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AssetLoader /Filesystem
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
2013-10-04 23:33:47 +01:00
Client
Fix script error messages not showing up in viewer 3 and associated viewers.
2012-10-25 03:26:12 +01:00
Communications
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
2013-10-04 23:33:47 +01:00
Configuration
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
2013-11-15 21:45:08 +00:00
Console
minor: Increase size of parcel name field in "land show" console command output. Construct table using CDT rather than string formats
2014-03-06 00:40:24 +00:00
Monitoring
Add monitored thread last update times as stats in "show stats all"
2014-03-21 02:06:10 +00:00
RegionLoader
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
2013-10-04 23:33:47 +01:00
Serialization
Refactored: ExternalRepresentationUtils should be the only place where the "CreatorData" field is calculated, to ensure uniformity
2014-03-24 18:00:59 +01:00
Servers
Add httpserver.<port>.QueuedPollResponses and httpserver.<port>.ProcessedPollResponses statistics
2014-03-18 23:47:33 +00:00
Tests
minor: Remove console lines at bottom of FakeParcelIDTests() regression test that were accidentally left in
2013-08-08 01:07:30 +01:00
AgentCircuitData.cs
rename private field ACD.ViewerInternal to m_viewerInternal in line with conventions used elsewhere in code
2013-11-19 23:39:52 +00:00
AgentCircuitManager.cs
Improve locking in AgentCircuitManager
2011-12-03 16:19:11 +00:00
AgentUpdateArgs.cs
add an agent position field to AgentUpdateArgs for use by some non-LL clients
2010-01-14 02:16:40 -08:00
Animation.cs
Add TriggerScenePresenceUpdated events when an animation is added
2013-06-11 17:18:12 -07:00
AssemblyInfo.cs
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
2013-10-04 23:33:47 +01:00
AssetBase.cs
Fix avatar parameter updating for viewer 3 and maybe 2.
2011-09-23 02:59:33 +01:00
AssetLandmark.cs
HG Landmarks now working.
2011-06-03 10:26:58 -07:00
AssetPermissions.cs
Minor: may avoid crashes of sims that still don't have this configuration section.
2012-09-21 15:04:41 -07:00
AssetRequestToClient.cs
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AuthenticateResponse.cs
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AvatarAppearance.cs
Add missing viewer param elements for butt and breast physics.
2013-12-19 01:24:36 +00:00
AvatarAttachment.cs
Stop NPCs losing attachments when the source avatar takes them off.
2011-09-03 01:11:16 +01:00
AvatarPickerAvatar.cs
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AvatarPickerReplyAgentDataArgs.cs
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AvatarPickerReplyDataArgs.cs
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AvatarWearable.cs
Drop the static from default wearables. It isn't
2010-12-27 12:43:54 -08:00
AvatarWearingArgs.cs
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BasicDOSProtector.cs
* Add a session concurrency option per key. Allows developer/config to specify number of concurrent requests on a service.
2013-10-09 22:21:25 -05:00
BlockingQueue.cs
Extend locking in BlockingQueue to cover operations that are not guaranteed to be thread-safe
2014-03-18 23:05:49 +00:00
Cache.cs
Tighten up OpenSim.Framework.Cache locking to avoid race conditions.
2012-08-20 20:55:58 +01:00
CachedTextureEventArg.cs
Adds an event and a method so that handling of the CachedTexture
2013-05-08 13:13:51 -07:00
CapsUtil.cs
Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll
2011-04-30 11:03:22 -07:00
ChatTypeEnum.cs
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ChildAgentDataUpdate.cs
Committing the Avination Scene Presence and related texture code
2013-12-11 01:39:56 +00:00
CircularBuffer.cs
* Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler
2013-10-07 21:35:55 -05:00
ClientInfo.cs
Added show client-stats [first last] command to expose what viewers are requesting.
2013-07-10 16:09:45 -07:00
ClientManager.cs
* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
2009-10-27 00:26:56 -07:00
CnmMemoryCache.cs
Formatting cleanup.
2009-10-01 01:17:47 +09:00
CnmSynchronizedCache.cs
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ColliderData.cs
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ConfigSettings.cs
Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section.
