OpenSimMirror/OpenSim/Region/Framework/Interfaces
Justin Clark-Casey (justincc) 5700c582ba refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInventoryItem() to improve code readability 2011-07-08 22:28:17 +01:00
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IAgentAssetTransactions.cs
IAttachmentsModule.cs reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being used by a 3rd party region module and contains non-obvious attachment specific code 2010-12-14 00:11:41 +00:00
IAvatarFactory.cs Hack around with the NPC module to get osNpcCreate() partially working again. 2011-06-29 00:28:22 +01:00
IBuySellModule.cs Reapplying the parts of the prior revert that were not derived from the 2010-10-02 18:47:26 +01:00
ICapabilitiesModule.cs Broke down Caps.cs into a generic Caps object that simply registers/unregisters capabilities and a specific bunch of capability implementations in Linden space called BunchOfCaps. 2011-05-01 18:22:53 -07:00
ICloudModule.cs refactor: move Scene.PerformObjectBuy into BuySellModule 2010-08-13 22:29:42 +01:00
ICommand.cs
ICommandableModule.cs
ICommander.cs
IDialogModule.cs
IDwellModule.cs Add missing IDwellModule interface 2010-09-05 17:08:57 +01:00
IDynamicTextureManager.cs
IEmailModule.cs
IEntityCreator.cs
IEntityInventory.cs Make prim inventories a bit more sane 2010-12-21 20:49:31 +00:00
IEntityTransferModule.cs HG lures working! Friends can offer friends HG teleports via the profile. WARNING: additional configuration for HG inis -- see *Common.ini.example 2011-05-27 13:07:18 -07:00
IEstateDataService.cs Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 2011-04-05 01:30:13 +01:00
IEstateDataStore.cs Make the "All Estates" option work from the client (this makes chosen changes to all the estates that the user owns). 2011-04-05 01:30:13 +01:00
IEstateModule.cs Hack in a crude temporary "estate show" command 2011-02-12 00:46:01 +00:00
IEventQueue.cs First stab at cleaning up Caps. Compiles. Untested. 2011-04-30 09:24:15 -07:00
IFriendsModule.cs Fixed permissions bug related to friends in PermissionsModule. Added FriendsData[] GetFriends(string principalID) to IFriendsData and FriendInfo[] GetFriends(string PrincipalID) to IFriendsService. Refactored some more in the FriendsModule. Made client get notification of local friends permissions upon HGLogin. HG Friends object permissions work. 2011-05-21 16:48:00 -07:00
IGodsModule.cs
IGroupsMessagingModule.cs
IGroupsModule.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
IHttpRequests.cs
IInterregionComms.cs
IInventoryAccessModule.cs refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInventoryItem() to improve code readability 2011-07-08 22:28:17 +01:00
IInventoryArchiverModule.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
IInventoryTransferModule.cs
IJ2KDecoder.cs
IMessageTransferModule.cs
IMoapModule.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
INPCModule.cs Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists 2011-07-02 01:01:40 +01:00
INonSharedRegionModule.cs
IPresenceModule.cs
IPrimCountModule.cs Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule. 2011-03-25 23:05:51 +00:00
IRegionArchiverModule.cs Add a --noassets option to "save oar". 2011-05-26 01:27:01 +01:00
IRegionModule.cs
IRegionModuleBase.cs
IRegionModulesController.cs
IRegionSerialiserModule.cs Made OARs use the new serialization procedure. (TPs/crossings still on the old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>. 2010-10-15 17:27:19 -07:00
IRestartModule.cs Implement the restart module 2010-11-25 01:22:05 +00:00
ISceneViewer.cs New command: show pending-objects 2011-02-06 19:39:29 -08:00
IScriptModule.cs Create a method to force the script engine to save state from outside 2011-05-24 03:17:12 +01:00
IScriptModuleComms.cs
IServiceRequest.cs
ISharedRegionModule.cs
ISimulationDataService.cs Add lsClearWindlightScene() to the lightshare module to remove WL settings 2010-11-03 02:31:43 +00:00
ISimulationDataStore.cs Add lsClearWindlightScene() to the lightshare module to remove WL settings 2010-11-03 02:31:43 +00:00
ISoundModule.cs
ISunModule.cs
ITerrain.cs Add and plumb the usetex URL parameter to worldview. Required but not yet 2010-10-06 05:44:19 +01:00
ITerrainChannel.cs
ITerrainEffect.cs
ITerrainModule.cs
IUrlModule.cs
IUserManagement.cs Fixed "Unknown User" listed as creator/owner on prims created with the Build button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names. 2011-06-08 16:01:33 -07:00
IVegetationModule.cs
IVoiceModule.cs
IWindModelPlugin.cs
IWindModule.cs
IWorldComm.cs
IWorldMapModule.cs Formatting cleanup. 2010-09-12 13:43:49 -04:00
IXMLRPC.cs
IXfer.cs
IXmlRpcRouter.cs