Commit Graph

  • dde4242378 Adding BDB to prebuild, making BDB compile. Adam Frisby 2007-04-11 07:53:56 +0000
  • a7f3cbbfb2 * working towards fixing nant build... lbsa71 2007-04-11 07:52:36 +0000
  • d4dd81ada8 Adding Berkeley DB wrapper binary + libterrain-bsd binary to /bin Adam Frisby 2007-04-11 07:50:21 +0000
  • 6e65579118 Removing binaries from BasicTerrain Adam Frisby 2007-04-11 07:47:56 +0000
  • 1358538408 * extensions should be lower case part 1 lbsa71 2007-04-11 07:42:25 +0000
  • 6e60d1e17f * One change in SQLiteLocalStorage * Committing half-started Berkeley BDB bindings, however not adding to solution or prebuild (will/should not compile yet) Adam Frisby 2007-04-11 07:39:39 +0000
  • 1747d49d71 * built binaries, pdb's and user files should not be under version control. * updated vs2005 and nant targets * added some build files * ignored some binaries, pdb's and user files lbsa71 2007-04-11 07:33:14 +0000
  • 44989288d6 Well, it *appears* to compile. Initial SQLite Local Storage module (supports saving, deletion and update of prims, but does not yet load them.) Adam Frisby 2007-04-11 06:42:07 +0000
  • adb56a46f4 Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED** Adam Frisby 2007-04-11 05:19:27 +0000
  • d67b5fa474 Work in progress of adding a embedded java vm for scripting testing /prototyping. Currently the vm is at a early stage and very limited: currently only supports static methods (instance methods support is nearly finished though) currently a class can't have member variables, so currently only local variables in the methods. Also in this branch, connecting the vm to opensim is not completely finished: it is being uploaded just for viewing purposes. scripting-jvm MW 2007-04-10 15:44:54 +0000
  • b5494438e5 MW 2007-04-10 11:51:37 +0000
  • 56b237350b And ignore this one too gareth 2007-04-10 11:38:44 +0000
  • deed426fe0 ignore this commit gareth 2007-04-10 11:38:04 +0000
  • 03f5ff9dc2 MW 2007-04-10 10:45:46 +0000
  • 34d91c31cf And now clothes update and show for all users woohoo! gareth 2007-04-10 02:03:47 +0000
  • 632db47dd7 Fixed avatar appearance not updating issue as per bug report #79 gareth 2007-04-10 01:43:40 +0000
  • 868f184f23 Avatar now stands still and does the normal animation stuff gareth 2007-04-10 01:23:03 +0000
  • ea84e93679 Fixed "teh bug" gareth 2007-04-10 00:43:11 +0000
  • 4ab5803911 Documentation! Adam Frisby 2007-04-07 17:37:04 +0000
  • c070d2bbf3 ZOMG Comments! Adam Frisby 2007-04-07 17:30:11 +0000
  • c18cf96824 Terrain can now import from a specially formatted file. Adam Frisby 2007-04-07 16:48:38 +0000
  • 55aaf8060f Added setHeights1D to allow importing from a 1D array Adam Frisby 2007-04-07 16:30:16 +0000
  • 30a5e028c5 Port to a 2D Heightmap complete Adam Frisby 2007-04-07 16:19:49 +0000
  • d28dd8f456 I am a freaking idiot. Adam Frisby 2007-04-07 16:05:45 +0000
  • 0879e6427e compiles and works just weird terrain problem (and terrain saving is currently not functional) MW 2007-04-06 19:25:29 +0000
  • 0311fef244 Now back to compiling, just no terrain generation at the moment MW 2007-04-06 19:08:24 +0000
  • e0b84e0aa1 Added getHeights1D() function to TerrainEngine Adam Frisby 2007-04-06 18:53:18 +0000
  • fb0dffbf13 **BREAKING CHANGE** Changing the way terrain is stored and used internally. Adam Frisby 2007-04-06 18:48:23 +0000
  • df4df07c39 And now for some solution files... Adam Frisby 2007-04-06 18:09:03 +0000
  • 9169e9c18b Shelling out a basic terrain manager using the BSD parts of libTerrain, with the intention to make a more complex version communicating with the main libterrain later via socket. Adam Frisby 2007-04-06 18:07:46 +0000
  • 85e3231c61 Began adding POST handler for /sims REST stuff gareth 2007-04-06 13:46:26 +0000
