2008-05-30 12:27:06 +00:00
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.Remoting.Lifetime;
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using System.Text;
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using System.Threading;
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2008-06-07 17:43:07 +00:00
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using Nini.Config;
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2008-09-06 07:52:41 +00:00
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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2008-06-07 17:43:07 +00:00
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using OpenSim;
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2008-05-30 12:27:06 +00:00
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using OpenSim.Framework;
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2008-06-26 02:46:29 +00:00
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using OpenSim.Framework.Communications.Cache;
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2008-05-30 12:27:06 +00:00
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using OpenSim.Region.Environment;
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2008-08-23 02:30:07 +00:00
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using OpenSim.Region.Interfaces;
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2008-05-30 12:27:06 +00:00
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Modules.Avatar.Currency.SampleMoney;
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using OpenSim.Region.Environment.Modules.World.Land;
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2008-10-07 14:49:12 +00:00
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using OpenSim.Region.Environment.Modules.World.Terrain;
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2008-05-30 12:27:06 +00:00
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using OpenSim.Region.Environment.Scenes;
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2008-07-24 07:45:58 +00:00
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using OpenSim.Region.Physics.Manager;
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2008-06-24 21:09:49 +00:00
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.ScriptEngine.Shared.Api.Plugins;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenSim.Region.ScriptEngine.Interfaces;
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using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces;
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2008-05-30 12:27:06 +00:00
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2008-09-23 11:41:34 +00:00
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using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
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using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3;
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2008-06-24 21:09:49 +00:00
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namespace OpenSim.Region.ScriptEngine.Shared.Api
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2008-05-30 12:27:06 +00:00
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{
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/// <summary>
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/// Contains all LSL ll-functions. This class will be in Default AppDomain.
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/// </summary>
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2008-09-26 02:51:00 +00:00
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public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi
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2008-05-30 12:27:06 +00:00
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{
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2008-09-26 02:51:00 +00:00
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protected IEventReceiver m_ScriptEngine;
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protected SceneObjectPart m_host;
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protected uint m_localID;
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protected UUID m_itemID;
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protected bool throwErrorOnNotImplemented = true;
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protected AsyncCommandManager AsyncCommands = null;
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protected float m_ScriptDelayFactor = 1.0f;
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protected float m_ScriptDistanceFactor = 1.0f;
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private DateTime m_timer = DateTime.Now;
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private bool m_waitingForScriptAnswer=false;
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2008-05-30 12:27:06 +00:00
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2008-09-25 06:04:47 +00:00
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//private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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2008-05-30 12:27:06 +00:00
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2008-09-26 02:51:00 +00:00
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public void Initialize(IEventReceiver ScriptEngine, SceneObjectPart host, uint localID, UUID itemID)
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2008-05-30 12:27:06 +00:00
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{
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m_ScriptEngine = ScriptEngine;
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m_host = host;
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m_localID = localID;
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m_itemID = itemID;
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2008-08-25 18:07:29 +00:00
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IConfigSource config = new IniConfigSource(Application.iniFilePath);
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if (config.Configs["XEngine"] == null)
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config.AddConfig("XEngine");
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m_ScriptDelayFactor = config.Configs["XEngine"].
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2008-10-07 11:41:43 +00:00
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GetFloat("ScriptDelayFactor", 1.0f);
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2008-08-27 17:19:56 +00:00
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m_ScriptDistanceFactor = config.Configs["XEngine"].
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2008-10-07 11:41:43 +00:00
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GetFloat("ScriptDistanceLimitFactor", 1.0f);
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2008-08-25 18:07:29 +00:00
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2008-09-24 02:58:05 +00:00
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AsyncCommands = new AsyncCommandManager(ScriptEngine);
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2008-05-30 12:27:06 +00:00
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}
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// Object never expires
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public override Object InitializeLifetimeService()
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{
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ILease lease = (ILease)base.InitializeLifetimeService();
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if (lease.CurrentState == LeaseState.Initial)
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{
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2008-06-24 21:09:49 +00:00
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lease.InitialLeaseTime = TimeSpan.Zero;
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2008-05-30 12:27:06 +00:00
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}
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return lease;
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}
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2008-09-26 02:51:00 +00:00
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protected void ScriptSleep(int delay)
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{
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delay = (int)((float)delay * m_ScriptDelayFactor);
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if (delay == 0)
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return;
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System.Threading.Thread.Sleep(delay);
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}
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public Scene World
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2008-06-24 21:09:49 +00:00
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{
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2008-09-26 02:51:00 +00:00
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get { return m_ScriptEngine.World; }
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2008-06-24 21:09:49 +00:00
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}
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2008-05-30 12:27:06 +00:00
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// Extension commands use this:
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public ICommander GetCommander(string name)
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{
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return World.GetCommander(name);
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}
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2008-09-26 02:51:00 +00:00
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public void state(string newState)
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{
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m_ScriptEngine.SetState(m_itemID, newState);
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}
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2008-09-29 20:24:59 +00:00
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/// <summary>
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/// Reset the named script. The script must be present
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/// in the same prim.
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/// </summary>
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2008-09-26 02:51:00 +00:00
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public void llResetScript()
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{
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m_host.AddScriptLPS(1);
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m_ScriptEngine.ApiResetScript(m_itemID);
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}
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public void llResetOtherScript(string name)
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{
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UUID item;
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m_host.AddScriptLPS(1);
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if ((item = ScriptByName(name)) != UUID.Zero)
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m_ScriptEngine.ResetScript(item);
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else
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ShoutError("llResetOtherScript: script "+name+" not found");
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}
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2008-09-25 06:04:47 +00:00
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public LSL_Integer llGetScriptState(string name)
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2008-05-30 12:27:06 +00:00
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{
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2008-09-25 06:04:47 +00:00
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UUID item;
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2008-05-30 12:27:06 +00:00
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m_host.AddScriptLPS(1);
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2008-09-25 06:04:47 +00:00
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if ((item = ScriptByName(name)) != UUID.Zero)
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2008-05-30 12:27:06 +00:00
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{
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2008-09-26 02:51:00 +00:00
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return m_ScriptEngine.GetScriptState(item) ?1:0;
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2008-05-30 12:27:06 +00:00
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}
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2008-09-25 06:04:47 +00:00
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ShoutError("llGetScriptState: script "+name+" not found");
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2008-05-30 12:27:06 +00:00
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2008-09-25 06:04:47 +00:00
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// If we didn't find it, then it's safe to
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// assume it is not running.
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2008-05-30 12:27:06 +00:00
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2008-09-25 06:04:47 +00:00
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return 0;
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2008-05-30 12:27:06 +00:00
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}
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2008-09-26 02:51:00 +00:00
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public void llSetScriptState(string name, int run)
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2008-05-30 12:27:06 +00:00
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{
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2008-09-25 06:04:47 +00:00
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UUID item;
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2008-05-30 12:27:06 +00:00
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m_host.AddScriptLPS(1);
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2008-09-26 02:51:00 +00:00
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// These functions are supposed to be robust,
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// so get the state one step at a time.
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2008-09-25 06:04:47 +00:00
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if ((item = ScriptByName(name)) != UUID.Zero)
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2008-09-26 02:51:00 +00:00
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{
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m_ScriptEngine.SetScriptState(item, run == 0 ? false : true);
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}
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2008-05-30 12:27:06 +00:00
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else
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2008-09-26 02:51:00 +00:00
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{
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ShoutError("llSetScriptState: script "+name+" not found");
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}
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2008-05-30 12:27:06 +00:00
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}
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2008-09-26 02:51:00 +00:00
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private List<SceneObjectPart> GetLinkParts(int linkType)
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{
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List<SceneObjectPart> ret = new List<SceneObjectPart>();
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ret.Add(m_host);
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switch (linkType)
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{
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case ScriptBaseClass.LINK_SET:
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if (m_host.ParentGroup != null)
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return new List<SceneObjectPart>(m_host.ParentGroup.Children.Values);
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return ret;
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case ScriptBaseClass.LINK_ROOT:
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if (m_host.ParentGroup != null)
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{
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ret = new List<SceneObjectPart>();
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ret.Add(m_host.ParentGroup.RootPart);
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return ret;
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}
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return ret;
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case ScriptBaseClass.LINK_ALL_OTHERS:
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if (m_host.ParentGroup == null)
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return new List<SceneObjectPart>();
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ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values);
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if (ret.Contains(m_host))
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ret.Remove(m_host);
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return ret;
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case ScriptBaseClass.LINK_ALL_CHILDREN:
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if (m_host.ParentGroup == null)
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return new List<SceneObjectPart>();
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ret = new List<SceneObjectPart>(m_host.ParentGroup.Children.Values);
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if (ret.Contains(m_host.ParentGroup.RootPart))
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ret.Remove(m_host.ParentGroup.RootPart);
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return ret;
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case ScriptBaseClass.LINK_THIS:
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return ret;
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default:
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if (linkType < 0 || m_host.ParentGroup == null)
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return new List<SceneObjectPart>();
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SceneObjectPart target = m_host.ParentGroup.GetLinkNumPart(linkType);
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if (target == null)
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return new List<SceneObjectPart>();
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ret = new List<SceneObjectPart>();
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ret.Add(target);
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return ret;
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}
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}
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private UUID InventorySelf()
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{
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UUID invItemID = new UUID();
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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if (inv.Value.Type == 10 && inv.Value.ItemID == m_itemID)
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{
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invItemID = inv.Key;
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break;
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}
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}
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return invItemID;
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}
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private UUID InventoryKey(string name, int type)
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2008-05-30 12:27:06 +00:00
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{
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m_host.AddScriptLPS(1);
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2008-09-26 02:51:00 +00:00
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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if (inv.Value.Name == name)
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{
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if (inv.Value.Type != type)
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return UUID.Zero;
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2008-09-26 17:25:22 +00:00
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return inv.Value.AssetID;
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2008-09-26 02:51:00 +00:00
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}
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}
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return UUID.Zero;
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2008-05-30 12:27:06 +00:00
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}
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2008-09-26 02:51:00 +00:00
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private UUID InventoryKey(string name)
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2008-05-30 12:27:06 +00:00
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{
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2008-09-26 02:51:00 +00:00
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m_host.AddScriptLPS(1);
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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if (inv.Value.Name == name)
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{
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2008-09-26 17:25:22 +00:00
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return inv.Value.AssetID;
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2008-09-26 02:51:00 +00:00
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}
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}
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return UUID.Zero;
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}
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/// <summary>
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/// accepts a valid UUID, -or- a name of an inventory item.
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/// Returns a valid UUID or UUID.Zero if key invalid and item not found
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/// in prim inventory.
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/// </summary>
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/// <param name="k"></param>
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/// <returns></returns>
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private UUID KeyOrName(string k)
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{
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UUID key = UUID.Zero;
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// if we can parse the string as a key, use it.
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if (UUID.TryParse(k, out key))
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{
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return key;
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}
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// else try to locate the name in inventory of object. found returns key,
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// not found returns UUID.Zero which will translate to the default particle texture
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else
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{
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return InventoryKey(k);
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}
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}
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2008-05-30 12:27:06 +00:00
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2008-09-26 02:51:00 +00:00
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//These are the implementations of the various ll-functions used by the LSL scripts.
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public LSL_Float llSin(double f)
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{
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2008-05-30 12:27:06 +00:00
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m_host.AddScriptLPS(1);
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2008-09-26 02:51:00 +00:00
|
|
|
return (double)Math.Sin(f);
|
|
|
|
}
|
2008-05-30 12:27:06 +00:00
|
|
|
|
2008-09-26 02:51:00 +00:00
|
|
|
public LSL_Float llCos(double f)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (double)Math.Cos(f);
|
|
|
|
}
|
2008-05-30 12:27:06 +00:00
|
|
|
|
2008-09-26 02:51:00 +00:00
|
|
|
public LSL_Float llTan(double f)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (double)Math.Tan(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llAtan2(double x, double y)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (double)Math.Atan2(y, x);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llSqrt(double f)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (double)Math.Sqrt(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llPow(double fbase, double fexponent)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (double)Math.Pow(fbase, fexponent);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llAbs(int i)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (int)Math.Abs(i);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llFabs(double f)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (double)Math.Abs(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llFrand(double mag)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
lock (Util.RandomClass)
|
2008-05-30 12:27:06 +00:00
|
|
|
{
|
2008-09-26 02:51:00 +00:00
|
|
|
return Util.RandomClass.NextDouble() * mag;
|
2008-05-30 12:27:06 +00:00
|
|
|
}
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llFloor(double f)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (int)Math.Floor(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llCeil(double f)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (int)Math.Ceiling(f);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven)
|
|
|
|
public LSL_Integer llRound(double f)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (int)Math.Round(f, MidpointRounding.AwayFromZero);
|
|
|
|
}
|
|
|
|
|
|
|
|
//This next group are vector operations involving squaring and square root. ckrinke
|
|
|
|
public LSL_Float llVecMag(LSL_Vector v)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return LSL_Vector.Mag(v);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llVecNorm(LSL_Vector v)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
double mag = LSL_Vector.Mag(v);
|
|
|
|
LSL_Vector nor = new LSL_Vector();
|
|
|
|
nor.x = v.x / mag;
|
|
|
|
nor.y = v.y / mag;
|
|
|
|
nor.z = v.z / mag;
|
|
|
|
return nor;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
double dx = a.x - b.x;
|
|
|
|
double dy = a.y - b.y;
|
|
|
|
double dz = a.z - b.z;
|
|
|
|
return Math.Sqrt(dx * dx + dy * dy + dz * dz);
|
|
|
|
}
|
|
|
|
|
|
|
|
//Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke
|
|
|
|
|
|
|
|
// Utility function for llRot2Euler
|
|
|
|
|
|
|
|
// normalize an angle between 0 - 2*PI (0 and 360 degrees)
|
|
|
|
private double NormalizeAngle(double angle)
|
|
|
|
{
|
|
|
|
angle = angle % (Math.PI * 2);
|
|
|
|
if (angle < 0) angle = angle + Math.PI * 2;
|
|
|
|
return angle;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Old implementation of llRot2Euler, now normalized
|
|
|
|
|
|
|
|
public LSL_Vector llRot2Euler(LSL_Rotation r)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
//This implementation is from http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions. ckrinke
|
|
|
|
LSL_Rotation t = new LSL_Rotation(r.x * r.x, r.y * r.y, r.z * r.z, r.s * r.s);
|
|
|
|
double m = (t.x + t.y + t.z + t.s);
|
|
|
|
if (m == 0) return new LSL_Vector();
|
|
|
|
double n = 2 * (r.y * r.s + r.x * r.z);
|
|
|
|
double p = m * m - n * n;
|
|
|
|
if (p > 0)
|
|
|
|
return new LSL_Vector(NormalizeAngle(Math.Atan2(2.0 * (r.x * r.s - r.y * r.z), (-t.x - t.y + t.z + t.s))),
|
|
|
|
NormalizeAngle(Math.Atan2(n, Math.Sqrt(p))),
|
|
|
|
NormalizeAngle(Math.Atan2(2.0 * (r.z * r.s - r.x * r.y), (t.x - t.y - t.z + t.s))));
|
|
|
|
else if (n > 0)
|
|
|
|
return new LSL_Vector(0.0, Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
|
2008-09-25 06:04:47 +00:00
|
|
|
else
|
2008-09-26 02:51:00 +00:00
|
|
|
return new LSL_Vector(0.0, -Math.PI / 2, NormalizeAngle(Math.Atan2((r.z * r.s + r.x * r.y), 0.5 - t.x - t.z)));
|
|
|
|
}
|
|
|
|
|
|
|
|
/* From wiki:
|
|
|
|
The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes
|
|
|
|
in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation,
|
|
|
|
a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting
|
|
|
|
vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/* How we arrived at this llEuler2Rot
|
|
|
|
*
|
|
|
|
* Experiment in SL to determine conventions:
|
|
|
|
* llEuler2Rot(<PI,0,0>)=<1,0,0,0>
|
|
|
|
* llEuler2Rot(<0,PI,0>)=<0,1,0,0>
|
|
|
|
* llEuler2Rot(<0,0,PI>)=<0,0,1,0>
|
|
|
|
*
|
|
|
|
* Important facts about Quaternions
|
|
|
|
* - multiplication is non-commutative (a*b != b*a)
|
|
|
|
* - http://en.wikipedia.org/wiki/Quaternion#Basis_multiplication
|
|
|
|
*
|
|
|
|
* Above SL experiment gives (c1,c2,c3,s1,s2,s3 as defined in our llEuler2Rot):
|
|
|
|
* Qx = c1+i*s1
|
|
|
|
* Qy = c2+j*s2;
|
|
|
|
* Qz = c3+k*s3;
|
|
|
|
*
|
|
|
|
* Rotations applied in order (from above) Z, Y, X
|
|
|
|
* Q = (Qz * Qy) * Qx
|
|
|
|
* ((c1+i*s1)*(c2+j*s2))*(c3+k*s3)
|
|
|
|
* (c1*c2+i*s1*c2+j*c1*s2+ij*s1*s2)*(c3+k*s3)
|
|
|
|
* (c1*c2+i*s1*c2+j*c1*s2+k*s1*s2)*(c3+k*s3)
|
|
|
|
* c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3+ik*s1*c2*s3+jk*c1*s2*s3+kk*s1*s2*s3
|
|
|
|
* c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3 -j*s1*c2*s3 +i*c1*s2*s3 -s1*s2*s3
|
|
|
|
* regroup: x=i*(s1*c2*c3+c1*s2*s3)
|
|
|
|
* y=j*(c1*s2*c3-s1*c2*s3)
|
|
|
|
* z=k*(s1*s2*c3+c1*c2*s3)
|
|
|
|
* s= c1*c2*c3-s1*s2*s3
|
|
|
|
*
|
|
|
|
* This implementation agrees with the functions found here:
|
|
|
|
* http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions
|
|
|
|
* And with the results in SL.
|
|
|
|
*
|
|
|
|
* It's also possible to calculate llEuler2Rot by direct multiplication of
|
|
|
|
* the Qz, Qy, and Qx vectors (as above - and done in the "accurate" function
|
|
|
|
* from the wiki).
|
|
|
|
* Apparently in some cases this is better from a numerical precision perspective?
|
|
|
|
*/
|
|
|
|
|
|
|
|
public LSL_Rotation llEuler2Rot(LSL_Vector v)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
double x,y,z,s;
|
|
|
|
|
|
|
|
double c1 = Math.Cos(v.x/2.0);
|
|
|
|
double c2 = Math.Cos(v.y/2.0);
|
|
|
|
double c3 = Math.Cos(v.z/2.0);
|
|
|
|
double s1 = Math.Sin(v.x/2.0);
|
|
|
|
double s2 = Math.Sin(v.y/2.0);
|
|
|
|
double s3 = Math.Sin(v.z/2.0);
|
|
|
|
|
|
|
|
x = s1*c2*c3+c1*s2*s3;
|
|
|
|
y = c1*s2*c3-s1*c2*s3;
|
|
|
|
z = s1*s2*c3+c1*c2*s3;
|
|
|
|
s = c1*c2*c3-s1*s2*s3;
|
|
|
|
|
|
|
|
return new LSL_Rotation(x, y, z, s);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
double x, y, z, s;
|
|
|
|
int f = 0;
|
|
|
|
// Important Note: q1=<x,y,z,s> is equal to q2=<-x,-y,-z,-s>
|
|
|
|
// Computing quaternion x,y,z,s values
|
|
|
|
x = ((fwd.x - left.y - up.z + 1) / 4);
|
|
|
|
x *= x;
|
|
|
|
x = Math.Sqrt(Math.Sqrt(x));
|
|
|
|
y = ((1 - up.z) / 2 - x * x);
|
|
|
|
y *= y;
|
|
|
|
y = Math.Sqrt(Math.Sqrt(y));
|
|
|
|
z = ((1 - left.y) / 2 - x * x);
|
|
|
|
z *= z;
|
|
|
|
z = Math.Sqrt(Math.Sqrt(z));
|
|
|
|
s = (1 - x * x - y * y - z * z);
|
|
|
|
s *= s;
|
|
|
|
s = Math.Sqrt(Math.Sqrt(s));
|
|
|
|
|
|
|
|
// Set f for signs detection
|
|
|
|
if (fwd.y + left.x >= 0) { f += 1; }
|
|
|
|
if (fwd.z + up.x >= 0) { f += 2; }
|
|
|
|
if (left.z - up.y >= 0) { f += 4; }
|
|
|
|
// Set correct quaternion signs based on f value
|
|
|
|
if (f == 0) { x = -x; }
|
|
|
|
if (f == 1) { x = -x; y = -y; }
|
|
|
|
if (f == 2) { x = -x; z = -z; }
|
|
|
|
if (f == 3) { s = -s; }
|
|
|
|
if (f == 4) { x = -x; s = -s; }
|
|
|
|
if (f == 5) { z = -z; }
|
|
|
|
if (f == 6) { y = -y; }
|
|
|
|
|
|
|
|
LSL_Rotation result = new LSL_Rotation(x, y, z, s);
|
|
|
|
|
|
|
|
// a hack to correct a few questionable angles :(
|
|
|
|
if (llVecDist(llRot2Fwd(result), fwd) > 0.001 || llVecDist(llRot2Left(result), left) > 0.001)
|
|
|
|
result.s = -s;
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llRot2Fwd(LSL_Rotation r)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
double x, y, z, m;
|
|
|
|
|
|
|
|
m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s;
|
|
|
|
// m is always greater than zero
|
|
|
|
// if m is not equal to 1 then Rotation needs to be normalized
|
|
|
|
if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision
|
2008-05-30 12:27:06 +00:00
|
|
|
{
|
2008-09-26 02:51:00 +00:00
|
|
|
m = 1.0 / Math.Sqrt(m);
|
|
|
|
r.x *= m;
|
|
|
|
r.y *= m;
|
|
|
|
r.z *= m;
|
|
|
|
r.s *= m;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fast Algebric Calculations instead of Vectors & Quaternions Product
|
|
|
|
x = r.x * r.x - r.y * r.y - r.z * r.z + r.s * r.s;
|
|
|
|
y = 2 * (r.x * r.y + r.z * r.s);
|
|
|
|
z = 2 * (r.x * r.z - r.y * r.s);
|
|
|
|
return (new LSL_Vector(x, y, z));
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llRot2Left(LSL_Rotation r)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
double x, y, z, m;
|
|
|
|
|
|
|
|
m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s;
|
|
|
|
// m is always greater than zero
|
|
|
|
// if m is not equal to 1 then Rotation needs to be normalized
|
|
|
|
if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision
|
|
|
|
{
|
|
|
|
m = 1.0 / Math.Sqrt(m);
|
|
|
|
r.x *= m;
|
|
|
|
r.y *= m;
|
|
|
|
r.z *= m;
|
|
|
|
r.s *= m;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fast Algebric Calculations instead of Vectors & Quaternions Product
|
|
|
|
x = 2 * (r.x * r.y - r.z * r.s);
|
|
|
|
y = -r.x * r.x + r.y * r.y - r.z * r.z + r.s * r.s;
|
|
|
|
z = 2 * (r.x * r.s + r.y * r.z);
|
|
|
|
return (new LSL_Vector(x, y, z));
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llRot2Up(LSL_Rotation r)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
double x, y, z, m;
|
|
|
|
|
|
|
|
m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s;
|
|
|
|
// m is always greater than zero
|
|
|
|
// if m is not equal to 1 then Rotation needs to be normalized
|
|
|
|
if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision
|
|
|
|
{
|
|
|
|
m = 1.0 / Math.Sqrt(m);
|
|
|
|
r.x *= m;
|
|
|
|
r.y *= m;
|
|
|
|
r.z *= m;
|
|
|
|
r.s *= m;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fast Algebric Calculations instead of Vectors & Quaternions Product
|
|
|
|
x = 2 * (r.x * r.z + r.y * r.s);
|
|
|
|
y = 2 * (-r.x * r.s + r.y * r.z);
|
|
|
|
z = -r.x * r.x - r.y * r.y + r.z * r.z + r.s * r.s;
|
|
|
|
return (new LSL_Vector(x, y, z));
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Rotation llRotBetween(LSL_Vector a, LSL_Vector b)
|
|
|
|
{
|
|
|
|
//A and B should both be normalized
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
double dotProduct = LSL_Vector.Dot(a, b);
|
|
|
|
LSL_Vector crossProduct = LSL_Vector.Cross(a, b);
|
|
|
|
double magProduct = LSL_Vector.Mag(a) * LSL_Vector.Mag(b);
|
|
|
|
double angle = Math.Acos(dotProduct / magProduct);
|
|
|
|
LSL_Vector axis = LSL_Vector.Norm(crossProduct);
|
|
|
|
double s = Math.Sin(angle / 2);
|
|
|
|
|
|
|
|
double x = axis.x * s;
|
|
|
|
double y = axis.y * s;
|
|
|
|
double z = axis.z * s;
|
|
|
|
double w = Math.Cos(angle / 2);
|
|
|
|
|
|
|
|
if (Double.IsNaN(x) || Double.IsNaN(y) || Double.IsNaN(z) || Double.IsNaN(w))
|
|
|
|
return new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f);
|
|
|
|
|
|
|
|
return new LSL_Rotation((float)x, (float)y, (float)z, (float)w);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llWhisper(int channelID, string text)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (text.Length > 1023)
|
|
|
|
text = text.Substring(0, 1023);
|
|
|
|
|
|
|
|
World.SimChat(Utils.StringToBytes(text),
|
|
|
|
ChatTypeEnum.Whisper, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
|
|
|
|
|
|
|
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
|
|
wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSay(int channelID, string text)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (text.Length > 1023)
|
|
|
|
text = text.Substring(0, 1023);
|
|
|
|
|
|
|
|
World.SimChat(Utils.StringToBytes(text),
|
|
|
|
ChatTypeEnum.Say, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
|
|
|
|
|
|
|
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
|
|
wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llShout(int channelID, string text)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (text.Length > 1023)
|
|
|
|
text = text.Substring(0, 1023);
|
|
|
|
|
|
|
|
World.SimChat(Utils.StringToBytes(text),
|
|
|
|
ChatTypeEnum.Shout, channelID, m_host.AbsolutePosition, m_host.Name, m_host.UUID, true);
|
|
|
|
|
|
|
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
|
|
wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llRegionSay(int channelID, string text)
|
|
|
|
{
|
|
|
|
if (channelID == 0)
|
|
|
|
{
|
|
|
|
LSLError("Cannot use llRegionSay() on channel 0");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (text.Length > 1023)
|
|
|
|
text = text.Substring(0, 1023);
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
|
|
wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llListen(int channelID, string name, string ID, string msg)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID keyID;
|
|
|
|
UUID.TryParse(ID, out keyID);
|
|
|
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
|
|
return wComm.Listen(m_localID, m_itemID, m_host.UUID, channelID, name, keyID, msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llListenControl(int number, int active)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
|
|
wComm.ListenControl(m_itemID, number, active);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llListenRemove(int number)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
|
|
wComm.ListenRemove(m_itemID, number);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSensor(string name, string id, int type, double range, double arc)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID keyID = UUID.Zero;
|
|
|
|
UUID.TryParse(id, out keyID);
|
|
|
|
|
|
|
|
AsyncCommands.SensorRepeatPlugin.SenseOnce(m_localID, m_itemID, name, keyID, type, range, arc, m_host);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID keyID = UUID.Zero;
|
|
|
|
UUID.TryParse(id, out keyID);
|
|
|
|
|
|
|
|
AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_localID, m_itemID, name, keyID, type, range, arc, rate, m_host);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSensorRemove()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_localID, m_itemID);
|
|
|
|
}
|
|
|
|
|
|
|
|
public string resolveName(UUID objecUUID)
|
|
|
|
{
|
|
|
|
// try avatar username surname
|
|
|
|
CachedUserInfo profile = World.CommsManager.UserProfileCacheService.GetUserDetails(objecUUID);
|
|
|
|
if (profile != null && profile.UserProfile != null)
|
|
|
|
{
|
|
|
|
string avatarname = profile.UserProfile.FirstName + " " + profile.UserProfile.SurName;
|
|
|
|
return avatarname;
|
|
|
|
}
|
|
|
|
// try an scene object
|
|
|
|
SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID);
|
|
|
|
if (SOP != null)
|
|
|
|
{
|
|
|
|
string objectname = SOP.Name;
|
|
|
|
return objectname;
|
|
|
|
}
|
|
|
|
|
|
|
|
EntityBase SensedObject;
|
|
|
|
lock (World.Entities)
|
|
|
|
{
|
|
|
|
World.Entities.TryGetValue(objecUUID, out SensedObject);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (SensedObject == null)
|
|
|
|
return String.Empty;
|
|
|
|
return SensedObject.Name;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llDetectedName(int number)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
|
|
|
|
if (d == null)
|
|
|
|
return String.Empty;
|
|
|
|
return d.Name;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llDetectedKey(int number)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
|
|
|
|
if (d == null)
|
|
|
|
return String.Empty;
|
|
|
|
return d.Key.ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llDetectedOwner(int number)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
|
|
|
|
if (d == null)
|
|
|
|
return String.Empty;
