186fe5f7b0 
								
							
								 
							
						 
						
							
							
								
								Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations since the call itself does nothing and the return value is ignored by all callers.  
							
							... 
							
							
							
							This is a very old method (+4 years) so is probably confusing code cruft. 
							
						 
						
							2012-11-28 02:55:26 +00:00  
				
					
						
							
							
								 
						
							
							
								27206eccef 
								
							
								 
							
						 
						
							
							
								
								minor: if a scene is already shutting down on Scene.Close(), warn and exit instead of attempting to run another shutdown concurrently.  
							
							... 
							
							
							
							Thanks to Oren Hurvitz for this change. 
							
						 
						
							2012-11-28 02:55:15 +00:00  
				
					
						
							
							
								 
						
							
							
								62c0d60d3e 
								
							
								 
							
						 
						
							
							
								
								Changed "course" to "coarse" in several places  
							
							
							
						 
						
							2012-11-28 02:55:08 +00:00  
				
					
						
							
							
								 
						
							
							
								c39342df3e 
								
							
								 
							
						 
						
							
							
								
								Changed duplicate Asset ID's to unique ID's in CollisionSoundsAssetSet.xml  
							
							
							
						 
						
							2012-11-28 02:55:00 +00:00  
				
					
						
							
							
								 
						
							
							
								458a103529 
								
							
								 
							
						 
						
							
							
								
								In Scene.Close(), dispose of the physics scene after base.Close() since script events can still access Physics scene until the script engine shuts down (triggered off base.Close())  
							
							... 
							
							
							
							XEngine listeners to EventManager.OnShutdown which is triggered from base.Close().
Possibly it could listen for the earlier OnSceneShuttingDown instead, but the easier solution right now is to relocate disposal of the physics scene.
This bug has existed since c150320 
							
						 
						
							2012-11-28 02:54:52 +00:00  
				
					
						
							
							
								 
						
							
							
								c22a37e7a6 
								
							
								 
							
						 
						
							
							
								
								Fix script error messages not showing up in viewer 3 and associated viewers.  
							
							... 
							
							
							
							Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal. 
							
						 
						
							2012-11-28 02:54:31 +00:00  
				
					
						
							
							
								 
						
							
							
								01a8a65d75 
								
							
								 
							
						 
						
							
							
								
								Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if appearance notecard does not exist, rather than returning UUID.Zero or silently failing.  
							
							
							
						 
						
							2012-11-28 02:54:25 +00:00  
				
					
						
							
							
								 
						
							
							
								28ced402d8 
								
							
								 
							
						 
						
							
							
								
								When scripts generate expected exceptions (e.g. due to checked bad parameter) throw ScriptException instead of just a plain old exception.  
							
							... 
							
							
							
							This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests.
No functional changes. 
							
						 
						
							2012-11-28 02:54:17 +00:00  
				
					
						
							
							
								 
						
							
							
								95e35fe84a 
								
							
								 
							
						 
						
							
							
								
								Make osNpcCreate() return UUID.Zero instead of throwing an exception if notecard name is invalid.  Make osNpcLoadAppearance() fail silently in same circumstance rather than throwing exception.  
							
							
							
						 
						
							2012-11-28 02:54:05 +00:00  
				
					
						
							
							
								 
						
							
							
								3692ff2bdb 
								
							
								 
							
						 
						
							
							
								
								Add TestOsNpcLoadAppearance()  
							
							
							
						 
						
							2012-11-28 02:53:55 +00:00  
				
					
						
							
							
								 
						
							
							
								7235a5fed4 
								
							
								 
							
						 
						
							
							
								
								Move npc creation tests involving appearance from OSSL_ApiAppearanceTest to OSSL_ApiNpcTests  
							
							... 
							
							
							
							This is a more intuitive location. 
							
						 
						
							2012-11-28 02:53:46 +00:00  
				
					
						
							
							
								 
						
							
							
								614e5b52b8 
								
							
								 
							
						 
						
							
							
								
								Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.  
							
							... 
							
							
							
							This means that the sub-commands are now id rather than uuid, e.g. show object id 
							
						 
						
							2012-11-28 02:53:39 +00:00  
				
					
						
							
							
								 
						
							
							
								35ab31fb5f 
								
							
								 
							
						 
						
							
							
								
								Add "dump object uuid" console command.  This allows any object in the scene to be serialized and dumped to XML for debug purposes.  
							
							
							
						 
						
							2012-11-28 02:53:15 +00:00  
				
					
						
							
							
								 
						
							
							
								636994eea6 
								
							
								 
							
						 
						
							
							
								
								minor: Move co-ordinate related help to object commands to common ConsoleUtil.CoordHelp  
							
							
							
						 
						
							2012-11-28 02:53:06 +00:00  
				
					
						
							
							
								 
						
							
							
								146ac5ceda 
								
							
								 
							
						 
						
							
							
								
								Make it possible to turn the base UDP object packet pools on and off whilst running via the "debug lludp pool <on|off>" console command.  For debug purposes.  
							
