Commit Graph

15248 Commits (c46f8ab291d261ee2bcb33e92b96e4afba2a23bf)

Author SHA1 Message Date
Diva Canto eeac2275c9 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-10 09:17:06 -07:00
Diva Canto 98d1e7768a New method for resetting the map on HG: do it only once upon changing grids, and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing. 2011-06-10 09:16:43 -07:00
dahlia 387b228d68 partial update for new mesh asset format - handle both old and new formats for physics mesh 2011-06-10 00:38:38 -07:00
Justin Clark-Casey (justincc) 9149ef6c89 For MySQL, migrate region tables to the MyISAM storage engine rather than InnoDB
Using MyISAM proves vastly faster for persisting scene objects.
For instance, a scene object that took 9 seconds to persist before now takes 1.  This also improves the experience of loading large OARs.
We don't use any of the transactional features of InnoDB.
The only thing that may have an impact is that InnoDB does row locking on inserts while MyISAM does table locking.
However, field reports say there is no noticeable difference.
2011-06-10 02:33:50 +01:00
Justin Clark-Casey (justincc) d780500c58 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-06-10 02:29:30 +01:00
Justin Clark-Casey (justincc) 2bc8dcfdbd minor: add method doc to make it clear that click action is fired when the click action is changed, not when a prim is clicked 2011-06-10 02:27:45 +01:00
Diva Canto 8d3a8a0a81 The map breakage is actually at 2048! 2011-06-09 16:51:47 -07:00
Diva Canto e3e1f6308d Change the name of the newest command to "show names" so that it doesn't conflict with the existing "show users" 2011-06-09 16:11:47 -07:00
Diva Canto 4cf60c5d9d Removing special casing on failures. This may also fix reports of this issue:
22:07:53 - [USER AGENT CONNECTOR]: remote call to http://hg.osgrid.org:80/ returned an error: Requested method [locate_user] from 127.0.0.1 threw exception: Object reference not set to an instance of an object   at OpenSim.Services.HypergridService.UserAgentService.LocateUser (UUID userID) [0x00000] in <filename unknown>:0
2011-06-08 19:51:48 -07:00
Diva Canto 49e4e53928 Consistency fix on the last commit. 2011-06-08 16:41:58 -07:00
Diva Canto 2a46f756d6 Fixed a compilation problem. Also added a lengthy comment on the Map hack, so that it never goes unnoticed again. 2011-06-08 16:38:25 -07:00
Robert Adams 6dc15dcb0c Tweek to BSCharacter to not send avatar updates continuiously. Newest version of 64 bit BulletSim.dll 2011-06-08 16:14:11 -07:00
Diva Canto 1bd712c541 Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to prefer the color blue, and I have given up trying to make things work above 4096.
Revert "Improved reuse on the WorldMap/WorldMapModule.cs"

This reverts commit d473d9975e.
2011-06-08 16:12:47 -07:00
Diva Canto 80fc607d75 Fixed "Unknown User" listed as creator/owner on prims created with the Build button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names. 2011-06-08 16:01:33 -07:00
Diva Canto 9759b2a4bb Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB. 2011-06-08 15:18:14 -07:00
Diva Canto 90f657d77d Deleted wrong debug message. 2011-06-08 13:45:38 -07:00
Robert Adams 16aa0f73e5 Upgrade to 64 bit version of BulletSim 2011-06-08 09:45:42 -07:00
Oren Hurvitz 61f1c2b2c5 Write estate errors on startup to the log 2011-06-07 20:20:04 -07:00
Oren Hurvitz 39323055bd When a plugin fails to load because a DLL is missing, log which DLL it is 2011-06-07 20:17:49 -07:00
Diva Canto eabfc9ca15 Added error message to help understand http://opensimulator.org/mantis/view.php?id=5527 2011-06-07 20:05:24 -07:00
Diva Canto 3307db5d4a This hopefully fixes all issues with online/offline notifications across grids. http://opensimulator.org/mantis/view.php?id=5528 2011-06-07 19:36:04 -07:00
Diva Canto 02b40670be This makes the display names work better for foreigners 2011-06-07 12:10:57 -07:00
Diva Canto 41627bdf8a Remove scary error message 2011-06-07 12:09:32 -07:00
Diva Canto f5d82350bb This fixes the crash reported in http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully. 2011-06-07 10:51:12 -07:00
Diva Canto 1a23d322ac More on the hunt for the slow down on HGFriendsModule. - Don't requests the online friends on foreign grids. If this works, there's another way of getting that info. 2011-06-06 19:52:50 -07:00
Diva Canto dce0e46eaa Moved the Mono Addins declaration of the HGFriendsModule to where the one for FriendModule is -- CoreModulePlugin.addin.xml (trying to hunt down the slowness reported by Nebadon related to HGFriends) 2011-06-06 18:20:02 -07:00
Diva Canto e77ca65e57 This should make offline IMs work again. It should work for incoming foreign IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server. 2011-06-06 17:46:34 -07:00
Huaiyu (Kitty) Liu 7c542be833 When TaskInventory value is synced across, each receiver will also call
Inventory.ForceInventoryPersistence, so that PSA will see HasInventoryChanged
set to true and do proper persistence backup.

