Commit Graph

19778 Commits (ebd9d2618bc88eafdc0bbf86c9f1755476cc68e4)

Author SHA1 Message Date
Melanie ebd9d2618b Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/RegionCombinerModule/RegionCombinerModule.cs
2012-05-19 13:34:44 +01:00
Justin Clark-Casey (justincc) 3f2a727b6d Remove recent IRegionCombinerModule.IsMegaregion(). In theory, there can be more than one megaregion in a simulator, separated by water.
Rename IsRootRegion() to IsRootForMegaregion()
2012-05-19 03:17:21 +01:00
Justin Clark-Casey (justincc) 26dfcf5395 Add some method doc to RegionCombinerModule. Clean up log messages. 2012-05-19 03:07:24 +01:00
Justin Clark-Casey (justincc) 33247c8d85 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-19 02:46:37 +01:00
Justin Clark-Casey (justincc) 2b60a5c5d6 Add is_megaregion flag into oar control file. Not currently read - for future use. Please do not rely on this remaining here.
An adaptation of part of Garmin's patch from http://opensimulator.org/mantis/view.php?id=5975, thanks!
Flag only written if the SW corner OAR is saved - this is the only one that captures object data presently (though not land or terrain data).
This adds an IRegionCombinerModule interface and the necessary methods on RegionCombinerModule
2012-05-19 02:45:17 +01:00
BlueWall 247a56593f Further refinement on properties 2012-05-18 20:02:32 -04:00
BlueWall e338c15433 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-18 19:34:19 -04:00
BlueWall 895dadbdbd Cleanup + change properties to set fields with private set : Thanks Justin for the tip. 2012-05-18 19:34:12 -04:00
Justin Clark-Casey (justincc) 9fa0577c7e Enable FetchInventoryDescendents2 and FetchInventory2 caps by default. This appears to be required now for LL 3.3.1 to work properly.
Without this, LL 3.3.1 continually pushes LLInventoryModelFetchDescendentsResponder::error 499 to its log.
This cap will be ignored by older viewers - UDP inventory will work normally.
2012-05-19 00:00:52 +01:00
Justin Clark-Casey (justincc) fc5d274229 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-18 23:56:44 +01:00
Justin Clark-Casey (justincc) 896cd45939 Fix issue where a new outfit folder is not created when a new outfit is saved if there are no previous outfits
This was because AddFolder() was disallowing these though they are legal.
2012-05-18 23:55:18 +01:00
BlueWall c05f87b50c Provide Telehub setting to allow use of landmarks
Setting to allow use of landmarks to override telehub routing. Default is off.
2012-05-18 17:51:38 -04:00
Justin Clark-Casey (justincc) 0147dc6302 Fix build break. Comment out EQG deregister/register logging. 2012-05-18 03:50:23 +01:00
Justin Clark-Casey (justincc) 90722875e8 Add millisecond logging to pCampBot for debugging purposes 2012-05-18 03:44:31 +01:00
Justin Clark-Casey (justincc) 45af29291a Add level 2 debug eq logging which logs event queue polls.
Refactor: eq message logging into common method.
2012-05-18 03:43:36 +01:00
Justin Clark-Casey (justincc) 565c73751c Invoke log4net configurator in pCampBot.exe in order to get OpenSim sylte logging 2012-05-18 00:49:39 +01:00
Justin Clark-Casey (justincc) 6501b1b1bb refactor: move EventQueueGet path generation into common method. Rename some local variables in line with code conventions. Add commented out EQG log lines for future use. 2012-05-18 00:38:29 +01:00
Justin Clark-Casey (justincc) b18c8c8e78 Don't eagerly clear frame collision events when physics actors subscribe and unsubscribe from collisions, in order to avoid a race condition.
Since this is done directly from ScenePresence, it can lead to a race condition with the simulator loop.
There's no real point doing it anyway since the clear will be done very shortly afterwards by the simulate loop and either there are no events (for a new avatar) or events don't matter (for a departing avatar).
This matches existing behaviour in OdePrim
2012-05-17 23:59:43 +01:00
Justin Clark-Casey (justincc) 521ad080f1 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-17 23:56:36 +01:00
Justin Clark-Casey (justincc) 4d34763f8c Check agent limit against root agent count rather than both root and child agents
From sl docs such as http://community.secondlife.com/t5/English-Knowledge-Base/Managing-Private-Regions/ta-p/700115
agent should apply to avatars only.
This makes sense from a user perspective, and also from a code perspective since child agents with no physics or actions take up a fraction of root agent resources.
As such, the check is now only performed in Scene.QueryAccess() - cross and teleport check this before allowing an agent to translocate.
This also removes an off-by-one error that could occur in certain circumstances on teleport when a new child agent was double counted when a pre-teleport agent update was performed.
This does not affect an existing bug where limits or other QueryAccess() checks are not applied to avatars logging directly into a region.
