OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clark-Casey (justincc) 1f39a763a5 Don't allow users to attempt to sit on objects in a child region without going to that region first.
If this is attempted, they get a "Try moving closer.  Can't sit on object because it is not in the same region as you." message instead, which is the same as current ll grid.
Sitting on ground is okay, since viewer navigates avatar to required region first before sitting.
2013-08-21 21:35:03 +01:00
..
Animation Add TriggerScenePresenceUpdated events when an animation is added 2013-06-11 17:18:12 -07:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization Make the concept of namespaces explicit in dynamic attributes 2013-06-27 23:14:28 +01:00
Tests Add ScenePresenceTeleportTests.TestSameSimulatorIsolatedRegionsV2() regression test for v2 transfers. 2013-08-17 00:24:56 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Only send one kill object to the deleter when they derez an object rather than two. 2013-05-09 18:53:34 +01:00
Border.cs Add "show borders" command to show the borders of a region. 2013-03-23 00:45:21 +00:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs Don't post Link asset types back to the home grid 2013-07-23 14:28:53 -07:00
KeyframeMotion.cs minor: remove mono compiler warnings related to keyframe code 2013-07-08 23:52:40 +01:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 2013-07-08 22:03:07 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Allow updating the wearable type of wearables that have a type of 0. 2013-08-18 02:59:10 +01:00
Scene.PacketHandlers.cs Filter certain viewer effects depending on distance between the avatar that is generating the effect and the cameras of the observers. In particular, this applies to LookAt (which is really verbose and occurs every time users move the mouse) and Beam (which doesn't occur that often, but that can be extremely noisy (10.sec) when it happens) 2013-07-21 09:01:09 -07:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Rely on the Scene.IncomingCloseAgent() check as to whether the connection should be kept open after teleport-end rather than doing this in the ET Module 2013-08-15 14:07:57 +01:00
SceneBase.cs Add method doc to Scene.RemoveClient() to ask any callers to use Scene.IncomingCloseAgent() instead. 2013-08-14 19:36:52 +01:00
SceneCommunicationService.cs Guard against unauthorized agent deletes. 2013-07-13 21:28:46 -07:00
SceneGraph.cs Hook up Keyframe motion to almost everything. Failing to cross a sim border 2013-06-06 03:03:05 +01:00
SceneManager.cs change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options 2013-07-04 00:02:53 +01:00
SceneObjectGroup.Inventory.cs Put guards on a bunch of exception-inducing code, as seen in logs from load test. 2013-07-09 14:12:52 -07:00
SceneObjectGroup.cs Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach. 2013-06-25 00:41:46 +01:00
SceneObjectPart.cs * Fix some threading issues in BulletXNA (the managed bullet library), this should better allow you to run it in multiple region scenarios (but why would you really want to do that?) Source in OpenSimLibs. 2013-08-20 21:09:17 -05:00
SceneObjectPartInventory.cs Put guards on a bunch of exception-inducing code, as seen in logs from load test. 2013-07-09 14:12:52 -07:00
ScenePresence.cs Don't allow users to attempt to sit on objects in a child region without going to that region first. 2013-08-21 21:35:03 +01:00
ScenePresenceStateMachine.cs Add missing file from b1c26a56 2013-08-09 17:57:24 +01:00
SimStatsReporter.cs Eliminate race condition where SimStatsReporter starts reporting 2013-05-14 13:40:07 -07:00
TerrainChannel.cs Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs Add materials store null check into UuidGatherer code. 2013-06-28 23:57:41 +01:00