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126 Commits

Author SHA1 Message Date
Justin Clark-Casey 3990d922fb Update version to 0.8.0.3 and flavour to release 2014-11-11 17:38:21 +00:00
Justin Clark-Casey 5dcc49c9ec Fix issue where llRemoteLoadScriptPin() would treat 0 (the default) as a valid set pin in a destination prim rather than the unset no pin state
Adds regression test for this case.
2014-11-11 17:27:02 +00:00
Justin Clark-Casey 3879f9a081 Change 0.8-post-fixes branch back to Post-Fixes flavour 2014-10-16 21:10:02 +01:00
Justin Clark-Casey 10ed3a5520 Change 0.8 post fixes to 0.8.0.2 release 2014-10-16 20:22:43 +01:00
Justin Clark-Casey (justincc) ddda314f14 Add some more llGiveInventory() regression tests 2014-10-16 20:18:20 +01:00
Melanie Thielker 8fb0dccffa Fix transferring inventory from prims to agent inventory 2014-10-16 20:18:16 +01:00
Justin Clark-Casey 4a90dd3556 Change 0.8-post-fixes branch back to Post_Fixes flavour 2014-08-23 00:02:12 +01:00
Justin Clark-Casey f6d02a63eb Change 0.8 post fixes branch to version 0.8.0.1 with release flavour. 2014-08-22 20:19:16 +01:00
Oren Hurvitz 422f718949 Fixed crash when using Allowed/Denied Viewers, and the viewer's name is shorter than one of the test strings
This fixes http://opensimulator.org/mantis/view.php?id=7294
2014-08-22 19:20:19 +01:00
Oren Hurvitz 3176237169 Fixed premature closing of the connection in DataSnapshotManager 2014-08-08 20:46:59 +01:00
Justin Clark-Casey (justincc) a4595b18ca Make currently unfiltered EventQueue log messages only appear now at DebugLevel 1
This covers event queue setup messages and some outgoing messages (e.g. EnableSimulator)
In my experience these messages are only useful if you really know what they mean and you're looking for them
Otherwise, they're quite spammy.
Event queue DebugLevel 1 is enabled with the "debug eq 1" console command
2014-08-05 00:51:17 +01:00
Justin Clark-Casey 4640281e57 Add conflict resolution that should have been done in conflict resolution of 4e3a2d3a64 2014-08-02 01:04:58 +01:00
Justin Clark-Casey (justincc) 319bbce517 If REMOVEAGENTFROMGROUP core groups call fails because requesting agent does not have sufficient permission, return null failure result rather than true.
On non-HG this is on the only recognized failure state so we can return more information in the error result.
On HG there are multiple failure states which would require more work to distinguish, so currently return the unsatisfying "Internal Error" like some other existing calls.
2014-08-02 00:58:37 +01:00
Justin Clark-Casey (justincc) a48b3ef97a Don't overwrite the null result with the true result is groups service REMOVEAGENTFROMGROUP call has failed because of missing parameters 2014-08-02 00:58:33 +01:00
Justin Clark-Casey (justincc) 32a9fcd8b3 Fix bug where calling PUTGROUP on the core groups service without specifying a ServiceLocation would set the group name to an empty string.
This should set the ServiceLocation to an empty string instead.
2014-08-02 00:58:30 +01:00
Robert Adams eedefdc5ff BulletSim: rearrange code for sensing whether shapes have been
constructed.
Add routine to check for failed and use that method rather than
    checking individual state.
2014-08-02 00:58:27 +01:00
Justin Clark-Casey (justincc) 05dfc38f66 Add inventory.<url>.RequestsMade stat.
This gives a count of all requests made to the remote inventory service.
This is finer grained than inventory.httpfetch.ProcessedFetchInventoryRequests since such a request can be comprised of many individual inv service calls.
In addition, this will count requests that don't go through the HTTP inventory fetch (e.g. HG, archiving, etc.)

Conflicts:
	OpenSim/Services/Connectors/Inventory/XInventoryServicesConnector.cs
2014-08-02 00:58:23 +01:00
Justin Clark-Casey (justincc) 95f3a9452d Fix issue with TestTextureNotFound in previous commit 1e3027a
Stop failure by actually giving the test handler a path instead of null
2014-08-02 00:58:15 +01:00
Justin Clark-Casey (justincc) 3410b36d76 Temporary stop CAPS service points from being added to stats as this can be a huge number.
A stop gap solution - a better one may be to improve stats display on simulator-side.
Caps information is still accessible via the "show caps stats by user" and "show caps stats by cap" commands
2014-08-02 00:58:12 +01:00
Justin Clark-Casey (justincc) 2f7d950ead Add stats for service endpoints using existing data.
For each service endpoint (e.g. posts to the xinventory service), a stat is available which shows the number of requests received and moving average per second
The full name is "service.<http-method>:<path>.requests (e.g. service.POST:/xinventory.requests)
2014-08-02 00:58:09 +01:00
Michael Cerquoni 26916806db fix comments in physics section of [Startup] to reflect the actual default engine. 2014-08-02 00:58:06 +01:00
Justin Clark-Casey (justincc) bdfbe4d0e2 Add missing default female hair texture for Ruth avatar.
This was not in library assets despite being referred to in assets/BodyPartsAssetSet/base_hair.dat
Texture ID is 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b
Taken from https://github.com/openmetaversefoundation/simiangrid/blob/master/Grid/default_assets/Default%20Female%20Hair-7ca39b4c-bd19-4699-aff7-f93fd03d3e7b.j2c
2014-08-02 00:58:02 +01:00
Justin Clark-Casey (justincc) dfaabf4d0d Fix recent regression in 3c6becd5 where login or hg login to variable sized regions failed with outdated simulator message.
I forgot that a null 'their version' would not be passed over the wire and ends up as an empty string instead (like older simulators).
So instead pass through the correct simulator protcol version instead (SIMULATOR/0.3) when querying from login or hg login.
Also removes a debug console write for agent limit accidentally left in for the same commit.
Relates to mantis 7276
2014-08-02 00:57:59 +01:00
Justin Clark-Casey (justincc) fdb0c7389e minor: convert tabs to spaces that got in on recent commit 4a9282e 2014-08-02 00:57:49 +01:00
Justin Clark-Casey (justincc) 92e2478059 On login and first HG entrance to a foreign grid, perform query access checks before proceeding. 2014-08-02 00:57:43 +01:00
Justin Clark-Casey (justincc) b6e32c000b minor: Limit processor related stats to 3 decimal places instead of all the places.
Easier to read and analyze, and probably still too much detail (1 dp would probably be fine)
2014-08-02 00:57:36 +01:00
Justin Clark-Casey (justincc) ed4a4d6bbd Fix CPU processor use reporting on Mono.
Despite the comments in the code, it appears that the issue where the .NET performance counter was wrongly idle time time on Mono was fixed in 2009.
https://bugzilla.novell.com/show_bug.cgi?id=468625
Which means that the workaround is no longer necessary and produces bad results instead.
2014-08-02 00:57:33 +01:00
BlueWall 7e0d0282c4 Add missing parts to profiles - classified delete 2014-08-02 00:57:29 +01:00
Oren Hurvitz 8de1be746f Fixed: after a Hypergrid teleport, attachments often either disappear, or appear both on the avatar AND as in-world objects.
Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not.

The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled).

This may fix: http://opensimulator.org/mantis/view.php?id=7238
This may fix: http://opensimulator.org/mantis/view.php?id=7220
2014-08-02 00:57:24 +01:00
Oren Hurvitz e7bd4a11aa Don't append attachments multiple times 2014-08-02 00:57:20 +01:00
Oren Hurvitz f1536de438 Allow reading the BulletSim detail log while the sim is running 2014-08-02 00:57:17 +01:00
Oren Hurvitz 4514799c8d Changed the default XBakes directory to a local path: "./bakes".
Previously it was an absolute path. Now it's a sibling of the maptiles directory.

This fixes http://opensimulator.org/mantis/view.php?id=7063
2014-08-02 00:57:11 +01:00
Oren Hurvitz 5f0456d91f XBakes: store the assets only in the sim's local assets cache; not in the main assets server. Also, some cleanup. 2014-08-02 00:57:07 +01:00
Oren Hurvitz 9a2dc6a0d7 Log RestClient requests similarly to WebClient (e.g, "debug http all 6" logs the entire request and response) 2014-08-02 00:57:04 +01:00
Oren Hurvitz 37fcc827e2 Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet
This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
2014-08-02 00:56:58 +01:00
Oren Hurvitz 5229a3c51c Added locking in AccessModule to prevent possible errors when shutting down a simulator that has >1 region 2014-08-02 00:56:54 +01:00
Oren Hurvitz e16403db80 Minor: changed "existant" to "existent" 2014-08-02 00:56:37 +01:00
Oren Hurvitz c4467353da Removed warning about YieldProlog 2014-08-02 00:56:29 +01:00
Oren Hurvitz d616f75d9a In "show throttles", show the maximum drip rate. This shows whether a client is being throttled due to past poor performance. 2014-08-02 00:56:26 +01:00
Oren Hurvitz ae53c6b834 Include the group name in group IM's
When sending an ImprovedInstantMessage to a group, the IM's binary bucket is supposed to contain the group's name (this is what SL does). Singularity uses this to show the group name when it shows the message at the bottom of the viewer for a few seconds: "[Group Name] From User: Message". Before this update, the group name was empty ("[]").

This update doesn't have any visible effect in Firestorm, because it doesn't use the group name sent in the IM.
2014-08-02 00:56:23 +01:00
Oren Hurvitz af344aa532 Added "debug packet --all" option, which changes the packet logging level for both current and future clients
The existing "--default" option only changes the logging level for future clients.
2014-08-02 00:56:16 +01:00
Oren Hurvitz 8920c65b9c Fixed the logic that decides if a packet was queued (it was reversed) 2014-08-02 00:56:13 +01:00
Oren Hurvitz e41e52e097 Close streams immediately when we finish using them 2014-08-02 00:55:57 +01:00
Robert Adams 01d13b4ad7 Add code to GridService to check for overlapping of varregions
when registering a new region.

Adds parameter "[GridService]SuppressVarRegionOverlapCheckOnRegistration=false"
that can be turned on to suppress the error check if a simulator's database
has old regions that overlap.
2014-08-02 00:55:47 +01:00
Justin Clark-Casey (justincc) 74848e9cdb minor: remove long unused RegionInfo.ignoreIncomingConfiguration 2014-08-02 00:55:12 +01:00
Justin Clark-Casey (justincc) ff88d371d2 minor: remove long unused RegionInfo.commFailTF 2014-08-02 00:55:04 +01:00
Justin Clark-Casey (justincc) 19bd27071a refactor: slightly adjust some code in ODECharacter.Move() to eliminate a condition check without changing the logic 2014-08-02 00:55:01 +01:00
Justin Clark-Casey (justincc) ad3ce54aca With ODE physics, fix an issue where the avatar couldn't jump and then move forward when moving south or west.
Addresses http://opensimulator.org/mantis/view.php?id=5003
Thanks to UbitUmarov for this fix.
2014-08-02 00:54:57 +01:00
Robert Adams db17f98c6f BulletSim: rearrange code to prevent using null pointers when a
child mesh is not available when building a linkset.
2014-08-02 00:54:54 +01:00
Michael Cerquoni 66340824e5 fix all instances of "non-existant" to "non-existent" (spelling mistakes) thanks Ai Austin for pointing this out. 2014-08-02 00:54:48 +01:00
Justin Clark-Casey (justincc) 539ffb7769 Use thread-safe version of .NET Random as the SDK class is not thread-safe.
As per http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx, the .NET Random class is not thread-safe.
If called by multiple threads at once, methods may return 0.
Except for llRand(), other OpenSimulator code did not lock before calling a shared Random instance.
This commit adds a ThreadSafeRandom class that extends Random but does internal locking so that it is thread-safe.
This change is invisible to existing callers and the explicit locking in the llFrand() implementation is now redundant.
2014-08-02 00:54:42 +01:00
Dev Random d35b5737a8 Call RemoveScriptInstance when removing from inventory 2014-08-02 00:53:35 +01:00
Justin Clark-Casey (justincc) 1670d306d7 minor: Move debug xengine script console command to Debug help section where other debug commands live. 2014-08-02 00:53:32 +01:00
Justin Clark-Casey (justincc) 405db6d450 refactor: use existing Compiler.CreateScriptsDirectory() (renamed to CheckOrCreateScriptsDirectory()) when checking that scripts directory exists on compile.
Code was identical apart from error logging, but if there are failures creating these directories then you'll be
seeing lots of errors anyway, and these will be more informative
2014-08-02 00:53:20 +01:00
Justin Clark-Casey (justincc) 743b1efdb4 Fix bug in "show modules" comamnd that was showing shared modules as non-shared and non-shared as shared 2014-08-02 00:53:14 +01:00
Justin Clark-Casey (justincc) b243cde14f Turn RestClient.Request() logging down the debug and comment out for now. 2014-08-02 00:53:10 +01:00
Justin Clark-Casey (justincc) 73ed56f46a Fix issue with running "stats record start|stop" console command
In commit e6080a38 (Wed Mar 19 00:29:36 2014) I renamed this from "debug stats record start|stop"
Unfortunately, I didn't do this fully so before this commit "stats record start|stop" will report a usage failure with the old debug text.
Unfortunately this is in the 0.8 release.  The workaround is to repeat the last command twice (e.g. "stats record start start")
2014-08-02 00:53:06 +01:00
Justin Clark-Casey (justincc) 6b5533dbdb Add experimental "show grid size" robust console command.
This will show an approximate grid size that doesn't count regions that are hyperlinks
Not particularly trustworthy since it will still count regions that are not active but were not deregistered (deliberately or due to simulator crash or similar)
2014-08-02 00:52:53 +01:00
Diva Canto 3dd5d8508c Small change to my previous commit: not so aggressive on the trigger, please. 2014-08-02 00:52:46 +01:00
Justin Clark-Casey (justincc) 2a15739935 Show region size column in simulator version of "show regions" console command 2014-08-02 00:52:25 +01:00
Justin Clark-Casey (justincc) fabe054608 Adjust "show regions" and "show region" robust service console output to show size
"show regions" drops the owner id column but is till present in "show region"
"show regions" name column expanded to allow for longer hg regions (probably still too short, may eventually have to truncate rather than taking up huge screen space)
2014-08-02 00:52:22 +01:00
Diva Canto fe1ae9db1b Instrument the UDP path of creating assets so that it triggers an asset post for users with different asset servers 2014-08-02 00:52:15 +01:00
Justin Clark-Casey (justincc) 12ce20a203 minor: put standard 'category' in brackets at front of log messages from previous commit 3d70db4a 2014-08-02 00:52:12 +01:00
Latif Khalifa 45e280274c When uploading mesh objects with textures also create inventory items for uploaded textures.
This implements:
http://opensimulator.org/mantis/view.php?id=7250
2014-08-02 00:52:07 +01:00
Justin Clark-Casey (justincc) e87a0d9db1 Still log (but this time with warning rather than an exception) if we regenerate a new child caps seed for a region where we already have one.
I think it's still useful to know this to show up any errors early, but it's reasonable to still carry on rather than throw an exception.
Follow on from Diva's commit 9643792
2014-08-02 00:51:57 +01:00
Diva Canto 62e9cdd72a On logout, delay the removal of AgentCircuitData until the very end, because that data structure contains important information about the agent that may be needed by modules. 2014-08-02 00:51:53 +01:00
Diva Canto 3730163e5d This fixes the bug related to rebooting neighboring varregions while avatars are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope. 2014-08-02 00:51:49 +01:00
Diva Canto 4e3a2d3a64 It turns out that child agent management has had a bug for a while: there was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions. 2014-08-02 00:51:36 +01:00
Diva Canto e9447cc836 Avoid an exception in creating child agents some times. 2014-08-02 00:50:21 +01:00
Justin Clark-Casey (justincc) 693a3ea8fa Temporarily disable new regression test TestLifecycle() until I have a chance to fix it
This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env
2014-08-02 00:50:18 +01:00
Justin Clark-Casey (justincc) 7e2927f537 Re-enabled TestLifecycle regression test logging so I can get some idea of why it's failing on jenkins but not locally 2014-08-02 00:50:15 +01:00
Justin Clark-Casey (justincc) ba745a524d Actually call Close() for shared region modules when the simulator is being shutdown.
Adds regression test for this case.
2014-08-02 00:50:10 +01:00
Justin Clark-Casey (justincc) cf8b6efaf2 minor: Change default max phys prim size in code to match OpenSimDefaults.ini 2014-08-02 00:50:02 +01:00
Justin Clark-Casey (justincc) 40f7062d02 minor: change allow script crossings default in code to true in order to match OpenSimDefaults.ini 2014-08-02 00:49:59 +01:00
dahlia 81fe05bb84 add LSL constant PRIM_ALPHA_MODE 2014-08-02 00:49:56 +01:00
Vegaslon ed6aabb197 Bulletsim: Create AvatarTerminalVelocity to BulletSim like what ODE and SL has. Before this falling from really high caused the avatar to fall faster then the veiwer can handle and cause camera issues. 2014-08-02 00:49:50 +01:00
dahlia 8542f34d7d add LSL constants PRIM_SPECULAR and PRIM_NORMAL 2014-08-02 00:49:46 +01:00
Diva Canto 025ac85a46 Bug fix in map teleports in varregions. The cherry was missing from the ice-cream Sunday: the packet itself was hardcoding the size of the region... 2014-08-02 00:49:43 +01:00
Robert Adams 5edffc9ecd BulletSim: add some locking for collision lists to prevent collsions
from locking up when running BulletSim on a separate thread.
2014-08-02 00:49:39 +01:00
Aleric Inglewood 56a3d2f00d Improved line map heuristics.
If the C# column can't be found in the positionMap (but the line can),
use the map immediately after it while correcting for the offset,
unless that results in an LSL position before the previous LSL position
in the positionMap.

The idea behind this heuristic is that in most, if not all cases C#
consumes more characters than LSL (for example LSL_Types.LSLInteger
instead of just 'integer').

Thus if the distance between the columns of two markers differ in
the C# and LSL file, the distance in the C# file will be larger.
Moreover, we can assume that every time this happens we will have
a marker at the beginning of the longer 'keyword', because those
keywords were generated by us in the first place.

For example:

C#:     LSL_Types.LSLInteger f2(LSL_Types.LSLString s)
        ^                       ^
        1                       2

will always have markers at the beginning of the long keywords
'LSL_Types.LSLInteger' and 'LSL_Types.LSLString'.
If an error is generated in between (for example at the beginning
of the function name 'f2') then the correct position is found
by using an offset relative to 2 rather than 1.

Note that a case where this isn't working correctly is
when the user adds extra spaces. For example:

LSL:   integer f2(    string s)

would still use the start of 'string' as reference and
then go backwards 3 characters only because the corresponding
C# still looks like

C#:     LSL_Types.LSLInteger f2(LSL_Types.LSLString s)
                             ^  ^
			     only 3 chars difference

and the reported error at 'f2' would be here:

LSL:   integer f2(    string s)
                   ^

This can only be fixed by generating a mapping for 'f2' itself, or
generating a mapping whenever the amount of spaces is changed.
2014-08-02 00:49:36 +01:00
Aleric Inglewood 28babf307e Fix looking up line number and colum when there is no exact match.
When a compile error reports a colum/error that is not an exact
match in the positionMap dictionary, the last position in the
map with a line number and position before the reported error
should be returned.

The old code had the following problems:
1) It returns l,c - which are line and column of the C# file, not LSL.
2) It doesn't set l to 'line' when the map has an entry with 'line'.
3) It sorts the map without taking columns into account, which may
   result in a random order of the columns. With my mono implementation
   the columns were reversed in order.

For example, if the map contains the following lines:

99,5,49,10
100,30,50,10
100,40,1,0
101,5,51,10

and a translation of 100,35 was requested,
then the old code would compare '100' with the keys in
the first column - setting l to that key while it is
smaller. Hence, l is set to 99.
Then it finds the key 100 and doesn't update l.
Because of the reversed sort order, it first compares
the column 35 with 40, finding that it is smaller
and therefore it stops; returning 99,1 instead of finding
the correct 100,30 entry and returning 50,10.

This patch causes 50,10 to be returned.

The remaining problems after this patch are:
1) The sorting might not be necessary at all.
2) The is code duplication (I fixed both instances,
   but really there should be no code duplication
   imho).
2014-08-02 00:49:32 +01:00
Robert Adams 03c6d2b0b4 BulletSim: stop processing linkset child when it is discovered that the
child doesn't have a physical shape. Another attempt at fixing Mantis 7191.
2014-08-02 00:49:28 +01:00
Robert Adams b293242017 BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters
AvatarFlyingGroundMargin and AvatarFlyingGroundUpForce set to 5.0 and
2.0 respectively which seems to give about the same action as in SL.
Also moved force addition to before the velocity to force computation
so the upward velocity is properly applied to the avatar mass.
2014-08-02 00:49:24 +01:00
Justin Clark-Casey (justincc) 924ca8e2e9 refactor: Simplify compilation result tests by factoring out common code. 2014-08-02 00:49:21 +01:00
Justin Clark-Casey (justincc) 86630a9010 In compiler regression tests, setup and teardown structures for each test to avoid any possibility of inter-test inter-ference 2014-08-02 00:49:17 +01:00
Justin Clark-Casey (justincc) 68fcb132d9 Fix issue with LSL jumps screwing up the C# compiler error -> LSL code position map and leading to invalid error line numbers/columns
This is because jump statement generation was mistakenly inserting its own line without updating the csharp positions in CSCodeGenerator.
This is Aleric Inglewood's patch in http://opensimulator.org/mantis/view.php?id=7195 but applied to opensim itself rather than the defunct code generation in opensim-libs.  Thanks!
This patch also adds a regression test for this case from myself.
2014-08-02 00:49:02 +01:00
AliciaRaven 6f582aeaff Fix previous commit to ignore water height and allow flying underwater (swimming)
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-08-02 00:48:59 +01:00
AliciaRaven fa1f6031ca Add upward force to flight when close to the ground. Prevents current belly flop to the floor when flying with bullet physics and acts more like ODE and SL flight.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-08-02 00:48:55 +01:00
Justin Clark-Casey eea3be9b17 Change flavour to post-fixes 2014-06-17 18:44:31 +01:00
Justin Clark-Casey 698dfe8977 Change 0.8 flavour to release 2014-06-17 16:48:36 +01:00
Justin Clark-Casey (justincc) 25757a6abb If MaterialsModule unexpected sees a part with DefaultTexture of null, log this with a warning. 2014-06-17 16:44:27 +01:00
Justin Clark-Casey (justincc) 5a1017241f If processing a queued request fails up to the top of the stack, log the exception and move to the next request rather than terminate the simulator. 2014-06-17 16:44:23 +01:00
Justin Clark-Casey (justincc) 76ee671dc6 In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception 2014-06-17 16:44:06 +01:00
Diva Canto 2cdef143c4 Behavior change: only local users can set home in any parcel of a grid. Setting it for foreign users does not make sense, since cntrl+shift+H always teleports them back to their original grid. 2014-06-16 18:04:45 +01:00
Diva Canto 34a645efb6 Manual change as per patch in mantis #7212. (the patch failed to apply, but the fix was good) Thanks FreakyTech. 2014-06-16 18:04:39 +01:00
Robert Adams 02980336a3 Add [Startup]LogShowStatsSeconds=n parameter which controls the interval
that simulator statistics is output to the console. Setting to zero turns
stats logging off.
2014-06-16 18:04:35 +01:00
Justin Clark-Casey 8899f2e2bb Change release flavour to rc3 2014-06-10 23:12:41 +01:00
Justin Clark-Casey (justincc) 60d4b0999c Add rc3 flavour option 2014-06-10 23:12:08 +01:00
Diva Canto a8edc908e0 Don't try to package null invites. 2014-06-10 20:29:24 +01:00
Robert Adams 901602411c BulletSim: fix exceptions while rebuilding linksets with mesh children.
This should get around the exception reported in Mantis 7191 and 7204
by checking for the unbuilt child and rebuilding the linkset the next tick.
A warning message is output when this rebuild happens and this message is
clamped to 10 times in case there is a problem with a loop.
2014-06-10 20:29:05 +01:00
Michael Cerquoni d98a19b398 fix the comment section of max_distance setting to reflect default value 2014-06-10 20:29:00 +01:00
Diva Canto e8f363ff90 Missed this ini change in previous commit 2014-06-10 20:28:54 +01:00
Michael Cerquoni 5e4cf1b84c bump default teleport limit to 65535 regions 2014-06-10 20:28:50 +01:00
Diva Canto ffe07527fc Added simulation version compatibility check so that agents coming from 0.7.6 to a varregion running in 0.8 and above will be denied teleport, rather than be allowed and crash the viewer. 2014-06-10 20:28:47 +01:00
Diva Canto 72456f90a4 Better comment regarding SizeX and SizeY 2014-06-10 20:28:40 +01:00
Diva Canto 0cf5ea9420 Amend to previous commit -- write down the problematic Profile server URL. 2014-06-10 20:28:36 +01:00
Diva Canto becb949a33 May fix mantis #7133 2014-06-10 20:28:29 +01:00
Diva Canto 63a6998409 Updated Regions.ini.example to include var regions configs. 2014-06-10 20:27:40 +01:00
Michael Cerquoni 15f323295b add Alicia Raven to Contributors list, thanks for the patch! 2014-06-10 20:27:35 +01:00
AliciaRaven 2c823c9f72 Fix AutoBackupModule and include option to skip saving assets.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2014-06-10 20:27:31 +01:00
Diva Canto d541f150d0 Added a ResetLand method to RemoteAdmin, whereby all land is reset with the given parameters. 2014-06-10 20:27:10 +01:00
Diva Canto 4da471a5aa Fix a bug where estate not found would result in a dummy estate record with erroneous information.
Also, added conversion of EstateSettings from/to key-value pairs in preparation for robust net work connectors.
2014-06-10 20:22:18 +01:00
Diva Canto 75d21aa71a Added missing reference 2014-06-10 20:21:58 +01:00
Justin Clark-Casey (justincc) 88e9cd0eee minor: rename velocidyDiff -> velocityDiff 2014-06-10 20:21:52 +01:00
Justin Clark-Casey (justincc) 26ec918ec8 minor: Add some commented out logging to ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers. 2014-06-10 20:21:48 +01:00
Justin Clark-Casey (justincc) 4bc2201453 Fix issue with BulletSim avatar level flight jitter by commenting out RawVelocity update threshold for now in BSCharacter.UpdateProperties().
For some reason as yet unidentified (feedback?) a threshold above 0.4 here causes the RawVelocity to move between a lower and upper bound rather than remaining constant.
The RawVelocity increased until it triggered the threshold update, at which point it started to decrease until it again triggered the threshhold update.
This delta-v was enough to exceed the checks in ScenePresence.SendTerseUpdateToAllClients() and produce jittery avatar flight because of the fluctuating velocity.
With a threshold of 0.4 (or 0, as with ODE), the RawVelocity remains constant in BulletSim and so avatar flight becomes mostly smooth - remaining occasional glitches appear to be a result of errors in distance extraploation.
There are no obvious problems with commenting out the threshold.
Misterblue, if this is wrong or I've missed some subtlety here, please feel free to revert and/or correct.
The same considerations may or may not apply to object velocity updates.
2014-06-10 20:21:44 +01:00
dahlia 344db4dc0b Add a 0 parameter overload for RestClient.Request() for use when no auth is required. This preserves API compatibility for external modules using this function. 2014-06-10 20:21:39 +01:00
Diva Canto de6e3edfbb Moved these two estate-related interfaces to the projects where they belong. 2014-06-10 20:21:33 +01:00
Justin Clark-Casey (justincc) a1e92dead2 minor: Comment out log line in Groups V2 GroupsServicePostHandler for now which logs every request it receives. 2014-06-10 20:21:24 +01:00
Justin Clark-Casey (justincc) 068cab94e0 Fix bug where setting a parcel in a varregion for sale would make sale bitmap generation in WorldMapModule throw an exception on next startup.
This commit replaces the hardcoded region sizes in WorldMapModule.GenerateOverlay() with numbers pulled from m_scene.RegionInfo
2014-06-10 20:21:15 +01:00
BlueWall 7b66ef44c3 Add some info about xbuild command line switches to clean and select between producing Debug or Release binaries 2014-06-10 20:21:09 +01:00
Justin Clark-Casey dcbe9d1ffb Merge branch 'master' into 0.8-post-fixes 2014-05-27 23:42:20 +01:00
Justin Clark-Casey 3a477a29d7 Change release flavour to RC2 2014-05-27 23:38:08 +01:00
Justin Clark-Casey 3f703ae1cb Merge branch 'master' into 0.8-post-fixes 2014-05-27 23:29:54 +01:00
Justin Clark-Casey c38736de82 Merge branch 'master' into 0.8-post-fixes 2014-05-06 19:57:31 +01:00
Justin Clark-Casey 766c94213c Change version flavour to RC1. Make version number more normal "0.8" rather than "0.8.0" 2014-05-06 19:04:44 +01:00
1670 changed files with 179049 additions and 270087 deletions

13
.gitignore vendored
View File

@ -1,6 +1,5 @@
.project .project
.settings .settings
.gitignore
*.csproj *.csproj
*.csproj.user *.csproj.user
*.build *.build
@ -11,7 +10,6 @@
*.pidb *.pidb
*.dll.build *.dll.build
*.dll *.dll
*.log
# Ignore .user and .suo files as these are user preference specific # Ignore .user and .suo files as these are user preference specific
# http://stackoverflow.com/questions/72298/should-i-add-the-visual-studio-suo-and-user-files-to-source-control # http://stackoverflow.com/questions/72298/should-i-add-the-visual-studio-suo-and-user-files-to-source-control
@ -31,8 +29,6 @@
*/*/*/*/*/bin */*/*/*/*/bin
*/*/*/*/*/*/bin */*/*/*/*/*/bin
*/*/*/*/*/*/*/bin */*/*/*/*/*/*/bin
.vs/
addon-modules/
bin/Debug/*.dll bin/Debug/*.dll
bin/*.dll.mdb bin/*.dll.mdb
bin/*.db bin/*.db
@ -71,12 +67,6 @@ bin/OpenSim.Grid.InventoryServer.log
bin/OpenSim.Grid.MessagingServer.log bin/OpenSim.Grid.MessagingServer.log
bin/OpenSim.Grid.UserServer.log bin/OpenSim.Grid.UserServer.log
bin/OpenSim.log bin/OpenSim.log
bin/OpenSimStats.log
bin/Robust.log
bin/RobustStats.log
bin/OpenSimConsoleHistory.txt
bin/RobustConsoleHistory.txt
bin/*.Tests.log
bin/*.manifest bin/*.manifest
bin/crashes/ bin/crashes/
Examples/*.dll Examples/*.dll
@ -94,6 +84,7 @@ TAGS
Makefile.local Makefile.local
bin/.version bin/.version
compile.bat compile.bat
addon-modules
OpenSim/Data/Tests/test-results/ OpenSim/Data/Tests/test-results/
OpenSim/Framework/Serialization/Tests/test-results/ OpenSim/Framework/Serialization/Tests/test-results/
OpenSim/Framework/Servers/Tests/test-results/ OpenSim/Framework/Servers/Tests/test-results/
@ -112,5 +103,3 @@ OpenSim/Tests/test-results/
test-results/ test-results/
doc/html doc/html
doc/doxygen.error.log doc/doxygen.error.log
*.patch

View File

@ -113,12 +113,10 @@
</exec> </exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" />
<!--
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.optionalmodules.tests"> <exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.optionalmodules.tests">
<arg value="./bin/OpenSim.Region.OptionalModules.Tests.dll" /> <arg value="./bin/OpenSim.Region.OptionalModules.Tests.dll" />
</exec> </exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.optionalmodules.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.optionalmodules.tests)==0}" />
-->
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.framework.tests"> <exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.region.framework.tests">
<arg value="./bin/OpenSim.Region.Framework.Tests.dll" /> <arg value="./bin/OpenSim.Region.Framework.Tests.dll" />
@ -145,12 +143,7 @@
</exec> </exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.services.inventoryservice.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.services.inventoryservice.tests)==0}" />
<exec program="${nunitcmd}" failonerror="true" resultproperty="testresult.opensim.tests.permissions"> <delete dir="%temp%"/>
<arg value="./bin/OpenSim.Tests.Permissions.dll" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.permissions)==0}" />
<delete dir="%temp%"/>
</target> </target>
<target name="test-stress" depends="build, find-nunit"> <target name="test-stress" depends="build, find-nunit">
@ -233,12 +226,10 @@
<arg value="-xml=test-results/OpenSim.Region.CoreModules.Tests.dll-Results.xml" /> <arg value="-xml=test-results/OpenSim.Region.CoreModules.Tests.dll-Results.xml" />
</exec> </exec>
<!--
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.optionalmodules.tests"> <exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.optionalmodules.tests">
<arg value="./bin/OpenSim.Region.OptionalModules.Tests.dll" /> <arg value="./bin/OpenSim.Region.OptionalModules.Tests.dll" />
<arg value="-xml=test-results/OpenSim.Region.OptionalModules.Tests.dll-Results.xml" /> <arg value="-xml=test-results/OpenSim.Region.OptionalModules.Tests.dll-Results.xml" />
</exec> </exec>
-->
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.framework.tests"> <exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.region.framework.tests">
<arg value="./bin/OpenSim.Region.Framework.Tests.dll" /> <arg value="./bin/OpenSim.Region.Framework.Tests.dll" />
@ -265,23 +256,17 @@
<arg value="-xml=test-results/OpenSim.Services.InventoryService.Tests.dll-Results.xml" /> <arg value="-xml=test-results/OpenSim.Services.InventoryService.Tests.dll-Results.xml" />
</exec> </exec>
<exec program="${nunitcmd}" failonerror="false" resultproperty="testresult.opensim.tests.permissions">
<arg value="./bin/OpenSim.Tests.Permissions.dll" />
<arg value="-xml=test-results/OpenSim.Tests.Permissions.dll-Results.xml" />
</exec>
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.framework.servers.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.clientstack.lindenudp.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.scriptengine.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.scriptengine.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.coremodules.tests)==0}" />
<!-- <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.optionalmodules.tests)==0}" /> --> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.optionalmodules.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.region.framework.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.data.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.capabilities.handlers.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.services.inventoryservice.tests)==0}" /> <fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.services.inventoryservice.tests)==0}" />
<fail message="Failures reported in unit tests." unless="${int::parse(testresult.opensim.tests.permissions)==0}" />
</target> </target>
<target name="doxygen"> <target name="doxygen">

View File

@ -1,35 +1,38 @@
# Building on Windows # Building on Windows
Steps: Steps:
* runprebuild.bat * runprebuild.bat
* Load OpenSim.sln into Visual Studio .NET and build the solution. * Load OpenSim.sln into Visual Studio .NET and build the solution.
* chdir bin * chdir bin
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include * copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
* run OpenSim.exe * run OpenSim.exe
# Building on Linux / Mac # Building on Linux
Prereqs: Prereqs:
* Mono >= 2.4.3
* Mono > 5.0 * Nant >= 0.85
* On some Linux distributions you may need to install additional packages. * On some Linux distributions you may need to install additional packages.
* msbuild or xbuild if still supported by the mono version See http://opensimulator.org/wiki/Dependencies for more information.
* See http://opensimulator.org/wiki/Dependencies for more information. * May also use xbuild (included in mono distributions)
* May use Monodevelop, a cross-platform IDE
From the distribution type: From the distribution type:
* ./runprebuild.sh * ./runprebuild.sh
* type msbuild or xbuild * nant (or !* xbuild)
* cd bin * cd bin
* copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include * copy OpenSim.ini.example to OpenSim.ini and other appropriate files in bin/config-include
* review and change those ini files according to your needs * run mono OpenSim.exe
* windows: execute opensim.exe or opensim32.exe for small regions !* xbuild option switches
* linux: run ./opensim.sh !* clean: xbuild /target:clean
* msbuild (xbuild) option switches !* debug: (default) xbuild /property:Configuration=Debug
* clean: msbuild /target:clean !* release: xbuild /property:Configuration=Release
* debug: (default) msbuild /property:Configuration=Debug
* release: msbuild /property:Configuration=Release # Using Monodevelop
From the distribution type:
* ./runprebuild.sh
* type monodevelop OpenSim.sln
# References # References

View File

@ -4,19 +4,37 @@ The following people have contributed to OpenSim (Thank you for your effort!)
These folks represent the current core team for OpenSim, and are the These folks represent the current core team for OpenSim, and are the
people that make the day to day of OpenSim happen. people that make the day to day of OpenSim happen.
* justincc (OSVW Consulting, justincc.org)
* chi11ken (Genkii)
* dahlia
* Melanie Thielker * Melanie Thielker
* Diva (Crista Lopes, University of California, Irvine) * Diva (Crista Lopes, University of California, Irvine)
* Robert Adams (MisterBlue) * Dan Lake
* Marck
* Mic Bowman
* BlueWall (James Hughes)
* Nebadon Izumi (Michael Cerquoni, OSgrid)
* Snoopy Pfeffer
* Robert Adams
* Oren Hurvitz (Kitely)
* Kevin Cozens * Kevin Cozens
* Leal Duarte (Ubit Umarov)
= Core Developers Following the White Rabbit = = Core Developers Following the White Rabbit =
Core developers who have temporarily (we hope) gone chasing the white rabbit. Core developers who have temporarily (we hope) gone chasing the white rabbit.
They are in all similar to the active core developers, except that they haven't They are in all similar to the active core developers, except that they haven't
been that active lately, so their voting rights are awaiting their come back. been that active lately, so their voting rights are awaiting their come back.
* Nebadon Izumi (Michael Cerquoni, OSgrid) * MW (Tribal Media AB)
* Alicia Raven * Adam Frisby (DeepThink Pty Ltd)
* lbsa71 (Tribal Media AB)
* Teravus (w3z)
* Ckrinke (Charles Krinke)
* Dr Scofield aka Dirk Husemann (IBM Research - Zurich)
* mikem (3Di)
* Homer_Horwitz
* nlin (3Di)
* Arthur Rodrigo S Valadares (IBM)
* John Hurliman
= Past Open Sim Developers = = Past Open Sim Developers =
These folks are alumns of the OpenSim core group, but are now These folks are alumns of the OpenSim core group, but are now
@ -38,26 +56,7 @@ where we are today.
* adjohn (Genkii) * adjohn (Genkii)
* idb (Ian Brown) * idb (Ian Brown)
* Johan Berntsson (3Di) * Johan Berntsson (3Di)
* MW (Tribal Media AB)
* Adam Frisby (DeepThink Pty Ltd)
* lbsa71 (Tribal Media AB)
* Ckrinke (Charles Krinke)
* Dr Scofield aka Dirk Husemann (IBM Research - Zurich)
* mikem (3Di)
* Homer_Horwitz
* nlin (3Di)
* John Hurliman
* chi11ken (Genkii)
* dahlia
* justincc (OSVW Consulting, justincc.org)
* Arthur Rodrigo S Valadares (IBM)
* BlueWall (James Hughes)
* Dan Lake
* Marck
* Mic Bowman
* Oren Hurvitz (Kitely)
* Snoopy Pfeffer
* Teravus (w3z)
= Additional OpenSim Contributors = = Additional OpenSim Contributors =
These folks have contributed code patches or content to OpenSimulator to help make it These folks have contributed code patches or content to OpenSimulator to help make it
@ -69,16 +68,14 @@ what it is today.
* alex_carnell * alex_carnell
* Alan Webb (IBM) * Alan Webb (IBM)
* Aleric * Aleric
* Alicia Raven
* Allen Kerensky * Allen Kerensky
* BigFootAg * BigFootAg
* Bill Blight
* BlueWall Slade * BlueWall Slade
* bobshaffer2
* brianw/Sir_Ahzz * brianw/Sir_Ahzz
* CharlieO * CharlieO
* ChrisDown * ChrisDown
* Chris Yeoh (IBM) * Chris Yeoh (IBM)
* cinderblocks
* controlbreak * controlbreak
* coyled * coyled
* ctrlaltdavid (David Rowe) * ctrlaltdavid (David Rowe)
@ -89,14 +86,10 @@ what it is today.
* dmiles (Daxtron Labs) * dmiles (Daxtron Labs)
* Dong Jun Lan (IBM) * Dong Jun Lan (IBM)
* DoranZemlja * DoranZemlja
* Drake Arconis
* dr0b3rts * dr0b3rts
* dslake * dslake
* eeyore
* FredoChaplin * FredoChaplin
* FreakyTech
* Garmin Kawaguichi * Garmin Kawaguichi
* Gavin Hird
* Gerhard * Gerhard
* Godfrey * Godfrey
* Greg C. * Greg C.
@ -106,10 +99,7 @@ what it is today.
* Fernando Oliveira * Fernando Oliveira
* Fly-Man * Fly-Man
* Flyte Xevious * Flyte Xevious
* Freaky Tech
* Garmin Kawaguichi * Garmin Kawaguichi
* Geir Noklebye
* Glenn Martin (MOSES)
* Gryc Ueusp * Gryc Ueusp
* H-H-H (ginge264) * H-H-H (ginge264)
* Hiro Lecker * Hiro Lecker
@ -117,7 +107,6 @@ what it is today.
* Imaze Rhiano * Imaze Rhiano
* Intimidated * Intimidated
* Jak Daniels * Jak Daniels
* Jeff Kelly
* Jeremy Bongio (IBM) * Jeremy Bongio (IBM)
* jhurliman * jhurliman
* John R Sohn (XenReborn) * John R Sohn (XenReborn)
@ -131,27 +120,21 @@ what it is today.
* KittyLiu * KittyLiu
* Kurt Taylor (IBM) * Kurt Taylor (IBM)
* Lani Global * Lani Global
* lickx
* lillith_xue * lillith_xue
* lkalif * lkalif
* LuciusSirnah * LuciusSirnah
* lulurun * lulurun
* M.Igarashi * M.Igarashi
* Magnuz Binder
* maimedleech * maimedleech
* Mana Janus * Mana Janus
* Mandarinka Tasty
* MarcelEdward * MarcelEdward
* Matt Lehmann * Matt Lehmann
* mewtwo0641
* Mic Bowman * Mic Bowman
* Michelle Argus * Michelle Argus
* Michael Cortez (The Flotsam Project, http://osflotsam.org/) * Michael Cortez (The Flotsam Project, http://osflotsam.org/)
* Michael Heilmann (MOSES)
* Micheil Merlin * Micheil Merlin
* Mike Osias (IBM) * Mike Osias (IBM)
* Mike Pitman (IBM) * Mike Pitman (IBM)
* Mike Rieker (Dreamnation)
* mikemig * mikemig
* mikkopa/_someone - RealXtend * mikkopa/_someone - RealXtend
* Misterblue * Misterblue
@ -165,14 +148,12 @@ what it is today.
* openlifegrid.com * openlifegrid.com
* otakup0pe * otakup0pe
* Pixel Tomsen * Pixel Tomsen
* Quill Littlefeather
* ralphos * ralphos
* RemedyTomm * RemedyTomm
* Revolution * Revolution
* Richard Alimi (IBM) * Richard Alimi (IBM)
* Rick Alther (IBM) * Rick Alther (IBM)
* Rob Smart (IBM) * Rob Smart (IBM)
* Robert Louden (MOSES)
* Roger Kirkman (zadark) * Roger Kirkman (zadark)
* rtomita * rtomita
* Ruud Lathorp * Ruud Lathorp
@ -180,25 +161,17 @@ what it is today.
* Salahzar Stenvaag * Salahzar Stenvaag
* satguru p srivastava * satguru p srivastava
* sempuki * sempuki
* Shy Robbiani
* SignpostMarv * SignpostMarv
* SpotOn3D * SpotOn3D
* Stefan_Boom / stoehr * Stefan_Boom / stoehr
* Steven Zielinski (MOSES)
* Stolen Ruby
* Strawberry Fride * Strawberry Fride
* Talun * Talun
* TechplexEngineer (Blake Bourque) * TechplexEngineer (Blake Bourque)
* TBG Renfold * TBG Renfold
* Terry Ford
* tglion * tglion
* tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud) * tlaukkan/Tommil (Tommi S. E. Laukkanen, Bubble Cloud)
* TomDataWorks
* TomTheDragon (muckwaddle)
* tyre * tyre
* uriesk
* Vegaslon <vegaslon@gmail.com> * Vegaslon <vegaslon@gmail.com>
* Vincent Sylvester
* VikingErik * VikingErik
* Vytek * Vytek
* webmage (IBM) * webmage (IBM)

7241
OpenSim.FxCop Normal file

File diff suppressed because it is too large Load Diff

View File

@ -30,7 +30,6 @@ using System.Collections.Generic;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
namespace OpenSim.Groups namespace OpenSim.Groups
{ {

View File

@ -46,7 +46,7 @@ namespace OpenSim.Groups
public string AccessToken; public string AccessToken;
} }
public class ExtendedGroupMembersData public class ExtendedGroupMembersData
{ {
// This is the only difference: this is a string // This is the only difference: this is a string
public string AgentID; public string AgentID;
@ -65,7 +65,7 @@ namespace OpenSim.Groups
public UUID RoleID; public UUID RoleID;
// This is the only difference: this is a string // This is the only difference: this is a string
public string MemberID; public string MemberID;
} }
public struct ExtendedGroupNoticeData public struct ExtendedGroupNoticeData

