dde4242378Adding BDB to prebuild, making BDB compile.
Adam Frisby
2007-04-11 07:53:56 +0000
a7f3cbbfb2* working towards fixing nant build...
lbsa71
2007-04-11 07:52:36 +0000
d4dd81ada8Adding Berkeley DB wrapper binary + libterrain-bsd binary to /bin
Adam Frisby
2007-04-11 07:50:21 +0000
6e65579118Removing binaries from BasicTerrain
Adam Frisby
2007-04-11 07:47:56 +0000
1358538408* extensions should be lower case part 1
lbsa71
2007-04-11 07:42:25 +0000
6e60d1e17f* One change in SQLiteLocalStorage * Committing half-started Berkeley BDB bindings, however not adding to solution or prebuild (will/should not compile yet)
Adam Frisby
2007-04-11 07:39:39 +0000
1747d49d71* built binaries, pdb's and user files should not be under version control. * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files
lbsa71
2007-04-11 07:33:14 +0000
44989288d6Well, it *appears* to compile. Initial SQLite Local Storage module (supports saving, deletion and update of prims, but does not yet load them.)
Adam Frisby
2007-04-11 06:42:07 +0000
adb56a46f4Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
Adam Frisby
2007-04-11 05:19:27 +0000
d67b5fa474Work in progress of adding a embedded java vm for scripting testing /prototyping. Currently the vm is at a early stage and very limited: currently only supports static methods (instance methods support is nearly finished though) currently a class can't have member variables, so currently only local variables in the methods. Also in this branch, connecting the vm to opensim is not completely finished: it is being uploaded just for viewing purposes.
scripting-jvm
MW
2007-04-10 15:44:54 +0000
4ab5803911Documentation!
Adam Frisby
2007-04-07 17:37:04 +0000
c070d2bbf3ZOMG Comments!
Adam Frisby
2007-04-07 17:30:11 +0000
c18cf96824Terrain can now import from a specially formatted file.
Adam Frisby
2007-04-07 16:48:38 +0000
55aaf8060fAdded setHeights1D to allow importing from a 1D array
Adam Frisby
2007-04-07 16:30:16 +0000
30a5e028c5Port to a 2D Heightmap complete
Adam Frisby
2007-04-07 16:19:49 +0000
d28dd8f456I am a freaking idiot.
Adam Frisby
2007-04-07 16:05:45 +0000
0879e6427ecompiles and works just weird terrain problem (and terrain saving is currently not functional)
MW
2007-04-06 19:25:29 +0000
0311fef244Now back to compiling, just no terrain generation at the moment
MW
2007-04-06 19:08:24 +0000
e0b84e0aa1Added getHeights1D() function to TerrainEngine
Adam Frisby
2007-04-06 18:53:18 +0000
fb0dffbf13**BREAKING CHANGE** Changing the way terrain is stored and used internally.
Adam Frisby
2007-04-06 18:48:23 +0000
df4df07c39And now for some solution files...
Adam Frisby
2007-04-06 18:09:03 +0000
9169e9c18bShelling out a basic terrain manager using the BSD parts of libTerrain, with the intention to make a more complex version communicating with the main libterrain later via socket.
Adam Frisby
2007-04-06 18:07:46 +0000
85e3231c61Began adding POST handler for /sims REST stuff
gareth
2007-04-06 13:46:26 +0000
802d443be8very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made.
MW
2007-04-06 13:04:46 +0000
0a377238f8more work on Primitive2
MW
2007-04-04 19:55:31 +0000
7c2b4d1c9dno SimUUID in OpenSimMain
gareth
2007-04-04 19:20:17 +0000
f741e00ad8Added SimUUID Added empty POST for /sims in REST on gridserver
gareth
2007-04-04 18:57:13 +0000
d3766d0aefDeleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now. Split World class into two partial classes
MW
2007-04-04 18:26:33 +0000
76df9e626dSplit Avatar class into three partial classes (hopefully will make it easier to work on)
MW
2007-04-04 16:31:35 +0000
0ad017677bSeems that I didn't actually include the Primitive2.cs file in the earlier commit.
MW
2007-04-04 14:13:49 +0000
85385c958a* Added Primitive2 to vs2005 solution * Apparently, Prebuild thinks DEBUG should be in there.
lbsa71
2007-04-04 13:27:13 +0000
a70ef1c2cbStarted to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version.