							... 
							
							
							
							This does not currently apply to the higher LLUDP packetpool. 
							
						 
						
							2012-11-28 02:52:53 +00:00  
				
					
						
							
							
								 
						
							
							
								5413bfec30 
								
							
								 
							
						 
						
							
							
								
								Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled.  Add count stats for existing LLUDP pool.  
							
							... 
							
							
							
							This introduces a pull stat type in addition to the push stat type.
A pull stat takes a method on construction which knows how to update the stat on request.
In this way, special interfaces for pull stat collection are not necessary. 
							
						 
						
							2012-11-28 02:52:46 +00:00  
				
					
						
							
							
								 
						
							
							
								f39c2cd714 
								
							
								 
							
						 
						
							
							
								
								minor: Get content type handler logger to log "unset" for the content type instead of blank if no content type was set.  
							
							
							
						 
						
							2012-11-28 02:52:40 +00:00  
				
					
						
							
							
								 
						
							
							
								e0ef2bdf81 
								
							
								 
							
						 
						
							
							
								
								minor: Use LogIncomingToContentTypeHandler() method for incoming HTTP data where this wasn't already used.  
							
							... 
							
							
							
							This allows log level 5 (log sample or large part of incoming post data) to operate and removes copy/paste. 
							
						 
						
							2012-11-28 02:52:29 +00:00  
				
					
						
							
							
								 
						
							
							
								efc09e8022 
								
							
								 
							
						 
						
							
							
								
								SQLite DB: some values of land data will be not saved / loaded  
							
							... 
							
							
							
							http://opensimulator.org/mantis/view.php?id=6370 
Signed-off-by: BlueWall <jamesh@bluewallgroup.com> 
						
							2012-11-28 02:52:17 +00:00  
				
					
						
							
							
								 
						
							
							
								1790355f3e 
								
							
								 
							
						 
						
							
							
								
								minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.  
							
							
							
						 
						
							2012-11-28 02:51:42 +00:00  
				
					
						
							
							
								 
						
							
							
								d0d004c6ff 
								
							
								 
							
						 
						
							
							
								
								Add method doc for IPresenceService  
							
							
							
						 
						
							2012-11-28 02:51:36 +00:00  
				
					
						
							
							
								 
						
							
							
								ee4abb681e 
								
							
								 
							
						 
						
							
							
								
								Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.  
							
							... 
							
							
							
							However, large groups could still take a very long time since we still need to message each avatar on different simulators. 
							
						 
						
							2012-11-28 02:51:24 +00:00  
				
					
						
							
							
								 
						
							
							
								9e3605d952 
								
							
								 
							
						 
						
							
							
								
								Fix build break from commit  e469879 
							
							
							
						 
						
							2012-11-28 02:51:11 +00:00  
				
					
						
							
							
								 
						
							
							
								0df4927710 
								
							
								 
							
						 
						
							
							
								
								Add "debug groups verbose <true|false>" region console command  
							
							... 
							
							
							
							This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation. 
							
						 
						
							2012-11-28 02:51:01 +00:00  
				
					
						
							
							
								 
						
							
							
								9d4415429d 
								
							
								 
							
						 
						
							
							
								
								minor: Increase attachment name field from 36 to 50 chars in "attachments show" report  
							
							
							
						 
						
							2012-11-28 02:50:47 +00:00  
				
					
						
							
							
								 
						
							
							
								c86ac36876 
								
							
								 
							
						 
						
							
							
								
								altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary".  
							
							
							
						 
						
							2012-11-28 02:50:23 +00:00  
				
					
						
							
							
								 
						
							
							
								4a4d800523 
								
							
								 
							
						 
						
							
							
								
								ensuring that operand order in llGetLinkName is internally consistent  
							
							
							
						 
						
							2012-11-28 02:49:44 +00:00  
				
					
						
							
							
								 
						
							
							
								01c148bbce 
								
							
								 
							
						 
						
							
							
								
								minor: comment out currently unused logger in DynamicTextureModule  
							
							
							
						 
						
							2012-11-28 02:49:28 +00:00  
				
					
						
							
							
								 
						
							
							
								1cbe4363a3 
								
							
								 
							
						 
						
							
							
								
								Make "show part" console commands print out information about each item the part contains  
							
							
							
						 
						
							2012-11-28 02:49:21 +00:00  
				
					
						
							
							
								 
						
							
							
								c0254d914f 
								
							
								 
							
						 
						
							
							
								
								minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDisplayList  
							
							
							
						 
						
							2012-11-28 02:49:10 +00:00  
				
					
						
							
							
								 
						
							
							
								53112f1e80 
								
							
								 
							
						 
						
							
							
								
								Add local and UUID to information output of "show object" and "show part" region console commands  
							
							
							
						 
						
							2012-11-28 02:49:02 +00:00  
				
					
						
							
							
								 
						
							
							
								0f312c58ca 
								
							
								 
							
						 
						
							
							
								
								Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information.  
							