103
OpenSim/Addons/Groups/GroupsMessagingModule.cs Executable file → Normal file
View File

@ -131,7 +131,7 @@ namespace OpenSim.Groups
{ {
if (!m_groupMessagingEnabled) if (!m_groupMessagingEnabled)
return; return;
scene.RegisterModuleInterface<IGroupsMessagingModule>(this); scene.RegisterModuleInterface<IGroupsMessagingModule>(this);
m_sceneList.Add(scene); m_sceneList.Add(scene);
@ -163,7 +163,7 @@ namespace OpenSim.Groups
if (m_groupData == null) if (m_groupData == null)
{ {
m_log.Error("[Groups.Messaging]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled."); m_log.Error("[Groups.Messaging]: Could not get IGroupsServicesConnector, GroupsMessagingModule is now disabled.");
RemoveRegion(scene); RemoveRegion(scene);
return; return;
} }
@ -218,7 +218,7 @@ namespace OpenSim.Groups
m_msgTransferModule = null; m_msgTransferModule = null;
} }
public Type ReplaceableInterface public Type ReplaceableInterface
{ {
get { return null; } get { return null; }
} }
@ -252,7 +252,7 @@ namespace OpenSim.Groups
m_debugEnabled = verbose; m_debugEnabled = verbose;
MainConsole.Instance.Output("{0} verbose logging set to {1}", Name, m_debugEnabled); MainConsole.Instance.OutputFormat("{0} verbose logging set to {1}", Name, m_debugEnabled);
} }
/// <summary> /// <summary>
@ -262,7 +262,7 @@ namespace OpenSim.Groups
{ {
if (m_debugEnabled) if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID.ToString(), groupID, null); GroupRecord groupInfo = m_groupData.GetGroupRecord(agentID.ToString(), groupID, null);
if (groupInfo != null) if (groupInfo != null)
@ -279,7 +279,7 @@ namespace OpenSim.Groups
{ {
SendMessageToGroup(im, groupID, UUID.Zero, null); SendMessageToGroup(im, groupID, UUID.Zero, null);
} }
public void SendMessageToGroup( public void SendMessageToGroup(
GridInstantMessage im, UUID groupID, UUID sendingAgentForGroupCalls, Func<GroupMembersData, bool> sendCondition) GridInstantMessage im, UUID groupID, UUID sendingAgentForGroupCalls, Func<GroupMembersData, bool> sendCondition)
{ {
@ -355,9 +355,9 @@ namespace OpenSim.Groups
{ {
if (!sendCondition(member)) if (!sendCondition(member))
{ {
if (m_debugEnabled) if (m_debugEnabled)
m_log.DebugFormat( m_log.DebugFormat(
"[Groups.Messaging]: Not sending to {0} as they do not fulfill send condition", "[Groups.Messaging]: Not sending to {0} as they do not fulfill send condition",
member.AgentID); member.AgentID);
continue; continue;
@ -366,7 +366,7 @@ namespace OpenSim.Groups
else if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID)) else if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
{ {
// Don't deliver messages to people who have dropped this session // Don't deliver messages to people who have dropped this session
if (m_debugEnabled) if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID); m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
continue; continue;
@ -414,7 +414,7 @@ namespace OpenSim.Groups
"[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms", "[Groups.Messaging]: SendMessageToGroup for group {0} with {1} visible members, {2} online took {3}ms",
groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick); groupID, groupMembersCount, groupMembers.Count(), Environment.TickCount - requestStartTick);
} }
#region SimGridEventHandlers #region SimGridEventHandlers
void OnClientLogin(IClientAPI client) void OnClientLogin(IClientAPI client)
@ -445,13 +445,13 @@ namespace OpenSim.Groups
// The instant message module will only deliver messages of dialog types: // The instant message module will only deliver messages of dialog types:
// MessageFromAgent, StartTyping, StopTyping, MessageFromObject // MessageFromAgent, StartTyping, StopTyping, MessageFromObject
// //
// Any other message type will not be delivered to a client by the // Any other message type will not be delivered to a client by the
// Instant Message Module // Instant Message Module
UUID regionID = new UUID(msg.RegionID); UUID regionID = new UUID(msg.RegionID);
if (m_debugEnabled) if (m_debugEnabled)
{ {
m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}", m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}",
System.Reflection.MethodBase.GetCurrentMethod().Name, regionID); System.Reflection.MethodBase.GetCurrentMethod().Name, regionID);
DebugGridInstantMessage(msg); DebugGridInstantMessage(msg);
@ -508,7 +508,7 @@ namespace OpenSim.Groups
m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he has an agent in region of origin", sp.UUID); m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he has an agent in region of origin", sp.UUID);
return; return;
} }
else else
{ {
if (m_debugEnabled) if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: not skipping agent {0}", sp.UUID); m_log.DebugFormat("[Groups.Messaging]: not skipping agent {0}", sp.UUID);
@ -531,7 +531,7 @@ namespace OpenSim.Groups
} }
} }
}); });
} }
} }
} }
@ -555,7 +555,7 @@ namespace OpenSim.Groups
break; break;
case (byte)InstantMessageDialog.SessionSend: case (byte)InstantMessageDialog.SessionSend:
// User hasn't dropped, so they're in the session, // User hasn't dropped, so they're in the session,
// maybe we should deliver it. // maybe we should deliver it.
IClientAPI client = GetActiveClient(new UUID(msg.toAgentID)); IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
if (client != null) if (client != null)
@ -599,34 +599,35 @@ namespace OpenSim.Groups
{ {
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message"); if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Sending chatterbox invite instant message");
UUID fromAgent = new UUID(msg.fromAgentID);
// Force? open the group session dialog??? // Force? open the group session dialog???
// and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg); // and simultanously deliver the message, so we don't need to do a seperate client.SendInstantMessage(msg);
IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>(); IEventQueue eq = activeClient.Scene.RequestModuleInterface<IEventQueue>();
if (eq != null) eq.ChatterboxInvitation(
{ GroupID
eq.ChatterboxInvitation( , groupInfo.GroupName
GroupID , new UUID(msg.fromAgentID)
, groupInfo.GroupName , msg.message
, fromAgent , AgentID
, msg.message , msg.fromAgentName
, AgentID , msg.dialog
, msg.fromAgentName , msg.timestamp
, msg.dialog , msg.offline == 1
, msg.timestamp , (int)msg.ParentEstateID
, msg.offline == 1 , msg.Position
, (int)msg.ParentEstateID , 1
, msg.Position , new UUID(msg.imSessionID)
, 1 , msg.fromGroup
, new UUID(msg.imSessionID) , OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName)
, msg.fromGroup );
, OpenMetaverse.Utils.StringToBytes(groupInfo.GroupName)
);
var update = new GroupChatListAgentUpdateData(AgentID); eq.ChatterBoxSessionAgentListUpdates(
var updates = new List<GroupChatListAgentUpdateData> { update }; new UUID(GroupID)
eq.ChatterBoxSessionAgentListUpdates(GroupID, new UUID(msg.toAgentID), updates); , AgentID
} , new UUID(msg.toAgentID)
, false //canVoiceChat
, false //isModerator
, false //text mute
);
} }
} }
} }
@ -653,7 +654,7 @@ namespace OpenSim.Groups
UUID AgentID = new UUID(im.fromAgentID); UUID AgentID = new UUID(im.fromAgentID);
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null); GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
if (groupInfo != null) if (groupInfo != null)
{ {
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID); AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
@ -661,12 +662,14 @@ namespace OpenSim.Groups
ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID); ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>(); IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
if (queue != null) queue.ChatterBoxSessionAgentListUpdates(
{ GroupID
var update = new GroupChatListAgentUpdateData(AgentID); , AgentID
var updates = new List<GroupChatListAgentUpdateData> { update }; , new UUID(im.toAgentID)
queue.ChatterBoxSessionAgentListUpdates(GroupID, remoteClient.AgentId, updates); , false //canVoiceChat
} , false //isModerator
, false //text mute
);
} }
} }
@ -676,7 +679,7 @@ namespace OpenSim.Groups
UUID GroupID = new UUID(im.imSessionID); UUID GroupID = new UUID(im.imSessionID);
UUID AgentID = new UUID(im.fromAgentID); UUID AgentID = new UUID(im.fromAgentID);
if (m_debugEnabled) if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString()); m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
//If this agent is sending a message, then they want to be in the session //If this agent is sending a message, then they want to be in the session
@ -708,7 +711,11 @@ namespace OpenSim.Groups
bodyMap.Add("session_info", sessionMap); bodyMap.Add("session_info", sessionMap);
IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>(); IEventQueue queue = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
queue?.Enqueue(queue.BuildEvent("ChatterBoxSessionStartReply", bodyMap), remoteClient.AgentId);
if (queue != null)
{
queue.Enqueue(queue.BuildEvent("ChatterBoxSessionStartReply", bodyMap), remoteClient.AgentId);
}
} }
private void DebugGridInstantMessage(GridInstantMessage im) private void DebugGridInstantMessage(GridInstantMessage im)

684
OpenSim/Addons/Groups/GroupsModule.cs Executable file → Normal file

File diff suppressed because it is too large Load Diff

View File

@ -32,7 +32,6 @@ using System.Reflection;
using System.Text; using System.Text;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Monitoring;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
@ -103,7 +102,7 @@ namespace OpenSim.Groups
if (!m_Enabled) if (!m_Enabled)
return; return;
m_log.DebugFormat("[Groups]: Registering {0} with {1}", this.Name, scene.RegionInfo.RegionName); m_log.DebugFormat("[Groups]: Registering {0} with {1}", this.Name, scene.RegionInfo.RegionName);
scene.RegisterModuleInterface<IGroupsServicesConnector>(this); scene.RegisterModuleInterface<IGroupsServicesConnector>(this);
m_Scenes.Add(scene); m_Scenes.Add(scene);
@ -135,7 +134,7 @@ namespace OpenSim.Groups
{ {
m_LocalGroupsConnector = new GroupsServiceLocalConnectorModule(m_Config, m_UserManagement); m_LocalGroupsConnector = new GroupsServiceLocalConnectorModule(m_Config, m_UserManagement);
// Also, if local, create the endpoint for the HGGroupsService // Also, if local, create the endpoint for the HGGroupsService
new HGGroupsServiceRobustConnector(m_Config, MainServer.Instance, string.Empty, new HGGroupsServiceRobustConnector(m_Config, MainServer.Instance, string.Empty,
scene.RequestModuleInterface<IOfflineIMService>(), scene.RequestModuleInterface<IUserAccountService>()); scene.RequestModuleInterface<IOfflineIMService>(), scene.RequestModuleInterface<IUserAccountService>());
} }
@ -170,7 +169,7 @@ namespace OpenSim.Groups
if (sp is ScenePresence && ((ScenePresence)sp).PresenceType != PresenceType.Npc) if (sp is ScenePresence && ((ScenePresence)sp).PresenceType != PresenceType.Npc)
{ {
AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId); AgentCircuitData aCircuit = ((ScenePresence)sp).Scene.AuthenticateHandler.GetAgentCircuitData(client.AgentId);
if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 && if (aCircuit != null && (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 &&
m_OfflineIM != null && m_Messaging != null) m_OfflineIM != null && m_Messaging != null)
{ {
List<GridInstantMessage> ims = m_OfflineIM.GetMessages(aCircuit.AgentID); List<GridInstantMessage> ims = m_OfflineIM.GetMessages(aCircuit.AgentID);
@ -184,12 +183,12 @@ namespace OpenSim.Groups
#region IGroupsServicesConnector #region IGroupsServicesConnector
public UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, public UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment,
bool allowPublish, bool maturePublish, UUID founderID, out string reason) bool allowPublish, bool maturePublish, UUID founderID, out string reason)
{ {
reason = string.Empty; reason = string.Empty;
if (m_UserManagement.IsLocalGridUser(RequestingAgentID)) if (m_UserManagement.IsLocalGridUser(RequestingAgentID))
return m_LocalGroupsConnector.CreateGroup(RequestingAgentID, name, charter, showInList, insigniaID, return m_LocalGroupsConnector.CreateGroup(RequestingAgentID, name, charter, showInList, insigniaID,
membershipFee, openEnrollment, allowPublish, maturePublish, founderID, out reason); membershipFee, openEnrollment, allowPublish, maturePublish, founderID, out reason);
else else
{ {
@ -198,14 +197,14 @@ namespace OpenSim.Groups
} }
} }
public bool UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, public bool UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee,
bool openEnrollment, bool allowPublish, bool maturePublish, out string reason) bool openEnrollment, bool allowPublish, bool maturePublish, out string reason)
{ {
reason = string.Empty; reason = string.Empty;
string url = string.Empty; string url = string.Empty;
string name = string.Empty; string name = string.Empty;
if (IsLocal(groupID, out url, out name)) if (IsLocal(groupID, out url, out name))
return m_LocalGroupsConnector.UpdateGroup(AgentUUI(RequestingAgentID), groupID, charter, showInList, insigniaID, membershipFee, return m_LocalGroupsConnector.UpdateGroup(AgentUUI(RequestingAgentID), groupID, charter, showInList, insigniaID, membershipFee,
openEnrollment, allowPublish, maturePublish, out reason); openEnrollment, allowPublish, maturePublish, out reason);
else else
{ {
@ -246,9 +245,9 @@ namespace OpenSim.Groups
return null; return null;
} }
public List<DirGroupsReplyData> FindGroups(string RequestingAgentIDstr, string search) public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string search)
{ {
return m_LocalGroupsConnector.FindGroups(RequestingAgentIDstr, search); return m_LocalGroupsConnector.FindGroups(AgentUUI(RequestingAgentID), search);
} }
public List<GroupMembersData> GetGroupMembers(string RequestingAgentID, UUID GroupID) public List<GroupMembersData> GetGroupMembers(string RequestingAgentID, UUID GroupID)
@ -374,7 +373,7 @@ namespace OpenSim.Groups
} }
} }
return new List<GroupRoleMembersData>(); return new List<GroupRoleMembersData>();
} }
@ -561,7 +560,7 @@ namespace OpenSim.Groups
// so we have the list of urls to send the notice to // so we have the list of urls to send the notice to
// this may take a long time... // this may take a long time...
WorkManager.RunInThread(delegate Util.RunThreadNoTimeout(delegate
{ {
foreach (string u in urls) foreach (string u in urls)
{ {
@ -572,7 +571,7 @@ namespace OpenSim.Groups
hasAttachment, attType, attName, attItemID, AgentUUIForOutside(attOwnerID)); hasAttachment, attType, attName, attItemID, AgentUUIForOutside(attOwnerID));
} }
} }
}, null, string.Format("AddGroupNotice (agent {0}, group {1})", RequestingAgentID, groupID)); }, "AddGroupNotice", null);
return true; return true;
} }
@ -605,8 +604,14 @@ namespace OpenSim.Groups
private string AgentUUI(string AgentIDStr) private string AgentUUI(string AgentIDStr)
{ {
UUID AgentID = UUID.Zero; UUID AgentID = UUID.Zero;
if (!UUID.TryParse(AgentIDStr, out AgentID) || AgentID == UUID.Zero) try
return UUID.Zero.ToString(); {
AgentID = new UUID(AgentIDStr);
}
catch (FormatException)
{
return AgentID.ToString();
}
if (m_UserManagement.IsLocalGridUser(AgentID)) if (m_UserManagement.IsLocalGridUser(AgentID))
return AgentID.ToString(); return AgentID.ToString();
@ -620,7 +625,7 @@ namespace OpenSim.Groups
} }
if (agent != null) if (agent != null)
return Util.ProduceUserUniversalIdentifier(agent); return Util.ProduceUserUniversalIdentifier(agent);
// we don't know anything about this foreign user // we don't know anything about this foreign user
// try asking the user management module, which may know more // try asking the user management module, which may know more
return m_UserManagement.GetUserUUI(AgentID); return m_UserManagement.GetUserUUI(AgentID);
@ -630,8 +635,14 @@ namespace OpenSim.Groups
private string AgentUUIForOutside(string AgentIDStr) private string AgentUUIForOutside(string AgentIDStr)
{ {
UUID AgentID = UUID.Zero; UUID AgentID = UUID.Zero;
if (!UUID.TryParse(AgentIDStr, out AgentID) || AgentID == UUID.Zero) try
return UUID.Zero.ToString(); {
AgentID = new UUID(AgentIDStr);
}
catch (FormatException)
{
return AgentID.ToString();
}
AgentCircuitData agent = null; AgentCircuitData agent = null;
foreach (Scene scene in m_Scenes) foreach (Scene scene in m_Scenes)
@ -652,7 +663,7 @@ namespace OpenSim.Groups
string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty; string url = string.Empty, first = string.Empty, last = string.Empty, tmp = string.Empty;
if (Util.ParseUniversalUserIdentifier(uID, out userID, out url, out first, out last, out tmp)) if (Util.ParseUniversalUserIdentifier(uID, out userID, out url, out first, out last, out tmp))
m_UserManagement.AddUser(userID, first, last, url); m_UserManagement.AddUser(userID, first, last, url);
return userID; return userID;
} }

View File

@ -64,8 +64,8 @@ namespace OpenSim.Groups
m_log.DebugFormat("[Groups.RobustHGConnector]: Starting with config name {0}", m_ConfigName); m_log.DebugFormat("[Groups.RobustHGConnector]: Starting with config name {0}", m_ConfigName);
string homeURI = Util.GetConfigVarFromSections<string>(config, "HomeURI", string homeURI = Util.GetConfigVarFromSections<string>(config, "HomeURI",
new string[] { "Startup", "Hypergrid", m_ConfigName}, string.Empty); new string[] { "Startup", "Hypergrid", m_ConfigName}, string.Empty);
if (homeURI == string.Empty) if (homeURI == string.Empty)
throw new Exception(String.Format("[Groups.RobustHGConnector]: please provide the HomeURI [Startup] or in section {0}", m_ConfigName)); throw new Exception(String.Format("[Groups.RobustHGConnector]: please provide the HomeURI [Startup] or in section {0}", m_ConfigName));
@ -115,10 +115,9 @@ namespace OpenSim.Groups
protected override byte[] ProcessRequest(string path, Stream requestData, protected override byte[] ProcessRequest(string path, Stream requestData,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{ {
string body; StreamReader sr = new StreamReader(requestData);
using(StreamReader sr = new StreamReader(requestData)) string body = sr.ReadToEnd();
body = sr.ReadToEnd(); sr.Close();
body = body.Trim(); body = body.Trim();
//m_log.DebugFormat("[XXX]: query String: {0}", body); //m_log.DebugFormat("[XXX]: query String: {0}", body);

View File

@ -34,12 +34,12 @@ namespace OpenSim.Groups
{ {
public interface IGroupsServicesConnector public interface IGroupsServicesConnector
{ {
UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee,
bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID, out string reason); bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID, out string reason);
bool UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee,
bool openEnrollment, bool allowPublish, bool maturePublish, out string reason); bool openEnrollment, bool allowPublish, bool maturePublish, out string reason);
ExtendedGroupRecord GetGroupRecord(string RequestingAgentID, UUID GroupID, string GroupName); ExtendedGroupRecord GetGroupRecord(string RequestingAgentID, UUID GroupID, string GroupName);
List<DirGroupsReplyData> FindGroups(string RequestingAgentIDstr, string search); List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string search);
List<GroupMembersData> GetGroupMembers(string RequestingAgentID, UUID GroupID); List<GroupMembersData> GetGroupMembers(string RequestingAgentID, UUID GroupID);
bool AddGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, out string reason); bool AddGroupRole(string RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers, out string reason);
@ -75,7 +75,7 @@ namespace OpenSim.Groups
/// If the user is a member of the group then the data structure is returned. If not, then null is returned. /// If the user is a member of the group then the data structure is returned. If not, then null is returned.
/// </returns> /// </returns>
ExtendedGroupMembershipData GetAgentGroupMembership(string RequestingAgentID, string AgentID, UUID GroupID); ExtendedGroupMembershipData GetAgentGroupMembership(string RequestingAgentID, string AgentID, UUID GroupID);
/// <summary> /// <summary>
/// Get information about the groups to which a user belongs. /// Get information about the groups to which a user belongs.
/// </summary> /// </summary>
@ -87,7 +87,7 @@ namespace OpenSim.Groups
/// </returns> /// </returns>
List<GroupMembershipData> GetAgentGroupMemberships(string RequestingAgentID, string AgentID); List<GroupMembershipData> GetAgentGroupMemberships(string RequestingAgentID, string AgentID);
bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message,
bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID); bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID);
GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID); GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID);
List<ExtendedGroupNoticeData> GetGroupNotices(string RequestingAgentID, UUID GroupID); List<ExtendedGroupNoticeData> GetGroupNotices(string RequestingAgentID, UUID GroupID);

View File

@ -34,7 +34,6 @@ using System.Text;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using OpenMetaverse; using OpenMetaverse;
using Mono.Addins; using Mono.Addins;
@ -108,7 +107,7 @@ namespace OpenSim.Groups
if (!m_Enabled) if (!m_Enabled)
return; return;
m_log.DebugFormat("[Groups]: Registering {0} with {1}", this.Name, scene.RegionInfo.RegionName); m_log.DebugFormat("[Groups]: Registering {0} with {1}", this.Name, scene.RegionInfo.RegionName);
scene.RegisterModuleInterface<IGroupsServicesConnector>(this); scene.RegisterModuleInterface<IGroupsServicesConnector>(this);
m_Scenes.Add(scene); m_Scenes.Add(scene);
} }
@ -146,16 +145,16 @@ namespace OpenSim.Groups
#region IGroupsServicesConnector #region IGroupsServicesConnector
public UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, public UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment,
bool allowPublish, bool maturePublish, UUID founderID, out string reason) bool allowPublish, bool maturePublish, UUID founderID, out string reason)
{ {
m_log.DebugFormat("[Groups]: Creating group {0}", name); m_log.DebugFormat("[Groups]: Creating group {0}", name);
reason = string.Empty; reason = string.Empty;
return m_GroupsService.CreateGroup(RequestingAgentID.ToString(), name, charter, showInList, insigniaID, return m_GroupsService.CreateGroup(RequestingAgentID.ToString(), name, charter, showInList, insigniaID,
membershipFee, openEnrollment, allowPublish, maturePublish, founderID, out reason); membershipFee, openEnrollment, allowPublish, maturePublish, founderID, out reason);
} }
public bool UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, public bool UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee,
bool openEnrollment, bool allowPublish, bool maturePublish, out string reason) bool openEnrollment, bool allowPublish, bool maturePublish, out string reason)
{ {
reason = string.Empty; reason = string.Empty;
@ -173,9 +172,9 @@ namespace OpenSim.Groups
return null; return null;
} }
public List<DirGroupsReplyData> FindGroups(string RequestingAgentIDstr, string search) public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string search)
{ {
return m_GroupsService.FindGroups(RequestingAgentIDstr, search); return m_GroupsService.FindGroups(RequestingAgentID, search);
} }
public List<GroupMembersData> GetGroupMembers(string RequestingAgentID, UUID GroupID) public List<GroupMembersData> GetGroupMembers(string RequestingAgentID, UUID GroupID)
@ -296,7 +295,7 @@ namespace OpenSim.Groups
public bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, public bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message,
bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID) bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID)
{ {
return m_GroupsService.AddGroupNotice(RequestingAgentID, groupID, noticeID, fromName, subject, message, return m_GroupsService.AddGroupNotice(RequestingAgentID, groupID, noticeID, fromName, subject, message,
hasAttachment, attType, attName, attItemID, attOwnerID); hasAttachment, attType, attName, attItemID, attOwnerID);
} }

View File

@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Mono.Addins; using Mono.Addins;
// General Information about an assembly is controlled through the following // General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information // set of attributes. Change these attribute values to modify the information
// associated with an assembly. // associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Addons.Groups")] [assembly: AssemblyTitle("OpenSim.Addons.Groups")]
@ -15,8 +15,8 @@ using Mono.Addins;
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")] [assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible // Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from // to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. // COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)] [assembly: ComVisible(false)]
@ -26,11 +26,11 @@ using Mono.Addins;
// Version information for an assembly consists of the following four values: // Version information for an assembly consists of the following four values:
// //
// Major Version // Major Version
// Minor Version // Minor Version
// Build Number // Build Number
// Revision // Revision
// //
[assembly: AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] [assembly: AssemblyVersion("0.8.0.*")]
[assembly: Addin("OpenSim.Groups", OpenSim.VersionInfo.VersionNumber)] [assembly: Addin("OpenSim.Groups", "0.1")]
[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] [assembly: AddinDependency("OpenSim", "0.5")]

View File

@ -41,7 +41,7 @@ using Nini.Config;
namespace OpenSim.Groups namespace OpenSim.Groups
{ {
public class GroupsServiceRemoteConnector public class GroupsServiceRemoteConnector
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -71,7 +71,7 @@ namespace OpenSim.Groups
} }
/// ///
m_log.DebugFormat("[Groups.RemoteConnector]: Groups server at {0}, authentication {1}", m_log.DebugFormat("[Groups.RemoteConnector]: Groups server at {0}, authentication {1}",
m_ServerURI, (m_Auth == null ? "None" : m_Auth.GetType().ToString())); m_ServerURI, (m_Auth == null ? "None" : m_Auth.GetType().ToString()));
} }
@ -153,7 +153,7 @@ namespace OpenSim.Groups
return GroupsDataUtils.GroupRecord((Dictionary<string, object>)ret["RESULT"]); return GroupsDataUtils.GroupRecord((Dictionary<string, object>)ret["RESULT"]);
} }
public List<DirGroupsReplyData> FindGroups(string RequestingAgentIDstr, string query) public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string query)
{ {
List<DirGroupsReplyData> hits = new List<DirGroupsReplyData>(); List<DirGroupsReplyData> hits = new List<DirGroupsReplyData>();
if (string.IsNullOrEmpty(query)) if (string.IsNullOrEmpty(query))
@ -161,7 +161,7 @@ namespace OpenSim.Groups
Dictionary<string, object> sendData = new Dictionary<string, object>(); Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["Query"] = query; sendData["Query"] = query;
sendData["RequestingAgentID"] = RequestingAgentIDstr; sendData["RequestingAgentID"] = RequestingAgentID;
Dictionary<string, object> ret = MakeRequest("FINDGROUPS", sendData); Dictionary<string, object> ret = MakeRequest("FINDGROUPS", sendData);

View File

@ -36,7 +36,6 @@ using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Server.Base; using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenMetaverse; using OpenMetaverse;
using Mono.Addins; using Mono.Addins;
@ -113,7 +112,7 @@ namespace OpenSim.Groups
if (!m_Enabled) if (!m_Enabled)
return; return;
m_log.DebugFormat("[Groups.RemoteConnector]: Registering {0} with {1}", this.Name, scene.RegionInfo.RegionName); m_log.DebugFormat("[Groups.RemoteConnector]: Registering {0} with {1}", this.Name, scene.RegionInfo.RegionName);
scene.RegisterModuleInterface<IGroupsServicesConnector>(this); scene.RegisterModuleInterface<IGroupsServicesConnector>(this);
m_Scenes.Add(scene); m_Scenes.Add(scene);
} }
@ -151,7 +150,7 @@ namespace OpenSim.Groups
#region IGroupsServicesConnector #region IGroupsServicesConnector
public UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, public UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment,
bool allowPublish, bool maturePublish, UUID founderID, out string reason) bool allowPublish, bool maturePublish, UUID founderID, out string reason)
{ {
m_log.DebugFormat("[Groups.RemoteConnector]: Creating group {0}", name); m_log.DebugFormat("[Groups.RemoteConnector]: Creating group {0}", name);
@ -167,7 +166,7 @@ namespace OpenSim.Groups
return groupID; return groupID;
} }
public bool UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, public bool UpdateGroup(string RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee,
bool openEnrollment, bool allowPublish, bool maturePublish, out string reason) bool openEnrollment, bool allowPublish, bool maturePublish, out string reason)
{ {
string r = string.Empty; string r = string.Empty;
@ -186,16 +185,16 @@ namespace OpenSim.Groups
if (GroupID == UUID.Zero && (GroupName == null || GroupName != null && GroupName == string.Empty)) if (GroupID == UUID.Zero && (GroupName == null || GroupName != null && GroupName == string.Empty))
return null; return null;
return m_CacheWrapper.GetGroupRecord(RequestingAgentID,GroupID,GroupName, delegate return m_CacheWrapper.GetGroupRecord(RequestingAgentID,GroupID,GroupName, delegate
{ {
return m_GroupsService.GetGroupRecord(RequestingAgentID, GroupID, GroupName); return m_GroupsService.GetGroupRecord(RequestingAgentID, GroupID, GroupName);
}); });
} }
public List<DirGroupsReplyData> FindGroups(string RequestingAgentIDstr, string search) public List<DirGroupsReplyData> FindGroups(string RequestingAgentID, string search)
{ {
// TODO! // TODO!
return m_GroupsService.FindGroups(RequestingAgentIDstr, search); return m_GroupsService.FindGroups(RequestingAgentID, search);
} }
public bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason) public bool AddAgentToGroup(string RequestingAgentID, string AgentID, UUID GroupID, UUID RoleID, string token, out string reason)
@ -362,7 +361,7 @@ namespace OpenSim.Groups
m_GroupsService.RemoveAgentToGroupInvite(RequestingAgentID, inviteID); m_GroupsService.RemoveAgentToGroupInvite(RequestingAgentID, inviteID);
} }
public bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, public bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message,
bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID) bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID)
{ {
GroupNoticeInfo notice = new GroupNoticeInfo(); GroupNoticeInfo notice = new GroupNoticeInfo();

View File

@ -91,10 +91,9 @@ namespace OpenSim.Groups
protected override byte[] ProcessRequest(string path, Stream requestData, protected override byte[] ProcessRequest(string path, Stream requestData,
IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{ {
string body; StreamReader sr = new StreamReader(requestData);
using(StreamReader sr = new StreamReader(requestData)) string body = sr.ReadToEnd();
body = sr.ReadToEnd(); sr.Close();
body = body.Trim(); body = body.Trim();
//m_log.DebugFormat("[XXX]: query String: {0}", body); //m_log.DebugFormat("[XXX]: query String: {0}", body);
@ -287,7 +286,7 @@ namespace OpenSim.Groups
string requestingAgentID = request["RequestingAgentID"].ToString(); string requestingAgentID = request["RequestingAgentID"].ToString();
if (!m_GroupsService.RemoveAgentFromGroup(requestingAgentID, agentID, groupID)) if (!m_GroupsService.RemoveAgentFromGroup(requestingAgentID, agentID, groupID))
NullResult(result, string.Format("Insufficient permissions. {0}", agentID)); NullResult(result, string.Format("Insufficient permissions.", agentID));
else else
result["RESULT"] = "true"; result["RESULT"] = "true";
} }
@ -394,7 +393,7 @@ namespace OpenSim.Groups
if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID") || !request.ContainsKey("RoleID") || if (!request.ContainsKey("RequestingAgentID") || !request.ContainsKey("GroupID") || !request.ContainsKey("RoleID") ||
!request.ContainsKey("Name") || !request.ContainsKey("Description") || !request.ContainsKey("Title") || !request.ContainsKey("Name") || !request.ContainsKey("Description") || !request.ContainsKey("Title") ||
!request.ContainsKey("Powers") || !request.ContainsKey("OP")) !request.ContainsKey("Powers") || !request.ContainsKey("OP"))
NullResult(result, "Bad network data"); NullResult(result, "Bad network data");
else else
@ -520,11 +519,11 @@ namespace OpenSim.Groups
bool success = false; bool success = false;
if (op == "ADD") if (op == "ADD")
success = m_GroupsService.AddAgentToGroupRole(request["RequestingAgentID"].ToString(), request["AgentID"].ToString(), success = m_GroupsService.AddAgentToGroupRole(request["RequestingAgentID"].ToString(), request["AgentID"].ToString(),
new UUID(request["GroupID"].ToString()), new UUID(request["RoleID"].ToString())); new UUID(request["GroupID"].ToString()), new UUID(request["RoleID"].ToString()));
else if (op == "DELETE") else if (op == "DELETE")
success = m_GroupsService.RemoveAgentFromGroupRole(request["RequestingAgentID"].ToString(), request["AgentID"].ToString(), success = m_GroupsService.RemoveAgentFromGroupRole(request["RequestingAgentID"].ToString(), request["AgentID"].ToString(),
new UUID(request["GroupID"].ToString()), new UUID(request["RoleID"].ToString())); new UUID(request["GroupID"].ToString()), new UUID(request["RoleID"].ToString()));
result["RESULT"] = success.ToString(); result["RESULT"] = success.ToString();
@ -648,8 +647,8 @@ namespace OpenSim.Groups
string op = request["OP"].ToString(); string op = request["OP"].ToString();
if (op == "ADD" && request.ContainsKey("GroupID") && request.ContainsKey("RoleID") && request.ContainsKey("AgentID")) if (op == "ADD" && request.ContainsKey("GroupID") && request.ContainsKey("RoleID") && request.ContainsKey("AgentID"))
{ {
bool success = m_GroupsService.AddAgentToGroupInvite(request["RequestingAgentID"].ToString(), bool success = m_GroupsService.AddAgentToGroupInvite(request["RequestingAgentID"].ToString(),
new UUID(request["InviteID"].ToString()), new UUID(request["GroupID"].ToString()), new UUID(request["InviteID"].ToString()), new UUID(request["GroupID"].ToString()),
new UUID(request["RoleID"].ToString()), request["AgentID"].ToString()); new UUID(request["RoleID"].ToString()), request["AgentID"].ToString());
@ -665,7 +664,7 @@ namespace OpenSim.Groups
} }
else if (op == "GET") else if (op == "GET")
{ {
GroupInviteInfo invite = m_GroupsService.GetAgentToGroupInvite(request["RequestingAgentID"].ToString(), GroupInviteInfo invite = m_GroupsService.GetAgentToGroupInvite(request["RequestingAgentID"].ToString(),
new UUID(request["InviteID"].ToString())); new UUID(request["InviteID"].ToString()));
if (invite != null) if (invite != null)

View File

@ -31,8 +31,7 @@ using System.Reflection;
using System.Threading; using System.Threading;
using OpenSim.Framework; using OpenSim.Framework;
//using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using OpenMetaverse; using OpenMetaverse;
@ -145,20 +144,14 @@ namespace OpenSim.Groups
if (firstCall) if (firstCall)
{ {
try //group = m_GroupsService.GetGroupRecord(RequestingAgentID, GroupID, GroupName);
{ group = d();
//group = m_GroupsService.GetGroupRecord(RequestingAgentID, GroupID, GroupName);
group = d();
lock (m_Cache) lock (m_Cache)
{
m_Cache.AddOrUpdate(cacheKey, group, GROUPS_CACHE_TIMEOUT);
return (ExtendedGroupRecord)group;
}
}
finally
{ {
m_Cache.AddOrUpdate(cacheKey, group, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey); m_ActiveRequests.Remove(cacheKey);
return (ExtendedGroupRecord)group;
} }
} }
else else
@ -250,19 +243,13 @@ namespace OpenSim.Groups
if (firstCall) if (firstCall)
{ {
try membership = d();
{
membership = d();
lock (m_Cache) lock (m_Cache)
{
m_Cache.AddOrUpdate(cacheKey, membership, GROUPS_CACHE_TIMEOUT);
return (ExtendedGroupMembershipData)membership;
}
}
finally
{ {
m_Cache.AddOrUpdate(cacheKey, membership, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey); m_ActiveRequests.Remove(cacheKey);
return (ExtendedGroupMembershipData)membership;
} }
} }
else else
@ -299,18 +286,12 @@ namespace OpenSim.Groups
if (firstCall) if (firstCall)
{ {
try membership = d();
{ lock (m_Cache)
membership = d();
lock (m_Cache)
{
m_Cache.AddOrUpdate(cacheKey, membership, GROUPS_CACHE_TIMEOUT);
return (ExtendedGroupMembershipData)membership;
}
}
finally
{ {
m_Cache.AddOrUpdate(cacheKey, membership, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey); m_ActiveRequests.Remove(cacheKey);
return (ExtendedGroupMembershipData)membership;
} }
} }
else else
@ -346,18 +327,12 @@ namespace OpenSim.Groups
if (firstCall) if (firstCall)
{ {
try memberships = d();
{ lock (m_Cache)
memberships = d();
lock (m_Cache)
{
m_Cache.AddOrUpdate(cacheKey, memberships, GROUPS_CACHE_TIMEOUT);
return (List<GroupMembershipData>)memberships;
}
}
finally
{ {
m_Cache.AddOrUpdate(cacheKey, memberships, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey); m_ActiveRequests.Remove(cacheKey);
return (List<GroupMembershipData>)memberships;
} }
} }
else else
@ -394,26 +369,20 @@ namespace OpenSim.Groups
if (firstCall) if (firstCall)
{ {
try List<ExtendedGroupMembersData> _members = d();
{
List<ExtendedGroupMembersData> _members = d(); if (_members != null && _members.Count > 0)
members = _members.ConvertAll<GroupMembersData>(new Converter<ExtendedGroupMembersData, GroupMembersData>(m_ForeignImporter.ConvertGroupMembersData));
if (_members != null && _members.Count > 0) else
members = _members.ConvertAll<GroupMembersData>(new Converter<ExtendedGroupMembersData, GroupMembersData>(m_ForeignImporter.ConvertGroupMembersData)); members = new List<GroupMembersData>();
else
members = new List<GroupMembersData>(); lock (m_Cache)
lock (m_Cache)
{
//m_Cache.AddOrUpdate(cacheKey, members, GROUPS_CACHE_TIMEOUT);
m_Cache.AddOrUpdate(cacheKey, _members, GROUPS_CACHE_TIMEOUT);
return (List<GroupMembersData>)members;
}
}
finally
{ {
//m_Cache.AddOrUpdate(cacheKey, members, GROUPS_CACHE_TIMEOUT);
m_Cache.AddOrUpdate(cacheKey, _members, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey); m_ActiveRequests.Remove(cacheKey);
return (List<GroupMembersData>)members;
} }
} }
else else
@ -528,22 +497,16 @@ namespace OpenSim.Groups
if (firstCall) if (firstCall)
{ {
try roles = d();
if (roles != null)
{ {
roles = d(); lock (m_Cache)
if (roles != null)
{ {
lock (m_Cache) m_Cache.AddOrUpdate(cacheKey, roles, GROUPS_CACHE_TIMEOUT);
{ m_ActiveRequests.Remove(cacheKey);
m_Cache.AddOrUpdate(cacheKey, roles, GROUPS_CACHE_TIMEOUT); return (List<GroupRolesData>)roles;
return (List<GroupRolesData>)roles;
}
} }
} }
finally
{
m_ActiveRequests.Remove(cacheKey);
}
} }
else else
Thread.Sleep(50); Thread.Sleep(50);
@ -578,29 +541,23 @@ namespace OpenSim.Groups
if (firstCall) if (firstCall)
{ {
try List<ExtendedGroupRoleMembersData> _rmembers = d();
{
List<ExtendedGroupRoleMembersData> _rmembers = d();
if (_rmembers != null && _rmembers.Count > 0) if (_rmembers != null && _rmembers.Count > 0)
rmembers = _rmembers.ConvertAll<GroupRoleMembersData>(new Converter<ExtendedGroupRoleMembersData, GroupRoleMembersData>(m_ForeignImporter.ConvertGroupRoleMembersData)); rmembers = _rmembers.ConvertAll<GroupRoleMembersData>(new Converter<ExtendedGroupRoleMembersData, GroupRoleMembersData>(m_ForeignImporter.ConvertGroupRoleMembersData));
else else
rmembers = new List<GroupRoleMembersData>(); rmembers = new List<GroupRoleMembersData>();
lock (m_Cache) lock (m_Cache)
{
// For some strange reason, when I cache the list of GroupRoleMembersData,
// it gets emptied out. The TryGet gets an empty list...
//m_Cache.AddOrUpdate(cacheKey, rmembers, GROUPS_CACHE_TIMEOUT);
// Caching the list of ExtendedGroupRoleMembersData doesn't show that issue
// I don't get it.
m_Cache.AddOrUpdate(cacheKey, _rmembers, GROUPS_CACHE_TIMEOUT);
return (List<GroupRoleMembersData>)rmembers;
}
}
finally
{ {
// For some strange reason, when I cache the list of GroupRoleMembersData,
// it gets emptied out. The TryGet gets an empty list...
//m_Cache.AddOrUpdate(cacheKey, rmembers, GROUPS_CACHE_TIMEOUT);
// Caching the list of ExtendedGroupRoleMembersData doesn't show that issue
// I don't get it.
m_Cache.AddOrUpdate(cacheKey, _rmembers, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey); m_ActiveRequests.Remove(cacheKey);
return (List<GroupRoleMembersData>)rmembers;
} }
} }
else else
@ -709,19 +666,12 @@ namespace OpenSim.Groups
if (firstCall) if (firstCall)
{ {
try roles = d();
{ lock (m_Cache)
roles = d();
lock (m_Cache)
{
m_Cache.AddOrUpdate(cacheKey, roles, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey);
return (List<GroupRolesData>)roles;
}
}
finally
{ {
m_Cache.AddOrUpdate(cacheKey, roles, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey); m_ActiveRequests.Remove(cacheKey);
return (List<GroupRolesData>)roles;
} }
} }
else else
@ -817,19 +767,13 @@ namespace OpenSim.Groups
if (firstCall) if (firstCall)
{ {
try GroupNoticeInfo _notice = d();
{
GroupNoticeInfo _notice = d();
lock (m_Cache) lock (m_Cache)
{
m_Cache.AddOrUpdate(cacheKey, _notice, GROUPS_CACHE_TIMEOUT);
return _notice;
}
}
finally
{ {
m_Cache.AddOrUpdate(cacheKey, _notice, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey); m_ActiveRequests.Remove(cacheKey);
return _notice;
} }
} }
else else
@ -865,24 +809,20 @@ namespace OpenSim.Groups
if (firstCall) if (firstCall)
{ {
try notices = d();
{
notices = d();
lock (m_Cache) lock (m_Cache)
{
m_Cache.AddOrUpdate(cacheKey, notices, GROUPS_CACHE_TIMEOUT);
return (List<ExtendedGroupNoticeData>)notices;
}
}
finally
{ {
m_Cache.AddOrUpdate(cacheKey, notices, GROUPS_CACHE_TIMEOUT);
m_ActiveRequests.Remove(cacheKey); m_ActiveRequests.Remove(cacheKey);
return (List<ExtendedGroupNoticeData>)notices;
} }
} }
else else
Thread.Sleep(50); Thread.Sleep(50);
} }
} }
} }
} }

