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Animation
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Reduce number of AvatarAnimations sent with large number of avatars
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2010-04-13 18:50:08 -07:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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All scripts are now created suspended and are only unsuspended when the object
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2010-04-19 06:29:26 +01:00 |
Tests
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minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really
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2010-05-21 21:48:47 +01:00 |
Types
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Removed an innefficent List.Contains lookup from UpdateQueue
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2009-09-30 17:53:32 -07:00 |
AsyncSceneObjectGroupDeleter.cs
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Continuing refactor. Refactor DeRezObject to deal with multiple objects
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2010-06-01 02:10:22 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
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2010-05-21 13:55:36 -07:00 |
EntityManager.cs
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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2009-10-19 15:19:09 -07:00 |
EventManager.cs
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Committing the LightShare code, which was developed by TomMeta of Meta7.
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2010-03-31 04:20:20 +01:00 |
Prioritizer.cs
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* Added code comments to Prioritizer.cs that document how to add a new update priority policy
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2010-05-21 14:04:10 -07:00 |
RegionStatsHandler.cs
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OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Fix prim returns I broke earlier
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2010-06-01 02:10:53 +01:00 |
Scene.PacketHandlers.cs
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* Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration.
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2010-05-05 21:12:13 -07:00 |
Scene.Permissions.cs
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Unify a previous refactor of object return with the older solution. We
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2010-03-18 18:57:29 +00:00 |
Scene.cs
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* Bug fix in TP home: typo in unpacking of GridUserInfo.
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2010-06-05 09:39:09 -07:00 |
SceneBase.cs
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minor: comment out region interface registration log msg I accidentally left in last week
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2010-06-04 18:08:40 +01:00 |
SceneCommunicationService.cs
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minor: remove some compiler warnings
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2010-03-03 23:35:23 +00:00 |
SceneGraph.cs
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Fix create selection getting overwritten by multiple updates for the same prim.
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2010-05-31 17:55:56 +01:00 |
SceneManager.cs
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Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
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2010-03-19 15:16:44 -07:00 |
SceneObjectGroup.Inventory.cs
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All scripts are now created suspended and are only unsuspended when the object
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2010-04-19 06:29:26 +01:00 |
SceneObjectGroup.cs
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Fix prim returns I broke earlier
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2010-06-01 02:12:56 +01:00 |
SceneObjectPart.cs
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Change the handling of CreateSelected. Only send it on real creation, not
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2010-06-01 01:39:54 +01:00 |
SceneObjectPartInventory.cs
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Fix a bug in owner change notification
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2010-05-03 02:40:52 +01:00 |
ScenePresence.cs
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remove redundant ScenePresence.QueuePartForUpdate() - every place in the code calls SceneViewer.QueuePartForUpdate() directly
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2010-05-28 17:53:57 +01:00 |
SceneViewer.cs
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One should not lock null objects.
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2010-06-01 19:01:57 +01:00 |
SimStatsReporter.cs
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Formatting cleanup. Add copyright headers.
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2010-01-04 06:17:30 +09:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
UuidGatherer.cs
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add prim item and test asset save in save oar unit test
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2010-05-21 19:36:39 +01:00 |