OpenSimMirror/OpenSim/Region/Framework/Scenes
Diva Canto 1286677352 Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is! 2013-07-06 18:37:54 -07:00
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Animation Add TriggerScenePresenceUpdated events when an animation is added 2013-06-11 17:18:12 -07:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization Make the concept of namespaces explicit in dynamic attributes 2013-06-27 23:14:28 +01:00
Tests Add very basic regression test TestChildAgentSingleRegionCapabilities() which checks for addition and removal of capabilities on add/remove of child agent 2013-07-05 20:06:27 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Only send one kill object to the deleter when they derez an object rather than two. 2013-05-09 18:53:34 +01:00
Border.cs Add "show borders" command to show the borders of a region. 2013-03-23 00:45:21 +00:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs Reinsert code for gathering uuids reference by materials back directly into UuidGatherer for now. 2013-06-28 18:50:33 +01:00
KeyframeMotion.cs Fix keyframe motion copyright 2013-06-06 23:49:02 +01:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs refactor: Make stats and sim status simpler by extending BaseStreamHandler like other handlers instead of implementing the IStreamedRequestHandler interface directly 2013-07-06 00:12:48 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Fix other places when saving scripts or notecards in prim inventories where messages should be transient without an OK button 2013-06-18 21:21:59 +01:00
Scene.PacketHandlers.cs Fix script error messages not showing up in viewer 3 and associated viewers. 2012-10-25 03:26:12 +01:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Throttle the viewer's requests for region handles. Apparently Kokua is requesting this for all landmarks in inventory. Not sure why. But this seems to be the root cause of the login freeze mentioned before. This commit adds a blocking queue / process thread pattern. 2013-07-04 14:51:18 -07:00
SceneBase.cs On startup, start scenes after we're set up all local scenes, rather than starting scenes before others have been created. 2013-05-03 18:48:50 +01:00
SceneCommunicationService.cs Fix regression where multiple close agents could be sent to the wrong neighbour region on root agent close. 2013-06-07 19:13:24 +01:00
SceneGraph.cs Hook up Keyframe motion to almost everything. Failing to cross a sim border 2013-06-06 03:03:05 +01:00
SceneManager.cs change "debug packet" command to "debug lludp packet" to conform with other "debug lludp" options 2013-07-04 00:02:53 +01:00
SceneObjectGroup.Inventory.cs Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask 2013-03-26 03:40:06 +00:00
SceneObjectGroup.cs Improve situation where editing just the root prim of an attachment causes other prims to be set to very far off positions on reattach. 2013-06-25 00:41:46 +01:00
SceneObjectPart.cs Try to normalize the creatorData of scene object parts with the trailing '/'. What a nightmare this '/' is! 2013-07-06 18:37:54 -07:00
SceneObjectPartInventory.cs Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask 2013-03-26 03:40:06 +00:00
ScenePresence.cs Add TriggerScenePresenceUpdated events when an animation is added 2013-06-11 17:18:12 -07:00
SimStatsReporter.cs Eliminate race condition where SimStatsReporter starts reporting 2013-05-14 13:40:07 -07:00
TerrainChannel.cs Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs Add materials store null check into UuidGatherer code. 2013-06-28 23:57:41 +01:00