Adam Frisby
cbb15ff446
* Applying patch from Melanie to expose godlevel to modules.
2008-05-14 16:52:22 +00:00
Adam Frisby
c9c016e26a
* Applying patches from Melanie to cover permissions module. Thanks!
2008-05-14 16:51:16 +00:00
Sean Dague
b1327dda01
fix for a change in inventory that meant I was returning a lot
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of empty inventory folders
2008-05-14 15:43:19 +00:00
Justin Clarke Casey
d104b75116
From: Kurt Taylor <krtaylor@us.ibm.com>
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More scipt engine cleanup - removed not needed or improper use of NotImplemented and Console.WriteLine
2008-05-14 11:42:09 +00:00
Teravus Ovares
820bce16fc
* Added standard copyright and removed un-necessary using of libsecondlife.Packets
2008-05-14 07:00:42 +00:00
Teravus Ovares
5b4d7922ea
* Adding the very bare minimum for the client to register user as having the group OpenSimulator Tester. This allows us to start examining and implementing the vary many unhandled group packets.
2008-05-14 06:58:32 +00:00
Jeff Ames
b7a0855c3a
More formatting cleanup. Minor refactoring.
2008-05-14 06:09:39 +00:00
Teravus Ovares
39eb39c0d5
Applied Patch mantis 1220. Implements llGetStartParameter. Thanks!
2008-05-14 05:43:21 +00:00
Jeff Ames
6a1b787436
More formatting cleanup.
2008-05-14 05:33:32 +00:00
Jeff Ames
c995d60d37
Formatting cleanup.
2008-05-14 05:11:23 +00:00
Teravus Ovares
eff470c0de
* Added 3 warnings in response to the warnings. Adam, read the warnings.
2008-05-14 05:08:22 +00:00
Teravus Ovares
9e8dd941f1
* Refactored OutPacket out of ScenePresence
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* Down to 65 warnings.
2008-05-14 04:57:32 +00:00
Teravus Ovares
8fd0378ae6
* Removed 19 warnings
2008-05-14 04:06:33 +00:00
Teravus Ovares
9e1cc72c6e
* Refactored OutPacket and FirstName/LastName out of Friends Module.
2008-05-14 03:57:30 +00:00
Jeff Ames
92128d4ef9
Update svn properties.
2008-05-14 03:09:02 +00:00
Teravus Ovares
60146691ea
* Added the same catch on the 2nd place that objects fail to lock.
2008-05-14 02:16:51 +00:00
Teravus Ovares
fd035ec1f8
* Applying Melanie's FriendList related crash patch. She discovered that .NET throws a different error then mono does. Thanks Melanie!
2008-05-14 02:14:05 +00:00
Teravus Ovares
3c7e6b0c1e
* Tweaked a regex that was returning invalid results in some cases.
2008-05-13 23:19:18 +00:00
mingchen
ed4ea9b4b8
*Locked objects can now be unlocked
2008-05-13 21:43:52 +00:00
mingchen
fe6c626501
*Locked objects now delete after accepting warning as expected
2008-05-13 21:27:53 +00:00
Justin Clarke Casey
16621fb37f
* Refactor: Remove locking from InnerScene.GetScenePresence()
2008-05-13 18:40:36 +00:00
Justin Clarke Casey
3025dafa92
* Refactor: Stop exposing the inner scene's ScenePresence dictionary directly to the world
2008-05-13 18:25:15 +00:00
mingchen
91aa7fa4fe
*Fixed compile error on last commit
2008-05-13 18:14:12 +00:00
mingchen
5972e93449
*Objects now delete correctly
2008-05-13 17:39:21 +00:00
Adam Frisby
d90022b4d8
* Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for fixing a really dumb bug.
2008-05-13 17:14:04 +00:00
Adam Frisby
5548dd6b06
* Some more bulletx physics fixes from Jed (DeepThink)
2008-05-13 17:05:52 +00:00
mingchen
32785921d0
*Complete redo of the permissions module
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*Removed hardcoded permissions checks
*Added permissions checks where needed
2008-05-13 16:22:57 +00:00
Justin Clarke Casey
8293be6811
* Remove old historical grid inventory code
2008-05-13 14:59:18 +00:00
Justin Clarke Casey
550018f02d
* As part of the region registration process, the grid service now requests the status of the region using the region http uri just passed in
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* If the status cannot be retrieved, then the region startup will terminate.
