Justin Clark-Casey (justincc)
d71c6dea7e
Store already retrieve IClientAPI in IncomingPacket structure for later use rather than doing another retrieve on dequeue.
...
Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
2012-06-08 01:43:58 +01:00
Justin Clark-Casey (justincc)
30f4a33f01
Don't make duplicate call to ScenePresence.Close() separately in ETM.DoTeleport() if an agent needs closing.
...
This is always done as part of Scene.RemoveClient()
Also refactors try/catching in Scene.RemoveClient() to log NREs instead of silently discarding, since these are useful symptoms of problems.
2012-06-08 01:26:43 +01:00
Justin Clark-Casey (justincc)
5c162ccd57
Go back to calling IncomingCloseAgent() in the "kick user" command for consistency instead of IClientAPI.Close() directly.
...
This no longer double counts child agent removals
2012-06-08 00:59:39 +01:00
Justin Clark-Casey (justincc)
d547bcf8d1
Remove duplicate update of user count in Scene.IncomingCloseAgent()
...
This is already done in Scene.RemoveClient() which IncomingCloseAgent() always ends up calling.
2012-06-08 00:40:38 +01:00
Justin Clark-Casey (justincc)
af2954898e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-08 00:24:39 +01:00
Justin Clark-Casey (justincc)
b56673c920
Fix bug with "kick user" reducing agent counts by 2 instead of 1.
...
This is done by making the kick user command call IClientAPI.Close() rather than routing through Scene.IncomingCloseAgent(), which also called IClientAPI.Close()
DisableSimulator for child agents is moved from IncomingCloseAgent() to RemoveClient(), this is not a functional change since IncomingCloseAgent() always ends up calling RemoveClient()
2012-06-08 00:18:25 +01:00
Justin Clark-Casey (justincc)
0c5fefacb4
Record the fact that child agents can have asset transactions.
...
Also change code to grab the agent asset transaction module once.
2012-06-07 23:51:04 +01:00
Justin Clark-Casey (justincc)
de87e4871b
Don't send kill object messages to clients when a child agent is closed.
2012-06-07 23:35:21 +01:00
Melanie
39cb2063bf
Add collision sounds to the asset set
2012-06-07 23:35:08 +01:00
Talun
d5cc959683
Mantis 6044 Building master currently fails.
...
Add missing reference to System.Core
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-06-07 11:16:18 -04:00
BlueWall
a1e857932a
Make change to fix Windows builds
2012-06-07 10:17:37 -04:00
Justin Clark-Casey (justincc)
7550b97e65
Log warning if we try to remove a UDP client that has already been removed.
2012-06-07 04:00:29 +01:00
Justin Clark-Casey (justincc)
98b46d48fe
Allow the thread watchdog to accept an alarm method that is invoked if the timeout is breached.
...
This alarm can then invoke this to log extra information.
This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
2012-06-07 02:44:13 +01:00
Justin Clark-Casey (justincc)
514dd85199
minor: Change log messages on Warp3DImageModule to show they are from this module
2012-06-06 04:18:38 +01:00
Justin Clark-Casey (justincc)
53c25a4778
Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name and make it easier to distinguish between map image modules.
2012-06-06 04:15:00 +01:00
Justin Clark-Casey (justincc)
2b0de66216
Actively dispose of Bitmaps in Warp3D image module and world map module once we've finished with them.
...
This might help with memory leakage issues though I suspect it won't.
2012-06-06 04:11:16 +01:00
SignpostMarv
3b25021180
enabling all corners of a sim to be set in one call
2012-06-06 02:47:47 +01:00
Justin Clark-Casey (justincc)
abf94627f6
Ensure closure of bitmap and memory stream with using() statements in WorldViewModule.
...
If this has any effect then it will only be to the map images returned via requests to the /worldview simulator HTTP path (not enabled by default)
2012-06-06 02:45:36 +01:00
Justin Clark-Casey (justincc)
6adc810eaa
Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen file when loaded from a stream.
...
Fixes a bug introduced 2 weeks ago in 67ebe80
Thanks to Plugh for pointing this out.
2012-06-05 19:40:16 +01:00
Justin Clark-Casey (justincc)
a5410c2c19
minor: Add user feedback when executing fix-phantoms
2012-06-05 01:37:40 +01:00
Justin Clark-Casey (justincc)
42179578fc
Allow fix-phantoms command to appear even if CombineContiguousRegions = false, since this allows one to go back from a megaregion to normal regions.
...
Adapted from a patch by Garmin Kawaguichi in http://opensimulator.org/mantis/view.php?id=6027
Garmin says that fix-phantoms allows one to reset objects when going back from megaregion to normal regions as well as the othe rway around.
Thanks!
2012-06-05 01:33:58 +01:00
Talun
008c6a4610
Mantis 4597 AgentPaused packet is ignored.
...
The packet was actually being handled but not acted on.
This change extends the default timeout for paused clients to 5 minutes
and makes both the paused and non-paused timeout periods configurable.
2012-06-05 01:22:05 +01:00
Justin Clark-Casey (justincc)
01280e9b94
Remove unused ScenePresence list structure in llGetAgentList()
2012-06-05 00:34:18 +01:00
Justin Clark-Casey (justincc)
96d1ba90d7
Scale down per frame MS stats to match scaled simulator FPS stat.
...
This makes frame time stats properly tally with fps, which saves confusion and makes it easier to interpret numbers.
