Commit Graph

28002 Commits (e60dc305a41443c25e842624595b89cf4dffcd85)

Author SHA1 Message Date
UbitUmarov dfc142a50f try to be more friendly to HG 2015-09-12 14:37:07 +01:00
UbitUmarov 0eba5d25c3 revert validating Library textures. Those need to be on a grid assets or will not work anyway 2015-09-12 12:51:47 +01:00
UbitUmarov 8e920ac59d try to validate textures from library folder 2015-09-12 07:24:35 +01:00
UbitUmarov 118aff520e try to better merge avn and os fetchinventory and fetchinvdescendents 2015-09-12 06:10:52 +01:00
UbitUmarov 61ad58310b fix the typos that seem to matter so much to some :p 2015-09-12 02:21:27 +01:00
UbitUmarov 8621abf2b7 send a reply on UpdateInventoryItem with the transactionID viewer sent. Protocol seems to have also a callbackID on this, apparently ignored by viewers ( as possible the transactionID ) 2015-09-12 02:05:52 +01:00
UbitUmarov 410ae96d04 put back diva's cache with her recent fix but also avoid duplicated InventoryService.UpdateItem call in case of m_uploadState is complete. In that case CompleteItemUpload will do it 2015-09-11 22:26:05 +01:00
UbitUmarov 08187cb599 inventory mess return to the state before divas cache issue 2015-09-11 20:40:10 +01:00
UbitUmarov af0febf6a7 inventory mess 2015-09-11 19:55:38 +01:00
Diva Canto a6012a3fae Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-09-11 09:49:33 -07:00
Diva Canto 29aaf5564f Mantis #7720: AssetXferUploader was setting AssetID to UUID.Zero. Before that wouldn't matter (item would be a terminal object) but with the introduction of the item cache, it matters, because the object in the cache was being modified to have AssetID=UUID.Zero. Also keeping the item cache consistent when item properties change. 2015-09-11 09:48:51 -07:00
UbitUmarov 7841628313 change to avn fecthinventory and webfecth.. code 2015-09-11 16:25:46 +01:00
UbitUmarov 6a0465b70a remove diva's inventory cache since it seems to cause mantis 7720, broken items UUID. Guess it doesn't cover all paths 2015-09-11 04:46:15 +01:00
UbitUmarov 2bd8fb6b5a add a few terminating / in LSLhttp uris as core 2015-09-10 13:17:50 +01:00
UbitUmarov 82785f559e remove a avn thing before it gets into core 2015-09-10 13:00:30 +01:00
UbitUmarov daf8a4d01d fix lost sending of initial terrain to child agents 2015-09-10 01:02:52 +01:00
UbitUmarov b93412972e revert SynchronousRestObjectRequester timeout to miliseconds, and fix where it was wrong set in seconds 2015-09-09 23:17:18 +01:00
UbitUmarov 5e12bc452d minor clean, letting small classes be own module class 2015-09-09 19:03:31 +01:00
UbitUmarov 47aa8107fd let old ode also have a Module class 2015-09-09 18:53:24 +01:00
UbitUmarov e1a8125b4f found core hack to fix modules interdependencies RegionLoaded is not that obvius 2015-09-09 17:55:46 +01:00
UbitUmarov 8571736ff3 split Module from its scene, so if not enabled there is no scene memory allocation. All physics modules need this ( if not others) 2015-09-09 17:15:04 +01:00
UbitUmarov 9a919bac3f demote ConvexDecompositionDotNet to a simple dll, i had made it a region module 2015-09-09 15:07:35 +01:00
UbitUmarov 52fb24ade5 retouch ubitode module 2015-09-09 14:27:21 +01:00
Melanie Thielker e26d0ee40a Make sure the chat module doesn't deactivate just because the section
heading is missing
2015-09-09 05:40:39 +02:00
UbitUmarov ece4088a45 add missing llSetVelocity stub 2015-09-08 21:53:52 +01:00
UbitUmarov 254008cd1f and now.. seems to work.. but does it really work? 2015-09-08 21:41:52 +01:00
UbitUmarov 6dc4c8321d properties folders 2015-09-08 20:44:20 +01:00
UbitUmarov 40fd7cbf74 a mess with Modules and Module 2015-09-08 20:03:54 +01:00
UbitUmarov 3780e98d36 more on compile.. 2015-09-08 18:54:40 +01:00
UbitUmarov 339f60e990 more on compile.. 2015-09-08 18:45:53 +01:00
UbitUmarov ecc1969857 more on compile.. 2015-09-08 18:13:15 +01:00
UbitUmarov e8d5f23fc4 opps my files? 2015-09-08 17:34:27 +01:00
UbitUmarov 5c619fe0ab opps my files? 2015-09-08 17:21:45 +01:00
UbitUmarov d2d34a473d rename Ubitode 2015-09-08 17:17:09 +01:00
UbitUmarov 774c42e7fb fix some compile 2015-09-08 17:02:44 +01:00
UbitUmarov 31afc76fcf fix some compile 2015-09-08 16:51:42 +01:00
UbitUmarov 971b613d08 fix some compile 2015-09-08 16:47:31 +01:00
UbitUmarov 5b3e2ab9aa Merge branch 'mbworknew1' into ubitworkvarnew 2015-09-08 15:03:22 +01:00
Robert Adams 4dd17c4117 More 'everything is a module' merging.
Have most of UbitOde converted.
There are compile errors in OpenSimBase as the new modules stuff is not all there.
Removed ChOdePlugin as it's connection to OdePlugin was tangled.
2015-09-08 06:15:46 -07:00
UbitUmarov 29d78f7e3a add script events per sec stat, using the time report code, but ignoring the time for nowwq 2015-09-08 14:13:56 +01:00
Robert Adams e5367d822b Merge of ubitworkvarnew with opensim/master as of 20150905.
This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.

Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov c4c6fcf7ad fix missing proprieties get, etc 2015-09-08 12:43:54 +01:00
UbitUmarov 2a84ef861a improve old ODE prim region borders 2015-09-07 13:27:13 +01:00
UbitUmarov 7276a89ddd recover opensim m_sendTerrainUpdatesByViewDistance. if false do as opensim (slower since it depended on sending terrain as TASK). if true send by view range and also all terrain at arrival 2015-09-07 11:23:00 +01:00
UbitUmarov abd6640453 allocate llRAW LookupHeightTable on demand and release it, saving a few 512KB of memory 2015-09-07 08:06:41 +01:00
UbitUmarov 3a8e76cdd1 restore terrain modifiers, left out earlier bc of merge errors, (untested) 2015-09-07 07:50:51 +01:00
Diva Canto 45046858a1 Typos in comments 2015-09-06 14:57:18 -07:00
UbitUmarov cfcfa8f3d7 add lost admin_reset_land method 2015-09-06 21:46:30 +01:00
UbitUmarov 16025fa34b remove a forgotten cast to int 2015-09-06 20:28:59 +01:00
UbitUmarov af440162f7 minor change, add a lock we had at avn 2015-09-06 20:22:44 +01:00