UbitUmarov
24df1086fa
fix ubOde terrain copy at north and east borders
2018-05-04 23:00:34 +01:00
UbitUmarov
44fd5bb7b5
mantis 8321: avoid null reference potencial caused by outdated LMs for example
2018-04-28 12:43:06 +01:00
UbitUmarov
4958425e37
mantis8309 add extra try{}catch
2018-03-28 04:28:36 +01:00
UbitUmarov
6b02c99194
fix previus commit with the right source file :(
2018-03-27 20:00:31 +01:00
UbitUmarov
cb134e5487
mantis8307: avoid a null ref
2018-03-27 16:03:44 +01:00
Kevin Cozens
a4ac91dc6b
Fixed a typo
2018-03-19 12:17:38 -04:00
UbitUmarov
f83f7e18b6
comment out some debug messages visible on SOP CompleteMovement
2018-03-10 22:07:52 +00:00
UbitUmarov
47fd3afecd
change SampleMoneyModule intialization, make it look for economymodule setting both in startup and economy sections; change some default settings to no cost values, since that is our default
2018-03-05 20:20:29 +00:00
UbitUmarov
18914fae64
make more clear some magic numbers on SOP getnumberofsides(), reduce unnecessary calls to it on LSL api
2018-03-05 16:36:39 +00:00
mewtwo0641
f579fbba0e
Remove the work around for sphere number of faces since as of commit 846f35 it initially has the correct number of faces and the workaround returns 2 more than the correct number of faces.
2018-03-04 13:26:19 +00:00
UbitUmarov
846f35d365
a few more changes on tortured prims number of sides/faces
2018-02-22 02:49:56 +00:00
UbitUmarov
25d6d99c6e
fix a old issue on some tortured prims number of sides, and so textures set
2018-02-21 15:28:34 +00:00
UbitUmarov
d6a35d6d2f
COmment out relocation of tmp cs source file during compilation. This seems to cause issues on same win servers, and is only usefull on deep scripts debug (Xengine compiler)
2018-02-18 14:04:02 +00:00
UbitUmarov
96aecf80ef
Oops... don't leave script source out of compilation in same cases
2018-02-11 18:27:42 +00:00
UbitUmarov
e685d8dcef
mantis 8287: applied modified patch by hand, thx watcher64
2018-02-04 00:16:51 +00:00
UbitUmarov
a22606a89f
do not timeout floatsam assets caching thread
2018-02-02 11:47:19 +00:00
UbitUmarov
e3f804e1d8
try fix IAR load inventory links and objects owner
2018-01-26 16:18:45 +00:00
UbitUmarov
af9bff7ed2
try fix mantis 8283
2018-01-22 21:43:21 +00:00
UbitUmarov
8fe16a1974
Ooops... fix the parentesis
2018-01-16 19:10:56 +00:00
UbitUmarov
d39bf37926
do not timeout BackupWorker threads
2018-01-16 17:16:40 +00:00
UbitUmarov
439cbf0d4d
missed a few..
2018-01-09 19:48:13 +00:00
UbitUmarov
e908c0ecad
give up on a property that old monos do compile, but then smore ok exec
2018-01-09 19:47:10 +00:00
UbitUmarov
1a6770191c
test our obsolete jenkins ...
2018-01-08 12:30:43 +00:00
UbitUmarov
eec3921800
fall back to a obsolete property since several monos in use (include our own) do not suporte the proper .net4.0 one
2018-01-08 12:00:21 +00:00
UbitUmarov
89a690c11f
a few more xml things
2018-01-05 12:24:07 +00:00
UbitUmarov
0b96cd56fc
don't be bad Jenkins..
