Commit Graph

338 Commits (e8e073aa97a8f756f42b242dd1cfcd05beb4d8ef)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 2ed59ad8ac If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory churn 2012-10-17 21:08:15 +01:00
Justin Clark-Casey (justincc) f35826eb31 minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ignoring it. 2012-10-16 23:50:45 +01:00
Justin Clark-Casey (justincc) fc861c7904 Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.
Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects.  This reduces memory churn.
Currently off by default.  Works but the scope can be expanded.
2012-10-16 23:35:05 +01:00
Justin Clark-Casey (justincc) db4ca57590 Make it possible to separate start and stop lludp packet processing from the console for debug processes.
This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status.
2012-10-16 21:55:00 +01:00
Justin Clark-Casey (justincc) 0eb457442d minor: Add missing newlines and spacing to help for "debug eq" console command 2012-10-16 01:31:51 +01:00
Justin Clark-Casey (justincc) 3ac6a423f7 minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.
I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
2012-10-16 00:54:25 +01:00
Justin Clark-Casey (justincc) 8c2564c05c minor: Comment out the region console caps message for now. 2012-10-16 00:40:28 +01:00
Justin Clark-Casey (justincc) dc460579fd minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client. 2012-10-13 01:47:10 +01:00
Justin Clark-Casey (justincc) b7e75d467c minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.
Practical effect is probably none.
2012-10-12 02:10:30 +01:00
Justin Clark-Casey (justincc) 8873a4a8fc minor: Fix bug in categorization of blocks reused stat from packetpool 2012-10-12 01:59:47 +01:00
Justin Clark-Casey (justincc) 21d0cbf703 Add AgentUpdate to PacketPool. This is the most common inbound packet from viewers. 2012-10-12 01:39:37 +01:00
Justin Clark-Casey (justincc) 59a17ad676 Fix percentage stats to multiply by 100. Adjust container name for packetpool stats. 2012-10-12 00:26:15 +01:00
Justin Clark-Casey (justincc) 8a402850dd Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing Packetpool code. 2012-10-12 00:21:45 +01:00
Justin Clark-Casey (justincc) 2e9ef015f7 Fix packetpool for ImprovedTerseObjectUpdate packets.
These were neither being returned or in many places reused.
Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
2012-10-11 23:58:37 +01:00
Justin Clark-Casey (justincc) 1f2472d0fc Extend "show stats" command to "show stats [list|all|<category name>]"
This allows different categories of stats to be shown, with options to list categories or show all stats.
Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism.
This commit also adds percentage stats for packets and blocks reused from the packet pool.
2012-10-11 23:28:53 +01:00
Justin Clark-Casey (justincc) e76b01a201 Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established.
This should remove the need to run the console command "kick user --force" when these connections are left around.
2012-10-10 00:26:43 +01:00
Justin Clark-Casey (justincc) 73c9abf5f2 Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this. 2012-10-09 01:35:27 +01:00
Justin Clark-Casey (justincc) 16c9c1dff7 On receiving TaskInventoryAccepted with a destination folder in the binary bucket slot for RLV, notify the viewer about inventory folder updates.
The viewer would not see the folder move without this, either on accept or decline.
This commit also updates the TaskInventoryOffered message to better conform with the data LL uses
Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail,
message is just folder name in single quotes, message is not timestamped.
However, folder is not renamed "still #RLV/~<name>".  Long term solution is probably not to do these operations server-side.
Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
2012-10-06 02:34:49 +01:00
Justin Clark-Casey (justincc) 7c7cdf3431 Read PacketPool config in LLUDPServer with other config params rather than in Scene.
This is to resolve previous build break.
This unnecessarily but harmlessly reads and sets the parameter multiple times - scene was doing the same thing.
2012-10-05 01:43:29 +01:00
Justin Clark-Casey (justincc) f0178a6a41 refactor: Move OpenSim.Framework.PacketPool to OpenSim.Region.Clientstack.Linden.UDP
This is to allow it to use OpenSim.Framework.Monitoring in the future.
This is also a better location since the packet pool is linden udp specific
2012-10-05 01:12:56 +01:00
Melanie 68814f904e Replace SendBannedUserList with Avination's version. Untested in core. Not even test compiled. 2012-08-31 00:37:27 +01:00
Justin Clark-Casey (justincc) bcbd450fe4 Add --force flag to "kick user" console command to allow bypassing of recent race condition checks.