|
|
|
|
return d.Owner.ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llDetectedType(int number)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
|
|
|
|
if (d == null)
|
|
|
|
return 0;
|
|
|
|
return new LSL_Integer(d.Type);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llDetectedPos(int number)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
|
|
|
|
if (d == null)
|
|
|
|
return new LSL_Vector();
|
|
|
|
return d.Position;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llDetectedVel(int number)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
|
|
|
|
if (d == null)
|
|
|
|
return new LSL_Vector();
|
|
|
|
return d.Velocity;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llDetectedGrab(int number)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number);
|
|
|
|
if (parms == null)
|
|
|
|
return new LSL_Vector(0, 0, 0);
|
|
|
|
|
|
|
|
return parms.OffsetPos;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Rotation llDetectedRot(int number)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
|
|
|
|
if (d == null)
|
|
|
|
return new LSL_Rotation();
|
|
|
|
return d.Rotation;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llDetectedGroup(int number)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, number);
|
|
|
|
if (d == null)
|
|
|
|
return new LSL_Integer(0);
|
|
|
|
if (m_host.GroupID == d.Group)
|
|
|
|
return new LSL_Integer(1);
|
|
|
|
return new LSL_Integer(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llDetectedLinkNumber(int number)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
DetectParams parms = m_ScriptEngine.GetDetectParams(m_itemID, number);
|
|
|
|
if (parms == null)
|
|
|
|
return new LSL_Integer(0);
|
|
|
|
|
|
|
|
return new LSL_Integer(parms.LinkNum);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llDetectedTouchBinormal(int index)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llDetectedTouchBinormal");
|
|
|
|
return new LSL_Vector();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llDetectedTouchFace(int index)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llDetectedTouchFace");
|
|
|
|
return new LSL_Integer(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llDetectedTouchNormal(int index)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llDetectedTouchNormal");
|
|
|
|
return new LSL_Vector();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llDetectedTouchPos(int index)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llDetectedTouchPos");
|
|
|
|
return new LSL_Vector();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llDetectedTouchST(int index)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llDetectedTouchST");
|
|
|
|
return new LSL_Vector();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llDetectedTouchUV(int index)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llDetectedTouchUV");
|
|
|
|
return new LSL_Vector();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llDie()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
throw new SelfDeleteException();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llGround(LSL_Vector offset)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
2008-10-07 11:41:43 +00:00
|
|
|
Vector3 pos = m_host.GetWorldPosition();
|
2008-10-07 11:33:41 +00:00
|
|
|
int x = (int)(pos.X + offset.x);
|
|
|
|
int y = (int)(pos.Y + offset.y);
|
2008-09-26 02:51:00 +00:00
|
|
|
return World.GetLandHeight(x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llCloud(LSL_Vector offset)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llWind(LSL_Vector offset)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return new LSL_Vector();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetStatus(int status, int value)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
int statusrotationaxis = 0;
|
|
|
|
|
|
|
|
if ((status & ScriptBaseClass.STATUS_PHYSICS) == ScriptBaseClass.STATUS_PHYSICS)
|
|
|
|
{
|
|
|
|
if (value == 1)
|
|
|
|
{
|
|
|
|
SceneObjectGroup group = m_host.ParentGroup;
|
|
|
|
if (group == null)
|
|
|
|
return;
|
|
|
|
bool allow = true;
|
|
|
|
foreach (SceneObjectPart part in group.Children.Values)
|
|
|
|
{
|
|
|
|
if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys)
|
|
|
|
{
|
|
|
|
allow = false;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!allow)
|
|
|
|
return;
|
|
|
|
m_host.ScriptSetPhysicsStatus(true);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
m_host.ScriptSetPhysicsStatus(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((status & ScriptBaseClass.STATUS_PHANTOM) == ScriptBaseClass.STATUS_PHANTOM)
|
|
|
|
{
|
|
|
|
if (value == 1)
|
|
|
|
m_host.ScriptSetPhantomStatus(true);
|
|
|
|
else
|
|
|
|
m_host.ScriptSetPhantomStatus(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((status & ScriptBaseClass.STATUS_CAST_SHADOWS) == ScriptBaseClass.STATUS_CAST_SHADOWS)
|
|
|
|
{
|
|
|
|
m_host.AddFlag(PrimFlags.CastShadows);
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((status & ScriptBaseClass.STATUS_ROTATE_X) == ScriptBaseClass.STATUS_ROTATE_X)
|
|
|
|
{
|
|
|
|
statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_X;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((status & ScriptBaseClass.STATUS_ROTATE_Y) == ScriptBaseClass.STATUS_ROTATE_Y)
|
|
|
|
{
|
|
|
|
statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Y;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((status & ScriptBaseClass.STATUS_ROTATE_Z) == ScriptBaseClass.STATUS_ROTATE_Z)
|
|
|
|
{
|
|
|
|
statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Z;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB)
|
|
|
|
{
|
|
|
|
NotImplemented("llSetStatus - STATUS_BLOCK_GRAB");
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE)
|
|
|
|
{
|
|
|
|
if (value == 1)
|
|
|
|
m_host.SetDieAtEdge(true);
|
|
|
|
else
|
|
|
|
m_host.SetDieAtEdge(false);
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE)
|
|
|
|
{
|
|
|
|
NotImplemented("llSetStatus - STATUS_RETURN_AT_EDGE");
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX)
|
|
|
|
{
|
|
|
|
NotImplemented("llSetStatus - STATUS_SANDBOX");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (statusrotationaxis != 0)
|
|
|
|
{
|
|
|
|
m_host.SetAxisRotation(statusrotationaxis, value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetStatus(int status)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
// Console.WriteLine(m_host.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString());
|
|
|
|
switch (status)
|
|
|
|
{
|
|
|
|
case ScriptBaseClass.STATUS_PHYSICS:
|
|
|
|
if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == (uint)PrimFlags.Physics)
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case ScriptBaseClass.STATUS_PHANTOM:
|
|
|
|
if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == (uint)PrimFlags.Phantom)
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case ScriptBaseClass.STATUS_CAST_SHADOWS:
|
|
|
|
if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.CastShadows) == (uint)PrimFlags.CastShadows)
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case ScriptBaseClass.STATUS_BLOCK_GRAB:
|
|
|
|
NotImplemented("llGetStatus - STATUS_BLOCK_GRAB");
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case ScriptBaseClass.STATUS_DIE_AT_EDGE:
|
|
|
|
if (m_host.GetDieAtEdge())
|
|
|
|
return 1;
|
|
|
|
else
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case ScriptBaseClass.STATUS_RETURN_AT_EDGE:
|
|
|
|
NotImplemented("llGetStatus - STATUS_RETURN_AT_EDGE");
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case ScriptBaseClass.STATUS_ROTATE_X:
|
|
|
|
NotImplemented("llGetStatus - STATUS_ROTATE_X");
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case ScriptBaseClass.STATUS_ROTATE_Y:
|
|
|
|
NotImplemented("llGetStatus - STATUS_ROTATE_Y");
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case ScriptBaseClass.STATUS_ROTATE_Z:
|
|
|
|
NotImplemented("llGetStatus - STATUS_ROTATE_Z");
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
case ScriptBaseClass.STATUS_SANDBOX:
|
|
|
|
NotImplemented("llGetStatus - STATUS_SANDBOX");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetScale(LSL_Vector scale)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
SetScale(m_host, scale);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SetScale(SceneObjectPart part, LSL_Vector scale)
|
|
|
|
{
|
|
|
|
// TODO: this needs to trigger a persistance save as well
|
|
|
|
|
|
|
|
if (part == null || part.ParentGroup == null || part.ParentGroup.RootPart == null)
|
|
|
|
return;
|
|
|
|
|
2008-10-04 14:23:33 +00:00
|
|
|
if (scale.x < 0.01 || scale.y < 0.01 || scale.z < 0.01)
|
|
|
|
return;
|
|
|
|
|
2008-09-26 02:51:00 +00:00
|
|
|
if (part.ParentGroup.RootPart.PhysActor != null && part.ParentGroup.RootPart.PhysActor.IsPhysical)
|
|
|
|
{
|
|
|
|
if (scale.x > World.m_maxPhys)
|
|
|
|
scale.x = World.m_maxPhys;
|
|
|
|
if (scale.y > World.m_maxPhys)
|
|
|
|
scale.y = World.m_maxPhys;
|
|
|
|
if (scale.z > World.m_maxPhys)
|
|
|
|
scale.z = World.m_maxPhys;
|
|
|
|
}
|
|
|
|
if (scale.x > World.m_maxNonphys)
|
|
|
|
scale.x = World.m_maxNonphys;
|
|
|
|
if (scale.y > World.m_maxNonphys)
|
|
|
|
scale.y = World.m_maxNonphys;
|
|
|
|
if (scale.z > World.m_maxNonphys)
|
|
|
|
scale.z = World.m_maxNonphys;
|
|
|
|
Vector3 tmp = part.Scale;
|
|
|
|
tmp.X = (float)scale.x;
|
|
|
|
tmp.Y = (float)scale.y;
|
|
|
|
tmp.Z = (float)scale.z;
|
|
|
|
part.Scale = tmp;
|
|
|
|
part.SendFullUpdateToAllClients();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetScale()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return new LSL_Vector(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetClickAction(int action)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
2008-09-26 15:18:22 +00:00
|
|
|
m_host.ClickAction = (byte)action;
|
|
|
|
if (m_host.ParentGroup != null) m_host.ParentGroup.HasGroupChanged = true;
|
|
|
|
m_host.ScheduleFullUpdate();
|
2008-09-26 02:51:00 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetColor(LSL_Vector color, int face)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
SetColor(m_host, color, face);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SetColor(SceneObjectPart part, LSL_Vector color, int face)
|
|
|
|
{
|
|
|
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
|
|
|
Color4 texcolor;
|
|
|
|
if (face >= 0 && face < GetNumberOfSides(part))
|
|
|
|
{
|
|
|
|
texcolor = tex.CreateFace((uint)face).RGBA;
|
|
|
|
texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
|
|
|
|
texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
|
|
|
|
texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
|
|
|
|
tex.FaceTextures[face].RGBA = texcolor;
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
{
|
|
|
|
for (uint i = 0; i < GetNumberOfSides(part); i++)
|
|
|
|
{
|
|
|
|
if (tex.FaceTextures[i] != null)
|
|
|
|
{
|
|
|
|
texcolor = tex.FaceTextures[i].RGBA;
|
|
|
|
texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
|
|
|
|
texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
|
|
|
|
texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
|
|
|
|
tex.FaceTextures[i].RGBA = texcolor;
|
|
|
|
}
|
|
|
|
texcolor = tex.DefaultTexture.RGBA;
|
|
|
|
texcolor.R = Util.Clip((float)color.x, 0.0f, 1.0f);
|
|
|
|
texcolor.G = Util.Clip((float)color.y, 0.0f, 1.0f);
|
|
|
|
texcolor.B = Util.Clip((float)color.z, 0.0f, 1.0f);
|
|
|
|
tex.DefaultTexture.RGBA = texcolor;
|
|
|
|
}
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetGlow(SceneObjectPart part, int face, float glow)
|
|
|
|
{
|
|
|
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
|
|
|
if (face >= 0 && face < GetNumberOfSides(part))
|
|
|
|
{
|
|
|
|
tex.CreateFace((uint) face);
|
|
|
|
tex.FaceTextures[face].Glow = glow;
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
{
|
|
|
|
for (uint i = 0; i < GetNumberOfSides(part); i++)
|
|
|
|
{
|
|
|
|
if (tex.FaceTextures[i] != null)
|
|
|
|
{
|
|
|
|
tex.FaceTextures[i].Glow = glow;
|
|
|
|
}
|
|
|
|
tex.DefaultTexture.Glow = glow;
|
|
|
|
}
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump)
|
|
|
|
{
|
|
|
|
|
|
|
|
Shininess sval = new Shininess();
|
|
|
|
|
|
|
|
switch (shiny)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
sval = Shininess.None;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
sval = Shininess.Low;
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
sval = Shininess.Medium;
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
sval = Shininess.High;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
sval = Shininess.None;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
|
|
|
if (face >= 0 && face < GetNumberOfSides(part))
|
|
|
|
{
|
|
|
|
tex.CreateFace((uint) face);
|
|
|
|
tex.FaceTextures[face].Shiny = sval;
|
|
|
|
tex.FaceTextures[face].Bump = bump;
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
{
|
|
|
|
for (uint i = 0; i < GetNumberOfSides(part); i++)
|
|
|
|
{
|
|
|
|
if (tex.FaceTextures[i] != null)
|
|
|
|
{
|
|
|
|
tex.FaceTextures[i].Shiny = sval;
|
|
|
|
tex.FaceTextures[i].Bump = bump;;
|
|
|
|
}
|
|
|
|
tex.DefaultTexture.Shiny = sval;
|
|
|
|
tex.DefaultTexture.Bump = bump;
|
|
|
|
}
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void SetFullBright(SceneObjectPart part, int face, bool bright)
|
|
|
|
{
|
|
|
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
|
|
|
if (face >= 0 && face < GetNumberOfSides(part))
|
|
|
|
{
|
|
|
|
tex.CreateFace((uint) face);
|
|
|
|
tex.FaceTextures[face].Fullbright = bright;
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
{
|
|
|
|
for (uint i = 0; i < GetNumberOfSides(part); i++)
|
|
|
|
{
|
|
|
|
if (tex.FaceTextures[i] != null)
|
|
|
|
{
|
|
|
|
tex.FaceTextures[i].Fullbright = bright;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
tex.DefaultTexture.Fullbright = bright;
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llGetAlpha(int face)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
return GetAlpha(m_host, face);
|
|
|
|
}
|
|
|
|
|
|
|
|
private LSL_Float GetAlpha(SceneObjectPart part, int face)
|
|
|
|
{
|
|
|
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
|
|
|
if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
double sum = 0.0;
|
|
|
|
for (i = 0 ; i < GetNumberOfSides(part) ; i++)
|
|
|
|
sum += (double)tex.GetFace((uint)i).RGBA.A;
|
|
|
|
return sum;
|
|
|
|
}
|
|
|
|
if (face >= 0 && face < GetNumberOfSides(part))
|
|
|
|
{
|
|
|
|
return (double)tex.GetFace((uint)face).RGBA.A;
|
|
|
|
}
|
|
|
|
return 0.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetAlpha(double alpha, int face)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
SetAlpha(m_host, alpha, face);
|
|
|
|
}
|
|
|
|
|
2008-10-06 14:50:58 +00:00
|
|
|
public void llSetLinkAlpha(int linknumber, double alpha, int face)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
|
|
|
|
|
|
|
foreach (SceneObjectPart part in parts)
|
|
|
|
SetAlpha(part, alpha, face);
|
|
|
|
}
|
|
|
|
|
2008-09-26 02:51:00 +00:00
|
|
|
private void SetAlpha(SceneObjectPart part, double alpha, int face)
|
|
|
|
{
|
|
|
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
|
|
|
Color4 texcolor;
|
|
|
|
if (face >= 0 && face < GetNumberOfSides(part))
|
|
|
|
{
|
|
|
|
texcolor = tex.CreateFace((uint)face).RGBA;
|
|
|
|
texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
|
|
|
|
tex.FaceTextures[face].RGBA = texcolor;
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < GetNumberOfSides(part); i++)
|
|
|
|
{
|
|
|
|
if (tex.FaceTextures[i] != null)
|
|
|
|
{
|
|
|
|
texcolor = tex.FaceTextures[i].RGBA;
|
|
|
|
texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
|
|
|
|
tex.FaceTextures[i].RGBA = texcolor;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
texcolor = tex.DefaultTexture.RGBA;
|
|
|
|
texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f);
|
|
|
|
tex.DefaultTexture.RGBA = texcolor;
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Set flexi parameters of a part.
|
|
|
|
///
|
|
|
|
/// FIXME: Much of this code should probably be within the part itself.
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="part"></param>
|
|
|
|
/// <param name="flexi"></param>
|
|
|
|
/// <param name="softness"></param>
|
|
|
|
/// <param name="gravity"></param>
|
|
|
|
/// <param name="friction"></param>
|
|
|
|
/// <param name="wind"></param>
|
|
|
|
/// <param name="tension"></param>
|
|
|
|
/// <param name="Force"></param>
|
|
|
|
private void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction,
|
|
|
|
float wind, float tension, LSL_Vector Force)
|
|
|
|
{
|
|
|
|
if (part == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
bool needs_fakedelete = false;
|
|
|
|
if (flexi)
|
|
|
|
{
|
|
|
|
if (!part.Shape.FlexiEntry)
|
|
|
|
{
|
|
|
|
needs_fakedelete = true;
|
|
|
|
}
|
|
|
|
part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do
|
|
|
|
// work once the prim is already flexi
|
|
|
|
part.Shape.FlexiSoftness = softness;
|
|
|
|
part.Shape.FlexiGravity = gravity;
|
|
|
|
part.Shape.FlexiDrag = friction;
|
|
|
|
part.Shape.FlexiWind = wind;
|
|
|
|
part.Shape.FlexiTension = tension;
|
|
|
|
part.Shape.FlexiForceX = (float)Force.x;
|
|
|
|
part.Shape.FlexiForceY = (float)Force.y;
|
|
|
|
part.Shape.FlexiForceZ = (float)Force.z;
|
|
|
|
part.Shape.PathCurve = 0x80;
|
|
|
|
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (part.Shape.FlexiEntry)
|
|
|
|
{
|
|
|
|
needs_fakedelete = true;
|
|
|
|
}
|
|
|
|
part.Shape.FlexiEntry = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
needs_fakedelete = false;
|
|
|
|
if (needs_fakedelete)
|
|
|
|
{
|
|
|
|
if (part.ParentGroup != null)
|
|
|
|
{
|
|
|
|
part.ParentGroup.FakeDeleteGroup();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
part.ParentGroup.HasGroupChanged = true;
|
|
|
|
part.ScheduleFullUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Set a light point on a part
|
|
|
|
///
|
|
|
|
/// FIXME: Much of this code should probably be in SceneObjectGroup
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="part"></param>
|
|
|
|
/// <param name="light"></param>
|
|
|
|
/// <param name="color"></param>
|
|
|
|
/// <param name="intensity"></param>
|
|
|
|
/// <param name="radius"></param>
|
|
|
|
/// <param name="falloff"></param>
|
|
|
|
private void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff)
|
|
|
|
{
|
|
|
|
if (part == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (light)
|
|
|
|
{
|
|
|
|
part.Shape.LightEntry = true;
|
|
|
|
part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f);
|
|
|
|
part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f);
|
|
|
|
part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f);
|
|
|
|
part.Shape.LightIntensity = intensity;
|
|
|
|
part.Shape.LightRadius = radius;
|
|
|
|
part.Shape.LightFalloff = falloff;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
part.Shape.LightEntry = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
part.ParentGroup.HasGroupChanged = true;
|
|
|
|
part.ScheduleFullUpdate();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetColor(int face)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return GetColor(m_host, face);
|
|
|
|
}
|
|
|
|
|
|
|
|
private LSL_Vector GetColor(SceneObjectPart part, int face)
|
|
|
|
{
|
|
|
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
|
|
|
Color4 texcolor;
|
|
|
|
LSL_Vector rgb = new LSL_Vector();
|
|
|
|
if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i = 0 ; i < GetNumberOfSides(part) ; i++)
|
|
|
|
{
|
|
|
|
texcolor = tex.GetFace((uint)i).RGBA;
|
|
|
|
rgb.x += texcolor.R;
|
|
|
|
rgb.y += texcolor.G;
|
|
|
|
rgb.z += texcolor.B;
|
|
|
|
}
|
|
|
|
|
|
|
|
rgb.x /= (float)GetNumberOfSides(part);
|
|
|
|
rgb.y /= (float)GetNumberOfSides(part);
|
|
|
|
rgb.z /= (float)GetNumberOfSides(part);
|
|
|
|
|
|
|
|
return rgb;
|
|
|
|
}
|
|
|
|
if (face >= 0 && face < GetNumberOfSides(part))
|
|
|
|
{
|
|
|
|
texcolor = tex.GetFace((uint)face).RGBA;
|
|
|
|
rgb.x = texcolor.R;
|
|
|
|
rgb.y = texcolor.G;
|
|
|
|
rgb.z = texcolor.B;
|
|
|
|
return rgb;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return new LSL_Vector();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetTexture(string texture, int face)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
SetTexture(m_host, texture, face);
|
|
|
|
// ScriptSleep(200);
|
|
|
|
}
|
|
|
|
|
2008-10-07 14:58:56 +00:00
|
|
|
public void llSetLinkTexture(int linknumber, string texture, int face)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
|
|
|
|
|
|
|
foreach (SceneObjectPart part in parts)
|
|
|
|
SetTexture(part, texture, face);
|
|
|
|
|
|
|
|
// ScriptSleep(200);
|
|
|
|
}
|
|
|
|
|
2008-09-26 02:51:00 +00:00
|
|
|
private void SetTexture(SceneObjectPart part, string texture, int face)
|
|
|
|
{
|
|
|
|
UUID textureID=new UUID();
|
|
|
|
|
|
|
|
if (!UUID.TryParse(texture, out textureID))
|
|
|
|
{
|
|
|
|
textureID=InventoryKey(texture, (int)AssetType.Texture);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (textureID == UUID.Zero)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
|
|
|
|
|
|
|
if (face >= 0 && face < GetNumberOfSides(part))
|
|
|
|
{
|
|
|
|
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
|
|
|
|
texface.TextureID = textureID;
|
|
|
|
tex.FaceTextures[face] = texface;
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
else if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
{
|
|
|
|
for (uint i = 0; i < GetNumberOfSides(part); i++)
|
|
|
|
{
|
|
|
|
if (tex.FaceTextures[i] != null)
|
|
|
|
{
|
|
|
|
tex.FaceTextures[i].TextureID = textureID;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
tex.DefaultTexture.TextureID = textureID;
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llScaleTexture(double u, double v, int face)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
ScaleTexture(m_host, u, v, face);
|
|
|
|
// ScriptSleep(200);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void ScaleTexture(SceneObjectPart part, double u, double v, int face)
|
|
|
|
{
|
|
|
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
|
|
|
if (face >= 0 && face < GetNumberOfSides(part))
|
|
|
|
{
|
|
|
|
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
|
|
|
|
texface.RepeatU = (float)u;
|
|
|
|
texface.RepeatV = (float)v;
|
|
|
|
tex.FaceTextures[face] = texface;
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < GetNumberOfSides(part); i++)
|
|
|
|
{
|
|
|
|
if (tex.FaceTextures[i] != null)
|
|
|
|
{
|
|
|
|
tex.FaceTextures[i].RepeatU = (float)u;
|
|
|
|
tex.FaceTextures[i].RepeatV = (float)v;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
tex.DefaultTexture.RepeatU = (float)u;
|
|
|
|
tex.DefaultTexture.RepeatV = (float)v;
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llOffsetTexture(double u, double v, int face)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
OffsetTexture(m_host, u, v, face);
|
|
|
|
// ScriptSleep(200);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void OffsetTexture(SceneObjectPart part, double u, double v, int face)
|
|
|
|
{
|
|
|
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
|
|
|
if (face >= 0 && face < GetNumberOfSides(part))
|
|
|
|
{
|
|
|
|
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
|
|
|
|
texface.OffsetU = (float)u;
|
|
|
|
texface.OffsetV = (float)v;
|
|
|
|
tex.FaceTextures[face] = texface;
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < GetNumberOfSides(part); i++)
|
|
|
|
{
|
|
|
|
if (tex.FaceTextures[i] != null)
|
|
|
|
{
|
|
|
|
tex.FaceTextures[i].OffsetU = (float)u;
|
|
|
|
tex.FaceTextures[i].OffsetV = (float)v;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
tex.DefaultTexture.OffsetU = (float)u;
|
|
|
|
tex.DefaultTexture.OffsetV = (float)v;
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llRotateTexture(double rotation, int face)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
RotateTexture(m_host, rotation, face);
|
|
|
|
// ScriptSleep(200);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void RotateTexture(SceneObjectPart part, double rotation, int face)
|
|
|
|
{
|
|
|
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
|
|
|
if (face >= 0 && face < GetNumberOfSides(part))
|
|
|
|
{
|
|
|
|
Primitive.TextureEntryFace texface = tex.CreateFace((uint)face);
|
|
|
|
texface.Rotation = (float)rotation;
|
|
|
|
tex.FaceTextures[face] = texface;
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < GetNumberOfSides(part); i++)
|
|
|
|
{
|
|
|
|
if (tex.FaceTextures[i] != null)
|
|
|
|
{
|
|
|
|
tex.FaceTextures[i].Rotation = (float)rotation;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
tex.DefaultTexture.Rotation = (float)rotation;
|
|
|
|
part.UpdateTexture(tex);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetTexture(int face)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return GetTexture(m_host, face);
|
|
|
|
}
|
|
|
|
|
|
|
|
private LSL_String GetTexture(SceneObjectPart part, int face)
|
|
|
|
{
|
|
|
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
|
|
|
if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
{
|
|
|
|
face = 0;
|
|
|
|
}
|
|
|
|
if (face >= 0 && face < GetNumberOfSides(part))
|
|
|
|
{
|
|
|
|
Primitive.TextureEntryFace texface;
|
|
|
|
texface = tex.GetFace((uint)face);
|
|
|
|
return texface.TextureID.ToString();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return String.Empty;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetPos(LSL_Vector pos)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
SetPos(m_host, pos);
|
|
|
|
|
|
|
|
ScriptSleep(200);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SetPos(SceneObjectPart part, LSL_Vector targetPos)
|
|
|
|
{
|
|
|
|
// Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos)
|
|
|
|
LSL_Vector currentPos = llGetLocalPos();
|
|
|
|
if (llVecDist(currentPos, targetPos) > 10.0f * m_ScriptDistanceFactor)
|
|
|
|
{
|
|
|
|
targetPos = currentPos + m_ScriptDistanceFactor * 10.0f * llVecNorm(targetPos - currentPos);
|
|
|
|
}
|
2008-10-08 01:49:58 +00:00
|
|
|
|
2008-09-26 02:51:00 +00:00
|
|
|
|
2008-10-08 01:49:58 +00:00
|
|
|
if (part.ParentGroup == null)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
part.UpdateOffSet(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z));
|
|
|
|
}
|
2008-10-11 23:47:35 +00:00
|
|
|
else if (part.ParentGroup.RootPart == part)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
2008-10-08 01:49:58 +00:00
|
|
|
SceneObjectGroup parent = part.ParentGroup;
|
|
|
|
parent.UpdateGroupPosition(new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z));
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
2008-10-11 23:47:35 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
part.OffsetPosition = new Vector3((float)targetPos.x, (float)targetPos.y, (float)targetPos.z);
|
|
|
|
SceneObjectGroup parent = part.ParentGroup;
|
|
|
|
parent.HasGroupChanged = true;
|
|
|
|
parent.ScheduleGroupForTerseUpdate();
|
|
|
|
}
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetPos()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
2008-10-07 11:41:43 +00:00
|
|
|
Vector3 pos = m_host.GetWorldPosition();
|
|
|
|
return new LSL_Vector(pos.X, pos.Y, pos.Z);
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetLocalPos()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (m_host.ParentID != 0)
|
|
|
|
{
|
|
|
|
return new LSL_Vector(m_host.OffsetPosition.X,
|
|
|
|
m_host.OffsetPosition.Y,
|
|
|
|
m_host.OffsetPosition.Z);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return new LSL_Vector(m_host.AbsolutePosition.X,
|
|
|
|
m_host.AbsolutePosition.Y,
|
|
|
|
m_host.AbsolutePosition.Z);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetRot(LSL_Rotation rot)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
SetRot(m_host, rot);
|
|
|
|
|
|
|
|
ScriptSleep(200);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SetRot(SceneObjectPart part, LSL_Rotation rot)
|
|
|
|
{
|
|
|
|
part.UpdateRotation(new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
|
|
|
|
// Update rotation does not move the object in the physics scene if it's a linkset.
|
|
|
|
part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Rotation llGetRot()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
Quaternion q = m_host.RotationOffset;
|
|
|
|
return new LSL_Rotation(q.X, q.Y, q.Z, q.W);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Rotation llGetLocalRot()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return new LSL_Rotation(m_host.RotationOffset.X, m_host.RotationOffset.Y, m_host.RotationOffset.Z, m_host.RotationOffset.W);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetForce(LSL_Vector force, int local)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (m_host.ParentGroup != null)
|
|
|
|
{
|
|
|
|
if (m_host.ParentGroup.RootPart != null)
|
|
|
|
{
|
|
|
|
if (local != 0)
|
|
|
|
force *= llGetRot();
|
|
|
|
|
|
|
|
m_host.ParentGroup.RootPart.SetForce(new PhysicsVector((float)force.x, (float)force.y, (float)force.z));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetForce()
|
|
|
|
{
|
|
|
|
LSL_Vector force = new LSL_Vector(0.0, 0.0, 0.0);
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (m_host.ParentGroup != null)
|
|
|
|
{
|
|
|
|
if (m_host.ParentGroup.RootPart != null)
|
|
|
|
{
|
|
|
|
PhysicsVector tmpForce = m_host.ParentGroup.RootPart.GetForce();
|
|
|
|
force.x = tmpForce.X;
|
|
|
|
force.y = tmpForce.Y;
|
|
|
|
force.z = tmpForce.Z;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return force;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llTarget(LSL_Vector position, double range)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return m_host.registerTargetWaypoint(new Vector3((float)position.x, (float)position.y, (float)position.z), (float)range);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llTargetRemove(int number)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.unregisterTargetWaypoint(number);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llRotTarget(LSL_Rotation rot, double error)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llRotTarget");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llRotTargetRemove(int number)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llRotTargetRemove");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llMoveToTarget(LSL_Vector target, double tau)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.MoveToTarget(new Vector3((float)target.x, (float)target.y, (float)target.z), (float)tau);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llStopMoveToTarget()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.StopMoveToTarget();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llApplyImpulse(LSL_Vector force, int local)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
//No energy force yet
|
|
|
|
|
|
|
|
if (force.x > 20000)
|
|
|
|
force.x = 20000;
|
|
|
|
if (force.y > 20000)
|
|
|
|
force.y = 20000;
|
|
|
|
if (force.z > 20000)
|
|
|
|
force.z = 20000;
|
|
|
|
|
|
|
|
m_host.ApplyImpulse(new Vector3((float)force.x, (float)force.y, (float)force.z), local != 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llApplyRotationalImpulse(LSL_Vector force, int local)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llApplyRotationalImpulse");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetTorque(LSL_Vector torque, int local)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llSetTorque");
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetTorque()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llGetTorque");
|
|
|
|
return new LSL_Vector();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llSetForceAndTorque");
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetVel()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return new LSL_Vector(m_host.Velocity.X, m_host.Velocity.Y, m_host.Velocity.Z);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetAccel()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return new LSL_Vector(m_host.Acceleration.X, m_host.Acceleration.Y, m_host.Acceleration.Z);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetOmega()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return new LSL_Vector(m_host.RotationalVelocity.X, m_host.RotationalVelocity.Y, m_host.RotationalVelocity.Z);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llGetTimeOfDay()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (double)(((DateTime.Now.TimeOfDay.TotalMilliseconds / 1000) % (3600 * 4)) * World.TimeDilation);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llGetWallclock()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return DateTime.Now.TimeOfDay.TotalSeconds;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llGetTime()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
TimeSpan ScriptTime = DateTime.Now - m_timer;
|
|
|
|
return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llResetTime()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_timer = DateTime.Now;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llGetAndResetTime()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
TimeSpan ScriptTime = DateTime.Now - m_timer;
|
|
|
|
m_timer = DateTime.Now;
|
|
|
|
return (double)((ScriptTime.TotalMilliseconds / 1000)*World.TimeDilation);
|
|
|
|
}
|
|
|
|
|
2008-09-30 01:59:51 +00:00
|
|
|
public void llSound(string sound, double volume, int queue, int loop)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
// This function has been deprecated
|
|
|
|
// see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound
|
|
|
|
Deprecated("llSound");
|
|
|
|
}
|
|
|
|
|
|
|
|
// Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound
|
|
|
|
// 20080530 Updated to remove code duplication
|
|
|
|
public void llPlaySound(string sound, double volume)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
// send the sound, once, to all clients in range
|
|
|
|
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Xantor 20080528 we should do this differently.
|
|
|
|
// 1) apply the sound to the object
|
|
|
|
// 2) schedule full update
|
|
|
|
// just sending the sound out once doesn't work so well when other avatars come in view later on
|
|
|
|
// or when the prim gets moved, changed, sat on, whatever
|
|
|
|
// see large number of mantises (mantes?)
|
|
|
|
// 20080530 Updated to remove code duplication
|
|
|
|
// 20080530 Stop sound if there is one, otherwise volume only changes don't work
|
|
|
|
public void llLoopSound(string sound, double volume)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (m_host.Sound != UUID.Zero)
|
|
|
|
llStopSound();
|
|
|
|
|
|
|
|
m_host.Sound = KeyOrName(sound);
|
|
|
|
m_host.SoundGain = volume;
|
|
|
|
m_host.SoundFlags = 1; // looping
|
|
|
|
m_host.SoundRadius = 20; // Magic number, 20 seems reasonable. Make configurable?
|
|
|
|
|
|
|
|
m_host.ScheduleFullUpdate();
|
|
|
|
m_host.SendFullUpdateToAllClients();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llLoopSoundMaster(string sound, double volume)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llLoopSoundMaster");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llLoopSoundSlave(string sound, double volume)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llLoopSoundSlave");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llPlaySoundSlave(string sound, double volume)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llPlaySoundSlave");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llTriggerSound(string sound, double volume)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
// send the sound, once, to all clients in range
|
|
|
|
m_host.SendSound(KeyOrName(sound).ToString(), volume, false, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Xantor 20080528: Clear prim data of sound instead
|
|
|
|
public void llStopSound()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
m_host.Sound = UUID.Zero;
|
|
|
|
m_host.SoundGain = 0;
|
|
|
|
m_host.SoundFlags = 0;
|
|
|
|
m_host.SoundRadius = 0;
|
|
|
|
|
|
|
|
m_host.ScheduleFullUpdate();
|
|
|
|
m_host.SendFullUpdateToAllClients();
|
|
|
|
|
|
|
|
// m_host.SendSound(UUID.Zero.ToString(), 1.0, false, 2);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llPreloadSound(string sound)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.PreloadSound(sound);
|
|
|
|
// ScriptSleep(1000);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Return a portion of the designated string bounded by
|
|
|
|
/// inclusive indices (start and end). As usual, the negative
|
|
|
|
/// indices, and the tolerance for out-of-bound values, makes
|
|
|
|
/// this more complicated than it might otherwise seem.
|
|
|
|
/// </summary>
|
|
|
|
|
|
|
|
public LSL_String llGetSubString(string src, int start, int end)
|
|
|
|
{
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
// Normalize indices (if negative).
|
|
|
|
// After normlaization they may still be
|
|
|
|
// negative, but that is now relative to
|
|
|
|
// the start, rather than the end, of the
|
|
|
|
// sequence.
|
|
|
|
|
|
|
|
if (start < 0)
|
|
|
|
{
|
|
|
|
start = src.Length+start;
|
|
|
|
}
|
|
|
|
if (end < 0)
|
|
|
|
{
|
|
|
|
end = src.Length+end;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Conventional substring
|
|
|
|
if (start <= end)
|
|
|
|
{
|
|
|
|
// Implies both bounds are out-of-range.
|
|
|
|
if (end < 0 || start >= src.Length)
|
|
|
|
{
|
|
|
|
return String.Empty;
|
|
|
|
}
|
|
|
|
// If end is positive, then it directly
|
|
|
|
// corresponds to the lengt of the substring
|
|
|
|
// needed (plus one of course). BUT, it
|
|
|
|
// must be within bounds.
|
|
|
|
if (end >= src.Length)
|
|
|
|
{
|
|
|
|
end = src.Length-1;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (start < 0)
|
|
|
|
{
|
|
|
|
return src.Substring(0,end+1);
|
|
|
|
}
|
|
|
|
// Both indices are positive
|
|
|
|
return src.Substring(start, (end+1) - start);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Inverted substring (end < start)
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Implies both indices are below the
|
|
|
|
// lower bound. In the inverted case, that
|
|
|
|
// means the entire string will be returned
|
|
|
|
// unchanged.
|
|
|
|
if (start < 0)
|
|
|
|
{
|
|
|
|
return src;
|
|
|
|
}
|
|
|
|
// If both indices are greater than the upper
|
|
|
|
// bound the result may seem initially counter
|
|
|
|
// intuitive.
|
|
|
|
if (end >= src.Length)
|
|
|
|
{
|
|
|
|
return src;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (end < 0)
|
|
|
|
{
|
|
|
|
if (start < src.Length)
|
|
|
|
{
|
|
|
|
return src.Substring(start);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return String.Empty;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (start < src.Length)
|
|
|
|
{
|
|
|
|
return src.Substring(0,end+1) + src.Substring(start);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return src.Substring(0,end+1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Delete substring removes the specified substring bounded
|
|
|
|
/// by the inclusive indices start and end. Indices may be
|
|
|
|
/// negative (indicating end-relative) and may be inverted,
|
|
|
|
/// i.e. end < start.
|
|
|
|
/// </summary>
|
|
|
|
|
|
|
|
public LSL_String llDeleteSubString(string src, int start, int end)
|
|
|
|
{
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
// Normalize indices (if negative).
|
|
|
|
// After normlaization they may still be
|
|
|
|
// negative, but that is now relative to
|
|
|
|
// the start, rather than the end, of the
|
|
|
|
// sequence.
|
|
|
|
if (start < 0)
|
|
|
|
{
|
|
|
|
start = src.Length+start;
|
|
|
|
}
|
|
|
|
if (end < 0)
|
|
|
|
{
|
|
|
|
end = src.Length+end;
|
|
|
|
}
|
|
|
|
// Conventionally delimited substring
|
|
|
|
if (start <= end)
|
|
|
|
{
|
|
|
|
// If both bounds are outside of the existing
|
|
|
|
// string, then return unchanges.
|
|
|
|
if (end < 0 || start >= src.Length)
|
|
|
|
{
|
|
|
|
return src;
|
|
|
|
}
|
|
|
|
// At least one bound is in-range, so we
|
|
|
|
// need to clip the out-of-bound argument.
|
|
|
|
if (start < 0)
|
|
|
|
{
|
|
|
|
start = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (end >= src.Length)
|
|
|
|
{
|
|
|
|
end = src.Length-1;
|
|
|
|
}
|
|
|
|
|
|
|
|
return src.Remove(start,end-start+1);
|
|
|
|
}
|
|
|
|
// Inverted substring
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// In this case, out of bounds means that
|
|
|
|
// the existing string is part of the cut.
|
|
|
|
if (start < 0 || end >= src.Length)
|
|
|
|
{
|
|
|
|
return String.Empty;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (end > 0)
|
|
|
|
{
|
|
|
|
if (start < src.Length)
|
|
|
|
{
|
|
|
|
return src.Remove(start).Remove(0,end+1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return src.Remove(0,end+1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (start < src.Length)
|
|
|
|
{
|
|
|
|
return src.Remove(start);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return src;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Insert string inserts the specified string identified by src
|
|
|
|
/// at the index indicated by index. Index may be negative, in
|
|
|
|
/// which case it is end-relative. The index may exceed either
|
|
|
|
/// string bound, with the result being a concatenation.
