AlexRa
be1141f0f7
Refactoring in Migration.cs: "using()" instead of explicit Dispose()
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This ensures that 'cmd' gets disposed on errors
2010-04-28 13:40:35 +03:00
AlexRa
b49e9eff56
Fixed comments in Migration.cs: wrong argument order (no change to code)
2010-04-28 13:11:42 +03:00
unknown
aa56953411
Compiler.cs contained method GetCompilerOutput which, apparently,
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was not used, but exactly the same path was calculated inline.
This patch does some minor refactoring by replacing inline path
calculation with GetCompilerOutput. This doesn't actually affect anything,
just minor prettifying of the code
2010-04-28 12:52:36 +03:00
AlexRa
8b75302a1e
Just a bit of spellchecking in the comments
2010-04-28 12:21:39 +03:00
unknown
806a2555f5
Spelling in FriendsModule.cs: "filed to load" -> "failed to load"
2010-04-28 11:49:53 +03:00
unknown
fb7458be31
Minor spelling corrections in MiniModule: "RetreiveAsset" changed to
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"RetrieveAsset" and 'm_rootSceene' to m_rootScene'.
2010-04-28 11:47:07 +03:00
AlexRa
423ff3b94b
Removed unused var from InventoryService.cs (-1 warning)
2010-04-28 11:47:03 +03:00
AlexRa
b9c6ee6eb2
removed from git *.VisualState.xml (automatically created by NUnit)
2010-04-28 11:41:39 +03:00
AlexRa
0718748ea4
Removed from git .../obj directories (created by VStudio)
2010-04-28 11:41:22 +03:00
Diva Canto
c54bc5094d
Putting it back to protected; Melanie doesn't like it to be public.
2010-04-27 18:52:15 -07:00
Diva Canto
044c1cf5f6
Changed GetToken from protected to public. This is not exposed at the interface.
2010-04-27 18:37:34 -07:00
John Hurliman
e838776920
* Thanks cmickeyb, for a patch that sanity checks if the response from m_Database.GetAsset(assetID) is null in AssetService.cs
2010-04-27 17:13:54 -07:00
John Hurliman
59ac792e44
* Thanks cmickeyb, for a patch that corrects an invalid construction of Primitive.TextureEntry (a "blank" texture should be initialized with UUID.Zero, not null)
2010-04-27 17:11:24 -07:00
justincc
6d05ea2a75
update Mono.Data.Sqlite.dll to the one that shipped with Mono 2.6.3, which is the one known to work in Windows
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Thanks for the initial library inclusion, Diva. I had it all queued up on my windows test machine but forgot to add it!
2010-04-27 20:44:04 +01:00
Diva Canto
3f9d38538e
XInventory connector/handler showing signs of life. Tested, but needs more testing.
2010-04-27 11:01:56 -07:00
Melanie
a92ca3c2c9
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-04-27 03:49:25 +01:00
Diva Canto
76e87181b2
RemoteXInventoryServiceConnector, the plugin region module. Not active in default configs yet.
2010-04-26 20:28:37 -07:00
Melanie
1e743eab6d
Allow a client to pass a scope id to log into in the login XML / LLSD
2010-04-27 03:48:49 +01:00
Melanie
edde0be0a0
Fix build break.
2010-04-27 01:11:14 +01:00
Melanie
6928ec0240
Add a parameter to prim inventory update to prevent event firing
2010-04-27 00:25:29 +01:00
Diva Canto
31d040dc1e
Better error message.
2010-04-26 17:40:00 -07:00
Diva Canto
2686573b1c
Uncommenting SQLiteNG project again. I found a Mono.Data.Sqlite.dll that makes the compilation in Windows happy again. Not sure if this is the right dll, Justin -- I grabbed it somewhere from mono 2.4.6 for Windows.
2010-04-26 15:03:47 -07:00
Diva Canto
2ac00b7f96
* Commenting SQLiteNG out of prebuild.xml, because it's making compile fail in Windows. Justin: you forgot to add Mono.Sqlite.dll, and I can't figure out where to grab it from!
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* IRegionModule.cs wants to be committed too -- EOF.
2010-04-26 14:52:22 -07:00
Justin Clark-Casey (justincc)
15d42d2111
Add instructions for using SQLiteNG to OpenSim.ini and config-include/StandaloneCommon.ini
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Unfortunately, database settings need to be changed in two places.
