fb2de29f77 
								
							
								 
							
						 
						
							
							
								
								Make json store tests operate on a single thread to ensure we don't run into any race related test failures in the future.  
							
							
							
						 
						
							2013-02-20 22:59:38 +00:00  
				
					
						
							
							
								 
						
							
							
								251a70338a 
								
							
								 
							
						 
						
							
							
								
								WebStats will now use actual logfile as specified in OpenSim.exe.config rather than hardcoded ./OpenSim.log. This allows for rotating logs and other file appender types  
							
							
							
						 
						
							2013-02-20 22:59:31 +00:00  
				
					
						
							
							
								 
						
							
							
								e210dc188a 
								
							
								 
							
						 
						
							
							
								
								Remove very long unused IScriptHost and NullScriptHost  
							
							
							
						 
						
							2013-02-20 22:58:48 +00:00  
				
					
						
							
							
								 
						
							
							
								e61117669e 
								
							
								 
							
						 
						
							
							
								
								Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region.Framework.dll  
							
							... 
							
							
							
							I believe this predates the generic system of registering interfaces and is very long unused. 
							
						 
						
							2013-02-20 22:58:41 +00:00  
				
					
						
							
							
								 
						
							
							
								97fcc97902 
								
							
								 
							
						 
						
							
							
								
								Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name.  
							
							... 
							
							
							
							This would practically never happen.
This makes this overloaded version of the function consistent with the other version.
It looks like this accidentally came over in commit c5af16a 
							
						 
						
							2013-02-20 22:58:37 +00:00  
				
					
						
							
							
								 
						
							
							
								eab1b1b9f8 
								
							
								 
							
						 
						
							
							
								
								Allow JsonReadNotecard() to accept the name of the notecard as well as the asset ID.  
							
							... 
							
							
							
							Agreed in discussion with cmickeyb.
This is to make this consistent with similar existing LSL/OSSL functions such as llTriggerSound() and osNpcLoadAppearance() that allow an item name or an asset id. 
							
						 
						
							2013-02-20 22:58:31 +00:00  
				
					
						
							
							
								 
						
							
							
								87d50974f8 
								
							
								 
							
						 
						
							
							
								
								refactor: Move functions that lookup asset ids from task inventory or pass them through to ScriptUtils class in OpenSim.Region.Framework.dll  
							
							... 
							
							
							
							Renames functions to better reflect what they do.
This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions. 
							
						 
						
							2013-02-20 22:57:33 +00:00  
				
					
						
							
							
								 
						
							
							
								78814adf01 
								
							
								 
							
						 
						
							
							
								
								Update ScriptModuleComms and interface wholesale from 0.7.5 as of commit  99ebff94 
							
							... 
							
							
							
							The number of deltas are making this too hard to update through cherry-picking 
							
						 
						
							2013-02-20 22:43:24 +00:00  
				
					
						
							
							
								 
						
							
							
								341dcbede6 
								
							
								 
							
						 
						
							
							
								
								moving code that will be common into private static method  
							
							
							
						 
						
							2013-02-20 22:36:36 +00:00  
				
					
						
							
							
								 
						
							
							
								901aa4153e 
								
							
								 
							
						 
						
							
							
								
								* the root prim was being given an OffsetPosition in addition to setting the position when creating the root prim.   The offset position caused the positioning code to re-move the root prim when you selected it and released it.  
							
							
							
						 
						
							2013-02-20 22:27:17 +00:00  
				
					
						
							
							
								 
						
							
							
								f99ba6f506 
								
							
								 
							
						 
						
							
							
								
								Try to fix uploaded mesh rotations - code from Avination code base.  
							
							
							
						 
						
							2013-02-20 22:27:00 +00:00  
				
					
						
							
							
								 
						
							
							
								85f32f184c 
								
							
								 
							
						 
						
							
							
								
								Fix bug where viewers would not see the "Module command functions not enabled" error if these were disabled and a viewer attempted to call one.  
							
							... 
							
							
							
							This was not working because the shouter was wrongly signalled as an agent rather than a prim 
							
						 
						
							2013-02-20 22:26:53 +00:00  
				
					
						
							
							
								 
						
							
							
								982d3d3faa 
								
							
								 
							
						 
						
							
							
								
								minor: change comment about assuming script references are textures in UuidGatherer since this is no longer the behaviour.  
							
							
							
						 
						
							2013-02-20 22:26:15 +00:00  
				
					
						
							
							
								 
						
							
							
								744ed1b313 
								
							
								 
							
						 
						
							
							
								
								Log missing assets on "fcache assets" found.  This ignores references found by scanning LSL/notecard files since these are the source of false positives.  
							
							... 
							
							
							
							This also changes UuidGatherer to reutn an AssetType.Unknown for embedded script/lsl references instead of Texture, since these are often not textures.
This is added to help people in determining when they have missing assets such as textures, etc.
In this case, one wants to run "fcache clear" first. 
							
						 
						
							2013-02-20 22:26:04 +00:00  
				
					
						
							
							
								 
						
							
							
								69ca1498ef 
								
							
								 
							
						 
						
							
							
								
								Move the JsonStore regular expressions to static variables to avoid  
							
							... 
							
							
							
							recompiling on every operation. Added JsonList2Path script function
to simplify array iteration. 
							
						 
						
							2013-02-20 22:25:47 +00:00  
				
					
						
							
							
								 
						
							
							
								9a60039d36 
								
							
								 
							
						 
						
							
							
								
								Add JsonTestStore to determine if a JsonStore is associated with  
							
							... 
							
							
							
							a particular UUID. 
							
						 
						
							2013-02-20 22:25:34 +00:00  
				
					
						
							
							
								 
						
							
							
								f030f1dbfb 
								
							
								 
							
						 
						
							
							
								
								Add JsonDestroyStore() basic regression test  
							
							
							
						 
						
							2013-02-20 22:25:18 +00:00  
				
					
						
							
							
								 
						
							
							
								16641e5bd0 
								
							
								 
							
						 
						
							
							
								
								refactor: Make invocations of json store functions from the regression test simpler  
							
							
							
						 
						
							2013-02-20 22:25:10 +00:00  
				
					
						
							
							
								 
						
							
							
								10db078aa4 
								
							
								 
							
						 
						
							
							
								
								Add regression test for script func JsonRemoveValue()  
							
							
							
						 
						
							2013-02-20 22:25:04 +00:00  
				
					
						
							
							
								 
						
							
							
								afc93d7ac4 
								
							
								 
							
						 
						
							
							
								
								minor: change name of json script tests to JsonStoreScriptModuleTests instead of copy/pasted LSL_ApiInventoryTests  
							
							
							
						 
						
							2013-02-20 22:24:50 +00:00  
				
					
						
							
							
								 
						
							
							
								fa5e1dde64 
								
							
								 
							
						 
						
							
							
								
								minor: remove EnableLogging() left over in CoopTerminationTests  
							
							
							
						 
						
							2013-02-20 22:24:30 +00:00  
				
					
						
							
							
								 
						
							
							
								0810f5f449 
								
							
								 
							
						 
						
							
							
								
								Try ignoring json tests if they can't be run due to being on <=.net 3.5  
							
							
							
						 
						
							2013-02-20 22:24:25 +00:00  
				
					
						
							
							
								 
						
							
							
								56e245e5e9 
								
							
								 
							
						 
						
							
							
								
								minor: Tidy up disabled logging on AssetTransactionModule for future use.  Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.  
							
							
							
						 
						
							2013-02-20 22:24:20 +00:00  
				
					
						
							
							
								 
						
							
							
								89362dbc4e 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compile warnings in XEngine.cs  
							
							
							
						 
						
							2013-02-20 22:24:13 +00:00  
				
					
						
							
							
								 
						
							
							
								2f6ddc68b0 
								
							
								 
							
						 
						
							
							
								
								Prevent items being destroyed by rename operations. Renaming of a wearable also  
							
							... 
							
