Commit Graph

15787 Commits (e0887944a0fe1fa6d695a3dd7ca536ede9968de2)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 76c50d23f2 Comment out inventory folder bulk update code on InventoryAccepted message introduced in commit db91044 on Aug 22 2011
This should be unecessary since the folder update is already made at the time of the offer (and moved to trash if not accepted).
This code was also not taking into account the situation where an item was accepted.
Needs more fixing if this results in an aggression elsewhere.
2011-10-27 02:56:08 +01:00
Justin Clark-Casey (justincc) e210d95821 Don't blow our brains out if LLClientView.BulkInventoryUpdate() is wrongly passed a null node reference.
Addresses worst aspect of http://opensimulator.org/mantis/view.php?id=5752
2011-10-27 02:50:58 +01:00
Justin Clark-Casey (justincc) 2db6a8ce8f Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2011-10-27 02:06:59 +01:00
Justin Clark-Casey (justincc) 820242bc49 Fix a bug I introduced yesterday in ODE physics where prim scripts would only receive the very first collision. 2011-10-27 02:05:59 +01:00
BlueWall 4a472b74c7 Merge branch 'master' of /home/opensim/var/repo/opensim 2011-10-26 10:38:21 -04:00
Michelle Argus 41395d5443 Added optional owner classes to existing OSSL agent Permissions
PARCEL_GROUP, PARCEL_OWNER, ESTATE_MANAGER and REGION_OWNER can be combined with the existing agent uuid option to limit ossl functions to agents and owner classes.

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 10:35:50 -04:00
BlueWall ae8786ea6b Merge branch 'master' of /home/opensim/src/OpenSim 2011-10-26 08:48:46 -04:00
SignpostMarv Martin 9a28e7a4e0 Implementation of PRIM_OMEGA, but only for setting
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 08:41:07 -04:00
BlueWall 66bdd20628 Add some things to .gitignore to make the status cleaner 2011-10-26 08:33:17 -04:00
SignpostMarv Martin 059f4b6a3a Implementing PRIM_LINK_TARGET, but only for setting params
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 07:47:44 -04:00
Justin Clark-Casey (justincc) c275c22928 Restart the event queue worker threads that I accidentally disabled earlier today in 8a0a78c.
Also adds these to the watchdogs with very large timeouts (should really be infinite)
2011-10-25 23:26:21 +01:00
Justin Clark-Casey (justincc) 182908d216 In Watchdog, add ability to specific timeout for a thread.
This also changes the point of registration to the StartThread() call rather than the first Update()
2011-10-25 23:16:01 +01:00
Justin Clark-Casey (justincc) e549f2f443 Add m_threads dictionary locking to Watchdog.GetThreads() 2011-10-25 22:51:23 +01:00
Justin Clark-Casey (justincc) 6a74a4c12b Clear OdeCharacter CollisionEventUpdate when we subscribe or unsubscribe from collision events 2011-10-25 22:46:42 +01:00
Justin Clark-Casey (justincc) 0f83f87233 Remove unused fields from CollisionEventUpdate 2011-10-25 22:39:08 +01:00
Justin Clark-Casey (justincc) c825c9a945 Get rid of the pointless null checks on collision listeners. Add warning about synchronicity for PhysicsActor.OnCollisionUpdate event doc 2011-10-25 22:35:00 +01:00
Justin Clark-Casey (justincc) b9f106f484 When sending object collision updates, don't null out and recreate the CollisionEventUpdate() if the number of collisions falls to zero. Reuse the existing one instead. 2011-10-25 22:28:40 +01:00
Justin Clark-Casey (justincc) 5d37f0471e For ScenePresence collision events, instead of creating a new CollisionEventsThisFrame every time we need to send some new ones, reuse the existing one instead.
This assumes that the listener is using the data synchronously, which is currently the case.
2011-10-25 22:19:17 +01:00
Justin Clark-Casey (justincc) 7b6b36cee9 Fix bug where collision event listeners were not removed once the listener had gone away.
This was causing continuous use of temporary memory even when all avatars had left the scene.
Memory does leak but it does cause more calls to the garbage collector, which would pause the scene thread for a very short while during collection.
2011-10-25 21:40:51 +01:00
Justin Clark-Casey (justincc) 1fbb379536 minor: rename a parameter in OdeScene.Simulate() from actor -> prim since it's an OdePrim 2011-10-25 21:15:37 +01:00
Justin Clark-Casey (justincc) ee4c4e5058 Add new LindenCaps test dll to panda run as well as "nant test" 2011-10-25 21:03:41 +01:00
Justin Clark-Casey (justincc) a4d4f54848 minor: add "threads show" as synonym for "show threads" for consistency 2011-10-25 20:59:27 +01:00
Justin Clark-Casey (justincc) 968cae6c17 Add "threads abort <thread-id>" simulator console command that allows us to abort a watchdog managed thread.
This is for diagnostic purposes.
2011-10-25 20:49:46 +01:00
Justin Clark-Casey (justincc) 8a0a78cbcc Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
This is necessary so that code in HttpServer can use framework facilities such as the thread watchdog for monitoring purposes.
Doing this shuffle meant that MainServer was moved into OpenSim/Framework/Servers
Also had to make OpenSim.Framework.Console rely on OpenSim.Framework rather than the other way around since it in turn relies on HttpServer
MainConsole and some new interfaces had to be moved into OpenSim/Framework to allow this.  This can be reverted if parts of OpenSim.Framework stop relying on console presence (cheifly RegionInfo)
2011-10-25 20:24:21 +01:00
Justin Clark-Casey (justincc) e14cb45b9b Drop some unnecessary ContainsKey() checking before Remove() in BaseHttpServer()
Remove() presumably does this check anyway since it just returns false if the key is not in the collection.
