Commit Graph

161 Commits (f59e272643a92b20e7f7eb97f54a30c8b045725d)

Author SHA1 Message Date
Melanie Thielker f59e272643 Introduce SOP.UpdateSitters() to update sitting avatars' chat position if
needed
2010-06-13 22:21:05 +02:00
Tom Grimshaw 3ea11fe2e6 Get rid of spamming SOG debug message 2010-06-12 04:35:51 -07:00
Melanie 1dce243661 Merge branch 'master' into careminster-presence-refactor 2010-06-09 20:25:05 +01:00
Diva Canto e80cb815df Bug fix on attachments: attach->drop->attach works now. 2010-06-09 12:51:24 -07:00
Melanie 20ea823c19 Merge branch 'master' into careminster-presence-refactor 2010-06-08 22:07:01 +01:00
Justin Clark-Casey (justincc) b6076d7b33 Reduce number of full updates sent on region crossing for attachments/huds to 1 from 3
This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update
This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one
This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed
This code is a foreport from the equivalent changes in 0.6.9-post-fixes
2010-06-08 15:07:57 +01:00
Melanie Thielker 16d8602d3c Fix prim returns I broke earlier 2010-06-01 03:17:21 +02:00
Melanie Thielker 4867dd135d Fix prim returns I broke earlier 2010-06-01 02:12:56 +01:00
Melanie Thielker 2fce7d9bcf Split GetAxisAlignedBoundingBox into two methods to allow calculation of
combined bounding boxes and offsets
2010-06-01 02:10:08 +01:00
Melanie Thielker 70f7790413 Split GetAxisAlignedBoundingBox into two methods to allow calculation of
combined bounding boxes and offsets
2010-06-01 01:07:46 +02:00
Melanie Thielker d4b4cbf5a5 Fix create selection getting overwritten by multiple updates for the same prim. 2010-05-31 19:00:02 +02:00
Melanie Thielker e515467c5e Fix create selection getting overwritten by multiple updates for the same prim. 2010-05-31 17:55:56 +01:00
Tom Grimshaw e3dac1292e Implement suspended updates - When an operation is occurring on lots of prims in a single group, don't schedule any updates until the operation has completed. This makes things like llSetAlpha(LINK_SET,0.0,ALL_SIDES); a *lot* faster, more efficient and less buggy, and also makes unlinking a lot better. Linking is still treacherous.. this needs to be analysed. 2010-05-29 02:10:34 -07:00
Melanie 297bcb5c3d Merge branch 'master' into careminster-presence-refactor 2010-05-21 21:16:04 +01:00
John Hurliman 93ef65c690 * Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
* Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now
* Improved the distance and front back policies to always give your avatar the highest priority
2010-05-21 13:55:36 -07:00
Tom Grimshaw fd37a21b59 Kill some locks that have crept into SOG 2010-05-12 08:34:47 -07:00
Tom Grimshaw 3cda854ef3 Fix overlooked readLock which was left open 2010-05-10 08:47:41 -07:00
Melanie Thielker 8766401777 Adapt CM to the new CHANGED_OWNER handling 2010-05-03 04:28:30 +02:00
Melanie Thielker 81ff5eaba0 Make scripted attachment states work. Finally. Also replace two monitor locks
with RWLocks, hunting the 10^3 bug. Not successful, but needed to be done anyway
2010-04-25 22:03:35 +02:00
Melanie Thielker 31e0704c8d Remove debug output, the culprit has been identified 2010-04-23 17:48:50 +02:00
Melanie Thielker 780630d7c0 Fix a nullref in attachment handling. Add some debug to find the attachment
state issue
2010-04-23 14:41:20 +02:00
Melanie 9920e219dd Merge branch 'careminster' into careminster-presence-refactor 2010-04-13 04:36:08 +01:00
Thomas Grimshaw 2f454843d8 Fix up my own shoddy code! Fixes prim rez break. Whups! 2010-04-05 23:17:06 +02:00
Thomas Grimshaw 07b4889eab Merge branch 'master' of ssh://TOR/var/git/careminster 2010-04-05 22:11:11 +02:00
Thomas Grimshaw 7a3bb266eb This commit adds some randomness to object persistence. It's a Work In Progress, I am working on improving this to a tiered approach. 2010-04-05 22:11:05 +02:00
Melanie 2fbbc13c71 Fix some overlooked merge conflicts that got committed 2010-04-05 19:42:15 +01:00
Melanie ba31b31ed0 Merge branch 'careminster' into careminster-presence-refactor 2010-04-05 18:22:15 +01:00
Melanie 04a68db195 Merge branch '0.6.9-post-fixes' into careminster 2010-04-05 18:10:36 +01:00
Melanie 7d917e7c5c Rename Meta7Windlight to LightShare 2010-03-30 23:29:03 +01:00
Melanie 4c2a51b1b5 Merge branch 'master' into careminster-presence-refactor 2010-03-18 20:09:04 +00:00
Dan Lake 73e9b0be72 Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminating option to return the actual list. Callers can now either request a copy of the array as a new List or ask the SceneGraph to call a delegate function on every ScenePresence. Iteration and locking of the ScenePresences now takes place only within the SceneGraph class.
This patch also applies a fix to Combat/CombatModule.cs which had unlocked iteration of the ScenePresences and inconsistent try/catch around the use of those ScenePresences.
2010-03-17 11:21:27 -07:00
Melanie d3f33acc1a Merge branch 'master' into careminster-presence-refactor 2010-03-15 17:23:35 +00:00
Melanie 898fa637c3 Merge branch 'careminster' into careminster-presence-refactor 2010-03-15 17:12:08 +00:00
Kitto Flora 8198062610 RotLookAt repaired; debug msg cleanup. 2010-03-14 16:22:13 -04:00
Jeff Ames f58a0394ed Formatting cleanup. Add copyright notices. 2010-03-10 13:15:36 +09:00
Justin Clark-Casey (justincc) 5caae0293a Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.

