Commit Graph

11636 Commits (052445806911288b49c36065575556559fe4963e)

Author SHA1 Message Date
Justin Clarke Casey 412295ccde * Add simple original sog xml serialization test 2009-06-01 18:03:51 +00:00
Justin Clarke Casey f6badc528b * minor: change the name of one serialization method to match its counterpart 2009-06-01 17:38:11 +00:00
Justin Clarke Casey ecbeb5cea1 * Fix race condition in save oar 2009-06-01 16:00:46 +00:00
MW 60c2edce68 Fixed AvatarCreationModule (I think) 2009-06-01 11:41:03 +00:00
MW c4d5a6dfb4 trying to get panda to be able to read the AvatarCreationModule 2009-06-01 11:36:58 +00:00
MW ef070ec1eb part 1 of trying to get panda to be able to read the AvatarCreationModule 2009-06-01 11:34:10 +00:00
MW a71d9c95cf Some changes to the AvatarCreationModule to reduce the number of database reads/writes. Still requires more work in this area. 2009-06-01 11:16:07 +00:00
Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Johan Berntsson 39b30accd2 Added cscope tag support in Makefile 2009-06-01 01:24:18 +00:00
Dahlia Trimble be41a2cb7e reduce verbosity of sculpt map cache messages to reporting cache failures only 2009-05-31 23:57:52 +00:00
Charles Krinke 2d37ff6fb2 Thank you kindly, StrawberryFride for a patch that:
Added in some key code to read properties from MSSQL for user profiles 
which fixes issues of users having trouble editing estate settings on a 
grid where estate managers are not god, and fixes the option of enabling 
grid god functionality on MSSQL grids.