|
|
|
|
/// </summary>
|
|
|
|
|
|
|
|
public LSL_String llInsertString(string dest, int index, string src)
|
|
|
|
{
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
// Normalize indices (if negative).
|
|
|
|
// After normlaization they may still be
|
|
|
|
// negative, but that is now relative to
|
|
|
|
// the start, rather than the end, of the
|
|
|
|
// sequence.
|
|
|
|
if (index < 0)
|
|
|
|
{
|
|
|
|
index = dest.Length+index;
|
|
|
|
|
|
|
|
// Negative now means it is less than the lower
|
|
|
|
// bound of the string.
|
|
|
|
|
|
|
|
if (index < 0)
|
|
|
|
{
|
|
|
|
return src+dest;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (index >= dest.Length)
|
|
|
|
{
|
|
|
|
return dest+src;
|
|
|
|
}
|
|
|
|
|
|
|
|
// The index is in bounds.
|
|
|
|
// In this case the index refers to the index that will
|
|
|
|
// be assigned to the first character of the inserted string.
|
|
|
|
// So unlike the other string operations, we do not add one
|
|
|
|
// to get the correct string length.
|
|
|
|
return dest.Substring(0,index)+src+dest.Substring(index);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llToUpper(string src)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return src.ToUpper();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llToLower(string src)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return src.ToLower();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGiveMoney(string destination, int amount)
|
|
|
|
{
|
|
|
|
UUID invItemID=InventorySelf();
|
|
|
|
if (invItemID == UUID.Zero)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0)
|
|
|
|
{
|
|
|
|
LSLError("No permissions to give money");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
UUID toID=new UUID();
|
|
|
|
|
|
|
|
if (!UUID.TryParse(destination, out toID))
|
|
|
|
{
|
|
|
|
LSLError("Bad key in llGiveMoney");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
IMoneyModule money=World.RequestModuleInterface<IMoneyModule>();
|
|
|
|
|
|
|
|
if (money == null)
|
|
|
|
{
|
|
|
|
NotImplemented("llGiveMoney");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool result=money.ObjectGiveMoney(m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount);
|
|
|
|
|
|
|
|
if (result)
|
|
|
|
return 1;
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2008-09-30 01:59:51 +00:00
|
|
|
public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
Deprecated("llMakeExplosion");
|
|
|
|
// ScriptSleep(100);
|
|
|
|
}
|
|
|
|
|
2008-09-30 01:59:51 +00:00
|
|
|
public void llMakeFountain(int particles, float scale, float vel, float lifetime, float arc, int bounce, string texture, LSL_Vector offset, float bounce_offset)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
Deprecated("llMakeFountain");
|
|
|
|
// ScriptSleep(100);
|
|
|
|
}
|
|
|
|
|
2008-09-30 01:59:51 +00:00
|
|
|
public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
Deprecated("llMakeSmoke");
|
|
|
|
// ScriptSleep(100);
|
|
|
|
}
|
|
|
|
|
2008-09-30 01:59:51 +00:00
|
|
|
public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
Deprecated("llMakeFire");
|
|
|
|
// ScriptSleep(100);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s))
|
|
|
|
return;
|
|
|
|
float dist = (float)llVecDist(llGetPos(), pos);
|
|
|
|
|
|
|
|
if (dist > m_ScriptDistanceFactor * 10.0f)
|
|
|
|
return;
|
|
|
|
|
|
|
|
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
|
{
|
|
|
|
if (inv.Value.Name == inventory)
|
|
|
|
{
|
|
|
|
// make sure we're an object.
|
|
|
|
if (inv.Value.InvType != (int)InventoryType.Object)
|
|
|
|
{
|
|
|
|
llSay(0, "Unable to create requested object. Object is missing from database.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 llpos = new Vector3((float)pos.x, (float)pos.y, (float)pos.z);
|
|
|
|
|
|
|
|
// test if we're further away then 10m
|
|
|
|
if (Util.GetDistanceTo(llpos, m_host.AbsolutePosition) > 10)
|
|
|
|
return; // wiki says, if it's further away then 10m, silently fail.
|
|
|
|
|
|
|
|
Vector3 llvel = new Vector3((float)vel.x, (float)vel.y, (float)vel.z);
|
|
|
|
|
|
|
|
// need the magnitude later
|
|
|
|
float velmag = (float)Util.GetMagnitude(llvel);
|
|
|
|
|
|
|
|
SceneObjectGroup new_group = World.RezObject(m_host, inv.Value, llpos, new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s), llvel, param);
|
|
|
|
|
|
|
|
// If either of these are null, then there was an unknown error.
|
|
|
|
if (new_group == null)
|
|
|
|
continue;
|
|
|
|
if (new_group.RootPart == null)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
// objects rezzed with this method are die_at_edge by default.
|
|
|
|
new_group.RootPart.SetDieAtEdge(true);
|
|
|
|
|
|
|
|
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
|
|
|
|
"object_rez", new Object[] {
|
|
|
|
new LSL_String(
|
|
|
|
new_group.RootPart.UUID.ToString()) },
|
|
|
|
new DetectParams[0]));
|
|
|
|
|
|
|
|
float groupmass = new_group.GetMass();
|
|
|
|
|
|
|
|
//Recoil.
|
|
|
|
llApplyImpulse(new LSL_Vector(llvel.X * groupmass, llvel.Y * groupmass, llvel.Z * groupmass), 0);
|
|
|
|
// Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay)
|
|
|
|
ScriptSleep((int)((groupmass * velmag) / 10));
|
|
|
|
// ScriptSleep(100);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
llSay(0, "Could not find object " + inventory);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param)
|
|
|
|
{
|
|
|
|
llRezAtRoot(inventory, pos, vel, rot, param);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llLookAt(LSL_Vector target, double strength, double damping)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llLookAt");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llStopLookAt()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llStopLookAt");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetTimerEvent(double sec)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
// Setting timer repeat
|
|
|
|
AsyncCommands.TimerPlugin.SetTimerEvent(m_localID, m_itemID, sec);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSleep(double sec)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
Thread.Sleep((int)(sec * 1000));
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llGetMass()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return m_host.GetMass();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llCollisionFilter(string name, string id, int accept)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llCollisionFilter");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llTakeControls(int controls, int accept, int pass_on)
|
|
|
|
{
|
|
|
|
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_host.TaskInventory[InventorySelf()].PermsGranter != UUID.Zero)
|
|
|
|
{
|
|
|
|
ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
|
|
|
|
|
|
|
|
if (presence != null)
|
|
|
|
{
|
|
|
|
if ((m_host.TaskInventory[InventorySelf()].PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
|
|
|
|
{
|
|
|
|
presence.RegisterControlEventsToScript(controls, accept, pass_on, m_localID, m_itemID);
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llReleaseControls()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (!m_host.TaskInventory.ContainsKey(InventorySelf()))
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_host.TaskInventory[InventorySelf()].PermsGranter != UUID.Zero)
|
|
|
|
{
|
|
|
|
ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[InventorySelf()].PermsGranter);
|
|
|
|
|
|
|
|
if (presence != null)
|
|
|
|
{
|
|
|
|
if ((m_host.TaskInventory[InventorySelf()].PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0)
|
|
|
|
{
|
|
|
|
// Unregister controls from Presence
|
|
|
|
presence.UnRegisterControlEventsToScript(m_localID, m_itemID);
|
|
|
|
// Remove Take Control permission.
|
|
|
|
m_host.TaskInventory[InventorySelf()].PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llAttachToAvatar(int attachment)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llAttachToAvatar");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llDetachFromAvatar()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llDetachFromAvatar");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llTakeCamera(string avatar)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
Deprecated("llTakeCamera");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llReleaseCamera(string avatar)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
Deprecated("llReleaseCamera");
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetOwner()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
return m_host.ObjectOwner.ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llInstantMessage(string user, string message)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
// We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
|
|
|
|
// InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent,
|
|
|
|
// but I don't think we have a list of scenes available from here.
|
|
|
|
// (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.)
|
|
|
|
|
|
|
|
// user is a UUID
|
|
|
|
|
|
|
|
// TODO: figure out values for client, fromSession, and imSessionID
|
|
|
|
// client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch());
|
|
|
|
UUID friendTransactionID = UUID.Random();
|
|
|
|
|
|
|
|
//m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
|
|
|
|
|
|
|
|
GridInstantMessage msg = new GridInstantMessage();
|
|
|
|
msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
|
|
|
|
msg.fromAgentSession = new Guid(friendTransactionID.ToString());// fromAgentSession.UUID;
|
|
|
|
msg.toAgentID = new Guid(user); // toAgentID.Guid;
|
|
|
|
msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here
|
|
|
|
// Console.WriteLine("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message);
|
|
|
|
// Console.WriteLine("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString());
|
|
|
|
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp;
|
|
|
|
//if (client != null)
|
|
|
|
//{
|
|
|
|
msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName;
|
|
|
|
//}
|
|
|
|
//else
|
|
|
|
//{
|
|
|
|
// msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it
|
|
|
|
//}
|
|
|
|
msg.message = message;
|
|
|
|
msg.dialog = (byte)19; // messgage from script ??? // dialog;
|
|
|
|
msg.fromGroup = false;// fromGroup;
|
|
|
|
msg.offline = (byte)0; //offline;
|
|
|
|
msg.ParentEstateID = 0; //ParentEstateID;
|
|
|
|
msg.Position = Vector3.Zero;// new Vector3(m_host.AbsolutePosition);
|
|
|
|
msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid;
|
|
|
|
msg.binaryBucket = new byte[0];// binaryBucket;
|
|
|
|
World.TriggerGridInstantMessage(msg, InstantMessageReceiver.IMModule);
|
|
|
|
// ScriptSleep(2000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llEmail(string address, string subject, string message)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>();
|
|
|
|
if (emailModule == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
emailModule.SendEmail(m_host.UUID, address, subject, message);
|
|
|
|
// ScriptSleep(20000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llGetNextEmail(string address, string subject)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>();
|
|
|
|
if (emailModule == null)
|
|
|
|
return;
|
|
|
|
Email email;
|
|
|
|
|
|
|
|
email = emailModule.GetNextEmail(m_host.UUID, address, subject);
|
|
|
|
|
|
|
|
if (email == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_ScriptEngine.PostObjectEvent(m_host.LocalId,
|
|
|
|
new EventParams("email",
|
|
|
|
new Object[] {
|
|
|
|
new LSL_String(email.time),
|
|
|
|
new LSL_String(email.sender),
|
|
|
|
new LSL_String(email.subject),
|
|
|
|
new LSL_String(email.message),
|
|
|
|
new LSL_Integer(email.numLeft)},
|
|
|
|
new DetectParams[0]));
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetKey()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return m_host.UUID.ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetBuoyancy(double buoyancy)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (m_host.ParentGroup != null)
|
|
|
|
{
|
|
|
|
if (m_host.ParentGroup.RootPart != null)
|
|
|
|
{
|
|
|
|
m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void llSetHoverHeight(double height, int water, double tau)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llSetHoverHeight");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llStopHover()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llStopHover");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llMinEventDelay(double delay)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llMinEventDelay");
|
|
|
|
}
|
|
|
|
|
2008-09-29 20:24:59 +00:00
|
|
|
/// <summary>
|
|
|
|
/// llSoundPreload is deprecated. In SL this appears to do absolutely nothing
|
|
|
|
/// and is documented to have no delay.
|
|
|
|
/// </summary>
|
|
|
|
public void llSoundPreload(string sound)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llRotLookAt(LSL_Rotation target, double strength, double damping)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llRotLookAt");
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llStringLength(string str)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (str.Length > 0)
|
|
|
|
{
|
|
|
|
return str.Length;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llStartAnimation(string anim)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
UUID invItemID=InventorySelf();
|
|
|
|
if (invItemID == UUID.Zero)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
|
|
|
|
{
|
|
|
|
ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
|
|
|
|
|
|
|
|
if (presence != null)
|
|
|
|
{
|
|
|
|
// Do NOT try to parse UUID, animations cannot be triggered by ID
|
|
|
|
UUID animID=InventoryKey(anim, (int)AssetType.Animation);
|
|
|
|
if (animID == UUID.Zero)
|
|
|
|
presence.AddAnimation(anim);
|
|
|
|
else
|
|
|
|
presence.AddAnimation(animID);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llStopAnimation(string anim)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
UUID invItemID=InventorySelf();
|
|
|
|
if (invItemID == UUID.Zero)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0)
|
|
|
|
{
|
|
|
|
UUID animID = new UUID();
|
|
|
|
|
|
|
|
if (!UUID.TryParse(anim, out animID))
|
|
|
|
{
|
|
|
|
animID=InventoryKey(anim);
|
|
|
|
}
|
|
|
|
|
|
|
|
ScenePresence presence = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter);
|
|
|
|
|
|
|
|
if (presence != null)
|
|
|
|
{
|
|
|
|
if (animID == UUID.Zero)
|
|
|
|
presence.RemoveAnimation(anim);
|
|
|
|
else
|
|
|
|
presence.RemoveAnimation(animID);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-09-30 01:59:51 +00:00
|
|
|
public void llPointAt(LSL_Vector pos)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llPointAt");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llStopPointAt()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llStopPointAt");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llTargetOmega(LSL_Vector axis, double spinrate, double gain)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.RotationalVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
|
|
|
|
m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
|
|
|
|
m_host.ScheduleTerseUpdate();
|
|
|
|
m_host.SendTerseUpdateToAllClients();
|
|
|
|
m_host.ParentGroup.HasGroupChanged = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetStartParameter()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return m_ScriptEngine.GetStartParameter(m_itemID);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llGodLikeRezObject(string inventory, LSL_Vector pos)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llGodLikeRezObject");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llRequestPermissions(string agent, int perm)
|
|
|
|
{
|
|
|
|
UUID agentID=new UUID();
|
|
|
|
|
|
|
|
if (!UUID.TryParse(agent, out agentID))
|
|
|
|
return;
|
|
|
|
|
|
|
|
UUID invItemID=InventorySelf();
|
|
|
|
|
|
|
|
if (invItemID == UUID.Zero)
|
|
|
|
return; // Not in a prim? How??
|
|
|
|
|
|
|
|
if (agentID == UUID.Zero || perm == 0) // Releasing permissions
|
|
|
|
{
|
|
|
|
llReleaseControls();
|
|
|
|
|
|
|
|
m_host.TaskInventory[invItemID].PermsGranter=UUID.Zero;
|
|
|
|
m_host.TaskInventory[invItemID].PermsMask=0;
|
|
|
|
|
|
|
|
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
|
|
|
|
"run_time_permissions", new Object[] {
|
|
|
|
new LSL_Integer(0) },
|
|
|
|
new DetectParams[0]));
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( m_host.TaskInventory[invItemID].PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
|
|
|
|
llReleaseControls();
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
2008-09-26 17:25:22 +00:00
|
|
|
if (m_host.ParentGroup.RootPart.IsAttachment && (UUID)agent == m_host.ParentGroup.RootPart.AttachedAvatar)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
// When attached, certain permissions are implicit if requested from owner
|
|
|
|
int implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS |
|
|
|
|
ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
|
|
|
|
ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
|
|
|
|
ScriptBaseClass.PERMISSION_ATTACH;
|
|
|
|
|
|
|
|
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
|
|
|
|
{
|
|
|
|
m_host.TaskInventory[invItemID].PermsGranter=agentID;
|
|
|
|
m_host.TaskInventory[invItemID].PermsMask=perm;
|
|
|
|
|
|
|
|
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
|
|
|
|
"run_time_permissions", new Object[] {
|
|
|
|
new LSL_Integer(perm) },
|
|
|
|
new DetectParams[0]));
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (m_host.SitTargetAvatar == agentID) // Sitting avatar
|
|
|
|
{
|
|
|
|
// When agent is sitting, certain permissions are implicit if requested from sitting agent
|
|
|
|
int implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION |
|
|
|
|
ScriptBaseClass.PERMISSION_CONTROL_CAMERA |
|
|
|
|
ScriptBaseClass.PERMISSION_TRACK_CAMERA;
|
|
|
|
|
|
|
|
if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms
|
|
|
|
{
|
|
|
|
m_host.TaskInventory[invItemID].PermsGranter=agentID;
|
|
|
|
m_host.TaskInventory[invItemID].PermsMask=perm;
|
|
|
|
|
|
|
|
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
|
|
|
|
"run_time_permissions", new Object[] {
|
|
|
|
new LSL_Integer(perm) },
|
|
|
|
new DetectParams[0]));
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
ScenePresence presence = World.GetScenePresence(agentID);
|
|
|
|
|
|
|
|
if (presence != null)
|
|
|
|
{
|
|
|
|
string ownerName=resolveName(m_host.ParentGroup.RootPart.OwnerID);
|
|
|
|
if (ownerName == String.Empty)
|
|
|
|
ownerName="(hippos)";
|
|
|
|
|
|
|
|
if (!m_waitingForScriptAnswer)
|
|
|
|
{
|
|
|
|
m_host.TaskInventory[invItemID].PermsGranter=agentID;
|
|
|
|
m_host.TaskInventory[invItemID].PermsMask=0;
|
|
|
|
presence.ControllingClient.OnScriptAnswer+=handleScriptAnswer;
|
|
|
|
m_waitingForScriptAnswer=true;
|
|
|
|
}
|
|
|
|
|
|
|
|
presence.ControllingClient.SendScriptQuestion(m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, invItemID, perm);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Requested agent is not in range, refuse perms
|
|
|
|
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
|
|
|
|
"run_time_permissions", new Object[] {
|
|
|
|
new LSL_Integer(0) },
|
|
|
|
new DetectParams[0]));
|
|
|
|
}
|
|
|
|
|
|
|
|
void handleScriptAnswer(IClientAPI client, UUID taskID, UUID itemID, int answer)
|
|
|
|
{
|
|
|
|
if (taskID != m_host.UUID)
|
|
|
|
return;
|
|
|
|
|
|
|
|
UUID invItemID=InventorySelf();
|
|
|
|
|
|
|
|
if (invItemID == UUID.Zero)
|
|
|
|
return;
|
|
|
|
|
|
|
|
client.OnScriptAnswer-=handleScriptAnswer;
|
|
|
|
m_waitingForScriptAnswer=false;
|
|
|
|
|
|
|
|
if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0)
|
|
|
|
llReleaseControls();
|
|
|
|
|
|
|
|
m_host.TaskInventory[invItemID].PermsMask=answer;
|
|
|
|
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
|
|
|
|
"run_time_permissions", new Object[] {
|
|
|
|
new LSL_Integer(answer) },
|
|
|
|
new DetectParams[0]));
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetPermissionsKey()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
|
{
|
|
|
|
if (item.Type == 10 && item.ItemID == m_itemID)
|
|
|
|
{
|
|
|
|
return item.PermsGranter.ToString();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return UUID.Zero.ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetPermissions()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
|
{
|
|
|
|
if (item.Type == 10 && item.ItemID == m_itemID)
|
|
|
|
{
|
|
|
|
return item.PermsMask;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetLinkNumber()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (m_host.ParentGroup.Children.Count > 1)
|
|
|
|
{
|
|
|
|
return m_host.LinkNum;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetLinkColor(int linknumber, LSL_Vector color, int face)
|
|
|
|
{
|
|
|
|
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
|
|
|
|
|
|
|
foreach (SceneObjectPart part in parts)
|
|
|
|
SetColor(part, color, face);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llCreateLink(string target, int parent)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID invItemID = InventorySelf();
|
|
|
|
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0) {
|
|
|
|
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
IClientAPI client = World.GetScenePresence(m_host.TaskInventory[invItemID].PermsGranter).ControllingClient;
|
2008-09-26 17:25:22 +00:00
|
|
|
SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)target);
|
2008-09-26 02:51:00 +00:00
|
|
|
SceneObjectGroup parentPrim = null, childPrim = null;
|
|
|
|
if (targetPart != null)
|
|
|
|
{
|
|
|
|
if (parent != 0) {
|
|
|
|
parentPrim = m_host.ParentGroup;
|
|
|
|
childPrim = targetPart.ParentGroup;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
parentPrim = targetPart.ParentGroup;
|
|
|
|
childPrim = m_host.ParentGroup;
|
|
|
|
}
|
|
|
|
// byte uf = childPrim.RootPart.UpdateFlag;
|
|
|
|
childPrim.RootPart.UpdateFlag = 0;
|
|
|
|
parentPrim.LinkToGroup(childPrim);
|
|
|
|
// if (uf != (Byte)0)
|
|
|
|
// parent.RootPart.UpdateFlag = uf;
|
|
|
|
}
|
|
|
|
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
|
|
|
|
parentPrim.RootPart.AddFlag(PrimFlags.CreateSelected);
|
|
|
|
parentPrim.HasGroupChanged = true;
|
|
|
|
parentPrim.ScheduleGroupForFullUpdate();
|
|
|
|
parentPrim.GetProperties(client);
|
|
|
|
|
|
|
|
ScriptSleep(1000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llBreakLink(int linknum)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID invItemID = InventorySelf();
|
|
|
|
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0)
|
|
|
|
{
|
|
|
|
ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (linknum < ScriptBaseClass.LINK_THIS)
|
|
|
|
return;
|
|
|
|
SceneObjectGroup parentPrim = m_host.ParentGroup;
|
|
|
|
SceneObjectPart childPrim = null;
|
|
|
|
switch (linknum)
|
|
|
|
{
|
|
|
|
case ScriptBaseClass.LINK_ROOT:
|
|
|
|
break;
|
|
|
|
case ScriptBaseClass.LINK_SET:
|
|
|
|
case ScriptBaseClass.LINK_ALL_OTHERS:
|
|
|
|
case ScriptBaseClass.LINK_ALL_CHILDREN:
|
|
|
|
case ScriptBaseClass.LINK_THIS:
|
|
|
|
foreach (SceneObjectPart part in parentPrim.Children.Values)
|
|
|
|
{
|
|
|
|
if (part.UUID != m_host.UUID)
|
|
|
|
{
|
|
|
|
childPrim = part;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
childPrim = parentPrim.GetLinkNumPart(linknum);
|
|
|
|
if (childPrim.UUID == m_host.UUID)
|
|
|
|
childPrim = null;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
if (linknum == ScriptBaseClass.LINK_ROOT)
|
|
|
|
{
|
|
|
|
// Restructuring Multiple Prims.
|
|
|
|
List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
|
|
|
|
parts.Remove(parentPrim.RootPart);
|
|
|
|
foreach (SceneObjectPart part in parts)
|
|
|
|
{
|
|
|
|
parentPrim.DelinkFromGroup(part.LocalId, true);
|
|
|
|
}
|
|
|
|
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
|
|
|
|
if (parts.Count > 0) {
|
|
|
|
SceneObjectPart newRoot = parts[0];
|
|
|
|
parts.Remove(newRoot);
|
|
|
|
foreach (SceneObjectPart part in parts)
|
|
|
|
{
|
|
|
|
part.UpdateFlag = 0;
|
|
|
|
newRoot.ParentGroup.LinkToGroup(part.ParentGroup);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (childPrim == null)
|
|
|
|
return;
|
|
|
|
parentPrim.DelinkFromGroup(childPrim.LocalId, true);
|
|
|
|
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llBreakAllLinks()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
SceneObjectGroup parentPrim = m_host.ParentGroup;
|
|
|
|
List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Children.Values);
|
|
|
|
parts.Remove(parentPrim.RootPart);
|
|
|
|
foreach (SceneObjectPart part in parts)
|
|
|
|
{
|
|
|
|
parentPrim.DelinkFromGroup(part.LocalId, true);
|
|
|
|
parentPrim.TriggerScriptChangedEvent(Changed.LINK);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetLinkKey(int linknum)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
|
|
|
|
if (part != null)
|
|
|
|
{
|
|
|
|
return part.UUID.ToString();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return UUID.Zero.ToString();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-09-28 01:12:57 +00:00
|
|
|
/// <summary>
|
|
|
|
/// The rules governing the returned name are not simple. The only
|
|
|
|
/// time a blank name is returned is if the target prim has a blank
|
|
|
|
/// name. If no prim with the given link number can be found then
|
|
|
|
/// usually NULL_KEY is returned but there are exceptions.
|
|
|
|
///
|
|
|
|
/// In a single unlinked prim, A call with 0 returns the name, all
|
|
|
|
/// other values for link number return NULL_KEY
|
|
|
|
///
|
|
|
|
/// In link sets it is more complicated.
|
|
|
|
///
|
|
|
|
/// If the script is in the root prim:-
|
|
|
|
/// A zero link number returns NULL_KEY.
|
|
|
|
/// Positive link numbers return the name of the prim, or NULL_KEY
|
|
|
|
/// if a prim does not exist at that position.
|
|
|
|
/// Negative link numbers return the name of the first child prim.
|
|
|
|
///
|
|
|
|
/// If the script is in a child prim:-
|
|
|
|
/// Link numbers 0 or 1 return the name of the root prim.
|
|
|
|
/// Positive link numbers return the name of the prim or NULL_KEY
|
|
|
|
/// if a prim does not exist at that position.
|
|
|
|
/// Negative numbers return the name of the root prim.
|
|
|
|
///
|
|
|
|
/// References
|
|
|
|
/// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName
|
|
|
|
/// Mentions NULL_KEY being returned
|
|
|
|
/// http://wiki.secondlife.com/wiki/LlGetLinkName
|
|
|
|
/// Mentions using the LINK_* constants, some of which are negative
|
|
|
|
/// </summary>
|
2008-09-26 02:51:00 +00:00
|
|
|
public LSL_String llGetLinkName(int linknum)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
2008-09-28 01:12:57 +00:00
|
|
|
|
|
|
|
// simplest case, this prims link number
|
|
|
|
if (m_host.LinkNum == linknum)
|
|
|
|
return m_host.Name;
|
|
|
|
|
|
|
|
// Single prim
|
|
|
|
if (m_host.LinkNum == 0)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
2008-09-28 01:12:57 +00:00
|
|
|
if (linknum == 0)
|
|
|
|
return m_host.Name;
|
|
|
|
else
|
|
|
|
return UUID.Zero.ToString();
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
2008-09-28 01:12:57 +00:00
|
|
|
// Link set
|
|
|
|
SceneObjectPart part = null;
|
|
|
|
if (m_host.LinkNum == 1) // this is the Root prim
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
2008-09-28 01:12:57 +00:00
|
|
|
if (linknum < 0)
|
|
|
|
part = m_host.ParentGroup.GetLinkNumPart(2);
|
|
|
|
else
|
|
|
|
part = m_host.ParentGroup.GetLinkNumPart(linknum);
|
|
|
|
}
|
|
|
|
else // this is a child prim
|
|
|
|
{
|
|
|
|
if (linknum < 2)
|
|
|
|
part = m_host.ParentGroup.GetLinkNumPart(1);
|
|
|
|
else
|
|
|
|
part = m_host.ParentGroup.GetLinkNumPart(linknum);
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
2008-09-28 01:12:57 +00:00
|
|
|
if (part != null)
|
|
|
|
return part.Name;
|
|
|
|
else
|
|
|
|
return UUID.Zero.ToString();
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetInventoryNumber(int type)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
int count = 0;
|
|
|
|
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
|
{
|
|
|
|
if (inv.Value.Type == type || type == -1)
|
|
|
|
{
|
|
|
|
count = count + 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetInventoryName(int type, int number)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
ArrayList keys = new ArrayList();
|
|
|
|
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
|
{
|
|
|
|
if (inv.Value.Type == type || type == -1)
|
|
|
|
{
|
|
|
|
keys.Add(inv.Value.Name);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (keys.Count == 0)
|
|
|
|
{
|
|
|
|
return String.Empty;
|
|
|
|
}
|
|
|
|
keys.Sort();
|
|
|
|
if (keys.Count > number)
|
|
|
|
{
|
|
|
|
return (string)keys[number];
|
|
|
|
}
|
|
|
|
return String.Empty;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llGetEnergy()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
// TODO: figure out real energy value
|
|
|
|
return 1.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llGiveInventory(string destination, string inventory)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
bool found = false;
|
|
|
|
UUID destId = UUID.Zero;
|
|
|
|
UUID objId = UUID.Zero;
|
|
|
|
|
|
|
|
if (!UUID.TryParse(destination, out destId))
|
|
|
|
{
|
|
|
|
llSay(0, "Could not parse key " + destination);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// move the first object found with this inventory name
|
|
|
|
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
|
{
|
|
|
|
if (inv.Value.Name == inventory)
|
|
|
|
{
|
|
|
|
found = true;
|
|
|
|
objId = inv.Key;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!found)
|
|
|
|
{
|
|
|
|
llSay(0, String.Format("Could not find object '{0}'", inventory));
|
|
|
|
throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory));
|
|
|
|
}
|
|
|
|
|
|
|
|
// check if destination is an avatar
|
|
|
|
if (World.GetScenePresence(destId) != null)
|
|
|
|
{
|
|
|
|
// destination is an avatar
|
2008-09-26 17:25:22 +00:00
|
|
|
World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId);
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// destination is an object
|
|
|
|
World.MoveTaskInventoryItem(destId, m_host, objId);
|
|
|
|
}
|
|
|
|
// ScriptSleep(3000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llRemoveInventory(string name)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
|
{
|
|
|
|
if (item.Name == name)
|
|
|
|
{
|
|
|
|
m_host.RemoveInventoryItem(item.ItemID);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetText(string text, LSL_Vector color, double alpha)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
Vector3 av3 = new Vector3(Util.Clip((float)color.x, 0.0f, 1.0f),
|
|
|
|
Util.Clip((float)color.y, 0.0f, 1.0f),
|
|
|
|
Util.Clip((float)color.z, 0.0f, 1.0f));
|
|
|
|
m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f));
|
|
|
|
m_host.ParentGroup.HasGroupChanged = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llWater(LSL_Vector offset)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return World.RegionInfo.RegionSettings.WaterHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llPassTouches(int pass)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llPassTouches");
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llRequestAgentData(string id, int data)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
2008-09-26 17:25:22 +00:00
|
|
|
UUID uuid = (UUID)id;
|
|
|
|
|
2008-09-26 02:51:00 +00:00
|
|
|
UserProfileData userProfile =
|
2008-09-26 17:25:22 +00:00
|
|
|
World.CommsManager.UserService.GetUserProfile(uuid);
|
2008-09-26 02:51:00 +00:00
|
|
|
|
|
|
|
UserAgentData userAgent =
|
2008-09-26 17:25:22 +00:00
|
|
|
World.CommsManager.UserService.GetAgentByUUID(uuid);
|
2008-09-26 02:51:00 +00:00
|
|
|
|
|
|
|
if (userProfile == null || userAgent == null)
|
|
|
|
return UUID.Zero.ToString();
|
|
|
|
|
|
|
|
string reply = String.Empty;
|
|
|
|
|
|
|
|
switch (data)
|
|
|
|
{
|
|
|
|
case 1: // DATA_ONLINE (0|1)
|
|
|
|
// TODO: implement fetching of this information
|
|
|
|
if (userProfile.CurrentAgent.AgentOnline)
|
|
|
|
reply = "1";
|
|
|
|
else
|
|
|
|
reply = "0";
|
|
|
|
break;
|
|
|
|
case 2: // DATA_NAME (First Last)
|
|
|
|
reply = userProfile.FirstName + " " + userProfile.SurName;
|
|
|
|
break;
|
|
|
|
case 3: // DATA_BORN (YYYY-MM-DD)
|
|
|
|
DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0);
|
|
|
|
born = born.AddSeconds(userProfile.Created);
|
|
|
|
reply = born.ToString("yyyy-MM-dd");
|
|
|
|
break;
|
|
|
|
case 4: // DATA_RATING (0,0,0,0,0,0)
|
|
|
|
reply = "0,0,0,0,0,0";
|
|
|
|
break;
|
|
|
|
case 8: // DATA_PAYINFO (0|1|2|3)
|
|
|
|
reply = "0";
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
return UUID.Zero.ToString(); // Raise no event
|
|
|
|
}
|
|
|
|
|
|
|
|
UUID rq = UUID.Random();
|
|
|
|
|
|
|
|
UUID tid = AsyncCommands.
|
|
|
|
DataserverPlugin.RegisterRequest(m_localID,
|
|
|
|
m_itemID, rq.ToString());
|
|
|
|
|
|
|
|
AsyncCommands.
|
|
|
|
DataserverPlugin.DataserverReply(rq.ToString(), reply);
|
|
|
|
|
|
|
|
// ScriptSleep(100);
|
|
|
|
return tid.ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llRequestInventoryData(string name)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
|
{
|
|
|
|
if (item.Type == 3 && item.Name == name)
|
|
|
|
{
|
|
|
|
UUID tid = AsyncCommands.
|
|
|
|
DataserverPlugin.RegisterRequest(m_localID,
|
|
|
|
m_itemID, item.AssetID.ToString());
|
|
|
|
|
|
|
|
Vector3 region = new Vector3(
|
|
|
|
World.RegionInfo.RegionLocX * Constants.RegionSize,
|
|
|
|
World.RegionInfo.RegionLocY * Constants.RegionSize,
|
|
|
|
0);
|
|
|
|
|
|
|
|
World.AssetCache.GetAsset(item.AssetID,
|
|
|
|
delegate(UUID i, AssetBase a)
|
|
|
|
{
|
|
|
|
AssetLandmark lm = new AssetLandmark(a);
|
|
|
|
|
|
|
|
float rx = (uint)(lm.RegionHandle >> 32);
|
|
|
|
float ry = (uint)lm.RegionHandle;
|
|
|
|
region = lm.Position + new Vector3(rx, ry, 0) - region;
|
|
|
|
|
|
|
|
string reply = region.ToString();
|
|
|
|
AsyncCommands.
