UbitUmarov
eb11505d19
add bool CanObjectEnterWithScripts(SceneObjectGroup sog, ILandObject land) permissions check
2017-04-03 16:10:05 +01:00
UbitUmarov
9a01fddd1c
add CanSellObject() permitions check functions
2017-03-30 17:39:21 +01:00
UbitUmarov
0091c37ed3
several changes relative to objects return and parcel prim counts: avoid null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc
2017-01-27 20:21:24 +00:00
UbitUmarov
56e3aaefde
Permissions modules where made NONShared modules. Make them so, removing incoerences and their potencial bugs
2017-01-27 12:32:01 +00:00
UbitUmarov
02fbe5a740
add and use CanDropInObjectInv
2017-01-25 19:39:58 +00:00
UbitUmarov
74ac2034e0
make use of CanDoObjectInvToObjectInv
2017-01-25 16:57:46 +00:00
UbitUmarov
50e318c401
work around group sharing and owned permitions issues, fix a non copy objects delete issue
2017-01-22 03:23:50 +00:00
UbitUmarov
186f0b73cd
add/fix CanRunScript
2017-01-21 10:22:00 +00:00
UbitUmarov
dac32c4e5a
change CanObjectEntry() to use a SOG
2017-01-20 14:26:24 +00:00
UbitUmarov
df40cdc83e
remove redundant IsGod, rename some GOD as Administrator (both only on permissions module)
2017-01-20 13:45:44 +00:00
UbitUmarov
69bcbd856b
change CanDuplicateObject
2017-01-19 19:01:56 +00:00
UbitUmarov
d8108ab740
change CanDeedObject. WARNING like on other grids, if you do not set next owner rights on object and ALL ITS CONTENTS, you may loose all rights on it
2017-01-19 17:45:54 +00:00
UbitUmarov
984345a202
add CanEdit check for SOGs, iclients and SPs that need to be in scene and use it
2017-01-19 13:10:04 +00:00
UbitUmarov
7651d60d72
fix a null check
2017-01-19 12:47:14 +00:00
UbitUmarov
673bd37219
object CanMove is for in scene SOGs Icleints and SPs and permitions module is NOT a shared module
2017-01-19 12:35:00 +00:00
UbitUmarov
fe9a785ecc
object Take and TakeCopy are for in scene SOPs and SPs and permitions module is NOT a shared module
2017-01-19 11:34:40 +00:00
UbitUmarov
6d784f6306
Permissions module: GenerateClientFlags() no need to keep looking for the same part several times; fix locked mask in GetObjectPermissions()
2017-01-17 23:22:02 +00:00
UbitUmarov
1984f316fc
Add permission CanChangeSelectedState replacing 2 calls to check Move and Modify/edit. As those calls did, this controls changes to objects selected state for edition (simulation hold etc).
2017-01-12 17:15:36 +00:00
UbitUmarov
1253f19325
more changes to GenerateClientFlags(), use already cached presence group information, let it be aware of groups roles. (not exactly as the other grid)
2017-01-11 17:10:29 +00:00
UbitUmarov
e0ab0b3b6b
change GenerateClientFlags(...) to work with a scenepresence; make use of the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago
2017-01-11 01:02:57 +00:00
UbitUmarov
e3f7c27c93
remove obsolete PrimFlags.ObjectYouOfficer; rearrange GenerateClientFlags(...) with changes: allow estatemanager to move other ppl objects to help solve placement disputes; exclude attachments on that and from same group members
2017-01-10 23:45:19 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
Diva Canto
359908fa88
Related to mantis #7929 : "For sale" was not being accepted, because of permissions fail. This adds a new permissions check CanSellGroupObject. THIRD-PARTY PERMISSIONS MODULES TAKE NOTE OF THIS NEW EVENT.
2016-06-20 10:08:15 -07:00
UbitUmarov
0934e1cf71
add IsEstateManager check to Permissions
2015-12-12 10:03:07 +00:00
Melanie Thielker
d97896d39a
Differentiate between requests only the owner should be able to do and those
...
that managers can do when setting parcel data
2014-04-26 20:32:27 +02:00
Oren Hurvitz
9622e8ac72
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
2012-04-27 20:22:35 +01:00
Melanie
5286198650
Add permissions hooks for object transfers
2011-01-03 19:42:58 +00:00
Justin Clark-Casey (justincc)
3b1c91c24b
remove mono compiler warnings
2010-12-17 22:35:08 +00:00
Melanie
9bd7f3b03a
Revamp the viewer -> banlist packet processing so fix a number of bugs.
...
Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
2010-12-13 20:35:56 +00:00
Melanie
d6803e6448
Change some lookups in he Land Management module to make group permissions
...
work better. Add a generic group permissions hoot to the scene permissions
system.
2010-12-13 20:28:14 +00:00
Justin Clark-Casey (justincc)
34b13a4765
add basic tests to check that under default permissions module owner can delete objects and that non-owners (who are also not administrators, etc.) cannot
2010-11-22 22:54:13 +00:00
Jeff Ames
f1f0bc23f4
Formatting cleanup.
2010-09-12 13:43:49 -04:00
Justin Clark-Casey (justincc)
1270727c96
Merge branch 'moap'
2010-08-06 18:29:30 +01:00
Melanie Thielker
696b6c727f
Allow gods and estate managers/owners to be unaffected by parcel bans
2010-07-29 16:20:40 +01:00
Justin Clark-Casey (justincc)
ee6cd884c9
implement serverside checks for media texture navigation in order to stop naughty clients
2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc)
51b208e96c
implement prim media control permissions serverside in order to stop bad clients
2010-07-26 23:34:20 +01:00
Melanie
734b0416de
Unify a previous refactor of object return with the older solution. We
...
really don't need two methods doing the same thing, but differently.
2010-03-18 18:57:29 +00:00
John Hurliman
2913c24c8a
* Commented out two noisy debug lines in the LLUDP server
...
* Misc. cleanup in ScenePresence.HandleAgentUpdate()
2009-10-29 15:24:31 -07:00
Jeff Ames
ee205e7e81
Formatting cleanup.
2009-10-01 01:17:47 +09:00
Melanie Thielker
664dd58cd9
Fixes Mantis #3793 . Committing thomax/Snoopy's patch to allow deeding of objects, with changes:
...
- Set OwnerID = GroupID for deeded objects.
- Close a security loophole that would have allowed a user with deed rights in a group to deed ANY object to that group, even if it's not owned by them and/or not set to that group
- Set LastOwnerID correctly. Handle objects vs. prims correctly.
2009-06-14 21:44:34 +00:00
Melanie Thielker
9f932a4205
Thank you, thomax, for a patch to provide finer-grained access control to
...
scripting.
Fixes Mantis #2862
2009-06-05 09:47:42 +00:00
Jeff Ames
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Melanie Thielker
ca75c101ec
Allow the perms module to inspect and modify the list of objects to return
...
for more fine-grained control
2009-05-24 17:20:47 +00:00
Melanie Thielker
f3f7d60367
Add a new permissions check for bulk object returns.
2009-05-24 16:11:35 +00:00
Melanie Thielker
32ac388363
Add permission mechanisms for group deeding land
2009-05-12 13:29:38 +00:00
Melanie Thielker
7ec85508ff
Finally clean up the Scene.Permissions and permissions module.
...
Permissions now use proper events and not delegate lists, which makes
for much easier reading and much less work adding new methods.
I finally found a way to raise events with return values without it becoming
late bound.
2009-04-01 01:41:40 +00:00
Dr Scofield
9b66108081
This changeset is the step 1 of 2 in refactoring
...
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00