							
							
						 
						
							2012-11-28 02:48:54 +00:00  
				
					
						
							
							
								 
						
							
							
								2ca520c1eb 
								
							
								 
							
						 
						
							
							
								
								Add number of inventory items to information displayed via "show part" console command  
							
							
							
						 
						
							2012-11-28 02:48:47 +00:00  
				
					
						
							
							
								 
						
							
							
								c9b7ac2ae5 
								
							
								 
							
						 
						
							
							
								
								minor: Remove event method doc from LLClientView that I forgot in the last commit (1de80c)  
							
							
							
						 
						
							2012-11-28 02:47:47 +00:00  
				
					
						
							
							
								 
						
							
							
								6e2ffd7050 
								
							
								 
							
						 
						
							
							
								
								minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAPI from LLClientView  
							
							
							
						 
						
							2012-11-28 02:47:40 +00:00  
				
					
						
							
							
								 
						
							
							
								8726748e22 
								
							
								 
							
						 
						
							
							
								
								Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of which there are 10 a second) rather than constructing a new one every time.  
							
							... 
							
							
							
							We can do this because AgentUpdate packets are handled synchronously. 
							
						 
						
							2012-11-28 02:47:31 +00:00  
				
					
						
							
							
								 
						
							
							
								73c2db9e8f 
								
							
								 
							
						 
						
							
							
								
								Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets.  
							
							
							
						 
						
							2012-11-28 02:47:24 +00:00  
				
					
						
							
							
								 
						
							
							
								c1cab3e752 
								
							
								 
							
						 
						
							
							
								
								If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory churn  
							
							
							
						 
						
							2012-11-28 02:47:15 +00:00  
				
					
						
							
							
								 
						
							
							
								713fdda7f8 
								
							
								 
							
						 
						
							
							
								
								minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ignoring it.  
							
							
							
						 
						
							2012-11-28 02:47:08 +00:00  
				
					
						
							
							
								 
						
							
							
								baa599e5b0 
								
							
								 
							
						 
						
							
							
								
								Add LastMemoryChurn stat using existing data so we can more quickly tell how memory churn changes rather than waiting for the average to move.  
							
							
							
						 
						
							2012-11-28 02:47:01 +00:00  
				
					
						
							
							
								 
						
							
							
								014c533ebe 
								
							
								 
							
						 
						
							
							
								
								Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.  
							
							... 
							
							
							
							Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects.  This reduces memory churn.
Currently off by default.  Works but the scope can be expanded. 
							
						 
						
							2012-11-28 02:46:53 +00:00  
				
					
						
							
							
								 
						
							
							
								53d87510ce 
								
							
								 
							
						 
						
							
							
								
								Make it possible to separate start and stop lludp packet processing from the console for debug processes.  
							
							... 
							
							
							
							This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status. 
							
						 
						
							2012-11-28 02:46:46 +00:00  
				
					
						
							
							
								 
						
							
							
								43aa74d139 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now.  
							
							
							
						 
						
							2012-11-28 02:46:39 +00:00  
				
					
						
							
							
								 
						
							
							
								ada9238907 
								
							
								 
							
						 
						
							
							
								
								minor: Add missing newlines and spacing to help for "debug eq" console command  
							
							
							
						 
						
							2012-11-28 02:46:23 +00:00  
				
					
						
							
							
								 
						
							
							
								4d98cdf829 
								
							
								 
							
						 
						
							
							
								
								minor: Add/correct some doc messages associated with entity teleport.  
							
							... 
							
							
							
							I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish().  However, we will continue to send it. 
							
						 
						
							2012-11-28 02:46:16 +00:00  
				
					
						
							
							
								 
						
							
							
								547043047e 
								
							
								 
							
						 
						
							
							
								
								minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.  
							
							... 
							
							
							
							I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region). 
							
						 
						
							2012-11-28 02:46:10 +00:00  
				
					
						
							
							
								 
						
							
							
								9d3b68411a 
								
							
								 
							
						 
						
							
							
								
								minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client.  
							
							
							
						 
						
							2012-11-28 02:45:11 +00:00  
				
					
						
							
							
								 
						
							
							
								470f8d3c04 
								
							
								 
							
						 
						
							
							
								
								Get rid of accidental scene start left in ScenePresenceAutopilotTests  
							
							
							
						 
						
							2012-11-28 02:44:53 +00:00  
				
					
						
							
							
								 
						
							
							
								da00b57d4b 
								
							
								 
							
						 
						
							
							
								
								Fix problems with regression tests by allowing invoke of Update() with a finite number of frames even if the scene isn't active.  
							
							
							
						 
						
							2012-11-28 02:44:45 +00:00  
				
					
						
							
							
								 
						
							
							
								caedac67e0 
								
							
								 
							
						 
						
							
							
								
								Get Watchdog to log thread removal  
							
							
							
						 
						
							2012-11-28 02:44:38 +00:00