2013-10-28 18:03:34 +00:00
ConfigurationMember.cs
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
2011-10-25 20:24:21 +01:00
ConfigurationOption.cs
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Constants.cs
Add routines in Util.cs for conversion of region handles to region
2014-01-04 19:01:03 -08:00
Culture.cs
Apply last two patches from http://opensimulator.org/mantis/view.php?id=3522
2010-02-12 23:13:35 +00:00
DAMap.cs
minor: remove now unused migration-hack bool from DAMap
2013-07-08 23:32:19 +01:00
DOMap.cs
Make the concept of namespaces explicit in dynamic attributes
2013-06-27 23:14:28 +01:00
DoubleDictionaryThreadAbortSafe.cs
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
2012-12-07 00:47:04 +00:00
EstateBan.cs
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EstateSettings.cs
Send up the part missing from the Avination Estate commit.
2013-05-11 01:27:37 +01:00
EventData.cs
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ExtraPhysicsData.cs
Partial port of Avination's support for the new physics parameters.
2013-02-06 08:03:04 +00:00
ForeignUserProfileData.cs
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FriendListItem.cs
Change a member of the friendslist module to better reflect the client side
2010-01-19 11:33:42 +00:00
GcNotify.cs
If "debug scene updates true" then print out to log when a garbage collection occurs.
2012-03-21 02:02:14 +00:00
GridInstantMessage.cs
Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.
2013-07-27 15:38:56 -07:00
GroupData.cs
replace recent IModule.GetGroup() with better GetGroupRecord(string name)
2010-03-26 00:10:29 +00:00
IAssetLoader.cs
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IClientAPI.cs
Committing the Avination Scene Presence and related texture code
2013-12-11 01:39:56 +00:00
ICnmCache.cs
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ICommandConsole.cs
factor out common HandleShow code for "show uptime"
2012-11-22 04:05:09 +00:00
IConsole.cs
factor out common HandleShow code for "show uptime"
2012-11-22 04:05:09 +00:00
IGenericConfig.cs
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IImprovedAssetCache.cs
minor: Add method doc to IImproveAssetCache
2014-01-18 00:15:38 +00:00
ILandChannel.cs
Add ILandChannel.GetLandObject(Vector3 position) as this is a very common input to GetLandObject()
2013-03-14 22:56:26 +00:00
ILandObject.cs
Committing the Avination Scene Presence and related texture code
2013-12-11 01:39:56 +00:00
IMoneyModule.cs
Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
2013-05-25 02:08:54 +01:00
IPeople.cs
Added AvatarPickerSearch capability handler.
2013-05-07 18:01:48 -07:00
IPlugin.cs
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IPrimCounts.cs
(re)implement selected prim count.
2011-03-30 00:13:07 +01:00
IRegionCreator.cs
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IRegionLoader.cs
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IRegistryCore.cs
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IScene.cs
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
2013-09-27 22:27:39 +01:00
ISceneAgent.cs
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
2012-06-12 02:43:33 +01:00
ISceneEntity.cs
Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
2011-12-17 02:23:24 +00:00
ISceneObject.cs
Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object.
2011-12-17 02:23:24 +00:00
InventoryCollection.cs
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InventoryFolderBase.cs
Fix regression introduced in a0d178b2
(Sat Aug 25 02:00:17 2012) where folders with asset type of 'Folder' and 'Unknown' were accidentally treated as system folders.
2012-08-29 02:01:43 +01:00
InventoryFolderImpl.cs
Remove manually permissions settings on all current library items so that they use the defaults instead.
2011-07-23 02:13:11 +01:00
InventoryItemBase.cs
When updating the CreatorId of an inventory item, automatically update the CreatorIdAsUuid field as well
2014-03-24 18:00:39 +01:00
InventoryNodeBase.cs
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LandData.cs
Fix: invinite loading for Viewer3 : parcelinfo request of traffic-value (implementation of dwell-value in LandData + eventhandler, return always 0); source-formatting of LandData
2012-10-20 05:06:46 -04:00
LandStatReportItem.cs
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LandUpdateArgs.cs
Formatting cleanup.
2010-09-12 13:43:49 -04:00
Lazy.cs
Add copyright headers.
2010-09-12 12:54:31 -04:00
Location.cs
* Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code.
