34d21ac94b 
								
							
								 
							
						 
						
							
							
								
								Added some error checking to MaintenanceThread, no-crash (just log) loading of script engines, and support to load multiple script engines  
							
							
							
						 
						
							2008-02-02 00:09:55 +00:00  
				
					
						
							
							
								 
						
							
							
								694642a482 
								
							
								 
							
						 
						
							
							
								
								Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.  
							
							... 
							
							
							
							Refreshing config based on this.
Temporarily disabled feature to refresh config file while running. 
							
						 
						
							2008-02-01 23:56:09 +00:00  
				
					
						
							
							
								 
						
							
							
								4715453159 
								
							
								 
							
						 
						
							
							
								
								Bugfix, maybe it won't crash during startup and crash somewhere else instead? :)  
							
							
							
						 
						
							2008-02-01 23:44:02 +00:00  
				
					
						
							
							
								 
						
							
							
								d02a90823f 
								
							
								 
							
						 
						
							
							
								
								SCRIPTING STILL BROKEN  
							
							... 
							
							
							
							Added comments and regions, restructured code
Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG
All modules should now refresh their configuration runtime
Made all logging in ScriptEngine.Common get script name from actual engine
Renamed LSLLongCmdHandler to AsyncLSLCommandManager
Added auto-recover with 5 sec throttle for new MaintenanceThread 
							
						 
						
							2008-02-01 23:36:36 +00:00  
				
					
						
							
							
								 
						
							
							
								a6726b0c9d 
								
							
								 
							
						 
						
							
							
								
								SCRIPT SUPPORT IS STILL BROKEN.  
							
							... 
							
							
							
							Bugfix: Scripts exceeding max and set to be killed were not killed, only removed.
Added ability to re-read configuration while OpenSim is running
All regions now sharing one MaintenanceThread
New MaintenanceThread:
- checks for script execution timeout
- re-reads config
- starts/stops threads if thread active count becomes too high/low compared to config
Speed increase on event execution:
- Reuse of try{}catch{} blocks
- Time calculation on event execution 
							
						 
						
							2008-02-01 22:18:55 +00:00  
				
					
						
							
							
								 
						
							
							
								8a4e8a8e31 
								
							
								 
							
						 
						
							
							
								
								Thank you, Kinoc for the ChatModule.cs updates.  
							
							
							
						 
						
							2008-02-01 22:15:40 +00:00  
				
					
						
							
							
								 
						
							
							
								0c0286911d 
								
							
								 
							
						 
						
							
							
								
								Config option to set number of scripts per AppDomain  
							
							
							
						 
						
							2008-02-01 20:52:00 +00:00  
				
					
						
							
							
								 
						
							
							
								e14c8f59f7 
								
							
								 
							
						 
						
							
							
								
								Added config options:  
							
							... 
							
							
							
							ScriptThreadPriority to set script thread priority
DeactivateScriptOnTimeout to remove script if it is executing too long 
							
						 
						
							2008-02-01 20:45:15 +00:00  
				
					
						
							
							
								 
						
							
							
								f4ddf5cf28 
								
							
								 
							
						 
						
							
							
								
								Removed "Loading inventory for Primitive" message.  
							
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							Fixed small bug in thread counter. 
							
						 
						
							2008-02-01 20:19:29 +00:00  
				
					
						
							
							
								 
						
							
							
								a9c1f3fdb4 
								
							
								 
							
						 
						
							
							
								
								Experimental  
							
							... 
							
							
							
							Moved DotNetScriptEngine configuration to config file.
Added option to share script execution threads between regions. 
							
						 
						
							2008-02-01 20:12:25 +00:00  
				
					
						
							
							
								 
						
							
							
								5d6e89eaf9 
								
							
								 
							
						 
						
							
							
								
								Highly experimental  
							
							... 
							
							
							
							A separate thread is used to enforce max function (event) execution time for scripts. 
							
						 
						
							2008-02-01 19:07:05 +00:00  
				
					
						
							
							
								 
						
							
							
								43ecb1b4d2 
								
							
								 
							
						 
						
							
							
								
								Fixed errors being thrown by invalid PSYS_SRC_TARGET_KEY's in llParticleSystem - defaults to source prim (consistent with LL grid).  
							
							... 
							
							
							
							Should fix mantis 427. 
							
						 
						
							2008-02-01 15:22:11 +00:00  
				
					
						
							
							
								 
						
							
							
								0eb4e85988 
								
							
								 
							
						 
						
							
							
								
								Thanks to Hashbox for a patch to:  
							
							... 
							