|
|
|
|
DataserverPlugin.DataserverReply(i.ToString(),
|
|
|
|
reply);
|
|
|
|
}, false);
|
|
|
|
|
|
|
|
// ScriptSleep(1000);
|
|
|
|
return tid.ToString();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// ScriptSleep(1000);
|
|
|
|
return String.Empty;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetDamage(double damage)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llSetDamage");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llTeleportAgentHome(string agent)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID agentId = new UUID();
|
|
|
|
if (UUID.TryParse(agent, out agentId))
|
|
|
|
{
|
|
|
|
ScenePresence presence = World.GetScenePresence(agentId);
|
|
|
|
if (presence != null)
|
|
|
|
{
|
|
|
|
// agent must be over the owners land
|
|
|
|
if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y))
|
|
|
|
World.TeleportClientHome(agentId, presence.ControllingClient);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// ScriptSleep(5000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llTextBox(string avatar, string message, int chat_channel)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llTextBox");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llModifyLand(int action, int brush)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
2008-10-07 14:49:12 +00:00
|
|
|
ITerrainModule tm = m_ScriptEngine.World.RequestModuleInterface<ITerrainModule>();
|
|
|
|
if (tm != null)
|
|
|
|
{
|
|
|
|
tm.ModifyTerrain(m_host.AbsolutePosition, (byte) brush, (byte) action, m_host.OwnerID);
|
|
|
|
}
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public void llCollisionSound(string impact_sound, double impact_volume)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llCollisionSound");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llCollisionSprite(string impact_sprite)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llCollisionSprite");
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetAnimation(string id)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llGetAnimation");
|
|
|
|
return String.Empty;
|
|
|
|
}
|
|
|
|
|
2008-10-09 18:59:01 +00:00
|
|
|
public void llMessageLinked(int linknumber, int num, string msg, string id)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
2008-10-09 18:59:01 +00:00
|
|
|
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
2008-09-26 02:51:00 +00:00
|
|
|
|
2008-10-09 18:59:01 +00:00
|
|
|
UUID partItemID;
|
|
|
|
foreach (SceneObjectPart part in parts)
|
|
|
|
foreach (TaskInventoryItem item in part.TaskInventory.Values)
|
|
|
|
{
|
|
|
|
if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
|
2008-10-09 18:59:01 +00:00
|
|
|
partItemID = item.ItemID;
|
2008-09-26 02:51:00 +00:00
|
|
|
|
2008-10-09 18:59:01 +00:00
|
|
|
object[] resobj = new object[]
|
|
|
|
{
|
|
|
|
new LSL_Integer(m_host.LinkNum), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id)
|
|
|
|
};
|
2008-09-26 02:51:00 +00:00
|
|
|
|
2008-10-09 18:59:01 +00:00
|
|
|
m_ScriptEngine.PostScriptEvent(partItemID,
|
|
|
|
new EventParams("link_message",
|
|
|
|
resobj, new DetectParams[0]));
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
2008-10-09 18:59:01 +00:00
|
|
|
}
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
2008-09-26 17:25:22 +00:00
|
|
|
SceneObjectPart targ = World.GetSceneObjectPart((UUID)target);
|
2008-09-26 02:51:00 +00:00
|
|
|
if (targ == null)
|
|
|
|
return;
|
|
|
|
targ.ApplyImpulse(new Vector3((float)impulse.x, (float)impulse.y, (float)impulse.z), local != 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llPassCollisions(int pass)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llPassCollisions");
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetScriptName()
|
|
|
|
{
|
|
|
|
|
|
|
|
string result = String.Empty;
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
|
{
|
|
|
|
if (item.Type == 10 && item.ItemID == m_itemID)
|
|
|
|
{
|
|
|
|
result = item.Name!=null?item.Name:String.Empty;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// this function to understand which shape it is (taken from meshmerizer)
|
|
|
|
// quite useful can be used by meshmerizer to have a centralized point of understanding the shape
|
|
|
|
// except that it refers to scripting constants
|
|
|
|
private int getScriptPrimType(PrimitiveBaseShape primShape)
|
|
|
|
{
|
|
|
|
if (primShape.SculptEntry)
|
|
|
|
return ScriptBaseClass.PRIM_TYPE_SCULPT;
|
|
|
|
if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Square)
|
|
|
|
{
|
|
|
|
if (primShape.PathCurve == (byte)Extrusion.Straight)
|
|
|
|
return ScriptBaseClass.PRIM_TYPE_BOX;
|
|
|
|
else if (primShape.PathCurve == (byte)Extrusion.Curve1)
|
|
|
|
return ScriptBaseClass.PRIM_TYPE_TUBE;
|
|
|
|
}
|
|
|
|
else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.Circle)
|
|
|
|
{
|
|
|
|
if (primShape.PathCurve == (byte)Extrusion.Straight)
|
|
|
|
return ScriptBaseClass.PRIM_TYPE_CYLINDER;
|
|
|
|
// ProfileCurve seems to combine hole shape and profile curve so we need to only compare against the lower 3 bits
|
|
|
|
else if (primShape.PathCurve == (byte)Extrusion.Curve1)
|
|
|
|
return ScriptBaseClass.PRIM_TYPE_TORUS;
|
|
|
|
}
|
|
|
|
else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.HalfCircle)
|
|
|
|
{
|
|
|
|
if (primShape.PathCurve == (byte)Extrusion.Curve1 || primShape.PathCurve == (byte)Extrusion.Curve2)
|
|
|
|
return ScriptBaseClass.PRIM_TYPE_SPHERE;
|
|
|
|
}
|
|
|
|
else if ((primShape.ProfileCurve & 0x07) == (byte)ProfileShape.EquilateralTriangle)
|
|
|
|
{
|
|
|
|
if (primShape.PathCurve == (byte)Extrusion.Straight)
|
|
|
|
return ScriptBaseClass.PRIM_TYPE_PRISM;
|
|
|
|
else if (primShape.PathCurve == (byte)Extrusion.Curve1)
|
|
|
|
return ScriptBaseClass.PRIM_TYPE_RING;
|
|
|
|
}
|
|
|
|
return ScriptBaseClass.PRIM_TYPE_BOX;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Helper functions to understand if object has cut, hollow, dimple, and other affecting number of faces
|
|
|
|
private void hasCutHollowDimpleProfileCut(int primType, PrimitiveBaseShape shape, out bool hasCut, out bool hasHollow,
|
|
|
|
out bool hasDimple, out bool hasProfileCut)
|
|
|
|
{
|
|
|
|
if (primType == ScriptBaseClass.PRIM_TYPE_BOX
|
|
|
|
||
|
|
|
|
primType == ScriptBaseClass.PRIM_TYPE_CYLINDER
|
|
|
|
||
|
|
|
|
primType == ScriptBaseClass.PRIM_TYPE_PRISM)
|
|
|
|
|
|
|
|
hasCut = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0);
|
|
|
|
else
|
|
|
|
hasCut = (shape.PathBegin > 0) || (shape.PathEnd > 0);
|
|
|
|
|
|
|
|
hasHollow = shape.ProfileHollow > 0;
|
|
|
|
hasDimple = (shape.ProfileBegin > 0) || (shape.ProfileEnd > 0); // taken from llSetPrimitiveParms
|
|
|
|
hasProfileCut = hasDimple; // is it the same thing?
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetNumberOfSides()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
return GetNumberOfSides(m_host);
|
|
|
|
}
|
|
|
|
|
|
|
|
private int GetNumberOfSides(SceneObjectPart part)
|
|
|
|
{
|
|
|
|
int ret = 0;
|
|
|
|
bool hasCut;
|
|
|
|
bool hasHollow;
|
|
|
|
bool hasDimple;
|
|
|
|
bool hasProfileCut;
|
|
|
|
|
|
|
|
int primType = getScriptPrimType(part.Shape);
|
|
|
|
hasCutHollowDimpleProfileCut(primType, part.Shape, out hasCut, out hasHollow, out hasDimple, out hasProfileCut);
|
|
|
|
|
|
|
|
switch (primType)
|
|
|
|
{
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_BOX:
|
|
|
|
ret = 6;
|
|
|
|
if (hasCut) ret += 2;
|
|
|
|
if (hasHollow) ret += 1;
|
|
|
|
break;
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_CYLINDER:
|
|
|
|
ret = 3;
|
|
|
|
if (hasCut) ret += 2;
|
|
|
|
if (hasHollow) ret += 1;
|
|
|
|
break;
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_PRISM:
|
|
|
|
ret = 5;
|
|
|
|
if (hasCut) ret += 2;
|
|
|
|
if (hasHollow) ret += 1;
|
|
|
|
break;
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_SPHERE:
|
|
|
|
ret = 1;
|
|
|
|
if (hasCut) ret += 2;
|
|
|
|
if (hasDimple) ret += 2;
|
|
|
|
if (hasHollow) ret += 3; // Emulate lsl on secondlife (according to documentation it should have added only +1)
|
|
|
|
break;
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_TORUS:
|
|
|
|
ret = 1;
|
|
|
|
if (hasCut) ret += 2;
|
|
|
|
if (hasProfileCut) ret += 2;
|
|
|
|
if (hasHollow) ret += 1;
|
|
|
|
break;
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_TUBE:
|
|
|
|
ret = 4;
|
|
|
|
if (hasCut) ret += 2;
|
|
|
|
if (hasProfileCut) ret += 2;
|
|
|
|
if (hasHollow) ret += 1;
|
|
|
|
break;
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_RING:
|
|
|
|
ret = 3;
|
|
|
|
if (hasCut) ret += 2;
|
|
|
|
if (hasProfileCut) ret += 2;
|
|
|
|
if (hasHollow) ret += 1;
|
|
|
|
break;
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_SCULPT:
|
|
|
|
ret = 1;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/* The new / changed functions were tested with the following LSL script:
|
|
|
|
|
|
|
|
default
|
|
|
|
{
|
|
|
|
state_entry()
|
|
|
|
{
|
|
|
|
rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD);
|
|
|
|
|
|
|
|
llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot));
|
|
|
|
llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG));
|
|
|
|
|
|
|
|
// convert back and forth between quaternion <-> vector and angle
|
|
|
|
|
|
|
|
rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot));
|
|
|
|
|
|
|
|
llOwnerSay("Old rotation was: "+(string) rot);
|
|
|
|
llOwnerSay("re-converted rotation is: "+(string) newrot);
|
|
|
|
|
|
|
|
llSetRot(rot); // to check the parameters in the prim
|
|
|
|
}
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Xantor 29/apr/2008
|
|
|
|
// Returns rotation described by rotating angle radians about axis.
|
|
|
|
// q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2))
|
|
|
|
public LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
double x, y, z, s, t;
|
|
|
|
|
|
|
|
s = Math.Cos(angle / 2);
|
|
|
|
t = Math.Sin(angle / 2); // temp value to avoid 2 more sin() calcs
|
|
|
|
x = axis.x * t;
|
|
|
|
y = axis.y * t;
|
|
|
|
z = axis.z * t;
|
|
|
|
|
|
|
|
return new LSL_Rotation(x,y,z,s);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Xantor 29/apr/2008
|
|
|
|
// converts a Quaternion to X,Y,Z axis rotations
|
|
|
|
public LSL_Vector llRot2Axis(LSL_Rotation rot)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
double x,y,z;
|
|
|
|
|
|
|
|
if (rot.s > 1) // normalization needed
|
|
|
|
{
|
|
|
|
double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
|
|
|
|
rot.z * rot.z + rot.s * rot.s);
|
|
|
|
|
|
|
|
rot.x /= length;
|
|
|
|
rot.y /= length;
|
|
|
|
rot.z /= length;
|
|
|
|
rot.s /= length;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// double angle = 2 * Math.Acos(rot.s);
|
|
|
|
double s = Math.Sqrt(1 - rot.s * rot.s);
|
|
|
|
if (s < 0.001)
|
|
|
|
{
|
|
|
|
x = 1;
|
|
|
|
y = z = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
x = rot.x / s; // normalise axis
|
|
|
|
y = rot.y / s;
|
|
|
|
z = rot.z / s;
|
|
|
|
}
|
|
|
|
|
|
|
|
return new LSL_Vector(x,y,z);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Returns the angle of a quaternion (see llRot2Axis for the axis)
|
|
|
|
public LSL_Float llRot2Angle(LSL_Rotation rot)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (rot.s > 1) // normalization needed
|
|
|
|
{
|
|
|
|
double length = Math.Sqrt(rot.x * rot.x + rot.y * rot.y +
|
|
|
|
rot.z * rot.z + rot.s * rot.s);
|
|
|
|
|
|
|
|
rot.x /= length;
|
|
|
|
rot.y /= length;
|
|
|
|
rot.z /= length;
|
|
|
|
rot.s /= length;
|
|
|
|
}
|
|
|
|
|
|
|
|
double angle = 2 * Math.Acos(rot.s);
|
|
|
|
|
|
|
|
return angle;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llAcos(double val)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (double)Math.Acos(val);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llAsin(double val)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (double)Math.Asin(val);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Xantor 30/apr/2008
|
|
|
|
public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
return (double) Math.Acos(a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s) * 2;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetInventoryKey(string name)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
|
{
|
|
|
|
if (inv.Value.Name == name)
|
|
|
|
{
|
|
|
|
if ((inv.Value.CurrentPermissions & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify))
|
|
|
|
{
|
|
|
|
return inv.Value.AssetID.ToString();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return UUID.Zero.ToString();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return UUID.Zero.ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llAllowInventoryDrop(int add)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (add != 0)
|
|
|
|
m_host.ParentGroup.RootPart.AllowedDrop = true;
|
|
|
|
else
|
|
|
|
m_host.ParentGroup.RootPart.AllowedDrop = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetSunDirection()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
LSL_Vector SunDoubleVector3;
|
|
|
|
Vector3 SunFloatVector3;
|
|
|
|
|
|
|
|
// sunPosition estate setting is set in OpenSim.Region.Environment.Modules.SunModule
|
|
|
|
// have to convert from Vector3 (float) to LSL_Vector (double)
|
|
|
|
SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector;
|
|
|
|
SunDoubleVector3.x = (double)SunFloatVector3.X;
|
|
|
|
SunDoubleVector3.y = (double)SunFloatVector3.Y;
|
|
|
|
SunDoubleVector3.z = (double)SunFloatVector3.Z;
|
|
|
|
|
|
|
|
return SunDoubleVector3;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetTextureOffset(int face)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return GetTextureOffset(m_host, face);
|
|
|
|
}
|
|
|
|
|
|
|
|
private LSL_Vector GetTextureOffset(SceneObjectPart part, int face)
|
|
|
|
{
|
|
|
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
|
|
|
LSL_Vector offset = new LSL_Vector();
|
|
|
|
if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
{
|
|
|
|
face = 0;
|
|
|
|
}
|
|
|
|
if (face >= 0 && face < GetNumberOfSides(part))
|
|
|
|
{
|
|
|
|
offset.x = tex.GetFace((uint)face).OffsetU;
|
|
|
|
offset.y = tex.GetFace((uint)face).OffsetV;
|
|
|
|
offset.z = 0.0;
|
|
|
|
return offset;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return offset;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetTextureScale(int side)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
Primitive.TextureEntry tex = m_host.Shape.Textures;
|
|
|
|
LSL_Vector scale;
|
|
|
|
if (side == -1)
|
|
|
|
{
|
|
|
|
side = 0;
|
|
|
|
}
|
|
|
|
scale.x = tex.GetFace((uint)side).RepeatU;
|
|
|
|
scale.y = tex.GetFace((uint)side).RepeatV;
|
|
|
|
scale.z = 0.0;
|
|
|
|
return scale;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llGetTextureRot(int face)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return GetTextureRot(m_host, face);
|
|
|
|
}
|
|
|
|
|
|
|
|
private LSL_Float GetTextureRot(SceneObjectPart part, int face)
|
|
|
|
{
|
|
|
|
Primitive.TextureEntry tex = part.Shape.Textures;
|
|
|
|
if (face == -1)
|
|
|
|
{
|
|
|
|
face = 0;
|
|
|
|
}
|
|
|
|
if (face >= 0 && face < GetNumberOfSides(part))
|
|
|
|
{
|
|
|
|
return tex.GetFace((uint)face).Rotation;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return 0.0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llSubStringIndex(string source, string pattern)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return source.IndexOf(pattern);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetOwnerKey(string id)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID key = new UUID();
|
|
|
|
if (UUID.TryParse(id, out key))
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
|
|
|
|
if (obj == null)
|
|
|
|
return id; // the key is for an agent so just return the key
|
|
|
|
else
|
|
|
|
return obj.OwnerID.ToString();
|
|
|
|
}
|
|
|
|
catch (KeyNotFoundException)
|
|
|
|
{
|
|
|
|
return id; // The Object/Agent not in the region so just return the key
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return UUID.Zero.ToString();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetCenterOfMass()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llGetCenterOfMass");
|
|
|
|
return new LSL_Vector();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_List llListSort(LSL_List src, int stride, int ascending)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (stride <= 0)
|
|
|
|
{
|
|
|
|
stride = 1;
|
|
|
|
}
|
|
|
|
return src.Sort(stride, ascending);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetListLength(LSL_List src)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (src == null)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return src.Length;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llList2Integer(LSL_List src, int index)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (index < 0)
|
|
|
|
{
|
|
|
|
index = src.Length + index;
|
|
|
|
}
|
|
|
|
if (index >= src.Length)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
try
|
|
|
|
{
|
|
|
|
if (src.Data[index] is LSL_Integer)
|
|
|
|
return Convert.ToInt32(((LSL_Integer) src.Data[index]).value);
|
|
|
|
else if (src.Data[index] is LSL_Float)
|
|
|
|
return Convert.ToInt32(((LSL_Float) src.Data[index]).value);
|
|
|
|
else if (src.Data[index] is LSL_String)
|
|
|
|
return Convert.ToInt32(((LSL_String) src.Data[index]).m_string);
|
|
|
|
return Convert.ToInt32(src.Data[index]);
|
|
|
|
}
|
|
|
|
catch (FormatException)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llList2Float(LSL_List src, int index)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (index < 0)
|
|
|
|
{
|
|
|
|
index = src.Length + index;
|
|
|
|
}
|
|
|
|
if (index >= src.Length)
|
|
|
|
{
|
|
|
|
return 0.0;
|
|
|
|
}
|
|
|
|
try
|
|
|
|
{
|
|
|
|
if (src.Data[index] is LSL_Integer)
|
|
|
|
return Convert.ToDouble(((LSL_Integer) src.Data[index]).value);
|
|
|
|
else if (src.Data[index] is LSL_Float)
|
|
|
|
return Convert.ToDouble(((LSL_Float) src.Data[index]).value);
|
|
|
|
else if (src.Data[index] is LSL_String)
|
|
|
|
return Convert.ToDouble(((LSL_String) src.Data[index]).m_string);
|
|
|
|
return Convert.ToDouble(src.Data[index]);
|
|
|
|
}
|
|
|
|
catch (FormatException)
|
|
|
|
{
|
|
|
|
return 0.0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llList2String(LSL_List src, int index)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (index < 0)
|
|
|
|
{
|
|
|
|
index = src.Length + index;
|
|
|
|
}
|
|
|
|
if (index >= src.Length)
|
|
|
|
{
|
|
|
|
return String.Empty;
|
|
|
|
}
|
|
|
|
return src.Data[index].ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llList2Key(LSL_List src, int index)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (index < 0)
|
|
|
|
{
|
|
|
|
index = src.Length + index;
|
|
|
|
}
|
|
|
|
if (index >= src.Length)
|
|
|
|
{
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
return src.Data[index].ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llList2Vector(LSL_List src, int index)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (index < 0)
|
|
|
|
{
|
|
|
|
index = src.Length + index;
|
|
|
|
}
|
|
|
|
if (index >= src.Length)
|
|
|
|
{
|
|
|
|
return new LSL_Vector(0, 0, 0);
|
|
|
|
}
|
|
|
|
if (src.Data[index].GetType() == typeof(LSL_Vector))
|
|
|
|
{
|
|
|
|
return (LSL_Vector)src.Data[index];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return new LSL_Vector(src.Data[index].ToString());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Rotation llList2Rot(LSL_List src, int index)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (index < 0)
|
|
|
|
{
|
|
|
|
index = src.Length + index;
|
|
|
|
}
|
|
|
|
if (index >= src.Length)
|
|
|
|
{
|
|
|
|
return new LSL_Rotation(0, 0, 0, 1);
|
|
|
|
}
|
|
|
|
if (src.Data[index].GetType() == typeof(LSL_Rotation))
|
|
|
|
{
|
|
|
|
return (LSL_Rotation)src.Data[index];
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return new LSL_Rotation(src.Data[index].ToString());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_List llList2List(LSL_List src, int start, int end)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return src.GetSublist(start, end);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_List llDeleteSubList(LSL_List src, int start, int end)
|
|
|
|
{
|
|
|
|
return src.DeleteSublist(end, start);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetListEntryType(LSL_List src, int index)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (index < 0)
|
|
|
|
{
|
|
|
|
index = src.Length + index;
|
|
|
|
}
|
|
|
|
if (index >= src.Length)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (src.Data[index] is LSL_Integer || src.Data[index] is Int32)
|
|
|
|
return 1;
|
|
|
|
if (src.Data[index] is LSL_Float || src.Data[index] is Single || src.Data[index] is Double)
|
|
|
|
return 2;
|
|
|
|
if (src.Data[index] is LSL_String || src.Data[index] is String)
|
|
|
|
{
|
|
|
|
UUID tuuid;
|
|
|
|
if (UUID.TryParse(src.Data[index].ToString(), out tuuid))
|
|
|
|
{
|
|
|
|
return 4;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return 3;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (src.Data[index] is LSL_Vector)
|
|
|
|
return 5;
|
|
|
|
if (src.Data[index] is LSL_Rotation)
|
|
|
|
return 6;
|
|
|
|
if (src.Data[index] is LSL_List)
|
|
|
|
return 7;
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Process the supplied list and return the
|
|
|
|
/// content of the list formatted as a comma
|
|
|
|
/// separated list. There is a space after
|
|
|
|
/// each comma.
|
|
|
|
/// </summary>
|
|
|
|
|
|
|
|
public LSL_String llList2CSV(LSL_List src)
|
|
|
|
{
|
|
|
|
|
|
|
|
string ret = String.Empty;
|
|
|
|
int x = 0;
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (src.Data.Length > 0)
|
|
|
|
{
|
|
|
|
ret = src.Data[x++].ToString();
|
|
|
|
for (; x < src.Data.Length; x++)
|
|
|
|
{
|
|
|
|
ret += ", "+src.Data[x].ToString();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// The supplied string is scanned for commas
|
|
|
|
/// and converted into a list. Commas are only
|
|
|
|
/// effective if they are encountered outside
|
|
|
|
/// of '<' '>' delimiters. Any whitespace
|
|
|
|
/// before or after an element is trimmed.
|
|
|
|
/// </summary>
|
|
|
|
|
|
|
|
public LSL_List llCSV2List(string src)
|
|
|
|
{
|
|
|
|
|
|
|
|
LSL_List result = new LSL_List();
|
|
|
|
int parens = 0;
|
|
|
|
int start = 0;
|
|
|
|
int length = 0;
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
for (int i = 0; i < src.Length; i++)
|
|
|
|
{
|
|
|
|
switch (src[i])
|
|
|
|
{
|
|
|
|
case '<':
|
|
|
|
parens++;
|
|
|
|
length++;
|
|
|
|
break;
|
|
|
|
case '>':
|
|
|
|
if (parens > 0)
|
|
|
|
parens--;
|
|
|
|
length++;
|
|
|
|
break;
|
|
|
|
case ',':
|
|
|
|
if (parens == 0)
|
|
|
|
{
|
|
|
|
result.Add(src.Substring(start,length).Trim());
|
|
|
|
start += length+1;
|
|
|
|
length = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
length++;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
length++;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
result.Add(src.Substring(start,length).Trim());
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Randomizes the list, be arbitrarily reordering
|
|
|
|
/// sublists of stride elements. As the stride approaches
|
|
|
|
/// the size of the list, the options become very
|
|
|
|
/// limited.
|
|
|
|
/// </summary>
|
|
|
|
/// <remarks>
|
|
|
|
/// This could take a while for very large list
|
|
|
|
/// sizes.
|
|
|
|
/// </remarks>
|
|
|
|
|
|
|
|
public LSL_List llListRandomize(LSL_List src, int stride)
|
|
|
|
{
|
|
|
|
LSL_List result;
|
|
|
|
Random rand = new Random();
|
|
|
|
|
|
|
|
int chunkk;
|
|
|
|
int[] chunks;
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (stride <= 0)
|
|
|
|
{
|
|
|
|
stride = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Stride MUST be a factor of the list length
|
|
|
|
// If not, then return the src list. This also
|
|
|
|
// traps those cases where stride > length.
|
|
|
|
|
|
|
|
if (src.Length != stride && src.Length%stride == 0)
|
|
|
|
{
|
|
|
|
chunkk = src.Length/stride;
|
|
|
|
|
|
|
|
chunks = new int[chunkk];
|
|
|
|
|
|
|
|
for (int i = 0; i < chunkk; i++)
|
|
|
|
chunks[i] = i;
|
|
|
|
|
|
|
|
// Knuth shuffle the chunkk index
|
|
|
|
for (int i = chunkk - 1; i >= 1; i--)
|
|
|
|
{
|
|
|
|
// Elect an unrandomized chunk to swap
|
|
|
|
int index = rand.Next(i + 1);
|
|
|
|
int tmp;
|
|
|
|
|
|
|
|
// and swap position with first unrandomized chunk
|
|
|
|
tmp = chunks[i];
|
|
|
|
chunks[i] = chunks[index];
|
|
|
|
chunks[index] = tmp;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Construct the randomized list
|
|
|
|
|
|
|
|
result = new LSL_List();
|
|
|
|
|
|
|
|
for (int i = 0; i < chunkk; i++)
|
|
|
|
{
|
|
|
|
for (int j = 0; j < stride; j++)
|
|
|
|
{
|
|
|
|
result.Add(src.Data[chunks[i]*stride+j]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
object[] array = new object[src.Length];
|
|
|
|
Array.Copy(src.Data, 0, array, 0, src.Length);
|
|
|
|
result = new LSL_List(array);
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Elements in the source list starting with 0 and then
|
|
|
|
/// every i+stride. If the stride is negative then the scan
|
|
|
|
/// is backwards producing an inverted result.
|
|
|
|
/// Only those elements that are also in the specified
|
|
|
|
/// range are included in the result.
|
|
|
|
/// </summary>
|
|
|
|
|
|
|
|
public LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride)
|
|
|
|
{
|
|
|
|
|
|
|
|
LSL_List result = new LSL_List();
|
|
|
|
int[] si = new int[2];
|
|
|
|
int[] ei = new int[2];
|
|
|
|
bool twopass = false;
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
// First step is always to deal with negative indices
|
|
|
|
|
|
|
|
if (start < 0)
|
|
|
|
start = src.Length+start;
|
|
|
|
if (end < 0)
|
|
|
|
end = src.Length+end;
|
|
|
|
|
|
|
|
// Out of bounds indices are OK, just trim them
|
|
|
|
// accordingly
|
|
|
|
|
|
|
|
if (start > src.Length)
|
|
|
|
start = src.Length;
|
|
|
|
|
|
|
|
if (end > src.Length)
|
|
|
|
end = src.Length;
|
|
|
|
|
|
|
|
// There may be one or two ranges to be considered
|
|
|
|
|
|
|
|
if (start != end)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (start <= end)
|
|
|
|
{
|
|
|
|
si[0] = start;
|
|
|
|
ei[0] = end;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
si[1] = start;
|
|
|
|
ei[1] = src.Length;
|
|
|
|
si[0] = 0;
|
|
|
|
ei[0] = end;
|
|
|
|
twopass = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// The scan always starts from the beginning of the
|
|
|
|
// source list, but members are only selected if they
|
|
|
|
// fall within the specified sub-range. The specified
|
|
|
|
// range values are inclusive.
|
|
|
|
// A negative stride reverses the direction of the
|
|
|
|
// scan producing an inverted list as a result.
|
|
|
|
|
|
|
|
if (stride == 0)
|
|
|
|
stride = 1;
|
|
|
|
|
|
|
|
if (stride > 0)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < src.Length; i += stride)
|
|
|
|
{
|
|
|
|
if (i<=ei[0] && i>=si[0])
|
|
|
|
result.Add(src.Data[i]);
|
|
|
|
if (twopass && i>=si[1] && i<=ei[1])
|
|
|
|
result.Add(src.Data[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (stride < 0)
|
|
|
|
{
|
|
|
|
for (int i = src.Length - 1; i >= 0; i += stride)
|
|
|
|
{
|
|
|
|
if (i <= ei[0] && i >= si[0])
|
|
|
|
result.Add(src.Data[i]);
|
|
|
|
if (twopass && i >= si[1] && i <= ei[1])
|
|
|
|
result.Add(src.Data[i]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetRegionAgentCount()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return new LSL_Integer(World.GetAvatars().Count);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetRegionCorner()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Insert the list identified by <src> into the
|
|
|
|
/// list designated by <dest> such that the first
|
|
|
|
/// new element has the index specified by <index>
|
|
|
|
/// </summary>
|
|
|
|
|
|
|
|
public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index)
|
|
|
|
{
|
|
|
|
|
|
|
|
LSL_List pref = null;
|
|
|
|
LSL_List suff = null;
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (index < 0)
|
|
|
|
{
|
|
|
|
index = index+dest.Length;
|
|
|
|
if (index < 0)
|
|
|
|
{
|
|
|
|
index = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (index != 0)
|
|
|
|
{
|
|
|
|
pref = dest.GetSublist(0,index-1);
|
|
|
|
if (index < dest.Length)
|
|
|
|
{
|
|
|
|
suff = dest.GetSublist(index,-1);
|
|
|
|
return pref + src + suff;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return pref + src;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (index < dest.Length)
|
|
|
|
{
|
|
|
|
suff = dest.GetSublist(index,-1);
|
|
|
|
return src + suff;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return src;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Returns the index of the first occurrence of test
|
|
|
|
/// in src.
|
|
|
|
/// </summary>
|
|
|
|
|
|
|
|
public LSL_Integer llListFindList(LSL_List src, LSL_List test)
|
|
|
|
{
|
|
|
|
|
|
|
|
int index = -1;
|
|
|
|
int length = src.Length - test.Length + 1;
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
// If either list is empty, do not match
|
|
|
|
|
|
|
|
if (src.Length != 0 && test.Length != 0)
|
|
|
|
{
|
|
|
|
for (int i = 0; i < length; i++)
|
|
|
|
{
|
|
|
|
if (src.Data[i].Equals(test.Data[0]))
|
|
|
|
{
|
|
|
|
int j;
|
|
|
|
for (j = 1; j < test.Length; j++)
|
|
|
|
if (!src.Data[i+j].Equals(test.Data[j]))
|
|
|
|
break;
|
|
|
|
if (j == test.Length)
|
|
|
|
{
|
|
|
|
index = i;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return index;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetObjectName()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return m_host.Name!=null?m_host.Name:String.Empty;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetObjectName(string name)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.Name = name!=null?name:String.Empty;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetDate()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
DateTime date = DateTime.Now.ToUniversalTime();
|
|
|
|
string result = date.ToString("yyyy-MM-dd");
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llEdgeOfWorld");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetAgentInfo(string id)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llGetAgentInfo");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2008-09-26 18:40:16 +00:00
|
|
|
public LSL_String llGetAgentLanguage(string id)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llGetAgentLanguage");
|
|
|
|
return "";
|
|
|
|
}
|
|
|
|
|
2008-09-26 02:51:00 +00:00
|
|
|
public void llAdjustSoundVolume(double volume)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.AdjustSoundGain(volume);
|
|
|
|
// ScriptSleep(100);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetSoundQueueing(int queue)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llSetSoundQueueing");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetSoundRadius(double radius)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.SoundRadius = radius;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llKey2Name(string id)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID key = new UUID();
|
|
|
|
if (UUID.TryParse(id,out key))
|
|
|
|
{
|
|
|
|
ScenePresence presence = World.GetScenePresence(key);
|
|
|
|
|
|
|
|
if (presence != null)
|
|
|
|
{
|
|
|
|
return presence.ControllingClient.Name;
|
|
|
|
//return presence.Name;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (World.GetSceneObjectPart(key) != null)
|
|
|
|
{
|
|
|
|
return World.GetSceneObjectPart(key).Name;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return String.Empty;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation();
|
|
|
|
pTexAnim.Flags = (Primitive.TextureAnimMode)mode;
|
|
|
|
|
|
|
|
//ALL_SIDES
|
|
|
|
if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
face = 255;
|
|
|
|
|
|
|
|
pTexAnim.Face = (uint)face;
|
|
|
|
pTexAnim.Length = (float)length;
|
|
|
|
pTexAnim.Rate = (float)rate;
|
|
|
|
pTexAnim.SizeX = (uint)sizex;
|
|
|
|
pTexAnim.SizeY = (uint)sizey;
|
|
|
|
pTexAnim.Start = (float)start;
|
|
|
|
|
|
|
|
m_host.AddTextureAnimation(pTexAnim);
|
|
|
|
m_host.SendFullUpdateToAllClients();
|
|
|
|
m_host.ParentGroup.HasGroupChanged = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east,
|
|
|
|
LSL_Vector bottom_south_west)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llTriggerSoundLimited");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llEjectFromLand(string pest)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID agentId = new UUID();
|
|
|
|
if (UUID.TryParse(pest, out agentId))
|
|
|
|
{
|
|
|
|
ScenePresence presence = World.GetScenePresence(agentId);
|
|
|
|
if (presence != null)
|
|
|
|
{
|
|
|
|
// agent must be over the owners land
|
|
|
|
if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y))
|
|
|
|
World.TeleportClientHome(agentId, presence.ControllingClient);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// ScriptSleep(5000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_List llParseString2List(string str, LSL_List separators, LSL_List spacers)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
LSL_List ret = new LSL_List();
|
|
|
|
object[] delimiters = new object[separators.Length + spacers.Length];
|
|
|
|
separators.Data.CopyTo(delimiters, 0);
|
|
|
|
spacers.Data.CopyTo(delimiters, separators.Length);
|
|
|
|
bool dfound = false;
|
|
|
|
do
|
|
|
|
{
|
|
|
|
dfound = false;
|
|
|
|
int cindex = -1;
|
|
|
|
string cdeli = "";
|
|
|
|
for (int i = 0; i < delimiters.Length; i++)
|
|
|
|
{
|
|
|
|
int index = str.IndexOf(delimiters[i].ToString());
|
|
|
|
bool found = index != -1;
|
|
|
|
if (found && String.Empty != delimiters[i].ToString())
|
|
|
|
{
|
|
|
|
if ((cindex > index) || (cindex == -1))
|
|
|
|
{
|
|
|
|
cindex = index;
|
|
|
|
cdeli = delimiters[i].ToString();
|
|
|
|
}
|
|
|
|
dfound = dfound || found;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (cindex != -1)
|
|
|
|
{
|
|
|
|
if (cindex > 0)
|
|
|
|
{
|
|
|
|
ret.Add(str.Substring(0, cindex));
|
2008-10-05 14:15:39 +00:00
|
|
|
}
|
2008-10-03 02:33:59 +00:00
|
|
|
// Cannot use spacers.Contains() because spacers may be either type String or LSLString
|
|
|
|
for (int j = 0; j < spacers.Length; j++)
|
|
|
|
{
|
|
|
|
if (spacers.Data[j].ToString() == cdeli)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
2008-10-03 02:33:59 +00:00
|
|
|
ret.Add(cdeli);
|
|
|
|
break;
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
str = str.Substring(cindex + cdeli.Length);
|
|
|
|
}
|
|
|
|
} while (dfound);
|
|
|
|
if (str != "")
|
|
|
|
{
|
|
|
|
ret.Add(str);
|
|
|
|
}
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llOverMyLand(string id)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID key = new UUID();
|
|
|
|
if (UUID.TryParse(id,out key))
|
|
|
|
{
|
|
|
|
ScenePresence presence = World.GetScenePresence(key);
|
|
|
|
if (presence != null) // object is an avatar
|
|
|
|
{
|
|
|
|
if (m_host.OwnerID == World.GetLandOwner(presence.AbsolutePosition.X, presence.AbsolutePosition.Y))
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
else // object is not an avatar
|
|
|
|
{
|
|
|
|
SceneObjectPart obj = World.GetSceneObjectPart(key);
|
|
|
|
if (obj != null)
|
|
|
|
if (m_host.OwnerID == World.GetLandOwner(obj.AbsolutePosition.X, obj.AbsolutePosition.Y))
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetLandOwnerAt(LSL_Vector pos)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return World.GetLandOwner((float)pos.x, (float)pos.y).ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetAgentSize(string id)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
2008-09-26 17:25:22 +00:00
|
|
|
ScenePresence avatar = World.GetScenePresence((UUID)id);
|
2008-09-26 02:51:00 +00:00
|
|
|
LSL_Vector agentSize;
|
|
|
|
if (avatar == null)
|
|
|
|
{
|
|
|
|
agentSize = ScriptBaseClass.ZERO_VECTOR;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
PhysicsVector size = avatar.PhysicsActor.Size;
|
|
|
|
agentSize = new LSL_Vector(size.X, size.Y, size.Z);
|
|
|
|
}
|
|
|
|
return agentSize;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llSameGroup(string agent)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID agentId = new UUID();
|
|
|
|
if (!UUID.TryParse(agent, out agentId))
|
|
|
|
return new LSL_Integer(0);
|
|
|
|
ScenePresence presence = World.GetScenePresence(agentId);
|
|
|
|
if (presence == null)
|
|
|
|
return new LSL_Integer(0);
|
|
|
|
IClientAPI client = presence.ControllingClient;
|
|
|
|
if (m_host.GroupID == client.ActiveGroupId)
|
|
|
|
return new LSL_Integer(1);
|
|
|
|
else
|
|
|
|
return new LSL_Integer(0);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llUnSit(string id)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
UUID key = new UUID();
|
|
|
|
if (UUID.TryParse(id, out key))
|
|
|
|
{
|
|
|
|
ScenePresence av = World.GetScenePresence(key);
|
|
|
|
|
|
|
|
if (av != null)
|
|
|
|
{
|
|
|
|
if (llAvatarOnSitTarget() == id)
|
|
|
|
{
|
|
|
|
// if the avatar is sitting on this object, then
|
|
|
|
// we can unsit them. We don't want random scripts unsitting random people
|
|
|
|
// Lets avoid the popcorn avatar scenario.