							
							
							sends an asset transaciton but it is empty. So we can't ignore name data
when a transaction is present and can't treat every transaction as valid.
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.Inventory.cs 
							
						 
						
							2013-02-20 22:23:54 +00:00  
				
					
						
							
							
								 
						
							
							
								25b539e593 
								
							
								 
							
						 
						
							
							
								
								Fix issue where the "set terrain texture" console command did not tell the viewers that textures had updated (hence they did not display the changes).  
							
							... 
							
							
							
							Addresses http://opensimulator.org/mantis/view.php?id=6513  
							
						 
						
							2013-02-20 22:23:46 +00:00  
				
					
						
							
							
								 
						
							
							
								25a9ad1722 
								
							
								 
							
						 
						
							
							
								
								Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParams  
							
							... 
							
							
							
							Correction so that scripts can turn Flexi off as well as on. 
							
						 
						
							2013-02-20 22:23:30 +00:00  
				
					
						
							
							
								 
						
							
							
								d3bbfcc97b 
								
							
								 
							
						 
						
							
							
								
								minor: Fix full scene part console report to show proper Light* names rather than all wrongly FlexiDrag  
							
							
							
						 
						
							2013-02-20 22:22:32 +00:00  
				
					
						
							
							
								 
						
							
							
								c3cbba7778 
								
							
								 
							
						 
						
							
							
								
								minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to disable any enabled logging from previous tests  
							
							
							
						 
						
							2013-02-20 22:22:26 +00:00  
				
					
						
							
							
								 
						
							
							
								648932458a 
								
							
								 
							
						 
						
							
							
								
								Disable json tests for now - I see this is failing on jenkins because mono 2.4.3 doesn't have Funcs >5 params, though mono 2.6 onwards does.  
							
							... 
							
							
							
							Standardize logging in JsonStoreScriptModule and some minor code formatting. 
							
						 
						
							2013-02-20 22:21:50 +00:00  
				
					
						
							
							
								 
						
							
							
								f1b978cdf0 
								
							
								 
							
						 
						
							
							
								
								See if getting the registering JsonReadNotecard with MethodInfo works around an apparent issue with registering methods with more than 5 parameters on mono 2.4.3  
							
							
							
						 
						
							2013-02-20 22:21:44 +00:00  
				
					
						
							
							
								 
						
							
							
								cb26e8a6c6 
								
							
								 
							
						 
						
							
							
								
								Increase logging by enabling during test setup rather than during individual tests of for JsonStore  
							
							
							
						 
						
							2013-02-20 22:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								7b8dc102d2 
								
							
								 
							
						 
						
							
							
								
								Enable logging in new json store tests to find out why they fail on jenkins but not locally.  
							
							
							
						 
						
							2013-02-20 22:21:33 +00:00  
				
					
						
							
							
								 
						
							
							
								cf04e09521 
								
							
								 
							
						 
						
							
							
								
								Add JsonTestPath() regression test  
							
							
							
						 
						
							2013-02-20 22:21:25 +00:00  
				
					
						
							
							
								 
						
							
							
								3f50de6445 
								
							
								 
							
						 
						
							
							
								
								Add regression test for JsonSetValue()  
							
							
							
						 
						
							2013-02-20 22:21:20 +00:00  
				
					
						
							
							
								 
						
							
							
								18659dfaea 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning in SceneCommandsModule  
							
							
							
						 
						
							2013-02-20 22:21:03 +00:00  
				
					
						
							
							
								 
						
							
							
								ba175ee50b 
								
							
								 
							
						 
						
							
							
								
								Add basic JsonGetValue() regression test.  
							
							
							
						 
						
							2013-02-20 22:20:09 +00:00  
				
					
						
							
							
								 
						
							
							
								995976c6db 
								
							
								 
							
						 
						
							
							
								
								Add basic JsonCreateStore() regression test  
							
							
							
						 
						
							2013-02-20 22:17:49 +00:00  
				
					
						
							
							
								 
						
							
							
								cfc9270bae 
								
							
								 
							
						 
						
							
							
								
								Update ScriptModuleComms name space to CoreModules  
							
							
							
						 
						
							2013-02-20 22:12:59 +00:00  
				
					
						
							
							
								 
						
							
							
								b2b6fd6aad 
								
							
								 
							
						 
						
							
							
								
								Add a method to query all registered script constants to allow non-XEngine  
							
							... 
							
							
							
							script engines to use them. 
							
						 
						
							2013-02-20 22:12:52 +00:00  
				
					
						
							
							
								 
						
							
							
								96454ddee2 
								
							
								 
							
						 
						
							
							
								
								Moving ScriptModuleComms into the CoreModules tree.  
							
							
							
						 
						
							2013-02-20 22:12:41 +00:00  
				
					
						
							
							
								 
						
							
							
								4a0b9c411e 
								
							
								 
							
						 
						
							
							
								
								Fix issue where lsl -> c# generation in co-operative termination mode did not correctly handle single statement versions of for, while and do-while loops.  
							
							... 
							
							
							
							Add regression tests to validate the fix.
This problem will not affect the default abort termination mode. 
							
						 
						
							2013-01-30 03:59:22 +00:00  
				
					
						
							
							
								 
						
							
							
								e67b84613d 
								
							
								 
							
						 
						
							
							
								
								Fix build break where implicit animation console output code crept back into AnimationsCommandModule but it doesn't exist in this branch  
							
							
							
						 
						
							2013-01-24 03:09:49 +00:00  
				
					
						
							
							
								 
						
							
							
								d4f9982936 
								
							
								 
							
						 
						
							
							
								
								Remove unnecessary System.Linq reference from Compiler.cs  
							
							... 
							
							
							
							Hopefully will fix windows build via compile.bat 
							
						 
						
							2013-01-24 03:05:11 +00:00  
				
					
						
							
							
								 
						
							
							
								873ce644d3 
								
							
								 
							
						 
						
							
							
								
								Disable the not very useful infinite recursion co-op termination tests for now as they appear to cause failures with testing in jenkins.  
							
							... 
							
							
							
							These tests are not very useful anyway as they never actually get a chance to try termination before the script runs out of stack 
							
						 
						
							2013-01-24 03:04:27 +00:00  
				
					
						
							
							
								 
						
							
							
								1f8e43dd93 
								
							
								 
							
						 
						
							
							
								
								Fix mono 2.4.3 build break by using CreateInstanceAndUnwrap 9 method call deprecated in later .net versions  
							
							
							
						 
						
							2013-01-24 03:04:19 +00:00  
				
					
						
							
							
								 
						
							
							
								1da5a1ab21 
								
							
								 
							
						 
						
							
							
								
								Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs.  
							
							... 
							
							
							
							APIs don't need to reference any methods on EventWaitHandle 
							
						 
						
							2013-01-24 03:03:59 +00:00  
				
					
						
							
							
								 
						
							
							
								af30d9b07e 
								
							
								 
							
						 
						
							
							
								
								Improve logging by making it clearer which script is failing if an assembly fails to load.  
							
							... 
							
							
							
							Moves the noise co-op start/stop debug log messages to only display if xengine debug level >= 1
Logs which stop strategy is being used (abort or co-op)
Adjusts some other logging to remove not very useful stuff 
							
						 
						
							2013-01-24 03:03:52 +00:00  
				
					
						
							
							
								 
						
							
							
								b2c893a7be 
								
							
								 
							
						 
						
							
							
								
								If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation  
							
							... 
							
							
							
							This is to eliminate disruption until co-op termination has been well-tested.
In non co-op mode, XEngine will continue to load DLLs of the existing Script class and the new XEngineScript class.
Moving to co-op mode still requires existing script DLL deletion to force recompilation, either manually or by setting DeleteScriptsOnStartup = true for one run.
This change also means that scripts which fail to initialize do not still show up as running scripts. 
							
						 
						
							2013-01-24 03:03:36 +00:00  
				
					
						
							
							
								 
						
							
							
								3f80ac23b6 
								
							
								 
							
						 
						
							
							
								
								Add co-op termination regression test for infinite recursive manual call on event function.  
							