  • 802d443be8 very very few changes, but just commiting so that svn it upto date with my local version. And also to keep robl^ happy that a commit has been made. MW 2007-04-06 13:04:46 +0000
  • 0a377238f8 more work on Primitive2 MW 2007-04-04 19:55:31 +0000
  • 7c2b4d1c9d no SimUUID in OpenSimMain gareth 2007-04-04 19:20:17 +0000
  • f741e00ad8 Added SimUUID Added empty POST for /sims in REST on gridserver gareth 2007-04-04 18:57:13 +0000
  • d3766d0aef Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now. Split World class into two partial classes MW 2007-04-04 18:26:33 +0000
  • 76df9e626d Split Avatar class into three partial classes (hopefully will make it easier to work on) MW 2007-04-04 16:31:35 +0000
  • 74484ed2ed * Added Primitive2 to vs2005 solution (again) lbsa71 2007-04-04 14:56:09 +0000
  • 0ad017677b Seems that I didn't actually include the Primitive2.cs file in the earlier commit. MW 2007-04-04 14:13:49 +0000
  • 85385c958a * Added Primitive2 to vs2005 solution * Apparently, Prebuild thinks DEBUG should be in there. lbsa71 2007-04-04 13:27:13 +0000
  • a70ef1c2cb Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version. MW 2007-04-04 11:06:39 +0000
  • 5e81e7ed9d Finished initial sim<>Grid login (kinda) Can login but no config data sent/updated yet gareth 2007-04-03 20:39:28 +0000
  • c43d6cf0e5 * lovely. svn doesn't delete the files from disk on svn delete, so they show up in prebuilt projs and build files. lbsa71 2007-04-03 20:34:12 +0000
  • d9ca661416 * Fixad namespace clash lbsa71 2007-04-03 20:31:46 +0000
  • f12ceff692 * The world can not contain ScriptFactories that creates unique instances of scripts for entities. * Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs lbsa71 2007-04-03 20:08:30 +0000
  • 7169acc47e * Extended Script API with GetRandomAvatar * The script will now get a IScriptEntity to it's host object with get/sets * The script gets a IScriptReadnlyEntity interface to entities other than the host object. * the test script now follows a random avatar. lbsa71 2007-04-03 19:12:07 +0000
  • 6d8dcd1d1d Another temporary bug fix attempt, this time for the packet overflow problem, changed it so for now, packets are ACKed straight away in one PacketAck Packet for each ACK. MW 2007-04-03 18:47:10 +0000
  • 73380ed52b attempt at a temporary fix to the shirt creation bug. (Its only temporary as I think the real problem is a deeper one) MW 2007-04-03 18:25:43 +0000
  • 9b2a4e8172 Added easier way to add "scripts" to prims: to add Libsa71's test script, create a new note and delete the contents of the created note and then add "<Script>Test</Script>" (without the quotes) , then save that and then drag it from your inventory to the prim you want to add the script to. MW 2007-04-03 18:15:11 +0000
  • 5ab7205dc5 * added script prototype intructions lbsa71 2007-04-03 16:57:50 +0000
  • ad39897144 * Script prototype lbsa71 2007-04-03 16:50:17 +0000
  • ba2c94721c Limited (hacked) object linking. Note: once you have linked a set of prims together (in one go), then don't try to link anymore prims to those objects. MW 2007-04-03 16:10:00 +0000
  • 56e6587c9f Temporary fix for the object taking bug MW 2007-04-03 13:37:11 +0000
  • fdc9ed89b4 OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). MW 2007-04-02 15:48:01 +0000
  • 23ecc07caa Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server MW 2007-04-02 12:56:35 +0000
  • 454377a473 minor bug gareth 2007-04-02 12:35:51 +0000
  • 8b81f8d593 Added /simstatus REST handler gareth 2007-04-02 12:35:21 +0000
  • beb1d42cfb Added help line gareth 2007-04-02 12:20:29 +0000
  • 9a0b105ad7 Added DB backing for user profiles Added "create profile command" gareth 2007-04-02 12:19:13 +0000
  • 906526bb9a Finished adding Db4o support to user profile manager gareth 2007-04-02 11:41:45 +0000
  • 1ea4ba3a18 Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored. MW 2007-04-02 10:46:59 +0000