View File

@ -43,63 +43,59 @@ namespace OpenSim.Groups
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public const GroupPowers DefaultEveryonePowers = public const GroupPowers DefaultEveryonePowers = GroupPowers.AllowSetHome |
GroupPowers.AllowSetHome | GroupPowers.Accountable |
GroupPowers.Accountable | GroupPowers.JoinChat |
GroupPowers.JoinChat | GroupPowers.AllowVoiceChat |
GroupPowers.AllowVoiceChat | GroupPowers.ReceiveNotices |
GroupPowers.ReceiveNotices | GroupPowers.StartProposal |
GroupPowers.StartProposal | GroupPowers.VoteOnProposal;
GroupPowers.VoteOnProposal;
public const GroupPowers OfficersPowers = DefaultEveryonePowers | public const GroupPowers OwnerPowers = GroupPowers.Accountable |
GroupPowers.AllowFly | GroupPowers.AllowEditLand |
GroupPowers.AllowLandmark | GroupPowers.AllowFly |
GroupPowers.AllowRez | GroupPowers.AllowLandmark |
GroupPowers.AssignMemberLimited | GroupPowers.AllowRez |
GroupPowers.ChangeIdentity | GroupPowers.AllowSetHome |
GroupPowers.ChangeMedia | GroupPowers.AllowVoiceChat |
GroupPowers.ChangeOptions | GroupPowers.AssignMember |
GroupPowers.DeedObject | GroupPowers.AssignMemberLimited |
GroupPowers.Eject | GroupPowers.ChangeActions |
GroupPowers.FindPlaces | GroupPowers.ChangeIdentity |
GroupPowers.Invite | GroupPowers.ChangeMedia |
GroupPowers.LandChangeIdentity | GroupPowers.ChangeOptions |
GroupPowers.LandDeed | GroupPowers.CreateRole |
GroupPowers.LandDivideJoin | GroupPowers.DeedObject |
GroupPowers.LandEdit | GroupPowers.DeleteRole |
GroupPowers.AllowEnvironment | GroupPowers.Eject |
GroupPowers.LandEjectAndFreeze | GroupPowers.FindPlaces |
GroupPowers.LandGardening | GroupPowers.Invite |
GroupPowers.LandManageAllowed | GroupPowers.JoinChat |
GroupPowers.LandManageBanned | GroupPowers.LandChangeIdentity |
GroupPowers.LandManagePasses | GroupPowers.LandDeed |
GroupPowers.LandOptions | GroupPowers.LandDivideJoin |
GroupPowers.LandRelease | GroupPowers.LandEdit |
GroupPowers.LandSetSale | GroupPowers.LandEjectAndFreeze |
GroupPowers.MemberVisible | GroupPowers.LandGardening |
GroupPowers.ModerateChat | GroupPowers.LandManageAllowed |
GroupPowers.ObjectManipulate | GroupPowers.LandManageBanned |
GroupPowers.ObjectSetForSale | GroupPowers.LandManagePasses |
GroupPowers.ReturnGroupOwned | GroupPowers.LandOptions |
GroupPowers.ReturnGroupSet | GroupPowers.LandRelease |
GroupPowers.ReturnNonGroup | GroupPowers.LandSetSale |
GroupPowers.RoleProperties | GroupPowers.ModerateChat |
GroupPowers.SendNotices | GroupPowers.ObjectManipulate |
GroupPowers.SetLandingPoint; GroupPowers.ObjectSetForSale |
GroupPowers.ReceiveNotices |
public const GroupPowers OwnerPowers = OfficersPowers | GroupPowers.RemoveMember |
GroupPowers.Accountable | GroupPowers.ReturnGroupOwned |
GroupPowers.AllowEditLand | GroupPowers.ReturnGroupSet |
GroupPowers.AssignMember | GroupPowers.ReturnNonGroup |
GroupPowers.ChangeActions | GroupPowers.RoleProperties |
GroupPowers.CreateRole | GroupPowers.SendNotices |
GroupPowers.DeleteRole | GroupPowers.SetLandingPoint |
GroupPowers.ExperienceAdmin | GroupPowers.StartProposal |
GroupPowers.ExperienceCreator | GroupPowers.VoteOnProposal;
GroupPowers.GroupBanAccess |
GroupPowers.HostEvent |
GroupPowers.RemoveMember;
#region Daily Cleanup #region Daily Cleanup
@ -129,7 +125,7 @@ namespace OpenSim.Groups
#endregion #endregion
public UUID CreateGroup(string RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, public UUID CreateGroup(string RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment,
bool allowPublish, bool maturePublish, UUID founderID, out string reason) bool allowPublish, bool maturePublish, UUID founderID, out string reason)
{ {
reason = string.Empty; reason = string.Empty;
@ -154,25 +150,20 @@ namespace OpenSim.Groups
data.Data["ShowInList"] = showInList ? "1" : "0"; data.Data["ShowInList"] = showInList ? "1" : "0";
data.Data["AllowPublish"] = allowPublish ? "1" : "0"; data.Data["AllowPublish"] = allowPublish ? "1" : "0";
data.Data["MaturePublish"] = maturePublish ? "1" : "0"; data.Data["MaturePublish"] = maturePublish ? "1" : "0";
UUID ownerRoleID = UUID.Random(); data.Data["OwnerRoleID"] = UUID.Random().ToString();
data.Data["OwnerRoleID"] = ownerRoleID.ToString();
if (!m_Database.StoreGroup(data)) if (!m_Database.StoreGroup(data))
return UUID.Zero; return UUID.Zero;
// Create Everyone role // Create Everyone role
_AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, UUID.Zero, "Everyone", "Everyone in the group is in the everyone role.", "Member of " + name, (ulong)DefaultEveryonePowers, true); _AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, UUID.Zero, "Everyone", "Everyone in the group", "Member of " + name, (ulong)DefaultEveryonePowers, true);
// Create Officers role
UUID officersRoleID = UUID.Random();
_AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, officersRoleID, "Officers", "The officers of the group, with more powers than regular members.", "Officer of " + name, (ulong)OfficersPowers, true);
// Create Owner role // Create Owner role
_AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, ownerRoleID, "Owners", "Owners of the group", "Owner of " + name, (ulong)OwnerPowers, true); UUID roleID = UUID.Random();
_AddOrUpdateGroupRole(RequestingAgentID, data.GroupID, roleID, "Owners", "Owners of the group", "Owner of " + name, (ulong)OwnerPowers, true);
// Add founder to group // Add founder to group
_AddAgentToGroup(RequestingAgentID, founderID.ToString(), data.GroupID, ownerRoleID); _AddAgentToGroup(RequestingAgentID, founderID.ToString(), data.GroupID, roleID);
_AddAgentToGroup(RequestingAgentID, founderID.ToString(), data.GroupID, officersRoleID);
return data.GroupID; return data.GroupID;
} }
@ -231,22 +222,15 @@ namespace OpenSim.Groups
if (d.Data.ContainsKey("Location") && d.Data["Location"] != string.Empty) if (d.Data.ContainsKey("Location") && d.Data["Location"] != string.Empty)
continue; continue;
int nmembers = m_Database.MemberCount(d.GroupID);
if(nmembers == 0)
continue;
DirGroupsReplyData g = new DirGroupsReplyData(); DirGroupsReplyData g = new DirGroupsReplyData();
g.groupID = d.GroupID;
if (d.Data.ContainsKey("Name")) if (d.Data.ContainsKey("Name"))
g.groupName = d.Data["Name"]; g.groupName = d.Data["Name"];
else else
{
m_log.DebugFormat("[Groups]: Key Name not found"); m_log.DebugFormat("[Groups]: Key Name not found");
continue;
}
g.groupID = d.GroupID; g.members = m_Database.MemberCount(d.GroupID);
g.members = nmembers;
groups.Add(g); groups.Add(g);
} }
@ -263,9 +247,6 @@ namespace OpenSim.Groups
if (group == null) if (group == null)
return members; return members;
// Unfortunately this doesn't quite work on legacy group data because of a bug
// that's also being fixed here on CreateGroup. The OwnerRoleID sent to the DB was wrong.
// See how to find the ownerRoleID a few lines below.
UUID ownerRoleID = new UUID(group.Data["OwnerRoleID"]); UUID ownerRoleID = new UUID(group.Data["OwnerRoleID"]);
RoleData[] roles = m_Database.RetrieveRoles(GroupID); RoleData[] roles = m_Database.RetrieveRoles(GroupID);
@ -274,12 +255,7 @@ namespace OpenSim.Groups
return members; return members;
List<RoleData> rolesList = new List<RoleData>(roles); List<RoleData> rolesList = new List<RoleData>(roles);
// Let's find the "real" ownerRoleID // Check visibility?
RoleData ownerRole = rolesList.Find(r => r.Data["Powers"] == ((long)OwnerPowers).ToString());
if (ownerRole != null)
ownerRoleID = ownerRole.RoleID;
// Check visibility?
// When we don't want to check visibility, we pass it "all" as the requestingAgentID // When we don't want to check visibility, we pass it "all" as the requestingAgentID
bool checkVisibility = !RequestingAgentID.Equals(UUID.Zero.ToString()); bool checkVisibility = !RequestingAgentID.Equals(UUID.Zero.ToString());
@ -315,32 +291,17 @@ namespace OpenSim.Groups
{ {
m.Title = selected.Data["Title"]; m.Title = selected.Data["Title"];
m.AgentPowers = UInt64.Parse(selected.Data["Powers"]); m.AgentPowers = UInt64.Parse(selected.Data["Powers"]);
m.AgentID = d.PrincipalID;
m.AcceptNotices = d.Data["AcceptNotices"] == "1" ? true : false;
m.Contribution = Int32.Parse(d.Data["Contribution"]);
m.ListInProfile = d.Data["ListInProfile"] == "1" ? true : false;
// Is this person an owner of the group?
m.IsOwner = (rolemembershipsList.Find(r => r.RoleID == ownerRoleID) != null) ? true : false;
members.Add(m);
} }
m.AgentID = d.PrincipalID;
m.AcceptNotices = d.Data["AcceptNotices"] == "1" ? true : false;
m.Contribution = Int32.Parse(d.Data["Contribution"]);
m.ListInProfile = d.Data["ListInProfile"] == "1" ? true : false;
GridUserData gud = m_GridUserService.Get(d.PrincipalID);
if (gud != null)
{
if (bool.Parse(gud.Data["Online"]))
{
m.OnlineStatus = @"Online";
}
else
{
int unixtime = int.Parse(gud.Data["Login"]);
// The viewer is very picky about how these strings are formed. Eg. it will crash on malformed dates!
m.OnlineStatus = (unixtime == 0) ? @"unknown" : Util.ToDateTime(unixtime).ToString("MM/dd/yyyy");
}
}
// Is this person an owner of the group?
m.IsOwner = (rolemembershipsList.Find(r => r.RoleID == ownerRoleID) != null) ? true : false;
members.Add(m);
} }
return members; return members;
@ -500,8 +461,8 @@ namespace OpenSim.Groups
// check permissions // check permissions
bool limited = HasPower(RequestingAgentID, GroupID, GroupPowers.AssignMemberLimited); bool limited = HasPower(RequestingAgentID, GroupID, GroupPowers.AssignMemberLimited);
bool unlimited = HasPower(RequestingAgentID, GroupID, GroupPowers.AssignMember) || IsOwner(RequestingAgentID, GroupID); bool unlimited = HasPower(RequestingAgentID, GroupID, GroupPowers.AssignMember) | IsOwner(RequestingAgentID, GroupID);
if (!limited && !unlimited) if (!limited || !unlimited)
{ {
m_log.DebugFormat("[Groups]: ({0}) Attempt at assigning {1} to role {2} denied because of lack of permission", RequestingAgentID, AgentID, RoleID); m_log.DebugFormat("[Groups]: ({0}) Attempt at assigning {1} to role {2} denied because of lack of permission", RequestingAgentID, AgentID, RoleID);
return false; return false;
@ -511,7 +472,7 @@ namespace OpenSim.Groups
if (!unlimited && limited) if (!unlimited && limited)
{ {
// check whether person's has this role // check whether person's has this role
RoleMembershipData rolemembership = m_Database.RetrieveRoleMember(GroupID, RoleID, RequestingAgentID); RoleMembershipData rolemembership = m_Database.RetrieveRoleMember(GroupID, RoleID, AgentID);
if (rolemembership == null) if (rolemembership == null)
{ {
m_log.DebugFormat("[Groups]: ({0}) Attempt at assigning {1} to role {2} denied because of limited permission", RequestingAgentID, AgentID, RoleID); m_log.DebugFormat("[Groups]: ({0}) Attempt at assigning {1} to role {2} denied because of limited permission", RequestingAgentID, AgentID, RoleID);
@ -531,26 +492,13 @@ namespace OpenSim.Groups
return false; return false;
// check permissions // check permissions
bool limited = HasPower(RequestingAgentID, GroupID, GroupPowers.AssignMemberLimited);
bool unlimited = HasPower(RequestingAgentID, GroupID, GroupPowers.AssignMember) || IsOwner(RequestingAgentID, GroupID); bool unlimited = HasPower(RequestingAgentID, GroupID, GroupPowers.AssignMember) || IsOwner(RequestingAgentID, GroupID);
if (!limited && !unlimited) if (!unlimited)
{ {
m_log.DebugFormat("[Groups]: ({0}) Attempt at removing {1} from role {2} denied because of lack of permission", RequestingAgentID, AgentID, RoleID); m_log.DebugFormat("[Groups]: ({0}) Attempt at removing {1} from role {2} denied because of lack of permission", RequestingAgentID, AgentID, RoleID);
return false; return false;
} }
// AssignMemberLimited means that the person can assign another person to the same roles that she has in the group
if (!unlimited && limited)
{
// check whether person's has this role
RoleMembershipData rolemembership = m_Database.RetrieveRoleMember(GroupID, RoleID, RequestingAgentID);
if (rolemembership == null)
{
m_log.DebugFormat("[Groups]: ({0}) Attempt at removing {1} from role {2} denied because of limited permission", RequestingAgentID, AgentID, RoleID);
return false;
}
}
RoleMembershipData rolemember = m_Database.RetrieveRoleMember(GroupID, RoleID, AgentID); RoleMembershipData rolemember = m_Database.RetrieveRoleMember(GroupID, RoleID, AgentID);
if (rolemember == null) if (rolemember == null)
@ -568,8 +516,8 @@ namespace OpenSim.Groups
{ {
newRoleID = r.RoleID; newRoleID = r.RoleID;
break; break;
} }
} }
MembershipData member = m_Database.RetrieveMember(GroupID, AgentID); MembershipData member = m_Database.RetrieveMember(GroupID, AgentID);
if (member != null) if (member != null)
@ -727,7 +675,7 @@ namespace OpenSim.Groups
m_Database.StoreMember(membership); m_Database.StoreMember(membership);
} }
public bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, public bool AddGroupNotice(string RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message,
bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID) bool hasAttachment, byte attType, string attName, UUID attItemID, string attOwnerID)
{ {
// Check perms // Check perms
@ -840,7 +788,7 @@ namespace OpenSim.Groups
if (RoleID != UUID.Zero) if (RoleID != UUID.Zero)
_AddAgentToGroupRole(RequestingAgentID, AgentID, GroupID, RoleID); _AddAgentToGroupRole(RequestingAgentID, AgentID, GroupID, RoleID);
// Make this the active group // Make thit this active group
PrincipalData pdata = new PrincipalData(); PrincipalData pdata = new PrincipalData();
pdata.PrincipalID = AgentID; pdata.PrincipalID = AgentID;
pdata.ActiveGroupID = GroupID; pdata.ActiveGroupID = GroupID;
@ -858,7 +806,7 @@ namespace OpenSim.Groups
return false; return false;
} }
if (!add && data == null) // it doesn't exist, can't update if (!add && data == null) // it deosn't exist, can't update
{ {
m_log.DebugFormat("[Groups]: Group {0} doesn't exist. Can't update it", groupID); m_log.DebugFormat("[Groups]: Group {0} doesn't exist. Can't update it", groupID);
return false; return false;

View File

@ -1,4 +1,4 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
@ -38,7 +38,6 @@ namespace OpenSim.Groups
public class GroupsServiceBase : ServiceBase public class GroupsServiceBase : ServiceBase
{ {
protected IGroupsData m_Database = null; protected IGroupsData m_Database = null;
protected IGridUserData m_GridUserService = null;
public GroupsServiceBase(IConfigSource config, string cName) public GroupsServiceBase(IConfigSource config, string cName)
: base(config) : base(config)
@ -46,7 +45,6 @@ namespace OpenSim.Groups
string dllName = String.Empty; string dllName = String.Empty;
string connString = String.Empty; string connString = String.Empty;
string realm = "os_groups"; string realm = "os_groups";
string usersRealm = "GridUser";
string configName = (cName == string.Empty) ? "Groups" : cName; string configName = (cName == string.Empty) ? "Groups" : cName;
// //
@ -81,21 +79,6 @@ namespace OpenSim.Groups
m_Database = LoadPlugin<IGroupsData>(dllName, new Object[] { connString, realm }); m_Database = LoadPlugin<IGroupsData>(dllName, new Object[] { connString, realm });
if (m_Database == null) if (m_Database == null)
throw new Exception("Could not find a storage interface in the given module " + dllName); throw new Exception("Could not find a storage interface in the given module " + dllName);
//
// [GridUserService] section overrides [DatabaseService], if it exists
//
IConfig usersConfig = config.Configs["GridUserService"];
if (usersConfig != null)
{
dllName = usersConfig.GetString("StorageProvider", dllName);
connString = usersConfig.GetString("ConnectionString", connString);
usersRealm = usersConfig.GetString("Realm", usersRealm);
}
m_GridUserService = LoadPlugin<IGridUserData>(dllName, new Object[] { connString, usersRealm });
if (m_GridUserService == null)
throw new Exception("Could not find a storage inferface for the given users module " + dllName);
} }
} }
} }

View File

@ -76,7 +76,7 @@ namespace OpenSim.Groups
// Check if it already exists // Check if it already exists
GroupData grec = m_Database.RetrieveGroup(groupID); GroupData grec = m_Database.RetrieveGroup(groupID);
if (grec == null || if (grec == null ||
(grec != null && grec.Data["Location"] != string.Empty && grec.Data["Location"].ToLower() != serviceLocation.ToLower())) (grec != null && grec.Data["Location"] != string.Empty && grec.Data["Location"].ToLower() != serviceLocation.ToLower()))
{ {
// Create the group // Create the group

View File

@ -114,6 +114,7 @@ namespace OpenSim.OfflineIM
scene.ForEachClient(delegate(IClientAPI client) scene.ForEachClient(delegate(IClientAPI client)
{ {
client.OnRetrieveInstantMessages -= RetrieveInstantMessages; client.OnRetrieveInstantMessages -= RetrieveInstantMessages;
client.OnMuteListRequest -= OnMuteListRequest;
}); });
} }
@ -161,6 +162,7 @@ namespace OpenSim.OfflineIM
private void OnNewClient(IClientAPI client) private void OnNewClient(IClientAPI client)
{ {
client.OnRetrieveInstantMessages += RetrieveInstantMessages; client.OnRetrieveInstantMessages += RetrieveInstantMessages;
client.OnMuteListRequest += OnMuteListRequest;
} }
private void RetrieveInstantMessages(IClientAPI client) private void RetrieveInstantMessages(IClientAPI client)
@ -192,6 +194,20 @@ namespace OpenSim.OfflineIM
} }
} }
// Apparently this is needed in order for the viewer to request the IMs.
private void OnMuteListRequest(IClientAPI client, uint crc)
{
m_log.DebugFormat("[OfflineIM.V2] Got mute list request for crc {0}", crc);
string filename = "mutes" + client.AgentId.ToString();
IXfer xfer = client.Scene.RequestModuleInterface<IXfer>();
if (xfer != null)
{
xfer.AddNewFile(filename, new Byte[0]);
client.SendMuteListUpdate(filename);
}
}
private void UndeliveredMessage(GridInstantMessage im) private void UndeliveredMessage(GridInstantMessage im)
{ {
if (im.dialog != (byte)InstantMessageDialog.MessageFromObject && if (im.dialog != (byte)InstantMessageDialog.MessageFromObject &&

View File

@ -3,7 +3,7 @@ using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Mono.Addins; using Mono.Addins;
// General Information about an assembly is controlled through the following // General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information // set of attributes. Change these attribute values to modify the information
// associated with an assembly. // associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Addons.OfflineIM")] [assembly: AssemblyTitle("OpenSim.Addons.OfflineIM")]
@ -15,8 +15,8 @@ using Mono.Addins;
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")] [assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible // Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from // to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. // COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)] [assembly: ComVisible(false)]
@ -26,11 +26,11 @@ using Mono.Addins;
// Version information for an assembly consists of the following four values: // Version information for an assembly consists of the following four values:
// //
// Major Version // Major Version
// Minor Version // Minor Version
// Build Number // Build Number
// Revision // Revision
// //
[assembly: AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] [assembly: AssemblyVersion("0.8.0.*")]
[assembly: Addin("OpenSim.OfflineIM", OpenSim.VersionInfo.VersionNumber)] [assembly: Addin("OpenSim.OfflineIM", "0.1")]
[assembly: AddinDependency("OpenSim.Region.Framework", OpenSim.VersionInfo.VersionNumber)] [assembly: AddinDependency("OpenSim", "0.5")]

View File

@ -77,7 +77,7 @@ namespace OpenSim.OfflineIM
break; break;
} }
/// ///
m_log.DebugFormat("[OfflineIM.V2.RemoteConnector]: Offline IM server at {0} with auth {1}", m_log.DebugFormat("[OfflineIM.V2.RemoteConnector]: Offline IM server at {0} with auth {1}",
m_ServerURI, (m_Auth == null ? "None" : m_Auth.GetType().ToString())); m_ServerURI, (m_Auth == null ? "None" : m_Auth.GetType().ToString()));
} }
@ -140,7 +140,7 @@ namespace OpenSim.OfflineIM
{ {
Dictionary<string, object> sendData = new Dictionary<string, object>(); Dictionary<string, object> sendData = new Dictionary<string, object>();
sendData["UserID"] = userID; sendData["UserID"] = userID;
MakeRequest("DELETE", sendData); MakeRequest("DELETE", sendData);
} }

View File

@ -90,7 +90,7 @@ namespace OpenSim.OfflineIM
public bool StoreMessage(GridInstantMessage im, out string reason) public bool StoreMessage(GridInstantMessage im, out string reason)
{ {
reason = string.Empty; reason = string.Empty;
// Check limits // Check limits
UUID principalID = new UUID(im.toAgentID); UUID principalID = new UUID(im.toAgentID);
long count = m_Database.GetCount("PrincipalID", principalID.ToString()); long count = m_Database.GetCount("PrincipalID", principalID.ToString());
@ -110,8 +110,9 @@ namespace OpenSim.OfflineIM
{ {
m_serializer.Serialize(writer, im); m_serializer.Serialize(writer, im);
writer.Flush(); writer.Flush();
imXml = Util.UTF8NoBomEncoding.GetString(mstream.ToArray());
} }
imXml = Util.UTF8NoBomEncoding.GetString(mstream.ToArray());
} }
OfflineIMData data = new OfflineIMData(); OfflineIMData data = new OfflineIMData();

View File

@ -32,17 +32,16 @@ using System.Threading;
using log4net; using log4net;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.RegionLoader.Filesystem;
using OpenSim.Framework.RegionLoader.Web;
using OpenSim.Region.CoreModules.Agent.AssetTransaction; using OpenSim.Region.CoreModules.Agent.AssetTransaction;
using OpenSim.Region.CoreModules.Avatar.InstantMessage; using OpenSim.Region.CoreModules.Avatar.InstantMessage;
using OpenSim.Region.CoreModules.Scripting.DynamicTexture; using OpenSim.Region.CoreModules.Scripting.DynamicTexture;
using OpenSim.Region.CoreModules.Scripting.LoadImageURL; using OpenSim.Region.CoreModules.Scripting.LoadImageURL;
using OpenSim.Region.CoreModules.Scripting.XMLRPC; using OpenSim.Region.CoreModules.Scripting.XMLRPC;
using OpenSim.Services.Interfaces;
using Mono.Addins;
namespace OpenSim.ApplicationPlugins.LoadRegions namespace OpenSim.ApplicationPlugins.LoadRegions
{ {
[Extension(Path="/OpenSim/Startup", Id="LoadRegions", NodeName="Plugin")]
public class LoadRegionsPlugin : IApplicationPlugin, IRegionCreator public class LoadRegionsPlugin : IApplicationPlugin, IRegionCreator
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -124,14 +123,14 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + m_log.Debug("[LOAD REGIONS PLUGIN]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
Thread.CurrentThread.ManagedThreadId.ToString() + Thread.CurrentThread.ManagedThreadId.ToString() +
")"); ")");
bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); bool changed = m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
m_openSim.CreateRegion(regionsToLoad[i], true, out scene); m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
createdScenes.Add(scene); createdScenes.Add(scene);
if (changed) if (changed)
m_openSim.EstateDataService.StoreEstateSettings(regionsToLoad[i].EstateSettings); regionsToLoad[i].EstateSettings.Save();
} }
foreach (IScene scene in createdScenes) foreach (IScene scene in createdScenes)

View File

@ -27,17 +27,16 @@
using System.Reflection; using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Mono.Addins;
// General information about an assembly is controlled through the following // General information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information // set of attributes. Change these attribute values to modify the information
// associated with an assembly. // associated with an assembly.
[assembly : AssemblyTitle("OpenSim.ApplicationPlugins.LoadRegions")] [assembly : AssemblyTitle("OpenSim.Addin")]
[assembly : AssemblyDescription("")] [assembly : AssemblyDescription("")]
[assembly : AssemblyConfiguration("")] [assembly : AssemblyConfiguration("")]
[assembly : AssemblyCompany("http://opensimulator.org")] [assembly : AssemblyCompany("http://opensimulator.org")]
[assembly : AssemblyProduct("OpenSim")] [assembly : AssemblyProduct("OpenSim.Addin")]
[assembly : AssemblyCopyright("Copyright © OpenSimulator.org Developers 2007-2009")] [assembly : AssemblyCopyright("Copyright © OpenSimulator.org Developers 2007-2009")]
[assembly : AssemblyTrademark("")] [assembly : AssemblyTrademark("")]
[assembly : AssemblyCulture("")] [assembly : AssemblyCulture("")]
@ -61,8 +60,6 @@ using Mono.Addins;
// //
// You can specify all the values or you can default the Build and Revision Numbers // You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below: // by using the '*' as shown below:
// [assembly: AssemblyVersion("0.7.6.*")]
[assembly : AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] [assembly : AssemblyVersion("0.8.0.*")]
[assembly: Addin("OpenSim.ApplicationPlugins.LoadRegions", OpenSim.VersionInfo.VersionNumber)]
[assembly: AddinDependency("OpenSim", OpenSim.VersionInfo.VersionNumber)]

View File

@ -0,0 +1,11 @@
<Addin id="OpenSim.ApplicationPlugins.LoadRegions" version="0.1">
<Runtime>
<Import assembly="OpenSim.ApplicationPlugins.LoadRegions.dll"/>
</Runtime>
<Dependencies>
<Addin id="OpenSim" version="0.5" />
</Dependencies>
<Extension path = "/OpenSim/Startup">
<Plugin id="LoadRegions" type="OpenSim.ApplicationPlugins.LoadRegions.LoadRegionsPlugin" />
</Extension>
</Addin>

View File

@ -1,9 +1,8 @@
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Mono.Addins;
// General Information about an assembly is controlled through the following // General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information // set of attributes. Change these attribute values to modify the information
// associated with an assembly. // associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ApplicationPlugins.RegionModulesController")] [assembly: AssemblyTitle("OpenSim.ApplicationPlugins.RegionModulesController")]
@ -15,8 +14,8 @@ using Mono.Addins;
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")] [assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible // Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from // to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. // COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)] [assembly: ComVisible(false)]
@ -26,11 +25,9 @@ using Mono.Addins;
// Version information for an assembly consists of the following four values: // Version information for an assembly consists of the following four values:
// //
// Major Version // Major Version
// Minor Version // Minor Version
// Build Number // Build Number
// Revision // Revision
// //
[assembly: AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] [assembly: AssemblyVersion("0.8.0.*")]
[assembly: Addin("OpenSim.ApplicationPlugins.RegionModulesController", OpenSim.VersionInfo.VersionNumber)]
[assembly: AddinDependency("OpenSim", OpenSim.VersionInfo.VersionNumber)]

View File

@ -38,7 +38,6 @@ using OpenSim.Region.Framework.Scenes;
namespace OpenSim.ApplicationPlugins.RegionModulesController namespace OpenSim.ApplicationPlugins.RegionModulesController
{ {
[Extension(Path = "/OpenSim/Startup", Id = "LoadRegions", NodeName = "Plugin")]
public class RegionModulesControllerPlugin : IRegionModulesController, public class RegionModulesControllerPlugin : IRegionModulesController,
IApplicationPlugin IApplicationPlugin
{ {
@ -75,7 +74,7 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
} }
#region IApplicationPlugin implementation #region IApplicationPlugin implementation
public void Initialise (OpenSimBase openSim) public void Initialise (OpenSimBase openSim)
{ {
m_openSim = openSim; m_openSim = openSim;
@ -111,7 +110,7 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
{ {
m_log.InfoFormat( m_log.InfoFormat(
"[REGIONMODULES]: From plugin {0}, (version {1}), loaded {2} modules, {3} shared, {4} non-shared {5} unknown", "[REGIONMODULES]: From plugin {0}, (version {1}), loaded {2} modules, {3} shared, {4} non-shared {5} unknown",
loadedModuleData.Key.Id, loadedModuleData.Key.Id,
loadedModuleData.Key.Version, loadedModuleData.Key.Version,
loadedModuleData.Value[0] + loadedModuleData.Value[1] + loadedModuleData.Value[2], loadedModuleData.Value[0] + loadedModuleData.Value[1] + loadedModuleData.Value[2],
loadedModuleData.Value[0], loadedModuleData.Value[1], loadedModuleData.Value[2]); loadedModuleData.Value[0], loadedModuleData.Value[1], loadedModuleData.Value[2]);
@ -131,9 +130,6 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
// Read the config again // Read the config again
string moduleString = string moduleString =
modulesConfig.GetString("Setup_" + node.Id, String.Empty); modulesConfig.GetString("Setup_" + node.Id, String.Empty);
// Test to see if we want this module
if (moduleString == "disabled")
continue;
// Get the port number, if there is one // Get the port number, if there is one
if (moduleString != String.Empty) if (moduleString != String.Empty)
@ -261,7 +257,7 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
} }
#region Region Module interfacesController implementation #region Region Module interfacesController implementation
/// <summary> /// <summary>
/// Check that the given module is no disabled in the [Modules] section of the config files. /// Check that the given module is no disabled in the [Modules] section of the config files.
/// </summary> /// </summary>
@ -293,10 +289,10 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
if (className != String.Empty && if (className != String.Empty &&
node.Type.ToString() != className) node.Type.ToString() != className)
return false; return false;
} }
return true; return true;
} }
// The root of all evil. // The root of all evil.
// This is where we handle adding the modules to scenes when they // This is where we handle adding the modules to scenes when they
@ -368,10 +364,6 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
string moduleString = string moduleString =
modulesConfig.GetString("Setup_" + node.Id, String.Empty); modulesConfig.GetString("Setup_" + node.Id, String.Empty);
// We may not want to load this at all
if (moduleString == "disabled")
continue;
// Get the port number, if there is one // Get the port number, if there is one
if (moduleString != String.Empty) if (moduleString != String.Empty)
{ {
@ -509,8 +501,6 @@ namespace OpenSim.ApplicationPlugins.RegionModulesController
{ {
module.RegionLoaded(scene); module.RegionLoaded(scene);
} }
scene.AllModulesLoaded();
} }
public void RemoveRegionFromModules (Scene scene) public void RemoveRegionFromModules (Scene scene)

View File

@ -0,0 +1,13 @@
<Addin id="OpenSim.ApplicationPlugins.RegionModulesController" version="0.1">
<Runtime>
<Import assembly="OpenSim.ApplicationPlugins.RegionModulesController.dll"/>
</Runtime>
<Dependencies>
<Addin id="OpenSim" version="0.5" />
</Dependencies>
<Extension path = "/OpenSim/Startup">
<Plugin id="RegionModulesController" type="OpenSim.ApplicationPlugins.RegionModulesController.RegionModulesControllerPlugin" />
</Extension>
</Addin>

View File

@ -1,9 +1,8 @@
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
using Mono.Addins;
// General Information about an assembly is controlled through the following // General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information // set of attributes. Change these attribute values to modify the information
// associated with an assembly. // associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ApplicationPlugins.RemoteController")] [assembly: AssemblyTitle("OpenSim.ApplicationPlugins.RemoteController")]
@ -15,8 +14,8 @@ using Mono.Addins;
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")] [assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible // Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from // to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. // COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)] [assembly: ComVisible(false)]
@ -26,11 +25,9 @@ using Mono.Addins;
// Version information for an assembly consists of the following four values: // Version information for an assembly consists of the following four values:
// //
// Major Version // Major Version
// Minor Version // Minor Version
// Build Number // Build Number
// Revision // Revision
// //
[assembly: AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] [assembly: AssemblyVersion("0.8.0.*")]
[assembly: Addin("OpenSim.ApplicationPlugins.RemoteController", OpenSim.VersionInfo.VersionNumber)]
[assembly: AddinDependency("OpenSim", OpenSim.VersionInfo.VersionNumber)]

View File

@ -39,9 +39,9 @@ using log4net;
using Nini.Config; using Nini.Config;
using Nwc.XmlRpc; using Nwc.XmlRpc;
using OpenMetaverse; using OpenMetaverse;
using Mono.Addins;
using OpenSim; using OpenSim;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
@ -56,7 +56,6 @@ using RegionInfo = OpenSim.Framework.RegionInfo;
namespace OpenSim.ApplicationPlugins.RemoteController namespace OpenSim.ApplicationPlugins.RemoteController
{ {
[Extension(Path = "/OpenSim/Startup", Id = "LoadRegions", NodeName = "Plugin")]
public class RemoteAdminPlugin : IApplicationPlugin public class RemoteAdminPlugin : IApplicationPlugin
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@ -74,7 +73,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
private string m_name = "RemoteAdminPlugin"; private string m_name = "RemoteAdminPlugin";
private string m_version = "0.0"; private string m_version = "0.0";
private string m_openSimVersion;
public string Version public string Version
{ {
@ -94,8 +92,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
public void Initialise(OpenSimBase openSim) public void Initialise(OpenSimBase openSim)
{ {
m_openSimVersion = openSim.GetVersionText();
m_configSource = openSim.ConfigSource.Source; m_configSource = openSim.ConfigSource.Source;
try try
{ {
@ -138,13 +134,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod); availableMethods["admin_region_query"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRegionQueryMethod);
availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod); availableMethods["admin_shutdown"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcShutdownMethod);
availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod); availableMethods["admin_broadcast"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAlertMethod);
availableMethods["admin_dialog"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcDialogMethod);
availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod); availableMethods["admin_restart"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRestartMethod);
availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod); availableMethods["admin_load_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcLoadHeightmapMethod);
availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod); availableMethods["admin_save_heightmap"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcSaveHeightmapMethod);
availableMethods["admin_reset_land"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcResetLand);
// Agent management // Agent management
availableMethods["admin_get_agents"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcGetAgentsMethod); availableMethods["admin_get_agents"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcGetAgentsMethod);
availableMethods["admin_teleport_agent"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcTeleportAgentMethod); availableMethods["admin_teleport_agent"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcTeleportAgentMethod);
@ -169,11 +162,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList); availableMethods["admin_acl_list"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcAccessListList);
availableMethods["admin_estate_reload"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcEstateReload); availableMethods["admin_estate_reload"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcEstateReload);
// Misc // Land management
availableMethods["admin_refresh_search"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRefreshSearch); availableMethods["admin_reset_land"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcResetLand);
availableMethods["admin_refresh_map"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcRefreshMap);
availableMethods["admin_get_opensim_version"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcGetOpenSimVersion);
availableMethods["admin_get_agent_count"] = (req, ep) => InvokeXmlRpcMethod(req, ep, XmlRpcGetAgentCount);
// Either enable full remote functionality or just selected features // Either enable full remote functionality or just selected features
string enabledMethods = m_config.GetString("enabled_methods", "all"); string enabledMethods = m_config.GetString("enabled_methods", "all");
@ -274,148 +264,32 @@ namespace OpenSim.ApplicationPlugins.RemoteController
try try
{ {
m_log.Info("[RADMIN]: Request to restart Region.");
CheckRegionParams(requestData, responseData);
Scene rebootedScene = null; Scene rebootedScene = null;
bool restartAll = false; GetSceneFromRegionParams(requestData, responseData, out rebootedScene);
IConfig startupConfig = m_configSource.Configs["Startup"];
if (startupConfig != null)
{
if (startupConfig.GetBoolean("InworldRestartShutsDown", false))
{
rebootedScene = m_application.SceneManager.CurrentOrFirstScene;
restartAll = true;
}
}
if (rebootedScene == null)
{
CheckRegionParams(requestData, responseData);
GetSceneFromRegionParams(requestData, responseData, out rebootedScene);
}
IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>();
responseData["success"] = false; responseData["success"] = false;
responseData["accepted"] = true; responseData["accepted"] = true;
responseData["rebooting"] = true; responseData["rebooting"] = true;
string message; IRestartModule restartModule = rebootedScene.RequestModuleInterface<IRestartModule>();
List<int> times = new List<int>(); if (restartModule != null)
if (requestData.ContainsKey("alerts"))
{ {
string[] alertTimes = requestData["alerts"].ToString().Split( new char[] {','}); List<int> times = new List<int> { 30, 15 };
if (alertTimes.Length == 1 && Convert.ToInt32(alertTimes[0]) == -1)
{
m_log.Info("[RADMIN]: Request to cancel restart.");
if (restartModule != null) restartModule.ScheduleRestart(UUID.Zero, "Region will restart in {0}", times.ToArray(), true);
{ responseData["success"] = true;
message = "Restart has been cancelled";
if (requestData.ContainsKey("message"))
message = requestData["message"].ToString();
restartModule.AbortRestart(message);
responseData["success"] = true;
responseData["rebooting"] = false;
return;
}
}
foreach (string a in alertTimes)
times.Add(Convert.ToInt32(a));
} }
else
{
int timeout = 30;
if (requestData.ContainsKey("milliseconds"))
timeout = Int32.Parse(requestData["milliseconds"].ToString()) / 1000;
while (timeout > 0)
{
times.Add(timeout);
if (timeout > 300)
timeout -= 120;
else if (timeout > 30)
timeout -= 30;
else
timeout -= 15;
}
}
m_log.Info("[RADMIN]: Request to restart Region.");
message = "Region is restarting in {0}. Please save what you are doing and log out.";
if (requestData.ContainsKey("message"))
message = requestData["message"].ToString();
bool notice = true;
if (requestData.ContainsKey("noticetype")
&& ((string)requestData["noticetype"] == "dialog"))
{
notice = false;
}
if (startupConfig.GetBoolean("SkipDelayOnEmptyRegion", false))
{
m_log.Info("[RADMIN]: Counting affected avatars");
int agents = 0;
if (restartAll)
{
foreach (Scene s in m_application.SceneManager.Scenes)
{
foreach (ScenePresence sp in s.GetScenePresences())
{
if (!sp.IsChildAgent && !sp.IsNPC)
agents++;
}
}
}
else
{
foreach (ScenePresence sp in rebootedScene.GetScenePresences())
{
if (!sp.IsChildAgent && !sp.IsNPC)
agents++;
}
}
m_log.InfoFormat("[RADMIN]: Avatars in region: {0}", agents);
if (agents == 0)
{
m_log.Info("[RADMIN]: No avatars detected, shutting down without delay");
times.Clear();
times.Add(0);
}
}
List<Scene> restartList;
if (restartAll)
restartList = m_application.SceneManager.Scenes;
else
restartList = new List<Scene>() { rebootedScene };
foreach (Scene s in m_application.SceneManager.Scenes)
{
restartModule = s.RequestModuleInterface<IRestartModule>();
if (restartModule != null)
restartModule.ScheduleRestart(UUID.Zero, message, times.ToArray(), notice);
}
responseData["success"] = true;
} }
catch (Exception e) catch (Exception e)
{ {
m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0} {1}", e.Message, e.StackTrace); // m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0} {1}", e.Message, e.StackTrace);
responseData["rebooting"] = false; responseData["rebooting"] = false;
throw; throw e;
} }
m_log.Info("[RADMIN]: Restart Region request complete"); m_log.Info("[RADMIN]: Restart Region request complete");
@ -445,32 +319,6 @@ namespace OpenSim.ApplicationPlugins.RemoteController
m_log.Info("[RADMIN]: Alert request complete"); m_log.Info("[RADMIN]: Alert request complete");
} }
public void XmlRpcDialogMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
Hashtable responseData = (Hashtable)response.Value;
m_log.Info("[RADMIN]: Dialog request started");
Hashtable requestData = (Hashtable)request.Params[0];
string message = (string)requestData["message"];
string fromuuid = (string)requestData["from"];
m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
responseData["accepted"] = true;
responseData["success"] = true;
m_application.SceneManager.ForEachScene(
delegate(Scene scene)
{
IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
if (dialogModule != null)
dialogModule.SendNotificationToUsersInRegion(UUID.Zero, fromuuid, message);
});
m_log.Info("[RADMIN]: Dialog request complete");
}
private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) private void XmlRpcLoadHeightmapMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{ {
m_log.Info("[RADMIN]: Load height maps request started"); m_log.Info("[RADMIN]: Load height maps request started");
@ -574,32 +422,13 @@ namespace OpenSim.ApplicationPlugins.RemoteController
message = "Region is going down now."; message = "Region is going down now.";
} }
if (requestData.ContainsKey("noticetype") m_application.SceneManager.ForEachScene(
&& ((string) requestData["noticetype"] == "dialog"))
{
m_application.SceneManager.ForEachScene(
delegate(Scene scene) delegate(Scene scene)
{
IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
if (dialogModule != null)
dialogModule.SendNotificationToUsersInRegion(UUID.Zero, "System", message);
});
}
else
{
if (!requestData.ContainsKey("noticetype")
|| ((string)requestData["noticetype"] != "none"))
{
m_application.SceneManager.ForEachScene(
delegate(Scene scene)
{ {
IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>(); IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
if (dialogModule != null) if (dialogModule != null)
dialogModule.SendGeneralAlert(message); dialogModule.SendGeneralAlert(message);
}); });
}
}
// Perform shutdown // Perform shutdown
System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing
@ -611,7 +440,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
} }
responseData["success"] = true; responseData["success"] = true;
m_log.Info("[RADMIN]: Shutdown Administrator Request complete"); m_log.Info("[RADMIN]: Shutdown Administrator Request complete");
} }
@ -783,9 +612,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
{ {
// No INI setting recorded. // No INI setting recorded.
} }
string regionIniPath; string regionIniPath;
if (requestData.Contains("region_file")) if (requestData.Contains("region_file"))
{ {
// Make sure that the file to be created is in a subdirectory of the region storage directory. // Make sure that the file to be created is in a subdirectory of the region storage directory.
@ -809,7 +638,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
region.RegionName.Replace(" ", "_").Replace(":", "_"). region.RegionName.Replace(" ", "_").Replace(":", "_").
Replace("/", "_"))); Replace("/", "_")));
} }
m_log.DebugFormat("[RADMIN] CreateRegion: persisting region {0} to {1}", m_log.DebugFormat("[RADMIN] CreateRegion: persisting region {0} to {1}",
region.RegionID, regionIniPath); region.RegionID, regionIniPath);
region.SaveRegionToFile("dynamic region", regionIniPath); region.SaveRegionToFile("dynamic region", regionIniPath);
@ -818,9 +647,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
{ {
region.Persistent = false; region.Persistent = false;
} }
// Set the estate // Set the estate
// Check for an existing estate // Check for an existing estate
List<int> estateIDs = m_application.EstateDataService.GetEstates((string) requestData["estate_name"]); List<int> estateIDs = m_application.EstateDataService.GetEstates((string) requestData["estate_name"]);
if (estateIDs.Count < 1) if (estateIDs.Count < 1)
@ -831,12 +660,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
// ok, client wants us to use an explicit UUID // ok, client wants us to use an explicit UUID
// regardless of what the avatar name provided // regardless of what the avatar name provided
userID = new UUID((string) requestData["estate_owner_uuid"]); userID = new UUID((string) requestData["estate_owner_uuid"]);
// Check that the specified user exists // Check that the specified user exists
Scene currentOrFirst = m_application.SceneManager.CurrentOrFirstScene; Scene currentOrFirst = m_application.SceneManager.CurrentOrFirstScene;
IUserAccountService accountService = currentOrFirst.UserAccountService; IUserAccountService accountService = currentOrFirst.UserAccountService;
UserAccount user = accountService.GetUserAccount(currentOrFirst.RegionInfo.ScopeID, userID); UserAccount user = accountService.GetUserAccount(currentOrFirst.RegionInfo.ScopeID, userID);
if (user == null) if (user == null)
throw new Exception("Specified user was not found."); throw new Exception("Specified user was not found.");
} }
@ -845,30 +674,30 @@ namespace OpenSim.ApplicationPlugins.RemoteController
// We need to look up the UUID for the avatar with the provided name. // We need to look up the UUID for the avatar with the provided name.
string ownerFirst = (string) requestData["estate_owner_first"]; string ownerFirst = (string) requestData["estate_owner_first"];
string ownerLast = (string) requestData["estate_owner_last"]; string ownerLast = (string) requestData["estate_owner_last"];
Scene currentOrFirst = m_application.SceneManager.CurrentOrFirstScene; Scene currentOrFirst = m_application.SceneManager.CurrentOrFirstScene;
IUserAccountService accountService = currentOrFirst.UserAccountService; IUserAccountService accountService = currentOrFirst.UserAccountService;
UserAccount user = accountService.GetUserAccount(currentOrFirst.RegionInfo.ScopeID, UserAccount user = accountService.GetUserAccount(currentOrFirst.RegionInfo.ScopeID,
ownerFirst, ownerLast); ownerFirst, ownerLast);
// Check that the specified user exists // Check that the specified user exists
if (user == null) if (user == null)
throw new Exception("Specified user was not found."); throw new Exception("Specified user was not found.");
userID = user.PrincipalID; userID = user.PrincipalID;
} }
else else
{ {
throw new Exception("Estate owner details not provided."); throw new Exception("Estate owner details not provided.");
} }
// Create a new estate with the name provided // Create a new estate with the name provided
region.EstateSettings = m_application.EstateDataService.CreateNewEstate(); region.EstateSettings = m_application.EstateDataService.CreateNewEstate();
region.EstateSettings.EstateName = (string) requestData["estate_name"]; region.EstateSettings.EstateName = (string) requestData["estate_name"];
region.EstateSettings.EstateOwner = userID; region.EstateSettings.EstateOwner = userID;
// Persistence does not seem to effect the need to save a new estate // Persistence does not seem to effect the need to save a new estate
m_application.EstateDataService.StoreEstateSettings(region.EstateSettings); region.EstateSettings.Save();
if (!m_application.EstateDataService.LinkRegion(region.RegionID, (int) region.EstateSettings.EstateID)) if (!m_application.EstateDataService.LinkRegion(region.RegionID, (int) region.EstateSettings.EstateID))
throw new Exception("Failed to join estate."); throw new Exception("Failed to join estate.");
@ -888,7 +717,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
throw new Exception("Failed to join estate."); throw new Exception("Failed to join estate.");
} }
} }
// Create the region and perform any initial initialization // Create the region and perform any initial initialization
IScene newScene; IScene newScene;
@ -898,7 +727,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
// If an access specification was provided, use it. // If an access specification was provided, use it.
// Otherwise accept the default. // Otherwise accept the default.
newScene.RegionInfo.EstateSettings.PublicAccess = GetBoolean(requestData, "public", m_publicAccess); newScene.RegionInfo.EstateSettings.PublicAccess = GetBoolean(requestData, "public", m_publicAccess);
m_application.EstateDataService.StoreEstateSettings(newScene.RegionInfo.EstateSettings); newScene.RegionInfo.EstateSettings.Save();
// enable voice on newly created region if // enable voice on newly created region if
// requested by either the XmlRpc request or the // requested by either the XmlRpc request or the
@ -1084,7 +913,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
scene.RegionInfo.EstateSettings.PublicAccess = scene.RegionInfo.EstateSettings.PublicAccess =
GetBoolean(requestData,"public", scene.RegionInfo.EstateSettings.PublicAccess); GetBoolean(requestData,"public", scene.RegionInfo.EstateSettings.PublicAccess);
if (scene.RegionInfo.Persistent) if (scene.RegionInfo.Persistent)
m_application.EstateDataService.StoreEstateSettings(scene.RegionInfo.EstateSettings); scene.RegionInfo.EstateSettings.Save();
if (requestData.ContainsKey("enable_voice")) if (requestData.ContainsKey("enable_voice"))
{ {
@ -1195,7 +1024,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
// Set home position // Set home position
GridRegion home = scene.GridService.GetRegionByPosition(scopeID, GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
(int)Util.RegionToWorldLoc(regionXLocation), (int)Util.RegionToWorldLoc(regionYLocation)); (int)Util.RegionToWorldLoc(regionXLocation), (int)Util.RegionToWorldLoc(regionYLocation));
if (null == home) if (null == home)
{ {
@ -1425,7 +1254,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
if ((null != regionXLocation) && (null != regionYLocation)) if ((null != regionXLocation) && (null != regionYLocation))
{ {
GridRegion home = scene.GridService.GetRegionByPosition(scopeID, GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
(int)Util.RegionToWorldLoc((uint)regionXLocation), (int)Util.RegionToWorldLoc((uint)regionYLocation)); (int)Util.RegionToWorldLoc((uint)regionXLocation), (int)Util.RegionToWorldLoc((uint)regionYLocation));
if (null == home) { if (null == home) {
m_log.WarnFormat("[RADMIN]: Unable to set home region for updated user account {0} {1}", firstName, lastName); m_log.WarnFormat("[RADMIN]: Unable to set home region for updated user account {0} {1}", firstName, lastName);
@ -1452,7 +1281,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
throw e; throw e;
} }
m_log.Info("[RADMIN]: UpdateUserAccount: request complete"); m_log.Info("[RADMIN]: UpdateUserAccount: request complete");
} }
} }
@ -1644,7 +1473,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
GetSceneFromRegionParams(requestData, responseData, out scene); GetSceneFromRegionParams(requestData, responseData, out scene);
string filename = (string) requestData["filename"]; string filename = (string) requestData["filename"];
bool mergeOar = false; bool mergeOar = false;
bool skipAssets = false; bool skipAssets = false;
@ -1658,7 +1487,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
} }
IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>(); IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); Dictionary<string, object> archiveOptions = new Dictionary<string,object>();
if (mergeOar) archiveOptions.Add("merge", null); if (mergeOar) archiveOptions.Add("merge", null);
if (skipAssets) archiveOptions.Add("skipAssets", null); if (skipAssets) archiveOptions.Add("skipAssets", null);
if (archiver != null) if (archiver != null)
@ -1771,7 +1600,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
scene.EventManager.OnOarFileSaved += RemoteAdminOarSaveCompleted; scene.EventManager.OnOarFileSaved += RemoteAdminOarSaveCompleted;
m_log.InfoFormat( m_log.InfoFormat(
"[RADMIN]: Submitting save OAR request for {0} to file {1}, request ID {2}", "[RADMIN]: Submitting save OAR request for {0} to file {1}, request ID {2}",
scene.Name, filename, requestId); scene.Name, filename, requestId);
archiver.ArchiveRegion(filename, requestId, options); archiver.ArchiveRegion(filename, requestId, options);
@ -1918,31 +1747,21 @@ namespace OpenSim.ApplicationPlugins.RemoteController
private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) private void XmlRpcRegionQueryMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{ {
m_log.Info("[RADMIN]: Received Query XML Administrator Request");
Hashtable responseData = (Hashtable)response.Value; Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0]; Hashtable requestData = (Hashtable)request.Params[0];
int flags = 0;
string text = String.Empty;
int health = 0;
responseData["success"] = true;
CheckRegionParams(requestData, responseData); CheckRegionParams(requestData, responseData);
Scene scene = null; Scene scene = null;
try GetSceneFromRegionParams(requestData, responseData, out scene);
{
GetSceneFromRegionParams(requestData, responseData, out scene); int health = scene.GetHealth();
health = scene.GetHealth(out flags, out text); responseData["health"] = health;
}
catch
{
responseData["error"] = null;
}
responseData["success"] = true; responseData["success"] = true;
responseData["health"] = health; m_log.Info("[RADMIN]: Query XML Administrator Request complete");
responseData["flags"] = flags;
responseData["message"] = text;
} }
private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient) private void XmlRpcConsoleCommandMethod(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
@ -1976,7 +1795,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
scene.RegionInfo.EstateSettings.EstateAccess = new UUID[]{}; scene.RegionInfo.EstateSettings.EstateAccess = new UUID[]{};
if (scene.RegionInfo.Persistent) if (scene.RegionInfo.Persistent)
m_application.EstateDataService.StoreEstateSettings(scene.RegionInfo.EstateSettings); scene.RegionInfo.EstateSettings.Save();
m_log.Info("[RADMIN]: Access List Clear Request complete"); m_log.Info("[RADMIN]: Access List Clear Request complete");
} }
@ -2022,7 +1841,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
} }
scene.RegionInfo.EstateSettings.EstateAccess = accessControlList.ToArray(); scene.RegionInfo.EstateSettings.EstateAccess = accessControlList.ToArray();
if (scene.RegionInfo.Persistent) if (scene.RegionInfo.Persistent)
m_application.EstateDataService.StoreEstateSettings(scene.RegionInfo.EstateSettings); scene.RegionInfo.EstateSettings.Save();
} }
responseData["added"] = addedUsers; responseData["added"] = addedUsers;
@ -2071,7 +1890,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
} }
scene.RegionInfo.EstateSettings.EstateAccess = accessControlList.ToArray(); scene.RegionInfo.EstateSettings.EstateAccess = accessControlList.ToArray();
if (scene.RegionInfo.Persistent) if (scene.RegionInfo.Persistent)
m_application.EstateDataService.StoreEstateSettings(scene.RegionInfo.EstateSettings); scene.RegionInfo.EstateSettings.Save();
} }
responseData["removed"] = removedUsers; responseData["removed"] = removedUsers;
@ -2118,8 +1937,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
Hashtable responseData = (Hashtable)response.Value; Hashtable responseData = (Hashtable)response.Value;
// Hashtable requestData = (Hashtable)request.Params[0]; // Hashtable requestData = (Hashtable)request.Params[0];
m_application.SceneManager.ForEachScene(s => m_application.SceneManager.ForEachScene(s =>
s.RegionInfo.EstateSettings = m_application.EstateDataService.LoadEstateSettings(s.RegionInfo.RegionID, false) s.RegionInfo.EstateSettings = m_application.EstateDataService.LoadEstateSettings(s.RegionInfo.RegionID, false)
); );
responseData["success"] = true; responseData["success"] = true;
@ -2251,6 +2070,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
{ {
Hashtable requestData = (Hashtable)request.Params[0]; Hashtable requestData = (Hashtable)request.Params[0];
Hashtable responseData = (Hashtable)response.Value; Hashtable responseData = (Hashtable)response.Value;
string musicURL = string.Empty; string musicURL = string.Empty;
UUID groupID = UUID.Zero; UUID groupID = UUID.Zero;
uint flags = 0; uint flags = 0;
@ -2260,129 +2080,41 @@ namespace OpenSim.ApplicationPlugins.RemoteController
set_group = UUID.TryParse(requestData["group"].ToString(), out groupID); set_group = UUID.TryParse(requestData["group"].ToString(), out groupID);
if (requestData.Contains("music") && requestData["music"] != null) if (requestData.Contains("music") && requestData["music"] != null)
{ {
musicURL = requestData["music"].ToString(); musicURL = requestData["music"].ToString();
set_music = true; set_music = true;
} }
if (requestData.Contains("flags") && requestData["flags"] != null) if (requestData.Contains("flags") && requestData["flags"] != null)
set_flags = UInt32.TryParse(requestData["flags"].ToString(), out flags); set_flags = UInt32.TryParse(requestData["flags"].ToString(), out flags);
m_log.InfoFormat("[RADMIN]: Received Reset Land Request group={0} musicURL={1} flags={2}", m_log.InfoFormat("[RADMIN]: Received Reset Land Request group={0} musicURL={1} flags={2}",
(set_group ? groupID.ToString() : "unchanged"), (set_group ? groupID.ToString() : "unchanged"),
(set_music ? musicURL : "unchanged"), (set_music ? musicURL : "unchanged"),
(set_flags ? flags.ToString() : "unchanged")); (set_flags ? flags.ToString() : "unchanged"));
m_application.SceneManager.ForEachScene(delegate (Scene s) m_application.SceneManager.ForEachScene(delegate(Scene s)
{ {
List<ILandObject> parcels = s.LandChannel.AllParcels(); List<ILandObject> parcels = s.LandChannel.AllParcels();
foreach (ILandObject p in parcels) foreach (ILandObject p in parcels)
{ {
if (set_music) if (set_music)
p.LandData.MusicURL = musicURL; p.LandData.MusicURL = musicURL;
if (set_group) if (set_group)
p.LandData.GroupID = groupID; p.LandData.GroupID = groupID;
if (set_flags) if (set_flags)
p.LandData.Flags = flags; p.LandData.Flags = flags;
s.LandChannel.UpdateLandObject(p.LandData.LocalID, p.LandData); s.LandChannel.UpdateLandObject(p.LandData.LocalID, p.LandData);
} }
} }
); );
responseData["success"] = true; responseData["success"] = true;
m_log.Info("[RADMIN]: Reset Land Request complete"); m_log.Info("[RADMIN]: Reset Land Request complete");
} }
private void XmlRpcRefreshSearch(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Refresh Search Request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
ISearchModule searchModule = scene.RequestModuleInterface<ISearchModule>();
if (searchModule != null)
{
searchModule.Refresh();
responseData["success"] = true;
}
else
{
responseData["success"] = false;
}
m_log.Info("[RADMIN]: Refresh Search Request complete");
}
private void XmlRpcRefreshMap(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Refresh Map Request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
IMapImageUploadModule mapTileModule = scene.RequestModuleInterface<IMapImageUploadModule>();
if (mapTileModule != null)
{
Util.FireAndForget((x) =>
{
mapTileModule.UploadMapTile(scene);
});
responseData["success"] = true;
}
else
{
responseData["success"] = false;
}
m_log.Info("[RADMIN]: Refresh Map Request complete");
}
private void XmlRpcGetOpenSimVersion(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Get OpenSim Version Request");
Hashtable responseData = (Hashtable)response.Value;
responseData["version"] = m_openSimVersion;
responseData["success"] = true;
m_log.Info("[RADMIN]: Get OpenSim Version Request complete");
}
private void XmlRpcGetAgentCount(XmlRpcRequest request, XmlRpcResponse response, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Get Agent Count Request");
Hashtable responseData = (Hashtable)response.Value;
Hashtable requestData = (Hashtable)request.Params[0];
CheckRegionParams(requestData, responseData);
Scene scene = null;
GetSceneFromRegionParams(requestData, responseData, out scene);
if (scene == null)
{
responseData["success"] = false;
}
else
{
responseData["count"] = scene.GetRootAgentCount();
responseData["success"] = true;
}
m_log.Info("[RADMIN]: Get Agent Count Request complete");
}
/// <summary> /// <summary>
/// Parse a float with the given parameter name from a request data hash table. /// Parse a float with the given parameter name from a request data hash table.
@ -2805,8 +2537,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
try try
{ {
Dictionary<UUID,UUID> inventoryMap = new Dictionary<UUID,UUID>(); Dictionary<UUID,UUID> inventoryMap = new Dictionary<UUID,UUID>();
CopyInventoryFolders(destination, source, FolderType.Clothing, inventoryMap, avatarAppearance); CopyInventoryFolders(destination, source, AssetType.Clothing, inventoryMap, avatarAppearance);
CopyInventoryFolders(destination, source, FolderType.BodyPart, inventoryMap, avatarAppearance); CopyInventoryFolders(destination, source, AssetType.Bodypart, inventoryMap, avatarAppearance);
AvatarWearable[] wearables = avatarAppearance.Wearables; AvatarWearable[] wearables = avatarAppearance.Wearables;
@ -2842,20 +2574,20 @@ namespace OpenSim.ApplicationPlugins.RemoteController
IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService; IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
// Get Clothing folder of receiver // Get Clothing folder of receiver
InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, FolderType.Clothing); InventoryFolderBase destinationFolder = inventoryService.GetFolderForType(destination, AssetType.Clothing);
if (destinationFolder == null) if (destinationFolder == null)
throw new Exception("Cannot locate folder(s)"); throw new Exception("Cannot locate folder(s)");
// Missing destination folder? This should *never* be the case // Missing destination folder? This should *never* be the case
if (destinationFolder.Type != (short)FolderType.Clothing) if (destinationFolder.Type != (short)AssetType.Clothing)
{ {
destinationFolder = new InventoryFolderBase(); destinationFolder = new InventoryFolderBase();
destinationFolder.ID = UUID.Random(); destinationFolder.ID = UUID.Random();
destinationFolder.Name = "Clothing"; destinationFolder.Name = "Clothing";
destinationFolder.Owner = destination; destinationFolder.Owner = destination;
destinationFolder.Type = (short)FolderType.Clothing; destinationFolder.Type = (short)AssetType.Clothing;
destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID; destinationFolder.ParentID = inventoryService.GetRootFolder(destination).ID;
destinationFolder.Version = 1; destinationFolder.Version = 1;
inventoryService.AddFolder(destinationFolder); // store base record inventoryService.AddFolder(destinationFolder); // store base record
@ -2872,7 +2604,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
if (wearable[0].ItemID != UUID.Zero) if (wearable[0].ItemID != UUID.Zero)
{ {
// Get inventory item and copy it // Get inventory item and copy it
InventoryItemBase item = inventoryService.GetItem(source, wearable[0].ItemID); InventoryItemBase item = new InventoryItemBase(wearable[0].ItemID, source);
item = inventoryService.GetItem(item);
if (item != null) if (item != null)
{ {
@ -2925,7 +2658,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
if (itemID != UUID.Zero) if (itemID != UUID.Zero)
{ {
// Get inventory item and copy it // Get inventory item and copy it
InventoryItemBase item = inventoryService.GetItem(source, itemID); InventoryItemBase item = new InventoryItemBase(itemID, source);
item = inventoryService.GetItem(item);
if (item != null) if (item != null)
{ {
@ -2971,7 +2705,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
/// This method is called by establishAppearance to copy inventory folders to make /// This method is called by establishAppearance to copy inventory folders to make
/// copies of Clothing and Bodyparts inventory folders and attaches worn attachments /// copies of Clothing and Bodyparts inventory folders and attaches worn attachments
/// </summary> /// </summary>
private void CopyInventoryFolders(UUID destination, UUID source, FolderType assetType, Dictionary<UUID, UUID> inventoryMap, private void CopyInventoryFolders(UUID destination, UUID source, AssetType assetType, Dictionary<UUID,UUID> inventoryMap,
AvatarAppearance avatarAppearance) AvatarAppearance avatarAppearance)
{ {
IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService; IInventoryService inventoryService = m_application.SceneManager.CurrentOrFirstScene.InventoryService;
@ -2987,12 +2721,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
{ {
sourceFolder = new InventoryFolderBase(); sourceFolder = new InventoryFolderBase();
sourceFolder.ID = UUID.Random(); sourceFolder.ID = UUID.Random();
if (assetType == FolderType.Clothing) if (assetType == AssetType.Clothing) {
{
sourceFolder.Name = "Clothing"; sourceFolder.Name = "Clothing";
} } else {
else
{
sourceFolder.Name = "Body Parts"; sourceFolder.Name = "Body Parts";
} }
sourceFolder.Owner = source; sourceFolder.Owner = source;
@ -3008,7 +2739,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
{ {
destinationFolder = new InventoryFolderBase(); destinationFolder = new InventoryFolderBase();
destinationFolder.ID = UUID.Random(); destinationFolder.ID = UUID.Random();
if (assetType == FolderType.Clothing) if (assetType == AssetType.Clothing)
{ {
destinationFolder.Name = "Clothing"; destinationFolder.Name = "Clothing";
} }
@ -3204,7 +2935,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
// Set home position // Set home position
GridRegion home = scene.GridService.GetRegionByPosition(scopeID, GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
(int)Util.RegionToWorldLoc(regionXLocation), (int)Util.RegionToWorldLoc(regionYLocation)); (int)Util.RegionToWorldLoc(regionXLocation), (int)Util.RegionToWorldLoc(regionYLocation));
if (null == home) { if (null == home) {
m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", names[0], names[1]); m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", names[0], names[1]);
@ -3247,16 +2978,16 @@ namespace OpenSim.ApplicationPlugins.RemoteController
// m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory", // m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory",
// uic.folders.Count, uic.items.Count); // uic.folders.Count, uic.items.Count);
InventoryFolderBase clothingFolder = inventoryService.GetFolderForType(ID, FolderType.Clothing); InventoryFolderBase clothingFolder = inventoryService.GetFolderForType(ID, AssetType.Clothing);
// This should *never* be the case // This should *never* be the case
if (clothingFolder == null || clothingFolder.Type != (short)FolderType.Clothing) if (clothingFolder == null || clothingFolder.Type != (short)AssetType.Clothing)
{ {
clothingFolder = new InventoryFolderBase(); clothingFolder = new InventoryFolderBase();
clothingFolder.ID = UUID.Random(); clothingFolder.ID = UUID.Random();
clothingFolder.Name = "Clothing"; clothingFolder.Name = "Clothing";
clothingFolder.Owner = ID; clothingFolder.Owner = ID;
clothingFolder.Type = (short)FolderType.Clothing; clothingFolder.Type = (short)AssetType.Clothing;
clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID; clothingFolder.ParentID = inventoryService.GetRootFolder(ID).ID;
clothingFolder.Version = 1; clothingFolder.Version = 1;
inventoryService.AddFolder(clothingFolder); // store base record inventoryService.AddFolder(clothingFolder); // store base record
@ -3302,7 +3033,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
extraFolder.ID = UUID.Random(); extraFolder.ID = UUID.Random();
extraFolder.Name = outfitName; extraFolder.Name = outfitName;
extraFolder.Owner = ID; extraFolder.Owner = ID;
extraFolder.Type = (short)FolderType.Clothing; extraFolder.Type = (short)AssetType.Clothing;
extraFolder.Version = 1; extraFolder.Version = 1;
extraFolder.ParentID = clothingFolder.ID; extraFolder.ParentID = clothingFolder.ID;
inventoryService.AddFolder(extraFolder); inventoryService.AddFolder(extraFolder);