* The aim of this is for earlier detection of situations where the region can send messages out but cannot accept incoming requests (often due to firewall issues)
* This is currently an extremely simplistic check which completely trusts whatever http uri is given by the region
* This contact may be problematic, though since the user service needs to be able to contact the region http uri, it doesn't seem unreasonable for the grid to have to be able to do so too at this stage
* This change will require a prebuild
2008-05-13 13:36:21 +00:00
Teravus Ovares
bfce23dcf4
* Implemented ChildAgentDataUpdate throttle multiplier based on an inaccurate count of neighbors.
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* The neighbor count is always lower then the actual number of neighbors unless your region was up the longest.
* The region you're in is un-affected by this, though, you'll get less packet loss, maybe not get logged off immediately when you log in, and possibly see more prim if your internet connection is semi-unreliable.
2008-05-13 06:05:45 +00:00
Teravus Ovares
fcc23be577
* Fixed directory not found when saving Mesh previews (my bad, I was testing)
2008-05-13 05:06:58 +00:00
Teravus Ovares
e70da2e174
* Committing meshmerizer patch from Dahlia. Thanks Dahlia!
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* 0001241: physics cylinder proxy distorted and square hollow misaligned (patch attached)
* The included patch corrects the outer shell of the meshmerizer proxy for the cylinder prim to eliminate spurious vertices and shape distortion, and corrects the orientation of the square hollow.
* The size and orientation of the square hollow for the prism prim has been corrected also.
2008-05-13 04:16:16 +00:00
Justin Clarke Casey
c8b59f7a31
* Refactor: Creating grid login exceptions to try and break up a large method.
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* This in preparation for further login validation to check that the region logging in is properly contactable.
* Also increase verbosity of some error messages
2008-05-12 22:00:33 +00:00
Adam Frisby
56e5dc49f9
* Committing sample IClientAPI2.cs
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* This is not functional anywhere, but is a incomplete proposed replacement class for IClientAPI. Assistance filling this out would be appreciated. Use IClientAPI.cs as a reference, but make sure not to copy it - instead rewrite and abstract.
2008-05-12 20:50:38 +00:00
Adam Frisby
f78c5aedbf
* Added some build warnings for Teravus. :)
2008-05-12 20:29:56 +00:00
Sean Dague
e826f5808b
my last patch didn't actually get the sun to possition correctly, but
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now we are correctly using the timezone offset. If you set day_length to 24.0
you'll get a sun progression that roughly follows your real world day on your
server.
2008-05-12 18:39:19 +00:00
Sean Dague
552d862264
move the sun based on localtime instead of utc. Now it won't set for me at
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3pm any more.
2008-05-12 18:13:58 +00:00
Justin Clarke Casey
bcf018a98c
* Minor: Make some direct grid server console output into logged messages instead
2008-05-12 17:06:37 +00:00
Jeff Ames
dce5c470b6
Move animation handling from ScenePresence into its own class.
2008-05-12 17:00:47 +00:00
Justin Clarke Casey
d3fb6039ca
* If a region running in grid mode fails to login to the grid service, startup will now terminate instead of carrying on (and thus burying the error message)
2008-05-12 16:57:56 +00:00
Justin Clarke Casey
690294c578
* Minor: Change 'delete region' message to region logout message
2008-05-12 16:24:52 +00:00
Justin Clarke Casey
6df35bac3f
* Minor: Commenting out message detailing all individual map information dispatch for now
2008-05-12 16:21:11 +00:00
Justin Clarke Casey
6a5be03a80
* Minor: Initial cleaning up of some of the grid sim login messages
2008-05-12 16:16:50 +00:00
Justin Clarke Casey
d8a6c89a44
From: Alan M Webb <awebb@vnet.ibm.com>
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This is a diagnostic patch in support of Mantis bug 1186.
It affects only SubModule and will not affect normal usage.
2008-05-12 13:44:25 +00:00
Justin Clarke Casey
b4d128c811
From: Alan M Webb <awebb@vnet.ibm.com>
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This patch just tightens up console handling in BasOpenSimServer
and removes (or redirects) a couple of messages that were being issued
using Console.Writeline.
2008-05-12 13:39:46 +00:00
Jeff Ames
b34d5716a8
Thanks Melanie for a patch to stop sending unnecessary animation updates (bug #1239 ).
2008-05-12 09:07:07 +00:00
Jeff Ames
dc67264f6d
Refactoring animation handling in ScenePresence.
2008-05-12 04:31:28 +00:00
Jeff Ames
2382342c65
Formatting cleanup.
2008-05-12 01:23:03 +00:00
Jeff Ames
71f074839c
Update svn properties.
2008-05-11 23:48:40 +00:00
Teravus Ovares
6cda15a53f
* Un-break the NPC avatar.. you know.. the one that sits in your sim and shouts, 'This is my sim, get out!'
2008-05-11 22:03:01 +00:00