This is to allow a second attempt to remove an avatar even if "show connections" shows them as already inactive (i.e. close has already been attempted once).
You should only attempt --force if a normal kick fails.
This is partly for diagnostics as we have seen some connections occasionally remain on lbsa plaza even if they are registered as inactive.
This is not a permanent solution and may not work anyway - the ultimate solution is to stop this problem from happening in the first place.
2012-08-20 20:24:54 +01:00
Melanie dd0556abc9 Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL. 2012-08-19 22:05:38 +01:00
Melanie f6562e2269 Actually add the module 2012-08-14 22:22:25 +01:00
Justin Clark-Casey (justincc) 205f2326dc Consolidate PersistBakedTextures, DelayBeforeAppearanceSend and DelayBeforeAppearanceSave into [Appearance] section from [Startup] config section so that all appearance settings are in the same place and not in the startup bucket.
All these settings are in OpenSimDefaults.ini only.  If you are using them then please adjust your OpenSim.ini
2012-08-03 23:02:39 +01:00
Justin Clark-Casey (justincc) 35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25 23:11:50 +01:00
Justin Clark-Casey (justincc) ef8570f789 Extend region console "show queues" command to show already collected time since last packeted received by the simulator from a viewer. 2012-07-24 23:39:31 +01:00
Justin Clark-Casey (justincc) d1d331a4c0 Make LLClientView instant message handling asynchronous rather than synchronous to prevent long operations from holding up all inbound packet processing.
Giving a large folder from one avatar to another was causing a long delay when handled synchronously, since it took some time to retrieve the necessary data from the inventory service.
Handling this asynchronously instead stops this delay from disrupting all avatars in the scene.  This has been shown in OSGrid.
I see no reason for not handling all IM messages asynchronously, just as incoming chat is handled asynchronously, so this has been switched for all instant messages.
Thanks to Nebadon for testing this change out.
2012-07-19 23:20:03 +01:00
Justin Clark-Casey (justincc) ba80f137b5 Prevent race conditions between two threads that call LLClientView.Close() simultaneously (e.g. ack timeout and an attempt to reconnect) 2012-07-19 22:32:27 +01:00
Justin Clark-Casey (justincc) d6f54b25cd Stop redundantly passing in the endpoint to the LLClientView constructor.
This can always be retrieved via the LLUDPClient and is so done in various places already.
2012-07-12 23:48:42 +01:00
Justin Clark-Casey (justincc) dda999a22c Remove IClientIPEndpoint client interface for now.
This may well come back in the future when this subinterface is actually used but it currently isn't and I feel the name was poor.
Everything uses IClientAPI.RemoveEndPoint which also returned the full endpoint rather than just the ip address.
2012-07-12 23:43:02 +01:00
Justin Clark-Casey (justincc) 3b3d9967b1 Remove IClientAPI.GetClientEP() in favour of existing identical IClientAPI.RemoteEndpoint. 2012-07-12 23:29:57 +01:00
Justin Clark-Casey (justincc) 5691a8b860 refactor: rename Watchdog.WATCHDOG_TIMEOUT_MS to DEFAULT_WATCHDOG_TIMEOUT_MS to reflect what it actually is 2012-07-04 00:15:03 +01:00
Justin Clark-Casey (justincc) f202c36106 Add IScene.Name for code clarity to replace the RegionInfo.RegionName used in many, many log messages. 2012-06-29 00:03:22 +01:00
Justin Clark-Casey (justincc) 5301648cff In AttachmentsModule.DetachSingleAttachmentToInvInternal(), remove attachment before changing properties for correct inventory serialization.
Serialization of attachments requires IsAttachment = false so that correct positions are serialized instead of avatar position.
However, doing this when a hud is still attached allows race conditions with update threads, resulting in hud artifacts on other viewers.
This change sets SOG.IsDeleted before serialization changes take place (IsDeleted itself is not a serialized property).
LLClientView then screens out any deleted SOGs before sending updates to viewers.
2012-06-25 21:08:19 +01:00
Justin Clark-Casey (justincc) aaa30dcebc Add region name to UseCircuitCode log messages 2012-06-15 05:01:36 +01:00
Justin Clark-Casey (justincc) c935f03467 Put all debug console commands into a single Debug section rather than scattering them over other categories 2012-06-15 03:32:43 +01:00
Justin Clark-Casey (justincc) 257b1b517d Add main instance to internal MainServer.m_Servers list to simplify internal logic.