							... 
							
							
							
							Such code would normally terminate quickly with a stack overflow exception anyway. 
							
						 
						
							2013-01-24 03:03:28 +00:00  
				
					
						
							
							
								 
						
							
							
								701109c8c9 
								
							
								 
							
						 
						
							
							
								
								Set script delay factor to 0 in co-op termination tests  
							
							... 
							
							
							
							This is to ensure loops aren't actually terminating from a wait on an LSL function.
This was not the case with any of the existing tests. 
							
						 
						
							2013-01-24 03:03:21 +00:00  
				
					
						
							
							
								 
						
							
							
								5cbda393cd 
								
							
								 
							
						 
						
							
							
								
								Add regression test for co-op termination on infinite user function call regression.  
							
							... 
							
							
							
							Such a script would probably run out of stack pretty quickly anyway. 
							
						 
						
							2013-01-24 03:03:10 +00:00  
				
					
						
							
							
								 
						
							
							
								98d0440c42 
								
							
								 
							
						 
						
							
							
								
								Add regression test for co-op stop of an infinite jump loop  
							
							... 
							
							
							
							Also fixes bug in do-while test
Improves detection of failure due to invalid script in test
Sets up xengine anew for each test rather than once for the while testsuite to improve isolation between tests.
Stop listening for chat after the first 'script is running' chat is received to reduce test run time. 
							
						 
						
							2013-01-24 03:03:04 +00:00  
				
					
						
							
							
								 
						
							
							
								8148d7e204 
								
							
								 
							
						 
						
							
							
								
								Add do-while co-op termination test  
							
							... 
							
							
							
							Minor changes to scripts in other tests. 
							
						 
						
							2013-01-24 03:02:54 +00:00  
				
					
						
							
							
								 
						
							
							
								b43a6b0199 
								
							
								 
							
						 
						
							
							
								
								Add single and comound while loop co-op termination test  
							
							
							
						 
						
							2013-01-24 03:02:47 +00:00  
				
					
						
							
							
								 
						
							
							
								d01943fa40 
								
							
								 
							
						 
						
							
							
								
								Fix bug in generating termination checks in compound statement for loop.  
							
							... 
							
							
							
							Add regression test for this case. 
							
						 
						
							2013-01-24 03:02:39 +00:00  
				
					
						
							
							
								 
						
							
							
								b6daf4d4c6 
								
							
								 
							
						 
						
							
							
								
								factor out common code in existing co-op termination regression tests  
							
							
							
						 
						
							2013-01-24 03:02:33 +00:00  
				
					
						
							
							
								 
						
							
							
								4495ecd158 
								
							
								 
							
						 
						
							
							
								
								Increase WaitForEventCompletionOnScriptStop to 120 secs to show that the co-op setting is active in its regression tests.  
							
							
							
						 
						
							2013-01-24 03:02:24 +00:00  
				
					
						
							
							
								 
						
							
							
								85df66db51 
								
							
								 
							
						 
						
							
							
								
								minor: comment out Console.WriteLine debugging message in XEngine  
							
							
							
						 
						
							2013-01-24 03:02:17 +00:00  
				
					
						
							
							
								 
						
							
							
								3024d0e61c 
								
							
								 
							
						 
						
							
							
								
								Add regression test TestStopOnLongForLoop()  
							
							
							
						 
						
							2013-01-24 03:02:11 +00:00  
				
					
						
							
							
								 
						
							
							
								5ac0447e0f 
								
							
								 
							
						 
						
							
							
								
								refactor: rename XEngineTest to more descriptive XEngineBasicTests  
							
							
							
						 
						
							2013-01-24 03:02:04 +00:00  
				
					
						
							
							
								 
						
							
							
								bb42862639 
								
							
								 
							
						 
						
							
							
								
								Assign the SmartThreadPool name in the constructor  
							
							... 
							
							
							
							This is required because some threads are created in the constructor, so assigning the name afterwards would be too late. 
							
						 
						
							2013-01-24 03:01:26 +00:00  
				
					
						
							
							
								 
						
							
							
								39b8f339ce 
								
							
								 
							
						 
						
							
							
								
								Fix use of scene debug commands when region is set to root or a specific region where there is more than one region on the simulator.  
							
							
							
						 
						
							2013-01-24 03:01:02 +00:00  
				
					
						
							
							
								 
						
							
							
								af99e5e74a 
								
							
								 
							
						 
						
							
							
								
								Add "debug set set animations true|false" region console command.  
							
							... 
							
							
							
							Setting this logs extra information about animation add/remove, such as uuid and animation name
Unfortunately cannot be done per client yet 
							
						 
						
							2013-01-24 03:00:39 +00:00  
				
					
						
							
							
								 
						
							
							
								f79800246a 
								
							
								 
							
						 
						
							
							
								
								Implement non-wait co-operative termination of scripts for XEngine in addition to termination on wait.  
							
							... 
							
							
							
							This involves inserting opensim_reserved_CheckForCoopTermination() calls in lsl -> c# translation at any place where the script could be in a loop with no wait calls.
These places are for, while, do-while, label, user function call and manual event function call.
Call goes through to an XEngineScriptBase which extends ScriptBase.
IEngine is extended to supply necessary engine-specific parent class references and constructor parameters to Compiler.
Unfortunately, since XEngineScriptBase has to be passed WaitHandle in its constructor, older compiled scripts will fail to load with an error on the OpenSim console.
Such scripts will need to be recompiled, either by removing all *.dll files from the bin/ScriptEngines/<region-id> or by setting DeleteScriptsOnStartup = true in [XEngine] for one run.
Automatic recompilation may be implemented in a later commit.
This feature should not yet be used, default remains termination with Thread.Abort() which will work as normal once scripts are recompiled. 
							
						 
						
							2013-01-24 03:00:18 +00:00  
				
					
						
							
							
								 
						
							
							
								4c1b1d89eb 
								
							
								 
							
						 
						
							
							
								
								Complete removal of the now unused state queue  
							
							
							
						 
						
							2013-01-24 02:04:41 +00:00  
				
					
						
							
							
								 
						
							
							
								a473482413 
								
							
								 
							
						 
						
							
							
								
								Changed a couple of debug messages at the request of osgrid.  
							
							
							
						 
						
							2013-01-24 02:04:33 +00:00  
				
					
						
							
							
								 
						
							
							
								535ec23646 
								
							
								 
							
						 
						
							
							
								
								Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)  
							
							... 
							
							
							
							This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented.
This commit, unlike 1b5c41c 
							
						 
						
							2013-01-24 02:03:49 +00:00  
				
					
						
							
							
								 
						
							
							
								245d6435e3 
								
							
								 
							
						 
						
							
							
								
								Revert "Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)"  
							
							... 
							
							
							
							Doing this as a favour to Melanie.  This will be back with passing the wait handles directly to the api.
This reverts commit 1b5c41c14a 
							
						 
						
							2013-01-24 02:00:13 +00:00  
				
					
						
							
							
								 
						
							
							
								8728d4ce6a 
								
							
								 
							
						 
						
							
							
								
								Implement co-operative script termination if termination comes during a script wait event (llSleep(), etc.)  
							
							... 
							
							
							
							This makes use of EventWaitHandles since various web references indicate that Thread.Interrupt() can also cause runtime instability.
If co-op termination is enabled, then termination sets the wait handle instead of waiting for a timeout before possibly aborting the thread.
This allows the script to cleanly terminate if it's in a llSleep/LL function delay or the next time it enters such a wait without any timeout period.
Co-op termination is not yet testable since checking for termination request within loops that never trigger a wait is not yet implemented. 
							
						 
						
							2013-01-24 02:00:04 +00:00  
				
					
						
							
							
								 
						
							
							
								44901f0b31 
								
							
								 
							
						 
						
							
							
								
								Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.  
							
							... 
							
							
							
							This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing. 
							