2018-01-05 00:30:00 +00:00
UbitUmarov
ce0aa53cc4
let tau do something in avatar MoveToTarget
2018-01-04 23:59:47 +00:00
UbitUmarov
ec6f87d3ef
disable some XmlResolver
2018-01-04 23:51:43 +00:00
UbitUmarov
48dbba3441
add more files for robust mutes suport. (module is still named MuteListModuleTst for testing, others in core will be removed later
2018-01-04 20:56:48 +00:00
UbitUmarov
8eea9531ee
fix estates URI
2018-01-03 10:21:07 +00:00
UbitUmarov
201c916670
add a missing return on a mesh decode error in ubOdemeshmerizer
2017-12-14 05:36:15 +00:00
UbitUmarov
b35a10e2be
mantis 8250: try to work around timing issues
2017-12-13 01:10:21 +00:00
UbitUmarov
d32debe618
commit what i did so far for core mutes module, befere i lose it
2017-12-11 23:58:27 +00:00
UbitUmarov
a95e286168
increase sample rate of WaitGetScenePresence()
2017-12-11 23:36:42 +00:00
UbitUmarov
1e3cb82756
move some sharable items out of Xmute to Framework; add another test mutelistmodule, ignore it
2017-11-17 01:30:39 +00:00
UbitUmarov
2f13b68d4f
add missing part of mutes list protocol
2017-11-16 17:50:06 +00:00
Melanie Thielker
d35ab8c86c
Donating the Avination Mute Module
...
This lived out-of-tree and therefore wasn't part of the big code
drop. It's classic Avination, tied to MySQL and a direct database
connection and I don't have the bandwidth to fix it to core methods.
However, it has all the strange mute logic that OpenSim was missing
and maybe someone can step up to make it work in an open grid context.
2017-11-14 12:12:07 +00:00
UbitUmarov
873d42005f
add AGENT_LIST_EXCLUDENPC bit mask option to llGetAgentList scope to exclude NPCs
2017-11-14 03:49:32 +00:00
TomTheDragon
98f90f4eed
Changing map tile colors This change also allows setting the water color, as well as the 4 colors for textured map tiles.
...
Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
2017-11-13 20:43:16 +00:00
UbitUmarov
6546ea6da6
mantis 8253: don't let attachments delete remove controls from viewers on crossings.
2017-11-12 12:00:03 +00:00
UbitUmarov
fcb8b2a3c3
mantis 8260 fix script count on delete and remove redundantTriggerRemoveScript in 2 points
2017-11-08 09:10:56 +00:00
UbitUmarov
8eb9bc8b19
mantis 8263: recover the ignore of texture changes if only materialID changed. That should be done by respective cap (as before)
2017-11-08 06:51:55 +00:00
UbitUmarov
8479658cd0
remove a potencial (and silly) deadlock; let other texture parameters changes trigger Changed.TEXTURE event
2017-11-08 01:53:36 +00:00
UbitUmarov
5360a8fea4
mantis 8258: also limit mesh basic shape torus hole sizeY on (some) existent objects.
2017-10-30 18:56:05 +00:00
Kevin Cozens
fbb2f7f319
Corrected name of function in call to CheckThreatLevel.
2017-10-26 13:29:14 -04:00
Kevin Cozens
d65f055e4e
Whitespace cleanup.
2017-10-26 11:26:49 -04:00
UbitUmarov
f81375cf1e
mantis 8253: try to recover information about takecontrols pass=false controls on crossings, also tell viewers about them. this may still not be correct. Use of multiple TakeControls on same avatar can still give unpredictable results (also on normal operation). In same cases last executed my override previus or not. Also change agent updates wait code
2017-10-25 02:59:19 +01:00
UbitUmarov
3d6553afee
add osGetSimulatorMemoryKB(). This allows work around the fact osGetSimulatorMemory() reports at most 2GB. This one limit is now 2TB, should ne enought for a while
2017-10-15 14:46:21 +01:00
Robert Adams
b51b4d4171
Merge branch 'master' of git://opensimulator.org/git/opensim (Ubit beat
...
me to the repository).
2017-10-13 12:04:52 -07:00
UbitUmarov
dd58f15bff
mantis 8249: give better data to llDetectedGrab
2017-10-13 20:00:38 +01:00