							
							
							Implementing llStringTrim and hooking in osRegionNotice 
							
						 
						
							2008-02-01 14:18:00 +00:00  
				
					
						
							
							
								 
						
							
							
								96f6add4ad 
								
							
								 
							
						 
						
							
							
								
								* ODE:Fix copy and paste bug in space calculation limits  
							
							
							
						 
						
							2008-02-01 14:05:22 +00:00  
				
					
						
							
							
								 
						
							
							
								5099be8072 
								
							
								 
							
						 
						
							
							
								
								Temporary try catch around calculateSpaceForGeom() , to see if it gets past mantis issue  #435  (for now)  
							
							
							
						 
						
							2008-02-01 13:10:40 +00:00  
				
					
						
							
							
								 
						
							
							
								64a1a1f059 
								
							
								 
							
						 
						
							
							
								
								* Committing random physics stuff to the SVN for use later  
							
							
							
						 
						
							2008-02-01 07:39:19 +00:00  
				
					
						
							
							
								 
						
							
							
								bec71977ab 
								
							
								 
							
						 
						
							
							
								
								* Added more supported feature to particlesystems.  While this appears to have a libsl update... it's really a fix to the libsl version we're already using because of a bug in the particlesystem implementation  
							
							... 
							
							
							
							* Added two new simstat counters in the simstat enum for the RCCS.  (I'll find something cool to put in them)
* fixed a time waster in ODEPlugin.cs 
							
						 
						
							2008-02-01 04:22:20 +00:00  
				
					
						
							
							
								 
						
							
							
								e2f783789c 
								
							
								 
							
						 
						
							
							
								
								* Adding limited support for LLParticleSystem.  
							
							... 
							
							
							
							* We still need to set the 'default particle' texture as, a particle system with no texture set doesn't work.
* The particle System Flags don't seem to be quite right yet as some flags don't seem to have an effect.   So no alpha in/out, color change, affected by the wind, etc.. yet
* Thanks to Alondria for some massive work here.  This update just tweaks a few things that she did. 
							
						 
						
							2008-01-31 18:27:11 +00:00  
				
					
						
							
							
								 
						
							
							
								61ed12c4d8 
								
							
								 
							
						 
						
							
							
								
								revert last IRC bridge changes as this broke chat on my test environment.  
							
							... 
							
							
							
							Going to sift through the diff later to sort out what the root cause is here. 
							
						 
						
							2008-01-31 17:15:41 +00:00  
				
					
						
							
							
								 
						
							
							
								f72b834b25 
								
							
								 
							
						 
						
							
							
								
								* setting some readonlies  
							
							
							
						 
						
							2008-01-31 10:56:40 +00:00  
				
					
						
							
							
								 
						
							
							
								62ae3c9bf5 
								
							
								 
							
						 
						
							
							
								
								Hit a dead end with llParticleSystem (libsecondlife issues) so no functionality added yet, but did not want to loose work.  
							
							
							
						 
						
							2008-01-31 06:59:48 +00:00  
				
					
						
							
							
								 
						
							
							
								a4bf98f4ba 
								
							
								 
							
						 
						
							
							
								
								* Add asset/texture cache statistics to region server console  
							
							... 
							
							
							
							* You can type 'stats' at the REGION# prompt to get this information in grid or standalone mode
* Don't take these numbers as gospel yet, since for some reason textures displayed from inventory which require downloading from the server are being recorded as assets 
rather than textures
* But I don't have any reason to believe they aren't broadly accurate.
* I've put these in so I can tell whether the high memory usage on regions is down to the asset/texture cache
* This will require a prebuild
* DEV: Only adds needed to be implemented since, as far as I can tell, assets cached are currently never released.  For my part, seeing large cache memory numbers will 
provoke me to think about doing something about this.
* DEV: Now switched to using a singleton to get the stats reporters rather than threading the object through various layers
* DEV: Will refactor the other server stats reporters to do this in one of the next commits 
							
						 
						
							2008-01-31 00:42:31 +00:00  
				
					
						
							
							
								 
						
							
							
								881f295e70 
								
							
								 
							
						 
						
							
							
								
								* Add 'asset not found' statistics to grid asset server stats  
							
							
							
						 
						
							2008-01-30 22:13:47 +00:00  
				
					
						
							
							
								 
						
							
							
								a70e9c8c2c 
								
							
								 
							
						 
						
							
							
								
								* Minor asset server message tweak  
							
							
							
						 
						
							2008-01-30 18:36:59 +00:00  
				
					
						
							
							
								 
						
							
							
								a5b719e161 
								
							
								 
							
						 
						
							
							
								
								* Deal with asset requests with malformed guids to the asset server in more user-friendly way than throwing an Exception  
							
							... 
							