View File

@ -0,0 +1,11 @@
<Addin id="OpenSim.ApplicationPlugins.RemoteController" version="0.1">
<Runtime>
<Import assembly="OpenSim.ApplicationPlugins.RemoteController.dll"/>
</Runtime>
<Dependencies>
<Addin id="OpenSim" version="0.5" />
</Dependencies>
<Extension path = "/OpenSim/Startup">
<Plugin id="RemoteController" type="OpenSim.ApplicationPlugins.RemoteController.RemoteAdminPlugin" />
</Extension>
</Addin>

View File

@ -28,10 +28,8 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Concurrent;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using System.Threading;
using log4net; using log4net;
using Nini.Config; using Nini.Config;
using OpenMetaverse; using OpenMetaverse;
@ -50,9 +48,9 @@ namespace OpenSim.Framework.Capabilities
/// </summary> /// </summary>
public delegate IClientAPI GetClientDelegate(UUID agentID); public delegate IClientAPI GetClientDelegate(UUID agentID);
public class Caps : IDisposable public class Caps
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private string m_httpListenerHostName; private string m_httpListenerHostName;
private uint m_httpListenPort; private uint m_httpListenPort;
@ -65,15 +63,14 @@ namespace OpenSim.Framework.Capabilities
private CapsHandlers m_capsHandlers; private CapsHandlers m_capsHandlers;
private ConcurrentDictionary<string, PollServiceEventArgs> m_pollServiceHandlers private Dictionary<string, PollServiceEventArgs> m_pollServiceHandlers
= new ConcurrentDictionary<string, PollServiceEventArgs>(); = new Dictionary<string, PollServiceEventArgs>();
private Dictionary<string, string> m_externalCapsHandlers = new Dictionary<string, string>(); private Dictionary<string, string> m_externalCapsHandlers = new Dictionary<string, string>();
private IHttpServer m_httpListener; private IHttpServer m_httpListener;
private UUID m_agentID; private UUID m_agentID;
private string m_regionName; private string m_regionName;
private ManualResetEvent m_capsActive = new ManualResetEvent(false);
public UUID AgentID public UUID AgentID
{ {
@ -120,19 +117,6 @@ namespace OpenSim.Framework.Capabilities
get { return m_externalCapsHandlers; } get { return m_externalCapsHandlers; }
} }
[Flags]
public enum CapsFlags:uint
{
None = 0,
SentSeeds = 1,
ObjectAnim = 0x100,
WLEnv = 0x200,
AdvEnv = 0x400
}
public CapsFlags Flags { get; set;}
public Caps(IHttpServer httpServer, string httpListen, uint httpPort, string capsPath, public Caps(IHttpServer httpServer, string httpListen, uint httpPort, string capsPath,
UUID agent, string regionName) UUID agent, string regionName)
{ {
@ -150,37 +134,8 @@ namespace OpenSim.Framework.Capabilities
} }
m_agentID = agent; m_agentID = agent;
m_capsHandlers = new CapsHandlers(httpServer, httpListen, httpPort); m_capsHandlers = new CapsHandlers(httpServer, httpListen, httpPort, (httpServer == null) ? false : httpServer.UseSSL);
m_regionName = regionName; m_regionName = regionName;
Flags = CapsFlags.None;
m_capsActive.Reset();
}
~Caps()
{
Flags = CapsFlags.None;
if (m_capsActive!= null)
{
m_capsActive.Dispose();
m_capsActive = null;
}
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
public void Dispose(bool disposing)
{
Flags = CapsFlags.None;
if (m_capsActive != null)
{
DeregisterHandlers();
m_capsActive.Dispose();
m_capsActive = null;
}
} }
/// <summary> /// <summary>
@ -194,32 +149,20 @@ namespace OpenSim.Framework.Capabilities
m_capsHandlers[capName] = handler; m_capsHandlers[capName] = handler;
} }
public void RegisterSimpleHandler(string capName, ISimpleStreamHandler handler, bool addToListener = true)
{
//m_log.DebugFormat("[CAPS]: Registering handler for \"{0}\": path {1}", capName, handler.Path);
m_capsHandlers.AddSimpleHandler(capName, handler, addToListener);
}
public void RegisterPollHandler(string capName, PollServiceEventArgs pollServiceHandler) public void RegisterPollHandler(string capName, PollServiceEventArgs pollServiceHandler)
{ {
// m_log.DebugFormat( // m_log.DebugFormat(
// "[CAPS]: Registering handler with name {0}, url {1} for {2}", // "[CAPS]: Registering handler with name {0}, url {1} for {2}",
// capName, pollServiceHandler.Url, m_agentID, m_regionName); // capName, pollServiceHandler.Url, m_agentID, m_regionName);
if(!m_pollServiceHandlers.TryAdd(capName, pollServiceHandler)) m_pollServiceHandlers.Add(capName, pollServiceHandler);
{
m_log.ErrorFormat(
"[CAPS]: Handler with name {0} already registered (ulr {1}, agent {2}, region {3}",
capName, pollServiceHandler.Url, m_agentID, m_regionName);
return;
}
m_httpListener.AddPollServiceHTTPHandler(pollServiceHandler); m_httpListener.AddPollServiceHTTPHandler(pollServiceHandler.Url, pollServiceHandler);
// uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; // uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
// string protocol = "http"; // string protocol = "http";
// string hostName = m_httpListenerHostName; // string hostName = m_httpListenerHostName;
// //
// if (MainServer.Instance.UseSSL) // if (MainServer.Instance.UseSSL)
// { // {
// hostName = MainServer.Instance.SSLCommonName; // hostName = MainServer.Instance.SSLCommonName;
@ -254,9 +197,8 @@ namespace OpenSim.Framework.Capabilities
foreach (PollServiceEventArgs handler in m_pollServiceHandlers.Values) foreach (PollServiceEventArgs handler in m_pollServiceHandlers.Values)
{ {
m_httpListener.RemovePollServiceHTTPHandler(handler.Url); m_httpListener.RemovePollServiceHTTPHandler("", handler.Url);
} }
m_pollServiceHandlers.Clear();
} }
public bool TryGetPollHandler(string name, out PollServiceEventArgs pollHandler) public bool TryGetPollHandler(string name, out PollServiceEventArgs pollHandler)
@ -288,13 +230,16 @@ namespace OpenSim.Framework.Capabilities
string hostName = m_httpListenerHostName; string hostName = m_httpListenerHostName;
uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port; uint port = (MainServer.Instance == null) ? 0 : MainServer.Instance.Port;
string protocol = "http"; string protocol = "http";
if (MainServer.Instance.UseSSL) if (MainServer.Instance.UseSSL)
{ {
hostName = MainServer.Instance.SSLCommonName; hostName = MainServer.Instance.SSLCommonName;
port = MainServer.Instance.SSLPort; port = MainServer.Instance.SSLPort;
protocol = "https"; protocol = "https";
} }
//
// caps.RegisterHandler("FetchInventoryDescendents2", String.Format("{0}://{1}:{2}{3}", protocol, hostName, port, capUrl));
caps[kvp.Key] = string.Format("{0}://{1}:{2}{3}", protocol, hostName, port, kvp.Value.Url); caps[kvp.Key] = string.Format("{0}://{1}:{2}{3}", protocol, hostName, port, kvp.Value.Url);
} }
} }
@ -308,19 +253,7 @@ namespace OpenSim.Framework.Capabilities
caps[kvp.Key] = kvp.Value; caps[kvp.Key] = kvp.Value;
} }
return caps; return caps;
} }
public void Activate()
{
m_capsActive.Set();
}
public bool WaitForActivation()
{
// Wait for 30s. If that elapses, return false and run without caps
return m_capsActive.WaitOne(120000);
}
} }
} }

View File

@ -27,7 +27,6 @@
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Concurrent;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
@ -41,7 +40,6 @@ namespace OpenSim.Framework.Capabilities
public class CapsHandlers public class CapsHandlers
{ {
private Dictionary<string, IRequestHandler> m_capsHandlers = new Dictionary<string, IRequestHandler>(); private Dictionary<string, IRequestHandler> m_capsHandlers = new Dictionary<string, IRequestHandler>();
private ConcurrentDictionary<string, ISimpleStreamHandler> m_capsSimpleHandlers = new ConcurrentDictionary<string, ISimpleStreamHandler>();
private IHttpServer m_httpListener; private IHttpServer m_httpListener;
private string m_httpListenerHostName; private string m_httpListenerHostName;
private uint m_httpListenerPort; private uint m_httpListenerPort;
@ -55,15 +53,31 @@ namespace OpenSim.Framework.Capabilities
/// <param name="httpListener">base HTTP server</param> /// <param name="httpListener">base HTTP server</param>
/// <param name="httpListenerHostname">host name of the HTTP server</param> /// <param name="httpListenerHostname">host name of the HTTP server</param>
/// <param name="httpListenerPort">HTTP port</param> /// <param name="httpListenerPort">HTTP port</param>
public CapsHandlers(IHttpServer httpListener, string httpListenerHostname, uint httpListenerPort) public CapsHandlers(BaseHttpServer httpListener, string httpListenerHostname, uint httpListenerPort)
{ : this(httpListener,httpListenerHostname,httpListenerPort, false)
{
}
/// <summary></summary>
/// CapsHandlers is a cap handler container but also takes
/// care of adding and removing cap handlers to and from the
/// supplied BaseHttpServer.
/// </summary>
/// <param name="httpListener">base HTTP server</param>
/// <param name="httpListenerHostname">host name of the HTTP
/// server</param>
/// <param name="httpListenerPort">HTTP port</param>
public CapsHandlers(IHttpServer httpListener, string httpListenerHostname, uint httpListenerPort, bool https)
{
m_httpListener = httpListener; m_httpListener = httpListener;
m_httpListenerHostName = httpListenerHostname; m_httpListenerHostName = httpListenerHostname;
m_httpListenerPort = httpListenerPort; m_httpListenerPort = httpListenerPort;
if (httpListener != null && httpListener.UseSSL) m_useSSL = https;
m_useSSL = true; if (httpListener != null && m_useSSL)
else {
m_useSSL = false; m_httpListenerHostName = httpListener.SSLCommonName;
m_httpListenerPort = httpListener.SSLPort;
}
} }
/// <summary> /// <summary>
@ -75,35 +89,16 @@ namespace OpenSim.Framework.Capabilities
{ {
lock (m_capsHandlers) lock (m_capsHandlers)
{ {
if(m_capsHandlers.ContainsKey(capsName)) m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path);
{ m_httpListener.RemoveStreamHandler("GET", m_capsHandlers[capsName].Path);
m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[capsName].Path); m_capsHandlers.Remove(capsName);
m_httpListener.RemoveStreamHandler("PUT", m_capsHandlers[capsName].Path);
m_httpListener.RemoveStreamHandler("GET", m_capsHandlers[capsName].Path);
m_httpListener.RemoveStreamHandler("DELETE", m_capsHandlers[capsName].Path);
m_capsHandlers.Remove(capsName);
}
} }
if(m_capsSimpleHandlers.TryRemove(capsName, out ISimpleStreamHandler hdr))
{
m_httpListener.RemoveSimpleStreamHandler(hdr.Path);
}
}
public void AddSimpleHandler(string capName, ISimpleStreamHandler handler, bool addToListener = true)
{
if(ContainsCap(capName))
Remove(capName);
if(m_capsSimpleHandlers.TryAdd(capName, handler) && addToListener)
m_httpListener.AddSimpleStreamHandler(handler);
} }
public bool ContainsCap(string cap) public bool ContainsCap(string cap)
{ {
lock (m_capsHandlers) lock (m_capsHandlers)
if (m_capsHandlers.ContainsKey(cap)) return m_capsHandlers.ContainsKey(cap);
return true;
return m_capsSimpleHandlers.ContainsKey(cap);
} }
/// <summary> /// <summary>
@ -130,14 +125,11 @@ namespace OpenSim.Framework.Capabilities
if (m_capsHandlers.ContainsKey(idx)) if (m_capsHandlers.ContainsKey(idx))
{ {
m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[idx].Path); m_httpListener.RemoveStreamHandler("POST", m_capsHandlers[idx].Path);
m_httpListener.RemoveStreamHandler("PUT", m_capsHandlers[idx].Path);
m_httpListener.RemoveStreamHandler("GET", m_capsHandlers[idx].Path);
m_httpListener.RemoveStreamHandler("DELETE", m_capsHandlers[idx].Path);
m_capsHandlers.Remove(idx); m_capsHandlers.Remove(idx);
} }
if (null == value) return; if (null == value) return;
m_capsHandlers[idx] = value; m_capsHandlers[idx] = value;
m_httpListener.AddStreamHandler(value); m_httpListener.AddStreamHandler(value);
} }
@ -154,9 +146,8 @@ namespace OpenSim.Framework.Capabilities
{ {
lock (m_capsHandlers) lock (m_capsHandlers)
{ {
string[] __keys = new string[m_capsHandlers.Keys.Count + m_capsSimpleHandlers.Keys.Count]; string[] __keys = new string[m_capsHandlers.Keys.Count];
m_capsHandlers.Keys.CopyTo(__keys, 0); m_capsHandlers.Keys.CopyTo(__keys, 0);
m_capsSimpleHandlers.Keys.CopyTo(__keys, m_capsHandlers.Keys.Count);
return __keys; return __keys;
} }
} }
@ -170,39 +161,24 @@ namespace OpenSim.Framework.Capabilities
public Hashtable GetCapsDetails(bool excludeSeed, List<string> requestedCaps) public Hashtable GetCapsDetails(bool excludeSeed, List<string> requestedCaps)
{ {
Hashtable caps = new Hashtable(); Hashtable caps = new Hashtable();
string protocol = "http://";
if (m_useSSL)
protocol = "https://";
string protocol = m_useSSL ? "https://" : "http://";
string baseUrl = protocol + m_httpListenerHostName + ":" + m_httpListenerPort.ToString(); string baseUrl = protocol + m_httpListenerHostName + ":" + m_httpListenerPort.ToString();
if (requestedCaps == null)
{
lock (m_capsHandlers)
{
foreach (KeyValuePair<string, ISimpleStreamHandler> kvp in m_capsSimpleHandlers)
caps[kvp.Key] = baseUrl + kvp.Value.Path;
foreach (KeyValuePair<string, IRequestHandler> kvp in m_capsHandlers)
caps[kvp.Key] = baseUrl + kvp.Value.Path;
}
return caps;
}
lock (m_capsHandlers) lock (m_capsHandlers)
{ {
for(int i = 0; i < requestedCaps.Count; ++i) foreach (string capsName in m_capsHandlers.Keys)
{ {
string capsName = requestedCaps[i];
if (excludeSeed && "SEED" == capsName) if (excludeSeed && "SEED" == capsName)
continue; continue;
if (m_capsSimpleHandlers.TryGetValue(capsName, out ISimpleStreamHandler shdr)) if (requestedCaps != null && !requestedCaps.Contains(capsName))
{
caps[capsName] = baseUrl + shdr.Path;
continue; continue;
}
if (m_capsHandlers.TryGetValue(capsName, out IRequestHandler chdr)) caps[capsName] = baseUrl + m_capsHandlers[capsName].Path;
{
caps[capsName] = baseUrl + chdr.Path;
}
} }
} }

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.IO;
using System.Reflection;
using System.Web;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
//using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Capabilities.Handlers
{
public class AvatarPickerSearchHandler : BaseStreamHandler
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IPeople m_PeopleService;
public AvatarPickerSearchHandler(string path, IPeople peopleService, string name, string description)
: base("GET", path, name, description)
{
m_PeopleService = peopleService;
}
protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// Try to parse the texture ID from the request URL
NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
string names = query.GetOne("names");
string psize = query.GetOne("page_size");
string pnumber = query.GetOne("page");
if (m_PeopleService == null)
return FailureResponse(names, (int)System.Net.HttpStatusCode.InternalServerError, httpResponse);
if (string.IsNullOrEmpty(names) || names.Length < 3)
return FailureResponse(names, (int)System.Net.HttpStatusCode.BadRequest, httpResponse);
m_log.DebugFormat("[AVATAR PICKER SEARCH]: search for {0}", names);
int page_size = (string.IsNullOrEmpty(psize) ? 500 : Int32.Parse(psize));
int page_number = (string.IsNullOrEmpty(pnumber) ? 1 : Int32.Parse(pnumber));
// Full content request
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.OK;
//httpResponse.ContentLength = ??;
httpResponse.ContentType = "application/llsd+xml";
List<UserData> users = m_PeopleService.GetUserData(names, page_size, page_number);
LLSDAvatarPicker osdReply = new LLSDAvatarPicker();
osdReply.next_page_url = httpRequest.RawUrl;
foreach (UserData u in users)
osdReply.agents.Array.Add(ConvertUserData(u));
string reply = LLSDHelpers.SerialiseLLSDReply(osdReply);
return System.Text.Encoding.UTF8.GetBytes(reply);
}
private LLSDPerson ConvertUserData(UserData user)
{
LLSDPerson p = new LLSDPerson();
p.legacy_first_name = user.FirstName;
p.legacy_last_name = user.LastName;
p.display_name = user.FirstName + " " + user.LastName;
if (user.LastName.StartsWith("@"))
p.username = user.FirstName.ToLower() + user.LastName.ToLower();
else
p.username = user.FirstName.ToLower() + "." + user.LastName.ToLower();
p.id = user.Id;
p.is_display_name_default = false;
return p;
}
private byte[] FailureResponse(string names, int statuscode, IOSHttpResponse httpResponse)
{
m_log.Error("[AVATAR PICKER SEARCH]: Error searching for " + names);
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return System.Text.Encoding.UTF8.GetBytes(string.Empty);
}
}
}

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@ -1,449 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
namespace OpenSim.Capabilities.Handlers
{
public class FetchInvDescHandler
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static byte[] EmptyResponse = Util.UTF8NBGetbytes("<llsd><map><key>folders</key><array /></map></llsd>");
private IInventoryService m_InventoryService;
private ILibraryService m_LibraryService;
private IScene m_Scene;
public FetchInvDescHandler(IInventoryService invService, ILibraryService libService, IScene s)
{
m_InventoryService = invService;
m_LibraryService = libService;
m_Scene = s;
}
public void FetchInventoryDescendentsRequest(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, ExpiringKey<UUID> BadRequests)
{
//m_log.DebugFormat("[XXX]: FetchInventoryDescendentsRequest in {0}, {1}", (m_Scene == null) ? "none" : m_Scene.Name, request);
List<LLSDFetchInventoryDescendents> folders = null;
List<UUID> bad_folders = new List<UUID>();
try
{
OSDArray foldersrequested = null;
OSD tmp = OSDParser.DeserializeLLSDXml(httpRequest.InputStream);
OSDMap map = (OSDMap)tmp;
if(map.TryGetValue("folders", out tmp) && tmp is OSDArray)
foldersrequested = tmp as OSDArray;
if (foldersrequested == null || foldersrequested.Count == 0)
{
httpResponse.RawBuffer = EmptyResponse;
return;
}
folders = new List<LLSDFetchInventoryDescendents>(foldersrequested.Count);
for (int i = 0; i < foldersrequested.Count; i++)
{
OSDMap mfolder = foldersrequested[i] as OSDMap;
UUID id = mfolder["folder_id"].AsUUID();
if(BadRequests.ContainsKey(id))
{
bad_folders.Add(id);
}
else
{
LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
try
{
llsdRequest.folder_id = id;
llsdRequest.owner_id = mfolder["owner_id"].AsUUID();
llsdRequest.sort_order = mfolder["sort_order"].AsInteger();
llsdRequest.fetch_folders = mfolder["fetch_folders"].AsBoolean();
llsdRequest.fetch_items = mfolder["fetch_items"].AsBoolean();
}
catch (Exception e)
{
m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e.Message);
continue;
}
folders.Add(llsdRequest);
}
}
foldersrequested = null;
tmp = null;
}
catch (Exception e)
{
m_log.ErrorFormat("[FETCH INV DESC]: fail parsing request: {0}", e.Message);
httpResponse.RawBuffer = EmptyResponse;
return;
}
if (folders == null || folders.Count == 0)
{
if(bad_folders.Count == 0)
{
httpResponse.RawBuffer = EmptyResponse;
return;
}
StringBuilder sb = osStringBuilderCache.Acquire();
sb.Append("<llsd><map><key>folders</key><array /></map><map><key>bad_folders</key><array>");
foreach (UUID bad in bad_folders)
{
sb.Append("<map><key>folder_id</key><uuid>");
sb.Append(bad.ToString());
sb.Append("</uuid><key>error</key><string>Unknown</string></map>");
}
sb.Append("</array></map></llsd>");
httpResponse.RawBuffer = Util.UTF8NBGetbytes(osStringBuilderCache.GetStringAndRelease(sb));
}
int total_folders = 0;
int total_items = 0;
List<InventoryCollection> invcollSet = Fetch(folders, bad_folders, ref total_folders, ref total_items);
//m_log.DebugFormat("[XXX]: Got {0} folders from a request of {1}", invcollSet.Count, folders.Count);
int invcollSetCount = 0;
if (invcollSet != null)
invcollSetCount = invcollSet.Count;
int mem = 8192 + ((256 * invcollSetCount +
384 * total_folders +
1024 * total_items +
128 * bad_folders.Count) & 0x7ffff000);
StringBuilder lastresponse = new StringBuilder(mem);
lastresponse.Append("<llsd>");
if (invcollSetCount > 0)
{
lastresponse.Append("<map><key>folders</key><array>");
int i = 0;
InventoryCollection thiscoll;
for (i = 0; i < invcollSetCount; i++)
{
thiscoll = invcollSet[i];
invcollSet[i] = null;
LLSDxmlEncode.AddMap(lastresponse);
LLSDxmlEncode.AddElem("agent_id", thiscoll.OwnerID, lastresponse);
LLSDxmlEncode.AddElem("descendents", thiscoll.Descendents, lastresponse);
LLSDxmlEncode.AddElem("folder_id", thiscoll.FolderID, lastresponse);
if (thiscoll.Folders == null || thiscoll.Folders.Count == 0)
LLSDxmlEncode.AddEmptyArray("categories", lastresponse);
else
{
LLSDxmlEncode.AddArray("categories", lastresponse);
foreach (InventoryFolderBase invFolder in thiscoll.Folders)
{
LLSDxmlEncode.AddMap(lastresponse);
LLSDxmlEncode.AddElem("folder_id", invFolder.ID, lastresponse);
LLSDxmlEncode.AddElem("parent_id", invFolder.ParentID, lastresponse);
LLSDxmlEncode.AddElem("name", invFolder.Name, lastresponse);
LLSDxmlEncode.AddElem("type", invFolder.Type, lastresponse);
LLSDxmlEncode.AddElem("preferred_type", (int)-1, lastresponse);
LLSDxmlEncode.AddElem("version", invFolder.Version, lastresponse);
LLSDxmlEncode.AddEndMap(lastresponse);
}
LLSDxmlEncode.AddEndArray(lastresponse);
}
if (thiscoll.Items == null || thiscoll.Items.Count == 0)
LLSDxmlEncode.AddEmptyArray("items", lastresponse);
else
{
LLSDxmlEncode.AddArray("items", lastresponse);
foreach (InventoryItemBase invItem in thiscoll.Items)
{
invItem.ToLLSDxml(lastresponse);
}
LLSDxmlEncode.AddEndArray(lastresponse);
}
LLSDxmlEncode.AddElem("owner_id", thiscoll.OwnerID, lastresponse);
LLSDxmlEncode.AddElem("version", thiscoll.Version, lastresponse);
LLSDxmlEncode.AddEndMap(lastresponse);
invcollSet[i] = null;
}
lastresponse.Append("</array></map>");
thiscoll = null;
}
else
{
lastresponse.Append("<map><key>folders</key><array /></map>");
}
//m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Bad folders {0}", string.Join(", ", bad_folders));
if (bad_folders.Count > 0)
{
lastresponse.Append("<map><key>bad_folders</key><array>");
foreach (UUID bad in bad_folders)
{
BadRequests.Add(bad);
lastresponse.Append("<map><key>folder_id</key><uuid>");
lastresponse.Append(bad.ToString());
lastresponse.Append("</uuid><key>error</key><string>Unknown</string></map>");
}
lastresponse.Append("</array></map>");
}
lastresponse.Append("</llsd>");
httpResponse.RawBuffer = Util.UTF8NBGetbytes(lastresponse.ToString());
}
private void AddLibraryFolders(List<LLSDFetchInventoryDescendents> libFolders, List<InventoryCollection> result, ref int total_folders, ref int total_items)
{
InventoryFolderImpl fold;
if (m_LibraryService == null || m_LibraryService.LibraryRootFolder == null)
return;
foreach (LLSDFetchInventoryDescendents f in libFolders)
{
if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(f.folder_id)) != null)
{
InventoryCollection Collection = new InventoryCollection();
// ret.Collection.Folders = new List<InventoryFolderBase>();
Collection.Folders = fold.RequestListOfFolders();
Collection.Items = fold.RequestListOfItems();
Collection.OwnerID = m_LibraryService.LibraryRootFolder.Owner;
Collection.FolderID = f.folder_id;
Collection.Version = fold.Version;
Collection.Descendents = Collection.Items.Count + Collection.Folders.Count;
total_folders += Collection.Folders.Count;
total_items += Collection.Items.Count;
result.Add(Collection);
//m_log.DebugFormat("[XXX]: Added libfolder {0} ({1}) {2}", ret.Collection.FolderID, ret.Collection.OwnerID);
}
}
}
private List<InventoryCollection> Fetch(List<LLSDFetchInventoryDescendents> fetchFolders, List<UUID> bad_folders, ref int total_folders, ref int total_items)
{
//m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Fetching {0} folders for owner {1}", fetchFolders.Count, fetchFolders[0].owner_id);
// FIXME MAYBE: We're not handling sortOrder!
List<InventoryCollection> result = new List<InventoryCollection>(32);
List<LLSDFetchInventoryDescendents> libFolders = new List<LLSDFetchInventoryDescendents>(32);
List<LLSDFetchInventoryDescendents> otherFolders = new List<LLSDFetchInventoryDescendents>(32);
HashSet<UUID> libIDs = new HashSet<UUID>();
HashSet<UUID> otherIDs = new HashSet<UUID>();
bool dolib = (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null);
UUID libOwner = UUID.Zero;
if(dolib)
libOwner = m_LibraryService.LibraryRootFolder.Owner;
// Filter folder Zero right here. Some viewers (Firestorm) send request for folder Zero, which doesn't make sense
// and can kill the sim (all root folders have parent_id Zero)
// send something.
bool doneZeroID = false;
foreach(LLSDFetchInventoryDescendents f in fetchFolders)
{
if (f.folder_id == UUID.Zero)
{
if(doneZeroID)
continue;
doneZeroID = true;
InventoryCollection Collection = new InventoryCollection();
Collection.OwnerID = f.owner_id;
Collection.Version = 0;
Collection.FolderID = f.folder_id;
Collection.Descendents = 0;
result.Add(Collection);
continue;
}
if(dolib && f.owner_id == libOwner)
{
if(libIDs.Contains(f.folder_id))
continue;
libIDs.Add(f.folder_id);
libFolders.Add(f);
continue;
}
if(otherIDs.Contains(f.folder_id))
continue;
otherIDs.Add(f.folder_id);
otherFolders.Add(f);
}
fetchFolders.Clear();
if(otherFolders.Count > 0)
{
int i = 0;
//m_log.DebugFormat("[XXX]: {0}", string.Join(",", fids));
InventoryCollection[] fetchedContents = m_InventoryService.GetMultipleFoldersContent(otherFolders[0].owner_id, otherIDs.ToArray());
if (fetchedContents == null)
return null;
if (fetchedContents.Length == 0)
{
foreach (LLSDFetchInventoryDescendents freq in otherFolders)
BadFolder(freq, null, bad_folders);
}
else
{
i = 0;
// Do some post-processing. May need to fetch more from inv server for links
foreach (InventoryCollection contents in fetchedContents)
{
// Find the original request
LLSDFetchInventoryDescendents freq = otherFolders[i];
otherFolders[i]=null;
i++;
if (BadFolder(freq, contents, bad_folders))
continue;
if(!freq.fetch_folders)
contents.Folders.Clear();
if(!freq.fetch_items)
contents.Items.Clear();
contents.Descendents = contents.Items.Count + contents.Folders.Count;
// Next: link management
ProcessLinks(freq, contents);
total_folders += contents.Folders.Count;
total_items += contents.Items.Count;
result.Add(contents);
}
}
}
if(dolib && libFolders.Count > 0)
{
AddLibraryFolders(libFolders, result, ref total_folders, ref total_items);
}
return result;
}
private bool BadFolder(LLSDFetchInventoryDescendents freq, InventoryCollection contents, List<UUID> bad_folders)
{
if (contents == null)
{
bad_folders.Add(freq.folder_id);
return true;
}
// The inventory server isn't sending FolderID in the collection...
// Must fetch it individually
if (contents.FolderID == UUID.Zero)
{
InventoryFolderBase containingFolder = m_InventoryService.GetFolder(freq.owner_id, freq.folder_id);
if (containingFolder == null)
{
m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Unable to fetch folder {0}", freq.folder_id);
bad_folders.Add(freq.folder_id);
return true;
}
contents.FolderID = containingFolder.ID;
contents.OwnerID = containingFolder.Owner;
contents.Version = containingFolder.Version;
}
return false;
}
private void ProcessLinks(LLSDFetchInventoryDescendents freq, InventoryCollection contents)
{
if (contents.Items == null || contents.Items.Count == 0)
return;
// viewers are lasy and want a copy of the linked item sent before the link to it
// look for item links
List<UUID> itemIDs = new List<UUID>();
foreach (InventoryItemBase item in contents.Items)
{
//m_log.DebugFormat("[XXX]: {0} {1}", item.Name, item.AssetType);
if (item.AssetType == (int)AssetType.Link)
itemIDs.Add(item.AssetID);
}
// get the linked if any
if (itemIDs.Count > 0)
{
InventoryItemBase[] linked = m_InventoryService.GetMultipleItems(freq.owner_id, itemIDs.ToArray());
if (linked != null)
{
List<InventoryItemBase> linkedItems = new List<InventoryItemBase>(linked.Length);
// check for broken
foreach (InventoryItemBase linkedItem in linked)
{
// Take care of genuinely broken links where the target doesn't exist
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// rather than having to keep track of every folder requested in the recursion.
if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
{
linkedItems.Add(linkedItem);
//m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Added {0} {1} {2}", linkedItem.Name, linkedItem.AssetType, linkedItem.Folder);
}
}
// insert them
if(linkedItems.Count > 0)
contents.Items.InsertRange(0, linkedItems);
}
}
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Net;
using System.Reflection;
using System.Text;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
using log4net;
namespace OpenSim.Capabilities.Handlers
{
public class FetchInventory2Handler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IInventoryService m_inventoryService;
private UUID m_agentID;
public FetchInventory2Handler(IInventoryService invService, UUID agentId)
{
m_inventoryService = invService;
m_agentID = agentId;
}
public string FetchInventoryRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
//m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capability request {0}", request);
OSDMap requestmap = (OSDMap)OSDParser.DeserializeLLSDXml(Utils.StringToBytes(request));
OSDArray itemsRequested = (OSDArray)requestmap["items"];
UUID[] itemIDs = new UUID[itemsRequested.Count];
int i = 0;
foreach (OSDMap osdItemId in itemsRequested)
{
itemIDs[i++] = osdItemId["item_id"].AsUUID();
}
InventoryItemBase[] items = null;
if (m_agentID != UUID.Zero)
{
items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs);
}
else
{
items = new InventoryItemBase[itemsRequested.Count];
foreach (UUID id in itemIDs)
items[i++] = m_inventoryService.GetItem(UUID.Zero, id);
}
StringBuilder lsl = LLSDxmlEncode.Start(4096);
LLSDxmlEncode.AddMap(lsl);
if(m_agentID == UUID.Zero && items.Length > 0)
LLSDxmlEncode.AddElem("agent_id", items[0].Owner, lsl);
else
LLSDxmlEncode.AddElem("agent_id", m_agentID, lsl);
if(items == null || items.Length == 0)
{
LLSDxmlEncode.AddEmptyArray("items", lsl);
}
else
{
LLSDxmlEncode.AddArray("items", lsl);
foreach (InventoryItemBase item in items)
{
if (item != null)
item.ToLLSDxml(lsl, 0xff);
}
LLSDxmlEncode.AddEndArray(lsl);
}
LLSDxmlEncode.AddEndMap(lsl);
return LLSDxmlEncode.End(lsl);
}
public void FetchInventorySimpleRequest(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, OSDMap requestmap, ExpiringKey<UUID> BadRequests)
{
//m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capability request {0}", request);
if(BadRequests == null)
{
httpResponse.StatusCode = (int)HttpStatusCode.NotFound;
return;
}
OSDArray itemsRequested = (OSDArray)requestmap["items"];
UUID[] itemIDs = new UUID[itemsRequested.Count];
int i = 0;
foreach (OSDMap osdItemId in itemsRequested)
{
UUID id = osdItemId["item_id"].AsUUID();
if(!BadRequests.ContainsKey(id))
itemIDs[i++] = id;
}
InventoryItemBase[] items = null;
try
{
// badrequests still not filled
items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs);
}
catch{ }
StringBuilder lsl = LLSDxmlEncode.Start(4096);
LLSDxmlEncode.AddMap(lsl);
LLSDxmlEncode.AddElem("agent_id", m_agentID, lsl);
if (items == null || items.Length == 0)
{
LLSDxmlEncode.AddEmptyArray("items", lsl);
}
else
{
LLSDxmlEncode.AddArray("items", lsl);
foreach (InventoryItemBase item in items)
{
if (item != null)
item.ToLLSDxml(lsl, 0xff);
}
LLSDxmlEncode.AddEndArray(lsl);
}
LLSDxmlEncode.AddEndMap(lsl);
httpResponse.RawBuffer = Util.UTF8.GetBytes(LLSDxmlEncode.End(lsl));
httpResponse.StatusCode = (int)HttpStatusCode.OK;
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Text.RegularExpressions;
using log4net;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Capabilities.Handlers;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
{
[TestFixture]
public class FetchInventory2HandlerTests : OpenSimTestCase
{
private UUID m_userID = UUID.Random();
private Scene m_scene;
private UUID m_rootFolderID;
private UUID m_notecardsFolder;
private UUID m_objectsFolder;
private void Init()
{
// Create an inventory that looks like this:
//
// /My Inventory
// <other system folders>
// /Objects
// Object 1
// Object 2
// Object 3
// /Notecards
// Notecard 1
// Notecard 2
// Notecard 3
// Notecard 4
// Notecard 5
m_scene = new SceneHelpers().SetupScene();
m_scene.InventoryService.CreateUserInventory(m_userID);
m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID;
InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object);
m_objectsFolder = of.ID;
// Add 3 objects
InventoryItemBase item;
for (int i = 1; i <= 3; i++)
{
item = new InventoryItemBase(new UUID("b0000000-0000-0000-0000-0000000000b" + i), m_userID);
item.AssetID = UUID.Random();
item.AssetType = (int)AssetType.Object;
item.Folder = m_objectsFolder;
item.Name = "Object " + i;
m_scene.InventoryService.AddItem(item);
}
InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard);
m_notecardsFolder = ncf.ID;
// Add 5 notecards
for (int i = 1; i <= 5; i++)
{
item = new InventoryItemBase(new UUID("10000000-0000-0000-0000-00000000000" + i), m_userID);
item.AssetID = UUID.Random();
item.AssetType = (int)AssetType.Notecard;
item.Folder = m_notecardsFolder;
item.Name = "Notecard " + i;
m_scene.InventoryService.AddItem(item);
}
}
[Test]
public void Test_001_RequestOne()
{
TestHelpers.InMethod();
Init();
FetchInventory2Handler handler = new FetchInventory2Handler(m_scene.InventoryService, m_userID);
TestOSHttpRequest req = new TestOSHttpRequest();
TestOSHttpResponse resp = new TestOSHttpResponse();
string request = "<llsd><map><key>items</key><array><map><key>item_id</key><uuid>";
request += "10000000-0000-0000-0000-000000000001"; // Notecard 1
request += "</uuid></map></array></map></llsd>";
string llsdresponse = handler.FetchInventoryRequest(request, "/FETCH", string.Empty, req, resp);
Assert.That(llsdresponse != null, Is.True, "Incorrect null response");
Assert.That(llsdresponse != string.Empty, Is.True, "Incorrect empty response");
Assert.That(llsdresponse.Contains(m_userID.ToString()), Is.True, "Response should contain userID");
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000001"), Is.True, "Response does not contain item uuid");
Assert.That(llsdresponse.Contains("Notecard 1"), Is.True, "Response does not contain item Name");
Console.WriteLine(llsdresponse);
}
[Test]
public void Test_002_RequestMany()
{
TestHelpers.InMethod();
Init();
FetchInventory2Handler handler = new FetchInventory2Handler(m_scene.InventoryService, m_userID);
TestOSHttpRequest req = new TestOSHttpRequest();
TestOSHttpResponse resp = new TestOSHttpResponse();
string request = "<llsd><map><key>items</key><array>";
request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000001</uuid></map>"; // Notecard 1
request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000002</uuid></map>"; // Notecard 2
request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000003</uuid></map>"; // Notecard 3
request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000004</uuid></map>"; // Notecard 4
request += "<map><key>item_id</key><uuid>10000000-0000-0000-0000-000000000005</uuid></map>"; // Notecard 5
request += "</array></map></llsd>";
string llsdresponse = handler.FetchInventoryRequest(request, "/FETCH", string.Empty, req, resp);
Assert.That(llsdresponse != null, Is.True, "Incorrect null response");
Assert.That(llsdresponse != string.Empty, Is.True, "Incorrect empty response");
Assert.That(llsdresponse.Contains(m_userID.ToString()), Is.True, "Response should contain userID");
Console.WriteLine(llsdresponse);
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000001"), Is.True, "Response does not contain notecard 1");
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000002"), Is.True, "Response does not contain notecard 2");
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000003"), Is.True, "Response does not contain notecard 3");
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000004"), Is.True, "Response does not contain notecard 4");
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000005"), Is.True, "Response does not contain notecard 5");
}
}
}