						 
						
							2013-01-24 01:59:42 +00:00  
				
					
						
							
							
								 
						
							
							
								5054a07be2 
								
							
								 
							
						 
						
							
							
								
								Print full stacktrace from plugin loading failure to help determine what went wrong, rather than a possibly unhelpful simple exception message.  
							
							
							
						 
						
							2013-01-24 01:35:08 +00:00  
				
					
						
							
							
								 
						
							
							
								2f1cc6a06a 
								
							
								 
							
						 
						
							
							
								
								refactor: Simplify ScriptInstance by retaining reference to SceneObjectPart instead of sometimes but not always looking it up.  
							
							
							
						 
						
							2013-01-24 01:34:58 +00:00  
				
					
						
							
							
								 
						
							
							
								ff7693a14b 
								
							
								 
							
						 
						
							
							
								
								Fix exception reporting in SceneObjectPart so it logs what the exception is rather than just saying it happened.  
							
							
							
						 
						
							2013-01-24 01:34:35 +00:00  
				
					
						
							
							
								 
						
							
							
								e89f93c78c 
								
							
								 
							
						 
						
							
							
								
								Implement a workaround solution for saving manual script state changes by the user before logout instead of wrongly removing the script early.  
							
							... 
							
							
							
							This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen.
This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event. 
							
						 
						
							2013-01-24 01:34:05 +00:00  
				
					
						
							
							
								 
						
							
							
								d51aee876d 
								
							
								 
							
						 
						
							
							
								
								Save attachments on detach/exit if a contained script state has been changed.  
							
							... 
							
							
							
							This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped. 
							
						 
						
							2013-01-24 01:30:37 +00:00  
				
					
						
							
							
								 
						
							
							
								3ad03d41e6 
								
							
								 
							
						 
						
							
							
								
								Fix a regression in the last few scene commands changes where setting these via the viewer estate dialog stopped working.  
							
							... 
							
							
							
							Forgot to register the new interface.
Also removes some code which got included by adpating an existing module. 
							
						 
						
							2013-01-24 01:30:21 +00:00  
				
					
						
							
							
								 
						
							
							
								69104f38f9 
								
							
								 
							
						 
						
							
							
								
								Add "debug scene get" console command to list current scene options  
							
							
							
						 
						
							2013-01-24 01:29:49 +00:00  
				
					
						
							
							
								 
						
							
							
								c6bb0d9662 
								
							
								 
							
						 
						
							
							
								
								Move scene debug commands into separate module.  Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings  
							
							
							
						 
						
							2013-01-24 01:29:40 +00:00  
				
					
						
							
							
								 
						
							
							
								73717f2ce7 
								
							
								 
							
						 
						
							
							
								
								refactor: route the final scene backup through the same code that handles periodic backup  
							
							... 
							
							
							
							This is rather than making unnecessary duplicate checks that the SOG later performs again. 
							
						 
						
							2013-01-24 01:29:29 +00:00  
				
					
						
							
							
								 
						
							
							
								03bc92d112 
								
							
								 
							
						 
						
							
							
								
								minor: Capitalize GroupsModule command category  
							
							
							
						 
						
							2013-01-24 01:29:12 +00:00  
				
					
						
							
							
								 
						
							
							
								fd015c1ed7 
								
							
								 
							
						 
						
							
							
								
								minor: add missing newline to "debug scene" console command  
							
							
							
						 
						
							2013-01-24 01:29:03 +00:00  
				
					
						
							
							
								 
						
							
							
								8e548e4c8a 
								
							
								 
							
						 
						
							
							
								
								Remove unimplemented "debug teleport" console command  
							
							
							
						 
						
							2013-01-24 01:28:55 +00:00  
				
					
						
							
							
								 
						
							
							
								44adf909b0 
								
							
								 
							
						 
						
							
							
								
								Add "debug scene pbackup true|false" console command.  This enables or disable periodic scene backup.  For debug purposes.  
							
							... 
							
							
							
							If false, scene is still saved on shutdown. 
							
						 
						
							2013-01-24 01:28:47 +00:00  
				
					
						
							
							
								 
						
							
							
								d43863af78 
								
							
								 
							
						 
						
							
							
								
								On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region  
							
							
							
						 
						
							2013-01-24 01:28:29 +00:00  
				
					
						
							
							
								 
						
							
							
								83c70dc914 
								
							
								 
							
						 
						
							
							
								
								revert accidental change to MemoryWatchdog stat calculation in previous  b1b4687 
							
							
							
						 
						
							2013-01-24 01:28:16 +00:00  
				
					
						
							
							
								 
						
							
							
								10c1b15f12 
								
							
								 
							
						 
						
							
							
								
								Add "show script timers" command to show script timers.  For debug purposes.  
							
							... 
							
							
							
							Also, "show sensors" changes to "show script sensors". 
							
						 
						
							2013-01-24 01:28:05 +00:00  
				
					
						
							
							
								 
						
							
							
								be5c6658bb 
								
							
								 
							
						 
						
							
							
								
								Add "show sensors" command to show script sensor information for debug purposes.  
							
							
							
						 
						
							2013-01-24 01:27:58 +00:00  
				
					
						
							
							
								 
						
							
							
								f0a936832b 
								
							
								 
							
						 
						
							
							
								
								minor: Remove unnecessary commented out code from last commit  c28a2f05 and fix up code comment  
							
							
							
						 
						
							2013-01-24 01:27:49 +00:00  
				
					
						
							
							
								 
						
							
							
								ce5c2ee506 
								
							
								 
							
						 
						
							
							
								
								minor: make spacing consistent in console help output  
							
							
							
						 
						
							2013-01-24 01:27:32 +00:00  
				
					
						
							
							
								 
						
							
							
								bd33953c60 
								
							
								 
							
						 
						
							
							
								
								minor: Fix command match of "debug script" command to "debug scripts" to match other scripts commands (and it's own short help text)  
							
							
							
						 
						
							2013-01-24 01:27:20 +00:00  
				
					
						
							
							
								 
						
							
							
								ab22de03b8 
								
							
								 
							
						 
						
							
							
								
								minor: Allow "script *" console commands to take multiple script item ids  
							
							
							
						 
						
							2013-01-24 01:27:13 +00:00  
				
					
						
							
							
								 
						
							
							
								61af272956 
								
							
								 
							
						 
						
							
							
								
								Add the new UpdateAgentInformation cap to make maturity on more recent viewers  
							
							... 
							
							
							
							work. 
							
						 
						
							2013-01-24 01:27:06 +00:00  
				
					
						
							
							
								 
						
							
							
								4041cb54f3 
								
							
								 
							
						 
						
							
							
								
								refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence  
							
							
							
						 
						
							2013-01-24 01:26:05 +00:00  
				
					
						
							
							
								 
						
							
							
								87b4f335af 
								
							
								 
							
						 
						
							
							
								
								minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment  
							
							
							
						 
						
							2013-01-24 01:25:28 +00:00  
				
					
						
							
							
								 
						
							
							
								f9bb9191cf 
								
							
								 
							
						 
						
							
							
								
								Improving documentation of AttachToAvatar and GetLine methods in LSL_Api.cs based on doxygen error output  
							
							
							
						 
						
							2013-01-24 01:24:26 +00:00  
				
					
						
							
							
								 
						
							
							
								4ab7697f00 
								
							
								 
							
						 
						
							
							
								
								updating documentation in SampleMoneyModule based on doxygen error log output; changing an xml-style hint to a uri-style hint in the class summary, improving documentation of Initialise method and removing a superfluous parameter, improving documentating of ClientClosed method and documenting an omitted parameter  
							
							
							
						 
						
							2013-01-24 01:24:16 +00:00  
				
					
						
							
							
								 
						
							
							
								561626fe1b 
								
							
								 
							
						 
						
							
							
								
								minor: Change channel digger replacement message in TerrainModule to Info from Warn.  
							
							... 
							
							
							
							This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements. 
							
						 
						
							2013-01-24 01:23:43 +00:00  
				
					
						
							
							
								 
						
							
							
								86519bd407 
								
							
								 
							
						 
						
							
							
								
								Added locking in NullRegionData.  
							