This does require the server to be added before it is set as the main Instance
2012-06-15 02:03:50 +01:00
Justin Clark-Casey (justincc) 2c6555021f Fix very recent regression in 917d753 where I put the ++updatesThisCall outside the batching part of ProcessEntityUpdates()
This stopped any batching happening and since this method is called periodically updates were sent very slowly
2012-06-14 03:49:54 +01:00
Justin Clark-Casey (justincc) 3888b9a670 If we're going to discard a terse update block because it's now someone else's hud, then don't still add it to the list of blocks for the update message. 2012-06-14 03:32:44 +01:00
Justin Clark-Casey (justincc) 0d2243a393 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-06-14 01:38:41 +01:00
Justin Clark-Casey (justincc) 917d753f1c Fix a race condition where an object update for a hud could be sent to non-owner avatars if the hud was attached directly from within the region.
If this happens, then the non-owners would see unremovable huds that they did not own until relog, and sometimes even beyond that.
This was due to a race between the entity update and the attachment code when moving an object from within scene to a hud.
2012-06-14 01:36:37 +01:00
Melanie cba8b4f8b8 Fix not sending TransferInfo when an asset is not found. This clogs
up the sound pipeline in the viewer.
2012-06-14 00:58:17 +01:00
Justin Clark-Casey (justincc) 6a77a65675 minor: remove unnecessary IsAttachment = false setting for new object in UploadObjectAssetModule, property always starts as false 2012-06-14 00:35:26 +01:00
Justin Clark-Casey (justincc) 16ffc764bf minor: refactor part of LLClientView.ProcessEntityUpdates() to remove duplicate code 2012-06-13 23:54:32 +01:00
Justin Clark-Casey (justincc) cf080a68d6 Remove long obsolete and unused IClientAPI.KillEndDone() 2012-06-13 23:42:22 +01:00
Justin Clark-Casey (justincc) f726150afd Add ObjectUpdate as one of the packets that can be screened out when setting debug packet level 2012-06-13 23:39:23 +01:00
Justin Clark-Casey (justincc) 2ca31a9841 Remove accidental timeout left in during earlier debugging. Has been in since two commits ago (b099f26) 2012-06-12 02:46:14 +01:00
Justin Clark-Casey (justincc) b099f26376 Set IClientAPI.IsActive = false early on client removal due to ack timeout rather than using IsLoggingOut flag.
IsActive is more appropriate since unack timeout is not due to voluntary logout.
This is in line with operations such as manual kick that do not set the IsLoggingOut flag.
It's also slightly better race-wise since it reduces the chance of this operation clashing with another reason for client deactivation (e.g. manual kick).
2012-06-12 02:16:36 +01:00
Justin Clark-Casey (justincc) c89db34fc4 If the simulator closes a root agent due to ack timeout, then send the client a kick message with that reason, in case it is somehow still listening. 2012-06-12 02:03:31 +01:00
Justin Clark-Casey (justincc) 8c7149063b In PresenceDetector.OnConnectionClose(), use the IsChildAgent check already available on IClientAPI.SceneAgent rather than retrieving it again by scanning all scenes. 2012-06-12 01:25:09 +01:00
Justin Clark-Casey (justincc) 794d184c25 Stop sending a DisableSimulator packet in LLClientView.Close(), which is a duplicate for child agents and unnecessary for root agents.
Close() already calls Scene.RemoveClient() which sends the right eq or udp DisableSimulator message to child agents.
2012-06-08 04:32:51 +01:00
Justin Clark-Casey (justincc) f94b92df46 Instead of retrieving the known client again in LLUDPServer.RemoveClient(), check the IsLoggingOut flag instead.
This is slightly better thread-race wise
2012-06-08 04:12:22 +01:00
Justin Clark-Casey (justincc) c215b1ad16 If logging a client out due to ack timeout, do this asynchronously rather than synchronously on the outgoing packet loop.
This is the same async behaviour as normal logouts.
This is necessary because the event queue will sleep the thread for 5 seconds on an ack timeout logout as the client isn't around to pick up the final event queue messages.
