Diva Canto
f992ed0f40
Added unit tests for FetchInventoryDescendents http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_Inventory_Descendents
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Also, consolidated the location of the files that handle inventory capabilities.
2015-05-10 08:44:21 -07:00
Diva Canto
adf0f49a69
Fix mantis #7054 : AO in Firestorm and Kokua stopped loading after new inventory code in place. Cause: # of descendants was wrong.
2015-05-09 08:58:59 -07:00
Diva Canto
0bf1209f90
Another major overhaul of inventory downloading, this time pertaining to inventory links. Added yet another function to IInventoryService to get multiple items at once, so that fetching collections of linked items is done once per folder instead of once per item.
2015-05-08 20:53:28 -07:00
Diva Canto
e5cf6a29fb
Restore handling of bad folders. I'm not entirely sure this is part of the protocol -- I don't see it here: http://wiki.secondlife.com/wiki/Linden_Lab_Official:Inventory_API#Fetch_inventory_descendents
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But who knows!
2015-05-08 17:02:02 -07:00
Diva Canto
3110b1661f
Apparently Firestorm sometimes sends duplicate folder ids on the same request (see http://opensimulator.org/mantis/view.php?id=7054#c28297 ). This was throwing the new inventory download code off.
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Firestorm also sends requests for folder UUID.Zero, which doesn't exist, but doesn't cause any problems either -- it just fails. I'm leaving the warning message for now, just to keep an eye on which folders can't be found, but may remove it in the future.
2015-05-08 08:37:31 -07:00
Diva Canto
3548e39f9a
I shouldn't write code this early in the morning... Fixing a 'duh' on previous commit.
2015-05-08 07:36:30 -07:00
Diva Canto
a68aab14fa
Additional debug message to help diagnose a warning message and exception related to previous commit.
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See http://opensimulator.org/mantis/view.php?id=7054#c28282
2015-05-08 06:57:06 -07:00
Diva Canto
c74cef0f42
Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is.
2015-05-07 19:24:08 -07:00
Diva Canto
ca4569eeb4
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2015-05-07 12:38:40 -07:00
Diva Canto
cc1fc400d8
pCampbot: added behavior that mimic initial inventory download. It's not exactly what the viewer does, but it's close enough, and the elapsed time can be measured.
2015-05-07 12:37:49 -07:00
Michael Cerquoni
dc4c9b1bb0
Minor whitespace removal
2015-05-07 14:09:29 -04:00
Dev Random
a9dd3028b9
Add 'terrain modify noise' and code cleanup
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-07 14:07:50 -04:00
Dev Random
4bf62e11b6
'terrain modify' command for area-of-effect operations
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-06 13:55:22 -04:00
Diva Canto
8676b017b2
Attempt at fixing mantis #7054 . The two inventory threads are stepping on each other's feet. This needs real-world testing, as I'm not sure of all the consequences of reducing the number of worker threads to 1.
2015-05-05 21:28:27 -07:00
Diva Canto
1192ca36e9
Forgot this file in the last commit
2015-05-05 21:07:04 -07:00
Diva Canto
1abbad71b4
Refactored some code that is used in two different dlls related to SOP rewriting. Also added some unit tests that relate to mantis #7514
2015-05-05 20:59:09 -07:00
Michael Cerquoni
44b8b9fef6
Revert "Patch llCastRay fully-simplified to V2." for further review.
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This reverts commit c96ee68953
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2015-05-04 16:23:16 -04:00
Michael Cerquoni
dfb73c1464
fix a minor whitespace issue
2015-05-04 15:56:12 -04:00
H-H-H
49991d055a
Adding the command <dobackup>to opensim console which requires a region name as an argument and will do an oar of that region if the autobackup module is enabled
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-04 15:53:31 -04:00
Talun
382e05df14
Missing constants for llGetObjectDetails
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OBJECT_BODY_SHAPE_TYPE
OBJECT_HOVER_HEIGHT
OBJECT_LAST_OWNER_ID
OBJECT_RENDER_WEIGHT
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-04 13:18:52 -04:00
Magnuz Binder
5a2440dfdf
Implement llGetGeometricCenter correctly.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-04 13:14:09 -04:00
Magnuz Binder
c96ee68953
Patch llCastRay fully-simplified to V2.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-04 12:44:58 -04:00
dahlia
df12fbb0d2
add new config parameters for llCastRay to OpenSimDefaults.ini
2015-05-04 00:32:22 -07:00
Magnuz Binder
43b8bd0c35
Implement llCastRay fully, simplified.
2015-05-03 23:41:11 -07:00
Robert Adams
30f9e5372e
Only send parcel layer data around the point of interest. Can be disabled
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by setting [LandManagement]LimitParcelLayerUpdateDistance=false
New parameters added to OpenSimDefaults for the distance and enablement.
2015-05-03 21:56:41 -07:00
dahlia
73efb1633f
lock collision mesh cache when accessing
2015-05-03 19:54:03 -07:00
dahlia
60e719286b
Make Meshmerizer mesh cache static so it can be shared across class instances
2015-05-03 17:05:48 -07:00
Diva Canto
877371411a
Mantis #7514
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I think this is it -- a bug introduced back in October, where the prefix and name space were being added twice on HG asset posts bu simulators.
