Commit Graph

25522 Commits (ee4f61fe34b2ec716893c9bbb2899122054171f2)

Author SHA1 Message Date
UbitUmarov 382df37f80 remove some Xengine errors on scripted object delete 2014-10-22 10:21:54 +01:00
UbitUmarov 31c036c044 refuse crossings if logins disabled
Please enter the commit message for your changes. Lines starting
2014-10-21 19:22:51 +01:00
UbitUmarov b1ccf3f110 make sure we return false if catch() is triggered on crossing 2014-10-21 13:04:26 +01:00
UbitUmarov 59413adcee do agent crossing async, including QUERYACCESS ( need to check vehicles for
this also ), so it doesn't stop heartbeat
2014-10-21 11:57:47 +01:00
UbitUmarov afa9b4a002 Assume childreen don't need to know caps seeds 2014-10-20 09:14:27 +01:00
UbitUmarov f44c29effb try to fix propagation of seeds to all relevante regions 2014-10-19 15:51:12 +01:00
UbitUmarov fadc5661c9 change position in new region estimation. Reduce border jitter margin 2014-10-18 21:34:35 +01:00
UbitUmarov 159246f88c fix SW direction diagonal crossing 2014-10-18 20:27:33 +01:00
UbitUmarov b7708b9d1f change child agents creation/notification. As before this assumes that
sending regions close out of view connections.
2014-10-18 18:27:38 +01:00
UbitUmarov f9588730cf debug makeroot timing 2014-10-17 14:36:02 +01:00
UbitUmarov 2bea66ed27 send motion control state in update to childs. Reset CollisionPlane on
makechild
2014-10-17 14:07:11 +01:00
UbitUmarov e99fea3398 send correct caps seed on CreateAgent to a nearby region 2014-10-17 03:08:41 +01:00
UbitUmarov 251a3dcf0d Merge branch 'master' into ubitworkmaster 2014-10-16 16:57:48 +01:00
Melanie Thielker 14259b5f99 Fix an obscure permissions exploit. Taking items from a friend's prim could
possibly result in a privilege escalation
2014-10-16 03:53:56 +02:00
UbitUmarov c643ff4cba fix some errors when using http debug level > 4 2014-10-15 14:14:25 +01:00
UbitUmarov bfb5185747 lso remove caps with "PUT" http method 2014-10-14 02:25:22 +01:00
Melanie Thielker 12ebc92e55 Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
This reverts commit 8c41271b33.

Conflicts:

	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2014-10-13 23:52:19 +02:00
Melanie Thielker 32468bebef Merge branch 'ubitworkmaster' 2014-10-13 23:50:26 +02:00
UbitUmarov 33ec073320 revert to async send, since past experience showed sync didn't work when
on mono
2014-10-13 22:46:58 +01:00
Melanie Thielker 298e714c04 Merge branch 'ubitworkmaster' 2014-10-13 23:27:13 +02:00
Melanie Thielker 0ecc417534 Allow 20 outbound connections per endpoint for the services 2014-10-13 23:24:47 +02:00
Melanie Thielker c19183932e Set connection limit to 20 for all servers. 2014-10-13 23:22:18 +02:00
UbitUmarov 8c41271b33 *TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
Testing this may require several people.
2014-10-13 13:17:48 +01:00
UbitUmarov a301bad8ad on util thread pool reduce the min number of threads, increase the
maximum and increase the idle time before release to OS
2014-10-13 12:10:13 +01:00
UbitUmarov 9d52b7ff71 name the thread 2014-10-13 12:01:36 +01:00
UbitUmarov cd87c4bec5 change/fix previus commits 2014-10-13 12:00:31 +01:00
UbitUmarov 6794508f8c reduce minimum number of smartpool threads and name it 2014-10-13 11:41:11 +01:00
UbitUmarov 8558e97a44 tune poll smartThreadpool use and give it a name 2014-10-13 11:38:51 +01:00
Melanie Thielker 47fdd7f91a Merge branch 'ubitworkmaster' 2014-10-12 19:45:46 +02:00
UbitUmarov 9a3df6445e move AnimationSet and AvatarSkeleton to OpenSimExtras 2014-10-12 12:52:12 +01:00
UbitUmarov 10d3d0c81d try to reduce avatar bounce on falls. Not all possible side effects
checked, specially on portals
2014-10-12 01:14:54 +01:00
Melanie Thielker e0d5cefc69 Merge branch 'ubitworkmaster' 2014-10-12 00:08:06 +02:00
UbitUmarov 39cfd82303 add simulator features AvatarSkeleton and AnimationSet report 2014-10-11 22:53:47 +01:00
UbitUmarov c3e88b7b38 changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
later this parsing needs to validate the model cost also.
2014-10-11 22:41:59 +01:00
UbitUmarov cc71dd9a27 dont let test mesh go to meshes inventory folder that is not displayed by
viewers
2014-10-11 11:12:43 +01:00
UbitUmarov dab2e778d6 bug fix 2014-10-11 10:22:57 +01:00
UbitUmarov 1a6ef2d60e check for avatar skeleton data on meshs headers on cost estimation. Dont
let a model have more than one mesh with skeleton, for testing create a
 mesh inventory item, for this meshs. Add also option to read a avatar
 collider replacement. This information still needs to be saved somewhere
 so it can be checked on attachment, etc, without parsing the mesh asset again.
2014-10-11 10:01:26 +01:00
UbitUmarov fe495874f2 Merge branch 'master' into ubitworkmaster 2014-10-09 00:26:08 +01:00
UbitUmarov c0a75fcc03 fix targetOmega resend on deselect on the right place, can't be at sop
but packethandlers
2014-10-06 00:17:41 +01:00
Melanie Thielker 241257cf55 Merge branch 'ubitworkmaster' 2014-10-05 20:50:09 +02:00
UbitUmarov c3a1d6b5ef reduce some avatar engine strenght 2014-10-05 18:55:37 +01:00
UbitUmarov 44a42efa4b try to help steps climb a bit compensating the bounce reduction 2014-10-04 08:46:46 +01:00
UbitUmarov 57caf468e8 bug fix: resend part targetOmega on deSelect 2014-10-04 08:30:04 +01:00
UbitUmarov 6f149ef6ae bug fix: leave jumping state only to landing, without fallback into
onsurface, etc
2014-10-04 07:49:05 +01:00
Melanie Thielker 8918c42540 Merge branch 'ubitworkmaster' 2014-10-04 05:10:46 +02:00
UbitUmarov 4ae960a4f0 bug fix: revert back check on creating link 2014-10-04 03:43:20 +01:00
Melanie Thielker 307e49b3a7 Merge branch 'ubitworkmaster' 2014-10-04 02:23:07 +02:00
UbitUmarov 94f42cef90 added a missing angularVelocity.Zero on sitting, removed odd camera based
movement vectors, plus little other things
2014-10-03 18:32:52 +01:00
Melanie Thielker 93fa3777d2 Merge branch 'ubitworkmaster' 2014-10-03 18:27:27 +02:00
Melanie Thielker c66e4eeb7d Also store names of assets in the AnimationSet 2014-10-03 18:27:14 +02:00