2013-08-01 16:32:36 -05:00
LocklessQueue.cs
Committing Avination's memleak fix-a-thon, installment #2
2012-07-23 19:26:21 +01:00
Login.cs
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MainConsole.cs
Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around.
2011-10-25 20:24:21 +01:00
MapAndArray.cs
Add m_syncRoot lock to MapAndArray.ContainsKey(), as discussed with jhurliman
2010-09-18 01:57:13 +01:00
MapBlockData.cs
varregion: enable teleporting to a varregion by clicking on the map and
2014-01-26 19:32:28 -08:00
MapItemReplyStruct.cs
varregion: enable teleporting to a varregion by clicking on the map and
2014-01-26 19:32:28 -08:00
MinHeap.cs
Commiting Avination's memleak fix-a-thon, installment #1
2012-07-23 19:21:59 +01:00
MultipartForm.cs
Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream().
2012-03-12 10:07:04 -07:00
NetworkServersInfo.cs
Get rid of some traces of the old pre-ROBUST grid architecture config
2011-10-12 21:51:34 +01:00
NetworkUtil.cs
Finished implementing ViaLogin vs ViaHGLogin. Removed lookup on myipaddress.com. Also removed client IP verification upon UDP connection that had been left there -- we can't do that in general.
2010-08-19 19:54:40 -07:00
OSChatMessage.cs
Mantis 5977 Corrections to llRegionSayTo
2012-04-23 07:16:33 -04:00
ParcelMediaCommandEnum.cs
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PermissionsUtil.cs
Refactored: use a single function to apply an object's folded permissions to its main permissions
2014-01-10 19:50:03 +00:00
PluginLoader.cs
Allow Mono Plugin Registry setting for Regions
2014-03-22 01:29:51 +00:00
PluginManager.cs
minor: Remove some mono compiler warnings in OpenSim.Framework.dll
2013-03-13 23:17:27 +00:00
Pool.cs
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
2012-10-23 01:52:10 +01:00
PresenceType.cs
Don't try to save changed attachment states when an NPC with attachments is removed from the scene.
2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs
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PrimitiveBaseShape.cs
Preserve attachment point & position when attachment is rezzed in world
2013-09-22 21:10:01 -05:00
PriorityQueue.cs
minor: remove mono compiler warnings
2011-05-06 22:45:03 +01:00
RegionFlags.cs
Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins.
2013-09-02 17:27:45 +01:00
RegionHandshakeArgs.cs
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RegionInfo.cs
Allow Region specific static maptiles to be loaded from file.
2014-03-18 22:18:50 -07:00
RegionInfoForEstateMenuArgs.cs
Plumb the region type through to the ProductName field in estate messages
2010-08-24 12:41:21 +01:00
RegionSettings.cs
Stop exceptions being generated on agent connection if a telehub object has been deleted or has no spawn points.
2014-01-20 19:16:19 +00:00
RegistryCore.cs
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RequestAssetArgs.cs
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SLUtil.cs
Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default
2014-01-20 00:38:42 -08:00
SimStats.cs
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SurfaceTouchEventArgs.cs
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TaskInventoryDictionary.cs
Make "show object part" command correctly display script status.
2012-10-31 00:31:18 +00:00
TaskInventoryItem.cs
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
2013-11-15 21:45:08 +00:00
TerrainData.cs
Change terrain update sending to be triggered by frame tick rather
2014-03-10 22:05:18 -07:00
TextureRequestArgs.cs
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ThrottleOutPacketType.cs
Complete removal of the now unused state queue
2013-01-16 16:45:18 +00:00
UpdateShapeArgs.cs
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UserAgentData.cs
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UserProfileData.cs
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
2013-11-08 20:53:37 -08:00
UserProfiles.cs
Add support for user preferences (im via email)
2013-12-06 02:52:13 -05:00
Util.cs
Added a watchdog to abort slow threads in the main thread pool
2014-03-25 08:01:45 +01:00
ViewerEffectEventHandlerArg.cs
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WearableCacheItem.cs
Add missing files *blush*
2013-12-11 01:44:03 +00:00
WebUtil.cs
Set up a StreamReader and call ReadToEnd() instead of using the GetStreamString() extension method
2014-02-27 23:13:26 +00:00