de10a16546 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-06-28 10:57:47 +01:00  
				
					
						
							
							
								 
						
							
							
								625041f1db 
								
							
								 
							
						 
						
							
							
								
								Comment out a spammy message that will spew 4 lines for each request to a  
							
							... 
							
							
							
							nonexistent URL for http-in 
							
						 
						
							2012-06-27 00:10:51 +02:00  
				
					
						
							
							
								 
						
							
							
								9a8de52940 
								
							
								 
							
						 
						
							
							
								
								Add an event to the poll service manager thread to allow starting it  
							
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							when needed rather than once per second. That is just too slow! 
							
						 
						
							2012-06-26 10:49:37 +02:00  
				
					
						
							
							
								 
						
							
							
								2548d15878 
								
							
								 
							
						 
						
							
							
								
								Disable physics raycast until it can be seen to. Fix distance calculation  
							
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							for some results. 
							
						 
						
							2012-06-26 10:48:52 +02:00  
				
					
						
							
							
								 
						
							
							
								2ea8d820b0 
								
							
								 
							
						 
						
							
							
								
								Correct a wrong error constant  
							
							
							
						 
						
							2012-06-26 10:48:27 +02:00  
				
					
						
							
							
								 
						
							
							
								fcb34efa95 
								
							
								 
							
						 
						
							
							
								
								Prevent bad prim in the database from crashing the sim, list affected  
							
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							ids and skip them. 
							
						 
						
							2012-06-26 10:47:35 +02:00  
				
					
						
							
							
								 
						
							
							
								9ca9770cf6 
								
							
								 
							
						 
						
							
							
								
								fix a seg fault in sp.cs  
							
							
							
						 
						
							2012-06-25 00:44:09 +01:00  
				
					
						
							
							
								 
						
							
							
								1468b01afc 
								
							
								 
							
						 
						
							
							
								
								coment out some of previus debug messaged before forgetting about them...  
							
							
							
						 
						
							2012-06-22 18:29:46 +01:00  
				
					
						
							
							
								 
						
							
							
								0de3ad5307 
								
							
								 
							
						 
						
							
							
								
								more debug  
							
							
							
						 
						
							2012-06-22 18:18:12 +01:00  
				
					
						
							
							
								 
						
							
							
								646b7fb8f2 
								
							
								 
							
						 
						
							
							
								
								i more debug  
							
							
							
						 
						
							2012-06-22 18:10:53 +01:00  
				
					
						
							
							
								 
						
							
							
								ba58d7a9b2 
								
							
								 
							
						 
						
							
							
								
								add a temp debug message  
							
							
							
						 
						
							2012-06-22 18:04:12 +01:00  
				
					
						
							
							
								 
						
							
							
								c8f7cd60cd 
								
							
								 
							
						 
						
							
							
								
								fix turning off phanton always decreasing number of physical parts  
							
							
							
						 
						
							2012-06-21 19:05:36 +01:00  
				
					
						
							
							
								 
						
							
							
								909572ed86 
								
							
								 
							
						 
						
							
							
								
								fix SceneGraph Add/Remove PhysicalPrim counters  
							
							
							
						 
						
							2012-06-21 09:40:51 +01:00  
				
					
						
							
							
								 
						
							
							
								ca22feb09a 
								
							
								 
							
						 
						
							
							
								
								don't send a lot of avatar data when we are just changing position or rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )  
							
							
							
						 
						
							2012-06-17 13:28:33 +01:00  
				
					
						
							
							
								 
						
							
							
								8cf414ba32 
								
							
								 
							
						 
						
							
							
								
								*CHECK/REVIEW*  comented out not used sp.ParentPosition. Comented out SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )  
							
							
							
						 
						
							2012-06-17 11:38:40 +01:00  
				
					
						
							
							
								 
						
							
							
								e7aceae3e0 
								
							
								 
							
						 
						
							
							
								
								split ugly expression in a if making it simpler to read  
							
							
							
						 
						
							2012-06-17 09:06:25 +01:00  
				
					
						
							
							
								 
						
							
							
								e2b9a5d7aa 
								
							
								 
							
						 
						
							
							
								
								Don't let scripts rotate root part of physical linksets like SL, Update client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.  
							
							
							
						 
						
							2012-06-17 08:54:39 +01:00  
				
					
						
							
							
								 
						
							
							
								ffc0badaf4 
								
							
								 
							
						 
						
							
							
								
								Reapply the one change that was in the revert that was actually function, not  
							
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							form 
							
						 
						
							2012-06-15 15:18:57 +02:00  
				
					
						
							
							
								 
						
							
							
								5d32979170 
								
							
								 
							
						 
						
							
							
								
								Revert changes...  
							
