Commit Graph

20236 Commits (d3efb6a7f7b0205379da37f40bf233d70fb12c45)

Author SHA1 Message Date
Robert Adams d3efb6a7f7 BulletSim: add position and rotation update for child prim physics update events. Normally, physics engines do not return updates for child prims so, under normal operation, this code should never execute. Will only be used when using flexible linkset linkages. 2013-09-20 21:03:21 +01:00
Robert Adams 70438ff6ab BulletSim: pass both root and child BSPhysObjects to Extension function. Update routines to use the new parameters list from above change. 2013-09-20 21:03:18 +01:00
Robert Adams 1b021e0eaa BulletSim: add ID parameter to TaintedObject calls so logging will include LocalID of object which created the taint. 2013-09-20 21:03:14 +01:00
Robert Adams 21a046e622 BulletSim: Extension parameters passed through the classes made to pass just and array of objects rather than a mixture of parameters and array. Makes understanding and parsing what is being passed much easier. 2013-09-20 21:03:10 +01:00
Robert Adams 1f740926a2 BulletSim: adjust avatar capsule height calculation to be closer to defined SL heights. Correct BSParam avatar height defaults to be what's in OpenSimDefaults.ini. 2013-09-20 21:03:06 +01:00
Robert Adams fd3e267ec6 BulletSim: add extended physics function physGetLinkType(linkNum). Add implementation of physChangeLinkParams() in BSLinksetConstraint. 2013-09-20 21:02:50 +01:00
Robert Adams 73a62788a5 BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) and with BulletSim implementing more of the constraint types and parameter settings. 2013-09-20 21:02:43 +01:00
Robert Adams 1076f56373 BulletSim: change ExtendedPhysics constants to 'const' so they can be used as case variables in switch statements. 2013-09-20 21:02:39 +01:00
Robert Adams 0dd47d88de BulletSim: add physChangeLinkParams to set individual parameters on link constraints. Not fully functional. Remove double definition of ExtendedPhysics parameters by having BulletSim reference the optional module (addition to prebuild.xml and usings). 2013-09-20 21:02:34 +01:00
Robert Adams 34ae7afe1a BulletSim: update C++ HACD parameters to values that handle enclosed hollow spaces better. This shouldn't affect many since this HACD routine is off by default. 2013-09-20 21:02:24 +01:00
Robert Adams 826f8ce791 BulletSim: add physChangeLinkSpring to change linkset link to be a spring constraint. Add implementation to create spring constraint. Send up property updates for linkset children at the end of flexible linkset links. The simulator probably doesn't do the right thing yet. 2013-09-20 21:02:20 +01:00
Robert Adams 05ff4379f0 BulletSim: Linkset.Refresh() calls internal ScheduleRebuild() to recreate the linkset physics at next PostTaint time. Replace the existing calls to ScheduleRebuild to be calls to Refresh(). This allows external routines to make changes to parameters and then cause the linkset to rebuild. 2013-09-20 21:02:16 +01:00
Robert Adams 3ffad76b0d BulletSim: initial implementation of physChangeLinkFixed that resets a linkset's link back to a fixed, non-moving connection. 2013-09-20 21:02:12 +01:00
Robert Adams 1a8a6b95e5 BulletSim: move linkset extension operations into BSPrimLinkable where they should be. 2013-09-20 21:02:07 +01:00
Robert Adams 785171109e BulletSim: add unmanaged and XNA functions for hinge, slider and spring constraints. 2013-09-20 21:01:58 +01:00
Robert Adams 87aedc44a0 BulletSim: complete linkage of spring constraint into linkset constraint. 2013-09-20 21:01:53 +01:00
Robert Adams ee86b460cb BulletSim: add spring constraint to linkset constraint types. 2013-09-20 21:01:49 +01:00
Robert Adams 0acde92af9 BulletSim: add API and calls for spring constraint parameters. 2013-09-20 21:01:44 +01:00
Robert Adams 719380380a BulletSim: fixes for change linkset implementation of physical linksets. 2013-09-20 21:01:24 +01:00
Robert Adams a9dcdae6a2 Change collision logic in SceneObjectPart so land_collision will happen.
