return values and allow support for mobile devices and other non-viewer logins 2014-04-06 23:22:37 +02:00
Melanie Thielker a30ad71651 Guard against Scene being null in attachments it the wearing avatar is in the process of logging out. 2014-03-25 03:17:44 +01:00
Melanie Thielker 075cf2baa3 Remove the spammy "voice not enabled" message some viewers trigger in non voice parcels 2014-03-25 03:17:04 +01:00
Melanie Thielker 17aeec8860 Reinstate the timed region change signal 2014-03-25 03:16:37 +01:00
Melanie Thielker c0cdc6b74f Add delete maptile ability to MapImageService - yet untested 2014-03-18 02:16:00 +01:00
Melanie 321bde8a3a Minor: Add prentheses to make a condition clearer 2014-01-15 22:20:42 +01:00
Melanie ddf67bf929 Mono 2.0 fix - call ToArray() explicitly 2013-09-08 19:41:51 +02:00
Melanie Thielker 528fc5358d Fix exception when brokering HG asset ids 2013-09-08 18:23:06 +02:00
Melanie Thielker b41ae0f98f Harmonize the class name, ID and Name of the default perms module 2013-09-08 17:54:00 +02:00
Melanie Thielker 59290854f2 Reinstate SecurePermissionsLoading functionality, default ON 2013-09-08 17:53:21 +02:00
root 844ae7720e Bring Core Groups up to current version 2013-09-07 17:58:32 +02:00
root 66715a69a7 Add two argument constructor to GridInstantMessage 2013-09-07 17:57:53 +02:00
root 823e8b5d19 Add support for simple external CAPS texture services 2013-09-07 17:57:02 +02:00
Melanie f7378829c3 Fix the root cause of keyframe motion region crossing offset - UpdateSceneObject
was being called twice on each crossing.
2013-08-25 06:26:56 +02:00
teravus e0399ccaec * This fixes the border crossing offsets by storing the final keyframe location in the hijacked variable KeyFrame.AngularVelocity. When steps in OnTimer <= 0.0, normalize the final position by Constants.RegionSize and move the object there. The hack here is KeyFrame.AngularVelocity probably isn't the right name for this variable because it's the un-mucked with keyframe position. When you determine the feasibility of changing the name without affecting the serialization of existing objects in world... It's simply a name change to KeyFrame.FinalPosition or something proper. 2013-08-24 18:55:21 -05:00
teravus 01c3be2746 * Fix a null ref that causes a stack unwind when crossing borders. Less stack unwinding.. the faster it goes.
* Tweak XEngine so that it's partially functional again.    It's still not great, but basic things work.
2013-08-24 05:55:53 -05:00
teravus 58359788a9 Revert "* This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop."
This reverts commit 55400ff7be.
2013-08-24 05:54:08 -05:00
teravus 55400ff7be * This increases accuracy when border crossing (the reason is.. the border crossing code will use velocity to predict where the object should be, so setting it to zero. It still looses about 0.0045 per loop. 2013-08-23 00:28:36 -05:00
Melanie bdc48e3e0f Make attachment state load work again 2013-08-01 23:30:32 +02:00
Melanie 8e9d6c6c56 Fix prim locking to behave like SL 2013-06-23 01:14:07 +02:00
Melanie c78cb96c62 Allow coalesced objects to be rezzed even if they extend past the sim bounds 2013-06-18 04:42:20 +02:00
Melanie 0be80e5813 Forward the reason to the script 2013-06-13 02:52:51 +02:00
Melanie 62c277ff9f Add a result param to te money module interface 2013-06-13 02:52:11 +02:00
Melanie 689969e143 * This fixes having to select and deselect prim to get keyframemotion to start running when pulled from data storage.
Conflicts:

	OpenSim/Data/SQLite/SQLiteSimulationData.cs
2013-06-13 02:50:39 +01:00
Melanie a4a4898a0e Put the "script saved" and "notecard saved" messages back into the bottom
right corner.
