Teravus Ovares
a72d33d3a5
* Added the ability for Region Owners to add and remove estate managers using the estate tools.
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* Estate managers get abilities like the region owner for now.
* Estate managers, you'll need to request server admin status to be able to activate the estate tools dialog (haven't figured out why this is the case yet)
* Switching from grid mode to standalone or switching grids will make the stored Estate Manager UUIDs not match up with a valid account so you'll see (waiting) listed there instead of a user until you reset them or go back to the grid you added them from.
2008-01-02 20:25:47 +00:00
Johan Berntsson
d893c91249
Fixed buffer overrun bug in ZeroDecodeCommand
2008-01-02 16:35:50 +00:00
Tedd Hansen
198dea28ad
Full .dll-name in config option for ScriptEngine. Loading only scriptengine specified in config.
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ScriptServer will still not start!
2008-01-02 15:58:33 +00:00
lbsa71
459a4b0bb5
* Fixed an issue where the PacketPool would ZeroDecodeCommand into a too small buffer.
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The new buffer size is based on analysis of real data, not on knowledge; this should be reviewed by the original PacketPool author.
2008-01-02 12:12:36 +00:00
Teravus Ovares
3a83be1721
* Did a bit of estate work. Added some fields to EstateSettings.xml for estate managers.
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* You can put UUIDs in those fields to give other users some ability to help manage a sim you own.
* Also started decoding the EstateOwnerMessage packet convolutions.
2008-01-02 10:06:43 +00:00
lbsa71
4b4ee98070
* Trying to address TextureSender issues
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* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present
* introduced some TryGetValue and various code convention stuff
2008-01-02 09:07:11 +00:00
Justin Clarke Casey
e678056e13
Put warning codes explaining why some explicit bin/ScriptEngines paths were added to prebuild.xml
2008-01-02 08:36:51 +00:00
lbsa71
20653830fb
* Refactored out function to load specified AssetSet Xml
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This commit dedicated to 'Mohawk - Bad Girls (Need Love Too)'
2008-01-02 07:13:34 +00:00
lbsa71
7909d80821
* Added using as per mail to see if that does anything for Ursulas build issues. Thanks Ursula!
2008-01-02 06:51:29 +00:00
Teravus Ovares
3aa0f32ce3
* Fixed an issue where the RegionFlags and SimAccess settings were being saved incorrectly. If your region is already having an issue on boot with parsing [region_flags] or [sim_access], then this won't solve your issue. Default value for region_flags is 0 and default value for sim_access is 21 in the EstateSettings.XML file
2008-01-02 04:10:55 +00:00
Teravus Ovares
2f43578386
* Re-wrote IM that sends the friend request so that it displays the name of the person who sent the request, or (hippos) if it can't find it.
2008-01-02 03:05:18 +00:00
Teravus Ovares
3738bc8899
* Updates UserServer
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* Updates OSG1UserServices
* Friends list is now persistent in grid mode.
* You can add, new friends and remove them
2008-01-02 00:54:50 +00:00
Tedd Hansen
4d3a8f4b52
Fixed nant compile problem
2008-01-01 15:28:16 +00:00
Tedd Hansen
d484df15c0
Trying to fix nant compile error
2008-01-01 15:18:36 +00:00
Tedd Hansen
7ef7caa200
Temp removed new data types patch from Mantis #272 , causing compile problems (nant)
2008-01-01 14:56:12 +00:00
Tedd Hansen
05cc9af2fb
prebuild.xml back to 2901 because of bug in prebuild on nant
2008-01-01 14:49:09 +00:00
Tedd Hansen
8d79a5d93c
Minor changes. Changed Prebuild.xml to avoid first-time-compile error because of dependencies. Made some changes to new LSLString.
2008-01-01 14:23:14 +00:00
Tedd Hansen
86a38dfd0f
Adrianas 0000272 -- I think we need to implement standard string/integer/float functions too.
2008-01-01 11:41:07 +00:00
Tedd Hansen
9eba3d2f89
Fixed string issue in compiler
2008-01-01 11:28:56 +00:00
Teravus Ovares
b4c9b6bd19
* You can add and remove a friend in standalone now within the same simulator. It saves.
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* You can add and remove a friend in grid mode now within the same simulator. It doesn't save yet.
* I got rid of Mr. OpenSim as a friend.. he bothers me /:b...