							
							
							* Compact status messages to reduce verbosity and be more informative 
							
						 
						
							2008-01-30 18:33:44 +00:00  
				
					
						
							
							
								 
						
							
							
								dee0d1e55d 
								
							
								 
							
						 
						
							
							
								
								* Print out exception information when a mysql asset fetch fails  
							
							... 
							
							
							
							* Attempt reconnection on fetch and create exceptions. 
							
						 
						
							2008-01-30 17:39:40 +00:00  
				
					
						
							
							
								 
						
							
							
								ce07854a45 
								
							
								 
							
						 
						
							
							
								
								* Insert 'assets served per hour' speed to asset server stats  
							
							
							
						 
						
							2008-01-30 17:19:32 +00:00  
				
					
						
							
							
								 
						
							
							
								8f5c55c79b 
								
							
								 
							
						 
						
							
							
								
								Updated ODE lib for OS X (built from opensim-libs r27)  
							
							
							
						 
						
							2008-01-30 09:27:25 +00:00  
				
					
						
							
							
								 
						
							
							
								9722b6ad53 
								
							
								 
							
						 
						
							
							
								
								Updating ODE.NET as the version I used possibly caused the slowness.  
							
							
							
						 
						
							2008-01-30 08:58:44 +00:00  
				
					
						
							
							
								 
						
							
							
								02d672de36 
								
							
								 
							
						 
						
							
							
								
								* See if this helps Nebadon.  
							
							
							
						 
						
							2008-01-30 08:30:22 +00:00  
				
					
						
							
							
								 
						
							
							
								cb05b76b83 
								
							
								 
							
						 
						
							
							
								
								* This update restores *nix support  
							
							... 
							
							
							
							* This stability optimization is disabled on Apple Computers until the .dylib library is updated. 
							
						 
						
							2008-01-30 07:46:48 +00:00  
				
					
						
							
							
								 
						
							
							
								fc9b3ec5a8 
								
							
								 
							
						 
						
							
							
								
								* Experimental ODE Update to make ODE more stable  
							
							... 
							
							
							
							* WARNING: This update will break *nix support. Will be restored in the next revision 
							
						 
						
							2008-01-30 07:09:58 +00:00  
				
					
						
							
							
								 
						
							
							
								8aa796595c 
								
							
								 
							
						 
						
							
							
								
								* Fixed a crash if the server is unable to connect to the UserServer when a user logs off  
							
							
							
						 
						
							2008-01-29 17:16:38 +00:00  
				
					
						
							
							
								 
						
							
							
								c4687116ad 
								
							
								 
							
						 
						
							
							
								
								* Implemented grab and throw in ODE.  It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim.   Make sure the object is physical before trying to toss it or it'll just move to the new location.  
							
							
							
						 
						
							2008-01-29 15:10:18 +00:00  
				
					
						
							
							
								 
						
							
							
								55dc0dc267 
								
							
								 
							
						 
						
							
							
								
								* Patch from Ansi (IBM)  
							
							... 
							
							
							
							* Allows the creation of a user via the RemoteAdminPlugin.
* Many thanks! 
							
						 
						
							2008-01-29 14:43:45 +00:00  
				
					
						
							
							
								 
						
							
							
								832243c6e8 
								
							
								 
							
						 
						
							
							
								
								* No more massive spires and massive pits when editing land using Select + tool + amount + apply;  
							
							
							
						 
						
							2008-01-29 06:16:06 +00:00  
				
					
						
							
							
								 
						
							
							
								da0fa4253b 
								
							
								 
							
						 
						
							
							
								
								Thanks kinoc for your improved IRC Gateway patch as referenced in mantis issue 390.  
							
							
							
						 
						
							2008-01-29 04:35:01 +00:00  
				
					
						
							
							
								 
						
							
							
								47761a4a5e 
								
							
								 
							
						 
						
							
							
								
								* Commenting out the 'collision notifications' on BulletX, as there hasn't been an update on bullet in a while and the console notifications consume the entire CPU to make bullet completely unusable.  
							
