2010-03-05 23:18:47 +00:00
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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2010-06-09 19:51:24 +00:00
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using System;
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2010-03-06 00:07:47 +00:00
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using System.Collections.Generic;
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2010-03-05 23:18:47 +00:00
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using System.Reflection;
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using log4net;
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2010-07-30 18:26:54 +00:00
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using Mono.Addins;
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2010-03-05 23:18:47 +00:00
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using Nini.Config;
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using OpenMetaverse;
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2010-04-16 21:54:25 +00:00
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using OpenMetaverse.Packets;
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2010-03-05 23:18:47 +00:00
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using OpenSim.Framework;
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using OpenSim.Region.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.Avatar.Attachments
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2010-03-10 04:15:36 +00:00
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{
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2010-07-30 18:26:54 +00:00
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AttachmentsModule")]
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public class AttachmentsModule : IAttachmentsModule, INonSharedRegionModule
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2010-03-05 23:18:47 +00:00
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Scene m_scene = null;
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2010-07-30 18:26:54 +00:00
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public string Name { get { return "Attachments Module"; } }
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public Type ReplaceableInterface { get { return null; } }
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2010-03-05 23:18:47 +00:00
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2010-07-30 18:26:54 +00:00
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public void Initialise(IConfigSource source) {}
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public void AddRegion(Scene scene)
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2010-03-05 23:18:47 +00:00
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{
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m_scene = scene;
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2010-07-30 18:26:54 +00:00
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m_scene.RegisterModuleInterface<IAttachmentsModule>(this);
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2010-07-30 20:41:44 +00:00
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m_scene.EventManager.OnNewClient += SubscribeToClientEvents;
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// TODO: Should probably be subscribing to CloseClient too, but this doesn't yet give us IClientAPI
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2010-03-05 23:18:47 +00:00
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}
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2010-07-30 18:26:54 +00:00
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public void RemoveRegion(Scene scene)
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2010-03-05 23:18:47 +00:00
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{
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2010-07-30 18:26:54 +00:00
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m_scene.UnregisterModuleInterface<IAttachmentsModule>(this);
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2010-07-30 20:41:44 +00:00
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m_scene.EventManager.OnNewClient -= SubscribeToClientEvents;
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2010-03-05 23:18:47 +00:00
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}
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2010-07-30 18:26:54 +00:00
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public void RegionLoaded(Scene scene) {}
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public void Close()
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2010-03-05 23:18:47 +00:00
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{
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2010-07-30 18:26:54 +00:00
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RemoveRegion(m_scene);
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2010-03-05 23:18:47 +00:00
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}
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2010-07-30 20:41:44 +00:00
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public void SubscribeToClientEvents(IClientAPI client)
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{
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client.OnRezSingleAttachmentFromInv += RezSingleAttachmentFromInventory;
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client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachmentsFromInventory;
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client.OnObjectAttach += AttachObject;
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client.OnObjectDetach += DetachObject;
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client.OnDetachAttachmentIntoInv += ShowDetachInUserInventory;
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}
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public void UnsubscribeFromClientEvents(IClientAPI client)
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{
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client.OnRezSingleAttachmentFromInv -= RezSingleAttachmentFromInventory;
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client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachmentsFromInventory;
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client.OnObjectAttach -= AttachObject;
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client.OnObjectDetach -= DetachObject;
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client.OnDetachAttachmentIntoInv -= ShowDetachInUserInventory;
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}
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2010-07-30 18:26:54 +00:00
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/// <summary>
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/// Called by client
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/// </summary>
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/// <param name="remoteClient"></param>
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/// <param name="objectLocalID"></param>
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/// <param name="AttachmentPt"></param>
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/// <param name="silent"></param>
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2010-07-14 17:21:01 +00:00
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public void AttachObject(IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, bool silent)
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2010-03-12 22:39:15 +00:00
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{
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m_log.Debug("[ATTACHMENTS MODULE]: Invoking AttachObject");
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2010-06-09 19:51:24 +00:00
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try
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2010-03-12 22:39:15 +00:00
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{
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2010-06-09 19:51:24 +00:00
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// If we can't take it, we can't attach it!
