7647239f32 
								
							
								 
							
						 
						
							
							
								
								Tiny change to print out a warning in a situation which almost guaranteeably never occurs anyway  
							
							
							
						 
						
							2008-02-11 21:58:58 +00:00  
				
					
						
							
							
								 
						
							
							
								7bbb9a08cb 
								
							
								 
							
						 
						
							
							
								
								Re-enabled Inventory creation of body parts  
							
							
							
						 
						
							2008-02-11 20:54:46 +00:00  
				
					
						
							
							
								 
						
							
							
								c80c6e9774 
								
							
								 
							
						 
						
							
							
								
								Documenting and minor tweaks  
							
							
							
						 
						
							2008-02-11 20:10:44 +00:00  
				
					
						
							
							
								 
						
							
							
								7156d7ae51 
								
							
								 
							
						 
						
							
							
								
								Moved share/sql/mysql-AvatarAppearance.sql to OpenSim/Framework/Data.MySQL/Resources/AvatarAppearance.sql as described in share/sql/mysql_README.txt  
							
							... 
							
							
							
							Thanks dmiles_afk 
							
						 
						
							2008-02-11 18:24:00 +00:00  
				
					
						
							
							
								 
						
							
							
								d1e0b642f4 
								
							
								 
							
						 
						
							
							
								
								* Renamed and moved avatar appearance config keys. Everyone who has appearance persistence needs to set new params for it (check OpenSim.ini.example)  
							
							... 
							
							
							
							New keys "appearance_persist" and "appearance_connection_string" are now under [Startup].
* Reorganized OpenSim.ini slightly 
							
						 
						
							2008-02-11 18:04:12 +00:00  
				
					
						
							
							
								 
						
							
							
								aae37cb1d0 
								
							
								 
							
						 
						
							
							
								
								reverted the last three commits  
							
							
							
						 
						
							2008-02-11 15:56:01 +00:00  
				
					
						
							
							
								 
						
							
							
								a3837a1e9a 
								
							
								 
							
						 
						
							
							
								
								yet another small change (as part of my fight back against Teravus over taking me in the number of commits)  
							
							
							
						 
						
							2008-02-11 15:54:22 +00:00  
				
					
						
							
							
								 
						
							
							
								9cce1ab366 
								
							
								 
							
						 
						
							
							
								
								another small change  
							
							
							
						 
						
							2008-02-11 15:52:59 +00:00  
				
					
						
							
							
								 
						
							
							
								f3ff3a678b 
								
							
								 
							
						 
						
							
							
								
								small change  
							
							
							
						 
						
							2008-02-11 15:52:18 +00:00  
				
					
						
							
							
								 
						
							
							
								e399141dfb 
								
							
								 
							
						 
						
							
							
								
								* Added some connection debugging  
							
							
							
						 
						
							2008-02-11 14:09:35 +00:00  
				
					
						
							
							
								 
						
							
							
								c927928245 
								
							
								 
							
						 
						
							
							
								
								* some refactoring on permissions  
							
							... 
							
							
							
							* temporary re-introduced the weird 'flip-back' behaviour, but debugging it; will remove it if I don't find anything. 
							
						 
						
							2008-02-11 13:26:55 +00:00  
				
					
						
							
							
								 
						
							
							
								c7c567182a 
								
							
								 
							
						 
						
							
							
								
								From: Ansgar Schmidt <ANSI@de.ibm.com>  
							
							... 
							
							
							
							Here is a patch for Revision 3380. This patch adds the feature of loading
XML prim specification via XML-RPC call on a given island. Call with
Islandname and XMLPrim Filename. 
							
						 
						
							2008-02-11 12:58:01 +00:00  
				
					
						
							
							
								 
						
							
							
								c654df5dfd 
								
							
								 
							
						 
						
							
							
								
								From: dirk husemann <hud@zurich.ibm.com>  
							
							... 
							
							
							
							these two patches fixe the terrain load exception that occurs when
restarting OpenSim on PPC32 by making terrain loading endian clean.
it does NOT fix the client crash exception. need to hunt that one down. 
							