Backport from head.
2010-03-09 18:53:04 +00:00
Melanie 1f7a0cf892 Merge branch '0.6.9-post-fixes' into careminster 2010-03-06 12:24:09 +00:00
Melanie 107a0a4905 Merge branch 'master' into careminster-presence-refactor 2010-03-04 11:02:01 +00:00
Justin Clark-Casey (justincc) 716e6f20e1 compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields.
correcting these may resolve the sound problems seen recently on the mailing list, though not guaranteed.
2010-03-03 23:40:32 +00:00
Justin Clark-Casey (justincc) 8305e6af07 refactor: push sog.SendPartFullUpdate() down into sop where it better belongs
no functional changes
2010-03-03 23:29:09 +00:00
Justin Clark-Casey (justincc) edb176447b Fix bug where approximately half the time, attachments would rez only their root prim until right clicked (or otherwise updated).
The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client.
Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates.
The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
2010-03-03 22:14:06 +00:00
Melanie 028a87fe37 Merge branch 'master' into careminster-presence-refactor
This brings careminster on the level of master. To be tested
2010-03-03 02:07:03 +00:00
Jeff Ames 2dea162073 Formatting cleanup. 2010-02-22 12:25:59 +09:00
Justin Clark-Casey (justincc) 4c90ee2943 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2010-02-16 19:08:06 +00:00
Justin Clark-Casey (justincc) 052f2b3e27 minor: Make SOG.DelinkFromGroup() return the newly delinked scene object instead of void 2010-02-16 14:36:08 +00:00
Revolution 9821c4f566 Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
2010-02-14 22:18:46 +00:00
Melanie c8f3bb56ff Merge branch 'master' into careminster 2010-02-08 22:11:38 +00:00
Justin Clark-Casey (justincc) 9f4883d146 refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in Scene.AddSceneObject since this wraps a check that is much less clear 2010-02-08 19:10:54 +00:00
Melanie 0f1a3f8ed2 Merge branch 'master' into careminster 2010-02-03 00:16:02 +00:00
Justin Clark-Casey (justincc) 96d5c8196a minor: add reminder to lock SOG.Children before using it directly in order to avoid threading issues 2010-02-02 15:45:41 +00:00