2012-06-08 03:53:03 +01:00
Justin Clark-Casey (justincc) 5f4f9f0230 Add regression test for client logout due to ack timeout. 2012-06-08 03:12:23 +01:00
Justin Clark-Casey (justincc) d73805d7f4 Remove null checks at top of LLUDPServer.ProcessInPacket(). Neither packet nor client are ever null. 2012-06-08 01:51:28 +01:00
Justin Clark-Casey (justincc) d71c6dea7e Store already retrieve IClientAPI in IncomingPacket structure for later use rather than doing another retrieve on dequeue.
Instead of checking whether the client still exists by trying to retrieve again from the client manager, this patch gets it back from IncomingPacket and checks the IClientAPI.IsActive state.
2012-06-08 01:43:58 +01:00
Justin Clark-Casey (justincc) 7550b97e65 Log warning if we try to remove a UDP client that has already been removed. 2012-06-07 04:00:29 +01:00
Justin Clark-Casey (justincc) 98b46d48fe Allow the thread watchdog to accept an alarm method that is invoked if the timeout is breached.
This alarm can then invoke this to log extra information.
This is used in LLUDPServer to show which client was being processed when incoming and outgoing udp watchdog alarms are triggered.
2012-06-07 02:44:13 +01:00
Talun 008c6a4610 Mantis 4597 AgentPaused packet is ignored.
The packet was actually being handled but not acted on.
This change extends the default timeout for paused clients to 5 minutes
and makes both the paused and non-paused timeout periods configurable.
2012-06-05 01:22:05 +01:00
Justin Clark-Casey (justincc) 0147dc6302 Fix build break. Comment out EQG deregister/register logging. 2012-05-18 03:50:23 +01:00
Justin Clark-Casey (justincc) 45af29291a Add level 2 debug eq logging which logs event queue polls.
Refactor: eq message logging into common method.
2012-05-18 03:43:36 +01:00
Justin Clark-Casey (justincc) 6501b1b1bb refactor: move EventQueueGet path generation into common method. Rename some local variables in line with code conventions. Add commented out EQG log lines for future use. 2012-05-18 00:38:29 +01:00
Justin Clark-Casey (justincc) 6987aef38d Improve logging on the prim inventory script asset request path for future use.
This adds name and description of the request handler to http request logging when DebugLevel >= 1
2012-05-09 23:12:30 +01:00
Justin Clark-Casey (justincc) 231a3bf147 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
2012-05-03 01:45:49 +01:00
Justin Clark-Casey (justincc) 9d2e1c67a8 Add regression test for teleporting between neighbouring regions on the same simulator
This adds a non-advertised wait_for_callback option in [EntityTransfer].  Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread.
2012-05-01 23:14:12 +01:00
Justin Clark-Casey (justincc) ab71779221 Revert "Revert "Implement bulk inventory update over CAPS (not recursive by design,""
This reverts commit a90b0e302c.

Sorry, accidentally reverted this completely by mistake, reverting the revert.
2012-04-27 23:54:45 +01:00
Justin Clark-Casey (justincc) a90b0e302c Revert "Implement bulk inventory update over CAPS (not recursive by design,"
This reverts commit 6e7f13a72d.
2012-04-27 23:46:33 +01:00
Justin Clark-Casey (justincc) 07e62df558 Add regression test for teleporting an agent between separated regions on the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-27 00:58:54 +01:00
Justin Clark-Casey (justincc) cb6791fb30 Tweak log messages on local region to region teleport path to help with problem resolution. 2012-04-26 22:35:25 +01:00
Justin Clark-Casey (justincc) f49912f92a minor: Add more detail to unauthorized caps client message 2012-04-26 16:10:24 +01:00
Justin Clark-Casey (justincc) b0cbf16c19 minor: Add region name to dropped inbound packet message 2012-04-26 16:04:49 +01:00
Justin Clark-Casey (justincc) cce760dbfc Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead.
This reduces pointless memory usage.
2012-04-07 00:40:55 +01:00
Justin Clark-Casey (justincc) 7d8bb33c5b Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry.
This eliminates some pointless memory use.
2012-04-07 00:33:02 +01:00
Diva Canto 8fd86c9156 Packing of folder in SendBulkUpdateInventory always set the folder type to -1. Not sure if there's a reason for it, but I'm changing it to the given folder type. 2012-04-06 11:24:34 -07:00
Melanie 6e7f13a72d Implement bulk inventory update over CAPS (not recursive by design,
do NOT CHANGE THIS, needed for HG 2.0)
2012-03-31 02:32:47 +01:00
Justin Clark-Casey (justincc) bf09d6a22b refactor: Stop passing both IClientAPI and agentID to friend event listeners, these are redundant. Replace a few magic numbers with FriendRights enum already used elsewhere. 2012-03-29 18:31:57 +01:00
Justin Clark-Casey (justincc) 22a85b947a Add back parts of reverted changes that were not concerned with child agent caching.
