UbitUmarov
c707955517
restore parcels avatars visibility god level change correct handling; try to reduced the increased change of user error on config options setting
2017-01-06 10:28:10 +00:00
UbitUmarov
1b64a45f66
take sync viewer out on make root
2017-01-06 01:38:13 +00:00
Melanie Thielker
9b93068054
Sync viewer on make root
2017-01-06 01:27:30 +00:00
Melanie Thielker
a61a41ad92
Send GodLevel to viewers on login
2017-01-06 01:22:36 +00:00
Melanie Thielker
ad8915f154
Restructure god level and permissions
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Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
2017-01-06 00:55:14 +00:00
UbitUmarov
05902d2958
inform viewers of current godlevel; put back a small delay on teleport arrivel to give time to viewers to sync
2017-01-05 22:27:53 +00:00
UbitUmarov
83c9776cbc
allow initial automatic level to be changed by request. Since viewers still dont get real level, one will need to ask for god level then disable it to syncronize the viewer with real level.
2017-01-05 21:32:26 +00:00
UbitUmarov
1fb01a0099
add config option automatic_gods. With this option true, users that can be Gods will have that level automaticly without the need request on viewer; Propagate current god level to nearby regions (with local checks)
2017-01-05 21:21:15 +00:00
Melanie Thielker
b16abc8166
Massive tab and trailing space cleanup
2017-01-05 19:07:37 +00:00
UbitUmarov
cbc3501246
a few changes to Gods ( ie administrators) control
2017-01-05 18:02:59 +00:00
UbitUmarov
da08e2e5f5
mantis 8106: improve avatar walk in mouselook
2016-12-30 19:13:18 +00:00
UbitUmarov
73b2c82427
adjust camera collision detection checks for new FS
2016-12-28 12:19:05 +00:00
AliciaRaven
d49a5374c3
Make it more unlikely that a script teleport will be caught by default region landing point.
2016-12-10 18:03:05 +00:00
UbitUmarov
f57403909f
do not try xbakes on HG
2016-12-10 02:03:00 +00:00
AliciaRaven
94e48838d5
Include new Region.ini option for DefaultLandingPoint for teleports with no coords specified.
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This is useful when using a Telehub would be to restrictive as it would block landmarks and map teleports. This location is only ever used when no coordinates are provided. If config value not set, the previous default of 128,128 is used.
2016-11-22 15:31:45 +00:00
UbitUmarov
902e8019de
HG add a small delay before start sending region data
2016-11-20 05:06:50 +00:00
UbitUmarov
35b37510fc
explicitly remove some references, and other useless changes
2016-11-17 19:15:28 +00:00
UbitUmarov
e77f913116
minor: dont let rcvd agentupdates time jump back
2016-11-16 22:34:56 +00:00
UbitUmarov
8196f21af9
change camera collision check rules
2016-11-14 22:13:02 +00:00
UbitUmarov
ae17b5d203
reduce calls to physics world cast rays for camera collision check
2016-11-14 03:21:07 +00:00
UbitUmarov
07893ec3e7
a few more changes on the avatars Velocity/TargetVelocity/SetMomentum. Need talk with Robert before last changes bc of bullet
2016-11-07 16:03:23 +00:00
UbitUmarov
8a3958ad04
dont let ignored AgentUpdates change their throttles. Apply respective movement to physics on the handling thread, not heartbeat, avoiding missing transitions that should get into physics. Make some usefull sp state flags visible everywhere
2016-10-05 13:17:23 +01:00
UbitUmarov
38fb28bd68
avoid siting a avatar at 0,0,0
2016-09-12 18:19:01 +01:00
UbitUmarov
386a13d5d6
mantis: rotate avatar to lookAt o login/teleports. Some cases may still be wrong
2016-08-28 14:59:02 +01:00
UbitUmarov
ddc2f2ccd3
mantis: 8008 unscripted child prim collisions didn't trigger scripted root prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing
2016-08-28 08:45:09 +01:00
UbitUmarov
03dba18bb6
let mouse steer work on crossings; some cleanup
2016-08-28 04:43:44 +01:00
UbitUmarov
804d4971e2
my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)
2016-08-28 03:51:20 +01:00
UbitUmarov
e7b0963db8
reduce math on use of camerarotation (need to add a lock there). Fix a bug on sits AToffset for some reason ATaxis got in there (needs testing)
2016-08-27 22:33:16 +01:00
UbitUmarov
9128c88d9b
remove excess data
2016-08-27 22:10:31 +01:00
Vegaslon
c918dd74da
Import plumbing from Halcyon for camera data to physics engine.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2016-08-27 22:02:03 +01:00
UbitUmarov
2853c12135
respect landpoint Z position also on the ugly LandingPointBehavior_OS option (default one)
2016-08-24 21:59:39 +01:00
UbitUmarov
4ab9cfe711
fix physics sits on child prims
2016-08-19 23:38:56 +01:00
UbitUmarov
9102f6e5da
fill data for llDetected funtions of collisions closer to the event. (xengine wasn't update with this on merge bc was not used there). fix some parameters
2016-08-05 22:50:15 +01:00
UbitUmarov
e9660d5d05
fix parcel Avatar Sounds using group membership not active group
2016-08-05 15:57:30 +01:00
UbitUmarov
29dc449cc8
revert a variable rename
2016-08-04 23:00:40 +01:00
UbitUmarov
a90079bc92
cancel sending group powers on crossings, they are no longer needed.