						 
						
							2008-02-11 12:38:51 +00:00  
				
					
						
							
							
								 
						
							
							
								59b224a901 
								
							
								 
							
						 
						
							
							
								
								Unhandled exception handler hookup is now the first thing to happen when OpenSim starts  
							
							
							
						 
						
							2008-02-11 09:11:33 +00:00  
				
					
						
							
							
								 
						
							
							
								e6453d9b9d 
								
							
								 
							
						 
						
							
							
								
								* Changed child_get_tasks to see_into_this_sim_from_neighbor.  
							
							... 
							
							
							
							* Turned on see_into_this_sim_from_neighbor by default.
* Fix Race Condition with parts being added to a group while the simulator is starting up. 
							
						 
						
							2008-02-11 05:19:54 +00:00  
				
					
						
							
							
								 
						
							
							
								a56664cf59 
								
							
								 
							
						 
						
							
							
								
								* um, Prim crossings?  Experimental.  
							
							... 
							
							
							
							* Backup your database just in case. 
							
						 
						
							2008-02-11 01:43:54 +00:00  
				
					
						
							
							
								 
						
							
							
								44058f8ae6 
								
							
								 
							
						 
						
							
							
								
								state_entry is now executed on state change.  
							
							
							
						 
						
							2008-02-10 22:36:01 +00:00  
				
					
						
							
							
								 
						
							
							
								9a04e0e1c4 
								
							
								 
							
						 
						
							
							
								
								We now support LSL state  
							
							
							
						 
						
							2008-02-10 22:25:59 +00:00  
				
					
						
							
							
								 
						
							
							
								c935b308e6 
								
							
								 
							
						 
						
							
							
								
								The very beginnings of attachments (no detachments! :)  
							
							
							
						 
						
							2008-02-10 22:23:11 +00:00  
				
					
						
							
							
								 
						
							
							
								78363c3bab 
								
							
								 
							
						 
						
							
							
								
								Bugfix to state command:  
							
							... 
							
							
							
							"state default;" rewrite to "state ("default");" 
							
						 
						
							2008-02-10 21:55:26 +00:00  
				
					
						
							
							
								 
						
							
							
								f5cf5ad134 
								
							
								 
							
						 
						
							
							
								
								Bugfix on that last Quaternion/Vector patch  
							
							
							
						 
						
							2008-02-10 21:43:53 +00:00  
				
					
						
							
							
								 
						
							
							
								3b844cb756 
								
							
								 
							
						 
						
							
							
								
								Untested bugfix in state support  
							
							... 
							
							
							
							Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){
Lets see what happens now... :) 
							
						 
						
							2008-02-10 21:37:19 +00:00  
				
					
						
							
							
								 
						
							
							
								801e95bbe1 
								
							
								 
							
						 
						
							
							
								
								Added support for function calls as values in LSL-specific <0,0,0> and <0,0,0,0> Quaternion and Vector  
							
							
							
						 
						
							2008-02-10 21:30:46 +00:00  
				
					
						
							
							
								 
						
							
							
								758458121e 
								
							
								 
							
						 
						
							
							
								
								Implements llListStatistics() and a bunch-o-LSL_Types.list statistical methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_*  
							
							
							
						 
						
							2008-02-10 21:28:41 +00:00  
				
					
						
							
							
								 
						
							
							
								38f0615ffe 
								
							
								 
							
						 
						
							
							
								
								* This updates adds locking capability.  Thanks, lbsa71 for pointing out my bitmasking error of the objectflags!   It's still a little bit wonky when you check the checkbox, however it 'takes' and doesn't break anything.  
							
							
							
						 
						
							2008-02-10 21:27:32 +00:00  
				
					
						
							
							
								 
						
							
							
								0756e01475 
								
							
								 
							
						 
						
							
							
								
								Removed some ScriptEngine config debugging.  
							
							... 
							
							
							
							Added experimental console command to:
* unload module (note: module probably doesn't support it)
* load module
Not visible in help (needs testing first). 
							