I have applied this to trunk only. I need someone else to examine and apply
to 0.6.5-Post-Fixes, or give me some direction, please.
2009-05-31 20:53:59 +00:00
Jeff Ames 35b450d41d Add copyright headers, formatting cleanup, ignore some generated files. 2009-05-31 18:35:00 +00:00
Jeff Ames db2c4ab94c Update svn properties. 2009-05-31 16:26:18 +00:00
Adam Frisby dc15190365 * Adds MRM scripting commands, World.Objects.Create(Vector3 position) and World.Objects.Create(Vector3 position, Quaternion rotation). These rez a 'default box' object at the specified coordinates, and return the associated IObject. 2009-05-31 12:53:05 +00:00
Mike Mazur 07a94fdf89 Fix IRCd init check for config section
The IRCStackModule used Nini.Config.ConfigCollection.Contains() to
determine whether the "IRCd" section was present in the config. This
ConfigCollection, however, stores an ArrayList of IConfig objects, not
strings, so calling Contains("IRCd") always returns false since "IRCd"
is a string, not an IConfig object.
2009-05-31 11:50:42 +00:00
diva 4927bc60a2 Slashing trailing slashes.
https://lists.berlios.de/pipermail/opensim-dev/2009-May/006673.html
2009-05-30 16:30:53 +00:00
diva 822c2176df Forgot to add this to my last commit 2 days ago. Async in the HGBroker too. 2009-05-30 16:22:15 +00:00
MW e3e7e73db3 Added option (on my default) to the clone avatar function so that the clothes and attachments that the target avatar is wearing, to begin with, are removed. So the end result isn't a merger of those clothes/attachments and the ones the template avatar is wearing.
Added IPAddress ListenIPAddress property to BaseHttpServer so that the listening/binding IP can be set.
2009-05-30 16:13:40 +00:00
MW 94f4953e31 Made it so ( by default) the Clone avatar function, propagates the permissions on the cloned items. This needs further testing to make sure all permissions are set correctly. 2009-05-30 15:20:39 +00:00
MW ea02a24161 a few small changes to AvatarCreationModule 2009-05-30 13:39:07 +00:00
MW 69817b4d6a Added a AvatarCreationModule to the user server. This handles the "cloning" of a existing avatar's inventory to another avatar's inventory (the base method will also create the inventory for a new avatar if the avatar doesn't alreayd have any inventory).
The code also sets the target avatar as wearing whatever the template avatar was wearing (including attachments). The idea is to allow the use of this to give new avatars a more interesting avatar (and inventory set) than the current default. 
I have include a console command that will clone the inventory from one existing user (template avatar) to another existing avatar (target avatar).  The format of the command is : "clone avatar <templateAvatarFirstName> <templateAvatarLastName> <targetAvatarFirstName> <targetAvatarLastName>" (to use this console command on new accounts, the "create user" command will need to be used first)
While the code was designed for hooking up to a remote call from a web interface, I have left the hookup code out of this commit, as I believe most use cases will want to handle it differently.
Also added a "trusted handler" to the inventory server to allow the user server to create new folders in a user's inventory. 
All this is in the old UGAIM servers so will need porting to the new servers.
2009-05-30 12:51:28 +00:00
Adam Frisby e70910c3e3 * Tweaks to /WHO listings. 2009-05-30 09:37:11 +00:00
Adam Frisby 449e167dce * You are likely to be eaten by a grue.
* Enable with [IRCd] Enabled=true (will listen on port 6666).
2009-05-30 07:02:38 +00:00
Adam Frisby 1bb98a1eb0 * More Tweaks 2009-05-30 04:07:58 +00:00
Adam Frisby 29bc2962ad * More IRCClientView fiddling. Now implements IClientAPI & IClientCore. 2009-05-30 03:53:04 +00:00
Adam Frisby ac80b6539f * May partially implement a C# IRCd & IRCClientStack. 2009-05-30 03:18:09 +00:00
Adam Frisby c30b5ee014 * Adds World.Audio.* to MRM
* This includes methods such as PlaySound which take a Position as an argument, allowing you to trigger sounds arbitrarily across the scene without needing a parent object in the position.
2009-05-29 23:49:48 +00:00
Adam Frisby 433ee75775 * Protip: When you click 'make public' in resharper, note to save before committing. 2009-05-29 22:48:34 +00:00
Adam Frisby 78bec42225 * Implements Sound on Objects for IObject in MRM
* Method: IObject.Sound.Play(UUID sound, double volume)
* More feature-packed API to come soon. (I want a World.Sound with arbitrary positioning)
2009-05-29 22:44:49 +00:00
Arthur Valadares d0084f08f2 * Allows standalone region users to skip the "You must wait 5 minutes to log again" message and
allow the region to kick the old user and log the new one without reporting any failure.
Default is still to show message and fail login
2009-05-29 22:38:18 +00:00
Arthur Valadares 8545621d9b * Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on a
non-existing ScenePresence avatar. Also removed trailing white spaces.
2009-05-29 21:12:55 +00:00
Justin Clarke Casey 95643971be * refactor: little tweaks to trigger another build 2009-05-29 21:10:17 +00:00
Justin Clarke Casey 4aad6a07ff * refactor: Remove redundent prim id attribute on Scene.AddSceneObject() 2009-05-29 21:01:18 +00:00
Justin Clarke Casey 6eb191c87b * Add save xml2 serialization test 2009-05-29 20:20:47 +00:00
Justin Clarke Casey 9021bb231c * minor: move common serialization test code into fixture setup 2009-05-29 16:27:43 +00:00
Justin Clarke Casey fa04937a82 * Add xml2 load test 2009-05-29 16:11:33 +00:00
Dahlia Trimble 179724b4fc some clean up of sculpt map caching code
remove a redundant debug message
2009-05-29 08:57:10 +00:00
Dahlia Trimble 05cbf0b502 reinstate a hopefully more robust experimental decoded sculpt map caching scheme 2009-05-29 06:50:15 +00:00
Dahlia Trimble 42fa7cf989 plumbing for future sculpt map caching 2009-05-29 05:42:06 +00:00
Dahlia Trimble 1609e7eac0 disable sculpt map caching until a better method of avoiding asset requests can be found 2009-05-29 05:11:50 +00:00
Dahlia Trimble 9493de7f4e null test for texture assets when using cached sculpt map
addresses mantis #3735
2009-05-29 04:29:55 +00:00
Dahlia Trimble db4f8d1298 Experimental decoded sculpt map caching 2009-05-29 02:46:35 +00:00
diva 1e9cb2f8fc Making the delegate handlers async in async Get, to make things consistent. Them being synchronous in certain cases (asset in cache, for example) may account for slowness reported by folks in osgrid when they have the cache module on. Turns out that some of the provided handlers do non-trivial processing (the ones coming from J2KImage, for example), which means that the several asset requests that hit the cache end up being synchronous. The jury is still out on this. 2009-05-29 01:26:53 +00:00
diva 0094556d04 Instrumenting GlynnTuckerCache to find out the hit rate. 2009-05-28 21:04:10 +00:00
Adam Frisby 5db649538a * Tweak to above 2009-05-28 19:20:49 +00:00
Adam Frisby 2feb218817 * Makes grid announcements more prominent. 2009-05-28 19:19:10 +00:00
Adam Frisby 4b151b83a8 * Oops. Forgot Initialise needs tweaking between IRegionModule and ISharedRegionModule. 2009-05-28 19:03:27 +00:00
Adam Frisby 561d6c1cdc * Converts recently added OGSRadmin to IRegionModule because I cant be arsed figuring out Mono.Addins. 2009-05-28 18:59:18 +00:00
Adam Frisby 940b5567a0 * Adds OGS RAdmin class. Adds primitive remote admin functions for gridservers to perform on region servers. Used for grid-wide announcements, etc. 2009-05-28 18:27:08 +00:00
Adam Frisby a7b49084ad * May make the terrain flatten brush behave like Second Life(tm)'s client expects. May break everything. You decide! 2009-05-28 15:27:15 +00:00