2011-10-24 23:26:41 +01:00
Justin Clark-Casey (justincc) 9ec672c70b Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler
Actually doing the tear down appear to have no ill effects with region crossing and teleport.
2011-10-24 23:16:03 +01:00
Justin Clark-Casey (justincc) 79d5bc9beb separate out future common setup code from EventQueueTests.AddForClient() 2011-10-24 22:29:13 +01:00
Justin Clark-Casey (justincc) 48295793b0 re-enable running linden udp tests in local.include, though no tests are currently active there 2011-10-24 22:25:38 +01:00
Justin Clark-Casey (justincc) e28e2d24c7 Add new EventQueueTests with basic test to check that adding a client registers an http poll 2011-10-24 22:23:41 +01:00
Justin Clark-Casey (justincc) 4c9400e646 Add optional getauthinfo and setauthinfo authentication service calls.
These are disabled by default, as before.  Please only turn these on in secure grids, since they allow the same facilities as the existing SetPassword call (also disabled by default)
These facilities can be helpful when integrating external systems, in addition to the existing option of adapting an IAuthenticationService or using WebLoginKey
2011-10-24 21:40:36 +01:00
Justin Clark-Casey (justincc) b868328d51 Comment out the uuid gatherer lines that I accidentally left in. 2011-10-23 03:14:32 +01:00
Pixel Tomsen c2272a755f Fix missing Busy-Mode Response
http://opensimulator.org/mantis/view.php?id=5748
2011-10-22 13:17:07 -04:00
BlueWall 3fc47275cf Add case to Lightshare/Windlight
Thanks thomax for a patch to add handling for Sun/Moon pos.
2011-10-22 13:06:34 -04:00
Justin Clark-Casey (justincc) 655aee44c4 Rename some of the example commented out server names to mygridserver.com like all the others.
This is to make it easier to change all these names at once, where all grids services are running from the same location.
Also rearranges some lines in [Modules] so that StandaloneCommon.ini.example and GridCommon.ini.exmaple are consistent.
2011-10-22 02:51:41 +01:00
Justin Clark-Casey (justincc) 229ca09b79 Make config comments about choosing assetcache modules clearer.
OpenSim needs an asset cache.  Running without one will cause problems.
Thanks to Ai Austin for the suggestions in http://opensimulator.org/mantis/view.php?id=4850
2011-10-22 02:47:53 +01:00
Justin Clark-Casey (justincc) ffdf59a57c Get UUIDGatherer to scan notecards in the graph for asset uuids.
This is to support npc baked texture saving in oars and iars.
May address http://opensimulator.org/mantis/view.php?id=5743
2011-10-22 02:16:46 +01:00
Justin Clark-Casey (justincc) 30320505fa redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we can comment out some inconsistency 2011-10-22 00:58:56 +01:00
Justin Clark-Casey (justincc) bc2da4eaad correct misleading method doc on CreateNotecardAsset() 2011-10-22 00:55:50 +01:00
Justin Clark-Casey (justincc) c4f8da7359 in AssetHelpers, store the actual text passed in to the method, not the string "data" 2011-10-22 00:45:47 +01:00
Justin Clark-Casey (justincc) 5d7eaedbeb encode notecard assets in proper format for tests, rather than just using whatever string is given 2011-10-22 00:21:45 +01:00
Justin Clark-Casey (justincc) 9b3bbedeea refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset() 2011-10-22 00:13:46 +01:00
Michelle Argus a1f05a289d RemoteAdmin - Added optional terrain loading on region create using parameter heightmap_file to specify the terrain file to be loaded 2011-10-21 23:12:01 +01:00
Justin Clark-Casey (justincc) 4241ee5dfa very minor removal of old commented out line of code in OdeScene 2011-10-21 00:04:36 +01:00
Justin Clark-Casey (justincc) 30fe66d3ab remove unnecessary null check on _collisionEventPrim 2011-10-20 20:58:29 +01:00
Justin Clark-Casey (justincc) 9c43020876 Get OdeScene to use passed in time step rather than hard-coded 0.089
However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference
2011-10-20 20:48:51 +01:00
Justin Clark-Casey (justincc) 6837e44d07 Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime)
SinceLastFrame was calculating the interval between any sleep that had occurred to pad out the frame time and the start of the next frame.
This would usually be below MinFrameTime but occasionally if the sleep was long it would be above, often due to the time required to update the watchdog.
This doesn't appear to play much practical role right now.
ODE was actually ignoring it entirely.  Bullet might be helped slightly by receiving a non-varying value.
2011-10-20 19:44:59 +01:00
Justin Clark-Casey (justincc) b63ec987b0 For now, stop passing timeStep into methods where it's not actually used. 2011-10-20 17:54:32 +01:00
Justin Clark-Casey (justincc) f16d125027 Change wording on asset requests.
Not all 'notified missing' assets are a problem.  Some are invalid references which happen to be buried in other text.
2011-10-19 23:56:17 +01:00
Dan Lake 9ab2943abf Removed redundant NotInTransit function from ScenePresence. IsInTransit=false does the same thing and NotInTransit was not used anywhere. 2011-10-19 15:50:09 -07:00
Dan Lake eac29396d9 Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line endings from previous commit. 2011-10-19 15:38:25 -07:00