Also, added ScheduleSyncUpdate in UpdateInventoryItem, so that the new
TaskInventory item will be propagated to all actors.
2011-06-06 15:22:23 -07:00
Huaiyu (Kitty) Liu d28c857232 Added code to also propagate ScriptColliding and ScriptCollidingEnd events. 2011-06-06 11:39:22 -07:00
Diva Canto 6861606b6d Narrow down the exception catching to exactly the exception of interest. This may decrease the time of processing prims with broken user data. 2011-06-05 19:46:29 -07:00
Diva Canto 78e76bba38 Removed unused dependency (that happened to have the wrong path) 2011-06-05 18:50:21 -07:00
Huaiyu (Kitty) Liu 90abbe26d3 Added code in SyncDebug to debug the save-and-refire of collision_start event. 2011-06-05 11:18:35 -07:00
Huaiyu (Kitty) Liu fb716dbd68 Added code to save and refire collision_start event if the colliders are not found in
local scene yet.
2011-06-04 23:17:56 -07:00
Dan Lake 71d991fe8a Added a cache to message transfer module for UUID->GridRegion data 2011-06-04 19:56:36 -07:00
Huaiyu (Kitty) Liu 0319807820 Only ScriptCollidingStart is propogated from PE now. Code added to sync that event. 2011-06-04 15:09:41 -07:00
Justin Clark-Casey (justincc) 205b2f7ea4 Remove the unmaintained 'CMS' framework, which was really a 'source-control' experiment from 2008.
This hasn't been touched for about 2 years and I haven't being using it.  If this is wrong then please let me know.
2011-06-04 03:01:52 +01:00
Justin Clark-Casey (justincc) fe471b6424 Extend TestGiveInventoryFolder() to test giving back the freshly received folder 2011-06-04 02:44:53 +01:00
Justin Clark-Casey (justincc) 12b1cbf8bf Fix give inventory tests to use different users rather than (accidentally) the same user. Extend TestGiveInventoryItem() to test giving back the same item. 2011-06-04 02:39:26 +01:00
Justin Clark-Casey (justincc) fe890554fb insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items rather than just the first one 2011-06-04 01:37:01 +01:00
Justin Clark-Casey (justincc) 896f039513 create TestGetInventoryItem() 2011-06-04 00:51:49 +01:00
Justin Clark-Casey (justincc) 1543fd7fff extend TestGiveInventoryFolder() to check for the receipt by user 2 2011-06-04 00:20:54 +01:00
Justin Clark-Casey (justincc) 66004a9375 If an llSensor() is in an attachment, make the detection cone face in the direction of the avatar, not the relative rotation of the attachment towards the avatar.
This is effectively a copy/paste from 459323a, which should be refactored sometime.
This seems the obvious problem from field reports but I have not tested the fix myself.  Feedback welcome.
2011-06-03 23:43:09 +01:00
Justin Clark-Casey (justincc) d09210da86 minor: add in method print out to new test 2011-06-03 23:15:31 +01:00
Justin Clark-Casey (justincc) 527e10a04e add stub UserInventoryTests.GiveInventoryFolder(). Not yet complete 2011-06-03 23:13:05 +01:00
Huaiyu (Kitty) Liu a48511ee30 Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-06-03 13:35:19 -07:00
Huaiyu (Kitty) Liu 7b8db83bd3 Edited a few debug messages. 2011-06-03 13:34:18 -07:00
Huaiyu (Kitty) Liu 22f5f7962c Added code so that collision events are only forwarded from PSA to script engines. 2011-06-03 13:17:44 -07:00
Dan Lake 3eb13b6664 Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-06-03 13:13:23 -07:00
Dan Lake 6b31808f49 Added back the 32bit ODE dll as ode.32bit.dll in case someone wants to use it 2011-06-03 13:12:59 -07:00
Dan Lake ef8b2f4711 Replaced ode.dll with 64 bit version 2011-06-03 13:10:00 -07:00