						 
						
							2008-02-10 19:03:38 +00:00  
				
					
						
							
							
								 
						
							
							
								b4a19a4fb4 
								
							
								 
							
						 
						
							
							
								
								* Added support for delinking individual prim from a linkset.  
							
							
							
						 
						
							2008-02-10 18:56:34 +00:00  
				
					
						
							
							
								 
						
							
							
								c2632a2eb9 
								
							
								 
							
						 
						
							
							
								
								Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the RegionFlags are currently implemented within EstateSettings, thus this is always 0.  
							
							
							
						 
						
							2008-02-10 18:08:02 +00:00  
				
					
						
							
							
								 
						
							
							
								04a5a57b3d 
								
							
								 
							
						 
						
							
							
								
								Implements llGetObjectMass()  
							
							
							
						 
						
							2008-02-10 17:41:57 +00:00  
				
					
						
							
							
								 
						
							
							
								cf284efcda 
								
							
								 
							
						 
						
							
							
								
								Thank you very much, Hashbox for :  
							
							... 
							
							
							
							Add scene-debug command to Enable/Disable scripting, 
collision, and physics from console. 
							
						 
						
							2008-02-10 16:03:58 +00:00  
				
					
						
							
							
								 
						
							
							
								e0424254bd 
								
							
								 
							
						 
						
							
							
								
								* Refactored permissions handling to extract info out of permisisons block in ClientView  
							
							... 
							
							
							
							* Changed some uint constants to Enum values 
							
						 
						
							2008-02-10 14:27:21 +00:00  
				
					
						
							
							
								 
						
							
							
								8d37e91454 
								
							
								 
							
						 
						
							
							
								
								* Adding more broken objectflags to the list here. Touch was also broken.   It might be smarter to just rebuild the whole objectflags before sending it to the client >.<  
							
							
							
						 
						
							2008-02-10 12:44:36 +00:00  
				
					
						
							
							
								 
						
							
							
								85a9834ed8 
								
							
								 
							
						 
						
							
							
								
								* A lot of ugly permissions updates.  
							
							... 
							
							
							
							** Created SendFullUpdateToAllClientsExcept(LLUUID) so that permission updates /appear/ to apply immediately
** Separated out the ObjectFlags and the Permission Flags.  They're related but not the same
** Added a hack routine to add *back* the objectflags to the client flags because the client hates the way we're doing object permissions
** Updated the clientflags routine to properly tell the client when they can't edit admin objects (objects owned by the sim administrator) even when they're an estate manager(why? >.<  argh!)
** Fixed a null sim administrator/estate manager/user from causing permissions to return false even when it should return true.
** Re-added ObjectModify hack to allow collaboration with the allow anyone to move checkbox until we get group permissions done. 
							
						 
						
							2008-02-10 10:55:57 +00:00  
				
					
						
							
							
								 
						
							
							
								e207284fef 
								
							
								 
							
						 
						
							
							
								
								Clean up logging calls using String.Format explicitly  
							
							
							
						 
						
							2008-02-10 01:57:59 +00:00  
				
					
						
							
							
								 
						
							
							
								523284c32a 
								
							
								 
							
						 
						
							
							
								
								Set svn:ignore in OpenSim/Tests.  
							
							
							
						 
						
							2008-02-10 01:50:28 +00:00  
				
					
						
							
							
								 
						
							
							
								e9eaf8e949 
								
							
								 
							
						 
						
							
							
								
								* fixed typo. thanks, nebadon!  
							
							
							
						 
						
							2008-02-09 22:26:28 +00:00  
				
					
						
							
							
								 
						
							
							
								7486762aa0 
								
							
								 
							
						 
						
							
							
								
								* Refactored some asset code and in the process uncovered a bug; now, I think first transfer of asset should start faster.  
							
							
							
						 
						
							2008-02-09 22:23:36 +00:00  
				
					
						
							
							
								 
						
							
							
								d2e66872ed 
								
							
								 
							
						 
						
							
							
								
								*Neb try this update.   It might fix it..   it might also cause no parcel to be sent.  
							