This adds ScenePresence to IClientAPI.SceneAgent earlier on in the add client process so that its information is available to EventManager.OnNewClient() and OnClientLogin()
Also add a code comment as to why we're caching friend information for child agents.
2012-03-29 01:26:30 +01:00
Justin Clark-Casey (justincc) 93ac47f0d3 Revert "Simplify friends caching by only doing this for root agents - no functions require caching for child agents."
We need to cache child agents so that friends object edit/delete permissions will work across boarders on regions hosted by different simulators.

This reverts commit d9f7b8549b.
2012-03-29 01:08:47 +01:00
Justin Clark-Casey (justincc) d9f7b8549b Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
This allows us to avoid unnecessary multiple calls to the friends service.
All friends functions originate from the root agent and only go to other root agents in existing code.
This also allows us to eliminate complex ref counting.
2012-03-28 23:40:25 +01:00
Melanie 614c404923 Typo fix 2012-03-28 03:45:52 +01:00
Melanie b24605d526 Fix typos 2012-03-28 02:55:29 +01:00
Melanie 0463a00d34 Start on Bulk inventory update via CAPS. Not functional yet. HG v2 2012-03-28 02:45:50 +01:00
Melanie 8c0f1e9058 Add a corresponding method for items. HG v2 2012-03-28 02:10:07 +01:00
Melanie 710c14fb57 Add SendRemoveInventoryFolders which allows to remove one or more
folders from the viewer's inventory view. For HG v2.0. More to come
2012-03-28 01:49:06 +01:00
Snoopy Pfeffer 7223b63563 User level based restrictions for HyperGrid teleports, asset uploads, group creations and getting contacted from other grids. Incoming HyperGrid teleports can also be restricted to local users. 2012-03-27 22:09:58 +02:00
Justin Clark-Casey (justincc) 1a8769e6ef Instead of loading default avatar animations in both SLUtil and AvatarAnimations, load just in AvatarAnimations instead.
This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST.
This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND")
but scripts refer to them with lowercase names (e.g. "sit").
2012-03-21 23:57:39 +00:00
Justin Clark-Casey (justincc) c39fba8f9d minor: remove some mono compiler warnings 2012-03-20 23:19:11 +00:00
Justin Clark-Casey (justincc) 30b2a8c778 Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
Update() now accepts a frames parameter which can control the number of frames updated.
-1 will update until shutdown.
The watchdog updating moves above the maintc recalculation for any required sleep since it should be accounted for within the frame.
2012-03-20 23:12:21 +00:00
Justin Clark-Casey (justincc) bdc968f1fc Factor out common default animations code into SLUtil. LLClientView now makes use of the SLUtil copy via a method rather than each LLClientView loading a separate copy.
As per opensim-users mailing list discussion.
2012-03-09 23:57:24 +00:00
Justin Clark-Casey (justincc) 749c3fef8a Change "help" to display categories/module list then "help <category/module>" to display commands in a category.
This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules.
2012-03-08 01:51:37 +00:00
Justin Clark-Casey (justincc) 98ad6ed255 comment out "[CAPS]: ScriptTaskInventory Request" log spam 2012-03-02 23:29:35 +00:00
Justin Clark-Casey (justincc) f67f37074f Stop spurious scene loop startup timeout alarms for scenes with many prims.
On the first frame, all startup scene objects are added to the physics scene.
This can cause a considerable delay, so we don't start raising the alarm on scene loop timeouts until the second frame.
This commit also slightly changes the behaviour of timeout reporting.
Previously, a report was made for the very first timed out thread, ignoring all others until the next watchdog check.
Instead, we now report every timed out thread, though we still only do this once no matter how long the timeout.
