.. |
Animation
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locate default anims also by uuid, rename/chage a few things
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2020-04-18 17:26:25 +01:00 |
Scripting
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change ossl link sound functions to search for sound both on script host and target prims
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2018-11-14 19:02:00 +00:00 |
Serialization
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serialize the new variables
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2020-01-22 22:01:05 +00:00 |
Tests
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yeack, better not break other notecards HG; improve TestNotecardAsset()
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2020-02-07 22:39:36 +00:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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several changes to lludp FetchInventory
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2020-03-01 18:56:07 +00:00 |
AsyncSceneObjectGroupDeleter.cs
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pesty warning
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2020-03-01 22:03:33 +00:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
CollisionSounds.cs
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fix the name of a funtion on last commit
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2017-07-10 13:48:28 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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let DoubleDictionary... also have a values array
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2019-01-06 02:10:17 +00:00 |
EventManager.cs
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those events are per script not per part
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2020-02-26 03:18:22 +00:00 |
GodController.cs
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try to improve option automatic_gods processing
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2017-01-08 12:30:50 +00:00 |
KeyframeMotion.cs
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shut up some pesty warnings
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2018-01-15 16:23:19 +00:00 |
Prioritizer.cs
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mantis 8668: invalidate part VOC on lsl scale change
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2020-03-03 11:37:23 +00:00 |
RegionStatsHandler.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
SOPMaterial.cs
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more use of simpler xml encoder on inventory fetch, plus other cosmetics
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2018-10-06 23:47:56 +01:00 |
SOPVehicle.cs
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remove those xml things no longer needed on .net >4.5.2
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2018-01-17 04:18:43 +00:00 |
Scene.Inventory.cs
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several changes to lludp FetchInventoryDescendents
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2020-03-01 21:45:28 +00:00 |
Scene.PacketHandlers.cs
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several changes to lludp FetchInventoryDescendents
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2020-03-01 21:45:28 +00:00 |
Scene.Permissions.cs
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terraforming changes: support selected parcel edit; fix area smooth
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2019-11-10 02:48:54 +00:00 |
Scene.cs
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do release controls on some objects delete
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2020-02-21 19:19:19 +00:00 |
SceneBase.cs
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a few changes on check targets for lsl
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2019-11-27 16:44:45 +00:00 |
SceneCommunicationService.cs
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fix a error message
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2018-09-11 10:31:02 +01:00 |
SceneGraph.cs
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fix rez time on inworld object copy
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2020-04-06 12:02:36 +01:00 |
SceneManager.cs
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pesty warnings
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2018-01-17 07:04:07 +00:00 |
SceneObjectGroup.Inventory.cs
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sog DelinkFromGroup: change order of some operations
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2020-02-21 19:15:08 +00:00 |
SceneObjectGroup.cs
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let pseudoCRC (for objcache) be per part and not just per SOG
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2020-03-27 17:22:18 +00:00 |
SceneObjectPart.cs
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let pseudoCRC (for objcache) be per part and not just per SOG
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2020-03-27 17:22:18 +00:00 |
SceneObjectPartInventory.cs
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change part inventory adding some scripts speed up and controls release
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2020-02-21 19:11:29 +00:00 |
ScenePresence.cs
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fix HandleRevokePermissions()
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2020-02-20 08:29:09 +00:00 |
ScenePresenceStateMachine.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
SimStatsReporter.cs
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duhhh npcs don't have child agents; plus minor typos
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2019-04-05 03:45:27 +01:00 |
TerrainChannel.cs
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terrain replace double by float
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2019-11-12 18:19:12 +00:00 |
TerrainCompressor.cs
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lludp: direct encode terrain patchs packets
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2019-03-10 15:56:14 +00:00 |
TerrainUtil.cs
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terraforming changes: make sliders work, remove some brushs, etc. Feedback needed (run prebuild)
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2019-11-09 23:59:19 +00:00 |
UndoState.cs
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Massive tab and trailing space cleanup
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2017-01-05 19:07:37 +00:00 |
UuidGatherer.cs
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replace external httpserver by embedded one (based on same code) - This may still be very bad; clean solution and runprebuild, or clone to clan folder
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2020-04-02 21:44:34 +01:00 |