  • 9b49ba6d24 Finished putting user server config into Db4o gareth 2007-04-02 10:21:31 +0000
  • 489ab5a0d2 Added OpenUser.Config project gareth 2007-04-02 10:14:36 +0000
  • 6a5adf3571 More renaming gareth 2007-04-02 09:38:29 +0000
  • 2e89be44f4 Renamed GridConfigDb4o gareth 2007-04-02 09:36:14 +0000
  • 6529f51730 Copied OpenGrid.Config to OpenUser.Config ready for the user server stuff gareth 2007-04-02 09:35:33 +0000
  • 4104bed486 MW 2007-04-02 09:30:40 +0000
  • a4fd8dd543 MW 2007-04-02 09:13:01 +0000
  • aa708d59f5 Fixed VS2005 solution/project files MW 2007-04-02 09:09:00 +0000
  • 2fd336513e Brought back in older version of libsecondlife.dll for now. MW 2007-04-02 09:02:54 +0000
  • 0da588ef93 Brought in latest libsl gareth 2007-04-02 08:44:28 +0000
  • 4b47728b5d Fixed loading problem gareth 2007-04-02 02:36:00 +0000
  • 843f547684 Moved grid configuration to Db4o database gareth 2007-04-02 02:11:51 +0000
  • 624c2cf0e9 ditto gareth 2007-04-02 01:43:31 +0000
  • 660eaaddb7 Renamed to GridConfig gareth 2007-04-02 01:43:06 +0000
  • 0c65ac405b Copied OpenSim.Config ready to port for grid server gareth 2007-04-02 01:40:58 +0000
  • fc3213e188 Added sim check timer gareth 2007-04-02 01:35:22 +0000
  • e985e05a5a Added new REST protocol (partially complete) Made sim profiles load from DB Updated build files for grid server Added sim login gareth 2007-04-02 00:48:25 +0000
  • f48aabd1b1 More refactoring MW 2007-04-01 20:42:42 +0000
  • 86f6a33bc8 More cleaning up of SimClient and packet handling MW 2007-04-01 15:30:27 +0000
  • f0a3edfb34 Moved more packet types to handlers MW 2007-04-01 12:02:44 +0000
  • def7335b6c More work on adding Packets handlers and tested the first handler. MW 2007-04-01 10:19:21 +0000
  • 548b125b7c Added Packet handlers to SimClient MW 2007-03-31 21:18:05 +0000
  • af93263a3b Can now Rez and DeRez objects (take to and from inventory). Very much a work in progress and likely to be a number of bugs. MW 2007-03-31 15:54:16 +0000
  • b72edaa109 * fixed some Framework refs lbsa71 2007-03-31 10:48:16 +0000
  • 7e7f0795b7 Add back ParseXMLRPC() to UserProfileManager MW 2007-03-31 09:38:56 +0000
  • 8c5b51b7c0 MW 2007-03-31 09:14:07 +0000
  • 020fe9a214 * cleared some unused code away lbsa71 2007-03-31 06:34:41 +0000
  • bd61b3abed * updated build files lbsa71 2007-03-30 19:14:19 +0000
  • 94e9a411ab Added a LoginResponse class for LoginServer. andy 2007-03-30 18:02:07 +0000
  • bcae0bce85 Some very basic terraforming, can raise and lower the terrain, but currently only a very basic brush algorithm (and can't change the brushes size) MW 2007-03-30 16:50:19 +0000
  • ef4cae5587 MW 2007-03-30 15:51:38 +0000
  • e4316394c3 Done some fixes to the ODE plugin, but its still not working correctly, believe that the terrain is rotated /placed wrongly. MW 2007-03-30 15:19:15 +0000
  • cf182b9897 Clothing now seems to work (though there are likely to still be some problems) MW 2007-03-30 12:12:33 +0000
  • 43da731307 Removed a few comments sent to the console MW 2007-03-30 11:12:10 +0000
  • 00579d3581 Should now be able to create and edit Notecards MW 2007-03-30 11:09:51 +0000
  • d14a24d5ca Started to add a few features to the web front end that should be useful during debugging. First such feature is that you can see a list of any connected clients inventory. MW 2007-03-30 10:14:15 +0000
  • b2ae86dd6a When you change the name of a inventory item, it should no longer revert after a logout / login MW 2007-03-29 20:55:44 +0000
  • feaf036aa2 * Moved LoginServer and LocalUserProfileManager to OpenSim.Servers lbsa71 2007-03-29 19:42:58 +0000
  • 30c5be3704 * Now the rest handlers try to match path as close as possibly, so it's possible to add handlers for just a beginning of a path. lbsa71 2007-03-29 19:22:01 +0000