View File

@ -1,300 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text.RegularExpressions;
using log4net;
using log4net.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Capabilities.Handlers;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests
{
[TestFixture]
public class FetchInventoryDescendents2HandlerTests : OpenSimTestCase
{
private UUID m_userID = new UUID("00000000-0000-0000-0000-000000000001");
private Scene m_scene;
private UUID m_rootFolderID;
private int m_rootDescendents;
private UUID m_notecardsFolder;
private UUID m_objectsFolder;
private void Init()
{
// Create an inventory that looks like this:
//
// /My Inventory
// <other system folders>
// /Objects
// Some Object
// /Notecards
// Notecard 1
// Notecard 2
// /Test Folder
// Link to notecard -> /Notecards/Notecard 2
// Link to Objects folder -> /Objects
m_scene = new SceneHelpers().SetupScene();
m_scene.InventoryService.CreateUserInventory(m_userID);
m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID;
InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object);
m_objectsFolder = of.ID;
// Add an object
InventoryItemBase item = new InventoryItemBase(new UUID("b0000000-0000-0000-0000-00000000000b"), m_userID);
item.AssetID = UUID.Random();
item.AssetType = (int)AssetType.Object;
item.Folder = m_objectsFolder;
item.Name = "Some Object";
m_scene.InventoryService.AddItem(item);
InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard);
m_notecardsFolder = ncf.ID;
// Add a notecard
item = new InventoryItemBase(new UUID("10000000-0000-0000-0000-000000000001"), m_userID);
item.AssetID = UUID.Random();
item.AssetType = (int)AssetType.Notecard;
item.Folder = m_notecardsFolder;
item.Name = "Test Notecard 1";
m_scene.InventoryService.AddItem(item);
// Add another notecard
item.ID = new UUID("20000000-0000-0000-0000-000000000002");
item.AssetID = new UUID("a0000000-0000-0000-0000-00000000000a");
item.Name = "Test Notecard 2";
m_scene.InventoryService.AddItem(item);
// Add a folder
InventoryFolderBase folder = new InventoryFolderBase(new UUID("f0000000-0000-0000-0000-00000000000f"), "Test Folder", m_userID, m_rootFolderID);
folder.Type = (short)FolderType.None;
m_scene.InventoryService.AddFolder(folder);
// Add a link to notecard 2 in Test Folder
item.AssetID = item.ID; // use item ID of notecard 2
item.ID = new UUID("40000000-0000-0000-0000-000000000004");
item.AssetType = (int)AssetType.Link;
item.Folder = folder.ID;
item.Name = "Link to notecard";
m_scene.InventoryService.AddItem(item);
// Add a link to the Objects folder in Test Folder
item.AssetID = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object).ID; // use item ID of Objects folder
item.ID = new UUID("50000000-0000-0000-0000-000000000005");
item.AssetType = (int)AssetType.LinkFolder;
item.Folder = folder.ID;
item.Name = "Link to Objects folder";
m_scene.InventoryService.AddItem(item);
InventoryCollection coll = m_scene.InventoryService.GetFolderContent(m_userID, m_rootFolderID);
m_rootDescendents = coll.Items.Count + coll.Folders.Count;
Console.WriteLine("Number of descendents: " + m_rootDescendents);
}
private string dorequest(FetchInvDescHandler handler, string request)
{
TestOSHttpRequest req = new TestOSHttpRequest();
TestOSHttpResponse resp = new TestOSHttpResponse();
using(ExpiringKey<UUID> bad = new ExpiringKey<UUID>(5000)) // bad but this is test
using (MemoryStream ms = new MemoryStream(Utils.StringToBytes(request), false))
{
req.InputStream = ms;
handler.FetchInventoryDescendentsRequest(req, resp, bad);
}
return Util.UTF8.GetString(resp.RawBuffer);
}
[Test]
public void Test_001_SimpleFolder()
{
TestHelpers.InMethod();
Init();
FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null, m_scene);
string request = "<llsd><map><key>folders</key><array><map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
request += m_rootFolderID;
request += "</uuid><key>owner_id</key><uuid>";
request += m_userID.ToString();
request += "</uuid><key>sort_order</key><integer>1</integer></map></array></map></llsd>";
string llsdresponse = dorequest(handler, request);
Assert.That(llsdresponse != null, Is.True, "Incorrect null response");
Assert.That(llsdresponse != string.Empty, Is.True, "Incorrect empty response");
Assert.That(llsdresponse.Contains(m_userID.ToString()), Is.True, "Response should contain userID");
string descendents = "descendents</key><integer>" + m_rootDescendents + "</integer>";
Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents");
Console.WriteLine(llsdresponse);
}
[Test]
public void Test_002_MultipleFolders()
{
TestHelpers.InMethod();
FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null, m_scene);
string request = "<llsd><map><key>folders</key><array>";
request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
request += m_rootFolderID;
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000001</uuid><key>sort_order</key><integer>1</integer></map>";
request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
request += m_notecardsFolder;
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000001</uuid><key>sort_order</key><integer>1</integer></map>";
request += "</array></map></llsd>";
string llsdresponse = dorequest(handler, request);
Console.WriteLine(llsdresponse);
string descendents = "descendents</key><integer>" + m_rootDescendents + "</integer>";
Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents for root folder");
descendents = "descendents</key><integer>2</integer>";
Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents for Notecard folder");
Assert.That(llsdresponse.Contains("10000000-0000-0000-0000-000000000001"), Is.True, "Notecard 1 is missing from response");
Assert.That(llsdresponse.Contains("20000000-0000-0000-0000-000000000002"), Is.True, "Notecard 2 is missing from response");
}
[Test]
public void Test_003_Links()
{
TestHelpers.InMethod();
FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null, m_scene);
string request = "<llsd><map><key>folders</key><array><map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
request += "f0000000-0000-0000-0000-00000000000f";
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000001</uuid><key>sort_order</key><integer>1</integer></map></array></map></llsd>";
string llsdresponse = dorequest(handler, request);
Console.WriteLine(llsdresponse);
string descendents = "descendents</key><integer>2</integer>";
Assert.That(llsdresponse.Contains(descendents), Is.True, "Incorrect number of descendents for Test Folder");
// Make sure that the note card link is included
Assert.That(llsdresponse.Contains("Link to notecard"), Is.True, "Link to notecard is missing");
//Make sure the notecard item itself is included
Assert.That(llsdresponse.Contains("Test Notecard 2"), Is.True, "Notecard 2 item (the source) is missing");
// Make sure that the source item is before the link item
int pos1 = llsdresponse.IndexOf("Test Notecard 2");
int pos2 = llsdresponse.IndexOf("Link to notecard");
Assert.Less(pos1, pos2, "Source of link is after link");
// Make sure the folder link is included
Assert.That(llsdresponse.Contains("Link to Objects folder"), Is.True, "Link to Objects folder is missing");
/* contents of link folder are not supposed to be listed
// Make sure the objects inside the Objects folder are included
// Note: I'm not entirely sure this is needed, but that's what I found in the implementation
Assert.That(llsdresponse.Contains("Some Object"), Is.True, "Some Object item (contents of the source) is missing");
*/
// Make sure that the source item is before the link item
pos1 = llsdresponse.IndexOf("Some Object");
pos2 = llsdresponse.IndexOf("Link to Objects folder");
Assert.Less(pos1, pos2, "Contents of source of folder link is after folder link");
}
[Test]
public void Test_004_DuplicateFolders()
{
TestHelpers.InMethod();
FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null, m_scene);
string request = "<llsd><map><key>folders</key><array>";
request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
request += m_rootFolderID;
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>";
request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
request += m_notecardsFolder;
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>";
request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
request += m_rootFolderID;
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>";
request += "<map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
request += m_notecardsFolder;
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map>";
request += "</array></map></llsd>";
string llsdresponse = dorequest(handler, request);
Console.WriteLine(llsdresponse);
string root_folder = "<key>folder_id</key><uuid>" + m_rootFolderID + "</uuid>";
string notecards_folder = "<key>folder_id</key><uuid>" + m_notecardsFolder + "</uuid>";
Assert.That(llsdresponse.Contains(root_folder), "Missing root folder");
Assert.That(llsdresponse.Contains(notecards_folder), "Missing notecards folder");
int count = Regex.Matches(llsdresponse, root_folder).Count;
Assert.AreEqual(1, count, "More than 1 root folder in response");
count = Regex.Matches(llsdresponse, notecards_folder).Count;
Assert.AreEqual(2, count, "More than 1 notecards folder in response"); // Notecards will also be under root, so 2
}
[Test]
public void Test_005_FolderZero()
{
TestHelpers.InMethod();
Init();
FetchInvDescHandler handler = new FetchInvDescHandler(m_scene.InventoryService, null, m_scene);
string request = "<llsd><map><key>folders</key><array><map><key>fetch_folders</key><integer>1</integer><key>fetch_items</key><boolean>1</boolean><key>folder_id</key><uuid>";
request += UUID.Zero;
request += "</uuid><key>owner_id</key><uuid>00000000-0000-0000-0000-000000000000</uuid><key>sort_order</key><integer>1</integer></map></array></map></llsd>";
string llsdresponse = dorequest(handler, request);
Assert.That(llsdresponse != null, Is.True, "Incorrect null response");
Assert.That(llsdresponse != string.Empty, Is.True, "Incorrect empty response");
// we do return a answer now
//Assert.That(llsdresponse.Contains("bad_folders</key><array><uuid>00000000-0000-0000-0000-000000000000"), Is.True, "Folder Zero should be a bad folder");
Console.WriteLine(llsdresponse);
}
}
}

View File

@ -0,0 +1,124 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Capabilities.Handlers
{
public class FetchInventory2Handler
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IInventoryService m_inventoryService;
public FetchInventory2Handler(IInventoryService invService)
{
m_inventoryService = invService;
}
public string FetchInventoryRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capabilty request");
OSDMap requestmap = (OSDMap)OSDParser.DeserializeLLSDXml(Utils.StringToBytes(request));
OSDArray itemsRequested = (OSDArray)requestmap["items"];
string reply;
LLSDFetchInventory llsdReply = new LLSDFetchInventory();
foreach (OSDMap osdItemId in itemsRequested)
{
UUID itemId = osdItemId["item_id"].AsUUID();
InventoryItemBase item = m_inventoryService.GetItem(new InventoryItemBase(itemId));
if (item != null)
{
// We don't know the agent that this request belongs to so we'll use the agent id of the item
// which will be the same for all items.
llsdReply.agent_id = item.Owner;
llsdReply.items.Array.Add(ConvertInventoryItem(item));
}
}
reply = LLSDHelpers.SerialiseLLSDReply(llsdReply);
return reply;
}
/// <summary>
/// Convert an internal inventory item object into an LLSD object.
/// </summary>
/// <param name="invItem"></param>
/// <returns></returns>
private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
{
LLSDInventoryItem llsdItem = new LLSDInventoryItem();
llsdItem.asset_id = invItem.AssetID;
llsdItem.created_at = invItem.CreationDate;
llsdItem.desc = invItem.Description;
llsdItem.flags = (int)invItem.Flags;
llsdItem.item_id = invItem.ID;
llsdItem.name = invItem.Name;
llsdItem.parent_id = invItem.Folder;
llsdItem.type = invItem.AssetType;
llsdItem.inv_type = invItem.InvType;
llsdItem.permissions = new LLSDPermissions();
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
llsdItem.permissions.group_id = invItem.GroupID;
llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
llsdItem.permissions.is_owner_group = invItem.GroupOwned;
llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
llsdItem.permissions.owner_id = invItem.Owner;
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
llsdItem.sale_info = new LLSDSaleInfo();
llsdItem.sale_info.sale_price = invItem.SalePrice;
llsdItem.sale_info.sale_type = invItem.SaleType;
return llsdItem;
}
}
}

View File

@ -61,7 +61,7 @@ namespace OpenSim.Capabilities.Handlers
if (m_InventoryService == null) if (m_InventoryService == null)
throw new Exception(String.Format("Failed to load InventoryService from {0}; config is {1}", invService, m_ConfigName)); throw new Exception(String.Format("Failed to load InventoryService from {0}; config is {1}", invService, m_ConfigName));
FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService, UUID.Zero); FetchInventory2Handler fiHandler = new FetchInventory2Handler(m_InventoryService);
IRequestHandler reqHandler IRequestHandler reqHandler
= new RestStreamHandler( = new RestStreamHandler(
"POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest, "FetchInventory", null); "POST", "/CAPS/FetchInventory/", fiHandler.FetchInventoryRequest, "FetchInventory", null);

View File

@ -1,190 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Capabilities.Handlers
{
public class GetAssetsHandler
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly Dictionary<string, AssetType> queryTypes = new Dictionary<string, AssetType>()
{
{"texture_id", AssetType.Texture},
{"sound_id", AssetType.Sound},
{"callcard_id", AssetType.CallingCard},
{"landmark_id", AssetType.Landmark},
{"script_id", AssetType.LSLText},
{"clothing_id", AssetType.Clothing},
{"object_id", AssetType.Object},
{"notecard_id", AssetType.Notecard},
{"lsltext_id", AssetType.LSLText},
{"lslbyte_id", AssetType.LSLBytecode},
{"txtr_tga_id", AssetType.TextureTGA},
{"bodypart_id", AssetType.Bodypart},
{"snd_wav_id", AssetType.SoundWAV},
{"img_tga_id", AssetType.ImageTGA},
{"jpeg_id", AssetType.ImageJPEG},
{"animatn_id", AssetType.Animation},
{"gesture_id", AssetType.Gesture},
{"mesh_id", AssetType.Mesh},
{"settings_id", AssetType.Settings}
};
private IAssetService m_assetService;
public GetAssetsHandler(IAssetService assService)
{
m_assetService = assService;
}
public void Handle(OSHttpRequest req, OSHttpResponse response)
{
response.ContentType = "text/plain";
if (m_assetService == null)
{
response.StatusCode = (int)HttpStatusCode.ServiceUnavailable;
response.KeepAlive = false;
return;
}
response.StatusCode = (int)HttpStatusCode.BadRequest;
var queries = req.QueryAsDictionary;
if(queries.Count == 0)
return;
AssetType type = AssetType.Unknown;
string assetStr = string.Empty;
foreach (KeyValuePair<string,string> kvp in queries)
{
if (queryTypes.ContainsKey(kvp.Key))
{
type = queryTypes[kvp.Key];
assetStr = kvp.Value;
break;
}
}
if(type == AssetType.Unknown)
{
//m_log.Warn("[GETASSET]: Unknown type: " + query);
m_log.Warn("[GETASSET]: Unknown type");
response.StatusCode = (int)HttpStatusCode.NotFound;
return;
}
if (String.IsNullOrEmpty(assetStr))
return;
UUID assetID = UUID.Zero;
if(!UUID.TryParse(assetStr, out assetID))
return;
AssetBase asset = m_assetService.Get(assetID.ToString());
if(asset == null)
{
// m_log.Warn("[GETASSET]: not found: " + query + " " + assetStr);
response.StatusCode = (int)HttpStatusCode.NotFound;
return;
}
if (asset.Type != (sbyte)type)
return;
int len = asset.Data.Length;
string range = null;
if (req.Headers["Range"] != null)
range = req.Headers["Range"];
else if (req.Headers["range"] != null)
range = req.Headers["range"];
// range request
int start, end;
if (Util.TryParseHttpRange(range, out start, out end))
{
// Before clamping start make sure we can satisfy it in order to avoid
// sending back the last byte instead of an error status
if (start >= asset.Data.Length)
{
response.StatusCode = (int)HttpStatusCode.RequestedRangeNotSatisfiable;
return;
}
if (end == -1)
end = asset.Data.Length - 1;
else
end = Utils.Clamp(end, 0, asset.Data.Length - 1);
start = Utils.Clamp(start, 0, end);
len = end - start + 1;
//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, asset.Data.Length));
response.StatusCode = (int)HttpStatusCode.PartialContent;
response.RawBufferStart = start;
}
else
response.StatusCode = (int)HttpStatusCode.OK;
response.ContentType = asset.Metadata.ContentType;
response.RawBuffer = asset.Data;
response.RawBufferLen = len;
if (type == AssetType.Mesh || type == AssetType.Texture)
{
if(len > 8196)
{
//if(type == AssetType.Texture && ((asset.Flags & AssetFlags.AvatarBake)!= 0))
// responsedata["prio"] = 1;
//else
response.Priority = 2;
}
else
response.Priority = 1;
}
else
response.Priority = -1;
}
}
}

View File

@ -43,112 +43,73 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Capabilities.Handlers namespace OpenSim.Capabilities.Handlers
{ {
public class GetMeshHandler public class GetMeshHandler
{ {
private static readonly ILog m_log = // private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IAssetService m_assetService; private IAssetService m_assetService;
public const string DefaultFormat = "vnd.ll.mesh";
public GetMeshHandler(IAssetService assService) public GetMeshHandler(IAssetService assService)
{ {
m_assetService = assService; m_assetService = assService;
} }
public Hashtable Handle(Hashtable request)
{
return ProcessGetMesh(request, UUID.Zero, null); ;
}
public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap) public Hashtable ProcessGetMesh(Hashtable request, UUID AgentId, Caps cap)
{ {
Hashtable responsedata = new Hashtable(); Hashtable responsedata = new Hashtable();
if (m_assetService == null) responsedata["int_response_code"] = 400; //501; //410; //404;
{
responsedata["int_response_code"] = (int)System.Net.HttpStatusCode.ServiceUnavailable;
responsedata["str_response_string"] = "The asset service is unavailable";
responsedata["keepalive"] = false;
return responsedata;
}
responsedata["int_response_code"] = (int)System.Net.HttpStatusCode.BadRequest;
responsedata["content_type"] = "text/plain"; responsedata["content_type"] = "text/plain";
responsedata["int_bytes"] = 0; responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Request wasn't what was expected";
string meshStr = string.Empty; string meshStr = string.Empty;
if (request.ContainsKey("mesh_id")) if (request.ContainsKey("mesh_id"))
meshStr = request["mesh_id"].ToString(); meshStr = request["mesh_id"].ToString();
if (String.IsNullOrEmpty(meshStr))
return responsedata;
UUID meshID = UUID.Zero; UUID meshID = UUID.Zero;
if(!UUID.TryParse(meshStr, out meshID)) if (!String.IsNullOrEmpty(meshStr) && UUID.TryParse(meshStr, out meshID))
return responsedata;
AssetBase mesh = m_assetService.Get(meshID.ToString());
if(mesh == null)
{ {
responsedata["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound; if (m_assetService == null)
responsedata["str_response_string"] = "Mesh not found.";
return responsedata;
}
if (mesh.Type != (SByte)AssetType.Mesh)
{
responsedata["str_response_string"] = "Asset isn't a mesh.";
return responsedata;
}
string range = String.Empty;
if (((Hashtable)request["headers"])["range"] != null)
range = (string)((Hashtable)request["headers"])["range"];
else if (((Hashtable)request["headers"])["Range"] != null)
range = (string)((Hashtable)request["headers"])["Range"];
responsedata["content_type"] = "application/vnd.ll.mesh";
if (String.IsNullOrEmpty(range))
{
// full mesh
responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
responsedata["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
return responsedata;
}
// range request
int start, end;
if (Util.TryParseHttpRange(range, out start, out end))
{
// Before clamping start make sure we can satisfy it in order to avoid
// sending back the last byte instead of an error status
if (start >= mesh.Data.Length)
{ {
responsedata["str_response_string"] = "This range doesnt exist."; responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "The asset service is unavailable. So is your mesh.";
return responsedata; return responsedata;
} }
end = Utils.Clamp(end, 0, mesh.Data.Length - 1); AssetBase mesh = m_assetService.Get(meshID.ToString());
start = Utils.Clamp(start, 0, end);
int len = end - start + 1;
//m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); if (mesh != null)
Hashtable headers = new Hashtable(); {
headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, mesh.Data.Length); if (mesh.Type == (SByte)AssetType.Mesh)
responsedata["headers"] = headers; {
responsedata["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent; responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
responsedata["content_type"] = "application/vnd.ll.mesh";
byte[] d = new byte[len]; responsedata["int_response_code"] = 200;
Array.Copy(mesh.Data, start, d, 0, len); }
responsedata["bin_response_data"] = d; // Optionally add additional mesh types here
responsedata["int_bytes"] = len; else
return responsedata; {
responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Unfortunately, this asset isn't a mesh.";
return responsedata;
}
}
else
{
responsedata["int_response_code"] = 404; //501; //410; //404;
responsedata["content_type"] = "text/plain";
responsedata["keepalive"] = false;
responsedata["str_response_string"] = "Your Mesh wasn't found. Sorry!";
return responsedata;
}
} }
m_log.Warn("[GETMESH]: Failed to parse a range from GetMesh request, sending full asset: " + (string)request["uri"]);
responsedata["str_response_string"] = Convert.ToBase64String(mesh.Data);
responsedata["int_response_code"] = (int)System.Net.HttpStatusCode.OK;
return responsedata; return responsedata;
} }
} }

View File

@ -25,13 +25,16 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Base;
using OpenSim.Server.Handlers.Base;
using OpenSim.Services.Interfaces;
using System; using System;
using System.Collections;
using Nini.Config;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
using OpenSim.Framework.Servers;
using OpenMetaverse;
namespace OpenSim.Capabilities.Handlers namespace OpenSim.Capabilities.Handlers
{ {
@ -62,17 +65,15 @@ namespace OpenSim.Capabilities.Handlers
if (m_AssetService == null) if (m_AssetService == null)
throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName)); throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
string rurl = serverConfig.GetString("GetMeshRedirectURL");
GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService); GetMeshHandler gmeshHandler = new GetMeshHandler(m_AssetService);
IRequestHandler reqHandler IRequestHandler reqHandler
= new RestHTTPHandler( = new RestHTTPHandler(
"GET", "GET",
"/" + UUID.Random(), "/CAPS/" + UUID.Random(),
httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null), httpMethod => gmeshHandler.ProcessGetMesh(httpMethod, UUID.Zero, null),
"GetMesh", "GetMesh",
null); null);
server.AddStreamHandler(reqHandler); ; server.AddStreamHandler(reqHandler);
} }
} }
} }

View File

@ -47,41 +47,46 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Capabilities.Handlers namespace OpenSim.Capabilities.Handlers
{ {
public class GetTextureHandler public class GetTextureHandler : BaseStreamHandler
{ {
private static readonly ILog m_log = private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IAssetService m_assetService; private IAssetService m_assetService;
public const string DefaultFormat = "x-j2c"; public const string DefaultFormat = "x-j2c";
public GetTextureHandler(IAssetService assService) // TODO: Change this to a config option
private string m_RedirectURL = null;
public GetTextureHandler(string path, IAssetService assService, string name, string description, string redirectURL)
: base("GET", path, name, description)
{ {
m_assetService = assService; m_assetService = assService;
m_RedirectURL = redirectURL;
if (m_RedirectURL != null && !m_RedirectURL.EndsWith("/"))
m_RedirectURL += "/";
} }
public Hashtable Handle(Hashtable request) protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{ {
Hashtable ret = new Hashtable(); // Try to parse the texture ID from the request URL
ret["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound; NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
ret["content_type"] = "text/plain"; string textureStr = query.GetOne("texture_id");
ret["int_bytes"] = 0; string format = query.GetOne("format");
string textureStr = (string)request["texture_id"];
string format = (string)request["format"];
//m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr); //m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
if (m_assetService == null) if (m_assetService == null)
{ {
m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service"); m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
} }
UUID textureID; UUID textureID;
if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID)) if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID))
{ {
// m_log.DebugFormat("[GETTEXTURE]: Received request for texture id {0}", textureID); // m_log.DebugFormat("[GETTEXTURE]: Received request for texture id {0}", textureID);
string[] formats; string[] formats;
if (!string.IsNullOrEmpty(format)) if (!string.IsNullOrEmpty(format))
{ {
@ -89,50 +94,41 @@ namespace OpenSim.Capabilities.Handlers
} }
else else
{ {
formats = new string[1] { DefaultFormat }; // default formats = WebUtil.GetPreferredImageTypes(httpRequest.Headers.Get("Accept"));
if (((Hashtable)request["headers"])["Accept"] != null)
formats = WebUtil.GetPreferredImageTypes((string)((Hashtable)request["headers"])["Accept"]);
if (formats.Length == 0) if (formats.Length == 0)
formats = new string[1] { DefaultFormat }; // default formats = new string[1] { DefaultFormat }; // default
} }
// OK, we have an array with preferred formats, possibly with only one entry // OK, we have an array with preferred formats, possibly with only one entry
bool foundtexture = false;
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
foreach (string f in formats) foreach (string f in formats)
{ {
foundtexture = FetchTexture(request, ret, textureID, f); if (FetchTexture(httpRequest, httpResponse, textureID, f))
if (foundtexture)
break; break;
} }
if (!foundtexture)
{
ret["int_response_code"] = 404;
ret["error_status_text"] = "not found";
ret["str_response_string"] = "not found";
ret["content_type"] = "text/plain";
ret["int_bytes"] = 0;
}
} }
else else
{ {
m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + (string)request["uri"]); m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url);
} }
// m_log.DebugFormat( // m_log.DebugFormat(
// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}", // "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
// textureID, httpResponse.StatusCode, httpResponse.ContentLength); // textureID, httpResponse.StatusCode, httpResponse.ContentLength);
return ret;
return null;
} }
/// <summary> /// <summary>
/// ///
/// </summary> /// </summary>
/// <param name="httpRequest"></param> /// <param name="httpRequest"></param>
/// <param name="httpResponse"></param> /// <param name="httpResponse"></param>
/// <param name="textureID"></param> /// <param name="textureID"></param>
/// <param name="format"></param> /// <param name="format"></param>
/// <returns>False for "caller try another codec"; true otherwise</returns> /// <returns>False for "caller try another codec"; true otherwise</returns>
private bool FetchTexture(Hashtable request, Hashtable response, UUID textureID, string format) private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format)
{ {
// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); // m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
AssetBase texture; AssetBase texture;
@ -141,76 +137,92 @@ namespace OpenSim.Capabilities.Handlers
if (format != DefaultFormat) if (format != DefaultFormat)
fullID = fullID + "-" + format; fullID = fullID + "-" + format;
// try the cache if (!String.IsNullOrEmpty(m_RedirectURL))
texture = m_assetService.GetCached(fullID);
if (texture == null)
{ {
//m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache"); // Only try to fetch locally cached textures. Misses are redirected
texture = m_assetService.GetCached(fullID);
// Fetch locally or remotely. Misses return a 404
texture = m_assetService.Get(textureID.ToString());
if (texture != null) if (texture != null)
{ {
if (texture.Type != (sbyte)AssetType.Texture) if (texture.Type != (sbyte)AssetType.Texture)
return true;
if (format == DefaultFormat)
{ {
WriteTextureData(request, response, texture, format); httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return true;
}
else
{
AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
newTexture.Data = ConvertTextureData(texture, format);
if (newTexture.Data.Length == 0)
return false; // !!! Caller try another codec, please!
newTexture.Flags = AssetFlags.Collectable;
newTexture.Temporary = true;
newTexture.Local = true;
m_assetService.Store(newTexture);
WriteTextureData(request, response, newTexture, format);
return true; return true;
} }
WriteTextureData(httpRequest, httpResponse, texture, format);
} }
} else
else // it was on the cache {
{ string textureUrl = m_RedirectURL + "?texture_id="+ textureID.ToString();
//m_log.DebugFormat("[GETTEXTURE]: texture was in the cache"); m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
WriteTextureData(request, response, texture, format); httpResponse.StatusCode = (int)OSHttpStatusCode.RedirectMovedPermanently;
return true; httpResponse.RedirectLocation = textureUrl;
} return true;
}
}
else // no redirect
{
// try the cache
texture = m_assetService.GetCached(fullID);
//response = new Hashtable(); if (texture == null)
{
// m_log.DebugFormat("[GETTEXTURE]: texture was not in the cache");
// Fetch locally or remotely. Misses return a 404
texture = m_assetService.Get(textureID.ToString());
if (texture != null)
{
if (texture.Type != (sbyte)AssetType.Texture)
{
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return true;
}
if (format == DefaultFormat)
{
WriteTextureData(httpRequest, httpResponse, texture, format);
return true;
}
else
{
AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
newTexture.Data = ConvertTextureData(texture, format);
if (newTexture.Data.Length == 0)
return false; // !!! Caller try another codec, please!
newTexture.Flags = AssetFlags.Collectable;
newTexture.Temporary = true;
newTexture.Local = true;
m_assetService.Store(newTexture);
WriteTextureData(httpRequest, httpResponse, newTexture, format);
return true;
}
}
}
else // it was on the cache
{
// m_log.DebugFormat("[GETTEXTURE]: texture was in the cache");
WriteTextureData(httpRequest, httpResponse, texture, format);
return true;
}
}
//WriteTextureData(request,response,null,format);
// not found // not found
//m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found"); // m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
return false; httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return true;
} }
private void WriteTextureData(Hashtable request, Hashtable response, AssetBase texture, string format) private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format)
{ {
Hashtable headers = new Hashtable(); string range = request.Headers.GetOne("Range");
response["headers"] = headers;
string range = String.Empty;
if (((Hashtable)request["headers"])["range"] != null)
range = (string)((Hashtable)request["headers"])["range"];
else if (((Hashtable)request["headers"])["Range"] != null)
range = (string)((Hashtable)request["headers"])["Range"];
if (!String.IsNullOrEmpty(range)) // JP2's only if (!String.IsNullOrEmpty(range)) // JP2's only
{ {
// Range request // Range request
int start, end; int start, end;
if (Util.TryParseHttpRange(range, out start, out end)) if (TryParseRange(range, out start, out end))
{ {
// Before clamping start make sure we can satisfy it in order to avoid // Before clamping start make sure we can satisfy it in order to avoid
// sending back the last byte instead of an error status // sending back the last byte instead of an error status
@ -232,8 +244,10 @@ namespace OpenSim.Capabilities.Handlers
// However, if we return PartialContent (or OK) instead, the viewer will display that resolution. // However, if we return PartialContent (or OK) instead, the viewer will display that resolution.
// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable; // response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
// viewers don't seem to handle RequestedRangeNotSatisfiable and keep retrying with same parameters // response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length));
response["int_response_code"] = (int)System.Net.HttpStatusCode.NotFound; // response.StatusCode = (int)System.Net.HttpStatusCode.OK;
response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
response.ContentType = texture.Metadata.ContentType;
} }
else else
{ {
@ -248,35 +262,41 @@ namespace OpenSim.Capabilities.Handlers
// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); // m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
response["content-type"] = texture.Metadata.ContentType; // Always return PartialContent, even if the range covered the entire data length
response["int_response_code"] = (int)System.Net.HttpStatusCode.PartialContent; // We were accidentally sending back 404 before in this situation
headers["Content-Range"] = String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length); // https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the
// entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this.
//
// We also do not want to send back OK even if the whole range was satisfiable since this causes
// HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality.
// if (end > maxEnd)
// response.StatusCode = (int)System.Net.HttpStatusCode.OK;
// else
response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
byte[] d = new byte[len]; response.ContentLength = len;
Array.Copy(texture.Data, start, d, 0, len); response.ContentType = texture.Metadata.ContentType;
response["bin_response_data"] = d; response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length));
response["int_bytes"] = len;
response.Body.Write(texture.Data, start, len);
} }
} }
else else
{ {
m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range); m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range);
response["int_response_code"] = (int)System.Net.HttpStatusCode.BadRequest; response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest;
} }
} }
else // JP2's or other formats else // JP2's or other formats
{ {
// Full content request // Full content request
response["int_response_code"] = (int)System.Net.HttpStatusCode.OK; response.StatusCode = (int)System.Net.HttpStatusCode.OK;
response.ContentLength = texture.Data.Length;
if (format == DefaultFormat) if (format == DefaultFormat)
response["content_type"] = texture.Metadata.ContentType; response.ContentType = texture.Metadata.ContentType;
else else
response["content_type"] = "image/" + format; response.ContentType = "image/" + format;
response.Body.Write(texture.Data, 0, texture.Data.Length);
response["bin_response_data"] = texture.Data;
response["int_bytes"] = texture.Data.Length;
// response.Body.Write(texture.Data, 0, texture.Data.Length);
} }
// if (response.StatusCode < 200 || response.StatusCode > 299) // if (response.StatusCode < 200 || response.StatusCode > 299)
@ -289,41 +309,86 @@ namespace OpenSim.Capabilities.Handlers
// texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length); // texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length);
} }
/// <summary>
/// Parse a range header.
/// </summary>
/// <remarks>
/// As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html,
/// this obeys range headers with two values (e.g. 533-4165) and no second value (e.g. 533-).
/// Where there is no value, -1 is returned.
/// FIXME: Need to cover the case where only a second value is specified (e.g. -4165), probably by returning -1
/// for start.</remarks>
/// <returns></returns>
/// <param name='header'></param>
/// <param name='start'>Start of the range. Undefined if this was not a number.</param>
/// <param name='end'>End of the range. Will be -1 if no end specified. Undefined if there was a raw string but this was not a number.</param>
private bool TryParseRange(string header, out int start, out int end)
{
start = end = 0;
if (header.StartsWith("bytes="))
{
string[] rangeValues = header.Substring(6).Split('-');
if (rangeValues.Length == 2)
{
if (!Int32.TryParse(rangeValues[0], out start))
return false;
string rawEnd = rangeValues[1];
if (rawEnd == "")
{
end = -1;
return true;
}
else if (Int32.TryParse(rawEnd, out end))
{
return true;
}
}
}
start = end = 0;
return false;
}
private byte[] ConvertTextureData(AssetBase texture, string format) private byte[] ConvertTextureData(AssetBase texture, string format)
{ {
m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format); m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format);
byte[] data = new byte[0]; byte[] data = new byte[0];
MemoryStream imgstream = new MemoryStream(); MemoryStream imgstream = new MemoryStream();
Bitmap mTexture = null; Bitmap mTexture = new Bitmap(1, 1);
ManagedImage managedImage = null; ManagedImage managedImage;
Image image = null; Image image = (Image)mTexture;
try try
{ {
// Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular data // Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular data
imgstream = new MemoryStream();
// Decode image to System.Drawing.Image // Decode image to System.Drawing.Image
if (OpenJPEG.DecodeToImage(texture.Data, out managedImage, out image) && image != null) if (OpenJPEG.DecodeToImage(texture.Data, out managedImage, out image))
{ {
// Save to bitmap // Save to bitmap
mTexture = new Bitmap(image); mTexture = new Bitmap(image);
using(EncoderParameters myEncoderParameters = new EncoderParameters()) EncoderParameters myEncoderParameters = new EncoderParameters();
{ myEncoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 95L);
myEncoderParameters.Param[0] = new EncoderParameter(Encoder.Quality,95L);
// Save bitmap to stream // Save bitmap to stream
ImageCodecInfo codec = GetEncoderInfo("image/" + format); ImageCodecInfo codec = GetEncoderInfo("image/" + format);
if (codec != null) if (codec != null)
{ {
mTexture.Save(imgstream, codec, myEncoderParameters); mTexture.Save(imgstream, codec, myEncoderParameters);
// Write the stream to a byte array for output // Write the stream to a byte array for output
data = imgstream.ToArray(); data = imgstream.ToArray();
}
else
m_log.WarnFormat("[GETTEXTURE]: No such codec {0}", format);
} }
else
m_log.WarnFormat("[GETTEXTURE]: No such codec {0}", format);
} }
} }
catch (Exception e) catch (Exception e)
@ -340,10 +405,11 @@ namespace OpenSim.Capabilities.Handlers
if (image != null) if (image != null)
image.Dispose(); image.Dispose();
if(managedImage != null)
managedImage.Clear();
if (imgstream != null) if (imgstream != null)
{
imgstream.Close();
imgstream.Dispose(); imgstream.Dispose();
}
} }
return data; return data;
@ -362,4 +428,4 @@ namespace OpenSim.Capabilities.Handlers
return null; return null;
} }
} }
} }