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							This reverts commit c8227e1bb7 
							
						 
						
							2012-06-15 14:31:35 +01:00  
				
					
						
							
							
								 
						
							
							
								db2dcbbe2d 
								
							
								 
							
						 
						
							
							
								
								SL doesn't let scripts rotate root part of physical linksets also fix sitting avatars rotations broken in previus commit, forcing send of updates.  
							
							
							
						 
						
							2012-06-15 14:10:16 +01:00  
				
					
						
							
							
								 
						
							
							
								065cda3711 
								
							
								 
							
						 
						
							
							
								
								Add sop IsPhysical and IsPhantom to be used gradually in core in place of asking physics engines all the time. Some engines delays may make them give wrong answers.  
							
							
							
						 
						
							2012-06-15 12:19:42 +01:00  
				
					
						
							
							
								 
						
							
							
								c8227e1bb7 
								
							
								 
							
						 
						
							
							
								
								only rotation of root part change parts positions, so only call ResetChildPrimPhysicsPositions() if root part. Plus 'cosmetics'  
							
							
							
						 
						
							2012-06-15 11:24:37 +01:00  
				
					
						
							
							
								 
						
							
							
								aac80550e0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-06-13 05:16:18 +01:00  
				
					
						
							
							
								 
						
							
							
								7bd274b3d3 
								
							
								 
							
						 
						
							
							
								
								Changed t adding the avatar dependent sit offset and not subtracting, so not to break inworld contents. SL ported scripts will show a sit error around 0.1m. Added respective compensation in LSL api to maintain coerence. Fixed several bugs still on SET/GET[link]PrimitiveParams[fast] and llGetObjectDetails()  
							
							
							
						 
						
							2012-06-13 04:59:09 +01:00  
				
					
						
							
							
								 
						
							
							
								b30c23eba4 
								
							
								 
							
						 
						
							
							
								
								convert a LSL rotation of <0,0,0,0> to <0,0,0,1> and not <0,0,1,0> in SitTarget. Something seems to be doing that before this gets called, but just in case...  
							
							
							
						 
						
							2012-06-13 02:50:39 +01:00  
				
					
						
							
							
								 
						
							
							
								4027c8e9c9 
								
							
								 
							
						 
						
							
							
								
								Fixed llGetObjectDetails(), OBJECT_ROT for sitting avatars case, plus 'cosmetics' and added some parts costs information.  
							
							
							
						 
						
							2012-06-13 01:51:22 +01:00  
				
					
						
							
							
								 
						
							
							
								b4ab9a7350 
								
							
								 
							
						 
						
							
							
								
								*TEST this will affect inworld sittargets by +-0.1m, so may be very BAD *. Changed the sign of the sitoffset dependent on avatar size in SP.cs. Removed that offset correction from SET/GET..primitiveParams in LSL api. If the sign needs to be the previus one, then all references to avatar positions on LSL api need to be fixed with that correction, not only SET/GETprimitiveParams.  
							
							
							
						 
						
							2012-06-13 01:26:15 +01:00  
				
					
						
							
							
								 
						
							
							
								ff450d29da 
								
							
								 
							
						 
						
							
							
								
								Add detecting non-physical phantoms back into raycast  
							
							
							
						 
						
							2012-06-13 01:59:54 +02:00  
				
					
						
							
							
								 
						
							
							
								f51ef99bd5 
								
							
								 
							
						 
						
							
							
								
								try to replicate SL bug of PRIM_ROTATION also for avas, est a fix to other cases  
							
							
							
						 
						
							2012-06-12 08:05:40 +01:00  
				
					
						
							
							
								 
						
							
							
								5784b3eb31 
								
							
								 
							
						 
						
							
							
								
								fix the try.. finally in SetPrimitiveParams i did mess and add one for the avatars case, so to optimize a bit 'warp' scripts.  
							
							
							
						 
						
							2012-06-12 05:57:28 +01:00  
				
					
						
							
							
								 
						
							
							
								8b5342f613 
								
							
								 
							
						 
						
							
							
								
								more changes to Get and Get primitiveparams: Let Get remove avatarheight adjust,add Get PRIM_LINK_TARGET handling, changed avatar Set positions code...  
							
