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Animation
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Reduce number of AvatarAnimations sent with large number of avatars
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2010-04-13 18:50:08 -07:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Preserving the link numbers is a serializer's highest duty.
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2010-06-12 08:28:00 +01:00 |
Tests
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Unit test breakage fix.
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2010-08-24 17:19:04 -07:00 |
Types
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Removed an innefficent List.Contains lookup from UpdateQueue
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2009-09-30 17:53:32 -07:00 |
AsyncSceneObjectGroupDeleter.cs
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Continuing refactor. Refactor DeRezObject to deal with multiple objects
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2010-06-01 02:10:22 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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…
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EntityBase.cs
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* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
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2010-05-21 13:55:36 -07:00 |
EntityManager.cs
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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2009-10-19 15:19:09 -07:00 |
EventManager.cs
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Committing the LightShare code, which was developed by TomMeta of Meta7.
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2010-03-31 04:20:20 +01:00 |
Prioritizer.cs
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Guard prioritizer agains null values as those produced by a bullet dying
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2010-06-22 23:39:39 +01:00 |
RegionStatsHandler.cs
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OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
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…
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Scene.Inventory.cs
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minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.cs
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2010-08-24 17:22:21 -07:00 |
Scene.PacketHandlers.cs
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* Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration.
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2010-05-05 21:12:13 -07:00 |
Scene.Permissions.cs
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Unify a previous refactor of object return with the older solution. We
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2010-03-18 18:57:29 +00:00 |
Scene.cs
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Cleaned up a few more things related to incoming agents.
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2010-08-20 09:07:30 -07:00 |
SceneBase.cs
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minor: comment out region interface registration log msg I accidentally left in last week
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2010-06-04 18:08:40 +01:00 |
SceneCommunicationService.cs
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Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours.
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2010-06-13 19:06:22 -07:00 |
SceneGraph.cs
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Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
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2010-06-28 01:43:26 +01:00 |
SceneManager.cs
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Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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2010-03-19 15:16:44 -07:00 |
SceneObjectGroup.Inventory.cs
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Fix a permissions issue
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2010-07-14 10:22:56 -07:00 |
SceneObjectGroup.cs
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minor: Remove overly verbose schedule full update log message for attachments
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2010-08-07 22:30:46 +01:00 |
SceneObjectPart.cs
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Prevent setting the hovertext from firing changed_color
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2010-08-11 09:50:26 -07:00 |
SceneObjectPartInventory.cs
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Restore lines that have been removed due to previous merge conflict.
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2010-07-20 14:53:40 -07:00 |
ScenePresence.cs
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Remove commented code and the comment, as the change has proven out
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2010-09-08 08:01:52 -07:00 |
SceneViewer.cs
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One should not lock null objects.
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2010-06-01 19:01:57 +01:00 |
SimStatsReporter.cs
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Formatting cleanup. Add copyright headers.
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2010-01-04 06:17:30 +09:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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…
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UndoState.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
UuidGatherer.cs
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add prim item and test asset save in save oar unit test
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2010-05-21 19:36:39 +01:00 |