|
|
|
|
av.StandUp();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// If the object owner also owns the parcel
|
|
|
|
// or
|
|
|
|
// if the land is group owned and the object is group owned by the same group
|
|
|
|
// or
|
|
|
|
// if the object is owned by a person with estate access.
|
|
|
|
|
|
|
|
ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition.X, av.AbsolutePosition.Y);
|
|
|
|
if (parcel != null)
|
|
|
|
{
|
|
|
|
if (m_host.ObjectOwner == parcel.landData.OwnerID ||
|
|
|
|
(m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.landData.GroupID
|
|
|
|
&& parcel.landData.IsGroupOwned) || World.ExternalChecks.ExternalChecksCanBeGodLike(m_host.OwnerID))
|
|
|
|
{
|
|
|
|
av.StandUp();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGroundSlope(LSL_Vector offset)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
Vector3 pos = m_host.AbsolutePosition + new Vector3((float)offset.x,
|
|
|
|
(float)offset.y,
|
|
|
|
(float)offset.z);
|
|
|
|
|
|
|
|
Vector3 p0 = new Vector3(pos.X, pos.Y,
|
|
|
|
(float)llGround(
|
2008-10-07 11:41:43 +00:00
|
|
|
new LSL_Vector(pos.X, pos.Y, pos.Z)
|
|
|
|
));
|
2008-09-26 02:51:00 +00:00
|
|
|
Vector3 p1 = new Vector3(pos.X + 1, pos.Y,
|
|
|
|
(float)llGround(
|
2008-10-07 11:41:43 +00:00
|
|
|
new LSL_Vector(pos.X + 1, pos.Y, pos.Z)
|
|
|
|
));
|
2008-09-26 02:51:00 +00:00
|
|
|
Vector3 p2 = new Vector3(pos.X, pos.Y + 1,
|
|
|
|
(float)llGround(
|
2008-10-07 11:41:43 +00:00
|
|
|
new LSL_Vector(pos.X, pos.Y + 1, pos.Z)
|
|
|
|
));
|
2008-09-26 02:51:00 +00:00
|
|
|
|
2008-10-07 11:41:43 +00:00
|
|
|
Vector3 v0 = new Vector3(p1.X - p0.X, p1.Y - p0.Y, p1.Z - p0.Z);
|
|
|
|
Vector3 v1 = new Vector3(p2.X - p1.X, p2.Y - p1.Y, p2.Z - p1.Z);
|
2008-09-26 02:51:00 +00:00
|
|
|
|
|
|
|
v0.Normalize();
|
|
|
|
v1.Normalize();
|
|
|
|
|
|
|
|
Vector3 tv = new Vector3();
|
|
|
|
tv.X = (v0.Y * v1.Z) - (v0.Z * v1.Y);
|
|
|
|
tv.Y = (v0.Z * v1.X) - (v0.X * v1.Z);
|
|
|
|
tv.Z = (v0.X * v1.Y) - (v0.Y * v1.X);
|
|
|
|
|
|
|
|
return new LSL_Vector(tv.X, tv.Y, tv.Z);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGroundNormal(LSL_Vector offset)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
LSL_Vector x = llGroundSlope(offset);
|
|
|
|
return new LSL_Vector(x.x, x.y, 1.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGroundContour(LSL_Vector offset)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
LSL_Vector x = llGroundSlope(offset);
|
|
|
|
return new LSL_Vector(-x.y, x.x, 0.0);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetAttached()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return m_host.ParentGroup.RootPart.AttachmentPoint;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetFreeMemory()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
// Make scripts designed for LSO happy
|
|
|
|
return 16384;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetRegionName()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return World.RegionInfo.RegionName;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llGetRegionTimeDilation()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (double)World.TimeDilation;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llGetRegionFPS()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
//TODO: return actual FPS
|
|
|
|
return 10.0f;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* particle system rules should be coming into this routine as doubles, that is
|
|
|
|
rule[0] should be an integer from this list and rule[1] should be the arg
|
|
|
|
for the same integer. wiki.secondlife.com has most of this mapping, but some
|
|
|
|
came from http://www.caligari-designs.com/p4u2
|
|
|
|
|
|
|
|
We iterate through the list for 'Count' elements, incrementing by two for each
|
|
|
|
iteration and set the members of Primitive.ParticleSystem, one at a time.
|
|
|
|
*/
|
|
|
|
|
|
|
|
public enum PrimitiveRule : int
|
|
|
|
{
|
|
|
|
PSYS_PART_FLAGS = 0,
|
|
|
|
PSYS_PART_START_COLOR = 1,
|
|
|
|
PSYS_PART_START_ALPHA = 2,
|
|
|
|
PSYS_PART_END_COLOR = 3,
|
|
|
|
PSYS_PART_END_ALPHA = 4,
|
|
|
|
PSYS_PART_START_SCALE = 5,
|
|
|
|
PSYS_PART_END_SCALE = 6,
|
|
|
|
PSYS_PART_MAX_AGE = 7,
|
|
|
|
PSYS_SRC_ACCEL = 8,
|
|
|
|
PSYS_SRC_PATTERN = 9,
|
|
|
|
PSYS_SRC_TEXTURE = 12,
|
|
|
|
PSYS_SRC_BURST_RATE = 13,
|
|
|
|
PSYS_SRC_BURST_PART_COUNT = 15,
|
|
|
|
PSYS_SRC_BURST_RADIUS = 16,
|
|
|
|
PSYS_SRC_BURST_SPEED_MIN = 17,
|
|
|
|
PSYS_SRC_BURST_SPEED_MAX = 18,
|
|
|
|
PSYS_SRC_MAX_AGE = 19,
|
|
|
|
PSYS_SRC_TARGET_KEY = 20,
|
|
|
|
PSYS_SRC_OMEGA = 21,
|
|
|
|
PSYS_SRC_ANGLE_BEGIN = 22,
|
|
|
|
PSYS_SRC_ANGLE_END = 23
|
|
|
|
}
|
|
|
|
|
|
|
|
internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags)
|
|
|
|
{
|
|
|
|
Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None;
|
|
|
|
|
|
|
|
return returnval;
|
|
|
|
}
|
|
|
|
|
|
|
|
private Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues()
|
|
|
|
{
|
|
|
|
Primitive.ParticleSystem ps = new Primitive.ParticleSystem();
|
|
|
|
|
|
|
|
// TODO find out about the other defaults and add them here
|
|
|
|
ps.PartStartColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
ps.PartEndColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
ps.PartStartScaleX = 1.0f;
|
|
|
|
ps.PartStartScaleY = 1.0f;
|
|
|
|
ps.PartEndScaleX = 1.0f;
|
|
|
|
ps.PartEndScaleY = 1.0f;
|
|
|
|
ps.BurstSpeedMin = 1.0f;
|
|
|
|
ps.BurstSpeedMax = 1.0f;
|
|
|
|
ps.BurstRate = 0.1f;
|
|
|
|
ps.PartMaxAge = 10.0f;
|
|
|
|
return ps;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llParticleSystem(LSL_List rules)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (rules.Length == 0)
|
|
|
|
{
|
|
|
|
m_host.RemoveParticleSystem();
|
|
|
|
m_host.ParentGroup.HasGroupChanged = true;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues();
|
|
|
|
LSL_Vector tempv = new LSL_Vector();
|
|
|
|
|
|
|
|
float tempf = 0;
|
|
|
|
|
|
|
|
for (int i = 0; i < rules.Length; i += 2)
|
|
|
|
{
|
|
|
|
switch ((int)rules.Data[i])
|
|
|
|
{
|
|
|
|
case (int)ScriptBaseClass.PSYS_PART_FLAGS:
|
|
|
|
prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_PART_START_COLOR:
|
|
|
|
tempv = rules.GetVector3Item(i + 1);
|
|
|
|
prules.PartStartColor.R = (float)tempv.x;
|
|
|
|
prules.PartStartColor.G = (float)tempv.y;
|
|
|
|
prules.PartStartColor.B = (float)tempv.z;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_PART_START_ALPHA:
|
|
|
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
|
|
|
prules.PartStartColor.A = tempf;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_PART_END_COLOR:
|
|
|
|
tempv = rules.GetVector3Item(i + 1);
|
|
|
|
prules.PartEndColor.R = (float)tempv.x;
|
|
|
|
prules.PartEndColor.G = (float)tempv.y;
|
|
|
|
prules.PartEndColor.B = (float)tempv.z;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_PART_END_ALPHA:
|
|
|
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
|
|
|
prules.PartEndColor.A = tempf;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_PART_START_SCALE:
|
|
|
|
tempv = rules.GetVector3Item(i + 1);
|
|
|
|
prules.PartStartScaleX = (float)tempv.x;
|
|
|
|
prules.PartStartScaleY = (float)tempv.y;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_PART_END_SCALE:
|
|
|
|
tempv = rules.GetVector3Item(i + 1);
|
|
|
|
prules.PartEndScaleX = (float)tempv.x;
|
|
|
|
prules.PartEndScaleY = (float)tempv.y;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_PART_MAX_AGE:
|
|
|
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
|
|
|
prules.PartMaxAge = tempf;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_SRC_ACCEL:
|
|
|
|
tempv = rules.GetVector3Item(i + 1);
|
|
|
|
prules.PartAcceleration.X = (float)tempv.x;
|
|
|
|
prules.PartAcceleration.Y = (float)tempv.y;
|
|
|
|
prules.PartAcceleration.Z = (float)tempv.z;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_SRC_PATTERN:
|
|
|
|
int tmpi = (int)rules.GetLSLIntegerItem(i + 1);
|
|
|
|
prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_SRC_TEXTURE:
|
|
|
|
prules.Texture = KeyOrName(rules.GetLSLStringItem(i + 1));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE:
|
|
|
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
|
|
|
prules.BurstRate = (float)tempf;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT:
|
|
|
|
prules.BurstPartCount = (byte)(int)rules.GetLSLIntegerItem(i + 1);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS:
|
|
|
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
|
|
|
prules.BurstRadius = (float)tempf;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN:
|
|
|
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
|
|
|
prules.BurstSpeedMin = (float)tempf;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX:
|
|
|
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
|
|
|
prules.BurstSpeedMax = (float)tempf;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_SRC_MAX_AGE:
|
|
|
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
|
|
|
prules.MaxAge = (float)tempf;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_SRC_TARGET_KEY:
|
|
|
|
UUID key = UUID.Zero;
|
|
|
|
if (UUID.TryParse(rules.Data[i + 1].ToString(), out key))
|
|
|
|
{
|
|
|
|
prules.Target = key;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
prules.Target = m_host.UUID;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_SRC_OMEGA:
|
|
|
|
// AL: This is an assumption, since it is the only thing that would match.
|
|
|
|
tempv = rules.GetVector3Item(i + 1);
|
|
|
|
prules.AngularVelocity.X = (float)tempv.x;
|
|
|
|
prules.AngularVelocity.Y = (float)tempv.y;
|
|
|
|
prules.AngularVelocity.Z = (float)tempv.z;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN:
|
|
|
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
|
|
|
prules.InnerAngle = (float)tempf;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END:
|
|
|
|
tempf = (float)rules.GetLSLFloatItem(i + 1);
|
|
|
|
prules.OuterAngle = (float)tempf;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
prules.CRC = 1;
|
|
|
|
|
|
|
|
m_host.AddNewParticleSystem(prules);
|
|
|
|
m_host.ParentGroup.HasGroupChanged = true;
|
|
|
|
}
|
|
|
|
m_host.SendFullUpdateToAllClients();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llGroundRepel(double height, int water, double tau)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llGroundRepel");
|
|
|
|
}
|
|
|
|
|
|
|
|
private UUID GetTaskInventoryItem(string name)
|
|
|
|
{
|
|
|
|
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
|
{
|
|
|
|
if (inv.Value.Name == name)
|
|
|
|
return inv.Key;
|
|
|
|
}
|
|
|
|
return UUID.Zero;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llGiveInventoryList(string destination, string category, LSL_List inventory)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
UUID destID;
|
|
|
|
if (!UUID.TryParse(destination, out destID))
|
|
|
|
return;
|
|
|
|
|
|
|
|
List<UUID> itemList = new List<UUID>();
|
|
|
|
|
|
|
|
foreach (Object item in inventory.Data)
|
|
|
|
{
|
|
|
|
UUID itemID;
|
|
|
|
if (UUID.TryParse(item.ToString(), out itemID))
|
|
|
|
{
|
|
|
|
itemList.Add(itemID);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
itemID = GetTaskInventoryItem(item.ToString());
|
|
|
|
if (itemID != UUID.Zero)
|
|
|
|
itemList.Add(itemID);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (itemList.Count == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetVehicleType(int type)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
2008-09-28 22:38:59 +00:00
|
|
|
if (m_host.ParentGroup != null)
|
|
|
|
{
|
|
|
|
if (m_host.ParentGroup.RootPart != null)
|
|
|
|
{
|
|
|
|
m_host.ParentGroup.RootPart.SetVehicleType(type);
|
|
|
|
}
|
|
|
|
}
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
|
2008-09-28 21:53:56 +00:00
|
|
|
//CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in
|
|
|
|
//CFK 9/28: so these are not complete yet.
|
2008-09-26 02:51:00 +00:00
|
|
|
public void llSetVehicleFloatParam(int param, float value)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
2008-09-28 18:36:30 +00:00
|
|
|
|
|
|
|
if (m_host.ParentGroup != null)
|
|
|
|
{
|
|
|
|
if (m_host.ParentGroup.RootPart != null)
|
|
|
|
{
|
2008-09-28 20:20:32 +00:00
|
|
|
m_host.ParentGroup.RootPart.SetVehicleFloatParam(param, value);
|
2008-09-28 18:36:30 +00:00
|
|
|
}
|
|
|
|
}
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
|
2008-09-28 21:53:56 +00:00
|
|
|
//CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in
|
|
|
|
//CFK 9/28: so these are not complete yet.
|
2008-09-26 02:51:00 +00:00
|
|
|
public void llSetVehicleVectorParam(int param, LSL_Vector vec)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
2008-09-28 21:20:25 +00:00
|
|
|
if (m_host.ParentGroup != null)
|
|
|
|
{
|
|
|
|
if (m_host.ParentGroup.RootPart != null)
|
|
|
|
{
|
|
|
|
m_host.ParentGroup.RootPart.SetVehicleVectorParam(param,
|
|
|
|
new PhysicsVector((float)vec.x, (float)vec.y, (float)vec.z) );
|
|
|
|
}
|
|
|
|
}
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
|
2008-09-28 21:53:56 +00:00
|
|
|
//CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in
|
|
|
|
//CFK 9/28: so these are not complete yet.
|
2008-09-26 02:51:00 +00:00
|
|
|
public void llSetVehicleRotationParam(int param, LSL_Rotation rot)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
2008-09-28 21:53:56 +00:00
|
|
|
if (m_host.ParentGroup != null)
|
|
|
|
{
|
|
|
|
if (m_host.ParentGroup.RootPart != null)
|
|
|
|
{
|
|
|
|
m_host.ParentGroup.RootPart.SetVehicleRotationParam(param,
|
|
|
|
new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s));
|
|
|
|
}
|
|
|
|
}
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetVehicleFlags(int flags)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llSetVehicleFlags");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llRemoveVehicleFlags(int flags)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llRemoveVehicleFlags");
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSitTarget(LSL_Vector offset, LSL_Rotation rot)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
// LSL quaternions can normalize to 0, normal Quaternions can't.
|
|
|
|
if (rot.s == 0 && rot.x == 0 && rot.y == 0 && rot.z == 0)
|
|
|
|
rot.z = 1; // ZERO_ROTATION = 0,0,0,1
|
|
|
|
|
|
|
|
m_host.SitTargetPosition = new Vector3((float)offset.x, (float)offset.y, (float)offset.z);
|
|
|
|
m_host.SitTargetOrientation = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llAvatarOnSitTarget()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return m_host.GetAvatarOnSitTarget().ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llAddToLandPassList(string avatar, double hours)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID key;
|
|
|
|
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
|
|
|
if (land.OwnerID == m_host.OwnerID)
|
|
|
|
{
|
|
|
|
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
|
|
|
if (UUID.TryParse(avatar, out key))
|
|
|
|
{
|
|
|
|
entry.AgentID = key;
|
2008-09-26 17:25:22 +00:00
|
|
|
entry.Flags = AccessList.Access;
|
2008-09-26 02:51:00 +00:00
|
|
|
entry.Time = DateTime.Now.AddHours(hours);
|
|
|
|
land.ParcelAccessList.Add(entry);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// ScriptSleep(100);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetTouchText(string text)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.TouchName = text;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetSitText(string text)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.SitName = text;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetCameraEyeOffset(LSL_Vector offset)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.SetCameraEyeOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z));
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetCameraAtOffset(LSL_Vector offset)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.SetCameraAtOffset(new Vector3((float)offset.x, (float)offset.y, (float)offset.z));
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llDumpList2String(LSL_List src, string seperator)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (src.Length == 0)
|
|
|
|
{
|
|
|
|
return String.Empty;
|
|
|
|
}
|
|
|
|
string ret = String.Empty;
|
|
|
|
foreach (object o in src.Data)
|
|
|
|
{
|
|
|
|
ret = ret + o.ToString() + seperator;
|
|
|
|
}
|
|
|
|
ret = ret.Substring(0, ret.Length - seperator.Length);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llScriptDanger(LSL_Vector pos)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
bool result = World.ScriptDanger(m_host.LocalId, new Vector3((float)pos.x, (float)pos.y, (float)pos.z));
|
|
|
|
if (result)
|
|
|
|
{
|
|
|
|
return 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID av = new UUID();
|
|
|
|
if (!UUID.TryParse(avatar,out av))
|
|
|
|
{
|
|
|
|
LSLError("First parameter to llDialog needs to be a key");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (buttons.Length > 12)
|
|
|
|
{
|
|
|
|
LSLError("No more than 12 buttons can be shown");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
string[] buts = new string[buttons.Length];
|
|
|
|
for (int i = 0; i < buttons.Length; i++)
|
|
|
|
{
|
|
|
|
if (buttons.Data[i].ToString() == String.Empty)
|
|
|
|
{
|
|
|
|
LSLError("button label cannot be blank");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (buttons.Data[i].ToString().Length > 24)
|
|
|
|
{
|
|
|
|
LSLError("button label cannot be longer than 24 characters");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
buts[i] = buttons.Data[i].ToString();
|
|
|
|
}
|
|
|
|
World.SendDialogToUser(av, m_host.Name, m_host.UUID, m_host.OwnerID, message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts);
|
|
|
|
// ScriptSleep(1000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llVolumeDetect(int detect)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llVolumeDetect");
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
2008-09-29 20:24:59 +00:00
|
|
|
/// This is a depecated function so this just replicates the result of
|
|
|
|
/// invoking it in SL
|
2008-09-26 02:51:00 +00:00
|
|
|
/// </summary>
|
|
|
|
|
2008-09-29 20:24:59 +00:00
|
|
|
public void llRemoteLoadScript(string target, string name, int running, int start_param)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
2008-09-29 20:24:59 +00:00
|
|
|
// Report an error as it does in SL
|
|
|
|
ShoutError("Deprecated. Please use llRemoteLoadScriptPin instead.");
|
2008-09-26 02:51:00 +00:00
|
|
|
// ScriptSleep(3000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetRemoteScriptAccessPin(int pin)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.ScriptAccessPin = pin;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
bool found = false;
|
|
|
|
UUID destId = UUID.Zero;
|
|
|
|
UUID srcId = UUID.Zero;
|
|
|
|
|
|
|
|
if (!UUID.TryParse(target, out destId))
|
|
|
|
{
|
|
|
|
llSay(0, "Could not parse key " + target);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// target must be a different prim than the one containing the script
|
|
|
|
if (m_host.UUID == destId)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// copy the first script found with this inventory name
|
|
|
|
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
|
{
|
|
|
|
if (inv.Value.Name == name)
|
|
|
|
{
|
|
|
|
// make sure the object is a script
|
|
|
|
if (10 == inv.Value.Type)
|
|
|
|
{
|
|
|
|
found = true;
|
|
|
|
srcId = inv.Key;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!found)
|
|
|
|
{
|
|
|
|
llSay(0, "Could not find script " + name);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
// the rest of the permission checks are done in RezScript, so check the pin there as well
|
|
|
|
World.RezScript(srcId, m_host, destId, pin, running, start_param);
|
|
|
|
// this will cause the delay even if the script pin or permissions were wrong - seems ok
|
|
|
|
ScriptSleep(3000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llOpenRemoteDataChannel()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
|
|
|
if (xmlrpcMod.IsEnabled())
|
|
|
|
{
|
|
|
|
UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_localID, m_itemID, UUID.Zero);
|
|
|
|
object[] resobj = new object[] { new LSL_Integer(1), new LSL_String(channelID.ToString()), new LSL_String(UUID.Zero.ToString()), new LSL_String(String.Empty), new LSL_Integer(0), new LSL_String(String.Empty) };
|
|
|
|
m_ScriptEngine.PostScriptEvent(m_itemID, new EventParams(
|
|
|
|
"remote_data", resobj,
|
|
|
|
new DetectParams[0]));
|
|
|
|
}
|
|
|
|
// ScriptSleep(1000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
|
|
|
// ScriptSleep(3000);
|
|
|
|
return (xmlrpcMod.SendRemoteData(m_localID, m_itemID, channel, dest, idata, sdata)).ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llRemoteDataReply(string channel, string message_id, string sdata, int idata)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
|
|
|
xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata);
|
|
|
|
// ScriptSleep(3000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llCloseRemoteDataChannel(string channel)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>();
|
2008-09-26 17:25:22 +00:00
|
|
|
xmlrpcMod.CloseXMLRPCChannel((UUID)channel);
|
2008-09-26 02:51:00 +00:00
|
|
|
// ScriptSleep(1000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llMD5String(string src, int nonce)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return Util.Md5Hash(src + ":" + nonce.ToString());
|
|
|
|
}
|
|
|
|
|
|
|
|
private ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist)
|
|
|
|
{
|
|
|
|
ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
|
|
|
|
|
|
|
|
if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT &&
|
|
|
|
holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE &&
|
|
|
|
holeshape != (int)ScriptBaseClass.PRIM_HOLE_SQUARE &&
|
|
|
|
holeshape != (int)ScriptBaseClass.PRIM_HOLE_TRIANGLE)
|
|
|
|
{
|
|
|
|
holeshape = (int)ScriptBaseClass.PRIM_HOLE_DEFAULT;
|
|
|
|
}
|
|
|
|
shapeBlock.ProfileCurve = (byte)holeshape;
|
|
|
|
if (cut.x < 0f)
|
|
|
|
{
|
|
|
|
cut.x = 0f;
|
|
|
|
}
|
|
|
|
if (cut.x > 1f)
|
|
|
|
{
|
|
|
|
cut.x = 1f;
|
|
|
|
}
|
|
|
|
if (cut.y < 0f)
|
|
|
|
{
|
|
|
|
cut.y = 0f;
|
|
|
|
}
|
|
|
|
if (cut.y > 1f)
|
|
|
|
{
|
|
|
|
cut.y = 1f;
|
|
|
|
}
|
|
|
|
if (cut.y - cut.x < 0.05f)
|
|
|
|
{
|
|
|
|
cut.x = cut.y - 0.05f;
|
|
|
|
}
|
|
|
|
shapeBlock.ProfileBegin = (ushort)(50000 * cut.x);
|
|
|
|
shapeBlock.ProfileEnd = (ushort)(50000 * (1 - cut.y));
|
|
|
|
if (hollow < 0f)
|
|
|
|
{
|
|
|
|
hollow = 0f;
|
|
|
|
}
|
|
|
|
if (hollow > 0.95)
|
|
|
|
{
|
|
|
|
hollow = 0.95f;
|
|
|
|
}
|
|
|
|
shapeBlock.ProfileHollow = (ushort)(50000 * hollow);
|
|
|
|
if (twist.x < -1.0f)
|
|
|
|
{
|
|
|
|
twist.x = -1.0f;
|
|
|
|
}
|
|
|
|
if (twist.x > 1.0f)
|
|
|
|
{
|
|
|
|
twist.x = 1.0f;
|
|
|
|
}
|
|
|
|
if (twist.y < -1.0f)
|
|
|
|
{
|
|
|
|
twist.y = -1.0f;
|
|
|
|
}
|
|
|
|
if (twist.y > 1.0f)
|
|
|
|
{
|
|
|
|
twist.y = 1.0f;
|
|
|
|
}
|
|
|
|
shapeBlock.PathTwistBegin = (sbyte)(100 * twist.x);
|
|
|
|
shapeBlock.PathTwist = (sbyte)(100 * twist.y);
|
|
|
|
|
|
|
|
shapeBlock.ObjectLocalID = part.LocalId;
|
|
|
|
|
|
|
|
// retain pathcurve
|
|
|
|
shapeBlock.PathCurve = part.Shape.PathCurve;
|
|
|
|
|
|
|
|
return shapeBlock;
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte fudge)
|
|
|
|
{
|
|
|
|
ObjectShapePacket.ObjectDataBlock shapeBlock;
|
|
|
|
|
|
|
|
shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
|
|
|
|
|
|
|
|
shapeBlock.ProfileCurve += fudge;
|
|
|
|
|
|
|
|
if (taper_b.x < 0f)
|
|
|
|
{
|
|
|
|
taper_b.x = 0f;
|
|
|
|
}
|
|
|
|
if (taper_b.x > 2f)
|
|
|
|
{
|
|
|
|
taper_b.x = 2f;
|
|
|
|
}
|
|
|
|
if (taper_b.y < 0f)
|
|
|
|
{
|
|
|
|
taper_b.y = 0f;
|
|
|
|
}
|
|
|
|
if (taper_b.y > 2f)
|
|
|
|
{
|
|
|
|
taper_b.y = 2f;
|
|
|
|
}
|
|
|
|
shapeBlock.PathScaleX = (byte)(100 * (2.0 - taper_b.x));
|
|
|
|
shapeBlock.PathScaleY = (byte)(100 * (2.0 - taper_b.y));
|
|
|
|
if (topshear.x < -0.5f)
|
|
|
|
{
|
|
|
|
topshear.x = -0.5f;
|
|
|
|
}
|
|
|
|
if (topshear.x > 0.5f)
|
|
|
|
{
|
|
|
|
topshear.x = 0.5f;
|
|
|
|
}
|
|
|
|
if (topshear.y < -0.5f)
|
|
|
|
{
|
|
|
|
topshear.y = -0.5f;
|
|
|
|
}
|
|
|
|
if (topshear.y > 0.5f)
|
|
|
|
{
|
|
|
|
topshear.y = 0.5f;
|
|
|
|
}
|
|
|
|
shapeBlock.PathShearX = (byte)(100 * topshear.x);
|
|
|
|
shapeBlock.PathShearY = (byte)(100 * topshear.y);
|
|
|
|
|
|
|
|
part.UpdateShape(shapeBlock);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte fudge)
|
|
|
|
{
|
|
|
|
ObjectShapePacket.ObjectDataBlock shapeBlock;
|
|
|
|
|
|
|
|
shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
|
|
|
|
|
|
|
|
// profile/path swapped for a sphere
|
|
|
|
shapeBlock.PathBegin = shapeBlock.ProfileBegin;
|
|
|
|
shapeBlock.PathEnd = shapeBlock.ProfileEnd;
|
|
|
|
|
|
|
|
shapeBlock.ProfileCurve += fudge;
|
|
|
|
|
|
|
|
shapeBlock.PathScaleX = 100;
|
|
|
|
shapeBlock.PathScaleY = 100;
|
|
|
|
|
|
|
|
if (dimple.x < 0f)
|
|
|
|
{
|
|
|
|
dimple.x = 0f;
|
|
|
|
}
|
|
|
|
if (dimple.x > 1f)
|
|
|
|
{
|
|
|
|
dimple.x = 1f;
|
|
|
|
}
|
|
|
|
if (dimple.y < 0f)
|
|
|
|
{
|
|
|
|
dimple.y = 0f;
|
|
|
|
}
|
|
|
|
if (dimple.y > 1f)
|
|
|
|
{
|
|
|
|
dimple.y = 1f;
|
|
|
|
}
|
|
|
|
if (dimple.y - cut.x < 0.05f)
|
|
|
|
{
|
|
|
|
dimple.x = cut.y - 0.05f;
|
|
|
|
}
|
|
|
|
shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x);
|
|
|
|
shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y));
|
|
|
|
|
|
|
|
part.UpdateShape(shapeBlock);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte fudge)
|
|
|
|
{
|
|
|
|
ObjectShapePacket.ObjectDataBlock shapeBlock;
|
|
|
|
|
|
|
|
shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist);
|
|
|
|
|
|
|
|
shapeBlock.ProfileCurve += fudge;
|
|
|
|
|
|
|
|
// profile/path swapped for a torrus, tube, ring
|
|
|
|
shapeBlock.PathBegin = shapeBlock.ProfileBegin;
|
|
|
|
shapeBlock.PathEnd = shapeBlock.ProfileEnd;
|
|
|
|
|
|
|
|
if (holesize.x < 0.05f)
|
|
|
|
{
|
|
|
|
holesize.x = 0.05f;
|
|
|
|
}
|
|
|
|
if (holesize.x > 1f)
|
|
|
|
{
|
|
|
|
holesize.x = 1f;
|
|
|
|
}
|
|
|
|
if (holesize.y < 0.05f)
|
|
|
|
{
|
|
|
|
holesize.y = 0.05f;
|
|
|
|
}
|
|
|
|
if (holesize.y > 0.5f)
|
|
|
|
{
|
|
|
|
holesize.y = 0.5f;
|
|
|
|
}
|
|
|
|
shapeBlock.PathScaleX = (byte)(100 * (2 - holesize.x));
|
|
|
|
shapeBlock.PathScaleY = (byte)(100 * (2 - holesize.y));
|
|
|
|
if (topshear.x < -0.5f)
|
|
|
|
{
|
|
|
|
topshear.x = -0.5f;
|
|
|
|
}
|
|
|
|
if (topshear.x > 0.5f)
|
|
|
|
{
|
|
|
|
topshear.x = 0.5f;
|
|
|
|
}
|
|
|
|
if (topshear.y < -0.5f)
|
|
|
|
{
|
|
|
|
topshear.y = -0.5f;
|
|
|
|
}
|
|
|
|
if (topshear.y > 0.5f)
|
|
|
|
{
|
|
|
|
topshear.y = 0.5f;
|
|
|
|
}
|
|
|
|
shapeBlock.PathShearX = (byte)(100 * topshear.x);
|
|
|
|
shapeBlock.PathShearY = (byte)(100 * topshear.y);
|
|
|
|
if (profilecut.x < 0f)
|
|
|
|
{
|
|
|
|
profilecut.x = 0f;
|
|
|
|
}
|
|
|
|
if (profilecut.x > 1f)
|
|
|
|
{
|
|
|
|
profilecut.x = 1f;
|
|
|
|
}
|
|
|
|
if (profilecut.y < 0f)
|
|
|
|
{
|
|
|
|
profilecut.y = 0f;
|
|
|
|
}
|
|
|
|
if (profilecut.y > 1f)
|
|
|
|
{
|
|
|
|
profilecut.y = 1f;
|
|
|
|
}
|
|
|
|
if (profilecut.y - cut.x < 0.05f)
|
|
|
|
{
|
|
|
|
profilecut.x = cut.y - 0.05f;
|
|
|
|
}
|
|
|
|
shapeBlock.ProfileBegin = (ushort)(50000 * profilecut.x);
|
|
|
|
shapeBlock.ProfileEnd = (ushort)(50000 * (1 - profilecut.y));
|
|
|
|
if (taper_a.x < -1f)
|
|
|
|
{
|
|
|
|
taper_a.x = -1f;
|
|
|
|
}
|
|
|
|
if (taper_a.x > 1f)
|
|
|
|
{
|
|
|
|
taper_a.x = 1f;
|
|
|
|
}
|
|
|
|
if (taper_a.y < -1f)
|
|
|
|
{
|
|
|
|
taper_a.y = -1f;
|
|
|
|
}
|
|
|
|
if (taper_a.y > 1f)
|
|
|
|
{
|
|
|
|
taper_a.y = 1f;
|
|
|
|
}
|
|
|
|
shapeBlock.PathTaperX = (sbyte)(100 * taper_a.x);
|
|
|
|
shapeBlock.PathTaperY = (sbyte)(100 * taper_a.y);
|
|
|
|
if (revolutions < 1f)
|
|
|
|
{
|
|
|
|
revolutions = 1f;
|
|
|
|
}
|
|
|
|
if (revolutions > 4f)
|
|
|
|
{
|
|
|
|
revolutions = 4f;
|
|
|
|
}
|
|
|
|
shapeBlock.PathRevolutions = (byte)(66.666667 * (revolutions - 1.0));
|
|