2016-08-04 22:54:29 +01:00
UbitUmarov
e57d3edf6f
make sure all new scenepresences have fresh groups information at creation time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
2016-08-04 21:36:41 +01:00
UbitUmarov
4f17078b07
add a weak safeguard
2016-08-04 18:21:16 +01:00
UbitUmarov
bb8e271081
fix a typo
2016-08-04 17:29:47 +01:00
UbitUmarov
9a4afa753b
fix NULL references added in recente changes in standalone mode
2016-07-30 20:56:19 +01:00
UbitUmarov
6cd0a3e07c
fix cAgent.CrossingFlags
2016-07-30 04:25:32 +01:00
UbitUmarov
ec8101a24a
remove references to RegionCombinerModule
2016-07-28 00:34:16 +01:00
UbitUmarov
e951f4cc96
a few more changes relative to sits crossing
2016-07-27 14:28:16 +01:00
UbitUmarov
2e4c8798ab
a few more changes on avatar crossing
2016-07-27 03:50:47 +01:00
UbitUmarov
d6e16c5130
missing changes about friends on crossings, and missing angular velocity clear on sits
2016-07-27 01:57:20 +01:00
UbitUmarov
52decfcc16
reduce some grid services calls on region crossings, sending more information on the agent update ( groups v2 needs change )
2016-07-26 21:39:47 +01:00
UbitUmarov
1d507f8073
remove extra char
2016-07-25 08:38:10 +01:00
UbitUmarov
c3b298f85e
missing file
2016-07-25 02:11:45 +01:00
UbitUmarov
76239602b4
change avatar Health, from bad penetration depth to relative velocity
2016-07-25 00:51:37 +01:00
UbitUmarov
d7ab1cdd15
let RePrioritization also work on child agents
2016-07-06 18:58:28 +01:00
UbitUmarov
beafc99d43
bug fix, etc
2016-07-06 17:31:05 +01:00
UbitUmarov
c02fe98b7d
add test option ObjectsCullingByDistance. In future, if true, it may
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prevent sending objects outside view range to viewers. DO NOT SET TRUE
unless testing it. Code still not completei!!!
2016-07-06 16:13:27 +01:00
Diva Canto
b522f0916a
Mantis #7934 and related: landing points and telehubs for gods. Added a new configuration variable LandingPointBehavior that can switch between what we're used to in OpenSim and the behavior in SL.
2016-06-23 11:44:59 -07:00
Melanie Thielker
bcee4e3772
Fix a line deletion that should not have been deleted
2016-05-23 19:33:36 +02:00
Melanie Thielker
775a657bb1
Addressing #7903 . Fix legacy sit offsets to use legacy computation.
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New offsets of course still use the correct math.
2016-05-23 19:18:24 +02:00
Robert Adams
feb058f5c5
BulletSim: Send out avatar position update if velocity is now zero
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and it wasn't zero last tick. This will prevent some avatar creeping.
Adjust BulletSim default avatar velocity zeroing so the avatar stops sooner.
2016-03-06 11:30:25 -08:00
UbitUmarov
b34652e9eb
accept mantis 7785 requests, at least until bullet can be also be used fix landing height. (could not test)
2016-01-26 21:42:46 +00:00
UbitUmarov
109723dc2d
add option MaxRegionsViewDistance to control the maximum range to tell viewer to connect to Neighbour regions, since that is diferent from view range
2016-01-26 20:39:37 +00:00
Robert Adams
b02f29300d
Code cleanup to terse update sending as given in a patch in Mantis 7813.
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Thanks tqlion!
2016-01-18 06:58:41 -08:00
UbitUmarov
24aa529715
fix avatar movetotarget that got broken with changes on significant movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
2015-12-23 21:22:00 +00:00
UbitUmarov
5135214e5b
physics landing: don't land on top of volume detectors
2015-12-22 13:23:08 +00:00
UbitUmarov
6437a94388
a few changes to physics new root avatar position height estimation
2015-12-22 00:06:17 +00:00
UbitUmarov
7081ef948c
clean a bit
2015-12-21 17:56:12 +00:00
UbitUmarov
4b14ec3c45
add physics help on root agent arrival via some login types and if not under action of telehub or landpoint. will change land to the top of anything physics sees above ground up to 1024m above ground. Only works with ubOde (possible ode but untested). Feature testing... some results may be ugly.