							
							
						 
						
							2008-02-09 22:05:00 +00:00  
				
					
						
							
							
								 
						
							
							
								0b0bb28fd5 
								
							
								 
							
						 
						
							
							
								
								* added count of texture data bytes and asset bytes  
							
							
							
						 
						
							2008-02-09 21:50:45 +00:00  
				
					
						
							
							
								 
						
							
							
								e2ed5bf6b9 
								
							
								 
							
						 
						
							
							
								
								* Added count of temporary assets  
							
							
							
						 
						
							2008-02-09 21:25:34 +00:00  
				
					
						
							
							
								 
						
							
							
								176a1fe382 
								
							
								 
							
						 
						
							
							
								
								* added two new commands (for debug/disaster recovery)  
							
							... 
							
							
							
							'show assets' shows the current state of the asset cache (number of cached assets, requests, et c)
  'clear-assets' forcibly re-initializes the asset cache thereby freeing all cached items.
'clear-assets' is not to be used lightly, as it probably introduces mem inconsistencies and doubling up of textures. 
							
						 
						
							2008-02-09 21:17:47 +00:00  
				
					
						
							
							
								 
						
							
							
								4d376ee630 
								
							
								 
							
						 
						
							
							
								
								Added undocumented "modules list" command, lists shared region modules.  
							
							
							
						 
						
							2008-02-09 12:08:08 +00:00  
				
					
						
							
							
								 
						
							
							
								f6e9b9404f 
								
							
								 
							
						 
						
							
							
								
								Applied patch from mirceakitsune to  fix   #502  (lower land does the same as raise land)  
							
							
							
						 
						
							2008-02-09 10:41:36 +00:00  
				
					
						
							
							
								 
						
							
							
								07d0f558c4 
								
							
								 
							
						 
						
							
							
								
								* Fixed nebadon's UserServer crash bug from yesterday.  
							
							... 
							
							
							
							* Made Estate tools work for estate managers without needing to request admin status First
* Added code to make the Simulator version to be reported in the About box of the client 
							
						 
						
							2008-02-09 07:53:01 +00:00  
				
					
						
							
							
								 
						
							
							
								fc9bdb6c16 
								
							
								 
							
						 
						
							
							
								
								Moved LICENSE.txt into root.  
							
							
							
						 
						
							2008-02-09 06:08:55 +00:00  
				
					
						
							
							
								 
						
							
							
								c9b5516ca8 
								
							
								 
							
						 
						
							
							
								
								* Adds Top Shear support to the Meshmerizer for the Cube prim and the Cylinder prim.  
							
							
							
						 
						
							2008-02-09 05:18:52 +00:00  
				
					
						
							
							
								 
						
							
							
								fec65b3c69 
								
							
								 
							
						 
						
							
							
								
								* Tweaked timing of rapid mesh requests.   Helps a race condition.  
							
							
							
						 
						
							2008-02-09 04:08:26 +00:00  
				
					
						
							
							
								 
						
							
							
								d546859bc1 
								
							
								 
							
						 
						
							
							
								
								* Change logger to handle [<entry>] where <entry> contains non alphabetic characters  
							
							... 
							
							
							
							* Change logger to not print extra line if [<entry>] <text> like string is not logged
* Remove more of my previous chatty debugging statements 
							
						 
						
							2008-02-09 01:53:57 +00:00  
				
					
						
							
							
								 
						
							
							
								a50a8376d6 
								
							
								 
							
						 
						
							
							
								
								* In the most basic situations, ClientView and ScenePresence no longer leak memory  
							
							... 
							
							
							
							* However, I'm no longer sure they were even a big contributory factor (to this particular leak, there are other causes of other leaks).  I need better measurement techniques
* Removed most of my debugging gawp 
							
						 
						
							2008-02-09 01:37:53 +00:00  
				
					
						
							
							
								 
						
							
							
								2dc94870aa 
								
							
								 
							
						 
						
							
							
								
								Mostly debugging verbosity which I shall very shortly comment out.  
							
							... 
							
							
							
							Just want to try this out on windows quickly. 
							
						 
						
							2008-02-09 00:14:34 +00:00