|
|
// limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1
|
|
|
|
if (radiusoffset < 0f)
|
|
|
|
{
|
|
|
|
radiusoffset = 0f;
|
|
|
|
}
|
|
|
|
if (radiusoffset > 1f)
|
|
|
|
{
|
|
|
|
radiusoffset = 1f;
|
|
|
|
}
|
|
|
|
shapeBlock.PathRadiusOffset = (sbyte)(100 * radiusoffset);
|
|
|
|
if (skew < -0.95f)
|
|
|
|
{
|
|
|
|
skew = -0.95f;
|
|
|
|
}
|
|
|
|
if (skew > 0.95f)
|
|
|
|
{
|
|
|
|
skew = 0.95f;
|
|
|
|
}
|
|
|
|
shapeBlock.PathSkew = (sbyte)(100 * skew);
|
|
|
|
|
|
|
|
part.UpdateShape(shapeBlock);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type)
|
|
|
|
{
|
|
|
|
ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock();
|
|
|
|
UUID sculptId;
|
|
|
|
|
|
|
|
if (!UUID.TryParse(map, out sculptId))
|
|
|
|
{
|
|
|
|
llSay(0, "Could not parse key " + map);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
shapeBlock.ObjectLocalID = part.LocalId;
|
|
|
|
shapeBlock.PathScaleX = 100;
|
|
|
|
shapeBlock.PathScaleY = 150;
|
|
|
|
|
|
|
|
if (type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER &&
|
|
|
|
type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE &&
|
|
|
|
type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE &&
|
|
|
|
type != (int)ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS)
|
|
|
|
{
|
|
|
|
// default
|
|
|
|
type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE;
|
|
|
|
}
|
|
|
|
|
|
|
|
// retain pathcurve
|
|
|
|
shapeBlock.PathCurve = part.Shape.PathCurve;
|
|
|
|
|
|
|
|
part.Shape.SetSculptData((byte)type, sculptId);
|
|
|
|
part.Shape.SculptEntry = true;
|
|
|
|
part.UpdateShape(shapeBlock);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetPrimitiveParams(LSL_List rules)
|
|
|
|
{
|
|
|
|
SetPrimParams(m_host, rules);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
List<SceneObjectPart> parts = GetLinkParts(linknumber);
|
|
|
|
|
|
|
|
foreach (SceneObjectPart part in parts)
|
|
|
|
SetPrimParams(part, rules);
|
|
|
|
}
|
|
|
|
|
|
|
|
private void SetPrimParams(SceneObjectPart part, LSL_List rules)
|
|
|
|
{
|
|
|
|
int idx = 0;
|
|
|
|
|
|
|
|
while (idx < rules.Length)
|
|
|
|
{
|
|
|
|
int code = rules.GetLSLIntegerItem(idx++);
|
|
|
|
|
|
|
|
int remain = rules.Length - idx;
|
|
|
|
|
|
|
|
int face;
|
|
|
|
LSL_Vector v;
|
|
|
|
|
|
|
|
switch (code)
|
|
|
|
{
|
|
|
|
case (int)ScriptBaseClass.PRIM_POSITION:
|
|
|
|
if (remain < 1)
|
|
|
|
return;
|
|
|
|
|
|
|
|
v=rules.GetVector3Item(idx++);
|
|
|
|
SetPos(part, v);
|
|
|
|
|
|
|
|
break;
|
|
|
|
case (int)ScriptBaseClass.PRIM_SIZE:
|
|
|
|
if (remain < 1)
|
|
|
|
return;
|
|
|
|
|
|
|
|
v=rules.GetVector3Item(idx++);
|
|
|
|
SetScale(part, v);
|
|
|
|
|
|
|
|
break;
|
|
|
|
case (int)ScriptBaseClass.PRIM_ROTATION:
|
|
|
|
if (remain < 1)
|
|
|
|
return;
|
|
|
|
|
|
|
|
LSL_Rotation q = rules.GetQuaternionItem(idx++);
|
|
|
|
SetRot(part, q);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_TYPE:
|
|
|
|
if (remain < 3)
|
|
|
|
return;
|
|
|
|
|
|
|
|
code = (int)rules.GetLSLIntegerItem(idx++);
|
|
|
|
|
|
|
|
remain = rules.Length - idx;
|
|
|
|
float hollow;
|
|
|
|
LSL_Vector twist;
|
|
|
|
LSL_Vector taper_b;
|
|
|
|
LSL_Vector topshear;
|
|
|
|
float revolutions;
|
|
|
|
float radiusoffset;
|
|
|
|
float skew;
|
|
|
|
LSL_Vector holesize;
|
|
|
|
LSL_Vector profilecut;
|
|
|
|
|
|
|
|
switch (code)
|
|
|
|
{
|
|
|
|
case (int)ScriptBaseClass.PRIM_TYPE_BOX:
|
|
|
|
if (remain < 6)
|
|
|
|
return;
|
|
|
|
|
|
|
|
face = (int)rules.GetLSLIntegerItem(idx++);
|
|
|
|
v = rules.GetVector3Item(idx++); // cut
|
|
|
|
hollow = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
twist = rules.GetVector3Item(idx++);
|
|
|
|
taper_b = rules.GetVector3Item(idx++);
|
|
|
|
topshear = rules.GetVector3Item(idx++);
|
|
|
|
|
|
|
|
part.Shape.PathCurve = (byte)Extrusion.Straight;
|
|
|
|
SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 1);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER:
|
|
|
|
if (remain < 6)
|
|
|
|
return;
|
|
|
|
|
|
|
|
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
|
|
|
v = rules.GetVector3Item(idx++); // cut
|
|
|
|
hollow = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
twist = rules.GetVector3Item(idx++);
|
|
|
|
taper_b = rules.GetVector3Item(idx++);
|
|
|
|
topshear = rules.GetVector3Item(idx++);
|
|
|
|
part.Shape.ProfileShape = ProfileShape.Circle;
|
|
|
|
part.Shape.PathCurve = (byte)Extrusion.Straight;
|
|
|
|
SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 0);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_TYPE_PRISM:
|
|
|
|
if (remain < 6)
|
|
|
|
return;
|
|
|
|
|
|
|
|
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
|
|
|
v = rules.GetVector3Item(idx++); //cut
|
|
|
|
hollow = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
twist = rules.GetVector3Item(idx++);
|
|
|
|
taper_b = rules.GetVector3Item(idx++);
|
|
|
|
topshear = rules.GetVector3Item(idx++);
|
|
|
|
part.Shape.PathCurve = (byte)Extrusion.Straight;
|
|
|
|
SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, 3);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_TYPE_SPHERE:
|
|
|
|
if (remain < 5)
|
|
|
|
return;
|
|
|
|
|
|
|
|
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
|
|
|
v = rules.GetVector3Item(idx++); // cut
|
|
|
|
hollow = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
twist = rules.GetVector3Item(idx++);
|
|
|
|
taper_b = rules.GetVector3Item(idx++); // dimple
|
|
|
|
part.Shape.PathCurve = (byte)Extrusion.Curve1;
|
|
|
|
SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, 5);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_TYPE_TORUS:
|
|
|
|
if (remain < 11)
|
|
|
|
return;
|
|
|
|
|
|
|
|
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
|
|
|
v = rules.GetVector3Item(idx++); //cut
|
|
|
|
hollow = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
twist = rules.GetVector3Item(idx++);
|
|
|
|
holesize = rules.GetVector3Item(idx++);
|
|
|
|
topshear = rules.GetVector3Item(idx++);
|
|
|
|
profilecut = rules.GetVector3Item(idx++);
|
|
|
|
taper_b = rules.GetVector3Item(idx++); // taper_a
|
|
|
|
revolutions = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
radiusoffset = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
skew = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
part.Shape.PathCurve = (byte)Extrusion.Curve1;
|
|
|
|
SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 0);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_TYPE_TUBE:
|
|
|
|
if (remain < 11)
|
|
|
|
return;
|
|
|
|
|
|
|
|
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
|
|
|
v = rules.GetVector3Item(idx++); //cut
|
|
|
|
hollow = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
twist = rules.GetVector3Item(idx++);
|
|
|
|
holesize = rules.GetVector3Item(idx++);
|
|
|
|
topshear = rules.GetVector3Item(idx++);
|
|
|
|
profilecut = rules.GetVector3Item(idx++);
|
|
|
|
taper_b = rules.GetVector3Item(idx++); // taper_a
|
|
|
|
revolutions = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
radiusoffset = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
skew = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
part.Shape.PathCurve = (byte)Extrusion.Curve1;
|
|
|
|
SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 1);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_TYPE_RING:
|
|
|
|
if (remain < 11)
|
|
|
|
return;
|
|
|
|
|
|
|
|
face = (int)rules.GetLSLIntegerItem(idx++); // holeshape
|
|
|
|
v = rules.GetVector3Item(idx++); //cut
|
|
|
|
hollow = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
twist = rules.GetVector3Item(idx++);
|
|
|
|
holesize = rules.GetVector3Item(idx++);
|
|
|
|
topshear = rules.GetVector3Item(idx++);
|
|
|
|
profilecut = rules.GetVector3Item(idx++);
|
|
|
|
taper_b = rules.GetVector3Item(idx++); // taper_a
|
|
|
|
revolutions = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
radiusoffset = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
skew = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
part.Shape.PathCurve = (byte)Extrusion.Curve1;
|
|
|
|
SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, revolutions, radiusoffset, skew, 3);
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_TYPE_SCULPT:
|
|
|
|
if (remain < 2)
|
|
|
|
return;
|
|
|
|
|
|
|
|
string map = rules.Data[idx++].ToString();
|
|
|
|
face = (int)rules.GetLSLIntegerItem(idx++); // type
|
|
|
|
part.Shape.PathCurve = (byte)Extrusion.Curve1;
|
|
|
|
SetPrimitiveShapeParams(part, map, face);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_TEXTURE:
|
|
|
|
if (remain < 5)
|
|
|
|
return;
|
|
|
|
|
|
|
|
face=(int)rules.GetLSLIntegerItem(idx++);
|
|
|
|
string tex=rules.Data[idx++].ToString();
|
|
|
|
LSL_Vector repeats=rules.GetVector3Item(idx++);
|
|
|
|
LSL_Vector offsets=rules.GetVector3Item(idx++);
|
|
|
|
double rotation=(double)rules.GetLSLFloatItem(idx++);
|
|
|
|
|
|
|
|
SetTexture(part, tex, face);
|
|
|
|
ScaleTexture(part, repeats.x, repeats.y, face);
|
|
|
|
OffsetTexture(part, offsets.x, offsets.y, face);
|
|
|
|
RotateTexture(part, rotation, face);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_COLOR:
|
|
|
|
if (remain < 3)
|
|
|
|
return;
|
|
|
|
|
|
|
|
face=(int)rules.GetLSLIntegerItem(idx++);
|
|
|
|
LSL_Vector color=rules.GetVector3Item(idx++);
|
|
|
|
double alpha=(double)rules.GetLSLFloatItem(idx++);
|
|
|
|
|
|
|
|
SetColor(part, color, face);
|
|
|
|
SetAlpha(part, alpha, face);
|
|
|
|
|
|
|
|
break;
|
|
|
|
case (int)ScriptBaseClass.PRIM_FLEXIBLE:
|
|
|
|
if (remain < 7)
|
|
|
|
return;
|
|
|
|
|
|
|
|
bool flexi = rules.GetLSLIntegerItem(idx++);
|
|
|
|
int softness = rules.GetLSLIntegerItem(idx++);
|
|
|
|
float gravity = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
float friction = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
float wind = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
float tension = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
LSL_Vector force = rules.GetVector3Item(idx++);
|
|
|
|
|
|
|
|
SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force);
|
|
|
|
|
|
|
|
break;
|
|
|
|
case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
|
|
|
|
if (remain < 5)
|
|
|
|
return;
|
|
|
|
bool light = rules.GetLSLIntegerItem(idx++);
|
|
|
|
LSL_Vector lightcolor = rules.GetVector3Item(idx++);
|
|
|
|
float intensity = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
float radius = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
float falloff = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
|
|
|
|
SetPointLight(part, light, lightcolor, intensity, radius, falloff);
|
|
|
|
|
|
|
|
break;
|
|
|
|
case (int)ScriptBaseClass.PRIM_GLOW:
|
|
|
|
if (remain < 2)
|
|
|
|
return;
|
|
|
|
face = rules.GetLSLIntegerItem(idx++);
|
|
|
|
float glow = (float)rules.GetLSLFloatItem(idx++);
|
|
|
|
|
|
|
|
SetGlow(part, face, glow);
|
|
|
|
|
|
|
|
break;
|
|
|
|
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
|
|
|
|
if (remain < 3)
|
|
|
|
return;
|
|
|
|
face = (int)rules.GetLSLIntegerItem(idx++);
|
|
|
|
int shiny = (int)rules.GetLSLIntegerItem(idx++);
|
|
|
|
Bumpiness bump = (Bumpiness)Convert.ToByte((int)rules.GetLSLIntegerItem(idx++));
|
|
|
|
|
|
|
|
SetShiny(part, face, shiny, bump);
|
|
|
|
|
|
|
|
break;
|
|
|
|
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
|
|
|
|
if (remain < 2)
|
|
|
|
return;
|
|
|
|
face = rules.GetLSLIntegerItem(idx++);
|
|
|
|
bool st = rules.GetLSLIntegerItem(idx++);
|
|
|
|
SetFullBright(part, face , st);
|
|
|
|
break;
|
|
|
|
case (int)ScriptBaseClass.PRIM_MATERIAL:
|
|
|
|
if (remain < 1)
|
|
|
|
return;
|
|
|
|
if (part != null)
|
|
|
|
{
|
|
|
|
/* Unhandled at this time - sends "Unhandled" message
|
|
|
|
will enable when available
|
|
|
|
byte material = Convert.ToByte((int)rules.GetLSLIntegerItem(idx++));
|
|
|
|
part.Material = material;
|
|
|
|
*/
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case (int)ScriptBaseClass.PRIM_PHANTOM:
|
|
|
|
if (remain < 1)
|
|
|
|
return;
|
|
|
|
|
|
|
|
string ph = rules.Data[idx++].ToString();
|
|
|
|
bool phantom;
|
|
|
|
|
|
|
|
if (ph.Equals("1"))
|
|
|
|
phantom = true;
|
|
|
|
else
|
|
|
|
phantom = false;
|
|
|
|
|
|
|
|
part.ScriptSetPhantomStatus(phantom);
|
|
|
|
part.ScheduleFullUpdate();
|
|
|
|
break;
|
|
|
|
case (int)ScriptBaseClass.PRIM_PHYSICS:
|
|
|
|
if (remain < 1)
|
|
|
|
return;
|
|
|
|
string phy = rules.Data[idx++].ToString();
|
|
|
|
bool physics;
|
|
|
|
|
|
|
|
if (phy.Equals("1"))
|
|
|
|
physics = true;
|
|
|
|
else
|
|
|
|
physics = false;
|
|
|
|
|
|
|
|
m_host.ScriptSetPhysicsStatus(physics);
|
|
|
|
part.ScheduleFullUpdate();
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llStringToBase64(string str)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
try
|
|
|
|
{
|
|
|
|
byte[] encData_byte = new byte[str.Length];
|
|
|
|
encData_byte = Encoding.UTF8.GetBytes(str);
|
|
|
|
string encodedData = Convert.ToBase64String(encData_byte);
|
|
|
|
return encodedData;
|
|
|
|
}
|
|
|
|
catch (Exception e)
|
|
|
|
{
|
|
|
|
throw new Exception("Error in base64Encode" + e.Message);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llBase64ToString(string str)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UTF8Encoding encoder = new UTF8Encoding();
|
|
|
|
Decoder utf8Decode = encoder.GetDecoder();
|
|
|
|
try
|
|
|
|
{
|
|
|
|
byte[] todecode_byte = Convert.FromBase64String(str);
|
|
|
|
int charCount = utf8Decode.GetCharCount(todecode_byte, 0, todecode_byte.Length);
|
|
|
|
char[] decoded_char = new char[charCount];
|
|
|
|
utf8Decode.GetChars(todecode_byte, 0, todecode_byte.Length, decoded_char, 0);
|
|
|
|
string result = new String(decoded_char);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
catch (Exception e)
|
|
|
|
{
|
|
|
|
throw new Exception("Error in base64Decode" + e.Message);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-09-30 01:59:51 +00:00
|
|
|
public LSL_String llXorBase64Strings(string str1, string str2)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
Deprecated("llXorBase64Strings");
|
|
|
|
// ScriptSleep(300);
|
2008-09-30 01:59:51 +00:00
|
|
|
return String.Empty;
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public void llRemoteDataSetRegion()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llRemoteDataSetRegion");
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llLog10(double val)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (double)Math.Log10(val);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llLog(double val)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (double)Math.Log(val);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_List llGetAnimationList( string id )
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
LSL_List l = new LSL_List();
|
2008-09-26 17:25:22 +00:00
|
|
|
ScenePresence av = World.GetScenePresence((UUID)id);
|
2008-09-26 02:51:00 +00:00
|
|
|
if (av == null)
|
|
|
|
return l;
|
|
|
|
UUID[] anims;
|
|
|
|
anims = av.GetAnimationArray();
|
|
|
|
foreach (UUID foo in anims)
|
|
|
|
l.Add(foo.ToString());
|
|
|
|
return l;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetParcelMusicURL(string url)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID landowner = World.GetLandOwner(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
|
|
|
|
if (landowner == UUID.Zero)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (landowner != m_host.ObjectOwner)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
World.SetLandMusicURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
|
|
|
|
// ScriptSleep(2000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetRootPosition()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return new LSL_Vector(m_host.ParentGroup.AbsolutePosition.X, m_host.ParentGroup.AbsolutePosition.Y, m_host.ParentGroup.AbsolutePosition.Z);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Rotation llGetRootRotation()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return new LSL_Rotation(m_host.ParentGroup.GroupRotation.X, m_host.ParentGroup.GroupRotation.Y, m_host.ParentGroup.GroupRotation.Z, m_host.ParentGroup.GroupRotation.W);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetObjectDesc()
|
|
|
|
{
|
|
|
|
return m_host.Description!=null?m_host.Description:String.Empty;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetObjectDesc(string desc)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.Description = desc!=null?desc:String.Empty;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetCreator()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return m_host.ObjectCreator.ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetTimestamp()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ");
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetNumberOfPrims()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return m_host.ParentGroup.PrimCount;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_List llGetBoundingBox(string obj)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llGetBoundingBox");
|
|
|
|
return new LSL_List();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetGeometricCenter()
|
|
|
|
{
|
|
|
|
return new LSL_Vector(m_host.GetGeometricCenter().X, m_host.GetGeometricCenter().Y, m_host.GetGeometricCenter().Z);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_List llGetPrimitiveParams(LSL_List rules)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
LSL_List res = new LSL_List();
|
|
|
|
int idx=0;
|
|
|
|
while (idx < rules.Length)
|
|
|
|
{
|
|
|
|
int code=(int)rules.GetLSLIntegerItem(idx++);
|
|
|
|
int remain=rules.Length-idx;
|
|
|
|
|
|
|
|
switch (code)
|
|
|
|
{
|
|
|
|
case (int)ScriptBaseClass.PRIM_MATERIAL:
|
|
|
|
res.Add(new LSL_Integer(m_host.Material));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_PHYSICS:
|
|
|
|
if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) != 0)
|
|
|
|
res.Add(new LSL_Integer(1));
|
|
|
|
else
|
|
|
|
res.Add(new LSL_Integer(0));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ:
|
|
|
|
if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) != 0)
|
|
|
|
res.Add(new LSL_Integer(1));
|
|
|
|
else
|
|
|
|
res.Add(new LSL_Integer(0));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_PHANTOM:
|
|
|
|
if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0)
|
|
|
|
res.Add(new LSL_Integer(1));
|
|
|
|
else
|
|
|
|
res.Add(new LSL_Integer(0));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_POSITION:
|
|
|
|
res.Add(new LSL_Vector(m_host.AbsolutePosition.X,
|
|
|
|
m_host.AbsolutePosition.Y,
|
|
|
|
m_host.AbsolutePosition.Z));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_SIZE:
|
|
|
|
res.Add(new LSL_Vector(m_host.Scale.X,
|
|
|
|
m_host.Scale.Y,
|
|
|
|
m_host.Scale.Z));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_ROTATION:
|
|
|
|
res.Add(new LSL_Rotation(m_host.RotationOffset.X,
|
|
|
|
m_host.RotationOffset.Y,
|
|
|
|
m_host.RotationOffset.Z,
|
|
|
|
m_host.RotationOffset.W));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_TYPE:
|
|
|
|
// implementing box
|
|
|
|
PrimitiveBaseShape Shape = m_host.Shape;
|
|
|
|
int primType = getScriptPrimType(m_host.Shape);
|
|
|
|
res.Add(new LSL_Integer(primType));
|
|
|
|
switch (primType)
|
|
|
|
{
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_BOX:
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_CYLINDER:
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_PRISM:
|
|
|
|
res.Add(new LSL_Integer(Shape.ProfileCurve));
|
|
|
|
res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
|
|
|
|
res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
|
|
|
|
res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
|
|
|
|
res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0));
|
|
|
|
res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_SPHERE:
|
|
|
|
res.Add(new LSL_Integer(Shape.ProfileCurve));
|
|
|
|
res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0));
|
|
|
|
res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
|
|
|
|
res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
|
|
|
|
res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_SCULPT:
|
|
|
|
res.Add(Shape.SculptTexture.ToString());
|
|
|
|
res.Add(new LSL_Integer(Shape.SculptType));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_RING:
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_TUBE:
|
|
|
|
case ScriptBaseClass.PRIM_TYPE_TORUS:
|
|
|
|
// holeshape
|
|
|
|
res.Add(new LSL_Integer(Shape.ProfileCurve));
|
|
|
|
|
|
|
|
// cut
|
|
|
|
res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0));
|
|
|
|
|
|
|
|
// hollow
|
|
|
|
res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0));
|
|
|
|
|
|
|
|
// twist
|
|
|
|
res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0));
|
|
|
|
|
|
|
|
// vector holesize
|
|
|
|
res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0));
|
|
|
|
|
|
|
|
// vector topshear
|
|
|
|
res.Add(new LSL_Vector(Shape.PathShearX / 100.0, Shape.PathShearY / 100.0, 0));
|
|
|
|
|
|
|
|
// vector profilecut
|
|
|
|
res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0));
|
|
|
|
|
|
|
|
|
|
|
|
// vector tapera
|
|
|
|
res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0));
|
|
|
|
|
|
|
|
// float revolutions,
|
|
|
|
res.Add(new LSL_Float(Shape.PathRevolutions / 50.0)); // needs fixing :(
|
|
|
|
|
|
|
|
// float radiusoffset,
|
|
|
|
res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0));
|
|
|
|
|
|
|
|
// float skew
|
|
|
|
res.Add(new LSL_Float(Shape.PathSkew / 100.0));
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_TEXTURE:
|
|
|
|
if (remain < 1)
|
|
|
|
return res;
|
|
|
|
|
|
|
|
int face = (int)rules.GetLSLIntegerItem(idx++);
|
|
|
|
Primitive.TextureEntry tex = m_host.Shape.Textures;
|
|
|
|
if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
{
|
|
|
|
for (face = 0 ; face < GetNumberOfSides(m_host) ; face++)
|
|
|
|
{
|
|
|
|
Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
|
|
|
|
|
|
|
|
res.Add(new LSL_String(texface.TextureID.ToString()));
|
|
|
|
res.Add(new LSL_Vector(texface.RepeatU,
|
|
|
|
texface.RepeatV,
|
|
|
|
0));
|
|
|
|
res.Add(new LSL_Vector(texface.OffsetU,
|
|
|
|
texface.OffsetV,
|
|
|
|
0));
|
|
|
|
res.Add(new LSL_Float(texface.Rotation));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (face >= 0 && face < GetNumberOfSides(m_host))
|
|
|
|
{
|
|
|
|
Primitive.TextureEntryFace texface = tex.GetFace((uint)face);
|
|
|
|
|
|
|
|
res.Add(new LSL_String(texface.TextureID.ToString()));
|
|
|
|
res.Add(new LSL_Vector(texface.RepeatU,
|
|
|
|
texface.RepeatV,
|
|
|
|
0));
|
|
|
|
res.Add(new LSL_Vector(texface.OffsetU,
|
|
|
|
texface.OffsetV,
|
|
|
|
0));
|
|
|
|
res.Add(new LSL_Float(texface.Rotation));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_COLOR:
|
|
|
|
if (remain < 1)
|
|
|
|
return res;
|
|
|
|
|
|
|
|
face=(int)rules.GetLSLIntegerItem(idx++);
|
|
|
|
|
|
|
|
tex = m_host.Shape.Textures;
|
|
|
|
Color4 texcolor;
|
|
|
|
if (face == ScriptBaseClass.ALL_SIDES)
|
|
|
|
{
|
|
|
|
for (face = 0 ; face < GetNumberOfSides(m_host) ; face++)
|
|
|
|
{
|
|
|
|
texcolor = tex.GetFace((uint)face).RGBA;
|
|
|
|
res.Add(new LSL_Vector(texcolor.R,
|
|
|
|
texcolor.G,
|
|
|
|
texcolor.B));
|
|
|
|
res.Add(new LSL_Float(texcolor.A));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
texcolor = tex.GetFace((uint)face).RGBA;
|
|
|
|
res.Add(new LSL_Vector(texcolor.R,
|
|
|
|
texcolor.G,
|
|
|
|
texcolor.B));
|
|
|
|
res.Add(new LSL_Float(texcolor.A));
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_BUMP_SHINY:
|
|
|
|
// TODO--------------
|
|
|
|
if (remain < 1)
|
|
|
|
return res;
|
|
|
|
|
|
|
|
face=(int)rules.GetLSLIntegerItem(idx++);
|
|
|
|
|
|
|
|
res.Add(new LSL_Integer(0));
|
|
|
|
res.Add(new LSL_Integer(0));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_FULLBRIGHT:
|
|
|
|
// TODO--------------
|
|
|
|
if (remain < 1)
|
|
|
|
return res;
|
|
|
|
|
|
|
|
face=(int)rules.GetLSLIntegerItem(idx++);
|
|
|
|
|
|
|
|
res.Add(new LSL_Integer(0));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_FLEXIBLE:
|
|
|
|
PrimitiveBaseShape shape = m_host.Shape;
|
|
|
|
|
|
|
|
if (shape.FlexiEntry)
|
|
|
|
res.Add(new LSL_Integer(1)); // active
|
|
|
|
else
|
|
|
|
res.Add(new LSL_Integer(0));
|
|
|
|
res.Add(new LSL_Integer(shape.FlexiSoftness));// softness
|
|
|
|
res.Add(new LSL_Float(shape.FlexiGravity)); // gravity
|
|
|
|
res.Add(new LSL_Float(shape.FlexiDrag)); // friction
|
|
|
|
res.Add(new LSL_Float(shape.FlexiWind)); // wind
|
|
|
|
res.Add(new LSL_Float(shape.FlexiTension)); // tension
|
|
|
|
res.Add(new LSL_Vector(shape.FlexiForceX, // force
|
|
|
|
shape.FlexiForceY,
|
|
|
|
shape.FlexiForceZ));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_TEXGEN:
|
|
|
|
// TODO--------------
|
|
|
|
// (PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR)
|
|
|
|
if (remain < 1)
|
|
|
|
return res;
|
|
|
|
|
|
|
|
face=(int)rules.GetLSLIntegerItem(idx++);
|
|
|
|
|
|
|
|
res.Add(new LSL_Integer(0));
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_POINT_LIGHT:
|
|
|
|
shape = m_host.Shape;
|
|
|
|
|
|
|
|
if (shape.LightEntry)
|
|
|
|
res.Add(new LSL_Integer(1)); // active
|
|
|
|
else
|
|
|
|
res.Add(new LSL_Integer(0));
|
|
|
|
res.Add(new LSL_Vector(shape.LightColorR, // color
|
|
|
|
shape.LightColorG,
|
|
|
|
shape.LightColorB));
|
|
|
|
res.Add(new LSL_Float(shape.LightIntensity)); // intensity
|
|
|
|
res.Add(new LSL_Float(shape.LightRadius)); // radius
|
|
|
|
res.Add(new LSL_Float(shape.LightFalloff)); // falloff
|
|
|
|
break;
|
|
|
|
|
|
|
|
case (int)ScriptBaseClass.PRIM_GLOW:
|
|
|
|
// TODO--------------
|
|
|
|
if (remain < 1)
|
|
|
|
return res;
|
|
|
|
|
|
|
|
face=(int)rules.GetLSLIntegerItem(idx++);
|
|
|
|
|
|
|
|
res.Add(new LSL_Float(0));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return res;
|
|
|
|
}
|
|
|
|
|
|
|
|
// <remarks>
|
|
|
|
// <para>
|
|
|
|
// The .NET definition of base 64 is:
|
|
|
|
// <list>
|
|
|
|
// <item>
|
|
|
|
// Significant: A-Z a-z 0-9 + -
|
|
|
|
// </item>
|
|
|
|
// <item>
|
|
|
|
// Whitespace: \t \n \r ' '
|
|
|
|
// </item>
|
|
|
|
// <item>
|
|
|
|
// Valueless: =
|
|
|
|
// </item>
|
|
|
|
// <item>
|
|
|
|
// End-of-string: \0 or '=='
|
|
|
|
// </item>
|
|
|
|
// </list>
|
|
|
|
// </para>
|
|
|
|
// <para>
|
|
|
|
// Each point in a base-64 string represents
|
|
|
|
// a 6 bit value. A 32-bit integer can be
|
|
|
|
// represented using 6 characters (with some
|
|
|
|
// redundancy).
|
|
|
|
// </para>
|
|
|
|
// <para>
|
|
|
|
// LSL requires a base64 string to be 8
|
|
|
|
// characters in length. LSL also uses '/'
|
|
|
|
// rather than '-' (MIME compliant).
|
|
|
|
// </para>
|
|
|
|
// <para>
|
|
|
|
// RFC 1341 used as a reference (as specified
|
|
|
|
// by the SecondLife Wiki).
|
|
|
|
// </para>
|
|
|
|
// <para>
|
|
|
|
// SL do not record any kind of exception for
|
|
|
|
// these functions, so the string to integer
|
|
|
|
// conversion returns '0' if an invalid
|
|
|
|
// character is encountered during conversion.
|
|
|
|
// </para>
|
|
|
|
// <para>
|
|
|
|
// References
|
|
|
|
// <list>
|
|
|
|
// <item>
|
|
|
|
// http://lslwiki.net/lslwiki/wakka.php?wakka=Base64
|
|
|
|
// </item>
|
|
|
|
// <item>
|
|
|
|
// </item>
|
|
|
|
// </list>
|
|
|
|
// </para>
|
|
|
|
// </remarks>
|
|
|
|
|
|
|
|
// <summary>
|
|
|
|
// Table for converting 6-bit integers into
|
|
|
|
// base-64 characters
|
|
|
|
// </summary>
|
|
|
|
|
|
|
|
private static readonly char[] i2ctable =
|
|
|
|
{
|
|
|
|
'A','B','C','D','E','F','G','H',
|
|
|
|
'I','J','K','L','M','N','O','P',
|
|
|
|
'Q','R','S','T','U','V','W','X',
|
|
|
|
'Y','Z',
|
|
|
|
'a','b','c','d','e','f','g','h',
|
|
|
|
'i','j','k','l','m','n','o','p',
|
|
|
|
'q','r','s','t','u','v','w','x',
|
|
|
|
'y','z',
|
|
|
|
'0','1','2','3','4','5','6','7',
|
|
|
|
'8','9',
|
|
|
|
'+','/'
|
|
|
|
};
|
|
|
|
|
|
|
|
// <summary>
|
|
|
|
// Table for converting base-64 characters
|
|
|
|
// into 6-bit integers.