							
							
						 
						
							2012-06-12 05:21:49 +01:00  
				
					
						
							
							
								 
						
							
							
								5fd6f678a4 
								
							
								 
							
						 
						
							
							
								
								Moved auxiliar funtions of last commit from sop to lsl api since they are only used on one place each  
							
							
							
						 
						
							2012-06-12 02:20:47 +01:00  
				
					
						
							
							
								 
						
							
							
								24e8e5d818 
								
							
								 
							
						 
						
							
							
								
								*UNTESTED* extended llGet*PrimitiveParam() to support avatars. Some auxiliar code in SOP.cs  
							
							
							
						 
						
							2012-06-12 01:26:03 +01:00  
				
					
						
							
							
								 
						
							
							
								cd49949478 
								
							
								 
							
						 
						
							
							
								
								change object drag so it applies a impulse and not a push force so it works as before my fix to impulse/forces  
							
							
							
						 
						
							2012-06-11 22:43:35 +01:00  
				
					
						
							
							
								 
						
							
							
								0e045ea3d5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-06-11 19:45:15 +01:00  
				
					
						
							
							
								 
						
							
							
								d151b334fa 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-06-11 19:39:00 +01:00  
				
					
						
							
							
								 
						
							
							
								853449d5bc 
								
							
								 
							
						 
						
							
							
								
								Make llTeleportAgent conform to Magnum SL Server and add llTeleportAgentGlobalCoords()  
							
							
							
						 
						
							2012-06-08 23:37:25 +02:00  
				
					
						
							
							
								 
						
							
							
								efff5a7c0d 
								
							
								 
							
						 
						
							
							
								
								Fix a corner case where checking for region corssing may cross an avatar back if  
							
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							it's pending to be sat onto a vehicle that is in the process of crossing. 
							
						 
						
							2012-06-08 18:25:36 +02:00  
				
					
						
							
							
								 
						
							
							
								1eee525c88 
								
							
								 
							
						 
						
							
							
								
								Revert "Add a frame based watchdog function to keyframed motion"  
							
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							This reverts commit 2d98d6354c 
							
						 
						
							2012-06-08 16:54:47 +02:00  
				
					
						
							
							
								 
						
							
							
								22437af26a 
								
							
								 
							
						 
						
							
							
								
								*UNTESTED* fix PRIM_LINK_TARGET. Make it work on avatars, set any pending position change on others; don't assume m_host is in same grp that part (possible always is)...  
							
							
							
						 
						
							2012-06-08 15:48:46 +01:00  
				
					
						
							
							
								 
						
							
							
								f0a6ec151a 
								
							
								 
							
						 
						
							
							
								
								*UNTESTED* let SetPrimParams for avatars parse even unsupported parameters so that if a supported one is in the middle of then it still works.  
							
							
							
						 
						
							2012-06-08 15:27:21 +01:00  
				
					
						
							
							
								 
						
							
							
								9d878591c8 
								
							
								 
							
						 
						
							
							
								
								*UNTESTED* added PRIM_POS_LOCAL and PRIM_ROT_LOCAL in SetPrimParams for avatars. Stopped setting position twice in normal SetPrimParams  
							
							
							
						 
						
							2012-06-08 14:29:02 +01:00  
				
					
						
							
							
								 
						
							
							
								21c3cf3dc3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-06-08 15:16:20 +02:00  
				
					
						
							
							
								 
						
							
							
								dadac6816b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2012-06-08 15:15:17 +02:00  
				
					
						
							
							
								 
						
							
							
								2d98d6354c 
								
							
								 
							
						 
						
							
							
								
								Add a frame based watchdog function to keyframed motion  
							
							
							
						 
						
							2012-06-08 15:14:38 +02:00  
				
					
						
							
							
								 
						
							
							
								22906386b4 
								
							
								 
							
						 
						
							
							
								
								Replace the stock libomv with our home grown 0.9.1 with the texture bug fixed.  
							
							
							
						 
						
							2012-06-08 03:25:51 +02:00  
				
					
						
							
							
								 
						
							
							
								038acc39be 
								
							
								 
							
						 
						
							
							
								
								Cut off collision sounds with avatar at 3.2. This makes most walkig collisions  
							
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							with walls and stairs silent. Falls from greater height and running into things
will still be heard. a CollisionSound defined for the object will override this
so one can still script a soccer ball with sounds. 
							
						 
						
							2012-06-08 00:09:30 +02:00  
				
					
						
							
							
								 
						
							
							
								ad1df33006 
								
							
								 
							
						 
						
							
							
								
								Further limit the amount of avatar collisions that will actually trigger  
							
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							sounds. They are distracting. 
							
						 
						
							2012-06-07 23:41:10 +02:00  
				
					
						
							
							
								 
						
							
							
								b700f58d5e 
								
							
								 
							
						 
						
							
							
								
								Typo fix  
							
							
							
						 
						
							2012-06-07 23:41:00 +02:00  
				
					
						
							
							
								 
						
							
							
								26c5b32988 
								
							
								 
							
						 
						
							
							
								
								Add the ability to query the MYSQL databse for a list of the stored prim UUIDs  
							
							
							
						 
						
							2012-06-07 22:39:03 +02:00