2012-02-24 05:02:33 +00:00
Justin Clark-Casey (justincc) 80ec2ac167 Correct a bug introduced in 1f402fdf (Feb 7 2012) where the delete friends grid call would try and contact the wrong uri. Also fixes the build from df960d5 2012-02-16 01:39:12 +00:00
Justin Clark-Casey (justincc) df960d5767 Add known identity informatio nto log message if an exception is thrown during LLUDPServer.HandleUseCircuitCode() 2012-02-16 01:25:54 +00:00
PixelTomsen a7dc7e636e Fix: Covenant view fails after updates or cache-clean see mantis http://opensimulator.org/mantis/view.php?id=2879
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-10 15:45:03 -05:00
PixelTomsen 7273e05995 Fix: Unable to remove AV from friend list (sqldb-bug) http://opensimulator.org/mantis/view.php?id=3731 2012-02-10 02:30:55 +00:00
Justin Clark-Casey (justincc) ddca5347c3 When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer permissions, not PermissionMask.All
Setting PermissionMask.All will cause next permissions to replace current permissions when the object is rezzed, since bit 4 will be set.
This is not correct behaviour for a freshly uploaded mesh.  Freshly rezzed in-world prims also do not have bit 4 set (don't yet know exactly what this is).
Should resolve http://opensimulator.org/mantis/view.php?id=5651
2012-02-10 02:13:15 +00:00
PixelTomsen 5c545d1d2e Fix: Covenant changed time not set http://opensimulator.org/mantis/view.php?id=5869
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-02-03 18:02:51 -05:00
Melanie 447a66d660 Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
2012-02-02 23:40:56 +00:00
Justin Clark-Casey (justincc) 2f84d5397b minor: remove mono compiler warning 2012-01-31 21:14:09 +00:00
PixelTomsen e8b688b61f Fix:Get embedded objects in notecard http://opensimulator.org/mantis/view.php?id=2607
Signed-off-by: nebadon <michael@osgrid.org>
2012-01-29 12:40:43 -07:00
Melanie 7352aea9ac Remove IClientAPI from the money module. It was only used to pass in the
agent id anyway
2012-01-28 00:18:12 +00:00
Justin Clark-Casey (justincc) 5e445aaf7b Fix "Abnormal client thread terminations" stat in period CONNECTION STATISTICS to count the number of times clients are disconnected due to ack timeouts.
This has been broken for a long period and would only ever show 0.
2012-01-24 22:09:13 +00:00
BlueWall 32d58d6e3e Telehub Support:
Telehub settings now persist to the database and are saved across sim restarts. So-far this only works on MySQL. this is a work in progress, teleport routing is not yet implemented.
2012-01-21 23:26:27 -05:00
BlueWall 590f707c42 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-01-20 23:54:29 -05:00
BlueWall b6f3de5028 Telehub Support:
Support for viewer side of telehub management. Can manupulate Telehubs and SpawnPoints from the viewer estate managemnt tools. This is a work in progress and does not yet persist or affect teleport routing.
2012-01-20 23:50:37 -05:00
Justin Clark-Casey (justincc) ea72428c9d Allow a viewer UDP image request retry to trigger another asset fetch if an existing fetch hasn't responded before a timeout.
This is to stop a high priority image/texture request from blocking the entire download queue if its asset fetch got dropped for some reason.
2012-01-19 23:09:16 +00:00
Justin Clark-Casey (justincc) d38e2c0c91 Add image not in database test for LLImageManager 2012-01-19 21:57:12 +00:00
Justin Clark-Casey (justincc) 503faaea62 refactor: separate out common parts of LLImageManagerTests 2012-01-19 21:23:40 +00:00
Justin Clark-Casey (justincc) 381f74276b Add LLImageManager regression test for discard case 2012-01-19 21:14:09 +00:00
Justin Clark-Casey (justincc) c92a9a6640 Add "image queues clear <first-name> <last-name>" console command
This allows a way to manually clear pending image queue requests for debug purposes
2012-01-19 19:49:06 +00:00
Justin Clark-Casey (justincc) 9356963bd3 Add basic request and send image regression tests for LLImageManager 2012-01-19 19:00:11 +00:00
Justin Clark-Casey (justincc) 59a0c50d48 Comment out noisy log lines I accidentally included in the nant build target adjustment commit.
Left in the method doc.
2012-01-16 23:04:08 +00:00
Justin Clark-Casey (justincc) 82ad9d4e04 Remove monocov and other obsolete nant build targets.
monocov was a code coverage attempt 3 years ago which no longer works.
other removed targets have been commented out or unused for a very long time
2012-01-16 22:58:58 +00:00
Justin Clark-Casey (justincc) ef074deb52 Add "show image queue <first-name> <last-name>" region console command
This is so that we can inspect the image download queue (texture download via udp) for debugging purposes.