View File

@ -1,394 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Drawing;
using System.Drawing.Imaging;
using System.Reflection;
using System.IO;
using System.Net;
using System.Web;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Capabilities.Handlers
{
public class GetTextureRobustHandler : BaseStreamHandler
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IAssetService m_assetService;
public const string DefaultFormat = "x-j2c";
// TODO: Change this to a config option
private string m_RedirectURL = null;
public GetTextureRobustHandler(string path, IAssetService assService, string name, string description, string redirectURL)
: base("GET", path, name, description)
{
m_assetService = assService;
m_RedirectURL = redirectURL;
if (m_RedirectURL != null && !m_RedirectURL.EndsWith("/"))
m_RedirectURL += "/";
}
protected override byte[] ProcessRequest(string path, Stream request, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// Try to parse the texture ID from the request URL
NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query);
string textureStr = query.GetOne("texture_id");
string format = query.GetOne("format");
//m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr);
if (m_assetService == null)
{
m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service");
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return null;
}
UUID textureID;
if (!String.IsNullOrEmpty(textureStr) && UUID.TryParse(textureStr, out textureID))
{
// m_log.DebugFormat("[GETTEXTURE]: Received request for texture id {0}", textureID);
string[] formats;
if (!string.IsNullOrEmpty(format))
{
formats = new string[1] { format.ToLower() };
}
else
{
formats = WebUtil.GetPreferredImageTypes(httpRequest.Headers.Get("Accept"));
if (formats.Length == 0)
formats = new string[1] { DefaultFormat }; // default
}
// OK, we have an array with preferred formats, possibly with only one entry
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
foreach (string f in formats)
{
if (FetchTexture(httpRequest, httpResponse, textureID, f))
break;
}
}
else
{
m_log.Warn("[GETTEXTURE]: Failed to parse a texture_id from GetTexture request: " + httpRequest.Url);
}
// m_log.DebugFormat(
// "[GETTEXTURE]: For texture {0} sending back response {1}, data length {2}",
// textureID, httpResponse.StatusCode, httpResponse.ContentLength);
return null;
}
/// <summary>
///
/// </summary>
/// <param name="httpRequest"></param>
/// <param name="httpResponse"></param>
/// <param name="textureID"></param>
/// <param name="format"></param>
/// <returns>False for "caller try another codec"; true otherwise</returns>
private bool FetchTexture(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse, UUID textureID, string format)
{
// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
if(!String.IsNullOrEmpty(m_RedirectURL))
{
string textureUrl = m_RedirectURL + "?texture_id=" + textureID.ToString();
m_log.Debug("[GETTEXTURE]: Redirecting texture request to " + textureUrl);
httpResponse.StatusCode = (int)HttpStatusCode.Moved;
httpResponse.AddHeader("Location:", textureUrl);
return true;
}
// Fetch, Misses or invalid return a 404
AssetBase texture = m_assetService.Get(textureID.ToString());
if (texture != null)
{
if (texture.Type != (sbyte)AssetType.Texture)
{
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return true;
}
if (format == DefaultFormat)
{
WriteTextureData(httpRequest, httpResponse, texture, format);
return true;
}
// need to convert format
AssetBase newTexture = new AssetBase(texture.ID + "-" + format, texture.Name, (sbyte)AssetType.Texture, texture.Metadata.CreatorID);
newTexture.Data = ConvertTextureData(texture, format);
if (newTexture.Data.Length == 0)
return false; // !!! Caller try another codec, please!
newTexture.Flags = AssetFlags.Collectable;
newTexture.Temporary = true;
newTexture.Local = true;
WriteTextureData(httpRequest, httpResponse, newTexture, format);
return true;
}
// not found
// m_log.Warn("[GETTEXTURE]: Texture " + textureID + " not found");
httpResponse.StatusCode = (int)System.Net.HttpStatusCode.NotFound;
return true;
}
private void WriteTextureData(IOSHttpRequest request, IOSHttpResponse response, AssetBase texture, string format)
{
string range = request.Headers.GetOne("Range");
if (!String.IsNullOrEmpty(range)) // JP2's only
{
// Range request
int start, end;
if (TryParseRange(range, out start, out end))
{
// Before clamping start make sure we can satisfy it in order to avoid
// sending back the last byte instead of an error status
if (start >= texture.Data.Length)
{
// m_log.DebugFormat(
// "[GETTEXTURE]: Client requested range for texture {0} starting at {1} but texture has end of {2}",
// texture.ID, start, texture.Data.Length);
// Stricly speaking, as per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, we should be sending back
// Requested Range Not Satisfiable (416) here. However, it appears that at least recent implementations
// of the Linden Lab viewer (3.2.1 and 3.3.4 and probably earlier), a viewer that has previously
// received a very small texture may attempt to fetch bytes from the server past the
// range of data that it received originally. Whether this happens appears to depend on whether
// the viewer's estimation of how large a request it needs to make for certain discard levels
// (http://wiki.secondlife.com/wiki/Image_System#Discard_Level_and_Mip_Mapping), chiefly discard
// level 2. If this estimate is greater than the total texture size, returning a RequestedRangeNotSatisfiable
// here will cause the viewer to treat the texture as bad and never display the full resolution
// However, if we return PartialContent (or OK) instead, the viewer will display that resolution.
// response.StatusCode = (int)System.Net.HttpStatusCode.RequestedRangeNotSatisfiable;
// response.AddHeader("Content-Range", String.Format("bytes */{0}", texture.Data.Length));
// response.StatusCode = (int)System.Net.HttpStatusCode.OK;
response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
response.ContentType = texture.Metadata.ContentType;
}
else
{
// Handle the case where no second range value was given. This is equivalent to requesting
// the rest of the entity.
if (end == -1)
end = int.MaxValue;
end = Utils.Clamp(end, 0, texture.Data.Length - 1);
start = Utils.Clamp(start, 0, end);
int len = end - start + 1;
// m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID);
// Always return PartialContent, even if the range covered the entire data length
// We were accidentally sending back 404 before in this situation
// https://issues.apache.org/bugzilla/show_bug.cgi?id=51878 supports sending 206 even if the
// entire range is requested, and viewer 3.2.2 (and very probably earlier) seems fine with this.
//
// We also do not want to send back OK even if the whole range was satisfiable since this causes
// HTTP textures on at least Imprudence 1.4.0-beta2 to never display the final texture quality.
// if (end > maxEnd)
// response.StatusCode = (int)System.Net.HttpStatusCode.OK;
// else
response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent;
response.ContentLength = len;
response.ContentType = texture.Metadata.ContentType;
response.AddHeader("Content-Range", String.Format("bytes {0}-{1}/{2}", start, end, texture.Data.Length));
response.RawBuffer = texture.Data;
response.RawBufferStart = start;
response.RawBufferLen = len;
}
}
else
{
m_log.Warn("[GETTEXTURE]: Malformed Range header: " + range);
response.StatusCode = (int)System.Net.HttpStatusCode.BadRequest;
}
}
else // JP2's or other formats
{
// Full content request
response.StatusCode = (int)System.Net.HttpStatusCode.OK;
response.ContentLength = texture.Data.Length;
if (format == DefaultFormat)
response.ContentType = texture.Metadata.ContentType;
else
response.ContentType = "image/" + format;
response.RawBuffer = texture.Data;
response.RawBufferStart = 0;
response.RawBufferLen = texture.Data.Length;
}
// if (response.StatusCode < 200 || response.StatusCode > 299)
// m_log.WarnFormat(
// "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})",
// texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length);
// else
// m_log.DebugFormat(
// "[GETTEXTURE]: For texture {0} requested range {1} responded {2} with content length {3} (actual {4})",
// texture.FullID, range, response.StatusCode, response.ContentLength, texture.Data.Length);
}
/// <summary>
/// Parse a range header.
/// </summary>
/// <remarks>
/// As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html,
/// this obeys range headers with two values (e.g. 533-4165) and no second value (e.g. 533-).
/// Where there is no value, -1 is returned.
/// FIXME: Need to cover the case where only a second value is specified (e.g. -4165), probably by returning -1
/// for start.</remarks>
/// <returns></returns>
/// <param name='header'></param>
/// <param name='start'>Start of the range. Undefined if this was not a number.</param>
/// <param name='end'>End of the range. Will be -1 if no end specified. Undefined if there was a raw string but this was not a number.</param>
private bool TryParseRange(string header, out int start, out int end)
{
start = end = 0;
if (header.StartsWith("bytes="))
{
string[] rangeValues = header.Substring(6).Split('-');
if (rangeValues.Length == 2)
{
if (!Int32.TryParse(rangeValues[0], out start))
return false;
string rawEnd = rangeValues[1];
if (rawEnd == "")
{
end = -1;
return true;
}
else if (Int32.TryParse(rawEnd, out end))
{
return true;
}
}
}
start = end = 0;
return false;
}
private byte[] ConvertTextureData(AssetBase texture, string format)
{
m_log.DebugFormat("[GETTEXTURE]: Converting texture {0} to {1}", texture.ID, format);
byte[] data = new byte[0];
MemoryStream imgstream = new MemoryStream();
Bitmap mTexture = null;
ManagedImage managedImage = null;
Image image = null;
try
{
// Taking our jpeg2000 data, decoding it, then saving it to a byte array with regular data
// Decode image to System.Drawing.Image
if (OpenJPEG.DecodeToImage(texture.Data, out managedImage, out image) && image != null)
{
// Save to bitmap
mTexture = new Bitmap(image);
using(EncoderParameters myEncoderParameters = new EncoderParameters())
{
myEncoderParameters.Param[0] = new EncoderParameter(Encoder.Quality,95L);
// Save bitmap to stream
ImageCodecInfo codec = GetEncoderInfo("image/" + format);
if (codec != null)
{
mTexture.Save(imgstream, codec, myEncoderParameters);
// Write the stream to a byte array for output
data = imgstream.ToArray();
}
else
m_log.WarnFormat("[GETTEXTURE]: No such codec {0}", format);
}
}
}
catch (Exception e)
{
m_log.WarnFormat("[GETTEXTURE]: Unable to convert texture {0} to {1}: {2}", texture.ID, format, e.Message);
}
finally
{
// Reclaim memory, these are unmanaged resources
// If we encountered an exception, one or more of these will be null
if (mTexture != null)
mTexture.Dispose();
if (image != null)
image.Dispose();
if(managedImage != null)
managedImage.Clear();
if (imgstream != null)
imgstream.Dispose();
}
return data;
}
// From msdn
private static ImageCodecInfo GetEncoderInfo(String mimeType)
{
ImageCodecInfo[] encoders;
encoders = ImageCodecInfo.GetImageEncoders();
for (int j = 0; j < encoders.Length; ++j)
{
if (encoders[j].MimeType == mimeType)
return encoders[j];
}
return null;
}
}
}

View File

@ -33,7 +33,6 @@ using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base; using OpenSim.Server.Handlers.Base;
using OpenMetaverse; using OpenMetaverse;
namespace OpenSim.Capabilities.Handlers namespace OpenSim.Capabilities.Handlers
{ {
public class GetTextureServerConnector : ServiceConnector public class GetTextureServerConnector : ServiceConnector
@ -66,8 +65,7 @@ namespace OpenSim.Capabilities.Handlers
string rurl = serverConfig.GetString("GetTextureRedirectURL"); string rurl = serverConfig.GetString("GetTextureRedirectURL");
; ;
server.AddStreamHandler( server.AddStreamHandler(
new GetTextureRobustHandler("/CAPS/GetTexture", m_AssetService, "GetTexture", null, rurl)); new GetTextureHandler("/CAPS/GetTexture/" /*+ UUID.Random() */, m_AssetService, "GetTexture", null, rurl));
} }
} }
} }

View File

@ -37,8 +37,8 @@ using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Tests.Common; using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
/*
namespace OpenSim.Capabilities.Handlers.GetTexture.Tests namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
{ {
[TestFixture] [TestFixture]
@ -60,5 +60,4 @@ namespace OpenSim.Capabilities.Handlers.GetTexture.Tests
Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound)); Assert.That(resp.StatusCode, Is.EqualTo((int)System.Net.HttpStatusCode.NotFound));
} }
} }
} }
*/

View File

@ -2,7 +2,7 @@
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following // General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information // set of attributes. Change these attribute values to modify the information
// associated with an assembly. // associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Capabilities.Handlers")] [assembly: AssemblyTitle("OpenSim.Capabilities.Handlers")]
@ -14,8 +14,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")] [assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible // Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from // to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. // COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)] [assembly: ComVisible(false)]
@ -25,9 +25,9 @@ using System.Runtime.InteropServices;
// Version information for an assembly consists of the following four values: // Version information for an assembly consists of the following four values:
// //
// Major Version // Major Version
// Minor Version // Minor Version
// Build Number // Build Number
// Revision // Revision
// //
[assembly: AssemblyVersion(OpenSim.VersionInfo.AssemblyVersionNumber)] [assembly: AssemblyVersion("0.8.0.*")]

View File

@ -0,0 +1,181 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.Drawing;
using System.Drawing.Imaging;
using System.Reflection;
using System.IO;
using System.Web;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Capabilities.Handlers
{
public class UploadBakedTextureHandler
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Caps m_HostCapsObj;
private IAssetService m_assetService;
private bool m_persistBakedTextures;
public UploadBakedTextureHandler(Caps caps, IAssetService assetService, bool persistBakedTextures)
{
m_HostCapsObj = caps;
m_assetService = assetService;
m_persistBakedTextures = persistBakedTextures;
}
/// <summary>
/// Handle a request from the client for a Uri to upload a baked texture.
/// </summary>
/// <param name="request"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <param name="httpRequest"></param>
/// <param name="httpResponse"></param>
/// <returns>The upload response if the request is successful, null otherwise.</returns>
public string UploadBakedTexture(
string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
try
{
string capsBase = "/CAPS/" + m_HostCapsObj.CapsObjectPath;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
BakedTextureUploader uploader =
new BakedTextureUploader(capsBase + uploaderPath, m_HostCapsObj.HttpListener);
uploader.OnUpLoad += BakedTextureUploaded;
m_HostCapsObj.HttpListener.AddStreamHandler(
new BinaryStreamHandler(
"POST", capsBase + uploaderPath, uploader.uploaderCaps, "UploadBakedTexture", null));
string protocol = "http://";
if (m_HostCapsObj.SSLCaps)
protocol = "https://";
string uploaderURL = protocol + m_HostCapsObj.HostName + ":" +
m_HostCapsObj.Port.ToString() + capsBase + uploaderPath;
LLSDAssetUploadResponse uploadResponse = new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
}
catch (Exception e)
{
m_log.ErrorFormat("[UPLOAD BAKED TEXTURE HANDLER]: {0}{1}", e.Message, e.StackTrace);
}
return null;
}
/// <summary>
/// Called when a baked texture has been successfully uploaded by a client.
/// </summary>
/// <param name="assetID"></param>
/// <param name="data"></param>
private void BakedTextureUploaded(UUID assetID, byte[] data)
{
// m_log.DebugFormat("[UPLOAD BAKED TEXTURE HANDLER]: Received baked texture {0}", assetID.ToString());
AssetBase asset;
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_HostCapsObj.AgentID.ToString());
asset.Data = data;
asset.Temporary = true;
asset.Local = !m_persistBakedTextures; // Local assets aren't persisted, non-local are
m_assetService.Store(asset);
}
}
class BakedTextureUploader
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public event Action<UUID, byte[]> OnUpLoad;
private string uploaderPath = String.Empty;
private UUID newAssetID;
private IHttpServer httpListener;
public BakedTextureUploader(string path, IHttpServer httpServer)
{
newAssetID = UUID.Random();
uploaderPath = path;
httpListener = httpServer;
// m_log.InfoFormat("[CAPS] baked texture upload starting for {0}",newAssetID);
}
/// <summary>
/// Handle raw uploaded baked texture data.
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
Action<UUID, byte[]> handlerUpLoad = OnUpLoad;
// Don't do this asynchronously, otherwise it's possible for the client to send set appearance information
// on another thread which might send out avatar updates before the asset has been put into the asset
// service.
if (handlerUpLoad != null)
handlerUpLoad(newAssetID, data);
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = newAssetID.ToString();
uploadComplete.new_inventory_item = UUID.Zero;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
// m_log.DebugFormat("[BAKED TEXTURE UPLOADER]: baked texture upload completed for {0}", newAssetID);
return res;
}
}
}

View File

@ -25,40 +25,52 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using Nini.Config; using Nini.Config;
using OpenSim.Server.Base; using OpenSim.Server.Base;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
using OpenSim.Framework.ServiceAuth;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base; using OpenSim.Server.Handlers.Base;
using OpenMetaverse;
namespace OpenSim.Server.Handlers.AgentPreferences namespace OpenSim.Capabilities.Handlers
{ {
public class AgentPreferencesServiceConnector : ServiceConnector public class UploadBakedTextureServerConnector : ServiceConnector
{ {
private IAgentPreferencesService m_AgentPreferencesService; private IAssetService m_AssetService;
private string m_ConfigName = "AgentPreferencesService"; private string m_ConfigName = "CapsService";
public AgentPreferencesServiceConnector(IConfigSource config, IHttpServer server, string configName) : public UploadBakedTextureServerConnector(IConfigSource config, IHttpServer server, string configName) :
base(config, server, configName) base(config, server, configName)
{ {
if (configName != String.Empty)
m_ConfigName = configName;
IConfig serverConfig = config.Configs[m_ConfigName]; IConfig serverConfig = config.Configs[m_ConfigName];
if (serverConfig == null) if (serverConfig == null)
throw new Exception(String.Format("No section {0} in config file", m_ConfigName)); throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
string service = serverConfig.GetString("LocalServiceModule", String.Empty); string assetService = serverConfig.GetString("AssetService", String.Empty);
if (String.IsNullOrWhiteSpace(service)) if (assetService == String.Empty)
throw new Exception("No LocalServiceModule in config file"); throw new Exception("No AssetService in config file");
Object[] args = new Object[] { config }; Object[] args = new Object[] { config };
m_AgentPreferencesService = ServerUtils.LoadPlugin<IAgentPreferencesService>(service, args); m_AssetService =
ServerUtils.LoadPlugin<IAssetService>(assetService, args);
IServiceAuth auth = ServiceAuth.Create(config, m_ConfigName); ; if (m_AssetService == null)
throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
server.AddStreamHandler(new AgentPreferencesServerPostHandler(m_AgentPreferencesService, auth)); // NEED TO FIX THIS
} OpenSim.Framework.Capabilities.Caps caps = new OpenSim.Framework.Capabilities.Caps(server, "", server.Port, "", UUID.Zero, "");
server.AddStreamHandler(new RestStreamHandler(
"POST",
"/CAPS/UploadBakedTexture/",
new UploadBakedTextureHandler(caps, m_AssetService, true).UploadBakedTexture,
"UploadBakedTexture",
"Upload Baked Texture Capability"));
}
} }
} }

View File

@ -0,0 +1,446 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Framework.Capabilities;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Services.Interfaces;
using Caps = OpenSim.Framework.Capabilities.Caps;
namespace OpenSim.Capabilities.Handlers
{
public class WebFetchInvDescHandler
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IInventoryService m_InventoryService;
private ILibraryService m_LibraryService;
// private object m_fetchLock = new Object();
public WebFetchInvDescHandler(IInventoryService invService, ILibraryService libService)
{
m_InventoryService = invService;
m_LibraryService = libService;
}
public string FetchInventoryDescendentsRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
{
// lock (m_fetchLock)
// {
// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Received request {0}", request);
// nasty temporary hack here, the linden client falsely
// identifies the uuid 00000000-0000-0000-0000-000000000000
// as a string which breaks us
//
// correctly mark it as a uuid
//
request = request.Replace("<string>00000000-0000-0000-0000-000000000000</string>", "<uuid>00000000-0000-0000-0000-000000000000</uuid>");
// another hack <integer>1</integer> results in a
// System.ArgumentException: Object type System.Int32 cannot
// be converted to target type: System.Boolean
//
request = request.Replace("<key>fetch_folders</key><integer>0</integer>", "<key>fetch_folders</key><boolean>0</boolean>");
request = request.Replace("<key>fetch_folders</key><integer>1</integer>", "<key>fetch_folders</key><boolean>1</boolean>");
Hashtable hash = new Hashtable();
try
{
hash = (Hashtable)LLSD.LLSDDeserialize(Utils.StringToBytes(request));
}
catch (LLSD.LLSDParseException e)
{
m_log.ErrorFormat("[WEB FETCH INV DESC HANDLER]: Fetch error: {0}{1}" + e.Message, e.StackTrace);
m_log.Error("Request: " + request);
}
ArrayList foldersrequested = (ArrayList)hash["folders"];
string response = "";
for (int i = 0; i < foldersrequested.Count; i++)
{
string inventoryitemstr = "";
Hashtable inventoryhash = (Hashtable)foldersrequested[i];
LLSDFetchInventoryDescendents llsdRequest = new LLSDFetchInventoryDescendents();
try
{
LLSDHelpers.DeserialiseOSDMap(inventoryhash, llsdRequest);
}
catch (Exception e)
{
m_log.Debug("[WEB FETCH INV DESC HANDLER]: caught exception doing OSD deserialize" + e);
}
LLSDInventoryDescendents reply = FetchInventoryReply(llsdRequest);
inventoryitemstr = LLSDHelpers.SerialiseLLSDReply(reply);
inventoryitemstr = inventoryitemstr.Replace("<llsd><map><key>folders</key><array>", "");
inventoryitemstr = inventoryitemstr.Replace("</array></map></llsd>", "");
response += inventoryitemstr;
}
if (response.Length == 0)
{
// Ter-guess: If requests fail a lot, the client seems to stop requesting descendants.
// Therefore, I'm concluding that the client only has so many threads available to do requests
// and when a thread stalls.. is stays stalled.
// Therefore we need to return something valid
response = "<llsd><map><key>folders</key><array /></map></llsd>";
}
else
{
response = "<llsd><map><key>folders</key><array>" + response + "</array></map></llsd>";
}
// m_log.DebugFormat("[WEB FETCH INV DESC HANDLER]: Replying to CAPS fetch inventory request");
//m_log.Debug("[WEB FETCH INV DESC HANDLER] "+response);
return response;
// }
}
/// <summary>
/// Construct an LLSD reply packet to a CAPS inventory request
/// </summary>
/// <param name="invFetch"></param>
/// <returns></returns>
private LLSDInventoryDescendents FetchInventoryReply(LLSDFetchInventoryDescendents invFetch)
{
LLSDInventoryDescendents reply = new LLSDInventoryDescendents();
LLSDInventoryFolderContents contents = new LLSDInventoryFolderContents();
contents.agent_id = invFetch.owner_id;
contents.owner_id = invFetch.owner_id;
contents.folder_id = invFetch.folder_id;
reply.folders.Array.Add(contents);
InventoryCollection inv = new InventoryCollection();
inv.Folders = new List<InventoryFolderBase>();
inv.Items = new List<InventoryItemBase>();
int version = 0;
int descendents = 0;
inv
= Fetch(
invFetch.owner_id, invFetch.folder_id, invFetch.owner_id,
invFetch.fetch_folders, invFetch.fetch_items, invFetch.sort_order, out version, out descendents);
if (inv != null && inv.Folders != null)
{
foreach (InventoryFolderBase invFolder in inv.Folders)
{
contents.categories.Array.Add(ConvertInventoryFolder(invFolder));
}
descendents += inv.Folders.Count;
}
if (inv != null && inv.Items != null)
{
foreach (InventoryItemBase invItem in inv.Items)
{
contents.items.Array.Add(ConvertInventoryItem(invItem));
}
}
contents.descendents = descendents;
contents.version = version;
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Replying to request for folder {0} (fetch items {1}, fetch folders {2}) with {3} items and {4} folders for agent {5}",
// invFetch.folder_id,
// invFetch.fetch_items,
// invFetch.fetch_folders,
// contents.items.Array.Count,
// contents.categories.Array.Count,
// invFetch.owner_id);
return reply;
}
/// <summary>
/// Handle the caps inventory descendents fetch.
/// </summary>
/// <param name="agentID"></param>
/// <param name="folderID"></param>
/// <param name="ownerID"></param>
/// <param name="fetchFolders"></param>
/// <param name="fetchItems"></param>
/// <param name="sortOrder"></param>
/// <param name="version"></param>
/// <returns>An empty InventoryCollection if the inventory look up failed</returns>
private InventoryCollection Fetch(
UUID agentID, UUID folderID, UUID ownerID,
bool fetchFolders, bool fetchItems, int sortOrder, out int version, out int descendents)
{
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Fetching folders ({0}), items ({1}) from {2} for agent {3}",
// fetchFolders, fetchItems, folderID, agentID);
// FIXME MAYBE: We're not handling sortOrder!
version = 0;
descendents = 0;
InventoryFolderImpl fold;
if (m_LibraryService != null && m_LibraryService.LibraryRootFolder != null && agentID == m_LibraryService.LibraryRootFolder.Owner)
{
if ((fold = m_LibraryService.LibraryRootFolder.FindFolder(folderID)) != null)
{
InventoryCollection ret = new InventoryCollection();
ret.Folders = new List<InventoryFolderBase>();
ret.Items = fold.RequestListOfItems();
descendents = ret.Folders.Count + ret.Items.Count;
return ret;
}
}
InventoryCollection contents = new InventoryCollection();
if (folderID != UUID.Zero)
{
InventoryCollection fetchedContents = m_InventoryService.GetFolderContent(agentID, folderID);
if (fetchedContents == null)
{
m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: Could not get contents of folder {0} for user {1}", folderID, agentID);
return contents;
}
contents = fetchedContents;
InventoryFolderBase containingFolder = new InventoryFolderBase();
containingFolder.ID = folderID;
containingFolder.Owner = agentID;
containingFolder = m_InventoryService.GetFolder(containingFolder);
if (containingFolder != null)
{
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Retrieved folder {0} {1} for agent id {2}",
// containingFolder.Name, containingFolder.ID, agentID);
version = containingFolder.Version;
if (fetchItems)
{
List<InventoryItemBase> itemsToReturn = contents.Items;
List<InventoryItemBase> originalItems = new List<InventoryItemBase>(itemsToReturn);
// descendents must only include the links, not the linked items we add
descendents = originalItems.Count;
// Add target items for links in this folder before the links themselves.
foreach (InventoryItemBase item in originalItems)
{
if (item.AssetType == (int)AssetType.Link)
{
InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
// Take care of genuinely broken links where the target doesn't exist
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// rather than having to keep track of every folder requested in the recursion.
if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
itemsToReturn.Insert(0, linkedItem);
}
}
// Now scan for folder links and insert the items they target and those links at the head of the return data
foreach (InventoryItemBase item in originalItems)
{
if (item.AssetType == (int)AssetType.LinkFolder)
{
InventoryCollection linkedFolderContents = m_InventoryService.GetFolderContent(ownerID, item.AssetID);
List<InventoryItemBase> links = linkedFolderContents.Items;
itemsToReturn.InsertRange(0, links);
foreach (InventoryItemBase link in linkedFolderContents.Items)
{
// Take care of genuinely broken links where the target doesn't exist
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// rather than having to keep track of every folder requested in the recursion.
if (link != null)
{
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3}",
// link.Name, (AssetType)link.AssetType, item.AssetID, containingFolder.Name);
InventoryItemBase linkedItem
= m_InventoryService.GetItem(new InventoryItemBase(link.AssetID));
if (linkedItem != null)
itemsToReturn.Insert(0, linkedItem);
}
}
}
}
}
// foreach (InventoryItemBase item in contents.Items)
// {
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Returning item {0}, type {1}, parent {2} in {3} {4}",
// item.Name, (AssetType)item.AssetType, item.Folder, containingFolder.Name, containingFolder.ID);
// }
// =====
//
// foreach (InventoryItemBase linkedItem in linkedItemsToAdd)
// {
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Inserted linked item {0} for link in folder {1} for agent {2}",
// linkedItem.Name, folderID, agentID);
//
// contents.Items.Add(linkedItem);
// }
//
// // If the folder requested contains links, then we need to send those folders first, otherwise the links
// // will be broken in the viewer.
// HashSet<UUID> linkedItemFolderIdsToSend = new HashSet<UUID>();
// foreach (InventoryItemBase item in contents.Items)
// {
// if (item.AssetType == (int)AssetType.Link)
// {
// InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
//
// // Take care of genuinely broken links where the target doesn't exist
// // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
// // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
// // rather than having to keep track of every folder requested in the recursion.
// if (linkedItem != null && linkedItem.AssetType != (int)AssetType.Link)
// {
// // We don't need to send the folder if source and destination of the link are in the same
// // folder.
// if (linkedItem.Folder != containingFolder.ID)
// linkedItemFolderIdsToSend.Add(linkedItem.Folder);
// }
// }
// }
//
// foreach (UUID linkedItemFolderId in linkedItemFolderIdsToSend)
// {
// m_log.DebugFormat(
// "[WEB FETCH INV DESC HANDLER]: Recursively fetching folder {0} linked by item in folder {1} for agent {2}",
// linkedItemFolderId, folderID, agentID);
//
// int dummyVersion;
// InventoryCollection linkedCollection
// = Fetch(
// agentID, linkedItemFolderId, ownerID, fetchFolders, fetchItems, sortOrder, out dummyVersion);
//
// InventoryFolderBase linkedFolder = new InventoryFolderBase(linkedItemFolderId);
// linkedFolder.Owner = agentID;
// linkedFolder = m_InventoryService.GetFolder(linkedFolder);
//
//// contents.Folders.AddRange(linkedCollection.Folders);
//
// contents.Folders.Add(linkedFolder);
// contents.Items.AddRange(linkedCollection.Items);
// }
// }
}
}
else
{
// Lost items don't really need a version
version = 1;
}
return contents;
}
/// <summary>
/// Convert an internal inventory folder object into an LLSD object.
/// </summary>
/// <param name="invFolder"></param>
/// <returns></returns>
private LLSDInventoryFolder ConvertInventoryFolder(InventoryFolderBase invFolder)
{
LLSDInventoryFolder llsdFolder = new LLSDInventoryFolder();
llsdFolder.folder_id = invFolder.ID;
llsdFolder.parent_id = invFolder.ParentID;
llsdFolder.name = invFolder.Name;
llsdFolder.type = invFolder.Type;
llsdFolder.preferred_type = -1;
return llsdFolder;
}
/// <summary>
/// Convert an internal inventory item object into an LLSD object.
/// </summary>
/// <param name="invItem"></param>
/// <returns></returns>
private LLSDInventoryItem ConvertInventoryItem(InventoryItemBase invItem)
{
LLSDInventoryItem llsdItem = new LLSDInventoryItem();
llsdItem.asset_id = invItem.AssetID;
llsdItem.created_at = invItem.CreationDate;
llsdItem.desc = invItem.Description;
llsdItem.flags = (int)invItem.Flags;
llsdItem.item_id = invItem.ID;
llsdItem.name = invItem.Name;
llsdItem.parent_id = invItem.Folder;
llsdItem.type = invItem.AssetType;
llsdItem.inv_type = invItem.InvType;
llsdItem.permissions = new LLSDPermissions();
llsdItem.permissions.creator_id = invItem.CreatorIdAsUuid;
llsdItem.permissions.base_mask = (int)invItem.CurrentPermissions;
llsdItem.permissions.everyone_mask = (int)invItem.EveryOnePermissions;
llsdItem.permissions.group_id = invItem.GroupID;
llsdItem.permissions.group_mask = (int)invItem.GroupPermissions;
llsdItem.permissions.is_owner_group = invItem.GroupOwned;
llsdItem.permissions.next_owner_mask = (int)invItem.NextPermissions;
llsdItem.permissions.owner_id = invItem.Owner;
llsdItem.permissions.owner_mask = (int)invItem.CurrentPermissions;
llsdItem.sale_info = new LLSDSaleInfo();
llsdItem.sale_info.sale_price = invItem.SalePrice;
llsdItem.sale_info.sale_type = invItem.SaleType;
return llsdItem;
}
}
}

View File

@ -29,22 +29,19 @@ using System;
using Nini.Config; using Nini.Config;
using OpenSim.Server.Base; using OpenSim.Server.Base;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base; using OpenSim.Server.Handlers.Base;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.StructuredData;
namespace OpenSim.Capabilities.Handlers namespace OpenSim.Capabilities.Handlers
{ {
public class FetchInvDescServerConnector : ServiceConnector public class WebFetchInvDescServerConnector : ServiceConnector
{ {
private IInventoryService m_InventoryService; private IInventoryService m_InventoryService;
private ILibraryService m_LibraryService; private ILibraryService m_LibraryService;
private string m_ConfigName = "CapsService"; private string m_ConfigName = "CapsService";
public FetchInvDescServerConnector(IConfigSource config, IHttpServer server, string configName) : public WebFetchInvDescServerConnector(IConfigSource config, IHttpServer server, string configName) :
base(config, server, configName) base(config, server, configName)
{ {
if (configName != String.Empty) if (configName != String.Empty)
@ -70,16 +67,16 @@ namespace OpenSim.Capabilities.Handlers
m_LibraryService = m_LibraryService =
ServerUtils.LoadPlugin<ILibraryService>(libService, args); ServerUtils.LoadPlugin<ILibraryService>(libService, args);
ExpiringKey<UUID> m_badRequests = new ExpiringKey<UUID>(30000); WebFetchInvDescHandler webFetchHandler = new WebFetchInvDescHandler(m_InventoryService, m_LibraryService);
IRequestHandler reqHandler
FetchInvDescHandler webFetchHandler = new FetchInvDescHandler(m_InventoryService, m_LibraryService, null); = new RestStreamHandler(
ISimpleStreamHandler reqHandler "POST",
= new SimpleStreamHandler("/CAPS/WebFetchInvDesc/", delegate(IOSHttpRequest httpRequest, IOSHttpResponse httpResponse) "/CAPS/WebFetchInvDesc/" /*+ UUID.Random()*/,
{ webFetchHandler.FetchInventoryDescendentsRequest,
webFetchHandler.FetchInventoryDescendentsRequest(httpRequest, httpResponse, m_badRequests); "WebFetchInvDesc",
}); null);
server.AddStreamHandler(reqHandler);
server.AddSimpleStreamHandler(reqHandler);
} }
} }
} }

View File

@ -107,17 +107,17 @@ namespace OpenSim.Framework.Capabilities
/// <returns></returns> /// <returns></returns>
public static byte[] LLSDSerialize(object obj) public static byte[] LLSDSerialize(object obj)
{ {
using(StringWriter sw = new StringWriter()) StringWriter sw = new StringWriter();
using(XmlTextWriter writer = new XmlTextWriter(sw)) XmlTextWriter writer = new XmlTextWriter(sw);
{ writer.Formatting = Formatting.None;
writer.Formatting = Formatting.None;
writer.WriteStartElement(String.Empty, "llsd", String.Empty); writer.WriteStartElement(String.Empty, "llsd", String.Empty);
LLSDWriteOne(writer, obj); LLSDWriteOne(writer, obj);
writer.WriteEndElement(); writer.WriteEndElement();
writer.Flush();
return Util.UTF8.GetBytes(sw.ToString()); writer.Close();
}
return Util.UTF8.GetBytes(sw.ToString());
} }
/// <summary> /// <summary>
@ -566,7 +566,7 @@ namespace OpenSim.Framework.Capabilities
endPos = FindEnd(llsd, 1); endPos = FindEnd(llsd, 1);
if (Double.TryParse(llsd.Substring(1, endPos - 1), NumberStyles.Float, if (Double.TryParse(llsd.Substring(1, endPos - 1), NumberStyles.Float,
Culture.NumberFormatInfo, out value)) Utils.EnUsCulture.NumberFormat, out value))
return value; return value;
else else
throw new LLSDParseException("Failed to parse double value type"); throw new LLSDParseException("Failed to parse double value type");

View File

@ -30,20 +30,13 @@ using OpenMetaverse;
namespace OpenSim.Framework.Capabilities namespace OpenSim.Framework.Capabilities
{ {
[LLSDType("MAP")] [LLSDType("MAP")]
public class LLSDAssetUploadComplete public class LLSDAssetUploadComplete
{ {
public string new_asset = String.Empty; public string new_asset = String.Empty;
public UUID new_inventory_item = UUID.Zero; public UUID new_inventory_item = UUID.Zero;
// public UUID new_texture_folder_id = UUID.Zero;
public string state = String.Empty; public string state = String.Empty;
public LLSDAssetUploadError error = null;
//public bool success = false; //public bool success = false;
public int new_next_owner_mask = 0;
public int new_group_mask = 0;
public int new_everyone_mask = 0;
public int inventory_item_flags = 0;
public LLSDAssetUploadComplete() public LLSDAssetUploadComplete()
{ {

View File

@ -30,28 +30,15 @@ using OpenMetaverse;
namespace OpenSim.Framework.Capabilities namespace OpenSim.Framework.Capabilities
{ {
[OSDMap]
public class LLSDAssetResource
{
public OSDArray instance_list = new OSDArray();
public OSDArray texture_list = new OSDArray();
public OSDArray mesh_list = new OSDArray();
public string metric = String.Empty;
}
[OSDMap] [OSDMap]
public class LLSDAssetUploadRequest public class LLSDAssetUploadRequest
{ {
public string asset_type = String.Empty; public string asset_type = String.Empty;
public string description = String.Empty; public string description = String.Empty;
public UUID folder_id = UUID.Zero; public UUID folder_id = UUID.Zero;
public UUID texture_folder_id = UUID.Zero;
public int next_owner_mask = 0;
public int group_mask = 0;
public int everyone_mask = 0;
public string inventory_type = String.Empty; public string inventory_type = String.Empty;
public string name = String.Empty; public string name = String.Empty;
public LLSDAssetResource asset_resources = new LLSDAssetResource();
public LLSDAssetUploadRequest() public LLSDAssetUploadRequest()
{ {
} }

View File

@ -26,51 +26,20 @@
*/ */
using System; using System;
using OpenMetaverse;
namespace OpenSim.Framework.Capabilities namespace OpenSim.Framework.Capabilities
{ {
[OSDMap]
public class LLSDAssetUploadError
{
public string message = String.Empty;
public UUID identifier = UUID.Zero;
}
[OSDMap]
public class LLSDAssetUploadResponsePricebrkDown
{
public int mesh_streaming;
public int mesh_physics;
public int mesh_instance;
public int texture;
public int model;
}
[OSDMap]
public class LLSDAssetUploadResponseData
{
public double resource_cost;
public double model_streaming_cost;
public double simulation_cost;
public double physics_cost;
public LLSDAssetUploadResponsePricebrkDown upload_price_breakdown = new LLSDAssetUploadResponsePricebrkDown();
}
[OSDMap] [OSDMap]
public class LLSDAssetUploadResponse public class LLSDAssetUploadResponse
{ {
public string uploader = String.Empty; public string uploader = String.Empty;
public string state = String.Empty; public string state = String.Empty;
public int upload_price = 0;
public LLSDAssetUploadResponseData data = null;
public LLSDAssetUploadError error = null;
public LLSDAssetUploadResponse() public LLSDAssetUploadResponse()
{ {
} }
} }
[OSDMap] [OSDMap]
public class LLSDNewFileAngentInventoryVariablePriceReplyResponse public class LLSDNewFileAngentInventoryVariablePriceReplyResponse
{ {
@ -78,7 +47,7 @@ namespace OpenSim.Framework.Capabilities
public string state; public string state;
public int upload_price; public int upload_price;
public string rsvp; public string rsvp;
public LLSDNewFileAngentInventoryVariablePriceReplyResponse() public LLSDNewFileAngentInventoryVariablePriceReplyResponse()
{ {
state = "confirm_upload"; state = "confirm_upload";

View File

@ -42,7 +42,7 @@ namespace OpenSim.Framework.Capabilities
{ {
public string username; public string username;
public string display_name; public string display_name;
//'display_name_next_update':d"1970-01-01T00:00:00Z" //'display_name_next_update':d"1970-01-01T00:00:00Z"
public string legacy_first_name; public string legacy_first_name;
public string legacy_last_name; public string legacy_last_name;
public UUID id; public UUID id;

View File

@ -0,0 +1,68 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
namespace OpenSim.Framework.Capabilities
{
[OSDMap]
public class LLSDEnvironmentRequest
{
public UUID messageID;
public UUID regionID;
}
[OSDMap]
public class LLSDEnvironmentSetResponse
{
public UUID regionID;
public UUID messageID;
public Boolean success;
public String fail_reason;
}
public class EnvironmentSettings
{
/// <summary>
/// generates a empty llsd settings response for viewer
/// </summary>
/// <param name="messageID">the message UUID</param>
/// <param name="regionID">the region UUID</param>
public static string EmptySettings(UUID messageID, UUID regionID)
{
OSDArray arr = new OSDArray();
LLSDEnvironmentRequest msg = new LLSDEnvironmentRequest();
msg.messageID = messageID;
msg.regionID = regionID;
arr.Array.Add(msg);
return LLSDHelpers.SerialiseLLSDReply(arr);
}
}
}

View File

@ -30,7 +30,6 @@ using System.Collections;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using System.Xml; using System.Xml;
using OpenMetaverse;
namespace OpenSim.Framework.Capabilities namespace OpenSim.Framework.Capabilities
{ {
@ -41,32 +40,17 @@ namespace OpenSim.Framework.Capabilities
public static string SerialiseLLSDReply(object obj) public static string SerialiseLLSDReply(object obj)
{ {
using(StringWriter sw = new StringWriter()) StringWriter sw = new StringWriter();
using(XmlTextWriter writer = new XmlTextWriter(sw)) XmlTextWriter writer = new XmlTextWriter(sw);
{ writer.Formatting = Formatting.None;
writer.Formatting = Formatting.None; writer.WriteStartElement(String.Empty, "llsd", String.Empty);
writer.WriteStartElement(String.Empty, "llsd", String.Empty); SerializeOSDType(writer, obj);
SerializeOSDType(writer, obj); writer.WriteEndElement();
writer.WriteEndElement(); writer.Close();
writer.Flush();
//m_log.DebugFormat("[LLSD Helpers]: Generated serialized LLSD reply {0}", sw.ToString()); //m_log.DebugFormat("[LLSD Helpers]: Generated serialized LLSD reply {0}", sw.ToString());
return sw.ToString(); return sw.ToString();
}
}
public static string SerialiseLLSDReplyNoHeader(object obj)
{
using(StringWriter sw = new StringWriter())
using(XmlTextWriter writer = new XmlTextWriter(sw))
{
writer.Formatting = Formatting.None;
SerializeOSDType(writer, obj);
writer.Flush();
//m_log.DebugFormat("[LLSD Helpers]: Generated serialized LLSD reply {0}", sw.ToString());
return sw.ToString();
}
} }
private static void SerializeOSDType(XmlTextWriter writer, object obj) private static void SerializeOSDType(XmlTextWriter writer, object obj)
@ -173,22 +157,6 @@ namespace OpenSim.Framework.Capabilities
// the LLSD map/array types in the array need to be deserialised // the LLSD map/array types in the array need to be deserialised
// but first we need to know the right class to deserialise them into. // but first we need to know the right class to deserialise them into.
} }
else if(enumerator.Value is Boolean && field.FieldType == typeof(int) )
{
int i = (bool)enumerator.Value ? 1 : 0;
field.SetValue(obj, i);
}
else if(field.FieldType == typeof(bool) && enumerator.Value is int)
{
bool b = (int)enumerator.Value != 0;
field.SetValue(obj, b);
}
else if(field.FieldType == typeof(UUID) && enumerator.Value is string)
{
UUID u;
UUID.TryParse((string)enumerator.Value, out u);
field.SetValue(obj, u);
}
else else
{ {
field.SetValue(obj, enumerator.Value); field.SetValue(obj, enumerator.Value);

View File

@ -37,6 +37,5 @@ namespace OpenSim.Framework.Capabilities
public string name; public string name;
public int type; public int type;
public int preferred_type; public int preferred_type;
public int version;
} }
} }

View File

@ -87,12 +87,12 @@ namespace OpenSim.Framework.Capabilities
[OSDMap] [OSDMap]
public class LLSDInventoryFolderContents public class LLSDInventoryFolderContents
{ {
public UUID agent_id; public UUID agent_id;
public int descendents; public int descendents;
public UUID folder_id; public UUID folder_id;
public OSDArray categories = new OSDArray(); public OSDArray categories = new OSDArray();
public OSDArray items = new OSDArray(); public OSDArray items = new OSDArray();
public UUID owner_id; public UUID owner_id;
public int version; public int version;
} }

View File

@ -25,15 +25,17 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using OpenMetaverse;
namespace Robust32 namespace OpenSim.Framework.Capabilities
{ {
class Program [OSDMap]
public class LLSDItemUpdate
{ {
static void Main(string[] args) public UUID item_id;
public LLSDItemUpdate()
{ {
global::OpenSim.Server.OpenSimServer.Main(args);
} }
} }
} }

View File

@ -0,0 +1,51 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System.Collections;
namespace OpenSim.Framework.Capabilities
{
[OSDMap]
public class LLSDParcelVoiceInfoResponse
{
public int parcel_local_id;
public string region_name;
public Hashtable voice_credentials;
public LLSDParcelVoiceInfoResponse()
{
}
public LLSDParcelVoiceInfoResponse(string region, int localID, Hashtable creds)
{
region_name = region;
parcel_local_id = localID;
voice_credentials = creds;
}
}
}

View File

@ -0,0 +1,42 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using OpenMetaverse;
namespace OpenSim.Framework.Capabilities
{
[LLSDType("MAP")]
public class LLSDRemoteParcelResponse
{
public UUID parcel_id;
public LLSDRemoteParcelResponse()
{
}
}
}

View File

@ -61,9 +61,6 @@ namespace OpenSim.Framework.Capabilities
// OpenMetaverse.StructuredData.LLSDParser.DeserializeXml(new XmlTextReader(request)); // OpenMetaverse.StructuredData.LLSDParser.DeserializeXml(new XmlTextReader(request));
Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(request); Hashtable hash = (Hashtable) LLSD.LLSDDeserialize(request);
if(hash == null)
return new byte[0];
TRequest llsdRequest = new TRequest(); TRequest llsdRequest = new TRequest();
LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest); LLSDHelpers.DeserialiseOSDMap(hash, llsdRequest);

View File

@ -0,0 +1,50 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
namespace OpenSim.Framework.Capabilities
{
[OSDMap]
public class LLSDTaskScriptUpdate
{
/// <summary>
/// The item containing the script to update
/// </summary>
public UUID item_id;
/// <summary>
/// The task containing the script
/// </summary>
public UUID task_id;
/// <summary>
/// Signals whether the script is currently active
/// </summary>
public int is_script_running;
}
}

View File

@ -0,0 +1,57 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
namespace OpenSim.Framework.Capabilities
{
[OSDMap]
public class LLSDVoiceAccountResponse
{
public string username;
public string password;
public string voice_sip_uri_hostname;
public string voice_account_server_name;
public LLSDVoiceAccountResponse()
{
}
public LLSDVoiceAccountResponse(string user, string pass)
{
username = user;
password = pass;
}
public LLSDVoiceAccountResponse(string user, string pass, string sipUriHost, string accountServer)
{
username = user;
password = pass;
voice_sip_uri_hostname = sipUriHost;
voice_account_server_name = accountServer;
}
}
}

View File

@ -2,7 +2,7 @@
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following // General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information // set of attributes. Change these attribute values to modify the information
// associated with an assembly. // associated with an assembly.
[assembly: AssemblyTitle("OpenSim.Capabilities")] [assembly: AssemblyTitle("OpenSim.Capabilities")]
@ -14,8 +14,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")] [assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible // Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from // to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. // COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)] [assembly: ComVisible(false)]
@ -25,7 +25,7 @@ using System.Runtime.InteropServices;
// Version information for an assembly consists of the following four values: // Version information for an assembly consists of the following four values:
// //
// Major Version // Major Version
// Minor Version // Minor Version
// Build Number // Build Number
// Revision // Revision
// //

View File

@ -80,7 +80,7 @@ namespace OpenSim.ConsoleClient
while (m_Server.Running) while (m_Server.Running)
{ {
System.Threading.Thread.Sleep(500); System.Threading.Thread.Sleep(500);
MainConsole.Instance.Prompt(); // MainConsole.Instance.Prompt();
} }
if (pidFile != String.Empty) if (pidFile != String.Empty)
@ -178,7 +178,7 @@ namespace OpenSim.ConsoleClient
Requester.MakeRequest(requestUrl, requestData, ReadResponses); Requester.MakeRequest(requestUrl, requestData, ReadResponses);
return; return;
} }
List<string> lines = new List<string>(); List<string> lines = new List<string>();
foreach (XmlNode part in rootNodeL[0].ChildNodes) foreach (XmlNode part in rootNodeL[0].ChildNodes)
@ -202,7 +202,7 @@ namespace OpenSim.ConsoleClient
string[] parts = l.Split(new char[] {':'}, 3); string[] parts = l.Split(new char[] {':'}, 3);
if (parts.Length != 3) if (parts.Length != 3)
continue; continue;
if (parts[2].StartsWith("+++") || parts[2].StartsWith("-++")) if (parts[2].StartsWith("+++") || parts[2].StartsWith("-++"))
prompt = parts[2]; prompt = parts[2];
else else

View File

@ -2,7 +2,7 @@
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following // General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information // set of attributes. Change these attribute values to modify the information
// associated with an assembly. // associated with an assembly.
[assembly: AssemblyTitle("OpenSim.ConsoleClient")] [assembly: AssemblyTitle("OpenSim.ConsoleClient")]
@ -14,8 +14,8 @@ using System.Runtime.InteropServices;
[assembly: AssemblyTrademark("")] [assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")] [assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible // Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from // to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type. // COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)] [assembly: ComVisible(false)]
@ -25,7 +25,7 @@ using System.Runtime.InteropServices;
// Version information for an assembly consists of the following four values: // Version information for an assembly consists of the following four values:
// //
// Major Version // Major Version
// Minor Version // Minor Version
// Build Number // Build Number
// Revision // Revision
// //