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SceneObjectPart part = m_scene.GetSceneObjectPart(objectLocalID);
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if (part == null)
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return;
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if (!m_scene.Permissions.CanTakeObject(part.UUID, remoteClient.AgentId))
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return;
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// Calls attach with a Zero position
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2010-07-14 18:51:12 +00:00
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if (AttachObject(remoteClient, part.ParentGroup, AttachmentPt, false))
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2010-03-12 22:39:15 +00:00
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{
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2010-06-09 19:51:24 +00:00
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m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
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// Save avatar attachment information
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ScenePresence presence;
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if (m_scene.AvatarFactory != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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m_log.Info(
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"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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+ ", AttachmentPoint: " + AttachmentPt);
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m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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}
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2010-03-12 22:39:15 +00:00
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}
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}
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2010-06-09 19:51:24 +00:00
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catch (Exception e)
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{
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m_log.DebugFormat("[ATTACHMENTS MODULE]: exception upon Attach Object {0}", e);
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}
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2010-03-12 22:39:15 +00:00
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}
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2010-07-14 18:51:12 +00:00
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public bool AttachObject(IClientAPI remoteClient, SceneObjectGroup group, uint AttachmentPt, bool silent)
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2010-03-05 23:18:47 +00:00
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{
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2010-07-14 18:51:12 +00:00
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Vector3 attachPos = group.AbsolutePosition;
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if (m_scene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
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2010-03-05 23:18:47 +00:00
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{
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2010-07-14 18:51:12 +00:00
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// If the attachment point isn't the same as the one previously used
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// set it's offset position = 0 so that it appears on the attachment point
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// and not in a weird location somewhere unknown.
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if (AttachmentPt != 0 && AttachmentPt != (uint)group.GetAttachmentPoint())
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2010-03-05 23:18:47 +00:00
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{
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2010-07-14 18:51:12 +00:00
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attachPos = Vector3.Zero;
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}
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2010-03-05 23:18:47 +00:00
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2010-07-14 18:51:12 +00:00
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// AttachmentPt 0 means the client chose to 'wear' the attachment.
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if (AttachmentPt == 0)
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{
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// Check object for stored attachment point
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AttachmentPt = (uint)group.GetAttachmentPoint();
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}
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2010-03-05 23:18:47 +00:00
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2010-07-14 18:51:12 +00:00
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// if we still didn't find a suitable attachment point.......
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if (AttachmentPt == 0)
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{
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// Stick it on left hand with Zero Offset from the attachment point.
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AttachmentPt = (uint)AttachmentPoint.LeftHand;
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attachPos = Vector3.Zero;
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}
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2010-03-05 23:18:47 +00:00
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2010-07-14 18:51:12 +00:00
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group.SetAttachmentPoint((byte)AttachmentPt);
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group.AbsolutePosition = attachPos;
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2010-03-05 23:18:47 +00:00
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2010-07-14 18:46:26 +00:00
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// Remove any previous attachments
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ScenePresence sp = m_scene.GetScenePresence(remoteClient.AgentId);
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UUID itemID = UUID.Zero;
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if (sp != null)
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{
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foreach(SceneObjectGroup grp in sp.Attachments)
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{
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if (grp.GetAttachmentPoint() == (byte)AttachmentPt)
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{
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itemID = grp.GetFromItemID();
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break;
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}
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}
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if (itemID != UUID.Zero)
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DetachSingleAttachmentToInv(itemID, remoteClient);
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}
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2010-03-05 23:18:47 +00:00
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2010-07-14 18:51:12 +00:00
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if (group.GetFromItemID() == UUID.Zero)