The previous logic would generate land_collision_start and land_collision_end
but would not generate the land_collision itself.
2013-09-20 21:01:11 +01:00
Diva Canto e2b7d941b6 Restore group membership check for HG users in QueryAccess. 2013-09-05 07:48:10 -07:00
Justin Clark-Casey (justincc) aa4479c4bc minor: add doc about DefaultHGRegion and some of the other GridService region settings (though not all as of yet) 2013-09-05 00:42:11 +01:00
Justin Clark-Casey (justincc) 8568503921 Stop "show client stats" from throwing an exception if somehow Scene.m_clientManager still retains a reference to a dead client.
Instead, "show client stats" now prints "Off!" so that exception is not thrown and we know which entries in ClientManager are in this state.
There's a race condition which could trigger this, but the window is extremely short and exceptions would not be thrown consistently (which is the behaviour observed).
It should otherwise be impossible for this condition to occur, so there may be a weakness in client manager IClientAPI removal.
2013-09-04 23:55:05 +01:00
Justin Clark-Casey (justincc) 6f1ff47fee In pCampbot PhysicsBehaviour.Close(), only cancel jumping if bot is connected 2013-09-04 00:48:23 +01:00
Justin Clark-Casey (justincc) 514c58bc96 Make pCampbot "add behaviour" and "remove behaviour" console commands work for all bots if no bot number is given 2013-09-04 00:48:19 +01:00
Justin Clark-Casey (justincc) cfdb2700bc Consistently give responsibility for thread sleeping to behaviours rather than controlling from the main action loop
This is to avoid excessive and inconsistent delays between behaviours that currently need to embed sleeps in other actions (e.g. physics) and other behaviours.
Might need a more sophisticated approach in the long term.
2013-09-04 00:48:16 +01:00
Justin Clark-Casey (justincc) cfef2b19bb Add Close() method to IBehaviour to allow behaviours to cleanup when removed or bot it disconnected.
In this case, it is used to turn off jump when physics testing behaviour is removed.
2013-09-04 00:48:10 +01:00
Justin Clark-Casey (justincc) 2a7b4c9db9 Add pCampbot "remove behaviour" console command for removing bot behaviours during operation.
Doesn't currently work very well as stopping physics, for instance, can leave bot travelling in old direction
2013-09-04 00:48:06 +01:00
Justin Clark-Casey (justincc) 7284cb76b6 Add ability to adjust pCampbot bot behaviours whilst running with "add behaviour <behaviour-name> <bot-number>" console commad 2013-09-04 00:47:59 +01:00
Justin Clark-Casey (justincc) a4f7eb5b4d And fix break in "show bot" from commit 9c65207 2013-09-04 00:47:55 +01:00
Justin Clark-Casey (justincc) 1e64549acf Fix build break from last commit 9c65207. Mono 2.4 lacks string.join(string, List<string>), or some auto casting is missing 2013-09-04 00:47:51 +01:00
Justin Clark-Casey (justincc) 6570f5dcfe Show behaviours of pCampbot bots in "show bots" and "show bot" console commands 2013-09-04 00:47:34 +01:00
Justin Clark-Casey (justincc) 90907bf4fd minor simplification of some unix date functions in Util. No functional change. 2013-09-04 00:47:26 +01:00
Justin Clark-Casey (justincc) dbbc260d1a Fix logic errors in "show grid users online" console command which didn't actually filter out users shown continuously online for more than 5 days
Remove confusion in command output.
2013-09-04 00:47:22 +01:00
Justin Clark-Casey (justincc) 49228f9855 Add experimental "show grid users online" console command to show grid users online from a standalone/robust instance.