2008-01-01 06:12:04 +00:00
Justin Clarke Casey
b8975ecbd9
Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate
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directory
and linked in by an entry to inventory/Libraries.xml
2007-12-31 23:20:49 +00:00
Teravus Ovares
3180432deb
* Added database and UserManagerBase glue for FriendsList management
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* Don't forget to run prebuild
2007-12-31 22:56:43 +00:00
Justin Clarke Casey
e0cf45fe21
Move unused inventory files into the attic
2007-12-31 20:09:47 +00:00
Tedd Hansen
a8cb20355c
Correction of last commit
2007-12-31 19:31:40 +00:00
Tedd Hansen
ff4f2f5681
Changed type comparison from String to object type
2007-12-31 19:18:17 +00:00
Justin Clarke Casey
5ef1433e95
Correctly output library inventory folder type and version information
2007-12-31 18:26:24 +00:00
Justin Clarke Casey
db9a7eee51
Correct location of DotNetEngine. Remove some debug stuff since my addins problem turned out to be local.
2007-12-31 17:52:48 +00:00
Jeff Ames
3c9505199a
Set svn:eol-style and svn:ignore.
2007-12-31 12:00:40 +00:00
Tedd Hansen
fefb00bc91
Changed from "Load all .dll's in ScriptEngine" to "Load only DotNetEngine" (temporarily hardcoded) to avoid problems with two scriptengines existing in ScriptEngine folder.
2007-12-31 11:38:08 +00:00
Justin Clarke Casey
60fa75ac04
Standard library folders can now be configued in the xml in inventory/OpenSimLibrary - no hardcoded changes are required. For some reason, all the folders are currently
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showing up as texture folders, even though they are configured with the same types as the agent inventory folders. This should be resolved soon.
2007-12-31 03:33:21 +00:00
Teravus Ovares
b0a6299937
* Added a catch for RemotingErrors on the TCP init
2007-12-31 01:57:14 +00:00
Justin Clarke Casey
508048f3c4
Fix up prebuild.xml so it compiles on Linux. Needs to be retested on Windows.
2007-12-31 01:18:35 +00:00
Teravus Ovares
373d801c40
* Added graceful remote script server connection error handling
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* Removed a friends module test that I had.
2007-12-30 23:56:29 +00:00
Teravus Ovares
57a1132585
* Fixed References in Prebuild so the project compiles
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* Added Friends List methods to IUserData interface
* Created Stub friendslist Database Methods
2007-12-30 23:29:44 +00:00
Tedd Hansen
5b8620d82f
Comments + fix = in theory stand alone script server + "RemoteSevrver" ScriptEngine (as opposed to "DotNetEngine") should work for a single region. It will however not work because it doesn't have two-way communication.
2007-12-30 22:57:27 +00:00
Tedd Hansen
6055db2bc3
server->script event path almost ready for remote scriptengine (translation table between local script ID and remote script ID missing)
2007-12-30 22:37:07 +00:00
Justin Clarke Casey
76e74a7667
Add an extra check that we don't create new inventory folders for a user that already has a root folder
2007-12-30 19:40:44 +00:00
Tedd Hansen
c084c54fb5
Added ScriptEngine.RemoteServer module
2007-12-30 19:08:22 +00:00
Justin Clarke Casey
7d04cf8d4e
Shift default OpenSim library into its own directory
2007-12-30 19:05:11 +00:00
Tedd Hansen
527b5f86a2
In this commit I am using an editor feature called "Save All" before I commit.
2007-12-30 16:34:54 +00:00
Tedd Hansen
7ef09a1202
Added comments to ScriptEngine classes that explains what their purpose is
2007-12-30 16:32:29 +00:00
lbsa71
14a191b285
* re-applied AddNewPrim refactoring... third time now...
2007-12-30 16:00:55 +00:00
Jeff Ames
2ff760457e
Set svn:eol-style.
2007-12-30 15:08:28 +00:00
Teravus Ovares
d430bc62a9
* Patch from Alondria that re-fixes llSetColor
2007-12-30 07:06:14 +00:00
Teravus Ovares
32438ab1b9
* This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
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* This update also fixes scripting and some weird physics reactions
2007-12-30 06:18:17 +00:00
Teravus Ovares
14368d9a73
* Applied Melanie's same instance IM fix. This will make IMs work within the same OpenSim Instance.
2007-12-30 04:12:08 +00:00
lbsa71
3e8df2b868
* Extracted out old RezObject method placing at absolute pos without the raytracing
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* Ignored some bins
2007-12-29 19:53:07 +00:00
Justin Clarke Casey
40e89678b7
Make inventory items nominate explicit inventory folders rather than hardcoding
2007-12-29 19:41:50 +00:00
Justin Clarke Casey
1b1649791f
Allow OpenSim operators to specify their own asset sets without needing to change the default OpenSim set. Equivalent changes to allow operators to also specify their own
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standard inventory library directories and items to follow.
2007-12-29 19:01:55 +00:00
Jeff Ames
1efc7d8279
Set svn:eol-style.
2007-12-29 11:32:02 +00:00