|
|
|
|
// </summary>
|
|
|
|
|
|
|
|
private static readonly int[] c2itable =
|
|
|
|
{
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1, // 0x
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1, // 1x
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1, // 2x
|
|
|
|
-1,-1,-1,63,-1,-1,-1,64,
|
|
|
|
53,54,55,56,57,58,59,60, // 3x
|
|
|
|
61,62,-1,-1,-1,0,-1,-1,
|
|
|
|
-1,1,2,3,4,5,6,7, // 4x
|
|
|
|
8,9,10,11,12,13,14,15,
|
|
|
|
16,17,18,19,20,21,22,23, // 5x
|
|
|
|
24,25,26,-1,-1,-1,-1,-1,
|
|
|
|
-1,27,28,29,30,31,32,33, // 6x
|
|
|
|
34,35,36,37,38,39,40,41,
|
|
|
|
42,43,44,45,46,47,48,49, // 7x
|
|
|
|
50,51,52,-1,-1,-1,-1,-1,
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1, // 8x
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1, // 9x
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1, // Ax
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1, // Bx
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1, // Cx
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1, // Dx
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1, // Ex
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1,
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1, // Fx
|
|
|
|
-1,-1,-1,-1,-1,-1,-1,-1
|
|
|
|
};
|
|
|
|
|
|
|
|
// <summary>
|
|
|
|
// Converts a 32-bit integer into a Base64
|
|
|
|
// character string. Base64 character strings
|
|
|
|
// are always 8 characters long. All iinteger
|
|
|
|
// values are acceptable.
|
|
|
|
// </summary>
|
|
|
|
// <param name="number">
|
|
|
|
// 32-bit integer to be converted.
|
|
|
|
// </param>
|
|
|
|
// <returns>
|
|
|
|
// 8 character string. The 1st six characters
|
|
|
|
// contain the encoded number, the last two
|
|
|
|
// characters are padded with "=".
|
|
|
|
// </returns>
|
|
|
|
|
|
|
|
public LSL_String llIntegerToBase64(int number)
|
|
|
|
{
|
|
|
|
// uninitialized string
|
|
|
|
|
|
|
|
char[] imdt = new char[8];
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
// Manually unroll the loop
|
|
|
|
|
|
|
|
imdt[7] = '=';
|
|
|
|
imdt[6] = '=';
|
|
|
|
imdt[5] = i2ctable[number<<4 & 0x3F];
|
|
|
|
imdt[4] = i2ctable[number>>2 & 0x3F];
|
|
|
|
imdt[3] = i2ctable[number>>8 & 0x3F];
|
|
|
|
imdt[2] = i2ctable[number>>14 & 0x3F];
|
|
|
|
imdt[1] = i2ctable[number>>20 & 0x3F];
|
|
|
|
imdt[0] = i2ctable[number>>26 & 0x3F];
|
|
|
|
|
|
|
|
return new string(imdt);
|
|
|
|
}
|
|
|
|
|
|
|
|
// <summary>
|
|
|
|
// Converts an eight character base-64 string
|
|
|
|
// into a 32-bit integer.
|
|
|
|
// </summary>
|
|
|
|
// <param name="str">
|
|
|
|
// 8 characters string to be converted. Other
|
|
|
|
// length strings return zero.
|
|
|
|
// </param>
|
|
|
|
// <returns>
|
|
|
|
// Returns an integer representing the
|
|
|
|
// encoded value providedint he 1st 6
|
|
|
|
// characters of the string.
|
|
|
|
// </returns>
|
|
|
|
// <remarks>
|
|
|
|
// This is coded to behave like LSL's
|
|
|
|
// implementation (I think), based upon the
|
|
|
|
// information available at the Wiki.
|
|
|
|
// If more than 8 characters are supplied,
|
|
|
|
// zero is returned.
|
|
|
|
// If a NULL string is supplied, zero will
|
|
|
|
// be returned.
|
|
|
|
// If fewer than 6 characters are supplied, then
|
|
|
|
// the answer will reflect a partial
|
|
|
|
// accumulation.
|
|
|
|
// <para>
|
|
|
|
// The 6-bit segments are
|
|
|
|
// extracted left-to-right in big-endian mode,
|
|
|
|
// which means that segment 6 only contains the
|
|
|
|
// two low-order bits of the 32 bit integer as
|
|
|
|
// its high order 2 bits. A short string therefore
|
|
|
|
// means loss of low-order information. E.g.
|
|
|
|
//
|
|
|
|
// |<---------------------- 32-bit integer ----------------------->|<-Pad->|
|
|
|
|
// |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->|
|
|
|
|
// |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P|
|
|
|
|
// |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P|
|
|
|
|
// | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] |
|
|
|
|
//
|
|
|
|
// </para>
|
|
|
|
// </remarks>
|
|
|
|
|
|
|
|
public LSL_Integer llBase64ToInteger(string str)
|
|
|
|
{
|
|
|
|
int number = 0;
|
|
|
|
int digit;
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
// Require a well-fromed base64 string
|
|
|
|
|
|
|
|
if (str.Length > 8)
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
// The loop is unrolled in the interests
|
|
|
|
// of performance and simple necessity.
|
|
|
|
//
|
|
|
|
// MUST find 6 digits to be well formed
|
|
|
|
// -1 == invalid
|
|
|
|
// 0 == padding
|
|
|
|
|
|
|
|
if ((digit=c2itable[str[0]])<=0)
|
|
|
|
{
|
|
|
|
return digit<0?(int)0:number;
|
|
|
|
}
|
|
|
|
number += --digit<<26;
|
|
|
|
|
|
|
|
if ((digit=c2itable[str[1]])<=0)
|
|
|
|
{
|
|
|
|
return digit<0?(int)0:number;
|
|
|
|
}
|
|
|
|
number += --digit<<20;
|
|
|
|
|
|
|
|
if ((digit=c2itable[str[2]])<=0)
|
|
|
|
{
|
|
|
|
return digit<0?(int)0:number;
|
|
|
|
}
|
|
|
|
number += --digit<<14;
|
|
|
|
|
|
|
|
if ((digit=c2itable[str[3]])<=0)
|
|
|
|
{
|
|
|
|
return digit<0?(int)0:number;
|
|
|
|
}
|
|
|
|
number += --digit<<8;
|
|
|
|
|
|
|
|
if ((digit=c2itable[str[4]])<=0)
|
|
|
|
{
|
|
|
|
return digit<0?(int)0:number;
|
|
|
|
}
|
|
|
|
number += --digit<<2;
|
|
|
|
|
|
|
|
if ((digit=c2itable[str[5]])<=0)
|
|
|
|
{
|
|
|
|
return digit<0?(int)0:number;
|
|
|
|
}
|
|
|
|
number += --digit>>4;
|
|
|
|
|
|
|
|
// ignore trailing padding
|
|
|
|
|
|
|
|
return number;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llGetGMTclock()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return DateTime.UtcNow.TimeOfDay.TotalSeconds;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetSimulatorHostname()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return System.Environment.MachineName;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetLocalRot(LSL_Rotation rot)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.RotationOffset = new Quaternion((float)rot.x, (float)rot.y, (float)rot.z, (float)rot.s);
|
|
|
|
// ScriptSleep(200);
|
|
|
|
}
|
|
|
|
|
|
|
|
// <summary>
|
|
|
|
// Scan the string supplied in 'src' and
|
|
|
|
// tokenize it based upon two sets of
|
|
|
|
// tokenizers provided in two lists,
|
|
|
|
// separators and spacers.
|
|
|
|
// </summary>
|
|
|
|
//
|
|
|
|
// <remarks>
|
|
|
|
// Separators demarcate tokens and are
|
|
|
|
// elided as they are encountered. Spacers
|
|
|
|
// also demarcate tokens, but are themselves
|
|
|
|
// retained as tokens.
|
|
|
|
//
|
|
|
|
// Both separators and spacers may be arbitrarily
|
|
|
|
// long strings. i.e. ":::".
|
|
|
|
//
|
|
|
|
// The function returns an ordered list
|
|
|
|
// representing the tokens found in the supplied
|
|
|
|
// sources string. If two successive tokenizers
|
|
|
|
// are encountered, then a NULL entry is added
|
|
|
|
// to the list.
|
|
|
|
//
|
|
|
|
// It is a precondition that the source and
|
|
|
|
// toekizer lisst are non-null. If they are null,
|
|
|
|
// then a null pointer exception will be thrown
|
|
|
|
// while their lengths are being determined.
|
|
|
|
//
|
|
|
|
// A small amount of working memoryis required
|
|
|
|
// of approximately 8*#tokenizers.
|
|
|
|
//
|
|
|
|
// There are many ways in which this function
|
|
|
|
// can be implemented, this implementation is
|
|
|
|
// fairly naive and assumes that when the
|
|
|
|
// function is invooked with a short source
|
|
|
|
// string and/or short lists of tokenizers, then
|
|
|
|
// performance will not be an issue.
|
|
|
|
//
|
|
|
|
// In order to minimize the perofrmance
|
|
|
|
// effects of long strings, or large numbers
|
|
|
|
// of tokeizers, the function skips as far as
|
|
|
|
// possible whenever a toekenizer is found,
|
|
|
|
// and eliminates redundant tokenizers as soon
|
|
|
|
// as is possible.
|
|
|
|
//
|
|
|
|
// The implementation tries to avoid any copying
|
|
|
|
// of arrays or other objects.
|
|
|
|
// </remarks>
|
|
|
|
|
|
|
|
public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers)
|
|
|
|
{
|
|
|
|
int beginning = 0;
|
|
|
|
int srclen = src.Length;
|
|
|
|
int seplen = separators.Length;
|
|
|
|
object[] separray = separators.Data;
|
|
|
|
int spclen = spacers.Length;
|
|
|
|
object[] spcarray = spacers.Data;
|
|
|
|
int mlen = seplen+spclen;
|
|
|
|
|
|
|
|
int[] offset = new int[mlen+1];
|
|
|
|
bool[] active = new bool[mlen];
|
|
|
|
|
|
|
|
int best;
|
|
|
|
int j;
|
|
|
|
|
|
|
|
// Initial capacity reduces resize cost
|
|
|
|
|
|
|
|
LSL_List tokens = new LSL_List();
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
// All entries are initially valid
|
|
|
|
|
|
|
|
for (int i = 0; i < mlen; i++)
|
|
|
|
active[i] = true;
|
|
|
|
|
|
|
|
offset[mlen] = srclen;
|
|
|
|
|
|
|
|
while (beginning < srclen)
|
|
|
|
{
|
|
|
|
|
|
|
|
best = mlen; // as bad as it gets
|
|
|
|
|
|
|
|
// Scan for separators
|
|
|
|
|
|
|
|
for (j = 0; j < seplen; j++)
|
|
|
|
{
|
|
|
|
if (active[j])
|
|
|
|
{
|
|
|
|
// scan all of the markers
|
|
|
|
if ((offset[j] = src.IndexOf(separray[j].ToString(),beginning)) == -1)
|
|
|
|
{
|
|
|
|
// not present at all
|
|
|
|
active[j] = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// present and correct
|
|
|
|
if (offset[j] < offset[best])
|
|
|
|
{
|
|
|
|
// closest so far
|
|
|
|
best = j;
|
|
|
|
if (offset[best] == beginning)
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Scan for spacers
|
|
|
|
|
|
|
|
if (offset[best] != beginning)
|
|
|
|
{
|
|
|
|
for (j = seplen; (j < mlen) && (offset[best] > beginning); j++)
|
|
|
|
{
|
|
|
|
if (active[j])
|
|
|
|
{
|
|
|
|
// scan all of the markers
|
|
|
|
if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1)
|
|
|
|
{
|
|
|
|
// not present at all
|
|
|
|
active[j] = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// present and correct
|
|
|
|
if (offset[j] < offset[best])
|
|
|
|
{
|
|
|
|
// closest so far
|
|
|
|
best = j;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// This is the normal exit from the scanning loop
|
|
|
|
|
|
|
|
if (best == mlen)
|
|
|
|
{
|
|
|
|
// no markers were found on this pass
|
|
|
|
// so we're pretty much done
|
|
|
|
tokens.Add(src.Substring(beginning, srclen - beginning));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Otherwise we just add the newly delimited token
|
|
|
|
// and recalculate where the search should continue.
|
|
|
|
|
|
|
|
tokens.Add(src.Substring(beginning,offset[best]-beginning));
|
|
|
|
|
|
|
|
if (best < seplen)
|
|
|
|
{
|
|
|
|
beginning = offset[best] + (separray[best].ToString()).Length;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
beginning = offset[best] + (spcarray[best - seplen].ToString()).Length;
|
|
|
|
tokens.Add(spcarray[best - seplen]);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// This an awkward an not very intuitive boundary case. If the
|
|
|
|
// last substring is a tokenizer, then there is an implied trailing
|
|
|
|
// null list entry. Hopefully the single comparison will not be too
|
|
|
|
// arduous. Alternatively the 'break' could be replced with a return
|
|
|
|
// but that's shabby programming.
|
|
|
|
|
|
|
|
if (beginning == srclen)
|
|
|
|
{
|
|
|
|
if (srclen != 0)
|
|
|
|
tokens.Add("");
|
|
|
|
}
|
|
|
|
|
|
|
|
return tokens;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetObjectPermMask(int mask)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
int permmask = 0;
|
|
|
|
|
|
|
|
if (mask == ScriptBaseClass.MASK_BASE)//0
|
|
|
|
{
|
|
|
|
permmask = (int)m_host.BaseMask;
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (mask == ScriptBaseClass.MASK_OWNER)//1
|
|
|
|
{
|
|
|
|
permmask = (int)m_host.OwnerMask;
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (mask == ScriptBaseClass.MASK_GROUP)//2
|
|
|
|
{
|
|
|
|
permmask = (int)m_host.GroupMask;
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (mask == ScriptBaseClass.MASK_EVERYONE)//3
|
|
|
|
{
|
|
|
|
permmask = (int)m_host.EveryoneMask;
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (mask == ScriptBaseClass.MASK_NEXT)//4
|
|
|
|
{
|
|
|
|
permmask = (int)m_host.NextOwnerMask;
|
|
|
|
}
|
|
|
|
|
|
|
|
return permmask;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetObjectPermMask(int mask, int value)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
IConfigSource config = new IniConfigSource(Application.iniFilePath);
|
|
|
|
if (config.Configs["XEngine"] == null)
|
|
|
|
config.AddConfig("XEngine");
|
|
|
|
|
|
|
|
if (config.Configs["XEngine"].GetBoolean("AllowGodFunctions", false))
|
|
|
|
{
|
|
|
|
if (World.ExternalChecks.ExternalChecksCanRunConsoleCommand(m_host.OwnerID))
|
|
|
|
{
|
|
|
|
if (mask == ScriptBaseClass.MASK_BASE)//0
|
|
|
|
{
|
|
|
|
m_host.BaseMask = (uint)value;
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (mask == ScriptBaseClass.MASK_OWNER)//1
|
|
|
|
{
|
|
|
|
m_host.OwnerMask = (uint)value;
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (mask == ScriptBaseClass.MASK_GROUP)//2
|
|
|
|
{
|
|
|
|
m_host.GroupMask = (uint)value;
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (mask == ScriptBaseClass.MASK_EVERYONE)//3
|
|
|
|
{
|
|
|
|
m_host.EveryoneMask = (uint)value;
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (mask == ScriptBaseClass.MASK_NEXT)//4
|
|
|
|
{
|
|
|
|
m_host.NextOwnerMask = (uint)value;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetInventoryPermMask(string item, int mask)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
|
{
|
|
|
|
if (inv.Value.Name == item)
|
|
|
|
{
|
|
|
|
switch (mask)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
return (int)inv.Value.BasePermissions;
|
|
|
|
case 1:
|
|
|
|
return (int)inv.Value.CurrentPermissions;
|
|
|
|
case 2:
|
|
|
|
return (int)inv.Value.GroupPermissions;
|
|
|
|
case 3:
|
|
|
|
return (int)inv.Value.EveryonePermissions;
|
|
|
|
case 4:
|
|
|
|
return (int)inv.Value.NextPermissions;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetInventoryPermMask(string item, int mask, int value)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llSetInventoryPermMask");
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetInventoryCreator(string item)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
|
{
|
|
|
|
if (inv.Value.Name == item)
|
|
|
|
{
|
|
|
|
return inv.Value.CreatorID.ToString();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
llSay(0, "No item name '" + item + "'");
|
|
|
|
return String.Empty;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llOwnerSay(string msg)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
World.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, m_host.AbsolutePosition, m_host.Name, m_host.UUID, false);
|
|
|
|
// IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>();
|
|
|
|
// wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llRequestSimulatorData(string simulator, int data)
|
|
|
|
{
|
2008-10-03 06:15:23 +00:00
|
|
|
IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_itemID, "OSSL");
|
|
|
|
|
2008-09-26 02:51:00 +00:00
|
|
|
try
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
string reply = String.Empty;
|
|
|
|
|
|
|
|
RegionInfo info = m_ScriptEngine.World.RequestClosestRegion(simulator);
|
|
|
|
|
|
|
|
switch (data)
|
|
|
|
{
|
|
|
|
case 5: // DATA_SIM_POS
|
|
|
|
if (info == null)
|
|
|
|
{
|
|
|
|
// ScriptSleep(1000);
|
|
|
|
return UUID.Zero.ToString();
|
|
|
|
}
|
|
|
|
reply = new LSL_Vector(
|
|
|
|
info.RegionLocX * Constants.RegionSize,
|
|
|
|
info.RegionLocY * Constants.RegionSize,
|
|
|
|
0).ToString();
|
|
|
|
break;
|
|
|
|
case 6: // DATA_SIM_STATUS
|
|
|
|
if (info != null)
|
|
|
|
reply = "up"; // Duh!
|
|
|
|
else
|
|
|
|
reply = "unknown";
|
|
|
|
break;
|
|
|
|
case 7: // DATA_SIM_RATING
|
|
|
|
if (info == null)
|
|
|
|
{
|
|
|
|
// ScriptSleep(1000);
|
|
|
|
return UUID.Zero.ToString();
|
|
|
|
}
|
|
|
|
int access = info.RegionSettings.Maturity;
|
|
|
|
if (access == 0)
|
|
|
|
reply = "PG";
|
|
|
|
else if (access == 1)
|
|
|
|
reply = "MATURE";
|
|
|
|
else
|
|
|
|
reply = "UNKNOWN";
|
|
|
|
break;
|
2008-10-03 06:15:23 +00:00
|
|
|
case 128:
|
|
|
|
if (ossl != null)
|
|
|
|
ossl.CheckThreatLevel(ThreatLevel.High, "llRequestSimulatorData");
|
|
|
|
reply = "OpenSim";
|
|
|
|
break;
|
2008-09-26 02:51:00 +00:00
|
|
|
default:
|
|
|
|
// ScriptSleep(1000);
|
|
|
|
return UUID.Zero.ToString(); // Raise no event
|
|
|
|
}
|
|
|
|
UUID rq = UUID.Random();
|
|
|
|
|
|
|
|
UUID tid = AsyncCommands.
|
|
|
|
DataserverPlugin.RegisterRequest(m_localID, m_itemID, rq.ToString());
|
|
|
|
|
|
|
|
AsyncCommands.
|
|
|
|
DataserverPlugin.DataserverReply(rq.ToString(), reply);
|
|
|
|
|
|
|
|
// ScriptSleep(1000);
|
|
|
|
return tid.ToString();
|
|
|
|
}
|
|
|
|
catch(Exception e)
|
|
|
|
{
|
|
|
|
Console.WriteLine(e.ToString());
|
|
|
|
return UUID.Zero.ToString();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llForceMouselook(int mouselook)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
m_host.SetForceMouselook(mouselook != 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llGetObjectMass(string id)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID key = new UUID();
|
|
|
|
if (UUID.TryParse(id, out key))
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId);
|
|
|
|
if (obj != null)
|
|
|
|
return (double)obj.GetMass();
|
|
|
|
// the object is null so the key is for an avatar
|
|
|
|
ScenePresence avatar = World.GetScenePresence(key);
|
|
|
|
if (avatar != null)
|
|
|
|
if (avatar.IsChildAgent)
|
|
|
|
// reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass
|
|
|
|
// child agents have a mass of 1.0
|
|
|
|
return 1;
|
|
|
|
else
|
|
|
|
return (double)avatar.PhysicsActor.Mass;
|
|
|
|
}
|
|
|
|
catch (KeyNotFoundException)
|
|
|
|
{
|
|
|
|
return 0; // The Object/Agent not in the region so just return zero
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// illListReplaceList removes the sub-list defined by the inclusive indices
|
|
|
|
/// start and end and inserts the src list in its place. The inclusive
|
|
|
|
/// nature of the indices means that at least one element must be deleted
|
|
|
|
/// if the indices are within the bounds of the existing list. I.e. 2,2
|
|
|
|
/// will remove the element at index 2 and replace it with the source
|
|
|
|
/// list. Both indices may be negative, with the usual interpretation. An
|
|
|
|
/// interesting case is where end is lower than start. As these indices
|
|
|
|
/// bound the list to be removed, then 0->end, and start->lim are removed
|
|
|
|
/// and the source list is added as a suffix.
|
|
|
|
/// </summary>
|
|
|
|
|
|
|
|
public LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end)
|
|
|
|
{
|
|
|
|
LSL_List pref = null;
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
// Note that although we have normalized, both
|
|
|
|
// indices could still be negative.
|
|
|
|
if (start < 0)
|
|
|
|
{
|
|
|
|
start = start+dest.Length;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (end < 0)
|
|
|
|
{
|
|
|
|
end = end+dest.Length;
|
|
|
|
}
|
|
|
|
// The comventional case, remove a sequence starting with
|
|
|
|
// start and ending with end. And then insert the source
|
|
|
|
// list.
|
|
|
|
if (start <= end)
|
|
|
|
{
|
|
|
|
// If greater than zero, then there is going to be a
|
|
|
|
// surviving prefix. Otherwise the inclusive nature
|
|
|
|
// of the indices mean that we're going to add the
|
|
|
|
// source list as a prefix.
|
|
|
|
if (start > 0)
|
|
|
|
{
|
|
|
|
pref = dest.GetSublist(0,start-1);
|
|
|
|
// Only add a suffix if there is something
|
|
|
|
// beyond the end index (it's inclusive too).
|
|
|
|
if (end + 1 < dest.Length)
|
|
|
|
{
|
|
|
|
return pref + src + dest.GetSublist(end + 1, -1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return pref + src;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// If start is less than or equal to zero, then
|
|
|
|
// the new list is simply a prefix. We still need to
|
|
|
|
// figure out any necessary surgery to the destination
|
|
|
|
// based upon end. Note that if end exceeds the upper
|
|
|
|
// bound in this case, the entire destination list
|
|
|
|
// is removed.
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (end + 1 < dest.Length)
|
|
|
|
{
|
|
|
|
return src + dest.GetSublist(end + 1, -1);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return src;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// Finally, if start > end, we strip away a prefix and
|
|
|
|
// a suffix, to leave the list that sits <between> ens
|
|
|
|
// and start, and then tag on the src list. AT least
|
|
|
|
// that's my interpretation. We can get sublist to do
|
|
|
|
// this for us. Note that one, or both of the indices
|
|
|
|
// might have been negative.
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return dest.GetSublist(end + 1, start - 1) + src;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llLoadURL(string avatar_id, string message, string url)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID avatarId = new UUID(avatar_id);
|
|
|
|
m_ScriptEngine.World.SendUrlToUser(avatarId, m_host.Name, m_host.UUID, m_host.ObjectOwner, false, message,
|
|
|
|
url);
|
|
|
|
// ScriptSleep(10000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llParcelMediaCommandList(LSL_List commandList)
|
|
|
|
{
|
2008-10-11 15:18:55 +00:00
|
|
|
// TODO: Not implemented yet (missing in libomv?):
|
|
|
|
// PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
|
|
|
|
|
2008-09-26 02:51:00 +00:00
|
|
|
m_host.AddScriptLPS(1);
|
2008-10-11 15:18:55 +00:00
|
|
|
|
|
|
|
// according to the docs, this command only works if script owner and land owner are the same
|
2008-10-11 20:53:33 +00:00
|
|
|
// lets add estate owners and gods, too, and use the generic permission check.
|
|
|
|
ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
|
|
|
|
if (!World.ExternalChecks.ExternalChecksCanEditParcel(m_host.ObjectOwner, landObject)) return;
|
2008-10-11 15:18:55 +00:00
|
|
|
|
|
|
|
bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)?
|
2008-10-11 20:53:33 +00:00
|
|
|
|
|
|
|
LandData landData = landObject.landData;
|
2008-10-11 15:18:55 +00:00
|
|
|
string url = landData.MediaURL;
|
|
|
|
string texture = landData.MediaID.ToString();
|
|
|
|
bool autoAlign = landData.MediaAutoScale != 0;
|
|
|
|
string mediaType = ""; // TODO these have to be added as soon as LandData supports it
|
|
|
|
string description = "";
|
|
|
|
int width = 0;
|
|
|
|
int height = 0;
|
|
|
|
|
|
|
|
ParcelMediaCommandEnum? commandToSend = null;
|
|
|
|
float time = 0.0f; // default is from start
|
|
|
|
|
|
|
|
ScenePresence presence = null;
|
|
|
|
|
2008-09-26 02:51:00 +00:00
|
|
|
for (int i = 0; i < commandList.Data.Length; i++)
|
|
|
|
{
|
2008-10-11 15:18:55 +00:00
|
|
|
ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i];
|
|
|
|
switch (command)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
2008-10-11 15:18:55 +00:00
|
|
|
case ParcelMediaCommandEnum.Agent:
|
|
|
|
// we send only to one agent
|
|
|
|
if ((i + 1) < commandList.Length)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
2008-10-11 15:18:55 +00:00
|
|
|
if (commandList.Data[i + 1] is LSL_String)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
2008-10-11 15:18:55 +00:00
|
|
|
UUID agentID;
|
|
|
|
if (UUID.TryParse((LSL_String)commandList.Data[i + 1], out agentID))
|
|
|
|
{
|
|
|
|
presence = World.GetScenePresence(agentID);
|
|
|
|
}
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
2008-10-11 15:18:55 +00:00
|
|
|
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_AGENT must be a key");
|
|
|
|
++i;
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
break;
|
2008-10-11 15:18:55 +00:00
|
|
|
|
|
|
|
case ParcelMediaCommandEnum.Loop:
|
|
|
|
case ParcelMediaCommandEnum.Play:
|
|
|
|
case ParcelMediaCommandEnum.Pause:
|
2008-09-26 02:51:00 +00:00
|
|
|
case ParcelMediaCommandEnum.Stop:
|
2008-10-11 15:18:55 +00:00
|
|
|
case ParcelMediaCommandEnum.Unload:
|
|
|
|
commandToSend = command;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ParcelMediaCommandEnum.Url:
|
|
|
|
if ((i + 1) < commandList.Length)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
2008-10-11 15:18:55 +00:00
|
|
|
if (commandList.Data[i + 1] is LSL_String)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
2008-10-11 15:18:55 +00:00
|
|
|
url = (LSL_String)commandList.Data[i + 1];
|
|
|
|
update = true;
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
2008-10-11 15:18:55 +00:00
|
|
|
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_URL must be a string.");
|
|
|
|
++i;
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
break;
|
2008-10-11 15:18:55 +00:00
|
|
|
|
|
|
|
case ParcelMediaCommandEnum.Texture:
|
|
|
|
if ((i + 1) < commandList.Length)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
2008-10-11 15:18:55 +00:00
|
|
|
if (commandList.Data[i + 1] is LSL_String)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
2008-10-11 15:18:55 +00:00
|
|
|
texture = (LSL_String)commandList.Data[i + 1];
|
|
|
|
update = true;
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
2008-10-11 15:18:55 +00:00
|
|
|
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TEXTURE must be a string or key.");
|
|
|
|
++i;
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
2008-10-11 15:18:55 +00:00
|
|
|
case ParcelMediaCommandEnum.Time:
|
2008-09-26 02:51:00 +00:00
|
|
|
if ((i + 1) < commandList.Length)
|
|
|
|
{
|
2008-10-11 15:18:55 +00:00
|
|
|
if (commandList.Data[i + 1] is LSL_Float)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
2008-10-11 15:18:55 +00:00
|
|
|
time = (float)(LSL_Float)commandList.Data[i + 1];
|
|
|
|
}
|
|
|
|
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TIME must be a float.");
|
|
|
|
++i;
|
|
|
|
}
|
|
|
|
break;
|
2008-09-26 02:51:00 +00:00
|
|
|
|
2008-10-11 15:18:55 +00:00
|
|
|
case ParcelMediaCommandEnum.AutoAlign:
|
|
|
|
if ((i + 1) < commandList.Length)
|
|
|
|
{
|
|
|
|
if (commandList.Data[i + 1] is LSL_Integer)
|
|
|
|
{
|
|
|
|
autoAlign = (LSL_Integer)commandList.Data[i + 1];
|
|
|
|
update = true;
|
|
|
|
}
|
2008-09-26 02:51:00 +00:00
|
|
|
|
2008-10-11 15:18:55 +00:00
|
|
|
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_AUTO_ALIGN must be an integer.");
|
|
|
|
++i;
|
|
|
|
}
|
|
|
|
break;
|
2008-09-26 02:51:00 +00:00
|
|
|
|
2008-10-11 15:18:55 +00:00
|
|
|
case ParcelMediaCommandEnum.Type:
|
|
|
|
if ((i + 1) < commandList.Length)
|
|
|
|
{
|
|
|
|
if (commandList.Data[i + 1] is LSL_String)
|
|
|
|
{
|
|
|
|
mediaType = (LSL_String)commandList.Data[i + 1];
|
|
|
|
update = true;
|
|
|
|
}
|
|
|
|
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TYPE must be a string.");
|
|
|
|
++i;
|
|
|
|
}
|
|
|
|
break;
|
2008-09-26 02:51:00 +00:00
|
|
|
|
2008-10-11 15:18:55 +00:00
|
|
|
case ParcelMediaCommandEnum.Desc:
|
|
|
|
if ((i + 1) < commandList.Length)
|
|
|
|
{
|
|
|
|
if (commandList.Data[i + 1] is LSL_String)
|
|
|
|
{
|
|
|
|
description = (LSL_String)commandList.Data[i + 1];
|
|
|
|
update = true;
|
|
|
|
}
|
|
|
|
else ShoutError("The argument of PARCEL_MEDIA_COMMAND_DESC must be a string.");
|
|
|
|
++i;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
|
|
|
|
case ParcelMediaCommandEnum.Size:
|
|
|
|
if ((i + 2) < commandList.Length)
|
|
|
|
{
|
|
|
|
if (commandList.Data[i + 1] is LSL_Integer)
|
|
|
|
{
|
|
|
|
if (commandList.Data[i + 2] is LSL_Integer)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
2008-10-11 15:18:55 +00:00
|
|
|
width = (LSL_Integer)commandList.Data[i + 1];
|
|
|
|
height = (LSL_Integer)commandList.Data[i + 2];
|
|
|
|
update = true;
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
2008-10-11 15:18:55 +00:00
|
|
|
else ShoutError("The second argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer.");
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
2008-10-11 15:18:55 +00:00
|
|
|
else ShoutError("The first argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer.");
|
|
|
|
i += 2;
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
break;
|
2008-10-11 15:18:55 +00:00
|
|
|
|
2008-09-26 02:51:00 +00:00
|
|
|
default:
|
2008-10-11 15:18:55 +00:00
|
|
|
NotImplemented("llParcelMediaCommandList parameter not supported yet: " + Enum.Parse(typeof(ParcelMediaCommandEnum), commandList.Data[i].ToString()).ToString());
|
2008-09-26 02:51:00 +00:00
|
|
|
break;
|
|
|
|
}//end switch
|
2008-10-11 15:18:55 +00:00
|
|
|
}//end for
|
2008-09-26 02:51:00 +00:00
|
|
|
|
2008-10-11 15:18:55 +00:00
|
|
|
// if we didn't get a presence, we send to all and change the url
|
|
|
|
// if we did get a presence, we only send to the agent specified, and *don't change the land settings*!
|
|
|
|
|
|
|
|
// did something important change or do we only start/stop/pause?
|
|
|
|
if (update)
|
|
|
|
{
|
|
|
|
if (presence == null)
|
|
|
|
{
|
|
|
|
// we send to all
|
|
|
|
|
|
|
|
landData.MediaID = new UUID(texture);
|
|
|
|
landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0;
|
|
|
|
// do that one last, it will cause a ParcelPropertiesUpdate
|
|
|
|
World.SetLandMediaURL(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y, url);
|
|
|
|
|
|
|
|
// now send to all (non-child) agents
|
|
|
|
List<ScenePresence> agents = World.GetAvatars();
|
|
|
|
foreach(ScenePresence agent in agents)
|
|
|
|
{
|
|
|
|
agent.ControllingClient.SendParcelMediaUpdate(landData.MediaURL,
|
|
|
|
landData.MediaID,
|
|
|
|
landData.MediaAutoScale,
|
|
|
|
mediaType,
|
|
|
|
description,
|
|
|
|
width, height,
|
|
|
|
1); // TODO do some LOOP logic here
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(!presence.IsChildAgent)
|
|
|
|
{
|
|
|
|
// we only send to one (root) agent
|
|
|
|
presence.ControllingClient.SendParcelMediaUpdate(url,
|
|
|
|
new UUID(texture),
|
|
|
|
autoAlign ? (byte)1 : (byte)0,
|
|
|
|
mediaType,
|
|
|
|
description,
|
|
|
|
width, height,
|
|
|
|
1); // TODO do some LOOP logic here
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (commandToSend != null)
|
|
|
|
{
|
|
|
|
// the commandList contained a start/stop/... command, too
|
|
|
|
if (presence == null)
|
|
|
|
{
|
|
|
|
// send to all (non-child) agents
|
|
|
|
List<ScenePresence> agents = World.GetAvatars();
|
|
|
|
foreach(ScenePresence agent in agents)
|
|
|
|
{
|
|
|
|
agent.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
|
|
|
|
(ParcelMediaCommandEnum)commandToSend,
|
|
|
|
time);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if(!presence.IsChildAgent)
|
|
|
|
{
|
|
|
|
presence.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this?
