Commit Graph

14973 Commits (cfee54ffa0abbe9bf73a96eb14d2f0e0d5832b9e)

Author SHA1 Message Date
Dan Lake cfee54ffa0 Added execute permission to runprebuild2010.bat 2011-05-19 13:31:21 -07:00
Robert Adams 105e5913f6 Add the BulletSim.dll to the OpenSim binaries 2011-05-19 12:58:03 -07:00
Robert Adams 05dbf31567 Adding BulletSim module 2011-05-19 12:50:29 -07:00
Robert Adams b0173de7ec Add localID to prim and avatar physics creation calls 2011-05-19 12:10:53 -07:00
Robert Adams 83d67391f1 Fix physical actor update by passing additional attributes when physics terse update happens 2011-05-18 08:30:59 -07:00
Dan Lake a0a8654c07 Fix check for vanilla opensim. Should not check for border crossing on non-CM actors. 2011-05-17 10:31:35 -07:00
Huaiyu (Kitty) Liu 6ec6fe6745 Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-05-16 09:32:08 -07:00
Huaiyu (Kitty) Liu 3f07bf204b Commented out a line of code in RegionSyncServerModule so that on CM, SE and other actors,
scene.RegionSyncEnabled will be set and kept as "true" as desired.
2011-05-16 09:30:03 -07:00
Dan Lake cd6f261d11 Merge branch 'master' into dev 2011-05-13 15:59:40 -07:00
Dan Lake 7b94264798 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-13 15:58:41 -07:00
Melanie 59d8588ae1 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-05-13 12:03:16 +01:00
Melanie eceedba23b Fix the cert validation handler so that it will not block other parts of
the server doing ssl successfully.
2011-05-13 12:02:49 +01:00
Diva Canto e39dec6f37 Hopefully this fixes offline messages. The problem was: the server is not setting the ContentLength of the response. That comes up to OpenSim as ContentLength=-1, which made the existing test fail. 2011-05-12 20:48:24 -07:00
Diva Canto 1cc70df3b4 One more thing printed out. #OfflineIM 2011-05-12 20:20:08 -07:00
Diva Canto 84f2a779b2 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-05-12 19:57:15 -07:00
Diva Canto 301321c853 Instrument the heck out of offline messages. THIS IS VERY VERBOSE. 2011-05-12 19:56:59 -07:00
Justin Clark-Casey (justincc) 5f9edd195c Fix broken inventory links on viewer 2.
It appears that if the viewer requests a folder containing links, we must also send the folders that contain the link targets first.
This was tested with Kokua 0.1.0 WIP though I predict it will also work with other viewer 2s
2011-05-13 03:24:19 +01:00
Diva Canto 691283c44e One more debug message for offline IMs. 2011-05-12 19:10:44 -07:00
Diva Canto 9e310a0c0f Sequencing the using and try clauses as they were before, but this shows that that obsolete function is not catching 404's as it should... 2011-05-12 18:53:22 -07:00
Diva Canto 42bfab84b8 Bummer, can't print the data I wanted to see. Printing just the context. 2011-05-12 18:47:14 -07:00
Diva Canto f54a36bd59 Tracking a problem with offline IMs coming in as null list. 2011-05-12 17:34:26 -07:00
Huaiyu (Kitty) Liu d04c298c0b Removed code for handling UpdatedObject sync messages. We no longer send this message. 2011-05-12 15:47:04 -07:00
Huaiyu (Kitty) Liu cf6c9e77a0 Removed old code in RegionSyncServer/Client that were used for object syncing in the asymmetric sync era. 2011-05-12 14:36:55 -07:00
Huaiyu (Kitty) Liu 33fe1e9f76 Removed RegionSyncMessages that are no longer in use, and some other code that have been commented out. 2011-05-12 09:38:03 -07:00
Diva Canto e9e4c009b4 This makes compression of fatpacks actually work. Previously they always failed. See comment in WebUtil. 2011-05-11 20:44:03 -07:00
Justin Clark-Casey (justincc) 9988bff9e3 Add a smidgen of method doc about the fact that item links reuse the asset id item slot 2011-05-12 03:18:53 +01:00
Justin Clark-Casey (justincc) ac12ace6f1 Prevent viewer 2 from creating a duplicate outfit inventory links.
I believe this is safe since there is a 1-1 correspondence between link item and worn item (i.e. you can't be wearing the same item at two spots simultaneously in one outfit).
This should stop lots of duplicate links being created when viewer 2 is used.
However, this doesn't prevent broken inventory links, which I believe is timing related since the effect is not consistent (e.g. keep relogging and the viewer should end up seeing them correctly) .  I think we actually see this problem on viewer 1 as well.
It might be easier just to implement the Fetch*2 inventory caps which are documented at http://wiki.secondlife.com/wiki/Inventory_API.  WebFetch* has been deprecated by Linden Lab since viewer 2.5.1 and according to the sl wiki, "has numerous bugs".
2011-05-12 02:46:13 +01:00
Huaiyu (Kitty) Liu ef66b29e95 Removed Bucket Sync code from SceneObjectPart. Bucket Sync should be gone now. 2011-05-11 16:42:38 -07:00
Huaiyu (Kitty) Liu 6c945ae38f Removed calling of AddOrUpdateObjectBySynchronization from Scene and SceneGraph.
Removed Bucket Sync related code from SceneObjectGroup.
2011-05-11 16:23:31 -07:00
Huaiyu (Kitty) Liu 4fc36b0748 Rewrote sender and receiver of SymmetricSyncMessage.MsgType.NewScript, where
per property encoding is used.
2011-05-11 15:56:55 -07:00
Huaiyu (Kitty) Liu ba948251fe Removed BucketSync code from RegionSyncModule. 2011-05-11 14:45:01 -07:00
Huaiyu (Kitty) Liu 7aaacbc4a6 Removed IScriptEngineToSceneConnectorModule interface.
Removed SendNewObject, SendDeleteObject, SendLinkObject, and SendDelinkObject that used Bucket Sync info.
2011-05-11 14:25:22 -07:00
Huaiyu (Kitty) Liu ff5c86c90a More code cleaning following last commit (removed code that was commented out). 2011-05-11 14:11:35 -07:00
Huaiyu (Kitty) Liu a7d7ca9b0f Removed ScriptEngine to Scene asymmetric sync code, and LocX,LocY in SOG.
Also, removed QuickInfo related code from RegionSyncUtil.cs.
2011-05-11 14:04:34 -07:00
Diva Canto 7fa2489a6e Revert "Functional improvement: close the stream. Non-functional: add debug messages to find out why updates are getting an error. WARNING: MASSIVE CONSOLE SPAM ON TPs."
This reverts commit 5548f83750.
2011-05-11 13:15:27 -07:00
Huaiyu (Kitty) Liu 9b955d8e95 Removed code in SceneGraph, SceneObjectGroup and SceneObjectPart that were either commented
out before, or no longer in use.