View File

@ -37,7 +37,7 @@ namespace OpenSim.Data
public abstract class AssetDataBase : IAssetDataPlugin public abstract class AssetDataBase : IAssetDataPlugin
{ {
public abstract AssetBase GetAsset(UUID uuid); public abstract AssetBase GetAsset(UUID uuid);
public abstract bool StoreAsset(AssetBase asset); public abstract void StoreAsset(AssetBase asset);
public abstract bool[] AssetsExist(UUID[] uuids); public abstract bool[] AssetsExist(UUID[] uuids);
public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count); public abstract List<AssetMetadata> FetchAssetMetadataSet(int start, int count);

View File

@ -38,7 +38,7 @@ namespace OpenSim.Data
/// <summary>This function converts a value returned from the database in one of the /// <summary>This function converts a value returned from the database in one of the
/// supported formats into a UUID. This function is not actually DBMS-specific right /// supported formats into a UUID. This function is not actually DBMS-specific right
/// now /// now
/// ///
/// </summary> /// </summary>
/// <param name="id"></param> /// <param name="id"></param>
/// <returns></returns> /// <returns></returns>
@ -47,25 +47,24 @@ namespace OpenSim.Data
if ((id == null) || (id == DBNull.Value)) if ((id == null) || (id == DBNull.Value))
return UUID.Zero; return UUID.Zero;
Type idtype = id.GetType(); if (id.GetType() == typeof(Guid))
if (idtype == typeof(Guid))
return new UUID((Guid)id); return new UUID((Guid)id);
if (id.GetType() == typeof(string)) if (id.GetType() == typeof(byte[]))
{ {
Guid gg; if (((byte[])id).Length == 0)
if (Guid.TryParse((string)id, out gg)) return UUID.Zero;
return new UUID(gg); else if (((byte[])id).Length == 16)
return UUID.Zero; return new UUID((byte[])id, 0);
}
else if (id.GetType() == typeof(string))
{
if (((string)id).Length == 0)
return UUID.Zero;
else if (((string)id).Length == 36)
return new UUID((string)id);
} }
if (idtype == typeof(byte[]))
{
if (((byte[])id).Length < 16)
return UUID.Zero;
return new UUID((byte[])id, 0);
}
throw new Exception("Failed to convert db value to UUID: " + id.ToString()); throw new Exception("Failed to convert db value to UUID: " + id.ToString());
} }
} }

View File

@ -34,7 +34,7 @@ namespace OpenSim.Data
public interface IAssetDataPlugin : IPlugin public interface IAssetDataPlugin : IPlugin
{ {
AssetBase GetAsset(UUID uuid); AssetBase GetAsset(UUID uuid);
bool StoreAsset(AssetBase asset); void StoreAsset(AssetBase asset);
bool[] AssetsExist(UUID[] uuids); bool[] AssetsExist(UUID[] uuids);
List<AssetMetadata> FetchAssetMetadataSet(int start, int count); List<AssetMetadata> FetchAssetMetadataSet(int start, int count);
void Initialise(string connect); void Initialise(string connect);

View File

@ -39,7 +39,7 @@ namespace OpenSim.Data
public Dictionary<string, string> Data; public Dictionary<string, string> Data;
} }
public interface IAvatarData public interface IAvatarData
{ {
AvatarBaseData[] Get(string field, string val); AvatarBaseData[] Get(string field, string val);
bool Store(AvatarBaseData data); bool Store(AvatarBaseData data);

View File

@ -46,14 +46,14 @@ namespace OpenSim.Data
/// <param name="create">If true, then an estate is created if one is not found.</param> /// <param name="create">If true, then an estate is created if one is not found.</param>
/// <returns></returns> /// <returns></returns>
EstateSettings LoadEstateSettings(UUID regionID, bool create); EstateSettings LoadEstateSettings(UUID regionID, bool create);
/// <summary> /// <summary>
/// Load estate settings for an estate ID. /// Load estate settings for an estate ID.
/// </summary> /// </summary>
/// <param name="estateID"></param> /// <param name="estateID"></param>
/// <returns></returns> /// <returns></returns>
EstateSettings LoadEstateSettings(int estateID); EstateSettings LoadEstateSettings(int estateID);
/// <summary> /// <summary>
/// Create a new estate. /// Create a new estate.
/// </summary> /// </summary>
@ -67,7 +67,7 @@ namespace OpenSim.Data
/// </summary> /// </summary>
/// <returns>An empty list if no estates were found.</returns> /// <returns>An empty list if no estates were found.</returns>
List<EstateSettings> LoadEstateSettingsAll(); List<EstateSettings> LoadEstateSettingsAll();
/// <summary> /// <summary>
/// Store estate settings. /// Store estate settings.
/// </summary> /// </summary>
@ -75,7 +75,7 @@ namespace OpenSim.Data
/// This is also called by EstateSettings.Save()</remarks> /// This is also called by EstateSettings.Save()</remarks>
/// <param name="es"></param> /// <param name="es"></param>
void StoreEstateSettings(EstateSettings es); void StoreEstateSettings(EstateSettings es);
/// <summary> /// <summary>
/// Get estate IDs. /// Get estate IDs.
/// </summary> /// </summary>
@ -88,13 +88,13 @@ namespace OpenSim.Data
/// </summary> /// </summary>
/// <returns>An empty list if no estates were found.</returns> /// <returns>An empty list if no estates were found.</returns>
List<int> GetEstatesByOwner(UUID ownerID); List<int> GetEstatesByOwner(UUID ownerID);
/// <summary> /// <summary>
/// Get the IDs of all estates. /// Get the IDs of all estates.
/// </summary> /// </summary>
/// <returns>An empty list if no estates were found.</returns> /// <returns>An empty list if no estates were found.</returns>
List<int> GetEstatesAll(); List<int> GetEstatesAll();
/// <summary> /// <summary>
/// Link a region to an estate. /// Link a region to an estate.
/// </summary> /// </summary>
@ -102,14 +102,14 @@ namespace OpenSim.Data
/// <param name="estateID"></param> /// <param name="estateID"></param>
/// <returns>true if the link succeeded, false otherwise</returns> /// <returns>true if the link succeeded, false otherwise</returns>
bool LinkRegion(UUID regionID, int estateID); bool LinkRegion(UUID regionID, int estateID);
/// <summary> /// <summary>
/// Get the UUIDs of all the regions in an estate. /// Get the UUIDs of all the regions in an estate.
/// </summary> /// </summary>
/// <param name="estateID"></param> /// <param name="estateID"></param>
/// <returns></returns> /// <returns></returns>
List<UUID> GetRegions(int estateID); List<UUID> GetRegions(int estateID);
/// <summary> /// <summary>
/// Delete an estate /// Delete an estate
/// </summary> /// </summary>

View File

@ -1,47 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data
{
public delegate string FSStoreDelegate(AssetBase asset, bool force);
public interface IFSAssetDataPlugin : IPlugin
{
bool[] AssetsExist(UUID[] uuids);
void Initialise(string connect, string realm, int SkipAccessTimeDays);
bool Delete(string id);
AssetMetadata Get(string id, out string hash);
bool Store(AssetMetadata metadata, string hash);
void Import(string conn, string table, int start, int count, bool force, FSStoreDelegate store);
int Count();
}
}

View File

@ -47,7 +47,7 @@ namespace OpenSim.Data
/// <summary> /// <summary>
/// An interface for connecting to the user grid datastore /// An interface for connecting to the user grid datastore
/// </summary> /// </summary>
public interface IGridUserData public interface IGridUserData
{ {
GridUserData Get(string userID); GridUserData Get(string userID);
GridUserData[] GetAll(string query); GridUserData[] GetAll(string query);

View File

@ -81,7 +81,7 @@ namespace OpenSim.Data
} }
public interface IGroupsData public interface IGroupsData
{ {
// groups table // groups table
bool StoreGroup(GroupData data); bool StoreGroup(GroupData data);

View File

@ -48,7 +48,7 @@ namespace OpenSim.Data
/// <summary> /// <summary>
/// An interface for connecting to the user grid datastore /// An interface for connecting to the user grid datastore
/// </summary> /// </summary>
public interface IHGTravelingData public interface IHGTravelingData
{ {
HGTravelingData Get(UUID sessionID); HGTravelingData Get(UUID sessionID);
HGTravelingData[] GetSessions(UUID userID); HGTravelingData[] GetSessions(UUID userID);

View File

@ -39,7 +39,7 @@ namespace OpenSim.Data
} }
public interface IOfflineIMData public interface IOfflineIMData
{ {
OfflineIMData[] Get(string field, string val); OfflineIMData[] Get(string field, string val);
long GetCount(string field, string key); long GetCount(string field, string key);

View File

@ -44,7 +44,7 @@ namespace OpenSim.Data
/// <summary> /// <summary>
/// An interface for connecting to the presence datastore /// An interface for connecting to the presence datastore
/// </summary> /// </summary>
public interface IPresenceData public interface IPresenceData
{ {
bool Store(PresenceData data); bool Store(PresenceData data);

View File

@ -48,7 +48,7 @@ namespace OpenSim.Data
bool UpdateAvatarProperties(ref UserProfileProperties props, ref string result); bool UpdateAvatarProperties(ref UserProfileProperties props, ref string result);
bool UpdateAvatarInterests(UserProfileProperties up, ref string result); bool UpdateAvatarInterests(UserProfileProperties up, ref string result);
bool GetClassifiedInfo(ref UserClassifiedAdd ad, ref string result); bool GetClassifiedInfo(ref UserClassifiedAdd ad, ref string result);
bool UpdateUserPreferences(ref UserPreferences pref, ref string result); bool UpdateUserPreferences(ref UserPreferences pref, ref string result);
bool GetUserPreferences(ref UserPreferences pref, ref string result); bool GetUserPreferences(ref UserPreferences pref, ref string result);
bool GetUserAppData(ref UserAppData props, ref string result); bool GetUserAppData(ref UserAppData props, ref string result);
bool SetUserAppData(UserAppData props, ref string result); bool SetUserAppData(UserAppData props, ref string result);

View File

@ -67,12 +67,10 @@ namespace OpenSim.Data
/// <summary> /// <summary>
/// An interface for connecting to the authentication datastore /// An interface for connecting to the authentication datastore
/// </summary> /// </summary>
public interface IRegionData public interface IRegionData
{ {
RegionData Get(UUID regionID, UUID ScopeID); RegionData Get(UUID regionID, UUID ScopeID);
List<RegionData> Get(string regionName, UUID ScopeID); List<RegionData> Get(string regionName, UUID ScopeID);
RegionData GetSpecific(string regionName, UUID ScopeID);
RegionData Get(int x, int y, UUID ScopeID); RegionData Get(int x, int y, UUID ScopeID);
List<RegionData> Get(int xStart, int yStart, int xEnd, int yEnd, UUID ScopeID); List<RegionData> Get(int xStart, int yStart, int xEnd, int yEnd, UUID ScopeID);

View File

@ -50,6 +50,5 @@ namespace OpenSim.Data
bool Store(UserAccountData data); bool Store(UserAccountData data);
bool Delete(string field, string val); bool Delete(string field, string val);
UserAccountData[] GetUsers(UUID scopeID, string query); UserAccountData[] GetUsers(UUID scopeID, string query);
UserAccountData[] GetUsersWhere(UUID scopeID, string where);
} }
} }

View File

@ -38,12 +38,12 @@ namespace OpenSim.Data
public UUID ownerRoleID; public UUID ownerRoleID;
public string name; public string name;
public string charter; public string charter;
public bool showInList; public bool showInList;
public UUID insigniaID; public UUID insigniaID;
public int membershipFee; public int membershipFee;
public bool openEnrollment; public bool openEnrollment;
public bool allowPublish; public bool allowPublish;
public bool maturePublish; public bool maturePublish;
public UUID founderID; public UUID founderID;
public ulong everyonePowers; public ulong everyonePowers;
public ulong ownersPowers; public ulong ownersPowers;

View File

@ -0,0 +1,314 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Data;
using System.Data.SqlClient;
using System.Reflection;
using System.Collections.Generic;
using OpenMetaverse;
using log4net;
using OpenSim.Framework;
namespace OpenSim.Data.MSSQL
{
/// <summary>
/// A MSSQL Interface for the Asset server
/// </summary>
public class MSSQLAssetData : AssetDataBase
{
private const string _migrationStore = "AssetStore";
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private long m_ticksToEpoch;
/// <summary>
/// Database manager
/// </summary>
private MSSQLManager m_database;
private string m_connectionString;
#region IPlugin Members
override public void Dispose() { }
/// <summary>
/// <para>Initialises asset interface</para>
/// </summary>
// [Obsolete("Cannot be default-initialized!")]
override public void Initialise()
{
m_log.Info("[MSSQLAssetData]: " + Name + " cannot be default-initialized!");
throw new PluginNotInitialisedException(Name);
}
/// <summary>
/// Initialises asset interface
/// </summary>
/// <para>
/// a string instead of file, if someone writes the support
/// </para>
/// <param name="connectionString">connect string</param>
override public void Initialise(string connectionString)
{
m_ticksToEpoch = new System.DateTime(1970, 1, 1).Ticks;
m_database = new MSSQLManager(connectionString);
m_connectionString = connectionString;
//New migration to check for DB changes
m_database.CheckMigration(_migrationStore);
}
/// <summary>
/// Database provider version.
/// </summary>
override public string Version
{
get { return m_database.getVersion(); }
}
/// <summary>
/// The name of this DB provider.
/// </summary>
override public string Name
{
get { return "MSSQL Asset storage engine"; }
}
#endregion
#region IAssetDataPlugin Members
/// <summary>
/// Fetch Asset from m_database
/// </summary>
/// <param name="assetID">the asset UUID</param>
/// <returns></returns>
override public AssetBase GetAsset(UUID assetID)
{
string sql = "SELECT * FROM assets WHERE id = @id";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(m_database.CreateParameter("id", assetID));
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
AssetBase asset = new AssetBase(
DBGuid.FromDB(reader["id"]),
(string)reader["name"],
Convert.ToSByte(reader["assetType"]),
reader["creatorid"].ToString()
);
// Region Main
asset.Description = (string)reader["description"];
asset.Local = Convert.ToBoolean(reader["local"]);
asset.Temporary = Convert.ToBoolean(reader["temporary"]);
asset.Flags = (AssetFlags)(Convert.ToInt32(reader["asset_flags"]));
asset.Data = (byte[])reader["data"];
return asset;
}
return null; // throw new Exception("No rows to return");
}
}
}
/// <summary>
/// Create asset in m_database
/// </summary>
/// <param name="asset">the asset</param>
override public void StoreAsset(AssetBase asset)
{
string sql =
@"IF EXISTS(SELECT * FROM assets WHERE id=@id)
UPDATE assets set name = @name, description = @description, assetType = @assetType,
local = @local, temporary = @temporary, creatorid = @creatorid, data = @data
WHERE id=@id
ELSE
INSERT INTO assets
([id], [name], [description], [assetType], [local],
[temporary], [create_time], [access_time], [creatorid], [asset_flags], [data])
VALUES
(@id, @name, @description, @assetType, @local,
@temporary, @create_time, @access_time, @creatorid, @asset_flags, @data)";
string assetName = asset.Name;
if (asset.Name.Length > AssetBase.MAX_ASSET_NAME)
{
assetName = asset.Name.Substring(0, AssetBase.MAX_ASSET_NAME);
m_log.WarnFormat(
"[ASSET DB]: Name '{0}' for asset {1} truncated from {2} to {3} characters on add",
asset.Name, asset.ID, asset.Name.Length, assetName.Length);
}
string assetDescription = asset.Description;
if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
{
assetDescription = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
m_log.WarnFormat(
"[ASSET DB]: Description '{0}' for asset {1} truncated from {2} to {3} characters on add",
asset.Description, asset.ID, asset.Description.Length, assetDescription.Length);
}
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand command = new SqlCommand(sql, conn))
{
int now = (int)((System.DateTime.Now.Ticks - m_ticksToEpoch) / 10000000);
command.Parameters.Add(m_database.CreateParameter("id", asset.FullID));
command.Parameters.Add(m_database.CreateParameter("name", assetName));
command.Parameters.Add(m_database.CreateParameter("description", assetDescription));
command.Parameters.Add(m_database.CreateParameter("assetType", asset.Type));
command.Parameters.Add(m_database.CreateParameter("local", asset.Local));
command.Parameters.Add(m_database.CreateParameter("temporary", asset.Temporary));
command.Parameters.Add(m_database.CreateParameter("access_time", now));
command.Parameters.Add(m_database.CreateParameter("create_time", now));
command.Parameters.Add(m_database.CreateParameter("asset_flags", (int)asset.Flags));
command.Parameters.Add(m_database.CreateParameter("creatorid", asset.Metadata.CreatorID));
command.Parameters.Add(m_database.CreateParameter("data", asset.Data));
conn.Open();
try
{
command.ExecuteNonQuery();
}
catch(Exception e)
{
m_log.Error("[ASSET DB]: Error storing item :" + e.Message);
}
}
}
// Commented out since currently unused - this probably should be called in GetAsset()
// private void UpdateAccessTime(AssetBase asset)
// {
// using (AutoClosingSqlCommand cmd = m_database.Query("UPDATE assets SET access_time = @access_time WHERE id=@id"))
// {
// int now = (int)((System.DateTime.Now.Ticks - m_ticksToEpoch) / 10000000);
// cmd.Parameters.AddWithValue("@id", asset.FullID.ToString());
// cmd.Parameters.AddWithValue("@access_time", now);
// try
// {
// cmd.ExecuteNonQuery();
// }
// catch (Exception e)
// {
// m_log.Error(e.ToString());
// }
// }
// }
/// <summary>
/// Check if the assets exist in the database.
/// </summary>
/// <param name="uuids">The assets' IDs</param>
/// <returns>For each asset: true if it exists, false otherwise</returns>
public override bool[] AssetsExist(UUID[] uuids)
{
if (uuids.Length == 0)
return new bool[0];
HashSet<UUID> exist = new HashSet<UUID>();
string ids = "'" + string.Join("','", uuids) + "'";
string sql = string.Format("SELECT id FROM assets WHERE id IN ({0})", ids);
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
UUID id = DBGuid.FromDB(reader["id"]);
exist.Add(id);
}
}
}
bool[] results = new bool[uuids.Length];
for (int i = 0; i < uuids.Length; i++)
results[i] = exist.Contains(uuids[i]);
return results;
}
/// <summary>
/// Returns a list of AssetMetadata objects. The list is a subset of
/// the entire data set offset by <paramref name="start" /> containing
/// <paramref name="count" /> elements.
/// </summary>
/// <param name="start">The number of results to discard from the total data set.</param>
/// <param name="count">The number of rows the returned list should contain.</param>
/// <returns>A list of AssetMetadata objects.</returns>
public override List<AssetMetadata> FetchAssetMetadataSet(int start, int count)
{
List<AssetMetadata> retList = new List<AssetMetadata>(count);
string sql = @"WITH OrderedAssets AS
(
SELECT id, name, description, assetType, temporary, creatorid,
RowNumber = ROW_NUMBER() OVER (ORDER BY id)
FROM assets
)
SELECT *
FROM OrderedAssets
WHERE RowNumber BETWEEN @start AND @stop;";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(m_database.CreateParameter("start", start));
cmd.Parameters.Add(m_database.CreateParameter("stop", start + count - 1));
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
AssetMetadata metadata = new AssetMetadata();
metadata.FullID = DBGuid.FromDB(reader["id"]);
metadata.Name = (string)reader["name"];
metadata.Description = (string)reader["description"];
metadata.Type = Convert.ToSByte(reader["assetType"]);
metadata.Temporary = Convert.ToBoolean(reader["temporary"]);
metadata.CreatorID = (string)reader["creatorid"];
retList.Add(metadata);
}
}
}
return retList;
}
public override bool Delete(string id)
{
return false;
}
#endregion
}
}

View File

@ -0,0 +1,227 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ''AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using System.Data.SqlClient;
using System.Reflection;
using System.Text;
namespace OpenSim.Data.MSSQL
{
public class MSSQLAuthenticationData : IAuthenticationData
{
private string m_Realm;
private List<string> m_ColumnNames = null;
private int m_LastExpire = 0;
private string m_ConnectionString;
private MSSQLManager m_database;
public MSSQLAuthenticationData(string connectionString, string realm)
{
m_Realm = realm;
m_ConnectionString = connectionString;
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
{
conn.Open();
Migration m = new Migration(conn, GetType().Assembly, "AuthStore");
m_database = new MSSQLManager(m_ConnectionString);
m.Update();
}
}
public AuthenticationData Get(UUID principalID)
{
AuthenticationData ret = new AuthenticationData();
ret.Data = new Dictionary<string, object>();
string sql = string.Format("select * from {0} where UUID = @principalID", m_Realm);
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(m_database.CreateParameter("@principalID", principalID));
conn.Open();
using (SqlDataReader result = cmd.ExecuteReader())
{
if (result.Read())
{
ret.PrincipalID = principalID;
if (m_ColumnNames == null)
{
m_ColumnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
m_ColumnNames.Add(row["ColumnName"].ToString());
}
foreach (string s in m_ColumnNames)
{
if (s == "UUID")
continue;
ret.Data[s] = result[s].ToString();
}
return ret;
}
}
}
return null;
}
public bool Store(AuthenticationData data)
{
if (data.Data.ContainsKey("UUID"))
data.Data.Remove("UUID");
string[] fields = new List<string>(data.Data.Keys).ToArray();
StringBuilder updateBuilder = new StringBuilder();
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
updateBuilder.AppendFormat("update {0} set ", m_Realm);
bool first = true;
foreach (string field in fields)
{
if (!first)
updateBuilder.Append(", ");
updateBuilder.AppendFormat("{0} = @{0}",field);
first = false;
cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));
}
updateBuilder.Append(" where UUID = @principalID");
cmd.CommandText = updateBuilder.ToString();
cmd.Connection = conn;
cmd.Parameters.Add(m_database.CreateParameter("@principalID", data.PrincipalID));
conn.Open();
if (cmd.ExecuteNonQuery() < 1)
{
StringBuilder insertBuilder = new StringBuilder();
insertBuilder.AppendFormat("insert into {0} (UUID, ", m_Realm);
insertBuilder.Append(String.Join(", ", fields));
insertBuilder.Append(") values (@principalID, @");
insertBuilder.Append(String.Join(", @", fields));
insertBuilder.Append(")");
cmd.CommandText = insertBuilder.ToString();
if (cmd.ExecuteNonQuery() < 1)
{
return false;
}
}
}
return true;
}
public bool SetDataItem(UUID principalID, string item, string value)
{
string sql = string.Format("update {0} set {1} = @{1} where UUID = @UUID", m_Realm, item);
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(m_database.CreateParameter("@" + item, value));
conn.Open();
if (cmd.ExecuteNonQuery() > 0)
return true;
}
return false;
}
public bool SetToken(UUID principalID, string token, int lifetime)
{
if (System.Environment.TickCount - m_LastExpire > 30000)
DoExpire();
string sql = "insert into tokens (UUID, token, validity) values (@principalID, @token, @lifetime)";
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(m_database.CreateParameter("@principalID", principalID));
cmd.Parameters.Add(m_database.CreateParameter("@token", token));
cmd.Parameters.Add(m_database.CreateParameter("@lifetime", DateTime.Now.AddMinutes(lifetime)));
conn.Open();
if (cmd.ExecuteNonQuery() > 0)
{
return true;
}
}
return false;
}
public bool CheckToken(UUID principalID, string token, int lifetime)
{
if (System.Environment.TickCount - m_LastExpire > 30000)
DoExpire();
DateTime validDate = DateTime.Now.AddMinutes(lifetime);
string sql = "update tokens set validity = @validDate where UUID = @principalID and token = @token and validity > GetDate()";
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(m_database.CreateParameter("@principalID", principalID));
cmd.Parameters.Add(m_database.CreateParameter("@token", token));
cmd.Parameters.Add(m_database.CreateParameter("@validDate", validDate));
conn.Open();
if (cmd.ExecuteNonQuery() > 0)
{
return true;
}
}
return false;
}
private void DoExpire()
{
DateTime currentDateTime = DateTime.Now;
string sql = "delete from tokens where validity < @currentDateTime";
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
conn.Open();
cmd.Parameters.Add(m_database.CreateParameter("@currentDateTime", currentDateTime));
cmd.ExecuteNonQuery();
}
m_LastExpire = System.Environment.TickCount;
}
}
}

View File

@ -26,46 +26,46 @@
*/ */
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Data; using System.Data;
using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
#if CSharpSqlite using System.Data.SqlClient;
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
namespace OpenSim.Data.SQLite namespace OpenSim.Data.MSSQL
{ {
public class SQLiteMuteListData : SQLiteGenericTableHandler<MuteData>, IMuteListData /// <summary>
/// A MSSQL Interface for Avatar Storage
/// </summary>
public class MSSQLAvatarData : MSSQLGenericTableHandler<AvatarBaseData>,
IAvatarData
{ {
public SQLiteMuteListData(string connectionString) // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
: base(connectionString, "MuteList", "MuteListStore")
public MSSQLAvatarData(string connectionString, string realm) :
base(connectionString, realm, "Avatar")
{ {
} }
public MuteData[] Get(UUID agentID) public bool Delete(UUID principalID, string name)
{ {
MuteData[] data = base.Get("AgentID", agentID.ToString()); using (SqlConnection conn = new SqlConnection(m_ConnectionString))
return data; using (SqlCommand cmd = new SqlCommand())
}
public bool Delete(UUID agentID, UUID muteID, string muteName)
{
using (SqliteCommand cmd = new SqliteCommand())
{ {
cmd.CommandText = "delete from MuteList where `AgentID` = :AgentID and `MuteID` = :MuteID and `MuteName` = :MuteName";
cmd.Parameters.AddWithValue(":AgentID", agentID.ToString()); cmd.CommandText = String.Format("DELETE FROM {0} where [PrincipalID] = @PrincipalID and [Name] = @Name", m_Realm);
cmd.Parameters.AddWithValue(":MuteID", muteID.ToString()); cmd.Parameters.Add(m_database.CreateParameter("@PrincipalID", principalID.ToString()));
cmd.Parameters.AddWithValue(":MuteName", muteName); cmd.Parameters.Add(m_database.CreateParameter("@Name", name));
cmd.Connection = conn;
if (ExecuteNonQuery(cmd, m_Connection) > 0) conn.Open();
if (cmd.ExecuteNonQuery() > 0)
return true; return true;
return false; return false;
} }
} }
} }
} }

View File

@ -0,0 +1,577 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Data.MSSQL
{
public class MSSQLEstateStore : IEstateDataStore
{
private const string _migrationStore = "EstateStore";
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private MSSQLManager _Database;
private string m_connectionString;
private FieldInfo[] _Fields;
private Dictionary<string, FieldInfo> _FieldMap = new Dictionary<string, FieldInfo>();
#region Public methods
public MSSQLEstateStore()
{
}
public MSSQLEstateStore(string connectionString)
{
Initialise(connectionString);
}
/// <summary>
/// Initialises the estatedata class.
/// </summary>
/// <param name="connectionString">connectionString.</param>
public void Initialise(string connectionString)
{
if (!string.IsNullOrEmpty(connectionString))
{
m_connectionString = connectionString;
_Database = new MSSQLManager(connectionString);
}
//Migration settings
using (SqlConnection conn = new SqlConnection(m_connectionString))
{
conn.Open();
Migration m = new Migration(conn, GetType().Assembly, "EstateStore");
m.Update();
}
//Interesting way to get parameters! Maybe implement that also with other types
Type t = typeof(EstateSettings);
_Fields = t.GetFields(BindingFlags.NonPublic |
BindingFlags.Instance |
BindingFlags.DeclaredOnly);
foreach (FieldInfo f in _Fields)
{
if (f.Name.Substring(0, 2) == "m_")
_FieldMap[f.Name.Substring(2)] = f;
}
}
/// <summary>
/// Loads the estate settings.
/// </summary>
/// <param name="regionID">region ID.</param>
/// <returns></returns>
public EstateSettings LoadEstateSettings(UUID regionID, bool create)
{
EstateSettings es = new EstateSettings();
string sql = "select estate_settings." + String.Join(",estate_settings.", FieldList) + " from estate_map left join estate_settings on estate_map.EstateID = estate_settings.EstateID where estate_settings.EstateID is not null and RegionID = @RegionID";
bool insertEstate = false;
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@RegionID", regionID));
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
foreach (string name in FieldList)
{
FieldInfo f = _FieldMap[name];
object v = reader[name];
if (f.FieldType == typeof(bool))
{
f.SetValue(es, Convert.ToInt32(v) != 0);
}
else if (f.FieldType == typeof(UUID))
{
f.SetValue(es, new UUID((Guid)v)); // uuid);
}
else if (f.FieldType == typeof(string))
{
f.SetValue(es, v.ToString());
}
else if (f.FieldType == typeof(UInt32))
{
f.SetValue(es, Convert.ToUInt32(v));
}
else if (f.FieldType == typeof(Single))
{
f.SetValue(es, Convert.ToSingle(v));
}
else
f.SetValue(es, v);
}
}
else
{
insertEstate = true;
}
}
}
if (insertEstate && create)
{
DoCreate(es);
LinkRegion(regionID, (int)es.EstateID);
}
LoadBanList(es);
es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");
//Set event
es.OnSave += StoreEstateSettings;
return es;
}
public EstateSettings CreateNewEstate()
{
EstateSettings es = new EstateSettings();
es.OnSave += StoreEstateSettings;
DoCreate(es);
LoadBanList(es);
es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");
return es;
}
private void DoCreate(EstateSettings es)
{
List<string> names = new List<string>(FieldList);
names.Remove("EstateID");
string sql = string.Format("insert into estate_settings ({0}) values ( @{1})", String.Join(",", names.ToArray()), String.Join(", @", names.ToArray()));
//_Log.Debug("[DB ESTATE]: SQL: " + sql);
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand insertCommand = new SqlCommand(sql, conn))
{
insertCommand.CommandText = sql + " SET @ID = SCOPE_IDENTITY()";
foreach (string name in names)
{
insertCommand.Parameters.Add(_Database.CreateParameter("@" + name, _FieldMap[name].GetValue(es)));
}
SqlParameter idParameter = new SqlParameter("@ID", SqlDbType.Int);
idParameter.Direction = ParameterDirection.Output;
insertCommand.Parameters.Add(idParameter);
conn.Open();
insertCommand.ExecuteNonQuery();
es.EstateID = Convert.ToUInt32(idParameter.Value);
}
//TODO check if this is needed??
es.Save();
}
/// <summary>
/// Stores the estate settings.
/// </summary>
/// <param name="es">estate settings</param>
public void StoreEstateSettings(EstateSettings es)
{
List<string> names = new List<string>(FieldList);
names.Remove("EstateID");
string sql = string.Format("UPDATE estate_settings SET ");
foreach (string name in names)
{
sql += name + " = @" + name + ", ";
}
sql = sql.Remove(sql.LastIndexOf(","));
sql += " WHERE EstateID = @EstateID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
foreach (string name in names)
{
cmd.Parameters.Add(_Database.CreateParameter("@" + name, _FieldMap[name].GetValue(es)));
}
cmd.Parameters.Add(_Database.CreateParameter("@EstateID", es.EstateID));
conn.Open();
cmd.ExecuteNonQuery();
}
SaveBanList(es);
SaveUUIDList(es.EstateID, "estate_managers", es.EstateManagers);
SaveUUIDList(es.EstateID, "estate_users", es.EstateAccess);
SaveUUIDList(es.EstateID, "estate_groups", es.EstateGroups);
}
#endregion
#region Private methods
private string[] FieldList
{
get { return new List<string>(_FieldMap.Keys).ToArray(); }
}
private void LoadBanList(EstateSettings es)
{
es.ClearBans();
string sql = "select bannedUUID from estateban where EstateID = @EstateID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
SqlParameter idParameter = new SqlParameter("@EstateID", SqlDbType.Int);
idParameter.Value = es.EstateID;
cmd.Parameters.Add(idParameter);
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
EstateBan eb = new EstateBan();
eb.BannedUserID = new UUID((Guid)reader["bannedUUID"]); //uuid;
eb.BannedHostAddress = "0.0.0.0";
eb.BannedHostIPMask = "0.0.0.0";
es.AddBan(eb);
}
}
}
}
private UUID[] LoadUUIDList(uint estateID, string table)
{
List<UUID> uuids = new List<UUID>();
string sql = string.Format("select uuid from {0} where EstateID = @EstateID", table);
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(_Database.CreateParameter("@EstateID", estateID));
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
uuids.Add(new UUID((Guid)reader["uuid"])); //uuid);
}
}
}
return uuids.ToArray();
}
private void SaveBanList(EstateSettings es)
{
//Delete first
using (SqlConnection conn = new SqlConnection(m_connectionString))
{
conn.Open();
using (SqlCommand cmd = conn.CreateCommand())
{
cmd.CommandText = "delete from estateban where EstateID = @EstateID";
cmd.Parameters.AddWithValue("@EstateID", (int)es.EstateID);
cmd.ExecuteNonQuery();
//Insert after
cmd.CommandText = "insert into estateban (EstateID, bannedUUID,bannedIp, bannedIpHostMask, bannedNameMask) values ( @EstateID, @bannedUUID, '','','' )";
cmd.Parameters.AddWithValue("@bannedUUID", Guid.Empty);
foreach (EstateBan b in es.EstateBans)
{
cmd.Parameters["@bannedUUID"].Value = b.BannedUserID.Guid;
cmd.ExecuteNonQuery();
}
}
}
}
private void SaveUUIDList(uint estateID, string table, UUID[] data)
{
using (SqlConnection conn = new SqlConnection(m_connectionString))
{
conn.Open();
using (SqlCommand cmd = conn.CreateCommand())
{
cmd.Parameters.AddWithValue("@EstateID", (int)estateID);
cmd.CommandText = string.Format("delete from {0} where EstateID = @EstateID", table);
cmd.ExecuteNonQuery();
cmd.CommandText = string.Format("insert into {0} (EstateID, uuid) values ( @EstateID, @uuid )", table);
cmd.Parameters.AddWithValue("@uuid", Guid.Empty);
foreach (UUID uuid in data)
{
cmd.Parameters["@uuid"].Value = uuid.Guid; //.ToString(); //TODO check if this works
cmd.ExecuteNonQuery();
}
}
}
}
public EstateSettings LoadEstateSettings(int estateID)
{
EstateSettings es = new EstateSettings();
string sql = "select estate_settings." + String.Join(",estate_settings.", FieldList) + " from estate_settings where EstateID = @EstateID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
{
conn.Open();
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.AddWithValue("@EstateID", (int)estateID);
using (SqlDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
foreach (string name in FieldList)
{
FieldInfo f = _FieldMap[name];
object v = reader[name];
if (f.FieldType == typeof(bool))
{
f.SetValue(es, Convert.ToInt32(v) != 0);
}
else if (f.FieldType == typeof(UUID))
{
f.SetValue(es, new UUID((Guid)v)); // uuid);
}
else if (f.FieldType == typeof(string))
{
f.SetValue(es, v.ToString());
}
else if (f.FieldType == typeof(UInt32))
{
f.SetValue(es, Convert.ToUInt32(v));
}
else if (f.FieldType == typeof(Single))
{
f.SetValue(es, Convert.ToSingle(v));
}
else
f.SetValue(es, v);
}
}
}
}
}
LoadBanList(es);
es.EstateManagers = LoadUUIDList(es.EstateID, "estate_managers");
es.EstateAccess = LoadUUIDList(es.EstateID, "estate_users");
es.EstateGroups = LoadUUIDList(es.EstateID, "estate_groups");
//Set event
es.OnSave += StoreEstateSettings;
return es;
}
public List<EstateSettings> LoadEstateSettingsAll()
{
List<EstateSettings> allEstateSettings = new List<EstateSettings>();
List<int> allEstateIds = GetEstatesAll();
foreach (int estateId in allEstateIds)
allEstateSettings.Add(LoadEstateSettings(estateId));
return allEstateSettings;
}
public List<int> GetEstates(string search)
{
List<int> result = new List<int>();
string sql = "select estateID from estate_settings where EstateName = @EstateName";
using (SqlConnection conn = new SqlConnection(m_connectionString))
{
conn.Open();
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.AddWithValue("@EstateName", search);
using (IDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
result.Add(Convert.ToInt32(reader["EstateID"]));
}
reader.Close();
}
}
}
return result;
}
public List<int> GetEstatesAll()
{
List<int> result = new List<int>();
string sql = "select estateID from estate_settings";
using (SqlConnection conn = new SqlConnection(m_connectionString))
{
conn.Open();
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
using (IDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
result.Add(Convert.ToInt32(reader["EstateID"]));
}
reader.Close();
}
}
}
return result;
}
public List<int> GetEstatesByOwner(UUID ownerID)
{
List<int> result = new List<int>();
string sql = "select estateID from estate_settings where EstateOwner = @EstateOwner";
using (SqlConnection conn = new SqlConnection(m_connectionString))
{
conn.Open();
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.AddWithValue("@EstateOwner", ownerID);
using (IDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
result.Add(Convert.ToInt32(reader["EstateID"]));
}
reader.Close();
}
}
}
return result;
}
public bool LinkRegion(UUID regionID, int estateID)
{
string deleteSQL = "delete from estate_map where RegionID = @RegionID";
string insertSQL = "insert into estate_map values (@RegionID, @EstateID)";
using (SqlConnection conn = new SqlConnection(m_connectionString))
{
conn.Open();
SqlTransaction transaction = conn.BeginTransaction();
try
{
using (SqlCommand cmd = new SqlCommand(deleteSQL, conn))
{
cmd.Transaction = transaction;
cmd.Parameters.AddWithValue("@RegionID", regionID.Guid);
cmd.ExecuteNonQuery();
}
using (SqlCommand cmd = new SqlCommand(insertSQL, conn))
{
cmd.Transaction = transaction;
cmd.Parameters.AddWithValue("@RegionID", regionID.Guid);
cmd.Parameters.AddWithValue("@EstateID", estateID);
int ret = cmd.ExecuteNonQuery();
if (ret != 0)
transaction.Commit();
else
transaction.Rollback();
return (ret != 0);
}
}
catch (Exception ex)
{
m_log.Error("[REGION DB]: LinkRegion failed: " + ex.Message);
transaction.Rollback();
}
}
return false;
}
public List<UUID> GetRegions(int estateID)
{
List<UUID> result = new List<UUID>();
string sql = "select RegionID from estate_map where EstateID = @EstateID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
{
conn.Open();
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.AddWithValue("@EstateID", estateID);
using (IDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
result.Add(DBGuid.FromDB(reader["RegionID"]));
}
reader.Close();
}
}
}
return result;
}
public bool DeleteEstate(int estateID)
{
// TODO: Implementation!
return false;
}
#endregion
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ''AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Data;
using OpenMetaverse;
using OpenSim.Framework;
using System.Data.SqlClient;
using System.Reflection;
using System.Text;
namespace OpenSim.Data.MSSQL
{
public class MSSQLFriendsData : MSSQLGenericTableHandler<FriendsData>, IFriendsData
{
public MSSQLFriendsData(string connectionString, string realm)
: base(connectionString, realm, "FriendsStore")
{
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
{
conn.Open();
Migration m = new Migration(conn, GetType().Assembly, "FriendsStore");
m.Update();
}
}
public bool Delete(UUID principalID, string friend)
{
return Delete(principalID.ToString(), friend);
}
public override bool Delete(string principalID, string friend)
{
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
cmd.CommandText = String.Format("delete from {0} where PrincipalID = @PrincipalID and Friend = @Friend", m_Realm);
cmd.Parameters.Add(m_database.CreateParameter("@PrincipalID", principalID.ToString()));
cmd.Parameters.Add(m_database.CreateParameter("@Friend", friend));
cmd.Connection = conn;
conn.Open();
cmd.ExecuteNonQuery();
return true;
}
}
public FriendsData[] GetFriends(UUID principalID)
{
return GetFriends(principalID.ToString());
}
public FriendsData[] GetFriends(string principalID)
{
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
cmd.CommandText = String.Format("select a.*,case when b.Flags is null then -1 else b.Flags end as TheirFlags from {0} as a left join {0} as b on a.PrincipalID = b.Friend and a.Friend = b.PrincipalID where a.PrincipalID = @PrincipalID", m_Realm);
cmd.Parameters.Add(m_database.CreateParameter("@PrincipalID", principalID.ToString()));
cmd.Connection = conn;
conn.Open();
return DoQuery(cmd);
}
}
public FriendsData[] GetFriends(Guid principalID)
{
return GetFriends(principalID.ToString());
}
}
}

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using log4net;
using System.Data.SqlClient;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using System.Text;
namespace OpenSim.Data.MSSQL
{
public class MSSQLGenericTableHandler<T> where T : class, new()
{
// private static readonly ILog m_log =
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected string m_ConnectionString;
protected MSSQLManager m_database; //used for parameter type translation
protected Dictionary<string, FieldInfo> m_Fields =
new Dictionary<string, FieldInfo>();
protected List<string> m_ColumnNames = null;
protected string m_Realm;
protected FieldInfo m_DataField = null;
public MSSQLGenericTableHandler(string connectionString,
string realm, string storeName)
{
m_Realm = realm;
m_ConnectionString = connectionString;
if (storeName != String.Empty)
{
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
{
conn.Open();
Migration m = new Migration(conn, GetType().Assembly, storeName);
m.Update();
}
}
m_database = new MSSQLManager(m_ConnectionString);
Type t = typeof(T);
FieldInfo[] fields = t.GetFields(BindingFlags.Public |
BindingFlags.Instance |
BindingFlags.DeclaredOnly);
if (fields.Length == 0)
return;
foreach (FieldInfo f in fields)
{
if (f.Name != "Data")
m_Fields[f.Name] = f;
else
m_DataField = f;
}
}
private void CheckColumnNames(SqlDataReader reader)
{
if (m_ColumnNames != null)
return;
m_ColumnNames = new List<string>();
DataTable schemaTable = reader.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
{
if (row["ColumnName"] != null &&
(!m_Fields.ContainsKey(row["ColumnName"].ToString())))
m_ColumnNames.Add(row["ColumnName"].ToString());
}
}
private List<string> GetConstraints()
{
List<string> constraints = new List<string>();
string query = string.Format(@"SELECT
COL_NAME(ic.object_id,ic.column_id) AS column_name
FROM sys.indexes AS i
INNER JOIN sys.index_columns AS ic
ON i.object_id = ic.object_id AND i.index_id = ic.index_id
WHERE i.is_primary_key = 1
AND i.object_id = OBJECT_ID('{0}');", m_Realm);
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand(query, conn))
{
conn.Open();
using (SqlDataReader rdr = cmd.ExecuteReader())
{
while (rdr.Read())
{
// query produces 0 to many rows of single column, so always add the first item in each row
constraints.Add((string)rdr[0]);
}
}
return constraints;
}
}
public virtual T[] Get(string field, string key)
{
return Get(new string[] { field }, new string[] { key });
}
public virtual T[] Get(string[] fields, string[] keys)
{
if (fields.Length != keys.Length)
return new T[0];
List<string> terms = new List<string>();
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
for (int i = 0; i < fields.Length; i++)
{
cmd.Parameters.Add(m_database.CreateParameter(fields[i], keys[i]));
terms.Add("[" + fields[i] + "] = @" + fields[i]);
}
string where = String.Join(" AND ", terms.ToArray());
string query = String.Format("SELECT * FROM {0} WHERE {1}",
m_Realm, where);
cmd.Connection = conn;
cmd.CommandText = query;
conn.Open();
return DoQuery(cmd);
}
}
protected T[] DoQuery(SqlCommand cmd)
{
List<T> result = new List<T>();
using (SqlDataReader reader = cmd.ExecuteReader())
{
if (reader == null)
return new T[0];
CheckColumnNames(reader);
while (reader.Read())
{
T row = new T();
foreach (string name in m_Fields.Keys)
{
if (m_Fields[name].GetValue(row) is bool)
{
int v = Convert.ToInt32(reader[name]);
m_Fields[name].SetValue(row, v != 0 ? true : false);
}
else if (m_Fields[name].GetValue(row) is UUID)
{
UUID uuid = UUID.Zero;
UUID.TryParse(reader[name].ToString(), out uuid);
m_Fields[name].SetValue(row, uuid);
}
else if (m_Fields[name].GetValue(row) is int)
{
int v = Convert.ToInt32(reader[name]);
m_Fields[name].SetValue(row, v);
}
else
{
m_Fields[name].SetValue(row, reader[name]);
}
}
if (m_DataField != null)
{
Dictionary<string, string> data =
new Dictionary<string, string>();
foreach (string col in m_ColumnNames)
{
data[col] = reader[col].ToString();
if (data[col] == null)
data[col] = String.Empty;
}
m_DataField.SetValue(row, data);
}
result.Add(row);
}
return result.ToArray();
}
}
public virtual T[] Get(string where)
{
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
string query = String.Format("SELECT * FROM {0} WHERE {1}",
m_Realm, where);
cmd.Connection = conn;
cmd.CommandText = query;
//m_log.WarnFormat("[MSSQLGenericTable]: SELECT {0} WHERE {1}", m_Realm, where);
conn.Open();
return DoQuery(cmd);
}
}
public virtual bool Store(T row)
{
List<string> constraintFields = GetConstraints();
List<KeyValuePair<string, string>> constraints = new List<KeyValuePair<string, string>>();
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
StringBuilder query = new StringBuilder();
List<String> names = new List<String>();
List<String> values = new List<String>();
foreach (FieldInfo fi in m_Fields.Values)
{
names.Add(fi.Name);
values.Add("@" + fi.Name);
// Temporarily return more information about what field is unexpectedly null for
// http://opensimulator.org/mantis/view.php?id=5403. This might be due to a bug in the
// InventoryTransferModule or we may be required to substitute a DBNull here.
if (fi.GetValue(row) == null)
throw new NullReferenceException(
string.Format(
"[MSSQL GENERIC TABLE HANDLER]: Trying to store field {0} for {1} which is unexpectedly null",
fi.Name, row));
if (constraintFields.Count > 0 && constraintFields.Contains(fi.Name))
{
constraints.Add(new KeyValuePair<string, string>(fi.Name, fi.GetValue(row).ToString()));
}
cmd.Parameters.Add(m_database.CreateParameter(fi.Name, fi.GetValue(row).ToString()));
}
if (m_DataField != null)
{
Dictionary<string, string> data =
(Dictionary<string, string>)m_DataField.GetValue(row);
foreach (KeyValuePair<string, string> kvp in data)
{
if (constraintFields.Count > 0 && constraintFields.Contains(kvp.Key))
{
constraints.Add(new KeyValuePair<string, string>(kvp.Key, kvp.Key));
}
names.Add(kvp.Key);
values.Add("@" + kvp.Key);
cmd.Parameters.Add(m_database.CreateParameter("@" + kvp.Key, kvp.Value));
}
}
query.AppendFormat("UPDATE {0} SET ", m_Realm);
int i = 0;
for (i = 0; i < names.Count - 1; i++)
{
query.AppendFormat("[{0}] = {1}, ", names[i], values[i]);
}
query.AppendFormat("[{0}] = {1} ", names[i], values[i]);
if (constraints.Count > 0)
{
List<string> terms = new List<string>();
for (int j = 0; j < constraints.Count; j++)
{
terms.Add(" [" + constraints[j].Key + "] = @" + constraints[j].Key);
}
string where = String.Join(" AND ", terms.ToArray());
query.AppendFormat(" WHERE {0} ", where);
}
cmd.Connection = conn;
cmd.CommandText = query.ToString();
conn.Open();
if (cmd.ExecuteNonQuery() > 0)
{
//m_log.WarnFormat("[MSSQLGenericTable]: Updating {0}", m_Realm);
return true;
}
else
{
// assume record has not yet been inserted
query = new StringBuilder();
query.AppendFormat("INSERT INTO {0} ([", m_Realm);
query.Append(String.Join("],[", names.ToArray()));
query.Append("]) values (" + String.Join(",", values.ToArray()) + ")");
cmd.Connection = conn;
cmd.CommandText = query.ToString();
//m_log.WarnFormat("[MSSQLGenericTable]: Inserting into {0}", m_Realm);
if (conn.State != ConnectionState.Open)
conn.Open();
if (cmd.ExecuteNonQuery() > 0)
return true;
}
return false;
}
}
public virtual bool Delete(string field, string key)
{
return Delete(new string[] { field }, new string[] { key });
}
public virtual bool Delete(string[] fields, string[] keys)
{
if (fields.Length != keys.Length)
return false;
List<string> terms = new List<string>();
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
for (int i = 0; i < fields.Length; i++)
{
cmd.Parameters.Add(m_database.CreateParameter(fields[i], keys[i]));
terms.Add("[" + fields[i] + "] = @" + fields[i]);
}
string where = String.Join(" AND ", terms.ToArray());
string query = String.Format("DELETE FROM {0} WHERE {1}", m_Realm, where);
cmd.Connection = conn;
cmd.CommandText = query;
conn.Open();
if (cmd.ExecuteNonQuery() > 0)
{
//m_log.Warn("[MSSQLGenericTable]: " + deleteCommand);
return true;
}
return false;
}
}
}
}

