Commit Graph

2767 Commits (ed314e19ff759edd75e515017275465cf5ee3380)

Author SHA1 Message Date
lbsa71 ed314e19ff * Sorted members for great justice 2008-01-10 11:17:26 +00:00
lbsa71 f1c2dca7c1 * ProfileCurve is now XmlIgnored, and instead constructed from ProfileShape and ProfileHollow 2008-01-10 08:56:03 +00:00
Jeff Ames 5a6fd21a2c Whitespace cleanup. 2008-01-10 06:49:29 +00:00
Teravus Ovares a962653e04 * After fighting with it a bit more, Opensim is now compatible with the most recent release client(RC) on the linden labs download page.
* Don't forget, you need -loginuri *and* -loginpage
* Ex: -loginpage http://10.1.1.2:8002/?method=login -loginuri http://10.1.1.2:8002/
* The ?method=login is important, don't forget to add it
* If you customize your http_loginform.html file, be sure to keep the form post address as is.
2008-01-10 04:37:03 +00:00
Justin Clarke Casey b0904f471d Fix r2959 - last letter was being sliced off region prim renames 2008-01-10 01:39:49 +00:00
Justin Clarke Casey 3ab0007d3e Minor spelling change on NotecardsAssetSet.xml. The example notecard should now load up properly 2008-01-10 00:49:31 +00:00
Jeff Ames 82af9b7a78 Set svn:eol-style. 2008-01-09 23:28:50 +00:00
Teravus Ovares 85fe8ed085 * This update enables the web_login method.
* Remember, the client doesn't support web_login to other grids in the current RC, however the next RC will.
2008-01-09 22:05:28 +00:00
Teravus Ovares 49fe4eb3cd * This may be broken.. it hasn't been tested, however I wanted to get the last database changes in before sdauge changes them significantly. 2008-01-09 18:57:03 +00:00
Sean Dague 7ba9c13fa8 default to OpenSim.Framework.Data.SQLite which is the new storage
dll location
2008-01-09 18:50:12 +00:00
Sean Dague 411d06c94e moving Region store for SQLite into the OpenSim.Framework.Data.SQLite
namespace to mirror what is done with MySQL.  This will require a 
configuration change for people using SQLite for prims which is given
as an example in OpenSim.ini.example
2008-01-09 18:41:20 +00:00
lbsa71 b469990972 * Added helpers to convert from LSL PrimitiveParams values to PrimitiveBaseShape values 2008-01-09 18:26:40 +00:00
Tedd Hansen 40dc26e28a Did someone say missing files? Thanks Sakai 2008-01-09 17:30:40 +00:00
Tedd Hansen 260145a7e6 Dynamic loading of ScriptEngine in ScriptServer
ScriptServer event pipe (OpenSim->ScriptServer->ScriptEngine) should in theory be done
2008-01-09 17:13:02 +00:00
Justin Clarke Casey 796ae57bea Prim inventory script saving phase 2.
* It is now possible to edit and save scripts directly from prim inventories
* On saving, the script will be restarted in the region
* Doesn't appear that it's yet possible to drag inventory contents back to agent inventory.  Not quite sure why this is yet - the perms all look very permissive.
2008-01-09 15:46:45 +00:00
lbsa71 c0252073d0 * removed another superfluous debug message 2008-01-09 09:31:07 +00:00
Teravus Ovares fd2603bcf4 * ok, last mySQL webloginkey related update tonight. 2008-01-09 04:24:33 +00:00
Teravus Ovares dfe01df2fc * almost an oops 2008-01-09 04:17:35 +00:00
Teravus Ovares e1aa83e965 * Added a hashtable based HTTP processor in preparation of the web_login_key
* Added the web_login_key to the users table
* Added happy configurable http error message pages
* This update is large enough to have 'awe' value..    so backup your users or weep.
* Not tested on MSSQL, even though I added code to update the tables!
2008-01-09 04:13:04 +00:00
Brian McBee bafdac7874 dump_assets_to_file=true will now cause the asset to go into a UserAssets subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!) 2008-01-09 03:57:53 +00:00
Brian McBee 19ed64b114 Third part of CharlieO's library rework. We now have library organization! Thanks CharlieO! 2008-01-09 03:52:07 +00:00
Sean Dague ebba112379 make Stopped a property of the SceneObjectPart instead of in the
database code, so this is a shared concept.