							... 
							
							
							
							This prevents errors when one thread iterates over the regions (e.g., from RegenerateMaptileAndReregister()) while another thread is adding a region. 
							
						 
						
							2013-01-24 01:22:54 +00:00  
				
					
						
							
							
								 
						
							
							
								35a1949fb8 
								
							
								 
							
						 
						
							
							
								
								Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command  
							
							
							
						 
						
							2013-01-24 01:22:46 +00:00  
				
					
						
							
							
								 
						
							
							
								586a331a95 
								
							
								 
							
						 
						
							
							
								
								minor: minor code and log formatting fixes to recent changes in LandManagementModule  
							
							
							
						 
						
							2013-01-24 01:22:34 +00:00  
				
					
						
							
							
								 
						
							
							
								9b0f784c63 
								
							
								 
							
						 
						
							
							
								
								minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first  
							
							
							
						 
						
							2013-01-24 01:22:09 +00:00  
				
					
						
							
							
								 
						
							
							
								ac0f5e75bd 
								
							
								 
							
						 
						
							
							
								
								Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs  
							
							
							
						 
						
							2013-01-24 01:22:01 +00:00  
				
					
						
							
							
								 
						
							
							
								f283ff5949 
								
							
								 
							
						 
						
							
							
								
								Add "show animations" console command for debug purposes.  
							
							... 
							
							
							
							This shows the current animation sequence and default anims for avatars. 
							
						 
						
							2013-01-24 01:21:52 +00:00  
				
					
						
							
							
								 
						
							
							
								04ee863c33 
								
							
								 
							
						 
						
							
							
								
								If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()  
							
							... 
							
							
							
							This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483  
							
						 
						
							2013-01-24 01:21:42 +00:00  
				
					
						
							
							
								 
						
							
							
								16349c1368 
								
							
								 
							
						 
						
							
							
								
								Fixed bugs when getting the root folder.  
							
							... 
							
							
							
							1. The error checking for the case where there's no "My Inventory" folder was
incorrect: it checked the wrong variable.
2. If GetSystemFolderForType() is called to get AssetType.RootFolder then
it should return the root folder immediately; not look for another root
folder below it. 
							
						 
						
							2013-01-24 01:21:30 +00:00  
				
					
						
							
							
								 
						
							
							
								7caf21c8a8 
								
							
								 
							
						 
						
							
							
								
								minor: Assign names to the different SmartThreadPools for debugging purposes.  
							
							... 
							
							
							
							A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462 
that doesn't involve further forking of SmartThreadPool 
							
						 
						
							2013-01-24 01:21:17 +00:00  
				
					
						
							
							
								 
						
							
							
								c98d215242 
								
							
								 
							
						 
						
							
							
								
								refactor: call Util.InitThreadPool() if we are initializing an uninitialized pool on first use rather than constructing it ourselves.  
							
							... 
							
							
							
							No functional change. 
							
						 
						
							2013-01-24 01:21:09 +00:00  
				
					
						
							
							
								 
						
							
							
								2e02f49fd9 
								
							
								 
							
						 
						
							
							
								
								minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object.  
							
							
							
						 
						
							2013-01-24 01:19:00 +00:00  
				
					
						
							
							
								 
						
							
							
								548deb9153 
								
							
								 
							
						 
						
							
							
								
								minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients)  
							
							
							
						 
						
							2013-01-24 01:18:39 +00:00  
				
					
						
							
							
								 
						
							
							
								150c4faa79 
								
							
								 
							
						 
						
							
							
								
								Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.  
							
							... 
							
							
							
							Added regression tests
Addresses http://opensimulator.org/mantis/view.php?id=6365  
							
						 
						
							2013-01-24 01:18:25 +00:00  
				
					
						
							
							
								 
						
							
							
								ba93e36fce 
								
							
								 
							
						 
						
							
							
								
								On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on every call use the single one set by Culture.SetCurrentCulture()  
							
							... 
							
							
							
							This is slightly different in that SetCurrentCulture() does not use overridden settings if the system culture matches en-US but some settings there have been changed.
This is what we want - we do not want to use any system overriden settings. 
							
						 
						
							2013-01-24 00:44:22 +00:00  
				
					
						
							
							
								 
						
							
							
								9ab580d1ea 
								
							
								 
							
						 
						
							
							
								
								Extend default 1 second wait for event completion to other thread script reset (as called by llResetOtherScript()).  
							
							... 
							
							
							
							As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script.
On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas.
This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs. 
							
						 
						
							2012-12-17 22:53:40 +00:00  
				
					
						
							
							
								 
						
							
							
								7deb2d9646 
								
							
								 
							
						 
						
							
							
								
								minor: add some more detail to the logging if an LLClientView fails to process a packet  
							
							
							
						 
						
							2012-12-14 00:00:23 +00:00  
				
					
						
							
							
								 
						
							
							
								c77728ebf8 
								
							
								 
							
						 
						
							
							
								
								Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread  
							
							... 
							
							
							
							Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort 
							
						 
						
							2012-12-14 00:00:16 +00:00  
				
					
						
							
							
								 
						
							
							
								83487bfbec 
								
							
								 
							
						 
						
							
							
								
								Log situations where workitem event threads are aborted on stop request because they failed to complete event processing within the given timeout.  
							
							... 
							
							
							
							This is for bug hunting purposes where thread aborts may be causing dangling lock issues and subsequent vm crashes on mono (with ReaderWriterLockSlim, etc.) 
							
						 
						
							2012-12-14 00:00:01 +00:00  
				
					
						
							
							
								 
						
							
							
								e6f475735f 
								
							
								 
							
						 
						
							
							
								
								Add "debug script log" command to allow setting a numeric debug level on individual IScriptInstances for debugging purposes.  
							
							... 
							
							
							
							Current, state changes and event fires can be logged for individual scripts.
See command help for more details. 
							
						 
						
							2012-12-13 23:59:53 +00:00  
				
					
						
							
							
								 
						
							
							
								48486b137a 
								
							
								 
							
						 
						
							
							
								
								Add asset id to "show script" and "show scripts" command output to make it easier to extract and inspect the script's asset via "dump asset"  
							
							
							
						 
						
							2012-12-13 23:59:44 +00:00  
				
					
						
							
							
								 
						
							
							
								4490020197 
								
							
								 
							
						 
						
							
							
								
								Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.  
							
							... 
							
							
							
							When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long.
However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state.
One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it.
This is probably the same problem as encountered originally in commit 12cebb12 
							
						 
						
							2012-12-12 00:40:16 +00:00  
				
					
						
							
							
								 
						
							
							
								770caad0ad 
								
							
								 
							
						 
						
							
							
								
								minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trigger another build  
							
							
							
						 
						
							2012-12-12 00:39:39 +00:00  
				
					
						
							
							
								 
						
							
							
								13e29ae3f7 
								
							
								 
							
						 
						
							
							
								
								Allow GetTexture calls with no second value in the range header (e.g. just 5333-)  
							
							... 
							
							
							
							It looks like the latest Kokua is doing this.
As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html , leaving off the second value is legal
This indicates the caller wants the rest of the entity. 
							
						 
						
							2012-12-12 00:39:29 +00:00  
				
					
						
							
							
								 
						
							
							
								b52ac8c5d1 
								
							
								 
							
						 
						
							
							
								
								Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity  
							
							
							
						 
						
							2012-12-12 00:22:56 +00:00  
				
					
						
							
							
								 
						
							
							
								97a907ad84 
								
							
								 
							
						 
						
							
							
								
								Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this is ignored by the ExtraParams properly anyway  
							
							
							
						 
						
							2012-12-12 00:22:47 +00:00  
				
					
						
							
							
								 
						
							
							
								7ced077821 
								
							
								 
							
						 
						
							
							
								
								In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather than creating a new CultureInfo separately  
							
							
							
						 
						
							2012-12-12 00:22:24 +00:00  
				
					
						
							
							
								 
						
							
							
								fdbd448cc7 
								
							
								 
							
						 
						
							
							
								
								In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constructing a new CultureInfo separately  
							
							
							
						 
						
							2012-12-12 00:22:15 +00:00  
				
					
						
							
							
								 
						
							
							
								d8c88f4894 
								
							
								 
							
						 
						
							
							
								
								Instead of printing script errors out to console, put to debug log so that we also get timestamps.  
							