View File

@ -1,4 +1,4 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
@ -26,29 +26,33 @@
*/ */
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Data; using System.Data;
using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
#if CSharpSqlite using System.Data.SqlClient;
using Community.CsharpSqlite.Sqlite;
#else
using Mono.Data.Sqlite;
#endif
namespace OpenSim.Data.SQLite namespace OpenSim.Data.MSSQL
{ {
public class SQLiteAgentPreferencesData : SQLiteGenericTableHandler<AgentPreferencesData>, IAgentPreferencesData /// <summary>
/// A MSSQL Interface for Avatar Storage
/// </summary>
public class MSSQLGridUserData : MSSQLGenericTableHandler<GridUserData>,
IGridUserData
{ {
public SQLiteAgentPreferencesData(string connectionString, string realm) // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
: base(connectionString, realm, "AgentPrefs")
public MSSQLGridUserData(string connectionString, string realm) :
base(connectionString, realm, "GridUserStore")
{ {
} }
public AgentPreferencesData GetPrefs(UUID agentID) public new GridUserData Get(string userID)
{ {
AgentPreferencesData[] ret = Get("PrincipalID", agentID.ToString()); GridUserData[] ret = Get("UserID", userID);
if (ret.Length == 0) if (ret.Length == 0)
return null; return null;
@ -56,5 +60,10 @@ namespace OpenSim.Data.SQLite
return ret[0]; return ret[0];
} }
public GridUserData[] GetAll(string userID)
{
return base.Get(String.Format("UserID LIKE '{0}%'", userID));
}
} }
} }

View File

@ -0,0 +1,831 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.MSSQL
{
/// <summary>
/// A MSSQL interface for the inventory server
/// </summary>
public class MSSQLInventoryData : IInventoryDataPlugin
{
private const string _migrationStore = "InventoryStore";
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// The database manager
/// </summary>
private MSSQLManager database;
private string m_connectionString;
#region IPlugin members
[Obsolete("Cannot be default-initialized!")]
public void Initialise()
{
m_log.Info("[MSSQLInventoryData]: " + Name + " cannot be default-initialized!");
throw new PluginNotInitialisedException(Name);
}
/// <summary>
/// Loads and initialises the MSSQL inventory storage interface
/// </summary>
/// <param name="connectionString">connect string</param>
/// <remarks>use mssql_connection.ini</remarks>
public void Initialise(string connectionString)
{
m_connectionString = connectionString;
database = new MSSQLManager(connectionString);
//New migrations check of store
database.CheckMigration(_migrationStore);
}
/// <summary>
/// The name of this DB provider
/// </summary>
/// <returns>A string containing the name of the DB provider</returns>
public string Name
{
get { return "MSSQL Inventory Data Interface"; }
}
/// <summary>
/// Closes this DB provider
/// </summary>
public void Dispose()
{
database = null;
}
/// <summary>
/// Returns the version of this DB provider
/// </summary>
/// <returns>A string containing the DB provider</returns>
public string Version
{
get { return database.getVersion(); }
}
#endregion
#region Folder methods
/// <summary>
/// Returns a list of the root folders within a users inventory
/// </summary>
/// <param name="user">The user whos inventory is to be searched</param>
/// <returns>A list of folder objects</returns>
public List<InventoryFolderBase> getUserRootFolders(UUID user)
{
if (user == UUID.Zero)
return new List<InventoryFolderBase>();
return getInventoryFolders(UUID.Zero, user);
}
/// <summary>
/// see InventoryItemBase.getUserRootFolder
/// </summary>
/// <param name="user">the User UUID</param>
/// <returns></returns>
public InventoryFolderBase getUserRootFolder(UUID user)
{
List<InventoryFolderBase> items = getUserRootFolders(user);
InventoryFolderBase rootFolder = null;
// There should only ever be one root folder for a user. However, if there's more
// than one we'll simply use the first one rather than failing. It would be even
// nicer to print some message to this effect, but this feels like it's too low a
// to put such a message out, and it's too minor right now to spare the time to
// suitably refactor.
if (items.Count > 0)
{
rootFolder = items[0];
}
return rootFolder;
}
/// <summary>
/// Returns a list of folders in a users inventory contained within the specified folder
/// </summary>
/// <param name="parentID">The folder to search</param>
/// <returns>A list of inventory folders</returns>
public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
{
return getInventoryFolders(parentID, UUID.Zero);
}
/// <summary>
/// Returns a specified inventory folder
/// </summary>
/// <param name="folderID">The folder to return</param>
/// <returns>A folder class</returns>
public InventoryFolderBase getInventoryFolder(UUID folderID)
{
string sql = "SELECT * FROM inventoryfolders WHERE folderID = @folderID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(database.CreateParameter("folderID", folderID));
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
return readInventoryFolder(reader);
}
}
}
m_log.InfoFormat("[INVENTORY DB] : Found no inventory folder with ID : {0}", folderID);
return null;
}
/// <summary>
/// Returns all child folders in the hierarchy from the parent folder and down.
/// Does not return the parent folder itself.
/// </summary>
/// <param name="parentID">The folder to get subfolders for</param>
/// <returns>A list of inventory folders</returns>
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
{
//Note maybe change this to use a Dataset that loading in all folders of a user and then go throw it that way.
//Note this is changed so it opens only one connection to the database and not everytime it wants to get data.
/* NOTE: the implementation below is very inefficient (makes a separate request to get subfolders for
* every found folder, recursively). Inventory code for other DBs has been already rewritten to get ALL
* inventory for a specific user at once.
*
* Meanwhile, one little thing is corrected: getFolderHierarchy(UUID.Zero) doesn't make sense and should never
* be used, so check for that and return an empty list.
*/
List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
if (parentID == UUID.Zero)
return folders;
string sql = "SELECT * FROM inventoryfolders WHERE parentFolderID = @parentID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(database.CreateParameter("@parentID", parentID));
conn.Open();
folders.AddRange(getInventoryFolders(cmd));
List<InventoryFolderBase> tempFolders = new List<InventoryFolderBase>();
foreach (InventoryFolderBase folderBase in folders)
{
tempFolders.AddRange(getFolderHierarchy(folderBase.ID, cmd));
}
if (tempFolders.Count > 0)
{
folders.AddRange(tempFolders);
}
}
return folders;
}
/// <summary>
/// Creates a new inventory folder
/// </summary>
/// <param name="folder">Folder to create</param>
public void addInventoryFolder(InventoryFolderBase folder)
{
string sql = @"INSERT INTO inventoryfolders ([folderID], [agentID], [parentFolderID], [folderName], [type], [version])
VALUES (@folderID, @agentID, @parentFolderID, @folderName, @type, @version);";
string folderName = folder.Name;
if (folderName.Length > 64)
{
folderName = folderName.Substring(0, 64);
m_log.Warn("[INVENTORY DB]: Name field truncated from " + folder.Name.Length.ToString() + " to " + folderName.Length + " characters on add");
}
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(database.CreateParameter("folderID", folder.ID));
cmd.Parameters.Add(database.CreateParameter("agentID", folder.Owner));
cmd.Parameters.Add(database.CreateParameter("parentFolderID", folder.ParentID));
cmd.Parameters.Add(database.CreateParameter("folderName", folderName));
cmd.Parameters.Add(database.CreateParameter("type", folder.Type));
cmd.Parameters.Add(database.CreateParameter("version", folder.Version));
conn.Open();
try
{
cmd.ExecuteNonQuery();
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY DB]: Error : {0}", e.Message);
}
}
}
/// <summary>
/// Updates an inventory folder
/// </summary>
/// <param name="folder">Folder to update</param>
public void updateInventoryFolder(InventoryFolderBase folder)
{
string sql = @"UPDATE inventoryfolders SET agentID = @agentID,
parentFolderID = @parentFolderID,
folderName = @folderName,
type = @type,
version = @version
WHERE folderID = @folderID";
string folderName = folder.Name;
if (folderName.Length > 64)
{
folderName = folderName.Substring(0, 64);
m_log.Warn("[INVENTORY DB]: Name field truncated from " + folder.Name.Length.ToString() + " to " + folderName.Length + " characters on update");
}
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(database.CreateParameter("folderID", folder.ID));
cmd.Parameters.Add(database.CreateParameter("agentID", folder.Owner));
cmd.Parameters.Add(database.CreateParameter("parentFolderID", folder.ParentID));
cmd.Parameters.Add(database.CreateParameter("folderName", folderName));
cmd.Parameters.Add(database.CreateParameter("type", folder.Type));
cmd.Parameters.Add(database.CreateParameter("version", folder.Version));
conn.Open();
try
{
cmd.ExecuteNonQuery();
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY DB]: Error : {0}", e.Message);
}
}
}
/// <summary>
/// Updates an inventory folder
/// </summary>
/// <param name="folder">Folder to update</param>
public void moveInventoryFolder(InventoryFolderBase folder)
{
string sql = @"UPDATE inventoryfolders SET parentFolderID = @parentFolderID WHERE folderID = @folderID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(database.CreateParameter("parentFolderID", folder.ParentID));
cmd.Parameters.Add(database.CreateParameter("folderID", folder.ID));
conn.Open();
try
{
cmd.ExecuteNonQuery();
}
catch (Exception e)
{
m_log.ErrorFormat("[INVENTORY DB]: Error : {0}", e.Message);
}
}
}
/// <summary>
/// Delete an inventory folder
/// </summary>
/// <param name="folderID">Id of folder to delete</param>
public void deleteInventoryFolder(UUID folderID)
{
string sql = "SELECT * FROM inventoryfolders WHERE parentFolderID = @parentID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
List<InventoryFolderBase> subFolders;
cmd.Parameters.Add(database.CreateParameter("@parentID", UUID.Zero));
conn.Open();
subFolders = getFolderHierarchy(folderID, cmd);
//Delete all sub-folders
foreach (InventoryFolderBase f in subFolders)
{
DeleteOneFolder(f.ID, conn);
DeleteItemsInFolder(f.ID, conn);
}
//Delete the actual row
DeleteOneFolder(folderID, conn);
DeleteItemsInFolder(folderID, conn);
}
}
#endregion
#region Item Methods
/// <summary>
/// Returns a list of items in a specified folder
/// </summary>
/// <param name="folderID">The folder to search</param>
/// <returns>A list containing inventory items</returns>
public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
{
string sql = "SELECT * FROM inventoryitems WHERE parentFolderID = @parentFolderID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(database.CreateParameter("parentFolderID", folderID));
conn.Open();
List<InventoryItemBase> items = new List<InventoryItemBase>();
using (SqlDataReader reader = cmd.ExecuteReader())
{
while (reader.Read())
{
items.Add(readInventoryItem(reader));
}
}
return items;
}
}
/// <summary>
/// Returns a specified inventory item
/// </summary>
/// <param name="itemID">The item ID</param>
/// <returns>An inventory item</returns>
public InventoryItemBase getInventoryItem(UUID itemID)
{
string sql = "SELECT * FROM inventoryitems WHERE inventoryID = @inventoryID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(database.CreateParameter("inventoryID", itemID));
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
if (reader.Read())
{
return readInventoryItem(reader);
}
}
}
m_log.InfoFormat("[INVENTORY DB]: Found no inventory item with ID : {0}", itemID);
return null;
}
/// <summary>
/// Adds a specified item to the database
/// </summary>
/// <param name="item">The inventory item</param>
public void addInventoryItem(InventoryItemBase item)
{
if (getInventoryItem(item.ID) != null)
{
updateInventoryItem(item);
return;
}
string sql = @"INSERT INTO inventoryitems
([inventoryID], [assetID], [assetType], [parentFolderID], [avatarID], [inventoryName],
[inventoryDescription], [inventoryNextPermissions], [inventoryCurrentPermissions],
[invType], [creatorID], [inventoryBasePermissions], [inventoryEveryOnePermissions], [inventoryGroupPermissions],
[salePrice], [saleType], [creationDate], [groupID], [groupOwned], [flags])
VALUES
(@inventoryID, @assetID, @assetType, @parentFolderID, @avatarID, @inventoryName, @inventoryDescription,
@inventoryNextPermissions, @inventoryCurrentPermissions, @invType, @creatorID,
@inventoryBasePermissions, @inventoryEveryOnePermissions, @inventoryGroupPermissions, @salePrice, @saleType,
@creationDate, @groupID, @groupOwned, @flags)";
string itemName = item.Name;
if (item.Name.Length > 64)
{
itemName = item.Name.Substring(0, 64);
m_log.Warn("[INVENTORY DB]: Name field truncated from " + item.Name.Length.ToString() + " to " + itemName.Length.ToString() + " characters");
}
string itemDesc = item.Description;
if (item.Description.Length > 128)
{
itemDesc = item.Description.Substring(0, 128);
m_log.Warn("[INVENTORY DB]: Description field truncated from " + item.Description.Length.ToString() + " to " + itemDesc.Length.ToString() + " characters");
}
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand command = new SqlCommand(sql, conn))
{
command.Parameters.Add(database.CreateParameter("inventoryID", item.ID));
command.Parameters.Add(database.CreateParameter("assetID", item.AssetID));
command.Parameters.Add(database.CreateParameter("assetType", item.AssetType));
command.Parameters.Add(database.CreateParameter("parentFolderID", item.Folder));
command.Parameters.Add(database.CreateParameter("avatarID", item.Owner));
command.Parameters.Add(database.CreateParameter("inventoryName", itemName));
command.Parameters.Add(database.CreateParameter("inventoryDescription", itemDesc));
command.Parameters.Add(database.CreateParameter("inventoryNextPermissions", item.NextPermissions));
command.Parameters.Add(database.CreateParameter("inventoryCurrentPermissions", item.CurrentPermissions));
command.Parameters.Add(database.CreateParameter("invType", item.InvType));
command.Parameters.Add(database.CreateParameter("creatorID", item.CreatorId));
command.Parameters.Add(database.CreateParameter("inventoryBasePermissions", item.BasePermissions));
command.Parameters.Add(database.CreateParameter("inventoryEveryOnePermissions", item.EveryOnePermissions));
command.Parameters.Add(database.CreateParameter("inventoryGroupPermissions", item.GroupPermissions));
command.Parameters.Add(database.CreateParameter("salePrice", item.SalePrice));
command.Parameters.Add(database.CreateParameter("saleType", item.SaleType));
command.Parameters.Add(database.CreateParameter("creationDate", item.CreationDate));
command.Parameters.Add(database.CreateParameter("groupID", item.GroupID));
command.Parameters.Add(database.CreateParameter("groupOwned", item.GroupOwned));
command.Parameters.Add(database.CreateParameter("flags", item.Flags));
conn.Open();
try
{
command.ExecuteNonQuery();
}
catch (Exception e)
{
m_log.Error("[INVENTORY DB]: Error inserting item :" + e.Message);
}
}
sql = "UPDATE inventoryfolders SET version = version + 1 WHERE folderID = @folderID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand command = new SqlCommand(sql, conn))
{
command.Parameters.Add(database.CreateParameter("folderID", item.Folder.ToString()));
conn.Open();
try
{
command.ExecuteNonQuery();
}
catch (Exception e)
{
m_log.Error("[INVENTORY DB] Error updating inventory folder for new item :" + e.Message);
}
}
}
/// <summary>
/// Updates the specified inventory item
/// </summary>
/// <param name="item">Inventory item to update</param>
public void updateInventoryItem(InventoryItemBase item)
{
string sql = @"UPDATE inventoryitems SET assetID = @assetID,
assetType = @assetType,
parentFolderID = @parentFolderID,
avatarID = @avatarID,
inventoryName = @inventoryName,
inventoryDescription = @inventoryDescription,
inventoryNextPermissions = @inventoryNextPermissions,
inventoryCurrentPermissions = @inventoryCurrentPermissions,
invType = @invType,
creatorID = @creatorID,
inventoryBasePermissions = @inventoryBasePermissions,
inventoryEveryOnePermissions = @inventoryEveryOnePermissions,
inventoryGroupPermissions = @inventoryGroupPermissions,
salePrice = @salePrice,
saleType = @saleType,
creationDate = @creationDate,
groupID = @groupID,
groupOwned = @groupOwned,
flags = @flags
WHERE inventoryID = @inventoryID";
string itemName = item.Name;
if (item.Name.Length > 64)
{
itemName = item.Name.Substring(0, 64);
m_log.Warn("[INVENTORY DB]: Name field truncated from " + item.Name.Length.ToString() + " to " + itemName.Length.ToString() + " characters on update");
}
string itemDesc = item.Description;
if (item.Description.Length > 128)
{
itemDesc = item.Description.Substring(0, 128);
m_log.Warn("[INVENTORY DB]: Description field truncated from " + item.Description.Length.ToString() + " to " + itemDesc.Length.ToString() + " characters on update");
}
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand command = new SqlCommand(sql, conn))
{
command.Parameters.Add(database.CreateParameter("inventoryID", item.ID));
command.Parameters.Add(database.CreateParameter("assetID", item.AssetID));
command.Parameters.Add(database.CreateParameter("assetType", item.AssetType));
command.Parameters.Add(database.CreateParameter("parentFolderID", item.Folder));
command.Parameters.Add(database.CreateParameter("avatarID", item.Owner));
command.Parameters.Add(database.CreateParameter("inventoryName", itemName));
command.Parameters.Add(database.CreateParameter("inventoryDescription", itemDesc));
command.Parameters.Add(database.CreateParameter("inventoryNextPermissions", item.NextPermissions));
command.Parameters.Add(database.CreateParameter("inventoryCurrentPermissions", item.CurrentPermissions));
command.Parameters.Add(database.CreateParameter("invType", item.InvType));
command.Parameters.Add(database.CreateParameter("creatorID", item.CreatorId));
command.Parameters.Add(database.CreateParameter("inventoryBasePermissions", item.BasePermissions));
command.Parameters.Add(database.CreateParameter("inventoryEveryOnePermissions", item.EveryOnePermissions));
command.Parameters.Add(database.CreateParameter("inventoryGroupPermissions", item.GroupPermissions));
command.Parameters.Add(database.CreateParameter("salePrice", item.SalePrice));
command.Parameters.Add(database.CreateParameter("saleType", item.SaleType));
command.Parameters.Add(database.CreateParameter("creationDate", item.CreationDate));
command.Parameters.Add(database.CreateParameter("groupID", item.GroupID));
command.Parameters.Add(database.CreateParameter("groupOwned", item.GroupOwned));
command.Parameters.Add(database.CreateParameter("flags", item.Flags));
conn.Open();
try
{
command.ExecuteNonQuery();
}
catch (Exception e)
{
m_log.Error("[INVENTORY DB]: Error updating item :" + e.Message);
}
}
}
// See IInventoryDataPlugin
/// <summary>
/// Delete an item in inventory database
/// </summary>
/// <param name="itemID">the item UUID</param>
public void deleteInventoryItem(UUID itemID)
{
string sql = "DELETE FROM inventoryitems WHERE inventoryID=@inventoryID";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(database.CreateParameter("inventoryID", itemID));
try
{
conn.Open();
cmd.ExecuteNonQuery();
}
catch (Exception e)
{
m_log.Error("[INVENTORY DB]: Error deleting item :" + e.Message);
}
}
}
public InventoryItemBase queryInventoryItem(UUID itemID)
{
return getInventoryItem(itemID);
}
public InventoryFolderBase queryInventoryFolder(UUID folderID)
{
return getInventoryFolder(folderID);
}
/// <summary>
/// Returns all activated gesture-items in the inventory of the specified avatar.
/// </summary>
/// <param name="avatarID">The <see cref="UUID"/> of the avatar</param>
/// <returns>
/// The list of gestures (<see cref="InventoryItemBase"/>s)
/// </returns>
public List<InventoryItemBase> fetchActiveGestures(UUID avatarID)
{
string sql = "SELECT * FROM inventoryitems WHERE avatarId = @uuid AND assetType = @assetType and flags = 1";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(database.CreateParameter("uuid", avatarID));
cmd.Parameters.Add(database.CreateParameter("assetType", (int)AssetType.Gesture));
conn.Open();
using (SqlDataReader reader = cmd.ExecuteReader())
{
List<InventoryItemBase> gestureList = new List<InventoryItemBase>();
while (reader.Read())
{
gestureList.Add(readInventoryItem(reader));
}
return gestureList;
}
}
}
#endregion
#region Private methods
/// <summary>
/// Delete an item in inventory database
/// </summary>
/// <param name="folderID">the item ID</param>
/// <param name="connection">connection to the database</param>
private void DeleteItemsInFolder(UUID folderID, SqlConnection connection)
{
using (SqlCommand command = new SqlCommand("DELETE FROM inventoryitems WHERE folderID=@folderID", connection))
{
command.Parameters.Add(database.CreateParameter("folderID", folderID));
try
{
command.ExecuteNonQuery();
}
catch (Exception e)
{
m_log.Error("[INVENTORY DB] Error deleting item :" + e.Message);
}
}
}
/// <summary>
/// Gets the folder hierarchy in a loop.
/// </summary>
/// <param name="parentID">parent ID.</param>
/// <param name="command">SQL command/connection to database</param>
/// <returns></returns>
private static List<InventoryFolderBase> getFolderHierarchy(UUID parentID, SqlCommand command)
{
command.Parameters["@parentID"].Value = parentID.Guid; //.ToString();
List<InventoryFolderBase> folders = getInventoryFolders(command);
if (folders.Count > 0)
{
List<InventoryFolderBase> tempFolders = new List<InventoryFolderBase>();
foreach (InventoryFolderBase folderBase in folders)
{
tempFolders.AddRange(getFolderHierarchy(folderBase.ID, command));
}
if (tempFolders.Count > 0)
{
folders.AddRange(tempFolders);
}
}
return folders;
}
/// <summary>
/// Gets the inventory folders.
/// </summary>
/// <param name="parentID">parentID, use UUID.Zero to get root</param>
/// <param name="user">user id, use UUID.Zero, if you want all folders from a parentID.</param>
/// <returns></returns>
private List<InventoryFolderBase> getInventoryFolders(UUID parentID, UUID user)
{
string sql = "SELECT * FROM inventoryfolders WHERE parentFolderID = @parentID AND agentID LIKE @uuid";
using (SqlConnection conn = new SqlConnection(m_connectionString))
using (SqlCommand command = new SqlCommand(sql, conn))
{
if (user == UUID.Zero)
{
command.Parameters.Add(database.CreateParameter("uuid", "%"));
}
else
{
command.Parameters.Add(database.CreateParameter("uuid", user));
}
command.Parameters.Add(database.CreateParameter("parentID", parentID));
conn.Open();
return getInventoryFolders(command);
}
}
/// <summary>
/// Gets the inventory folders.
/// </summary>
/// <param name="command">SQLcommand.</param>
/// <returns></returns>
private static List<InventoryFolderBase> getInventoryFolders(SqlCommand command)
{
using (SqlDataReader reader = command.ExecuteReader())
{
List<InventoryFolderBase> items = new List<InventoryFolderBase>();
while (reader.Read())
{
items.Add(readInventoryFolder(reader));
}
return items;
}
}
/// <summary>
/// Reads a list of inventory folders returned by a query.
/// </summary>
/// <param name="reader">A MSSQL Data Reader</param>
/// <returns>A List containing inventory folders</returns>
protected static InventoryFolderBase readInventoryFolder(SqlDataReader reader)
{
try
{
InventoryFolderBase folder = new InventoryFolderBase();
folder.Owner = DBGuid.FromDB(reader["agentID"]);
folder.ParentID = DBGuid.FromDB(reader["parentFolderID"]);
folder.ID = DBGuid.FromDB(reader["folderID"]);
folder.Name = (string)reader["folderName"];
folder.Type = (short)reader["type"];
folder.Version = Convert.ToUInt16(reader["version"]);
return folder;
}
catch (Exception e)
{
m_log.Error("[INVENTORY DB] Error reading inventory folder :" + e.Message);
}
return null;
}
/// <summary>
/// Reads a one item from an SQL result
/// </summary>
/// <param name="reader">The SQL Result</param>
/// <returns>the item read</returns>
private static InventoryItemBase readInventoryItem(IDataRecord reader)
{
try
{
InventoryItemBase item = new InventoryItemBase();
item.ID = DBGuid.FromDB(reader["inventoryID"]);
item.AssetID = DBGuid.FromDB(reader["assetID"]);
item.AssetType = Convert.ToInt32(reader["assetType"].ToString());
item.Folder = DBGuid.FromDB(reader["parentFolderID"]);
item.Owner = DBGuid.FromDB(reader["avatarID"]);
item.Name = reader["inventoryName"].ToString();
item.Description = reader["inventoryDescription"].ToString();
item.NextPermissions = Convert.ToUInt32(reader["inventoryNextPermissions"]);
item.CurrentPermissions = Convert.ToUInt32(reader["inventoryCurrentPermissions"]);
item.InvType = Convert.ToInt32(reader["invType"].ToString());
item.CreatorId = reader["creatorID"].ToString();
item.BasePermissions = Convert.ToUInt32(reader["inventoryBasePermissions"]);
item.EveryOnePermissions = Convert.ToUInt32(reader["inventoryEveryOnePermissions"]);
item.GroupPermissions = Convert.ToUInt32(reader["inventoryGroupPermissions"]);
item.SalePrice = Convert.ToInt32(reader["salePrice"]);
item.SaleType = Convert.ToByte(reader["saleType"]);
item.CreationDate = Convert.ToInt32(reader["creationDate"]);
item.GroupID = DBGuid.FromDB(reader["groupID"]);
item.GroupOwned = Convert.ToBoolean(reader["groupOwned"]);
item.Flags = Convert.ToUInt32(reader["flags"]);
return item;
}
catch (SqlException e)
{
m_log.Error("[INVENTORY DB]: Error reading inventory item :" + e.Message);
}
return null;
}
/// <summary>
/// Delete a folder in inventory databasae
/// </summary>
/// <param name="folderID">the folder UUID</param>
/// <param name="connection">connection to database</param>
private void DeleteOneFolder(UUID folderID, SqlConnection connection)
{
try
{
using (SqlCommand command = new SqlCommand("DELETE FROM inventoryfolders WHERE folderID=@folderID and type=-1", connection))
{
command.Parameters.Add(database.CreateParameter("folderID", folderID));
command.ExecuteNonQuery();
}
}
catch (SqlException e)
{
m_log.Error("[INVENTORY DB]: Error deleting folder :" + e.Message);
}
}
#endregion
}
}

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@ -0,0 +1,219 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.IO;
using System.Reflection;
using log4net;
using OpenMetaverse;
namespace OpenSim.Data.MSSQL
{
/// <summary>
/// A management class for the MS SQL Storage Engine
/// </summary>
public class MSSQLManager
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Connection string for ADO.net
/// </summary>
private readonly string connectionString;
/// <summary>
/// Initialize the manager and set the connectionstring
/// </summary>
/// <param name="connection"></param>
public MSSQLManager(string connection)
{
connectionString = connection;
}
/// <summary>
/// Type conversion to a SQLDbType functions
/// </summary>
/// <param name="type"></param>
/// <returns></returns>
internal SqlDbType DbtypeFromType(Type type)
{
if (type == typeof(string))
{
return SqlDbType.VarChar;
}
if (type == typeof(double))
{
return SqlDbType.Float;
}
if (type == typeof(Single))
{
return SqlDbType.Float;
}
if (type == typeof(int))
{
return SqlDbType.Int;
}
if (type == typeof(bool))
{
return SqlDbType.Bit;
}
if (type == typeof(UUID))
{
return SqlDbType.UniqueIdentifier;
}
if (type == typeof(sbyte))
{
return SqlDbType.Int;
}
if (type == typeof(Byte[]))
{
return SqlDbType.Image;
}
if (type == typeof(uint) || type == typeof(ushort))
{
return SqlDbType.Int;
}
if (type == typeof(ulong))
{
return SqlDbType.BigInt;
}
if (type == typeof(DateTime))
{
return SqlDbType.DateTime;
}
return SqlDbType.VarChar;
}
/// <summary>
/// Creates value for parameter.
/// </summary>
/// <param name="value">The value.</param>
/// <returns></returns>
private static object CreateParameterValue(object value)
{
Type valueType = value.GetType();
if (valueType == typeof(UUID)) //TODO check if this works
{
return ((UUID) value).Guid;
}
if (valueType == typeof(UUID))
{
return ((UUID)value).Guid;
}
if (valueType == typeof(bool))
{
return (bool)value ? 1 : 0;
}
if (valueType == typeof(Byte[]))
{
return value;
}
if (valueType == typeof(int))
{
return value;
}
return value;
}
/// <summary>
/// Create a parameter for a command
/// </summary>
/// <param name="parameterName">Name of the parameter.</param>
/// <param name="parameterObject">parameter object.</param>
/// <returns></returns>
internal SqlParameter CreateParameter(string parameterName, object parameterObject)
{
return CreateParameter(parameterName, parameterObject, false);
}
/// <summary>
/// Creates the parameter for a command.
/// </summary>
/// <param name="parameterName">Name of the parameter.</param>
/// <param name="parameterObject">parameter object.</param>
/// <param name="parameterOut">if set to <c>true</c> parameter is a output parameter</param>
/// <returns></returns>
internal SqlParameter CreateParameter(string parameterName, object parameterObject, bool parameterOut)
{
//Tweak so we dont always have to add @ sign
if (!parameterName.StartsWith("@")) parameterName = "@" + parameterName;
//HACK if object is null, it is turned into a string, there are no nullable type till now
if (parameterObject == null) parameterObject = "";
SqlParameter parameter = new SqlParameter(parameterName, DbtypeFromType(parameterObject.GetType()));
if (parameterOut)
{
parameter.Direction = ParameterDirection.Output;
}
else
{
parameter.Direction = ParameterDirection.Input;
parameter.Value = CreateParameterValue(parameterObject);
}
return parameter;
}
/// <summary>
/// Checks if we need to do some migrations to the database
/// </summary>
/// <param name="migrationStore">migrationStore.</param>
public void CheckMigration(string migrationStore)
{
using (SqlConnection connection = new SqlConnection(connectionString))
{
connection.Open();
Assembly assem = GetType().Assembly;
MSSQLMigration migration = new MSSQLMigration(connection, assem, migrationStore);
migration.Update();
}
}
/// <summary>
/// Returns the version of this DB provider
/// </summary>
/// <returns>A string containing the DB provider</returns>
public string getVersion()
{
Module module = GetType().Module;
// string dllName = module.Assembly.ManifestModule.Name;
Version dllVersion = module.Assembly.GetName().Version;
return
string.Format("{0}.{1}.{2}.{3}", dllVersion.Major, dllVersion.Minor, dllVersion.Build,
dllVersion.Revision);
}
}
}

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@ -24,70 +24,76 @@
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/ */
using System; using System;
using System.Data;
using System.Data.Common;
using System.Reflection;
using System.Data.SqlClient;
using OpenSim.Region.CoreModules.World.Terrain; namespace OpenSim.Data.MSSQL
using OpenSim.Region.Framework.Interfaces;
namespace OpenSim.Region.CoreModules.World.Terrain.Modifiers
{ {
public class FillModifier : TerrainModifier public class MSSQLMigration : Migration
{ {
public MSSQLMigration(DbConnection conn, Assembly assem, string type)
public FillModifier(ITerrainModule module) : base(module) : base(conn, assem, type)
{ {
} }
public override string ModifyTerrain(ITerrainChannel map, string[] args) public MSSQLMigration(DbConnection conn, Assembly assem, string subtype, string type)
: base(conn, assem, subtype, type)
{ {
string result; }
if (args.Length < 3)
{
result = "Usage: " + GetUsage();
}
else
{
TerrainModifierData data;
result = this.parseParameters(args, out data);
// Context-specific validation protected override int FindVersion(DbConnection conn, string type)
if (result == String.Empty) {
int version = 0;
using (DbCommand cmd = conn.CreateCommand())
{
try
{ {
if (data.shape == String.Empty) cmd.CommandText = "select top 1 version from migrations where name = '" + type + "' order by version desc"; //Must be
using (IDataReader reader = cmd.ExecuteReader())
{ {
data.shape = "rectangle"; if (reader.Read())
data.x0 = 0; {
data.y0 = 0; version = Convert.ToInt32(reader["version"]);
data.dx = map.Width; }
data.dy = map.Height; reader.Close();
} }
} }
catch
// if it's all good, then do the work
if (result == String.Empty)
{ {
this.applyModification(map, data); // Return -1 to indicate table does not exist
return -1;
} }
} }
return version;
return result;
} }
public override string GetUsage() protected override void ExecuteScript(DbConnection conn, string[] script)
{ {
string val = "fill <height> [ -rec=x1,y1,dx[,dy] | -ell=x0,y0,rx[,ry] ] [-taper=<height2>]" if (!(conn is SqlConnection))
+ "\nSets all points within the specified range to the specified value."; {
return val; base.ExecuteScript(conn, script);
} return;
}
public override float operate(float[,] map, TerrainModifierData data, int x, int y) foreach (string sql in script)
{ {
float factor = this.computeBevel(data, x, y); try
float result = data.elevation - (data.elevation - data.bevelevation) * factor; {
return result; using (SqlCommand cmd = new SqlCommand(sql, (SqlConnection)conn))
} {
cmd.ExecuteNonQuery();
}
}
catch (Exception)
{
throw new Exception(sql);
}
}
}
} }
} }

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Reflection;
using System.Threading;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using System.Data.SqlClient;
namespace OpenSim.Data.MSSQL
{
/// <summary>
/// A MySQL Interface for the Presence Server
/// </summary>
public class MSSQLPresenceData : MSSQLGenericTableHandler<PresenceData>,
IPresenceData
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MSSQLPresenceData(string connectionString, string realm) :
base(connectionString, realm, "Presence")
{
}
public PresenceData Get(UUID sessionID)
{
PresenceData[] ret = Get("SessionID",
sessionID.ToString());
if (ret.Length == 0)
return null;
return ret[0];
}
public void LogoutRegionAgents(UUID regionID)
{
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
cmd.CommandText = String.Format("DELETE FROM {0} WHERE [RegionID]=@RegionID", m_Realm);
cmd.Parameters.Add(m_database.CreateParameter("@RegionID", regionID.ToString()));
cmd.Connection = conn;
conn.Open();
cmd.ExecuteNonQuery();
}
}
public bool ReportAgent(UUID sessionID, UUID regionID)
{
PresenceData[] pd = Get("SessionID", sessionID.ToString());
if (pd.Length == 0)
return false;
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
cmd.CommandText = String.Format(@"UPDATE {0} SET
[RegionID] = @RegionID
WHERE [SessionID] = @SessionID", m_Realm);
cmd.Parameters.Add(m_database.CreateParameter("@SessionID", sessionID.ToString()));
cmd.Parameters.Add(m_database.CreateParameter("@RegionID", regionID.ToString()));
cmd.Connection = conn;
conn.Open();
if (cmd.ExecuteNonQuery() == 0)
return false;
}
return true;
}
public bool VerifyAgent(UUID agentId, UUID secureSessionID)
{
PresenceData[] ret = Get("SecureSessionID",
secureSessionID.ToString());
if (ret.Length == 0)
return false;
if(ret[0].UserID != agentId.ToString())
return false;
return true;
}
}
}

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@ -0,0 +1,352 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ''AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.IO;
using System.Reflection;
using log4net;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using RegionFlags = OpenSim.Framework.RegionFlags;
namespace OpenSim.Data.MSSQL
{
/// <summary>
/// A MSSQL Interface for the Region Server.
/// </summary>
public class MSSQLRegionData : IRegionData
{
private string m_Realm;
private List<string> m_ColumnNames = null;
private string m_ConnectionString;
private MSSQLManager m_database;
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
public MSSQLRegionData(string connectionString, string realm)
{
m_Realm = realm;
m_ConnectionString = connectionString;
m_database = new MSSQLManager(connectionString);
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
{
conn.Open();
Migration m = new Migration(conn, GetType().Assembly, "GridStore");
m.Update();
}
}
public List<RegionData> Get(string regionName, UUID scopeID)
{
string sql = "select * from ["+m_Realm+"] where regionName like @regionName";
if (scopeID != UUID.Zero)
sql += " and ScopeID = @scopeID";
sql += " order by regionName";
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(m_database.CreateParameter("@regionName", regionName));
cmd.Parameters.Add(m_database.CreateParameter("@scopeID", scopeID));
conn.Open();
return RunCommand(cmd);
}
}
public RegionData Get(int posX, int posY, UUID scopeID)
{
string sql = "select * from ["+m_Realm+"] where locX = @posX and locY = @posY";
if (scopeID != UUID.Zero)
sql += " and ScopeID = @scopeID";
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(m_database.CreateParameter("@posX", posX.ToString()));
cmd.Parameters.Add(m_database.CreateParameter("@posY", posY.ToString()));
cmd.Parameters.Add(m_database.CreateParameter("@scopeID", scopeID));
conn.Open();
List<RegionData> ret = RunCommand(cmd);
if (ret.Count == 0)
return null;
return ret[0];
}
}
public RegionData Get(UUID regionID, UUID scopeID)
{
string sql = "select * from ["+m_Realm+"] where uuid = @regionID";
if (scopeID != UUID.Zero)
sql += " and ScopeID = @scopeID";
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(m_database.CreateParameter("@regionID", regionID));
cmd.Parameters.Add(m_database.CreateParameter("@scopeID", scopeID));
conn.Open();
List<RegionData> ret = RunCommand(cmd);
if (ret.Count == 0)
return null;
return ret[0];
}
}
public List<RegionData> Get(int startX, int startY, int endX, int endY, UUID scopeID)
{
string sql = "select * from ["+m_Realm+"] where locX between @startX and @endX and locY between @startY and @endY";
if (scopeID != UUID.Zero)
sql += " and ScopeID = @scopeID";
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(m_database.CreateParameter("@startX", startX));
cmd.Parameters.Add(m_database.CreateParameter("@startY", startY));
cmd.Parameters.Add(m_database.CreateParameter("@endX", endX));
cmd.Parameters.Add(m_database.CreateParameter("@endY", endY));
cmd.Parameters.Add(m_database.CreateParameter("@scopeID", scopeID));
conn.Open();
return RunCommand(cmd);
}
}
public List<RegionData> RunCommand(SqlCommand cmd)
{
List<RegionData> retList = new List<RegionData>();
SqlDataReader result = cmd.ExecuteReader();
while (result.Read())
{
RegionData ret = new RegionData();
ret.Data = new Dictionary<string, object>();
UUID regionID;
UUID.TryParse(result["uuid"].ToString(), out regionID);
ret.RegionID = regionID;
UUID scope;
UUID.TryParse(result["ScopeID"].ToString(), out scope);
ret.ScopeID = scope;
ret.RegionName = result["regionName"].ToString();
ret.posX = Convert.ToInt32(result["locX"]);
ret.posY = Convert.ToInt32(result["locY"]);
ret.sizeX = Convert.ToInt32(result["sizeX"]);
ret.sizeY = Convert.ToInt32(result["sizeY"]);
if (m_ColumnNames == null)
{
m_ColumnNames = new List<string>();
DataTable schemaTable = result.GetSchemaTable();
foreach (DataRow row in schemaTable.Rows)
m_ColumnNames.Add(row["ColumnName"].ToString());
}
foreach (string s in m_ColumnNames)
{
if (s == "uuid")
continue;
if (s == "ScopeID")
continue;
if (s == "regionName")
continue;
if (s == "locX")
continue;
if (s == "locY")
continue;
ret.Data[s] = result[s].ToString();
}
retList.Add(ret);
}
return retList;
}
public bool Store(RegionData data)
{
if (data.Data.ContainsKey("uuid"))
data.Data.Remove("uuid");
if (data.Data.ContainsKey("ScopeID"))
data.Data.Remove("ScopeID");
if (data.Data.ContainsKey("regionName"))
data.Data.Remove("regionName");
if (data.Data.ContainsKey("posX"))
data.Data.Remove("posX");
if (data.Data.ContainsKey("posY"))
data.Data.Remove("posY");
if (data.Data.ContainsKey("sizeX"))
data.Data.Remove("sizeX");
if (data.Data.ContainsKey("sizeY"))
data.Data.Remove("sizeY");
if (data.Data.ContainsKey("locX"))
data.Data.Remove("locX");
if (data.Data.ContainsKey("locY"))
data.Data.Remove("locY");
string[] fields = new List<string>(data.Data.Keys).ToArray();
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand())
{
string update = "update [" + m_Realm + "] set locX=@posX, locY=@posY, sizeX=@sizeX, sizeY=@sizeY ";
foreach (string field in fields)
{
update += ", ";
update += "[" + field + "] = @" + field;
cmd.Parameters.Add(m_database.CreateParameter("@" + field, data.Data[field]));
}
update += " where uuid = @regionID";
if (data.ScopeID != UUID.Zero)
update += " and ScopeID = @scopeID";
cmd.CommandText = update;
cmd.Connection = conn;
cmd.Parameters.Add(m_database.CreateParameter("@regionID", data.RegionID));
cmd.Parameters.Add(m_database.CreateParameter("@regionName", data.RegionName));
cmd.Parameters.Add(m_database.CreateParameter("@scopeID", data.ScopeID));
cmd.Parameters.Add(m_database.CreateParameter("@posX", data.posX));
cmd.Parameters.Add(m_database.CreateParameter("@posY", data.posY));
cmd.Parameters.Add(m_database.CreateParameter("@sizeX", data.sizeX));
cmd.Parameters.Add(m_database.CreateParameter("@sizeY", data.sizeY));
conn.Open();
try
{
if (cmd.ExecuteNonQuery() < 1)
{
string insert = "insert into [" + m_Realm + "] ([uuid], [ScopeID], [locX], [locY], [sizeX], [sizeY], [regionName], [" +
String.Join("], [", fields) +
"]) values (@regionID, @scopeID, @posX, @posY, @sizeX, @sizeY, @regionName, @" + String.Join(", @", fields) + ")";
cmd.CommandText = insert;
try
{
if (cmd.ExecuteNonQuery() < 1)
{
return false;
}
}
catch (Exception ex)
{
m_log.Warn("[MSSQL Grid]: Error inserting into Regions table: " + ex.Message + ", INSERT sql: " + insert);
}
}
}
catch (Exception ex)
{
m_log.Warn("[MSSQL Grid]: Error updating Regions table: " + ex.Message + ", UPDATE sql: " + update);
}
}
return true;
}
public bool SetDataItem(UUID regionID, string item, string value)
{
string sql = "update [" + m_Realm +
"] set [" + item + "] = @" + item + " where uuid = @UUID";
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(m_database.CreateParameter("@" + item, value));
cmd.Parameters.Add(m_database.CreateParameter("@UUID", regionID));
conn.Open();
if (cmd.ExecuteNonQuery() > 0)
return true;
}
return false;
}
public bool Delete(UUID regionID)
{
string sql = "delete from [" + m_Realm +
"] where uuid = @UUID";
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(m_database.CreateParameter("@UUID", regionID));
conn.Open();
if (cmd.ExecuteNonQuery() > 0)
return true;
}
return false;
}
public List<RegionData> GetDefaultRegions(UUID scopeID)
{
return Get((int)RegionFlags.DefaultRegion, scopeID);
}
public List<RegionData> GetDefaultHypergridRegions(UUID scopeID)
{
return Get((int)RegionFlags.DefaultHGRegion, scopeID);
}
public List<RegionData> GetFallbackRegions(UUID scopeID, int x, int y)
{
List<RegionData> regions = Get((int)RegionFlags.FallbackRegion, scopeID);
RegionDataDistanceCompare distanceComparer = new RegionDataDistanceCompare(x, y);
regions.Sort(distanceComparer);
return regions;
}
public List<RegionData> GetHyperlinks(UUID scopeID)
{
return Get((int)RegionFlags.Hyperlink, scopeID);
}
private List<RegionData> Get(int regionFlags, UUID scopeID)
{
string sql = "SELECT * FROM [" + m_Realm + "] WHERE (flags & " + regionFlags.ToString() + ") <> 0";
if (scopeID != UUID.Zero)
sql += " AND ScopeID = @scopeID";
using (SqlConnection conn = new SqlConnection(m_ConnectionString))
using (SqlCommand cmd = new SqlCommand(sql, conn))
{
cmd.Parameters.Add(m_database.CreateParameter("@scopeID", scopeID));
conn.Open();
return RunCommand(cmd);
}
}
}
}

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