2012-01-10 21:30:12 +00:00
Justin Clark-Casey (justincc) 7661a0b2a9 Implement the FetchInventory2 capability. This accompanies the existing FetchInventoryDescendents2 capability.
Not yet enabled by default.  You can enable this by setting Cap_FetchInventory2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini
Enabling both FetchInventory2 and FetchInventoryDescendents2 improves the situation with properly fetching attachments and hud objects
Probably because viewers are never expecting the odd situation where FetchInventoryDescendents2 is present but not FetchInventory2
However, for some reason attachments and hud objects occasionally fail to appear, though their status is correct in inventory
For attachments, focussing on the avatar makes them appear.  Hud objects have to be reattached.
2012-01-06 21:07:34 +00:00
Justin Clark-Casey (justincc) 50e459d265 recomment log messages I accidentally left uncommented 2012-01-05 19:44:06 +00:00
Justin Clark-Casey (justincc) c201b54b85 Improve "app rebake" command to return a better message if no uploaded texture ids were available for the rebake request 2012-01-05 19:40:54 +00:00
Justin Clark-Casey (justincc) 3a64522267 Minor formatting changes and commented out log lines for future debugging of image manager (udp texture fetch). No significant functional changes. 2012-01-04 21:40:15 +00:00
Justin Clark-Casey (justincc) 82df5de5cf Remove the pointless LLClientView.m_imageManager null check.
Despite the code comments we never actually null it.
2012-01-04 16:15:05 +00:00
Justin Clark-Casey (justincc) fac8c25851 Reduce accessibility of some J2KImage/LLImageManager properties and methods to reduce potential code complexity and make code reading easier. 2012-01-02 21:31:42 +00:00
Justin Clark-Casey (justincc) 014a86c26b Adding commented out log messages and some minor formatting for future bug hunting. No functional changes. 2012-01-02 19:46:30 +00:00
Diva Canto b6cfe15c7c HG: more / love for Xmas 2011-12-24 07:44:26 -08:00
Justin Clark-Casey (justincc) 2899de1a5c Stop unnecessarily sending the TextureEntry in client avatar updates.
As far as I know, viewers don't use this mechanism to recieve new TextureEntry data for avatars.  This is done via the AvatarAppearance packet instead.
Tested this back to viewer 1.23.
Replacing with Utils.EmptyBytes since converting the texture entry to bytes on each AvatarUpdate (or which there are many) is not cost-free.
2011-12-19 19:19:05 +00:00
Justin Clark-Casey (justincc) 0b91ec8dd2 Migrate detailed "appearance show" report generation up to AvatarFactoryModule from AppearanceInfoModule so that it can be used in debug (inactive).
Further filters "debug packet <level>" to exclused [Request]ObjectPropertiesFamily if level is below 25.
Adjust some method doc
Minor changes to some logging messages.
2011-12-19 18:58:05 +00:00
Justin Clark-Casey (justincc) a3a17e929e Stop generating client flags when we send out full object updates.
These were entirely unused.
2011-12-16 23:20:12 +00:00
Justin Clark-Casey (justincc) b242ceda1e In AvatarFactoryModule.SetApperance(), perform ValidateBakedTextureCache() in the same thread rather than on another one.
The caller is already an async thread from LLClientView so this doesn't hold up the client.
However, launching on a separate thread does remove the effect of m_setAppearanceLock
This was potentially allowing two different SetAppearance threads to interfere with each other, though this probably rarely happens, if at all.
2011-12-13 20:42:39 +00:00
Melanie 3a91085ac2 Implement handler for TeleportCancel inbound packet 2011-12-10 15:17:34 +00:00
Justin Clark-Casey (justincc) af3cd00048 Get rid of IScene.PresenceChildStatus() which always had to execute a lookup in favour of IClientAPI.ISceneAgent.IsChildAgent instead. 2011-12-09 23:07:53 +00:00
Justin Clark-Casey (justincc) 50eebb5cba Don't reply with an ack packet if the client is not authorized. 2011-12-08 22:00:59 +00:00
Justin Clark-Casey (justincc) 32d0ef89c6 Extend TestAddClient() to check that the first packet received is an ack packet 2011-12-08 21:45:02 +00:00
Justin Clark-Casey (justincc) 14e407aff3 Add OpenSim.Region.ClientStack.LindenUDP.Tests.dll back into the test suite 2011-12-08 20:55:38 +00:00
Justin Clark-Casey (justincc) bc13855e64 Reactivate BasicCircuitTests.TestAddClient()
This checks that the initial UseCircuitCode packet is handled correctly for a normal client login.