MW
2007-04-04 11:06:39 +0000
5e81e7ed9dFinished initial sim<>Grid login (kinda) Can login but no config data sent/updated yet
gareth
2007-04-03 20:39:28 +0000
c43d6cf0e5* lovely. svn doesn't delete the files from disk on svn delete, so they show up in prebuilt projs and build files.
lbsa71
2007-04-03 20:34:12 +0000
f12ceff692* The world can not contain ScriptFactories that creates unique instances of scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
lbsa71
2007-04-03 20:08:30 +0000
7169acc47e* Extended Script API with GetRandomAvatar * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar.
lbsa71
2007-04-03 19:12:07 +0000
6d8dcd1d1dAnother temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK.
MW
2007-04-03 18:47:10 +0000
73380ed52battempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one)
MW
2007-04-03 18:25:43 +0000
9b2a4e8172Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to.
MW
2007-04-03 18:15:11 +0000
ba2c94721cLimited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects.
MW
2007-04-03 16:10:00 +0000
56e6587c9fTemporary fix for the object taking bug
MW
2007-04-03 13:37:11 +0000
fdc9ed89b4OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig).
MW
2007-04-02 15:48:01 +0000
23ecc07caaAdded OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server
MW
2007-04-02 12:56:35 +0000
beb1d42cfbAdded help line
gareth
2007-04-02 12:20:29 +0000
9a0b105ad7Added DB backing for user profiles Added "create profile command"
gareth
2007-04-02 12:19:13 +0000
906526bb9aFinished adding Db4o support to user profile manager
gareth
2007-04-02 11:41:45 +0000
1ea4ba3a18Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored.
MW
2007-04-02 10:46:59 +0000
9b49ba6d24Finished putting user server config into Db4o
gareth
2007-04-02 10:21:31 +0000
e985e05a5aAdded new REST protocol (partially complete) Made sim profiles load from DB Updated build files for grid server Added sim login
gareth
2007-04-02 00:48:25 +0000
86f6a33bc8More cleaning up of SimClient and packet handling
MW
2007-04-01 15:30:27 +0000
f0a3edfb34Moved more packet types to handlers
MW
2007-04-01 12:02:44 +0000
def7335b6cMore work on adding Packets handlers and tested the first handler.
MW
2007-04-01 10:19:21 +0000
548b125b7cAdded Packet handlers to SimClient
MW
2007-03-31 21:18:05 +0000
af93263a3bCan now Rez and DeRez objects (take to and from inventory). Very much a work in progress and likely to be a number of bugs.
MW
2007-03-31 15:54:16 +0000
b72edaa109* fixed some Framework refs
lbsa71
2007-03-31 10:48:16 +0000
7e7f0795b7Add back ParseXMLRPC() to UserProfileManager
MW
2007-03-31 09:38:56 +0000
94e9a411abAdded a LoginResponse class for LoginServer.
andy
2007-03-30 18:02:07 +0000
bcae0bce85Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size)
MW
2007-03-30 16:50:19 +0000
e4316394c3Done some fixes to the ODE plugin, but its still not working correctly, believe that the terrain is rotated /placed wrongly.
MW
2007-03-30 15:19:15 +0000
cf182b9897Clothing now seems to work (though there are likely to still be some problems)
MW
2007-03-30 12:12:33 +0000
43da731307Removed a few comments sent to the console
MW
2007-03-30 11:12:10 +0000
00579d3581Should now be able to create and edit Notecards
MW
2007-03-30 11:09:51 +0000
d14a24d5caStarted to add a few features to the web front end that should be useful during debugging. First such feature is that you can see a list of any connected clients inventory.
MW
2007-03-30 10:14:15 +0000
b2ae86dd6aWhen you change the name of a inventory item, it should no longer revert after a logout / login
MW
2007-03-29 20:55:44 +0000
feaf036aa2* Moved LoginServer and LocalUserProfileManager to OpenSim.Servers
lbsa71
2007-03-29 19:42:58 +0000
30c5be3704* Now the rest handlers try to match path as close as possibly, so it's possible to add handlers for just a beginning of a path.
lbsa71
2007-03-29 19:22:01 +0000