Base for removing BucketSyncInfo.
2011-05-11 12:03:02 -07:00
Huaiyu (Kitty) Liu 8497ecd28d Removed DSG added code for some properties that were not included in legacy SceneObjectSerializer implementation.
The file now is almost back to its legacy shape, with a few DSG edits.
2011-05-11 11:37:32 -07:00
Huaiyu (Kitty) Liu c979fdd3cb Added checking if PhysActor is null or not in passing list of updated properties, especially for code (e.g. ScheduleGroupForTerseUpdate) that
pass SceneObjectPartSyncProperties.Orientation as an updated property.
2011-05-11 11:27:51 -07:00
Diva Canto af2e12d2b4 One more debug message. Don't use this unless your name is nebadon. 2011-05-11 10:43:50 -07:00
Diva Canto 5548f83750 Functional improvement: close the stream. Non-functional: add debug messages to find out why updates are getting an error. WARNING: MASSIVE CONSOLE SPAM ON TPs. 2011-05-11 10:21:42 -07:00
Huaiyu (Kitty) Liu 9f6c0e7622 Added code to handle the case where attachement objects are received, but the avatar they
attach to is not created locally yet.
2011-05-10 16:27:25 -07:00
Diva Canto 47735468d2 Somewhat reverting the last commit. The viewer ignores 255's on tiles that were previously on, so we need to send 254 (offline) explicitly. Also removing the +/-4 for HGMap, because it makes the map flicker. 2011-05-10 09:02:25 -07:00
Diva Canto e1a4a8d857 Changed the Access flag on HGMap to 255 (does not exist) and clarified the other value 254 too. Meanings taken from libomv. 2011-05-09 18:28:16 -07:00
Diva Canto 7e2b35bbb3 Fixes gray tiles around +/-4 when user clicks on an empty tile. Affects regions above 4096 primarily. 2011-05-09 11:35:41 -07:00
Diva Canto 8a5f6dc7a5 Fixes gray tiles on map search for viewers 1. 2011-05-09 10:25:42 -07:00
Diva Canto c0a69bfaab The map is seriously broken. This doesn't fix it, but at least provides one more piece of data that seems to be required -- agent flags, which seem to be different in Viewer 2. WARNING: changes IClientAPI. 2011-05-08 22:50:04 -07:00
Melanie fd66903f74 Convert the prim count module into a permissionsmodule 2011-05-09 03:16:01 +01:00
E. Allen Soard 527b4e7c7e Incremental - Just did some cleanup of comments and class name change to clean up from using BareBonesNonShared as a template. 2011-05-09 03:14:54 +01:00
E. Allen Soard 279ed08de1 Incremental patch to add config options to enable/disable the prim limits module to OpenSim.ini. EnforcePrimLimits is set to false by default to emulate the current behavior. 2011-05-09 03:14:48 +01:00
E. Allen Soard 65d595597d Adds an optional module to enforce prim limits on a given parcel Takes into account acculmitive prim allowance when multiple parcels are owned by the same avatar on the same region. Does not handle prims that are moved by a script or account for temporary objects at the time of creation. other wise handles all tested cases including: Creating a new object from the build menu Moving an object from another parcel duplicating an object via shift move rezing an object from a script 2011-05-09 03:14:41 +01:00