2011-12-08 20:52:34 +00:00
Justin Clark-Casey (justincc) 0e265889dd Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().
The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists.
This allows us to eliminate another null check elsewhere and simplifies the method contract
2011-12-08 19:25:24 +00:00
Justin Clark-Casey (justincc) f61e54892f On a new client circuit, send the initial reply ack to let the client know it's live before sending other data.
This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before.
This may stop some avatars appearing grey on login.
This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity
This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
2011-12-08 18:34:23 +00:00
Justin Clark-Casey (justincc) e6272b8d56 Stop also adding an ordinary http handler when we set up a poll http handler.
It appears that this is entirely unnecessary since the poll http handlers are dealt with on a separate code path.
2011-12-07 12:28:42 +00:00
Justin Clark-Casey (justincc) 8e542cfa03 Stop accidentally setting up the UploadTexture caps handler with the same url for all users
This meant that if a user exited the region, the UploadTexture handler would be effectively removed for everyone, causing subsequent failures.
This hopefully resolves the recent UploadTexture LLSD problems
This was a regression in 5640f2e (Thu Dec 1 23:24:15 2011 +0000)
2011-12-06 21:42:56 +00:00
Justin Clark-Casey (justincc) 4567555c49 Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
This is required for the substitution of different HTTP servers or the newer HttpServer.dll without having to commit to a particular implementation.
This is also required to write regression tests that involve the HTTP layer.
If you need to recompile, all you need to do is replace OSHttpRequest/OSHttpResponse references with IOSHttpRequest/IOSHttpResponse.
2011-12-05 20:44:20 +00:00
Justin Clark-Casey (justincc) 5460f2e035 refactor: Separate the upload baked texture handler out from BunchOfCaps 2011-12-01 23:24:15 +00:00
Justin Clark-Casey (justincc) fa63054c4f On "show caps", stop excluding the seed cap but do exclude it elsewhere 2011-11-29 20:37:03 +00:00
Justin Clark-Casey (justincc) 658d02b5e9 Improve some of the debug help messages 2011-11-29 16:56:31 +00:00
Justin Clark-Casey (justincc) ff0d020007 Correct mistake in "debug eq" help 2011-11-29 16:18:14 +00:00
Justin Clark-Casey (justincc) bafea2282a Rip out unused Scene.HandleFetchInventoryDescendentsCAPS().
This has been handled by WebFetchInvDescHandler.Fetch() for some time.
2011-11-26 01:39:23 +00:00
Justin Clark-Casey (justincc) 11c19b0d2e Use the same web fetch handler for every request from every avatar, since it contains no instance code 2011-11-26 00:29:01 +00:00
Justin Clark-Casey (justincc) 95a686dbf5 Fix config so that you can have both WebFetchInventoryDescendents and FetchInvnetoryDescendents2 caps active at once 2011-11-25 23:45:29 +00:00
Justin Clark-Casey (justincc) 5b4fe23f7f Resolve error where an unknown asset type would cause the fetch inventory descendents cap to fail.
Introduced just a few commits ago in 0688861
2011-11-25 23:43:57 +00:00
Justin Clark-Casey (justincc) 676d32974a Implement the FetchInventoryDescendents2 capability using the same code as WebFetchInventoryDescendents.
Enabling this by setting Cap_FetchInventoryDescendents2 = "localhost" in the [ClientStack.LindenCaps] section of OpenSim.ini downloads inventory via http rather than udp in later viewers.
2011-11-25 22:46:42 +00:00
Justin Clark-Casey (justincc) 8c82ff16ad Fix WebFetchInventoryDescendents cap to use Utils.AssetTypeTostring/InventoryTypeToString to convert types to strings
These cover a wider range of types.
2011-11-25 21:54:31 +00:00
Justin Clark-Casey (justincc) a58f5b2f66 When setting packet level logging via "debug packet", apply to all clients, not just root ones.
Also adds scene name and client type (root|child) to logged information.
2011-11-24 22:08:34 +00:00