Commit Graph

78 Commits (074b66ddcf5297ded473e8b275f77303c13fa5f1)

Author SHA1 Message Date
Jeff Ames 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Dr Scofield 3b689e506f From: Alan Webb <alan_webb@us.ibm.com>
Changes to support client-side image pre-caching in the region. This
  commit adds an additional calling sequence to the DynamicTexture data
  and URL calls. The new interface allows a dynamic image to be loaded
  into a specific object face (rather than the mandatory ALL_SIDES
  supported today.
  This is in part fulfilment of ticket #458.
2009-05-22 16:22:49 +00:00
diva 5e4fc6e91e Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing.
Known problems: 
* HG asset transfers are borked for now
* missing texture is missing
* 3 unit tests commented out for now
2009-05-15 05:00:25 +00:00
Homer Horwitz 1d234ca83f Fixed handling of inventory a bit
- AssetType isn't InventoryType. Those enums contain different numbers. Use AssetType for the asset type, InventoryType for the inventory type.
- The ToString method (or ToLower) of AssetType/InventoryType doesn't necessarily return the correct LLSD string.
- Replaced several magic numbers by their corresponding enum.
- Fixed the invType for gestures and animations in the library.
This should fix Mantis #3610 and the non-terminating inventory loading
2009-05-09 21:11:12 +00:00
Melanie Thielker 36a02441c5 Thank you, Orion_Shamroy, for a patch to expand notecard reading
capabilities in OSSL.
Fixes Mantis #3543
2009-04-27 14:16:01 +00:00
Melanie Thielker d98a916006 Thank you, Orion_Shamroy, for a patch that adds osGetNotecardLine and
osGetNumberOfNotecardLines
Fixes Mantis #2942
2009-04-27 12:05:49 +00:00
Homer Horwitz 33e1316ced Terrain changes done via osTerrainSetHeight aren't shown immediately to the clients in
that region. I decided against sending the terrain on every call to osTerrainSetHeight
(which makes it abysmally slow), and added a osTerrainFlush instead, which should be
called after all the terrain-changes have been done. Changed some return types to
LSL types, too, and removed some end-of-line spaces.
2009-04-19 13:34:28 +00:00
Justin Clarke Casey e999c78600 * Also use the profile cache for osKey2Name() 2009-04-17 17:33:31 +00:00
Justin Clarke Casey be1855f163 * Use cached user profiles in osAvatarName2Key() 2009-04-17 17:22:58 +00:00
Sean Dague a5ceb1a2a0 From: Christopher Yeoh <yeohc@au1.ibm.com>
The attached patch implements osKey2Name and osName2Key
which converts between a UUID key for an avatar and
an avatar name and vice-versa.

osKey2Name is similar to llKey2Name except that it will work
even if the avatar being looked up is not in the same region
as the script.
2009-04-09 15:04:02 +00:00
Jeff Ames 465f1df592 Add copyright headers, formatting cleanup. 2009-04-06 14:36:44 +00:00
diva 75873b6253 Thanks BlueWall for a patch that adds Hypergrid dynamic linking to osTeleportAgent. Fixes mantis #3408. 2009-04-05 16:41:27 +00:00
Charles Krinke 54a27f9f5c Thank you kindly, MCortez for a patch that:
With some support from HomerH, this patch adds support for Wind 
Model plugins via the mono.Addin framework.
* Adds console & OSSL access to Wind Parameters
* Adds plug-in support for custom wind models
* Provides two example Wind Model plug-ins
Documentation for the wind module is temporarily located at http://code.google.com/p/flotsam/wiki/CoreWindModule [^] 
-- will move this documentation to http://opensimulator.org [^] 
after the patch has been committed.
2009-03-31 02:33:19 +00:00
Dr Scofield c8aaf538e4 - adding osGetAgents() which returns a list of all avatars in the region
in which the script is running.