In some ways this is not so artifical - physics FPS runs at the higher rate.
2012-06-05 00:27:51 +01:00
Justin Clark-Casey (justincc)
655625ab87
Start sending spare frame time MS viewer stat. Make frame time correctly display total frame time, not just non-spare time.
...
This makes it easier to see when components of frame time exceed normal permitted frame time.
Currently reflect scene frame times.
2012-06-05 00:17:55 +01:00
Justin Clark-Casey (justincc)
c3d9acc9a9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-06-05 00:15:29 +01:00
Justin Clark-Casey (justincc)
a7f4804f53
Properly show per frame millisecond statistics per frame, not as amount of time taken per second.
...
This is to make these statistics actually match their names (and also be more accurate as number of frames can vary under heavy load)
Currently using scene frames (11.23 every second) instead of physics frames (56.18 per second)
2012-06-04 23:07:53 +01:00
BlueWall
3229e32b4e
Add replaceable region modules to the "show modules" command
2012-06-04 17:25:38 -04:00
Melanie
9707a2d57c
Remove profile from basic configuration
2012-06-04 18:24:02 +01:00
Melanie
d9d4fb10d9
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-06-04 18:22:43 +01:00
Robert Adams
f94ef37b46
Correct the delegate specification in EventManager.TriggerTerrainTainted. Looks like the wrong one was cut and pasted.
2012-06-04 10:26:39 -07:00
Melanie
5c646e2603
Remove the "Profile" config as it's covered by the replaceable interface
2012-06-04 18:22:09 +01:00
Justin Clark-Casey (justincc)
729d90173f
Fix build break whree accidentally did inv.Folders rather than inv.Folders.Count in a minor change.
2012-06-02 05:03:56 +01:00
Justin Clark-Casey (justincc)
2de5479c3f
minor: tidy up some comments
2012-06-02 05:01:56 +01:00
Justin Clark-Casey (justincc)
01a2b0b289
Fix various issues with http inventory
...
1) The return messages were being wrongly populated with the names of asset, inventory and sale types when their corresponding integers should have been used instead.
2) Folders with links were including the linked items in the descendents figure, when only the links should be included.
3) Links and linked items in link folders were not being included in the return data, and not in the correct order.
Now that these issues have been addressed, outfits and attachments appear to work consistently when HTTP inventory is enabled (as is now the default).
2012-06-02 04:57:10 +01:00
Justin Clark-Casey (justincc)
72219eae7d
Instead of updating sim stats root agent, child, objects and scripts accounts every single scene frame, update in the once every 3 seconds SimStatsReporter run
2012-06-01 04:47:11 +01:00
Justin Clark-Casey (justincc)
6375db1533
Add optional total avatars, total prims and active prims stats to ODE plugin.
...
These will act as a sanity check with the main scene stats, to show that physics scene entities are being managed properly.
Total prims will not match scene total prims since physics total does not include phantom prims
2012-06-01 04:23:36 +01:00
Justin Clark-Casey (justincc)
4e06a46dc5
If OdeScene.Near() returns no collision contacts, then exit as early as possible. All subsequent code is only relevant if there are contacts.
2012-06-01 04:07:39 +01:00
Justin Clark-Casey (justincc)
200376b3c4
Add optional stat for the other collision time per frame not spent in ODE native spaces or geom collision code
2012-06-01 03:49:42 +01:00
Justin Clark-Casey (justincc)
d34b84b531
Add avatar forces calculation, prim force and raycasting per frame millisecond optional stats
2012-06-01 03:23:19 +01:00
Justin Clark-Casey (justincc)
9ff8efc720
Collection optional avatar and prim taint frame millisecond times
2012-06-01 03:03:48 +01:00
Justin Clark-Casey (justincc)
d1b5f8d9d7
Remove recent optional native collision frame milliseconds stat
...
Unnecessary since this has now been broken down into space collisions and geom collisions
2012-06-01 02:35:11 +01:00
Justin Clark-Casey (justincc)
31343aa7c3
Add optional stat that records milliseconds spent notifying collision listeners in physics frames
2012-06-01 02:33:44 +01:00
Justin Clark-Casey (justincc)
5f44be99ef
Add avatar and prim update milliseconds per frame optional stats
2012-06-01 02:25:42 +01:00
Justin Clark-Casey (justincc)
5cc9b820e5
Add option native step frame ms stat
2012-06-01 01:58:28 +01:00
Justin Clark-Casey (justincc)
f2c8c7a7b8
Add total ODE frame time optional stat, as a sanity check on the main scene physics stat
2012-06-01 01:37:19 +01:00
Justin Clark-Casey (justincc)
8333b928fa
Break down native ODE collision frame time stat into native space collision and geom collision stats
2012-06-01 01:27:19 +01:00
Justin Clark-Casey (justincc)
c33c8db825
Rename new collision stats to 'contacts' - there are/can be multiple contacts per collision and this is what is actually being measured.
2012-06-01 01:15:27 +01:00
Justin Clark-Casey (justincc)
e1f8d2adb0
Stop adding an unnecessary duplicate _perloopcontact if the avatar is standing on a prim.
...
This has already been added earlier on in the method.
2012-06-01 01:12:30 +01:00
Justin Clark-Casey (justincc)
8301f7b17f
minor: comment out currently unused OdeScene.sCollisionData
2012-06-01 00:57:55 +01:00