2015-05-02 22:18:58 -07:00
Diva Canto
09edc9619a
It wasn't that. Revert "Mantis #7514"
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This reverts commit 365f46bfa9
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2015-05-02 22:15:26 -07:00
Diva Canto
365f46bfa9
Mantis #7514
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Mono bug introduces double xmlns attribute names when rewriting the asset in HGAssetService, e.g. <SceneObjectPart xmlns:xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance " xmlns:xmlns:xsd="http://www.w3.org/2001/XMLSchema ">.
Solution: remove all attributes before saving.
2015-05-02 20:40:37 -07:00
Diva Canto
4211309ec7
Corrected typo in namespace
2015-05-02 10:27:57 -07:00
Diva Canto
da32512ea4
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
2015-04-29 18:47:17 -07:00
Diva Canto
0303112dcb
Added new [Statistics] config section to go with the previous patch.
2015-04-29 18:42:20 -07:00
Steven Zielinski
59778cfc2a
Added in all metrics for Phase 1 except for Time Dilation.
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Test Plan:
Tested on local opensim and firestorm. Not tested with JSON stats
reporter.
Reviewers: rlouden
Reviewed By: rlouden
Differential Revision: http://cr.irl.ucf.edu/D269
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-04-29 18:22:24 -07:00
BlueWall
e171ae899d
Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)"
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We found that linksets can move if the root prim is unscripted. Will revert this until a fix can be implemented.
2015-04-28 17:24:54 -05:00
BlueWall
38459104eb
Revert "Revert "Fix the click to buy prim dialog not being displayed with alpha viewers after recent changes to viewer code by LL.""
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This brings back the fix for recent viewer click to buy prim dialog which was reverted after some reports of objects being altered when touched.
2015-04-28 09:36:56 -05:00
BlueWall
d80230adcd
Revert "Fix the click to buy prim dialog not being displayed with alpha viewers after recent changes to viewer code by LL."
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See: http://opensimulator.org/mantis/view.php?id=7426#c28089
Reverting this commit due to unwanted effects.
2015-04-27 15:46:09 -05:00
AliciaRaven
cde4e7ec86
Fix the click to buy prim dialog not being displayed with alpha viewers after recent changes to viewer code by LL.
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Recent viewer changes by linden lab now require more information when requesting prim tooltip data. The object properties must now be sent when the viewer requests the object family properties used to display the tool tip. Thanks to Liru for finding the viewer commit that broke this feature in OS.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-04-25 00:06:48 -05:00
Magnuz Binder
e855c8e711
Allow setting profilecut diff to 0.02 from scripts just like from viewer.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-04-20 16:42:06 -04:00
AliciaRaven
f11720d71f
Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
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This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged now. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-04-20 16:38:37 -04:00
Magnuz Binder
263db44129
Implement llGetBoundingBox fully.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-04-20 16:23:34 -04:00
Robert Adams
7d699514a5
Revert "Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)"
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This change sees to enable general moving of objects with touch scripts.
Reverting until the move permissions are understood.
This reverts commit 28ce323802
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2015-04-19 20:22:55 -07:00
tglion
b4347cf214
Avoid deadlock in NPCModule between DeleteNPC and GetNPC on m_avatars
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-04-18 08:08:33 -05:00
AliciaRaven
28ce323802
Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-04-17 19:37:18 -05:00
BlueWall
67d4e4475f
Small fix for ini comments
2015-04-15 15:55:47 -04:00
Robert Adams
2e1f5bb011
Temporarily comment out OSSL enabled warning log message.
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Added in wrong place. It is printed once per script rather than once per region.
2015-04-14 11:30:14 -07:00
Robert Adams
e4e58fad32
Enable OSSL functions by default using the osslEnable.ini configuration file.
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This changes OpenSim.ini.example to, by default, include osslEnable.ini which
turns on the OSSL functions and limits who can do which operations.
2015-04-14 07:17:54 -07:00
Robert Adams
520e6ed6f3
Remove ossl settings in XEngine section of OpenSim.ini.example with note to where
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they were moved. At the moment, ossl settings are in the XEngine section although
they should apply to any LSLish script engine. Moves all ossl settings to osslEnable.ini
Update osslEnable.ini with more decriptive comments and set some functions to be more
restrictive -- especially the functions that allow scripts to do things to other
avatars and prims.
2015-04-14 06:18:25 -07:00
Robert Adams
d96d31be45
Add warnings in osslEnable.ini about use of osAvatarPlayAnimation which forces animations
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on avatars without requesting user permission.
2015-04-12 19:32:06 -07:00
Robert Adams
9b337b089c
Add osCheckODE() function so scripts can configure for running with legacy physics engine.
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Function returns 'true' of the physics engine is configured to be 'OpenDynamicsEngine'.
The presumption is that all other physics engines work the same (like SL) or it is a bug.
Does not require ossl functions to be enabled.
2015-04-12 19:30:55 -07:00