2015-12-21 16:31:49 +00:00
UbitUmarov
52d7aca6a2
simplify avatar updates throotle control, this possible needs to get more complex again
2015-12-21 13:20:24 +00:00
UbitUmarov
b31adde5fc
BUG FIX on avatar position updates send control
2015-12-20 11:12:48 +00:00
UbitUmarov
01b4b25cdb
current priority code uses avatar position not camera, so fix reprioritizer. This may need to be reviewed in future.. it should be camera
2015-12-17 18:15:33 +00:00
UbitUmarov
ed74fb5da4
save a expensive call to CameraPosition
2015-12-17 12:24:37 +00:00
UbitUmarov
a4ed6111b0
change updates reprioritization control code. Do it under normal avatar updates timing and with a workjob not a timer issued thread.
2015-12-17 12:20:02 +00:00
UbitUmarov
3505ab759d
dont bother another thread to try to send if there is no one to listen
2015-12-16 23:54:48 +00:00
UbitUmarov
764f270d34
revert last change and add delays on testing, since child updates now have time control, since they are heavy http connections
2015-12-16 23:13:10 +00:00
UbitUmarov
ddd067266b
temporary remove the delay on first child updates
2015-12-16 22:43:31 +00:00
UbitUmarov
41ae6f06e0
several changes to parcels access control and scenepresence updates rates
2015-12-16 22:16:51 +00:00
UbitUmarov
6c5005aa3b
several changes to telehubs, LandPoint and land access
2015-12-13 16:59:01 +00:00
UbitUmarov
172bb05ec2
suspend the use of DisableSimulator, that is causing teleport and crossing issues
2015-11-25 04:13:13 +00:00
UbitUmarov
e9345479c4
remove warning on siting in phantom prims without sittarget
2015-11-23 22:11:27 +00:00
UbitUmarov
da5aad87bf
start adding LegacySitOffsets option. TRUE will prevent the use of new math for the compensation of SL sittarget bug, and so not break content. (this is the main code change)
2015-11-17 17:41:09 +00:00
UbitUmarov
6ae7341e42
send DisableSimulator messages on closing childagents. Possible still not on at best timming, or on the right source files
2015-10-01 20:50:12 +01:00
UbitUmarov
6df75a927c
let hoverheight rest position be a falling state
2015-09-30 20:37:14 +01:00
UbitUmarov
0151c773e2
let sp know about scene before anything else on creation
2015-09-30 06:05:28 +01:00
UbitUmarov
5b7a3c703d
clamp all draw distance changes within region limits
2015-09-30 05:57:02 +01:00
UbitUmarov
f97807b53f
let us see our online friends
2015-09-28 20:57:33 +01:00
UbitUmarov
05db03e809
fix unscripted sits without physics help
2015-09-26 03:14:06 +01:00
UbitUmarov
25677e4a1b
try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may still work
2015-09-21 21:31:01 +01:00
Kevin Cozens
b412db72be
Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.
2015-09-21 11:00:34 -04:00
UbitUmarov
3906bb2749
fix missing check for viaHGLogin
2015-09-15 22:24:50 +01:00
UbitUmarov
5becc16acf
try to improve vehicles crossing with Xengine. Lag seems main issue now, but needs testing, specially the fail cases, that most likelly need more work
2015-09-14 16:40:01 +01:00
UbitUmarov
209cb840a2
missing file...
2015-09-12 21:56:07 +01:00
UbitUmarov
daf8a4d01d
fix lost sending of initial terrain to child agents
2015-09-10 01:02:52 +01:00
Robert Adams
e5367d822b
Merge of ubitworkvarnew with opensim/master as of 20150905.
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This integrates the OpenSim refactoring to make physics, etc into modules.
AVN physics hasn't been moved to new location.
Does not compile yet.
Merge branch 'osmaster' into mbworknew1
2015-09-08 04:54:16 -07:00
UbitUmarov
cdaed11387
at last we can login and see objects ( friends is dead and disable in
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scenepresence)
2015-09-03 18:39:08 +01:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
UbitUmarov
31a50a73cb
dont change camera on crossings
2015-08-31 14:21:50 +01:00
UbitUmarov
4905c74ddf
start sending terrain patchs in completmovement where we know its
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position. Also reset camera to position on makeroot
2015-08-31 14:08:32 +01:00
Diva Canto
ce2c67876e
More namespace and dll name changes. Still no functional changes.
2015-08-30 21:05:36 -07:00
Diva Canto
2c0cad6dd3
Renamed the namespaces too
2015-08-30 20:29:31 -07:00
UbitUmarov
0edffae7e4
more on tps and crossings
2015-08-30 19:17:35 +01:00
Robert Adams
11209c72f5
In ScenePresence, when removing from the physical scene, unsubscribe
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from collisions before removing the collision callbacks.
Should not make operational differences.
2015-08-23 21:13:40 -07:00
UbitUmarov
0b105da626
Merge branch 'mbworkvar2' into ubitvar
2015-08-19 08:48:50 +01:00