							
							
						 
						
							2008-01-29 02:08:30 +00:00  
				
					
						
							
							
								 
						
							
							
								4742a172e2 
								
							
								 
							
						 
						
							
							
								
								* This fixes the stair issue that Sdague reported on *nix.  Be aware that if you cross a border into a region, the new region doesn't know your height and therefore you're about a meter off the ground.   If the region doesn't know your height, you won't be able to climb steps.  If you're in that state, edit your appearance and the region will learn your height and you will again be able to climb steps.  
							
							
							
						 
						
							2008-01-29 01:20:43 +00:00  
				
					
						
							
							
								 
						
							
							
								beefbb46d2 
								
							
								 
							
						 
						
							
							
								
								* Add total logouts (and total logins) to server side user stats  
							
							... 
							
							
							
							* Passing the stats collector through object chains is not ideal - this will change when more stats come in
* This change will need a prebuild 
							
						 
						
							2008-01-28 22:00:38 +00:00  
				
					
						
							
							
								 
						
							
							
								fa5fe6b7f6 
								
							
								 
							
						 
						
							
							
								
								* Move AssetStatsReporter to Framework.Statistics  
							
							... 
							
							
							
							* The hooks are still plugged in too high at the asset server, but then next layer down is the database and this may be refactored soon.
* This change will requires a prebuild 
							
						 
						
							2008-01-28 19:49:07 +00:00  
				
					
						
							
							
								 
						
							
							
								035d807847 
								
							
								 
							
						 
						
							
							
								
								* ODE Going to Time Step 0.020 = (1000\20) - ((1000\20) * .09) = ~45 pfps  
							
							
							
						 
						
							2008-01-28 04:31:40 +00:00  
				
					
						
							
							
								 
						
							
							
								5e36feada2 
								
							
								 
							
						 
						
							
							
								
								* Mostly ODE update.   Things are a bit more behaved then the last experimental update.  
							
							
							
						 
						
							2008-01-28 03:25:02 +00:00  
				
					
						
							
							
								 
						
							
							
								205001ab8d 
								
							
								 
							
						 
						
							
							
								
								* Highly experimental ODE_STEPSIZE = 0.025f - 1000 / 25 = 40fps - 10 substeps with fallback to 5 substeps when things get slow  
							
							... 
							
							
							
							* Just to give you an idea of the difference ..    previous ODE_STEPSIZE was 0.005f - 1000/5 = 200fps - 10 substeps with fallback to 5 substeps when things get slow
* *nix avatar may fall over again, *sorry* 
							
						 
						
							2008-01-27 03:18:10 +00:00  
				
					
						
							
							
								 
						
							
							
								254e047dad 
								
							
								 
							
						 
						
							
							
								
								* Shifted strategy of detecting specific *nix distributions to detecting *nix.  
							
							... 
							
							
							
							* Let me know if all your avatar are standup. 
							
						 
						
							2008-01-26 17:38:30 +00:00  
				
					
						
							
							
								 
						
							
							
								58106926bb 
								
							
								 
							
						 
						
							
							
								
								* Added a try/catch handler around childdataupdates because the enumeration is prone to modification when logging on.  These can be safely ignored because the data gets old fast and new ones get generated somewhat quickly.  
							
							
							
						 
						
							2008-01-26 17:00:35 +00:00  
				
					
						
							
							
								 
						
							
							
								f0d6f89c2c 
								
							
								 
							
						 
						
							
							
								
								Updated contributors list.  
							
							
							
						 
						
							2008-01-26 12:34:38 +00:00  
				
					
						
							
							
								 
						
							
							
								20215c3d30 
								
							
								 
							
						 
						
							
							
								
								Rewrote svn properties handling script in python. Added more file types.  
							
							
							
						 
						
							2008-01-26 10:34:49 +00:00  
				
					
						
							
							
								 
						
							
							
								429d14f3e5 
								
							
								 
							
						 
						
							
							
								
								Removed ScriptServer.csproj from svn.  
							
							
							
						 
						
							2008-01-26 09:36:19 +00:00  
				
					
						
							
							
								 
						
							
							
								b8820a75ef 
								
							
								 
							
						 
						
							
							
								
								Ugly workaround for mono-1.2.6 compile failure in TribalMedia code.  
							
							... 
							
							
							
							Future versions of mono should not need this.
Please revert if this makes you cry. 
							
						 
						
							2008-01-26 05:06:19 +00:00