2012-05-17 23:33:26 +01:00
Melanie b4cd8b491b Merge branch 'avination' into careminster 2012-05-17 13:34:47 +01:00
Melanie 34f20b7fe3 Merge branch 'master' into careminster 2012-05-17 13:28:25 +01:00
UbitUmarov 7652b3a957 udp transfer: make number packets estimation coerent with number actually sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100). 2012-05-17 13:13:31 +01:00
UbitUmarov 6af78836a5 trigger collision sounds on active agent position for better spatial effect without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code 2012-05-17 12:17:29 +01:00
BlueWall 2af11fea37 Merge branch 'master' of /home/opensim/lib/osgrid/opensim 2012-05-17 00:49:33 -04:00
BlueWall 295bb3227d Force the default Telehub router if no matches are found in the config. 2012-05-17 00:47:19 -04:00
UbitUmarov e4231e95a9 increase avatars collisions report to 10 per sec, Stopped sound on avatar to volumedetect collision 2012-05-17 04:41:46 +01:00
BlueWall bd39f5f803 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-16 23:20:37 -04:00
BlueWall 0aa7baf49a Fix boo-boo in OpenSim.ini.example affecting telehub sequential routing
Configuration value should be "sequence" instead of "sequential"
2012-05-16 23:17:42 -04:00
UbitUmarov 038986baff add avatar colision sounds. Changed test sound UUID 2012-05-17 04:14:13 +01:00
Justin Clark-Casey (justincc) c45b5a3d1c minor: improve method doc for TestSameSimulatorSeparatedRegionsCreateAgentFails() 2012-05-17 03:27:05 +01:00
Justin Clark-Casey (justincc) d19fb6fb0c Add regression TestSameSimulatorSeparatedRegionsCreateAgentFails() 2012-05-17 03:12:31 +01:00
UbitUmarov b743835f9e default colisionVolume is 0, use it only for user specified sound 2012-05-17 01:36:42 +01:00
Justin Clark-Casey (justincc) f0c9cb8dc0 Comment out TestSameSimulatorSeparatedRegionsQueryAccessFails() regression test logging accidentally left in 2012-05-17 01:34:04 +01:00
Justin Clark-Casey (justincc) 6b6a00a3d5 minor: Remove redundant EstateOwner != UUID.Zero check in IsAdministrator because checking EstateOwner == user
Due to an earlier check we already know that user != UUID.Zero so if EstateOwner == UUID.Zero, EstateOwner == user can never be true
2012-05-17 01:30:50 +01:00
Justin Clark-Casey (justincc) bdcf2d1348 Add regression TestSameSimulatorSeparatedRegionsQueryAccessFails() 2012-05-17 01:27:59 +01:00
UbitUmarov 7cbc54d92a default collision sounds. Incomplete, untested, needs revision 2012-05-17 01:04:30 +01:00
Justin Clark-Casey (justincc) e444cb9da4 Remove redundant "Teleport failed:" from reason when QueryAccess fails for the destination simulator. This part of the string is already provided by the viewer.
Also adds more reason logging for diagnostics when teleports are refused/fail.
2012-05-17 00:33:04 +01:00
UbitUmarov 0de7219485 collision sounds: simplify send code a bit and limit sending rate to 5 per sec per part ??? 2012-05-16 23:36:37 +01:00
Melanie 597f99bca7 Merge branch 'master' into careminster 2012-05-16 12:40:45 +01:00
UbitUmarov ea47b03625 Added a invalidCollisionSoundUUID so that scripts can stop all collision sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision. 2012-05-16 12:27:49 +01:00
Justin Clark-Casey (justincc) 23ae24b406 Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG().
Remove buggy Xml2ToSOG().
2012-05-16 00:10:42 +01:00
Justin Clark-Casey (justincc) e644e34545 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-15 23:47:42 +01:00
Justin Clark-Casey (justincc) 1b5ce8c10e Fix issue where loading OARs could sometimes result in link numbers being reordered.
This was because the parts in scene objects were sometimes not serialized in link order.
This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this
had not been done in the SerialiserModule methods that OAR loading used.
Add regression test for same.
Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
2012-05-15 23:43:59 +01:00
Justin Clark-Casey (justincc) 02f3b116c6 Allow use of regular expressions in "show object name", "show part name" and "delete object name" console commands if --regex switch is used.
Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
2012-05-15 23:42:49 +01:00
Melanie 81ce169dfe Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-05-15 21:24:27 +01:00
Melanie a36c487c79 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-05-15 21:19:06 +01:00
UbitUmarov 81d7844f51 use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coerent with other places in case of future changes. Should be equivalent if all is well. 2012-05-15 17:01:00 +01:00
UbitUmarov accab1e086 sop colisions don't play sounds on volume detectors 2012-05-15 16:56:43 +01:00
UbitUmarov ca14534b91 sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing) 2012-05-15 15:54:02 +01:00