 -  found a bag of space characters under my desk, thought i'd donate them
    to the JSON OSSL function (aka clean up)
2009-03-26 12:08:18 +00:00
Melanie Thielker c6da0fda58 Thank you, mcortez, for patch to add functionality to the sun module.
Fixes Mantis #3313
2009-03-20 22:42:21 +00:00
Charles Krinke 9e0329f1dc Fixes Mantis #3294. Thank you kindly, Godfrey, for a patch that:
Attached is a patch which provides osAvatarPlayAnimation() the ability to 
also trigger animations contained within the same prim as the script, as 
llStartAnimation() does. (It also modifies osAvatarStopAnimation(), 
otherwise the script wouldn't be able to stop animations it had started.)
2009-03-15 19:45:42 +00:00
Melanie Thielker ddbf81fa07 Thank you, mcortez, for a patch that fixes a number of long standing
issues with the sun module.
Fixes Mantis #3295
2009-03-13 23:45:02 +00:00
Justin Clarke Casey f12619b786 * refactor: Remove GetLandOwner function from Scene
* Simplify since the land is never null
2009-03-06 20:44:31 +00:00
Justin Clarke Casey 3d70dbd01d * refactor: move media and music url setting from scene into LandObject 2009-03-05 20:53:23 +00:00
MW 202f990d2a After another heroic and bloody battle, OpenSim Dino Expedition 1, killed off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time. 2009-03-02 11:03:11 +00:00
Sean Dague 7f727bd33e This adds a new osGetAgentIP function with threat level set to High. It
isn't tested, but it doesn't break anything else.  The reason for this
function is to let in world tools be used to coordiante out of world
network services that need access to client ip addresses.
2009-02-26 22:37:02 +00:00
Charles Krinke 8f55b9d735 Mantis#3218. Thank you kindly, TLaukkan (Tommil) for a patch that:
* Added log4net dependency to physxplugin in prebuild.xml.
* Added missing m_log fields to classes.
* Replaced Console.WriteLine with appropriate m_log.Xxxx
* Tested that nant test target runs succesfully.
* Tested that local opensim sandbox starts up without errors.
2009-02-22 20:52:55 +00:00
Sean Dague 383f8b3ac6 From: Christopher Yeoh <yeohc@au1.ibm.com>
The attached patch implements osGetDrawStringSize that looks like:

vector osGetDrawStringSize(string contentType, string text, string
fontName, int fontSize)

