Commit Graph

28665 Commits (c14d81f5383b95c8bcb07cf023efa0d8d0e1c3e1)

Author SHA1 Message Date
UbitUmarov c14d81f538 Permissions module: replace some GenericObjectPermission by GenericObjectPermission on some checks. Note that in some cases behavour is now diferent. 2017-01-18 00:42:08 +00:00
UbitUmarov 6d784f6306 Permissions module: GenerateClientFlags() no need to keep looking for the same part several times; fix locked mask in GetObjectPermissions() 2017-01-17 23:22:02 +00:00
UbitUmarov 06bca0388f Permissions module: add GetObjectPermissions() that should replace GenericObjectPermission 2017-01-17 14:30:20 +00:00
UbitUmarov db2fbf6516 add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested. 2017-01-17 13:24:09 +00:00
UbitUmarov 1113407280 add more calls to effective permissions aggregation; do not change groupmask on deed 2017-01-17 01:22:44 +00:00
UbitUmarov a5c693e302 start adding calls to effective permissions aggregation on changes; rearrange code in DuplicateObject(); 2017-01-17 00:41:30 +00:00
UbitUmarov 2b5ef89272 remove now unused SetRootPartOwner() 2017-01-16 20:37:04 +00:00
UbitUmarov 180add745c replace calls to SetOwnerId and SetRootPartOwner by a single new SetOwner() so owner is not changed twice on rootpart 2017-01-16 20:27:39 +00:00
UbitUmarov 6735d3496c fix EffectiveGroupOrEveryOnePerms C&T == 0 case 2017-01-16 19:49:07 +00:00
UbitUmarov ffa6c7aae2 avoid lastOwner beeing the group 2017-01-16 19:22:39 +00:00
UbitUmarov 733072b6a3 chance new effective permissions code to ease aggregation on demand( ie on changes). But still doing full aggregation on checks, so still heavy 2017-01-16 19:01:41 +00:00
Melanie Thielker d78f04b326 Merge branch 'melanie' 2017-01-16 14:55:54 +00:00
Melanie Thielker 568614af2c Remove the last instance of the legacy slam but being set
New objects now get only the real slam bit.
2017-01-16 14:53:42 +00:00
UbitUmarov b9e2606c2f add code for fixing effective permitions. This is a test, and currently too slow for prodution. just finding our way home 2017-01-15 16:15:40 +00:00
UbitUmarov e475e65828 use of PermissionMask Bit3 for slam was a recent mistake, so make it only bit4 and move folded export to its more natural place as bit3 2017-01-15 13:43:54 +00:00
UbitUmarov 6eaa8948a6 bad move.. revert 2017-01-14 23:23:56 +00:00
UbitUmarov 24d12dfba4 permissions GenerateClientFlags() also needs group GetEffectivePermissions() for the everyone case. Current naive uncached GetEffectivePermissions() must be improved since its now a lot more used. 2017-01-14 22:19:20 +00:00
UbitUmarov e28ac282eb oops fix FolderMask acording 2017-01-14 16:49:56 +00:00
UbitUmarov 1ff831c45b make the Slam bit actually be the two previus used ones, to try to minimize compatibilty issues 2017-01-14 16:33:51 +00:00
UbitUmarov fb86e41561 fix incoerent definition of Slam bit (bits 3 and 4 used in diferent
places.) this may still be wrong on other places; Do not loose folded
permitions,  WARNING MASTER IS NOW UNSTABLE. permissions are still broken"
2017-01-14 14:21:50 +00:00
UbitUmarov e263730ada fix: send viewers the Everyone permitions of items inside other objects 2017-01-14 11:25:44 +00:00
Melanie Thielker da51edb5fe Fix the new permissions error introduced with the inventory fix
The fix to allow setting perms in inventory accidentally caused folded
permissions to be used as a mask for the next owner perms. The current
solution isn't optimal but better than anything else we have had.
Legacy objects may experience a net loss of permissions if trying to
set their perms in inventory, this is deemed preferable to the prior
privilege escalation possibility. New items will handle properly.
2017-01-13 23:47:26 +00:00
Melanie Thielker b9eb3afb62 Merge branch 'master' of opensimulator.org:/var/git/opensim 2017-01-13 17:09:26 +00:00
Melanie Thielker c74fa02d87 Harmonize case in Permissions enum 2017-01-13 17:09:08 +00:00
UbitUmarov 1984f316fc Add permission CanChangeSelectedState replacing 2 calls to check Move and Modify/edit. As those calls did, this controls changes to objects selected state for edition (simulation hold etc). 2017-01-12 17:15:36 +00:00
UbitUmarov 3e0a61915f GenerateClientFlags: consider locked state, change object group; CanRezObject: remove odd elses and group roles are only for group owned land 2017-01-12 16:58:59 +00:00
Melanie Thielker dafb362b60 Merge branch 'master' of opensimulator.org:/var/git/opensim 2017-01-11 23:05:39 +00:00
Melanie Thielker 14d6d6f7a5 Also add the ability to quit on SIGTERM for ROBUST 2017-01-11 23:05:06 +00:00
UbitUmarov 0d538cb24c stop using a GetPermissionClass() in GenerateClientFlags since it is not good enough, just process the several cases inline 2017-01-11 22:47:31 +00:00
UbitUmarov 386a8136c9 don't let object lastowner be its group 2017-01-11 18:41:06 +00:00
UbitUmarov 1253f19325 more changes to GenerateClientFlags(), use already cached presence group information, let it be aware of groups roles. (not exactly as the other grid) 2017-01-11 17:10:29 +00:00
UbitUmarov e0ab0b3b6b change GenerateClientFlags(...) to work with a scenepresence; make use of the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago 2017-01-11 01:02:57 +00:00
UbitUmarov e3f7c27c93 remove obsolete PrimFlags.ObjectYouOfficer; rearrange GenerateClientFlags(...) with changes: allow estatemanager to move other ppl objects to help solve placement disputes; exclude attachments on that and from same group members 2017-01-10 23:45:19 +00:00
UbitUmarov d96bcd8264 add a bit clarification about grid private port protection 2017-01-09 18:22:39 +00:00
UbitUmarov 90dee2fce6 try to improve option automatic_gods processing 2017-01-08 12:30:50 +00:00
UbitUmarov da69bc5da6 restore argument name material_bits 2017-01-08 11:28:34 +00:00
UbitUmarov fb42845bee mantis 8117: fix llSetPhysicsMaterial, using proper LSL_float type 2017-01-08 11:15:39 +00:00
UbitUmarov 8662606f7b add the new GOD ossl option to osslEnable.ini 2017-01-07 23:38:55 +00:00
Melanie Thielker 556d95ef05 Revert "Allow OSSL scripts to softfail"
This reverts commit e5244fe708.

Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2017-01-07 23:36:07 +00:00
Melanie Thielker f457925f80 Fix a compile issue and reintroduce the "GOD" script option 2017-01-07 23:12:51 +00:00
Melanie Thielker c9736755d8 Merge branch 'master' of opensimulator.org:/var/git/opensim 2017-01-07 22:54:24 +00:00
Melanie Thielker e5244fe708 Allow OSSL scripts to softfail 2017-01-07 22:53:46 +00:00
UbitUmarov 2d0860ac51 rename OSSL enable option GOD as ACTIVE_GOD so its use is more clear 2017-01-07 22:51:56 +00:00
UbitUmarov e2167716aa change OSSL enable option GOD to use IsGod, so it means a active god, as my original idea 2017-01-07 21:44:01 +00:00
UbitUmarov 2798adcdcd use new IsGod on CheckAndAdjustLandingPoint_SL so it can be by current viewer god, acording to config 2017-01-07 21:27:57 +00:00
Melanie Thielker e58903be6f Correct casing on isGod and isViewerUIGod 2017-01-07 20:38:30 +00:00
Melanie Thielker 6d44ee9099 Change improperly named isNPC to be IsNPC as a property should be uppercase 2017-01-07 20:30:51 +00:00
UbitUmarov c41616b771 ignore teleport flag GodLike. Perform checks acording to agent static
local or grid rights
2017-01-07 19:44:37 +00:00
UbitUmarov 1b858ad47b missing changed file 2017-01-07 18:57:12 +00:00
UbitUmarov eedc37794e rename same more variables to make their meaning more clear 2017-01-07 18:49:15 +00:00