2008-01-08 21:56:52 +00:00
lbsa71 b9dcb24175 * Removed unneeded and uneeded debug message 2008-01-08 20:28:31 +00:00
lbsa71 c01dfe4953 * Removed superfluous and erroneous perms check on parts. 2008-01-08 15:01:15 +00:00
lbsa71 3ebd0430d9 * Heavy refactoring of MultipleObjUpdate flow for readability 2008-01-08 14:54:20 +00:00
Teravus Ovares f7437b7b5e * Added the files for work units for the purpose of sending out updates to regions. 2008-01-08 06:55:57 +00:00
Teravus Ovares ad411d52a8 * Added more methods to MessageService 2008-01-08 06:02:56 +00:00
Teravus Ovares 05fbed403c * Switched over to RegionProfileData from using RegionInfo because RegionInfo was missing the httpURI on the MessageService.
* Fixed some code, added a method.
2008-01-08 04:53:12 +00:00
Justin Clarke Casey 0428701da7 Minor prim inventory method refactoring 2008-01-07 22:32:10 +00:00
Justin Clarke Casey 348b79d801 Trigger persistence of the scripts in a prim's inventory when that inventory is changed/updated/deleted (before the trigger only happened if the prim was moved).
This is still development code - experimental prim inventory persistence cannot yet be enabled by users.
2008-01-07 22:11:26 +00:00
lbsa71 97c1b84463 * Added Tribal Media to CONTRIBUTORS.txt
* Ignored some genned files
2008-01-07 20:05:13 +00:00
lbsa71 e27ba6cc63 * Deleted outdated shared regions 2008-01-07 20:02:03 +00:00
Teravus Ovares 6e8c3ac782 * Enabling the LLSD Login method by jhurliman so libSecondLife clients work on OpenSim again. 2008-01-07 20:00:37 +00:00
Teravus Ovares 0678a4d52d * Message Server stuff. 2008-01-07 19:30:10 +00:00
mingchen 1718c39e10 *Added ability to update only necessary data on insertRegion for the grid server. 2008-01-07 15:23:00 +00:00
Teravus Ovares bbac579849 * More message server methods 2008-01-07 07:48:35 +00:00
Justin Clarke Casey eadfbf3ba2 Very minor refactoring. Remove unused prim inventory bool returns for now 2008-01-07 03:09:00 +00:00
Justin Clarke Casey 6b4b041902 Refactor Scene.Inventory.RezScript to use newer script starting code 2008-01-07 03:02:13 +00:00
Johan Berntsson 7bdc8141d4 Shameless self-promotion :) 2008-01-07 02:53:49 +00:00
Justin Clarke Casey 95c9a9939e Commenting out InnerScene.SceneObjects for now since it was unpopulated and not used by active code (as far as I can see), so a source of confusion. All
current code uses the Entities dictionary
2008-01-07 02:33:22 +00:00
Justin Clarke Casey 3e75dede1b Persistent prim inventory phase 5. Restart scripts contained in persisted prims on region start.
No user functionality exposed yet - no ini switch to enable persistence or restore.  A bit more initial work to do.
2008-01-07 02:12:06 +00:00
Teravus Ovares f43e75762a * Adding More to the MessageServer classes.
* Don't forget to prebuild
2008-01-07 01:39:26 +00:00
Brian McBee 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 2008-01-07 01:03:46 +00:00
Justin Clarke Casey 286802558e Factor out inventory code in SceneObjectGroup into seperate class.
As was true for the previous update, this might require nant users to re-run prebuild.[sh|bat]
2008-01-06 22:55:45 +00:00
Justin Clarke Casey 35a63c64f6 Factor out inventory related code in SceneObjectPart into separate class 2008-01-06 22:43:45 +00:00
Brian McBee a14d9500de For CharlieO: new folders created for new asset set stuff. Mantis 313 2008-01-06 20:27:57 +00:00
Teravus Ovares 04dbcee74c * A few more Message Server comms related updates 2008-01-06 20:10:29 +00:00
Brian McBee 9985d53681 Added code to gridserver to prevent new region from connecting at X,Y location already used by an existing region. 2008-01-06 19:59:58 +00:00
Teravus Ovares b8efd5f294 * Added some userserver glue for communications with the message server
* Added some code for the message server, fixed a few references and starting to flesh it out.
2008-01-06 18:18:19 +00:00
Jeff Ames 3d7e6fc6d8 Set svn:eol-style. 2008-01-06 11:17:57 +00:00