							... 
							
							
							
							This commit also adds script name, part name, uuid, etc. for later identification.
This information has been sent to console since 2009 but may be turned down if it proves too noisy.
However, I still currently need it to investigate some region problems probably triggered by scripting. 
							
						 
						
							2012-12-06 00:31:15 +00:00  
				
					
						
							
							
								 
						
							
							
								d558bbfa35 
								
							
								 
							
						 
						
							
							
								
								minor: Fix more compiler warnings in CoreModules tests by properly overriding OpenSimTestCase.SetUp()  
							
							
							
						 
						
							2012-12-06 00:30:45 +00:00  
				
					
						
							
							
								 
						
							
							
								992dc1c2c7 
								
							
								 
							
						 
						
							
							
								
								Add engine-wide events queued and events processed numbers to output of "xengine status" console command.  For debugging purposes.  
							
							
							
						 
						
							2012-12-06 00:30:38 +00:00  
				
					
						
							
							
								 
						
							
							
								ce1d3e9c96 
								
							
								 
							
						 
						
							
							
								
								Remove some mono warnings in script tests, chiefly where SetUp() wasn't properly calling to OpenSimTestCase.SetUp()  
							
							
							
						 
						
							2012-12-06 00:30:30 +00:00  
				
					
						
							
							
								 
						
							
							
								a8a712e1f8 
								
							
								 
							
						 
						
							
							
								
								Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking callers to lock and directly inspect the EventQueue  
							
							
							
						 
						
							2012-12-06 00:30:18 +00:00  
				
					
						
							
							
								 
						
							
							
								5a71cbe530 
								
							
								 
							
						 
						
							
							
								
								For now, sort "show scripts" output in descending order sorted by events processed.  
							
							... 
							
							
							
							For debug purposes - should later add options to allow different sorting or show only highest 10, etc. 
							
						 
						
							2012-12-06 00:30:11 +00:00  
				
					
						
							
							
								 
						
							
							
								c2bdb36c11 
								
							
								 
							
						 
						
							
							
								
								Add IScriptInstance.EventsProcessed stat so that we can record this information and display in "show scripts" for debug purposes  
							
							
							
						 
						
							2012-12-06 00:30:04 +00:00  
				
					
						
							
							
								 
						
							
							
								6d03a5d01b 
								
							
								 
							
						 
						
							
							
								
								minor: tidy up spacing at bottom of MundaneFrameworkTests  
							
							
							
						 
						
							2012-12-06 00:29:49 +00:00  
				
					
						
							
							
								 
						
							
							
								ad75cb2682 
								
							
								 
							
						 
						
							
							
								
								minor: also comment out the debug log message which reports searching for child agents in simulator scenes for now.  
							
							
							
						 
						
							2012-12-06 00:29:15 +00:00  
				
					
						
							
							
								 
						
							
							
								f46478f1df 
								
							
								 
							
						 
						
							
							
								
								minor: Comment out "Delivering IM to..." messages for now.  
							
							
							
						 
						
							2012-12-06 00:29:07 +00:00  
				
					
						
							
							
								 
						
							
							
								7c811c39c8 
								
							
								 
							
						 
						
							
							
								
								Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.  
							
							... 
							
							
							
							This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object. 
							
						 
						
							2012-12-06 00:26:42 +00:00  
				
					
						
							
							
								 
						
							
							
								e18d6c0956 
								
							
								 
							
						 
						
							
							
								
								Show many more primitive properties on console command "show part name/id/pos"  
							
							
							
						 
						
							2012-11-28 03:47:11 +00:00  
				
					
						
							
							
								 
						
							
							
								a7af8345a5 
								
							
								 
							
						 
						
							
							
								
								Fix database service unit test failures by temporarily reverting BasicDataServiceTest extending OpenSimTestCase.  
							
							... 
							
							
							
							Mono 2.4.3 doesn't like this when running nunit, with nunit throwing
AssetTests`2 : System.MemberAccessException : Cannot create an instance of OpenSim.Data.Tests.AssetTests`2[TConn,TAssetData] because Type.ContainsGenericParameters is true.
and similar.  Mono 2.10.8.1 does not have this issue.
So will wait until min version of mono bumps before restoring. 
							
						 
						
							2012-11-28 03:46:58 +00:00  
				
					
						
							
							
								 
						
							
							
								b5ecc31096 
								
							
								 
							
						 
						
							
							
								
								Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are functionally identical.  
							
							... 
							
							
							
							Move TestDeleteSceneObjectAsync() and TestDeleteSceneObjectAsyncToUserInventory() from SceneObjectBasicTests -> SceneObjectDeRezTests 
							
						 
						
							2012-11-28 03:46:49 +00:00  
				
					
						
							
							
								 
						
							
							
								3a297c7fe6 
								
							
								 
							
						 
						
							
							
								
								Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInventoryAccessModule() and re-enable in test suite.  
							
							
							
						 
						
							2012-11-28 03:46:41 +00:00  
				
					
						
							
							
								 
						
							
							
								c3243ce0ce 
								
							
								 
							
						 
						
							
							
								
								Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests  
							
							
							
						 
						
							2012-11-28 03:46:33 +00:00  
				
					
						
							
							
								 
						
							
							
								ace552ecc5 
								
							
								 
							
						 
						
							
							
								
								Make "show threads" and "thread abort" console commands available on all servers  
							
							
							
						 
						
							2012-11-28 03:46:10 +00:00  
				
					
						
							
							
								 
						
							
							
								1d75570c59 
								
							
								 
							
						 
						
							
							
								
								Make "force gc" console command available across all servers  
							
							
							
						 
						
							2012-11-28 03:46:04 +00:00  
				
					
						
							
							
								 
						
							
							
								70ccc63b83 
								
							
								 
							
						 
						
							
							
								
								Make "show version" console command available across all servers  
							
							
							
						 
						
							2012-11-28 03:45:56 +00:00  
				
					
						
							
							
								 
						
							
							
								31373ee099 
								
							
								 
							
						 
						
							
							
								
								Delete unused BaseHttpServer.HandleAgentRequest()  
							
							
							
						 
						
							2012-11-28 03:45:50 +00:00  
				
					
						
							
							
								 
						
							
							
								6d0f66ae87 
								
							
								 
							
						 
						
							
							
								
								minor: Make note in log if scene was restarted due to an unrecoverable physics error  
							
							
							
						 
						
							2012-11-28 03:45:15 +00:00  
				
					
						
							
							
								 
						
							
							
								207233335e 
								
							
								 
							
						 
						
							
							
								
								Add AllowRegionRestartFromClient setting to [EstateManagement] section of OpenSim.ini.  
							
							... 
							
							
							
							Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate.
One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules,
though these should be fixed as soon as practicable.
Default is true, as has been the case historically. 
							
						 
						
							2012-11-28 03:44:44 +00:00  
				
					
						
							
							
								 
						
							
							
								e9fbfd0905 
								
							
								 
							
						 
						
							
							
								
								Remove the redundant BypassPermissions() checks in EstateManagmentModule.  
							
							... 
							
							
							
							This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value 
							
						 
						
							2012-11-28 03:40:59 +00:00  
				
					
						
							
							
								 
						
							
							
								c35f974637 
								
							
								 
							
						 
						
							
							
								
								minor: Add some console feedback on region restart and log who requested a region restart if done from the viewer.  
							