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{
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2010-07-14 18:46:26 +00:00
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m_scene.attachObjectAssetStore(remoteClient, group, remoteClient.AgentId, out itemID);
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2010-03-05 23:18:47 +00:00
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}
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else
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{
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2010-07-14 18:46:26 +00:00
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itemID = group.GetFromItemID();
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2010-03-05 23:18:47 +00:00
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}
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2010-07-14 18:51:12 +00:00
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2010-07-14 18:46:26 +00:00
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SetAttachmentInventoryStatus(remoteClient, AttachmentPt, itemID, group);
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2010-07-14 18:51:12 +00:00
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group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
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// In case it is later dropped again, don't let
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// it get cleaned up
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group.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
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group.HasGroupChanged = false;
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2010-03-05 23:18:47 +00:00
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}
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else
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{
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2010-07-14 18:51:12 +00:00
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remoteClient.SendAgentAlertMessage(
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"You don't have sufficient permissions to attach this object", false);
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2010-03-05 23:18:47 +00:00
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return false;
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}
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return true;
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2010-03-06 00:07:47 +00:00
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}
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2010-03-12 22:48:49 +00:00
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2010-04-16 21:54:25 +00:00
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public void RezMultipleAttachmentsFromInventory(
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IClientAPI remoteClient,
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RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
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RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
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{
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foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
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{
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RezSingleAttachmentFromInventory(remoteClient, obj.ItemID, obj.AttachmentPt);
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}
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}
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2010-03-12 23:20:38 +00:00
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public UUID RezSingleAttachmentFromInventory(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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m_log.DebugFormat("[ATTACHMENTS MODULE]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
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return RezSingleAttachmentFromInventory(remoteClient, itemID, AttachmentPt, true);
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}
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public UUID RezSingleAttachmentFromInventory(
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IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus)
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{
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SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt);
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if (updateInventoryStatus)
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{
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if (att == null)
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{
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ShowDetachInUserInventory(itemID, remoteClient);
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}
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SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
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}
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if (null == att)
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return UUID.Zero;
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else
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return att.UUID;
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}
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protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
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IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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2010-03-12 22:48:49 +00:00
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{
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IInventoryAccessModule invAccess = m_scene.RequestModuleInterface<IInventoryAccessModule>();
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if (invAccess != null)
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{
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SceneObjectGroup objatt = invAccess.RezObject(remoteClient,
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itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true,
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false, false, remoteClient.AgentId, true);
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: Retrieved single object {0} for attachment to {1} on point {2}",
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// objatt.Name, remoteClient.Name, AttachmentPt);
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if (objatt != null)
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{
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bool tainted = false;
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if (AttachmentPt != 0 && AttachmentPt != objatt.GetAttachmentPoint())
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tainted = true;
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2010-07-14 18:51:12 +00:00
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AttachObject(remoteClient, objatt, AttachmentPt, false);
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2010-03-12 22:48:49 +00:00
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//objatt.ScheduleGroupForFullUpdate();
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if (tainted)
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objatt.HasGroupChanged = true;