|
|
|
|
(ParcelMediaCommandEnum)commandToSend,
|
|
|
|
time);
|
|
|
|
}
|
2008-09-26 02:51:00 +00:00
|
|
|
}
|
|
|
|
// ScriptSleep(2000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_List llParcelMediaQuery(LSL_List aList)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
LSL_List list = new LSL_List();
|
|
|
|
//TO DO: make the implementation for the missing commands
|
|
|
|
//PARCEL_MEDIA_COMMAND_TEXTURE key uuid Use this to get or set the parcel's media texture.
|
|
|
|
//PARCEL_MEDIA_COMMAND_URL string url Used to get or set the parcel's media url.
|
|
|
|
//PARCEL_MEDIA_COMMAND_TYPE string mime_type Use this to get or set the parcel media MIME type (e.g. "text/html"). (1.19.1 RC0 or later)
|
|
|
|
//PARCEL_MEDIA_COMMAND_SIZE integer x, integer y Use this to get or set the parcel media pixel resolution. (1.19.1 RC0 or later)
|
|
|
|
//PARCEL_MEDIA_COMMAND_DESC string desc Use this to get or set the parcel media description. (1.19.1 RC0 or later)
|
|
|
|
//PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later)
|
|
|
|
for (int i = 0; i < aList.Data.Length; i++)
|
|
|
|
{
|
|
|
|
|
|
|
|
if (aList.Data[i] != null)
|
|
|
|
{
|
|
|
|
switch ((ParcelMediaCommandEnum) aList.Data[i])
|
|
|
|
{
|
|
|
|
case ParcelMediaCommandEnum.Url:
|
|
|
|
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaURL));
|
|
|
|
break;
|
|
|
|
case ParcelMediaCommandEnum.Desc:
|
|
|
|
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).Description));
|
|
|
|
break;
|
|
|
|
case ParcelMediaCommandEnum.Texture:
|
|
|
|
list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).MediaID.ToString()));
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url;
|
|
|
|
NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// ScriptSleep(2000);
|
|
|
|
return list;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llModPow(int a, int b, int c)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
Int64 tmp = 0;
|
|
|
|
Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp);
|
|
|
|
// ScriptSleep(1000);
|
|
|
|
return Convert.ToInt32(tmp);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetInventoryType(string name)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
|
|
|
|
{
|
|
|
|
if (inv.Value.Name == name)
|
|
|
|
{
|
|
|
|
return inv.Value.InvType;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetPayPrice(int price, LSL_List quick_pay_buttons)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
if (quick_pay_buttons.Data.Length < 4)
|
|
|
|
{
|
|
|
|
LSLError("List must have at least 4 elements");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
m_host.ParentGroup.RootPart.PayPrice[0]=price;
|
|
|
|
|
|
|
|
m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0];
|
|
|
|
m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1];
|
|
|
|
m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2];
|
|
|
|
m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3];
|
|
|
|
m_host.ParentGroup.HasGroupChanged = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Vector llGetCameraPos()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID invItemID=InventorySelf();
|
|
|
|
if (invItemID == UUID.Zero)
|
|
|
|
return new LSL_Vector();
|
|
|
|
if (m_host.TaskInventory[invItemID].PermsGranter == UUID.Zero)
|
|
|
|
return new LSL_Vector();
|
|
|
|
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0)
|
|
|
|
{
|
|
|
|
ShoutError("No permissions to track the camera");
|
|
|
|
return new LSL_Vector();
|
|
|
|
}
|
|
|
|
ScenePresence presence = World.GetScenePresence(m_host.OwnerID);
|
|
|
|
if (presence != null)
|
|
|
|
{
|
|
|
|
LSL_Vector pos = new LSL_Vector(presence.CameraPosition.X, presence.CameraPosition.Y, presence.CameraPosition.Z);
|
|
|
|
return pos;
|
|
|
|
}
|
|
|
|
return new LSL_Vector();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Rotation llGetCameraRot()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llGetCameraRot");
|
|
|
|
return new LSL_Rotation();
|
|
|
|
}
|
|
|
|
|
2008-09-30 01:59:51 +00:00
|
|
|
public void llSetPrimURL(string url)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llSetPrimURL");
|
|
|
|
// ScriptSleep(2000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llRefreshPrimURL()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
NotImplemented("llRefreshPrimURL");
|
|
|
|
// ScriptSleep(20000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llEscapeURL(string url)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
try
|
|
|
|
{
|
|
|
|
return Uri.EscapeUriString(url);
|
|
|
|
}
|
|
|
|
catch (Exception ex)
|
|
|
|
{
|
|
|
|
return "llEscapeURL: " + ex.ToString();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llUnescapeURL(string url)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
try
|
|
|
|
{
|
|
|
|
return Uri.UnescapeDataString(url);
|
|
|
|
}
|
|
|
|
catch (Exception ex)
|
|
|
|
{
|
|
|
|
return "llUnescapeURL: " + ex.ToString();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2008-10-01 21:30:48 +00:00
|
|
|
public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector lookAt)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
2008-10-01 21:30:48 +00:00
|
|
|
DetectParams d = m_ScriptEngine.GetDetectParams(m_itemID, 0);
|
|
|
|
if (d == null) return; // only works on the first detected avatar
|
|
|
|
|
|
|
|
ScenePresence avatar = World.GetScenePresence(d.Key);
|
|
|
|
if (avatar != null)
|
|
|
|
{
|
|
|
|
avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, simname,
|
|
|
|
new Vector3((float)pos.x, (float)pos.y, (float)pos.z),
|
|
|
|
new Vector3((float)lookAt.x, (float)lookAt.y, (float)lookAt.z));
|
|
|
|
}
|
2008-09-26 02:51:00 +00:00
|
|
|
// ScriptSleep(1000);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llAddToLandBanList(string avatar, double hours)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID key;
|
|
|
|
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
|
|
|
if (land.OwnerID == m_host.OwnerID)
|
|
|
|
{
|
|
|
|
ParcelManager.ParcelAccessEntry entry = new ParcelManager.ParcelAccessEntry();
|
|
|
|
if (UUID.TryParse(avatar, out key))
|
|
|
|
{
|
|
|
|
entry.AgentID = key;
|
2008-09-26 17:25:22 +00:00
|
|
|
entry.Flags = AccessList.Ban;
|
2008-09-26 02:51:00 +00:00
|
|
|
entry.Time = DateTime.Now.AddHours(hours);
|
|
|
|
land.ParcelAccessList.Add(entry);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// ScriptSleep(100);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llRemoveFromLandPassList(string avatar)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID key;
|
|
|
|
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
|
|
|
if (land.OwnerID == m_host.OwnerID)
|
|
|
|
{
|
|
|
|
if (UUID.TryParse(avatar, out key))
|
|
|
|
{
|
|
|
|
foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
|
|
|
|
{
|
2008-09-26 17:25:22 +00:00
|
|
|
if (entry.AgentID == key && entry.Flags == AccessList.Access)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
land.ParcelAccessList.Remove(entry);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// ScriptSleep(100);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llRemoveFromLandBanList(string avatar)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
UUID key;
|
|
|
|
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
|
|
|
if (land.OwnerID == m_host.OwnerID)
|
|
|
|
{
|
|
|
|
if (UUID.TryParse(avatar, out key))
|
|
|
|
{
|
|
|
|
foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
|
|
|
|
{
|
2008-09-26 17:25:22 +00:00
|
|
|
if (entry.AgentID == key && entry.Flags == AccessList.Ban)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
land.ParcelAccessList.Remove(entry);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// ScriptSleep(100);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llSetCameraParams(LSL_List rules)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
// our key in the object we are in
|
|
|
|
UUID invItemID=InventorySelf();
|
|
|
|
if (invItemID == UUID.Zero) return;
|
|
|
|
|
|
|
|
// the object we are in
|
|
|
|
UUID objectID = m_host.ParentUUID;
|
|
|
|
if (objectID == UUID.Zero) return;
|
|
|
|
|
|
|
|
// we need the permission first, to know which avatar we want to set the camera for
|
|
|
|
UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
|
|
|
|
if (agentID == UUID.Zero) return;
|
|
|
|
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
|
|
|
|
|
|
|
|
ScenePresence presence = World.GetScenePresence(agentID);
|
|
|
|
|
|
|
|
// we are not interested in child-agents
|
|
|
|
if (presence.IsChildAgent) return;
|
|
|
|
|
|
|
|
SortedDictionary<int, float> parameters = new SortedDictionary<int, float>();
|
|
|
|
object[] data = rules.Data;
|
|
|
|
for (int i = 0; i < data.Length; ++i) {
|
|
|
|
int type = Convert.ToInt32(data[i++].ToString());
|
|
|
|
if (i >= data.Length) break; // odd number of entries => ignore the last
|
|
|
|
|
|
|
|
// some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3)
|
|
|
|
switch (type) {
|
|
|
|
case ScriptBaseClass.CAMERA_FOCUS:
|
|
|
|
case ScriptBaseClass.CAMERA_FOCUS_OFFSET:
|
|
|
|
case ScriptBaseClass.CAMERA_POSITION:
|
|
|
|
LSL_Vector v = (LSL_Vector)data[i];
|
|
|
|
parameters.Add(type + 1, (float)v.x);
|
|
|
|
parameters.Add(type + 2, (float)v.y);
|
|
|
|
parameters.Add(type + 3, (float)v.z);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
// TODO: clean that up as soon as the implicit casts are in
|
|
|
|
if (data[i] is LSL_Float)
|
|
|
|
parameters.Add(type, (float)((LSL_Float)data[i]).value);
|
|
|
|
else if (data[i] is LSL_Integer)
|
|
|
|
parameters.Add(type, (float)((LSL_Integer)data[i]).value);
|
|
|
|
else parameters.Add(type, Convert.ToSingle(data[i]));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
if (parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llClearCameraParams()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
// our key in the object we are in
|
|
|
|
UUID invItemID=InventorySelf();
|
|
|
|
if (invItemID == UUID.Zero) return;
|
|
|
|
|
|
|
|
// the object we are in
|
|
|
|
UUID objectID = m_host.ParentUUID;
|
|
|
|
if (objectID == UUID.Zero) return;
|
|
|
|
|
|
|
|
// we need the permission first, to know which avatar we want to clear the camera for
|
|
|
|
UUID agentID = m_host.TaskInventory[invItemID].PermsGranter;
|
|
|
|
if (agentID == UUID.Zero) return;
|
|
|
|
if ((m_host.TaskInventory[invItemID].PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) return;
|
|
|
|
|
|
|
|
ScenePresence presence = World.GetScenePresence(agentID);
|
|
|
|
|
|
|
|
// we are not interested in child-agents
|
|
|
|
if (presence.IsChildAgent) return;
|
|
|
|
|
|
|
|
presence.ControllingClient.SendClearFollowCamProperties(objectID);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Float llListStatistics(int operation, LSL_List src)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
LSL_List nums = LSL_List.ToDoubleList(src);
|
|
|
|
switch (operation)
|
|
|
|
{
|
|
|
|
case ScriptBaseClass.LIST_STAT_RANGE:
|
|
|
|
return nums.Range();
|
|
|
|
case ScriptBaseClass.LIST_STAT_MIN:
|
|
|
|
return nums.Min();
|
|
|
|
case ScriptBaseClass.LIST_STAT_MAX:
|
|
|
|
return nums.Max();
|
|
|
|
case ScriptBaseClass.LIST_STAT_MEAN:
|
|
|
|
return nums.Mean();
|
|
|
|
case ScriptBaseClass.LIST_STAT_MEDIAN:
|
|
|
|
return nums.Median();
|
|
|
|
case ScriptBaseClass.LIST_STAT_NUM_COUNT:
|
|
|
|
return nums.NumericLength();
|
|
|
|
case ScriptBaseClass.LIST_STAT_STD_DEV:
|
|
|
|
return nums.StdDev();
|
|
|
|
case ScriptBaseClass.LIST_STAT_SUM:
|
|
|
|
return nums.Sum();
|
|
|
|
case ScriptBaseClass.LIST_STAT_SUM_SQUARES:
|
|
|
|
return nums.SumSqrs();
|
|
|
|
case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN:
|
|
|
|
return nums.GeometricMean();
|
|
|
|
case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN:
|
|
|
|
return nums.HarmonicMean();
|
|
|
|
default:
|
|
|
|
return 0.0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetUnixTime()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return Util.UnixTimeSinceEpoch();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetParcelFlags(LSL_Vector pos)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).landData.Flags;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetRegionFlags()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
IEstateModule estate = World.RequestModuleInterface<IEstateModule>();
|
|
|
|
if (estate == null)
|
|
|
|
return 67108864;
|
|
|
|
return (int)estate.GetRegionFlags();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llXorBase64StringsCorrect(string str1, string str2)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
string ret = String.Empty;
|
|
|
|
string src1 = llBase64ToString(str1);
|
|
|
|
string src2 = llBase64ToString(str2);
|
|
|
|
int c = 0;
|
|
|
|
for (int i = 0; i < src1.Length; i++)
|
|
|
|
{
|
|
|
|
ret += src1[i] ^ src2[c];
|
|
|
|
|
|
|
|
c++;
|
|
|
|
if (c >= src2.Length)
|
|
|
|
c = 0;
|
|
|
|
}
|
|
|
|
return llStringToBase64(ret);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llHTTPRequest(string url, LSL_List parameters, string body)
|
|
|
|
{
|
|
|
|
// Partial implementation: support for parameter flags needed
|
|
|
|
// see http://wiki.secondlife.com/wiki/LlHTTPRequest
|
|
|
|
// parameter flags support are implemented in ScriptsHttpRequests.cs
|
|
|
|
// in StartHttpRequest
|
|
|
|
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
IHttpRequests httpScriptMod =
|
|
|
|
m_ScriptEngine.World.RequestModuleInterface<IHttpRequests>();
|
|
|
|
List<string> param = new List<string>();
|
|
|
|
foreach (object o in parameters.Data)
|
|
|
|
{
|
|
|
|
param.Add(o.ToString());
|
|
|
|
}
|
|
|
|
|
|
|
|
Vector3 position = m_host.AbsolutePosition;
|
|
|
|
Vector3 velocity = m_host.Velocity;
|
|
|
|
Quaternion rotation = m_host.RotationOffset;
|
|
|
|
ScenePresence scenePresence = World.GetScenePresence(m_host.ObjectOwner);
|
|
|
|
RegionInfo regionInfo = World.RegionInfo;
|
|
|
|
|
|
|
|
Dictionary<string, string> httpHeaders = new Dictionary<string, string>();
|
|
|
|
|
|
|
|
httpHeaders["X-SecondLife-Shard"] = "OpenSim";
|
|
|
|
httpHeaders["X-SecondLife-Object-Name"] = m_host.Name;
|
|
|
|
httpHeaders["X-SecondLife-Object-Key"] = m_itemID.ToString();
|
|
|
|
httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.RegionLocX, regionInfo.RegionLocY);
|
|
|
|
httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z);
|
|
|
|
httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z);
|
|
|
|
httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W);
|
|
|
|
httpHeaders["X-SecondLife-Owner-Name"] = scenePresence == null ? string.Empty : scenePresence.ControllingClient.Name;
|
|
|
|
httpHeaders["X-SecondLife-Owner-Key"] = m_host.ObjectOwner.ToString();
|
|
|
|
|
|
|
|
UUID reqID = httpScriptMod.
|
|
|
|
StartHttpRequest(m_localID, m_itemID, url, param, httpHeaders, body);
|
|
|
|
|
|
|
|
if (reqID != UUID.Zero)
|
|
|
|
return reqID.ToString();
|
|
|
|
else
|
|
|
|
return null;
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llResetLandBanList()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
|
|
|
if (land.OwnerID == m_host.OwnerID)
|
|
|
|
{
|
|
|
|
foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
|
|
|
|
{
|
2008-09-26 17:25:22 +00:00
|
|
|
if (entry.Flags == AccessList.Ban)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
land.ParcelAccessList.Remove(entry);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// ScriptSleep(100);
|
|
|
|
}
|
|
|
|
|
|
|
|
public void llResetLandPassList()
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y).landData;
|
|
|
|
if (land.OwnerID == m_host.OwnerID)
|
|
|
|
{
|
|
|
|
foreach (ParcelManager.ParcelAccessEntry entry in land.ParcelAccessList)
|
|
|
|
{
|
2008-09-26 17:25:22 +00:00
|
|
|
if (entry.Flags == AccessList.Access)
|
2008-09-26 02:51:00 +00:00
|
|
|
{
|
|
|
|
land.ParcelAccessList.Remove(entry);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// ScriptSleep(100);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
|
|
|
|
|
|
|
|
if (land == null)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (sim_wide == 1)
|
|
|
|
{
|
|
|
|
if (category == 0)
|
|
|
|
{
|
|
|
|
return land.SimwidePrims;
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
{
|
|
|
|
//public int simwideArea = 0;
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (category == 0)//Total Prims
|
|
|
|
{
|
|
|
|
return 0;//land.
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (category == 1)//Owner Prims
|
|
|
|
{
|
|
|
|
return land.OwnerPrims;
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (category == 2)//Group Prims
|
|
|
|
{
|
|
|
|
return land.GroupPrims;
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (category == 3)//Other Prims
|
|
|
|
{
|
|
|
|
return land.OtherPrims;
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (category == 4)//Selected
|
|
|
|
{
|
|
|
|
return land.SelectedPrims;
|
|
|
|
}
|
|
|
|
|
|
|
|
else if (category == 5)//Temp
|
|
|
|
{
|
|
|
|
return 0;//land.
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_List llGetParcelPrimOwners(LSL_Vector pos)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y);
|
|
|
|
LSL_List ret = new LSL_List();
|
|
|
|
if (land != null)
|
|
|
|
{
|
|
|
|
foreach (KeyValuePair<UUID, int> d in land.getLandObjectOwners())
|
|
|
|
{
|
|
|
|
ret.Add(d.Key.ToString());
|
|
|
|
ret.Add(d.Value);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// ScriptSleep(2000);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetObjectPrimCount(string object_id)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
SceneObjectPart part = World.GetSceneObjectPart(new UUID(object_id));
|
|
|
|
if (part == null)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
return part.ParentGroup.Children.Count;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
// Alondria: This currently just is utilizing the normal grid's 0.22 prims/m2 calculation
|
|
|
|
// Which probably will be irrelevent in OpenSim....
|
|
|
|
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
|
|
|
|
|
|
|
|
float bonusfactor = (float)World.RegionInfo.RegionSettings.ObjectBonus;
|
|
|
|
|
|
|
|
if (land == null)
|
|
|
|
{
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sim_wide == 1)
|
|
|
|
{
|
|
|
|
decimal v = land.SimwideArea * (decimal)(0.22) * (decimal)bonusfactor;
|
|
|
|
|
|
|
|
return (int)v;
|
|
|
|
}
|
|
|
|
|
|
|
|
else
|
|
|
|
{
|
|
|
|
decimal v = land.Area * (decimal)(0.22) * (decimal)bonusfactor;
|
|
|
|
|
|
|
|
return (int)v;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
LandData land = World.GetLandData((float)pos.x, (float)pos.y);
|
|
|
|
if (land == null)
|
|
|
|
{
|
|
|
|
return new LSL_List(0);
|
|
|
|
}
|
|
|
|
LSL_List ret = new LSL_List();
|
|
|
|
foreach (object o in param.Data)
|
|
|
|
{
|
|
|
|
switch (o.ToString())
|
|
|
|
{
|
|
|
|
case "0":
|
|
|
|
ret = ret + new LSL_List(land.Name);
|
|
|
|
break;
|
|
|
|
case "1":
|
|
|
|
ret = ret + new LSL_List(land.Description);
|
|
|
|
break;
|
|
|
|
case "2":
|
|
|
|
ret = ret + new LSL_List(land.OwnerID.ToString());
|
|
|
|
break;
|
|
|
|
case "3":
|
|
|
|
ret = ret + new LSL_List(land.GroupID.ToString());
|
|
|
|
break;
|
|
|
|
case "4":
|
|
|
|
ret = ret + new LSL_List(land.Area);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
ret = ret + new LSL_List(0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llStringTrim(string src, int type)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
if (type == (int)ScriptBaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); }
|
|
|
|
if (type == (int)ScriptBaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); }
|
|
|
|
if (type == (int)ScriptBaseClass.STRING_TRIM) { return src.Trim(); }
|
|
|
|
return src;
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_List llGetObjectDetails(string id, LSL_List args)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
LSL_List ret = new LSL_List();
|
|
|
|
UUID key = new UUID();
|
|
|
|
if (UUID.TryParse(id, out key))
|
|
|
|
{
|
|
|
|
ScenePresence av = World.GetScenePresence(key);
|
|
|
|
|
|
|
|
if (av != null)
|
|
|
|
{
|
|
|
|
foreach (object o in args.Data)
|
|
|
|
{
|
|
|
|
switch (o.ToString())
|
|
|
|
{
|
|
|
|
case "1":
|
|
|
|
ret.Add(av.Firstname + " " + av.Lastname);
|
|
|
|
break;
|
|
|
|
case "2":
|
|
|
|
ret.Add("");
|
|
|
|
break;
|
|
|
|
case "3":
|
|
|
|
ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z));
|
|
|
|
break;
|
|
|
|
case "4":
|
|
|
|
ret.Add(new LSL_Rotation((double)av.Rotation.X, (double)av.Rotation.Y, (double)av.Rotation.Z, (double)av.Rotation.W));
|
|
|
|
break;
|
|
|
|
case "5":
|
|
|
|
ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z));
|
|
|
|
break;
|
|
|
|
case "6":
|
|
|
|
ret.Add(id);
|
|
|
|
break;
|
|
|
|
case "7":
|
|
|
|
ret.Add(UUID.Zero.ToString());
|
|
|
|
break;
|
|
|
|
case "8":
|
|
|
|
ret.Add(UUID.Zero.ToString());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
SceneObjectPart obj = World.GetSceneObjectPart(key);
|
|
|
|
if (obj != null)
|
|
|
|
{
|
|
|
|
foreach (object o in args.Data)
|
|
|
|
{
|
|
|
|
switch (o.ToString())
|
|
|
|
{
|
|
|
|
case "1":
|
|
|
|
ret.Add(obj.Name);
|
|
|
|
break;
|
|
|
|
case "2":
|
|
|
|
ret.Add(obj.Description);
|
|
|
|
break;
|
|
|
|
case "3":
|
|
|
|
ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z));
|
|
|
|
break;
|
|
|
|
case "4":
|
|
|
|
ret.Add(new LSL_Rotation(obj.RotationOffset.X, obj.RotationOffset.Y, obj.RotationOffset.Z, obj.RotationOffset.W));
|
|
|
|
break;
|
|
|
|
case "5":
|
|
|
|
ret.Add(new LSL_Vector(obj.Velocity.X, obj.Velocity.Y, obj.Velocity.Z));
|
|
|
|
break;
|
|
|
|
case "6":
|
|
|
|
ret.Add(obj.OwnerID.ToString());
|
|
|
|
break;
|
|
|
|
case "7":
|
|
|
|
ret.Add(obj.GroupID.ToString());
|
|
|
|
break;
|
|
|
|
case "8":
|
|
|
|
ret.Add(obj.CreatorID.ToString());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return new LSL_List();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
internal UUID ScriptByName(string name)
|
|
|
|
{
|
|
|
|
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
|
{
|
|
|
|
if (item.Type == 10 && item.Name == name)
|
|
|
|
return item.ItemID;
|
|
|
|
}
|
|
|
|
return UUID.Zero;
|
|
|
|
}
|
|
|
|
|
|
|
|
internal void ShoutError(string msg)
|
|
|
|
{
|
|
|
|
llShout(ScriptBaseClass.DEBUG_CHANNEL, msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
internal void NotImplemented(string command)
|
|
|
|
{
|
|
|
|
if (throwErrorOnNotImplemented)
|
|
|
|
throw new NotImplementedException("Command not implemented: " + command);
|
|
|
|
}
|
|
|
|
|
|
|
|
internal void Deprecated(string command)
|
|
|
|
{
|
|
|
|
throw new Exception("Command deprecated: " + command);
|
|
|
|
}
|
|
|
|
|
|
|
|
internal void LSLError(string msg)
|
|
|
|
{
|
|
|
|
throw new Exception("LSL Runtime Error: " + msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
public delegate void AssetRequestCallback(UUID assetID, AssetBase asset);
|
|
|
|
private void WithNotecard(UUID assetID, AssetRequestCallback cb)
|
|
|
|
{
|
|
|
|
World.AssetCache.GetAsset(assetID, delegate(UUID i, AssetBase a) { cb(i, a); }, false);
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetNumberOfNotecardLines(string name)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
|
{
|
|
|
|
if (item.Type == 7 && item.Name == name)
|
|
|
|
{
|
|
|
|
UUID tid = AsyncCommands.
|
|
|
|
DataserverPlugin.RegisterRequest(m_localID,
|
|
|
|
m_itemID, item.AssetID.ToString());
|
|
|
|
if (NotecardCache.IsCached(item.AssetID))
|
|
|
|
{
|
|
|
|
AsyncCommands.
|
|
|
|
DataserverPlugin.DataserverReply(item.AssetID.ToString(),
|
|
|
|
NotecardCache.GetLines(item.AssetID).ToString());
|
|
|
|
// ScriptSleep(100);
|
|
|
|
return tid.ToString();
|
|
|
|
}
|
|
|
|
WithNotecard(item.AssetID, delegate (UUID id, AssetBase a)
|
|
|
|
{
|
|
|
|
System.Text.ASCIIEncoding enc =
|
|
|
|
new System.Text.ASCIIEncoding();
|
|
|
|
string data = enc.GetString(a.Data);
|
|
|
|
//Console.WriteLine(data);
|
|
|
|
NotecardCache.Cache(id, data);
|
|
|
|
AsyncCommands.
|
|
|
|
DataserverPlugin.DataserverReply(id.ToString(),
|
|
|
|
NotecardCache.GetLines(id).ToString());
|
|
|
|
});
|
|
|
|
// ScriptSleep(100);
|
|
|
|
return tid.ToString();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
// if we got to here, we didn't find the notecard the script was asking for
|
|
|
|
// => complain loudly, as specified by the LSL docs
|
|
|
|
ShoutError("Notecard '" + name + "' could not be found.");
|
|
|
|
|
|
|
|
// ScriptSleep(100);
|
|
|
|
return UUID.Zero.ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
public LSL_String llGetNotecardLine(string name, int line)
|
|
|
|
{
|
|
|
|
m_host.AddScriptLPS(1);
|
|
|
|
|
|
|
|
foreach (TaskInventoryItem item in m_host.TaskInventory.Values)
|
|
|
|
{
|
|
|
|
if (item.Type == 7 && item.Name == name)
|
|
|
|
{
|
|
|
|
UUID tid = AsyncCommands.
|
|
|
|
DataserverPlugin.RegisterRequest(m_localID,
|
|
|
|
m_itemID, item.AssetID.ToString());
|
|
|
|
|
|
|
|
if (NotecardCache.IsCached(item.AssetID))
|
|
|
|
{
|
|
|
|
AsyncCommands.
|
|
|
|
DataserverPlugin.DataserverReply(item.AssetID.ToString(),
|
|
|
|
NotecardCache.GetLine(item.AssetID, line));
|
|
|
|
// ScriptSleep(100);
|
|
|
|
return tid.ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
WithNotecard(item.AssetID, delegate (UUID id, AssetBase a)
|
|
|
|
{
|
|
|
|
System.Text.ASCIIEncoding enc =
|
|
|
|
new System.Text.ASCIIEncoding();
|
|
|
|
string data = enc.GetString(a.Data);
|
|
|
|
//Console.WriteLine(data);
|
|
|
|
NotecardCache.Cache(id, data);
|
|
|
|
AsyncCommands.
|
|
|
|
DataserverPlugin.DataserverReply(id.ToString(),
|
|
|
|
NotecardCache.GetLine(id, line));
|
|
|
|
});
|
|
|
|
|
|
|
|
// ScriptSleep(100);
|
|
|
|
return tid.ToString();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// if we got to here, we didn't find the notecard the script was asking for
|
|
|
|
// => complain loudly, as specified by the LSL docs
|
|
|
|
ShoutError("Notecard '" + name + "' could not be found.");
|
|
|
|
|
|
|
|
// ScriptSleep(100);
|
|
|
|
return UUID.Zero.ToString();
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
public class NotecardCache
|
|
|
|
{
|
|
|
|
private class Notecard
|
|
|
|
{
|
|
|
|
public string[] text;
|
|
|
|
public DateTime lastRef;
|
|
|
|
}
|
|
|
|
|
|
|
|
private static Dictionary<UUID, Notecard> m_Notecards =
|
|
|
|
new Dictionary<UUID, Notecard>();
|
|
|
|
|
|
|
|
public static void Cache(UUID assetID, string text)
|
|
|
|
{
|
|
|
|
CacheCheck();
|
|
|
|
|
|
|
|
lock (m_Notecards)
|
|
|
|
{
|
|
|
|
if (m_Notecards.ContainsKey(assetID))
|
|
|
|
return;
|
|
|
|
|
|
|
|
Notecard nc = new Notecard();
|
|
|
|
nc.lastRef = DateTime.Now;
|
|
|
|
nc.text = ParseText(text.Replace("\r", "").Split('\n'));
|
|
|
|
m_Notecards[assetID] = nc;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static string[] ParseText(string[] input)
|
|
|
|
{
|
|
|
|
int idx = 0;
|
|
|
|
int level = 0;
|
|
|
|
List<string> output = new List<string>();
|
|
|
|
string[] words;
|
|
|
|
|
|
|
|
while (idx < input.Length)
|
|
|
|
{
|
|
|
|
if (input[idx] == "{")
|
|
|
|
{
|
|
|
|
level++;
|
|
|
|
idx++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (input[idx]== "}")
|
|
|
|
{
|
|
|
|
level--;
|
|
|
|
idx++;
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (level)
|
|
|
|
{
|
|
|
|
case 0:
|
|
|
|
words = input[idx].Split(' '); // Linden text ver
|
|
|
|
// Notecards are created *really* empty. Treat that as "no text" (just like after saving an empty notecard)
|
|
|
|
if (words.Length < 3)
|
|
|
|
return new String[0];
|
|
|
|
|
|
|
|
int version = int.Parse(words[3]);
|
|
|
|
if (version != 2)
|
|
|
|
return new String[0];
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
words = input[idx].Split(' ');
|
|
|
|
if (words[0] == "LLEmbeddedItems")
|
|
|
|
break;
|
|
|
|
if (words[0] == "Text")
|
|
|
|
{
|
|
|
|
int len = int.Parse(words[2]);
|
|
|
|
idx++;
|
|
|
|
|
|
|
|
int count = -1;
|
|
|
|
|
|
|
|
while (count < len)
|
|
|
|
{
|
|
|
|
// int l = input[idx].Length;
|
|
|
|
string ln = input[idx];
|
|
|
|
|
|
|
|
int need = len-count-1;
|
|
|
|
if (ln.Length > need)
|
|
|
|
ln = ln.Substring(0, need);
|
|
|
|
|
|
|
|
output.Add(ln);
|
|
|
|
count += ln.Length + 1;
|
|
|
|
idx++;
|
|
|
|
}
|
|
|
|
|
|
|
|
return output.ToArray();
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
words = input[idx].Split(' '); // count
|
|
|
|
if (words[0] == "count")
|
|
|
|
{
|
|
|
|
int c = int.Parse(words[1]);
|
|
|
|
if (c > 0)
|
|
|
|
return new String[0];
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
idx++;
|
|
|
|
}
|
|
|
|
return output.ToArray();
|
|
|
|
}
|
|
|
|
|
|
|
|
public static bool IsCached(UUID assetID)
|
|
|
|
{
|
|
|
|
lock (m_Notecards)
|
|
|
|
{
|
|
|
|
return m_Notecards.ContainsKey(assetID);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static int GetLines(UUID assetID)
|
|
|
|
{
|
|
|
|
if (!IsCached(assetID))
|
|
|
|
return -1;
|
|
|
|
|
|
|
|
lock (m_Notecards)
|
|
|
|
{
|
|
|
|
m_Notecards[assetID].lastRef = DateTime.Now;
|
|
|
|
return m_Notecards[assetID].text.Length;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static string GetLine(UUID assetID, int line)
|
|
|
|
{
|
|
|
|
if (line < 0)
|
|
|
|
return "";
|
|
|
|
|
|
|
|
string data;
|
|
|
|
|
|
|
|
if (!IsCached(assetID))
|
|
|
|
return "";
|
|
|
|
|
|
|
|
lock (m_Notecards)
|
|
|
|
{
|
|
|
|
m_Notecards[assetID].lastRef = DateTime.Now;
|
|
|
|
|
|
|
|
if (line >= m_Notecards[assetID].text.Length)
|
|
|
|
return "\n\n\n";
|
|
|
|
|
|
|
|
data = m_Notecards[assetID].text[line];
|
|
|
|
if (data.Length > 255)
|
|
|
|
data = data.Substring(0, 255);
|
|
|
|
|
|
|
|
return data;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
public static void CacheCheck()
|
|
|
|
{
|
|
|
|
foreach (UUID key in new List<UUID>(m_Notecards.Keys))
|
|
|
|
{
|
|
|
|
Notecard nc = m_Notecards[key];
|
|
|
|
if (nc.lastRef.AddSeconds(30) < DateTime.Now)
|
|
|
|
m_Notecards.Remove(key);
|
2008-05-30 12:27:06 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|