							
							
						 
						
							2012-11-28 03:40:52 +00:00  
				
					
						
							
							
								 
						
							
							
								a4007cbe71 
								
							
								 
							
						 
						
							
							
								
								Add regression test for checking scene close when SceneManager is asked to close  
							
							
							
						 
						
							2012-11-28 03:39:31 +00:00  
				
					
						
							
							
								 
						
							
							
								d70e0b1189 
								
							
								 
							
						 
						
							
							
								
								Add "help all" console command which will list all commands alphabetically in a single list  
							
							
							
						 
						
							2012-11-28 03:39:20 +00:00  
				
					
						
							
							
								 
						
							
							
								a9ce40a722 
								
							
								 
							
						 
						
							
							
								
								Factor out command script code.  
							
							... 
							
							
							
							This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers 
							
						 
						
							2012-11-28 03:39:05 +00:00  
				
					
						
							
							
								 
						
							
							
								8d207fd8e6 
								
							
								 
							
						 
						
							
							
								
								Make "config show/set/get/save" console commands available on all servers  
							
							
							
						 
						
							2012-11-28 03:38:41 +00:00  
				
					
						
							
							
								 
						
							
							
								2487adf0b1 
								
							
								 
							
						 
						
							
							
								
								Factor out common pid file creation and removal code.  
							
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							Log path at which pid file is created or reason for failure to create. 
							
						 
						
							2012-11-28 03:28:27 +00:00  
				
					
						
							
							
								 
						
							
							
								4aa725f60b 
								
							
								 
							
						 
						
							
							
								
								Add "get log level" command - this returns the current server session console logging level.  
							
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							This supersedes getting information by calling "set log level" without a 4th argument, which is confusing. 
							
						 
						
							2012-11-28 03:28:19 +00:00  
				
					
						
							
							
								 
						
							
							
								0686a2fba9 
								
							
								 
							
						 
						
							
							
								
								Remove unused BaseOpenSimServer.ShowHelp()  
							
							
							
						 
						
							2012-11-28 03:28:13 +00:00  
				
					
						
							
							
								 
						
							
							
								b6305011db 
								
							
								 
							
						 
						
							
							
								
								Make "set log level" command available across all servers  
							
							
							
						 
						
							2012-11-28 03:28:06 +00:00  
				
					
						
							
							
								 
						
							
							
								9cdf5199df 
								
							
								 
							
						 
						
							
							
								
								Make "show info" command available across all servers  
							
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							This helpfully lists version information, startup location and console log level 
							
						 
						
							2012-11-28 03:27:59 +00:00  
				
					
						
							
							
								 
						
							
							
								632dad337b 
								
							
								 
							
						 
						
							
							
								
								Factor out common registration of "show uptime" command  
							
							
							
						 
						
							2012-11-28 03:27:52 +00:00  
				
					
						
							
							
								 
						
							
							
								08234d0097 
								
							
								 
							
						 
						
							
							
								
								factor out common HandleShow code for "show uptime"  
							
							
							
						 
						
							2012-11-28 03:27:43 +00:00  
				
					
						
							
							
								 
						
							
							
								d68ba391fc 
								
							
								 
							
						 
						
							
							
								
								refactor: Factor out copy/pasted server uptime report code  
							
							
							
						 
						
							2012-11-28 03:27:36 +00:00  
				
					
						
							
							
								 
						
							
							
								603a140eb7 
								
							
								 
							
						 
						
							
							
								
								If an asset POST does not contain well-formed XML, return a 400 (Bad Request) HTTP status rather than simply dropping the request.  
							
							
							
						 
						
							2012-11-28 03:27:30 +00:00  
				
					
						
							
							
								 
						
							
							
								fd31f05cf0 
								
							
								 
							
						 
						
							
							
								
								Add regression test for a good request made to the asset service post handler.  
							
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							Adds new OpenSim.Server.Handlers.Tests.dll to test suite 
							
						 
						
							2012-11-28 03:27:15 +00:00  
				
					
						
							
							
								 
						
							
							
								a8152c57b3 
								
							
								 
							
						 
						
							
							
								
								If GetAgents() is called with an empty userIDs array then don't bother with a useless potentially network call on the scene presence service connector.  
							
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							This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument"
which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens. 
							
						 
						
							2012-11-28 03:27:08 +00:00  
				
					
						
							
							
								 
						
							
							
								4753d14a19 
								
							
								 
							
						 
						
							
							
								
								refactor: Move common presence connector code into BasePresenceServiceConnector  
							
							
							
						 
						
							2012-11-28 03:26:50 +00:00  
				
					
						
							
							
								 
						
							
							
								ee5e61d448 
								
							
								 
							
						 
						
							
							
								
								minor: If logging full incoming HTTP data, don't deceptively print ... at the end of the body.  
							
							
							
						 
						
							2012-11-28 03:21:42 +00:00  
				
					
						
							
							
								 
						
							
							
								41b76c4b9e 
								
							
								 
							
						 
						
							
							
								
								Remove old InventoryService, which has for a long time been replaced by XInventoryService.  
							
							
							
						 
						
							2012-11-28 03:21:31 +00:00  
				
					
						
							
							
								 
						
							
							
								314de0fc49 
								
							
								 
							
						 
						
							
							
								
								Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid  
							
							... 
							
							
							
							This was necessary historically but hasn't been for many years.
Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId 
							
						 
						
							2012-11-28 03:21:23 +00:00  
				
					
						
							
							
								 
						
							
							
								93f7e4fb9d 
								
							
								 
							
						 
						
							
							
								
								Do not allow invariants to change on calls to XInventoryService.UpdateItem()  
							
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							This is to help track down http://opensimulator.org/mantis/view.php?id=6359  where creator IDs on items and rezzed objects have been reported to sometimes change.
This should never happen - a particular item should never change creators (if an item is given then a new item (with new id) is created).
Invariants are inventory type, asset type, folder (changed only on MoveItems()), CreatorIdentification and Owner.
If caller attempts to change an invariant, warning is logged but other properties are still changed.
If you see this warning, reporting on Mantis 6359 would be very welcome with the exact operation being done at the time. 
							
						 
						
							2012-11-28 03:21:15 +00:00  
				
					
						
							
							
								 
						
							
							
								f8adf4de2f 
								
							
								 
							
						 
						
							
							
								
								Add basic XInventoryServicesTests.TestAddItem() regression test.  
							
							
							
						 
						
							2012-11-28 03:21:06 +00:00  
				
					
						
							
							
								 
						
							
							
								08f0274b5a 
								
							
								 
							
						 
						
							
							
								
								refactor: Move stat classes out of StatManager and into their own files for clarity.  
							
							
							
						 
						
							2012-11-28 03:20:59 +00:00  
				
					
						
							
							
								 
						
							
							
								94748aab84 
								
							
								 
							
						 
						
							
							
								
								Add a first draft mechanism for the IncomingPacketsProcessedStat to show the delta over time.  
							
							... 
							
							
							
							The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling. 
							
						 
						
							2012-11-28 03:20:50 +00:00  
				
					
						
							
							
								 
						
							
							
								468d1cf03e 
								
							
								 
							
						 
						
							
							
								
								refactor: move common inventory folder version update code to parent class in mysql, mssql and sqlite database plugins  
							
							
							
						 
						
							2012-11-28 03:20:28 +00:00  
				
					
						
							
							
								 
						
							
							
								e8e6bc0c6a 
								
							
								 
							
						 
						
							
							
								
								Improve inventory folder version updating for mssql database plugin.  
							
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							I am not in a position to test this so the updates have been done blind.
If it needs any fixing will probably require patches. 
							
						 
						
							2012-11-28 03:07:05 +00:00  
				
					
						
							
							
								 
						
							
							
								e263368656 
								
							
								 
							
						 
						
							
							
								
								Implement folder version updating for the sqlite inventory plugin  
							
							
							
						 
						
							2012-11-28 03:06:51 +00:00  
				
					
						
							
							
								 
						
							
							
								4b6a9d107d 
								
							
								 
							
						 
						
							
							
								
								Handle Map block requests on a separate thread rather than the main packet handling thread.  
							
							... 
							
