OpenSimMirror/OpenSim/Region/Framework/Scenes
Melanie Thielker 37f354fea6 Remove commented code and the comment, as the change has proven out 2010-09-08 08:01:52 -07:00
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Animation Reduce number of AvatarAnimations sent with large number of avatars 2010-04-13 18:50:08 -07:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Preserving the link numbers is a serializer's highest duty. 2010-06-12 08:28:00 +01:00
Tests Unit test breakage fix. 2010-08-24 17:19:04 -07:00
Types Removed an innefficent List.Contains lookup from UpdateQueue 2009-09-30 17:53:32 -07:00
AsyncSceneObjectGroupDeleter.cs Continuing refactor. Refactor DeRezObject to deal with multiple objects 2010-06-01 02:10:22 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs * Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs 2010-05-21 13:55:36 -07:00
EntityManager.cs * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 2009-10-19 15:19:09 -07:00
EventManager.cs Committing the LightShare code, which was developed by TomMeta of Meta7. 2010-03-31 04:20:20 +01:00
Prioritizer.cs Guard prioritizer agains null values as those produced by a bullet dying 2010-06-22 23:39:39 +01:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs minor: some doc for the MoveTaskInventoryItem method in Scene.Inventory.cs 2010-08-24 17:22:21 -07:00
Scene.PacketHandlers.cs * Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration. 2010-05-05 21:12:13 -07:00
Scene.Permissions.cs Unify a previous refactor of object return with the older solution. We 2010-03-18 18:57:29 +00:00
Scene.cs Cleaned up a few more things related to incoming agents. 2010-08-20 09:07:30 -07:00
SceneBase.cs minor: comment out region interface registration log msg I accidentally left in last week 2010-06-04 18:08:40 +01:00
SceneCommunicationService.cs Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours. 2010-06-13 19:06:22 -07:00
SceneGraph.cs Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never 2010-06-28 01:43:26 +01:00
SceneManager.cs Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
SceneObjectGroup.Inventory.cs Fix a permissions issue 2010-07-14 10:22:56 -07:00
SceneObjectGroup.cs minor: Remove overly verbose schedule full update log message for attachments 2010-08-07 22:30:46 +01:00
SceneObjectPart.cs Prevent setting the hovertext from firing changed_color 2010-08-11 09:50:26 -07:00
SceneObjectPartInventory.cs Restore lines that have been removed due to previous merge conflict. 2010-07-20 14:53:40 -07:00
ScenePresence.cs Remove commented code and the comment, as the change has proven out 2010-09-08 08:01:52 -07:00
SceneViewer.cs One should not lock null objects. 2010-06-01 19:01:57 +01:00
SimStatsReporter.cs Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
UuidGatherer.cs add prim item and test asset save in save oar unit test 2010-05-21 19:36:39 +01:00