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// Fire after attach, so we don't get messy perms dialogs
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2010-08-07 03:42:30 +00:00
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// 4 == AttachedRez
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objatt.CreateScriptInstances(0, true, m_scene.DefaultScriptEngine, 4);
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2010-04-19 17:27:45 +00:00
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objatt.ResumeScripts();
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2010-03-12 22:48:49 +00:00
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// Do this last so that event listeners have access to all the effects of the attachment
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m_scene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId);
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}
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else
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{
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m_log.WarnFormat(
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"[ATTACHMENTS MODULE]: Could not retrieve item {0} for attaching to avatar {1} at point {2}",
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itemID, remoteClient.Name, AttachmentPt);
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}
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return objatt;
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}
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return null;
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}
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2010-03-06 00:07:47 +00:00
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2010-03-05 23:29:24 +00:00
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public UUID SetAttachmentInventoryStatus(
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SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
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{
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m_log.DebugFormat(
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2010-03-12 22:39:15 +00:00
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"[ATTACHMENTS MODULE]: Updating inventory of {0} to show attachment of {1} (item ID {2})",
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2010-03-05 23:29:24 +00:00
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remoteClient.Name, att.Name, itemID);
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if (!att.IsDeleted)
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AttachmentPt = att.RootPart.AttachmentPoint;
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ScenePresence presence;
|
2010-03-19 12:58:34 +00:00
|
|
|
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
2010-03-05 23:29:24 +00:00
|
|
|
{
|
|
|
|
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
|
|
|
item = m_scene.InventoryService.GetItem(item);
|
|
|
|
|
|
|
|
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
|
|
|
|
}
|
|
|
|
|
|
|
|
return att.UUID;
|
|
|
|
}
|
2010-03-05 23:35:49 +00:00
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
/// Update the user inventory to reflect an attachment
|
|
|
|
/// </summary>
|
|
|
|
/// <param name="remoteClient"></param>
|
|
|
|
/// <param name="AttachmentPt"></param>
|
|
|
|
/// <param name="itemID"></param>
|
|
|
|
/// <param name="att"></param>
|
|
|
|
public void SetAttachmentInventoryStatus(
|
|
|
|
IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
|
|
|
|
{
|
|
|
|
// m_log.DebugFormat(
|
|
|
|
// "[USER INVENTORY]: Updating attachment {0} for {1} at {2} using item ID {3}",
|
|
|
|
// att.Name, remoteClient.Name, AttachmentPt, itemID);
|
|
|
|
|
|
|
|
if (UUID.Zero == itemID)
|
|
|
|
{
|
2010-03-06 00:07:47 +00:00
|
|
|
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error inventory item ID.");
|
2010-03-05 23:35:49 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (0 == AttachmentPt)
|
|
|
|
{
|
2010-03-06 00:07:47 +00:00
|
|
|
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment. Error attachment point.");
|
2010-03-05 23:35:49 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (null == att.RootPart)
|
|
|
|
{
|
2010-03-06 00:07:47 +00:00
|
|
|
m_log.Error("[ATTACHMENTS MODULE]: Unable to save attachment for a prim without the rootpart!");
|
2010-03-05 23:35:49 +00:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
ScenePresence presence;
|
2010-03-19 12:58:34 +00:00
|
|
|
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
2010-03-05 23:35:49 +00:00
|
|
|
{
|
|
|
|
// XXYY!!
|
|
|
|
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
|
|
|
item = m_scene.InventoryService.GetItem(item);
|
|
|
|
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
|
|
|
|
|
|
|
|
if (m_scene.AvatarFactory != null)
|
|
|
|
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
|
|
|
}
|
2010-03-10 04:15:36 +00:00
|
|
|
}
|
2010-03-06 00:07:47 +00:00
|
|
|
|
2010-04-16 23:00:45 +00:00
|
|
|
public void DetachObject(uint objectLocalID, IClientAPI remoteClient)
|
|
|
|
{
|
|
|
|
SceneObjectGroup group = m_scene.GetGroupByPrim(objectLocalID);
|
|
|
|
if (group != null)
|
|
|
|
{
|
|
|
|
//group.DetachToGround();
|
|
|
|
ShowDetachInUserInventory(group.GetFromItemID(), remoteClient);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2010-03-06 00:07:47 +00:00
|
|
|
public void ShowDetachInUserInventory(UUID itemID, IClientAPI remoteClient)
|
|
|
|
{
|
|
|
|
ScenePresence presence;
|
2010-03-19 12:58:34 +00:00
|
|
|
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
2010-03-06 00:07:47 +00:00
|
|
|
{
|
|
|
|
presence.Appearance.DetachAttachment(itemID);
|
|
|
|
|
|
|
|
// Save avatar attachment information
|
|
|
|
if (m_scene.AvatarFactory != null)
|
|
|
|
{
|
2010-06-14 02:06:22 +00:00
|
|
|
m_log.Debug("[ATTACHMENTS MODULE]: Dettaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
|
2010-03-06 00:07:47 +00:00
|
|
|
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
DetachSingleAttachmentToInv(itemID, remoteClient);
|
2010-03-10 04:15:36 +00:00
|
|
|
}
|
2010-03-06 00:07:47 +00:00
|
|
|
|
2010-04-16 22:15:13 +00:00
|
|
|
public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
|
|
|
|
{
|
|
|
|
SceneObjectPart part = m_scene.GetSceneObjectPart(itemID);
|
|
|
|
if (part == null || part.ParentGroup == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
UUID inventoryID = part.ParentGroup.GetFromItemID();
|
|
|
|
|
|
|
|
ScenePresence presence;
|
|
|
|
if (m_scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
|
|
|
{
|
|
|
|
if (!m_scene.Permissions.CanRezObject(
|
2010-08-25 23:08:53 +00:00
|
|
|
part.ParentGroup.PrimCount, remoteClient.AgentId, presence.AbsolutePosition))
|
2010-04-16 22:15:13 +00:00
|
|
|
return;
|
|
|
|
|
|
|
|
presence.Appearance.DetachAttachment(itemID);
|
|
|
|
|
|
|
|
if (m_scene.AvatarFactory != null)
|
|
|
|
{
|
|
|
|
m_scene.AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
|
|
|
|
}
|
|
|
|
part.ParentGroup.DetachToGround();
|
|
|
|
|
2010-06-09 19:22:25 +00:00
|
|
|
List<UUID> uuids = new List<UUID>();
|
|
|
|
uuids.Add(inventoryID);
|
|
|
|
m_scene.InventoryService.DeleteItems(remoteClient.AgentId, uuids);
|
|
|
|
remoteClient.SendRemoveInventoryItem(inventoryID);
|
2010-06-09 19:51:24 +00:00
|
|
|
}
|
2010-04-16 22:15:13 +00:00
|
|
|
|
|
|
|
m_scene.EventManager.TriggerOnAttach(part.ParentGroup.LocalId, itemID, UUID.Zero);
|
|
|
|
}
|
|
|
|
|
2010-03-06 00:07:47 +00:00
|
|
|
// What makes this method odd and unique is it tries to detach using an UUID.... Yay for standards.