							
							
							This prevents a slow grid information network call from holding up the main packet handling thread.
There's no obvious race condition reason for not doing this asynchronously. 
							
						 
						
							2012-11-28 03:06:43 +00:00  
				
					
						
							
							
								 
						
							
							
								ee5454fd4a 
								
							
								 
							
						 
						
							
							
								
								Do HandleMapLayerRequest on its own thread rather than on the main inbound udp packet handling thread.  
							
							... 
							
							
							
							There's no obvious race condition reason for doing this on the main packet handling thread. 
							
						 
						
							2012-11-28 03:06:35 +00:00  
				
					
						
							
							
								 
						
							
							
								38d2d6a20c 
								
							
								 
							
						 
						
							
							
								
								Following on from  4f982596, launch map name requests on an async thread from LLClientView directly.  
							
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							This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling 
							
						 
						
							2012-11-28 03:06:28 +00:00  
				
					
						
							
							
								 
						
							
							
								7e493b9665 
								
							
								 
							
						 
						
							
							
								
								Make PacketPool class stats pull stats instead of push stats so they can be lifted up into LLUDPServer and be distiguished by scene name  
							
							
							
						 
						
							2012-11-28 03:06:19 +00:00  
				
					
						
							
							
								 
						
							
							
								b7c1a37676 
								
							
								 
							
						 
						
							
							
								
								Add IncomingPacketsProcessedCount stat for diagnostics.  
							
							... 
							
							
							
							Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene. 
							
						 
						
							2012-11-28 03:06:12 +00:00  
				
					
						
							
							
								 
						
							
							
								4fe042aa7f 
								
							
								 
							
						 
						
							
							
								
								More consistently dispose of SqliteCommand in OpenSim.Data.SQLite where possible.  
							
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							Not doing SQLiteInventoryStore since this is no longer used and should disappear in the future. 
							
						 
						
							2012-11-28 03:06:00 +00:00  
				
					
						
							
							
								 
						
							
							
								a83218fd08 
								
							
								 
							
						 
						
							
							
								
								If no ISimulationDataStore or IEstateDataStore implementations could be loaded then halt with informative message rather than a later NRE.  
							
							... 
							
							
							
							Halt already occurs if the relevant config sections are not present.
So it also makes sense to halt if the implementations themselves cannot be loaded. 
							
						 
						
							2012-11-28 03:05:49 +00:00  
				
					
						
							
							
								 
						
							
							
								221af2da70 
								
							
								 
							
						 
						
							
							
								
								minor: Add some explanative method doc to SceneHelpers.SetupSceneModules()  
							
							
							
						 
						
							2012-11-28 03:05:16 +00:00  
				
					
						
							
							
								 
						
							
							
								c6c6ac0a3e 
								
							
								 
							
						 
						
							
							
								
								Fix Unit tests -- the module contract was not being honored in the set up of scenes.  
							
							
							
						 
						
							2012-11-28 03:04:02 +00:00  
				
					
						
							
							
								 
						
							
							
								a5fdfd6343 
								
							
								 
							
						 
						
							
							
								
								Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again  
							
							... 
							
							
							
							Not currently in test suite since not yet working.
Also add method doc to Scene.DeRezObjects() 
							
						 
						
							2012-11-28 03:03:26 +00:00  
				
					
						
							
							
								 
						
							
							
								72e0c77f91 
								
							
								 
							
						 
						
							
							
								
								Minor improvement in the MapSearchModule. Stop blocking the client thread if the search takes too long.  
							
							
							
						 
						
							2012-11-28 03:03:18 +00:00  
				
					
						
							
							
								 
						
							
							
								db045e69f9 
								
							
								 
							
						 
						
							
							
								
								Also add the additional ScriptException constructor necessary to get [Serializable] to work.  
							
							
							
						 
						
							2012-11-28 02:59:53 +00:00  
				
					
						
							
							
								 
						
							
							
								6a54cb871b 
								
							
								 
							
						 
						
							
							
								
								Mark ScriptException as [Serializable] for when it has to cross AppDomains  
							
							
							
						 
						
							2012-11-28 02:59:47 +00:00  
				
					
						
							
							
								 
						
							
							
								3619a83b28 
								
							
								 
							
						 
						
							
							
								
								Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously.  
							
							... 
							
							
							
							This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async. 
							
						 
						
							2012-11-28 02:59:39 +00:00  
				
					
						
							
							
								 
						
							
							
								e3927d2868 
								
							
								 
							
						 
						
							
							
								
								Make "show object part" command correctly display script status.  
							
							... 
							
							
							
							Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. 
							
						 
						
							2012-11-28 02:59:30 +00:00  
				
					
						
							
							
								 
						
							
							
								fe503de17a 
								
							
								 
							
						 
						
							
							
								
								Only create a new list to check if objects have reached targets if there actually are any targets.  
							
							
							
						 
						
							2012-11-28 02:59:13 +00:00  
				
					
						
							
							
								 
						
							
							
								5498a64a9f 
								
							
								 
							
						 
						
							
							
								
								fixing poorly-formatted xml doc string for Util.IsInsideBox  
							
							
							
						 
						
							2012-11-28 02:58:37 +00:00  
				
					
						
							
							
								 
						
							
							
								3148a231db 
								
							
								 
							
						 
						
							
							
								
								refactoring llGetPos() to take advantage of implicit converter  
							
							
							
						 
						
							2012-11-28 02:58:22 +00:00  
				
					
						
							
							
								 
						
							
							
								bffdf20721 
								
							
								 
							
						 
						
							
							
								
								Fix memory leak where removing an NPC did not remove its circuits.  
							
							... 
							
							
							
							This was because we were removing by circuitcode where NPCs have no code.
Now removing by agent ID instead.
This commit also fixes the "show circuits" console command to work properly where the circuit has no associated IP address. 
							
						 
						
							2012-11-28 02:57:13 +00:00  
				
					
						
							
							
								 
						
							
							
								a4b64d4854 
								
							
								 
							
						 
						
							
							
								
								Add "force gc" region console command which manually invokes garbage collection.  
							
							... 
							
							
							
							For debugging purposes. 
							
						 
						
							2012-11-28 02:57:02 +00:00  
				
					
						
							
							
								 
						
							
							
								fe195e0a9c 
								
							
								 
							
						 
						
							
							
								
								Deep copy the collection of at_target objects so it can't be modified while  
							
							... 
							
							
							
							it's being iterated 
							
						 
						
							2012-11-28 02:56:53 +00:00  
				
					
						
							
							
								 
						
							
							
								9d70f48207 
								
							
								 
							
						 
						
							
							
								
								minor: Fix verbose IAR save message to make it a bit clearer that item data is being saved at that point, not asset data.  
							
							
							
						 
						
							2012-11-28 02:56:44 +00:00  
				
					
						
							
							
								 
						
							
							
								d83df8c1cf 
								
							
								 
							
						 
						
							
							
								
								Fix "save iar" hanging permanently if the asset request phase times out.  
							
							... 
							
							
							
							Unlike "save oar", this was happening on the same thread as the original request.
The timeout happens on another so the original thread is never aborted.
On "save oar" this leaves the thread hanging (still bad) but on "save iar" it left the console thread hanging.
Temporary fix is to make "save iar" do asset request on a separate thread, like "save oar".
Longer term fix will be to restructure asset save to use a ManualResetEvent rather than a separate timeout timer. 
							
						 
						
							2012-11-28 02:56:34 +00:00  
				
					
						
							
							
								 
						
							
							
								c7c6c12146 
								
							
								 
							
						 
						
							
							
								
								minor: Make the error thrown logged when a simulator in grid mode is trying to set estate owner to a user that doesn't exist a little more obvious.  
							
							
							
						 
						
							2012-11-28 02:56:22 +00:00  
				
					
						
							
							
								 
						
							
							
								e83a4c24ee 
								
							
								 
							
						 
						
							
							
								
								Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain  
							
							
							
						 
						
							2012-11-28 02:56:09 +00:00