Commit Graph

28596 Commits (fba2466c16ebb15e15880567db565fecd2f30d7c)

Author SHA1 Message Date
UbitUmarov 1e1d0d8204 move UserAccountCache access locking to its methods and not callers. 2016-11-09 20:09:49 +00:00
UbitUmarov 924c5fb55e minor cleanup 2016-11-09 19:41:07 +00:00
UbitUmarov c349a1a5e7 also log estimated average Util.GetTimeStampMS() resolution 2016-11-09 11:21:46 +00:00
UbitUmarov 94d2422230 change the clock source on udp outgoing, remove some dead code 2016-11-09 10:21:02 +00:00
UbitUmarov 92984556e1 change the clock source on tokenBucket 2016-11-08 23:09:53 +00:00
UbitUmarov 6c44dceced change display and log of normal script errors 2016-11-08 13:39:49 +00:00
UbitUmarov 6218913345 add some configuration options missing in OpenSimDeafults.ini but present in OpenSim.ini.example 2016-11-08 11:22:08 +00:00
UbitUmarov 7ebc08ad65 partially revert commit f29d5ad662387b97d9e881f28df584dc19fa8c07: if mesh asset does not contain data for PRIM type warn and use convex, do avoid physical peims going underground etc 2016-11-07 18:34:45 +00:00
UbitUmarov 07893ec3e7 a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need talk with Robert before last changes bc of bullet 2016-11-07 16:03:23 +00:00
UbitUmarov d0ae8bb86a start removing old hack of using SetMomentum to just set instant velocity, now that TargetVelocity is avaiable 2016-11-07 12:45:20 +00:00
UbitUmarov d5a428c669 add a few more lsl constants for attachments 2016-11-07 11:35:32 +00:00
UbitUmarov 6956ada5e8 oops bug fix 2016-11-06 04:29:01 +00:00
UbitUmarov 014cd1ab42 restrict ubOde castray with terrain range only on horizontal plane, let it find physical avatars. 2016-11-06 03:53:12 +00:00
UbitUmarov d07f48605f change llGetTime() source clock 2016-11-06 02:43:33 +00:00
UbitUmarov 6bc76860d1 avoid a null ref, few changes to udp updates send 2016-11-05 23:56:55 +00:00
UbitUmarov 8cc8d15f95 some types may already be native in MOD_Api ConvertFromLSL 2016-11-05 20:14:11 +00:00
UbitUmarov 22d20dbf17 disable bad/broken throttle options 2016-11-05 19:17:25 +00:00
UbitUmarov 4b0457b2d3 Regression, really ??? 2016-11-05 18:44:45 +00:00
UbitUmarov 1c7b688db4 add suport for PRIM_SIT_TARGET on Set(link)PrimitveParameters. This may not be SL compatible. hack: to let active work with zero offset and rotation add a little Z value to offset 2016-11-05 18:28:30 +00:00
UbitUmarov 060350832a add suport for PRIM_SIT_TARGET on get(link)PrimitveParameters and fix typos 2016-11-05 16:50:41 +00:00
UbitUmarov be0a957363 add a few lsl constants and move some around 2016-11-05 15:42:37 +00:00
Mandarinka Tasty 72db2d064a It looks, that attachments show console command incorrectly returns Item ID. In fact, FromItem ID is returned. So I have added proper Item ID to be returned. There are cases, that FromItem ID is also useful, so I keep it for compatibility.
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-05 13:47:29 +00:00
UbitUmarov 9b78eb20c0 by design HUD objects are private 2016-11-04 11:58:52 +00:00
Mandarinka Tasty b0f87fba1c Implementation of new LSL function: list llGetAttachedList(key avatar); It also returns HUDs' keys.