2010-04-23 22:06:02 +01:00
Justin Clark-Casey (justincc)
847cc4fceb
remove [DatabaseService] section from OpenSim.ini since this is always present in included configuration files
2010-04-23 21:31:08 +01:00
Justin Clark-Casey (justincc)
10e18f465e
minor: eliminate configuration section handling deprecation of OpenSim.DataStore.MonoSqlite.dll, since this hasn't exist for a long, long time
2010-04-23 21:29:09 +01:00
Justin Clark-Casey (justincc)
6e99e5b47a
get region prim saving working properly in SQLiteNG
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it wasn't working because of debug work that I'd forgotton to take out
2010-04-23 20:56:24 +01:00
Justin Clark-Casey (justincc)
f313d57fa4
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-04-23 20:11:26 +01:00
Justin Clark-Casey (justincc)
1b488c2581
dispose of the DbCommand used to execute migrations after we've finished with it rather than within the loop
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disposing of it within the loop causes Mono.Data.Sqlite.dll to get upset, and it's the wrong behaviour anyway
2010-04-23 20:08:24 +01:00
dahlia
b5ec101cc8
add a comment about deprecating IRegionModule
2010-04-23 12:06:32 -07:00
Justin Clark-Casey
e78f874cfd
put SQLiteNG classes in their own namespace to avoid confusion
2010-04-23 19:40:15 +01:00
Justin Clark-Casey (justincc)
fcbac43114
minor: correct the assembly information for SQLiteNG
2010-04-23 19:14:43 +01:00
Justin Clark-Casey (justincc)
5ee77886ac
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-04-23 19:05:32 +01:00
Justin Clark-Casey (justincc)
e84cc2f9db
Change SQLiteNG to work with mono 2.6 and above using the Mono.Data.Sqlite.dll
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Include the library so that Windows builds correctly
It appears that Windows is okay with either SQLite or SQLiteNG
Incorporate the latest fixes made by Diva to OpenSim.Data.SQLite
2010-04-23 18:56:50 +01:00
Justin Clark-Casey (justincc)
a23bebdc0f
Duplicate OpenSim.Data.SQLite into OpenSim.Data.SQLiteNG. SQLiteNG will shortly be changed to work under mono 2.6 and above
2010-04-23 17:17:15 +01:00
John Hurliman
8692ac53f5
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2010-04-22 18:56:06 -07:00
John Hurliman
67990ea7e4
* Better error logging for failed SimianGrid web service calls
2010-04-22 18:55:31 -07:00
Melanie
ebcc9874d4
Insert a ROLLBACK command on migration step failure. This ensures that
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updating the Migrations table will not occur in a partial transaction, which
would be auto-rolled-back later.
2010-04-22 17:45:03 +01:00
Diva Canto
e33209fe5b
Sanitized parsing of floats (x, y, z location) for Culture.
2010-04-22 08:47:47 -07:00
Diva Canto
c9da66728a
Renamed OpenSim.Server.exe to Robust.exe and corresponding .ini's and config.
2010-04-22 07:25:32 -07:00
Melanie
459323a931
Make the detection cone in attachments face in the direction of the avatar,
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not the relative rotation of the attachment towards the avatar.
2010-04-21 19:44:19 +01:00
Justin Clark-Casey (justincc)
50f327ef5c
minor: change a comment and replace some magic numbers with the AssetType enum
2010-04-19 21:34:42 +01:00
Justin Clark-Casey (justincc)
6b963e73d9
Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim
2010-04-19 21:28:30 +01:00
Justin Clark-Casey (justincc)
524a2a9e26
Make the "notecard saved" text appear in the saver rather than the notecard owner, if the notecard is saved by a permitted group member
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This means moving the alert up to a place where the IClientAPI is available.
One can also argue that such client messages shouldn't be sent directly from the scene data model
2010-04-19 21:25:59 +01:00
Justin Clark-Casey (justincc)
da83ee28be
If a transfer request is received for a task inventory item asset, then route the permissions request through the existing CanEditScript() and CanEditNotecard() methods.
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This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions.
Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts.
For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code
This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
2010-04-19 21:02:36 +01:00
Justin Clark-Casey (justincc)
855eda844f
log problems when an asset request through the UDP TransferRequest channel goes wrong
2010-04-19 20:06:55 +01:00
Melanie Thielker
af3e477e4b
Avoid duplicate script resumes. Move resume calls to more logical places
2010-04-19 17:28:43 +01:00
Melanie
3e63ce6d9d
Make script asset fetches synchronous. Script instantiation synchronization
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will not work if the instance is not created when the method returns.
2010-04-19 15:29:35 +01:00
Melanie
a89208b465
Stopgap measure. Disable the recent script startup changes until I can cure the
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race condition.
2010-04-19 14:14:31 +01:00
Melanie Thielker
689b647790
And some more rez modes that weren't covered before
2010-04-19 10:54:41 +01:00