2013-06-11 20:39:09 +02:00
Melanie 745a209bf2 Explicitly set uploaded mesh object perms 2013-06-10 01:16:22 +02:00
Melanie 8582b2b992 Make objects attached from the ground appear in inventory again. Fixes a number
of interaction issues causing client crashes.
2013-06-08 02:32:05 +02:00
Melanie 17a902fed4 Clean up poll service 2013-06-07 22:39:27 +02:00
Melanie 02548bdc16 Update HTTP server 2013-06-04 21:11:16 +01:00
Melanie 57c8d82c9e Fix llTeleportAgentGlobalCoords 2013-06-02 23:53:20 +02:00
Melanie e2d4cb870e Unsit seated avatars when an object is deleted 2013-06-02 23:53:07 +02:00
Melanie bd87eb90d1 Implement PERMISSION_TELEPORT and the needed checks to make it work.
Old auth system still works as well.
2013-06-02 16:28:28 +02:00
Melanie 9589a09eda Fix multi-wear of alpha and tattoo layers. 2013-05-31 22:02:31 +02:00
Melanie 70d5c29310 Stop sending velocity to avoid snap-back 2013-05-31 21:55:56 +02:00
Melanie a348c8e44a Allow Linden trees to preserve their type when taken into inventory and rezzed again. Allow Linden trees to be sensed by LLSensor as PASSIVE objects. 2013-05-26 14:11:48 +02:00
Melanie 0086c3b5fb Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
This will require all money modules to be refactored!
2013-05-25 01:58:50 +02:00
Melanie 027580935a Reset "Show in search" on parcels cut off other parcels that are in search 2013-05-24 01:09:07 +02:00
Melanie 9ba35c6b7e Port fix from justicc - decouple pay prices on drag-copied prims 2013-05-24 00:45:30 +02:00
Melanie 4cb7ee47f2 Let the event queue do lees work - expire every 40s as per Teravus instead of every seconds - whoever put that in.... 2013-05-22 23:49:34 +02:00
teravus 477a5e3a35 * This fixes the avatar stuck in objects on login and teleport by gently applying an upward motion when stuck in things on the Z
* Comments describe how it filters out good, normal collisions, from 'stuck' collisions..   It's especially sensitive in feetbox collisions since this is where normal collisions happen under usual circumstances.
2013-05-14 20:55:56 -04:00
teravus 799ba5aa7b * Tweaks the hard cut to apply to collisions of Greater then Normal Z 0.95. This fits within Ubit's framework of multi-body collisions, just moves the reactive force to the Midboxgeom(actual detection) instead of the bigbox geom(pre detection) 2013-05-14 19:17:31 -04:00
Melanie f9daf921f7 Explicitly zero avatar velocity on sit 2013-05-13 03:29:11 +02:00
Melanie 296b43f597 Small adjustments to the floater module 2013-05-13 02:15:48 +02:00
Melanie 3f6071ce3a Guard against trying to access terrain heights out of bounds. Clamp to sim. 2013-05-11 16:16:02 +02:00
Melanie 8ade6fa617 Refactor to get closer to core 2013-05-11 16:15:39 +02:00
Melanie cbae04ba97 Remove dumb "Region found!" message from map search 2013-05-06 06:15:47 +02:00
Melanie a8faed6f76 Implement llSetContentType using the new OpenID auth support for authentication 2013-05-05 22:01:07 +02:00
Melanie 2332453974 Add RegionManager level and the ability to use literal XML to the dynamic floater module 2013-05-04 00:45:27 +02:00
Melanie 4904d40138 Add llGetPhysicsMaterial 2013-05-04 00:44:47 +02:00
Melanie d982d24938 Fix the long standing bug of items being delivered to lost and found or trash when takig copy.
This bug was recently aggravated through the perms changes required for the
export permission.
2013-05-01 21:42:51 +01:00