|
|
|
|
// To LocalId or UUID, *THAT* is the question. How now Brown UUID??
|
|
|
|
protected void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
|
|
|
|
{
|
|
|
|
if (itemID == UUID.Zero) // If this happened, someone made a mistake....
|
|
|
|
return;
|
|
|
|
|
|
|
|
// We can NOT use the dictionries here, as we are looking
|
|
|
|
// for an entity by the fromAssetID, which is NOT the prim UUID
|
|
|
|
List<EntityBase> detachEntities = m_scene.GetEntities();
|
|
|
|
SceneObjectGroup group;
|
|
|
|
|
|
|
|
foreach (EntityBase entity in detachEntities)
|
|
|
|
{
|
|
|
|
if (entity is SceneObjectGroup)
|
|
|
|
{
|
|
|
|
group = (SceneObjectGroup)entity;
|
|
|
|
if (group.GetFromItemID() == itemID)
|
|
|
|
{
|
|
|
|
m_scene.EventManager.TriggerOnAttach(group.LocalId, itemID, UUID.Zero);
|
|
|
|
group.DetachToInventoryPrep();
|
|
|
|
m_log.Debug("[ATTACHMENTS MODULE]: Saving attachpoint: " + ((uint)group.GetAttachmentPoint()).ToString());
|
|
|
|
m_scene.UpdateKnownItem(remoteClient, group,group.GetFromItemID(), group.OwnerID);
|
|
|
|
m_scene.DeleteSceneObject(group, false);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2010-03-10 04:15:36 +00:00
|
|
|
}
|
2010-08-26 20:50:19 +00:00
|
|
|
|
|
|
|
public void UpdateAttachmentPosition(IClientAPI client, SceneObjectGroup sog, Vector3 pos)
|
|
|
|
{
|
|
|
|
// If this is an attachment, then we need to save the modified
|
|
|
|
// object back into the avatar's inventory. First we save the
|
|
|
|
// attachment point information, then we update the relative
|
|
|
|
// positioning (which caused this method to get driven in the
|
|
|
|
// first place. Then we have to mark the object as NOT an
|
|
|
|
// attachment. This is necessary in order to correctly save
|
|
|
|
// and retrieve GroupPosition information for the attachment.
|
|
|
|
// Then we save the asset back into the appropriate inventory
|
|
|
|
// entry. Finally, we restore the object's attachment status.
|
|
|
|
byte attachmentPoint = sog.GetAttachmentPoint();
|
|
|
|
sog.UpdateGroupPosition(pos);
|
|
|
|
sog.RootPart.IsAttachment = false;
|
|
|
|
sog.AbsolutePosition = sog.RootPart.AttachedPos;
|
|
|
|
m_scene.UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID);
|
|
|
|
sog.SetAttachmentPoint(attachmentPoint);
|
|
|
|
}
|
2010-03-05 23:18:47 +00:00
|
|
|
}
|
2010-08-26 20:50:19 +00:00
|
|
|
}
|