Commit Graph

28568 Commits (e0a6691932244c57acbcfc94bae240db0772ea51)

Author SHA1 Message Date
UbitUmarov 5645abf69c fix a debug message 2016-11-17 00:13:21 +00:00
UbitUmarov e77f913116 minor: dont let rcvd agentupdates time jump back 2016-11-16 22:34:56 +00:00
UbitUmarov 05ba77fd3b fix parsing of a vector4 and storing on a lsl quaternion needed for lightShare scripts 2016-11-16 03:47:48 +00:00
UbitUmarov 8dd9601fdc minor change to getdisplaynames cap url 2016-11-16 00:42:08 +00:00
UbitUmarov 8196f21af9 change camera collision check rules 2016-11-14 22:13:02 +00:00
UbitUmarov a858804b42 fix a vector range parsing 2016-11-14 22:08:39 +00:00
UbitUmarov e304acb06f fix unack bytes stats report 2016-11-14 05:15:41 +00:00
UbitUmarov ae17b5d203 reduce calls to physics world cast rays for camera collision check 2016-11-14 03:21:07 +00:00
UbitUmarov 3cb2b3b2d1 Merge branch 'master' of opensimulator.org:/var/git/opensim 2016-11-13 19:25:51 +00:00
UbitUmarov 4ebb4e371f prevent self call to llSetScriptState(ownname,FALSE) from blocking entire engine 2016-11-13 19:25:32 +00:00
Robert Adams e13ff5a392 BulletSim: update avatar velocity setting to the new TargetVelocity pattern.
Now PhysicsActor.Velocity.set and PhysicsActor.SetMomentum do the same thing
   of setting the instantanious avatar velocity. PhysicsActor.TargetVelocity
   sets a velocity target and the movement motor is used to accelerate the'
   avatar to that velocity.
2016-11-13 11:19:54 -08:00
UbitUmarov b6329fb784 mantis 8055: fix default value of npc options 2016-11-12 14:07:40 +00:00
UbitUmarov 4a7b8c1b41 ubOde fix a multhreading timming issue 2016-11-12 03:31:34 +00:00
AliciaRaven 077cfdf698 Update gitignore to include VS user config folder and remove old FxCop file which is not used 2016-11-11 22:05:48 +00:00
UbitUmarov c5d85b5465 reduce diferencs btw OpenSimDefaults.ini and OpenSim.ini.example 2016-11-11 16:04:20 +00:00
UbitUmarov 326821f66e reduce useraccouts cache time 2016-11-11 12:59:43 +00:00
UbitUmarov 56a79a252c GetUserAccounts cannot cache null accounts 2016-11-10 23:14:08 +00:00
UbitUmarov 58b7be48a9 ubOde: add a needed lock 2016-11-10 23:07:57 +00:00
UbitUmarov 743a9d617e also cache not found useraccounts when search by ID. Change the expire time to 5minutes in this case 2016-11-10 19:21:07 +00:00
UbitUmarov bddaef5122 on Select use again the priority queues to send ObjectProperties, including physics via caps. This is need to reduce useless redudance 2016-11-10 17:56:51 +00:00
UbitUmarov d1baa3e0c3 fix some invalid string.format arguments 2016-11-09 22:39:52 +00:00
UbitUmarov 53003db4cf stop warning about integer division cast to float 2016-11-09 22:12:27 +00:00
UbitUmarov 1e1d0d8204 move UserAccountCache access locking to its methods and not callers. 2016-11-09 20:09:49 +00:00
UbitUmarov 924c5fb55e minor cleanup 2016-11-09 19:41:07 +00:00
UbitUmarov c349a1a5e7 also log estimated average Util.GetTimeStampMS() resolution 2016-11-09 11:21:46 +00:00
UbitUmarov 94d2422230 change the clock source on udp outgoing, remove some dead code 2016-11-09 10:21:02 +00:00
UbitUmarov 92984556e1 change the clock source on tokenBucket 2016-11-08 23:09:53 +00:00
UbitUmarov 6c44dceced change display and log of normal script errors 2016-11-08 13:39:49 +00:00
UbitUmarov 6218913345 add some configuration options missing in OpenSimDeafults.ini but present in OpenSim.ini.example 2016-11-08 11:22:08 +00:00
UbitUmarov 7ebc08ad65 partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc 2016-11-07 18:34:45 +00:00
UbitUmarov 07893ec3e7 a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need talk with Robert before last changes bc of bullet 2016-11-07 16:03:23 +00:00
UbitUmarov d0ae8bb86a start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable 2016-11-07 12:45:20 +00:00
UbitUmarov d5a428c669 add a few more lsl constants for attachments 2016-11-07 11:35:32 +00:00
UbitUmarov 6956ada5e8 oops bug fix 2016-11-06 04:29:01 +00:00
UbitUmarov 014cd1ab42 restrict ubOde castray with terrain range only on horizontal plane, let it find physical avatars. 2016-11-06 03:53:12 +00:00
UbitUmarov d07f48605f change llGetTime() source clock 2016-11-06 02:43:33 +00:00
UbitUmarov 6bc76860d1 avoid a null ref, few changes to udp updates send 2016-11-05 23:56:55 +00:00
UbitUmarov 8cc8d15f95 some types may already be native in MOD_Api ConvertFromLSL 2016-11-05 20:14:11 +00:00
UbitUmarov 22d20dbf17 disable bad/broken throttle options 2016-11-05 19:17:25 +00:00
UbitUmarov 4b0457b2d3 Regression, really ??? 2016-11-05 18:44:45 +00:00
UbitUmarov 1c7b688db4 add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not be SL compatible. hack: to let active work with zero offset and rotation add a little Z value to offset 2016-11-05 18:28:30 +00:00
UbitUmarov 060350832a add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typos 2016-11-05 16:50:41 +00:00
UbitUmarov be0a957363 add a few lsl constants and move some around 2016-11-05 15:42:37 +00:00
Mandarinka Tasty 72db2d064a It looks, that attachments show console command incorrectly returns Item ID. In fact, FromItem ID is returned. So I have added proper Item ID to be returned. There are cases, that FromItem ID is also useful, so I keep it for compatibility.
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-05 13:47:29 +00:00
UbitUmarov 9b78eb20c0 by design HUD objects are private 2016-11-04 11:58:52 +00:00
Mandarinka Tasty b0f87fba1c Implementation of new LSL function: list llGetAttachedList(key avatar); It also returns HUDs' keys.
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-04 10:55:11 +00:00
UbitUmarov d2e380e81e on get asset with callback, do the callback even if asset not found. This is needed on same cases 2016-11-03 16:56:09 +00:00
UbitUmarov 4b326f8691 fix some coments, thanks Austin Tate 2016-11-03 14:00:45 +00:00
UbitUmarov 73b20c2ca2 XEngine: make calls to gc.collect on region startup scripts loading a configurable option, since it is very slow operation 2016-11-03 12:58:43 +00:00
UbitUmarov f29d5ad662 ubOde: if a mesh does not contain data for shape type PRIM, dont collide as convex as before but just don't collide matching the type NONE viewers display in this case 2016-11-02 22:33:32 +00:00