This is not guaranteed to be accurate since users may be left "online" in certain situations.
For example, if a simulator crashes and they never login/logout again.
To counter this somewhat, only users continuously online for less than 5 days are shown.
2013-09-04 00:47:13 +01:00
Justin Clark-Casey (justincc) 8b7bcc8346 Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins.
This requires a new GridService.GetDefaultHypergridRegions() so ROBUST services require updating but not simulators.
This method still returns regions flagged with just DefaultRegion after any DefaultHGRegions, so if no DefaultHGRegions are specified
then existing configured defaults will still work.
Immediate use is for conference where we need to be able to specify different defaults
However, this is also generally useful to send experienced HG users to one default location and local users whose specified region fails (e.g. no "home" or "last") to another.
2013-09-04 00:46:26 +01:00
Justin Clark-Casey (justincc) 3f8a99937e Fix exception thrown after a region has been restarted through scheduling.
This exception was very likely harmless since it occurred after the restart had taken place, but still misleading.
Thanks to SCGreyWolf for the code change suggestion in http://opensimulator.org/mantis/view.php?id=6747, though I did this in a slightly different way.
2013-09-04 00:45:32 +01:00
Diva Canto b92128b715 Whitespace fubar. 2013-09-04 00:45:10 +01:00
Robert Adams 6eb1436c55 Fix a printing of exception error in InventoryArchiveModule that only
printed the error message and not the call stack.
2013-09-04 00:45:06 +01:00
Justin Clark-Casey (justincc) 41b33b6f0f Rename pCampbot.ini -> pCampBot.ini (and example file) to be consistent with other capitalizations of pCampBot 2013-09-04 00:45:00 +01:00
Justin Clark-Casey (justincc) e05d11faa5 minor: shortern warning messages in EntityTransferModule when UpdateAgent() fails 2013-09-04 00:44:52 +01:00
Justin Clark-Casey (justincc) 803fa36b68 Make pCampbot "show bot" command take the bot number instead of the full bot name
Shorter and can do this because bot names are uniform
2013-09-04 00:44:47 +01:00
Justin Clark-Casey (justincc) 902c1f0009 remove redundant return at end of HandleDeregisterRegion() 2013-09-04 00:43:53 +01:00
Justin Clark-Casey (justincc) b21f261008 Make it possible for the "deregister region id" command to accept more than one id 2013-09-04 00:43:48 +01:00
Justin Clark-Casey (justincc) ab1c63b20c Remove old and unused ScenePresence.RestoreInCurrentScene() 2013-09-04 00:43:40 +01:00
Justin Clark-Casey (justincc) 5c35aa560e Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePresence() since the former was only ever called from the latter
This allows us to remove dead code relating to adding root agents directly to the scenegraph, which never happens.
2013-09-04 00:43:35 +01:00
Justin Clark-Casey (justincc) 63be8e3596 minor: Correct typo on "debug stats record start" message 2013-09-04 00:42:58 +01:00
Justin Clark-Casey (justincc) 62b12783df Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
This occurs on v2 teleport since the source region now waits 15 secs before closing the old child agent, which could still receive chat.
This commit introduces a ScenePresenceState.PreClose which is set before the wait, so that ChatModule can check for ScenePresenceState.Running.
This was theoretically also an issue on v1 teleport but since the pause before close was only 2 secs there, it was not noticed.
2013-09-02 19:21:53 +01:00
Justin Clark-Casey (justincc) 935888d6da Comment out warning about agent updating without valid session ID for now.
This causes extreme console spam if a simulator running latest master and one running 0.7.5 have adjacent regions occupied by avatars.
2013-09-02 17:47:04 +01:00
Justin Clark-Casey (justincc) 2e7f7c41a7 Also check user authorization if looking to upgrade from a child to a root agent.
Relevant if a child agent has been allowed into the region which should not be upgraded to a root agent.
2013-08-27 00:35:33 +01:00