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com>
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-11-04 10:55:11 +00:00
UbitUmarov d2e380e81e on get asset with callback, do the callback even if asset not found. This is needed on same cases 2016-11-03 16:56:09 +00:00
UbitUmarov 4b326f8691 fix some coments, thanks Austin Tate 2016-11-03 14:00:45 +00:00
UbitUmarov 73b20c2ca2 XEngine: make calls to gc.collect on region startup scripts loading a configurable option, since it is very slow operation 2016-11-03 12:58:43 +00:00
UbitUmarov f29d5ad662 ubOde: if a mesh does not contain data for shape type PRIM, dont collide as convex as before but just don't collide matching the type NONE viewers display in this case 2016-11-02 22:33:32 +00:00
UbitUmarov 9480da06b9 only add a prim to physics in PhysicsShapeType if changing from type none. when viewers change ExtraPhysics parameters, send back the new values. 2016-11-02 21:42:32 +00:00
UbitUmarov 7c4f2b048f ignore prims with shape type none on max size check for physics
also on llStatus()
2016-10-25 20:44:41 +01:00
UbitUmarov db0c268140 mantis 8041: check target user password on save/load IAR 2016-10-25 20:16:23 +01:00
Diva Canto 4c76a061c7 Flip master to 0.9.1 2016-10-24 09:21:44 -07:00
UbitUmarov d550b485f1 viewer crash bug fix: fis the udp packets split of SendEstateList() large lists; Enforce size limits on the estate lists since currently required for viewers compatibily; improve handling of changes with large selected items. This is still bad, users may need to close and reopen the region/estate information to get correct Allowed and Banned lists after a change. This happens because of viewer resent/outOfOrder packets that completly break this lists updates protocol 2016-10-24 10:23:31 +01:00
UbitUmarov 586e4cf163 ignore prims with shape type none on max size check for physics 2016-10-17 19:16:07 +01:00
UbitUmarov eaac332d00 fix a coment on OpenSim.ini.example ( mantis 8037) 2016-10-16 17:33:39 +01:00
UbitUmarov 90be326457 Xengine option AppDomainLoading default option true is causing problems with several mono versions. Until a fix is found change the default to false, so this is not a major problem for the less technical skilled users. 2016-10-15 21:06:17 +01:00
UbitUmarov 954bcbc5ef bug fix: let ALL avatar controls have a repeat rate controled by viewer (so as before commit 8a3958ad04 on this) 2016-10-15 20:44:18 +01:00
UbitUmarov 7cd4fa8cf5 bug fix: We can't filter out any of the avatar controls relative to movement, even if not flying (a condition i incorrectly added recently) in fact the entire AgentUpdates throotling is questionable, since its viewer Job. But keeping it... 2016-10-15 20:26:23 +01:00
UbitUmarov 7494d7726a change math on GetParcelMaxPrimCount and GetSimulatorMaxPrimCount to reduce round errors, limit both to region max prims. consider ObjectBonus on last one also. Change a variable name in PrimLimitsModule to make it more clear 2016-10-11 01:14:53 +01:00
UbitUmarov 76a2d90dad remove attachment to event OnPreAgentUpdate that is doing nothing 2016-10-05 13:38:12 +01:00
UbitUmarov 2e863edfe9 Merge branch 'master' of opensimulator.org:/var/git/opensim 2016-10-05 13:18:14 +01:00
UbitUmarov 8a3958ad04 dont let ignored AgentUpdates change their throttles. Apply respective movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere 2016-10-05 13:17:23 +01:00
Robert Adams e13fecfd3d BulletSim: zero velocity target when setting velocity through the
SetMomentum method.
2016-10-03 20:47:30 -07:00
UbitUmarov f3e7603c37 minor cleanup 2016-10-02 11:54:07 +01:00
UbitUmarov cd9d176c3c change avatar and attachments priority (downgraded) in priritizer option SimpleAngularDistance 2016-10-02 11:12:03 +01:00
UbitUmarov 878fac3fe3 fix comment telling the correct default physics engine 2016-10-01 20:26:37 +01:00
Robert Adams c7e4b14a26 BulletSim: fix problem with avatar velocity going to zero when flying across
region boundries.
Move code for Velocity, ForceVelocity and SetMomentum to BSPhysObject and
   have both BSPrim and BSCharacter share the code.
2016-09-30 19:35:44 -07:00
UbitUmarov 46dd899d9e MySQLFSAssetData asset type is a int not a varchar 2016-09-27 21:29:09 +01:00
UbitUmarov 9b2f186a8c MySQLFSAssetData on store, if a asset already exists, assume its a valid store or regions will keep retry. The other DBs do replace the item, why doesn't FS do the same? 2016-09-27 21:10:01 +01:00
UbitUmarov 58513fab8f save oar: simplify confusing successefull assets saving message 2016-09-27 16:49:55 +01:00