in LSL. It is meant to be used in conjunction with the osDraw*
functions. It returns accurate information on the size that a given
string will be rendered given the specified font and font size.
This allows for nicely formatted and positioned text on the generated
image.
2009-02-18 12:56:36 +00:00
Melanie Thielker 3130784934 Re-add the objectID field to the anim pack, that was deemed unneccessary
and dropped nonths ago, because it is required to get smooth region
crossings with AO running. Without it, in some corner cases, anims will
continue to run in an unstoppable state.
2009-02-17 04:16:42 +00:00
Mike Mazur 76c0935ec7 - remove the Metadata property from AssetBase and return all previous
properties as before
- prefix private variables with m_ in AssetBase.cs
- related to Mantis #3122, as mentioned in
  https://lists.berlios.de/pipermail/opensim-dev/2009-February/005088.html
- all services will likely need to be upgraded after this commit
2009-02-17 01:36:44 +00:00
Justin Clarke Casey 93837807ff * refactor: remove AssetCache field hanging off Scene
* This is always available at Scene.CommsManager.AssetCache
2009-02-16 19:15:16 +00:00
Melanie Thielker 37a00427bc Thank you, cmickeyb, for a patch to ass two string functions
to OSSL.
Fixes Mantis #3173
2009-02-16 01:58:26 +00:00
Melanie Thielker 7d77e0e703 Thank you, patnad, for a patch that adds 3 new discovery functions
to OSSL.
Applied with changes.
Fixes Mantis #3172
2009-02-16 01:22:37 +00:00
Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00
Mike Mazur 0c03a48fb2 - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
- trim trailing whitespace
2009-02-04 00:01:36 +00:00
Charles Krinke 50536c66a0 Thank you kindly, TLaukkan (Tommil) for a patch that:
Added osTeleportAgent with region coordinates to 
support hyper grid scripted teleports.
2009-02-01 17:41:33 +00:00
Justin Clarke Casey 6e63e93ec7 * minor: just a few formatting changes and log quietening 2009-01-29 18:39:33 +00:00
Justin Clarke Casey ddff7ab20e * Add direct stream loading and saving methods to the archive module.
* The async stream method does not yet signal completion to interested calling code
2009-01-23 17:07:37 +00:00
Justin Clarke Casey 1aa9e63428 * Move general alert code to DialogModule.
* Should be a clean build - last failure looked like a mantis hiccup
2009-01-07 20:29:09 +00:00
MW 0be9ff1949 Some refactoring from about a week ago that I forgot to commit, of AssetTransactionModule to cut down on number of classes and to work towards having a base AssetXferUploader class than can be shared with EstateTerrainXferHandler 2008-11-24 10:03:18 +00:00
Melanie Thielker ba723a4cf6 Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all
the internals of the permissions module adapter sane
2008-11-21 22:14:57 +00:00
Justin Clarke Casey 915593bfbc * refactor: Rip out SOP inventory from the partial into a separate class
* SceneObjectPartInventory.cs isn't a particularly good name but it's probably not got a long life
* A proper inventory interface to follow
* Parallel changes for other inventory partial classes to follow at a later date
2008-11-21 21:16:42 +00:00
Justin Clarke Casey c2d3d8d88e * Improve and correct messages given to the user when permission is denied for a particular OSSL function
* I don't believe that the extra information given is anything that couldn't be worked out by trial and error
2008-11-21 17:28:57 +00:00
Melanie Thielker 08b1e1a1f6 Fix previous build break 2008-11-17 04:34:19 +00:00
Melanie Thielker 928d003bf5 Change the semantics of the Allow_* os function control. Omitting a function
causes defautlt behavior. "true" now means usable unconditionally, "false"
means disabled, and a list of UUIDs restricts it.
This changes SECURITY! If you used "true" here before, you shoudl review
your setup!
2008-11-17 04:23:03 +00:00
Justin Clarke Casey e3770cfee6 * Allow new script creation to be locked down to only gods if specified in OpenSim.ini
* This doesn't allow complete script lockdown of a sim, many avenues (copying, editing) are still uncloseable at the moment
* Default remains to allow all users to create scripts (subject to existing permissions if enabled)
2008-11-14 18:43:40 +00:00
Melanie Thielker edee11ff87 Reapplying a revised version of Christopher Yeoh's (IBM) patch for allow
inventory drop. Also adds a new flags, "propagate_permissions" to
OpenSim.ini to control that feature.
2008-11-14 17:24:56 +00:00
Dr Scofield 5c21ec6d10 reverting #7295, as it still fails a test case (as pointed out very
kindly by sean) --- lesson learned: just running a "make test" is not
sufficient, you need to precede it by a "make clean".
2008-11-14 13:03:18 +00:00
Dr Scofield 5e20e32b69 From: Christopher Yeoh <cyeoh@au1.ibm.com>
This patch makes llAllowInventoryDrop work with the permissions module
enabled. Changes include:

- Enabled PropagatePermissions when permissions module serverside perms
  is on

- change ownership of item when item is dropped into an object.
  Ownership changes to the owner of the object the item is dropped into

- propagation of permissions if the permissions module enabled (eg
  next-owner mask applied)

- CHANGED_ALLOWED_DROP is now passed to the change script event if an
  item was allowed to be dropped into the object only because
  llAllowInventoryDrop is enabled (instead of CHANGED_INVENTORY being
  passed).

- Sets object flags correctly when llAllowInventoryDrop is called so
  clients are notified immediately of the change in state. Am not
  sure that calling aggregateScriptEvents is the right way to do it,
  but it works and seems to be the only way without making further
  changes to update LocalFlags
2008-11-14 10:55:14 +00:00
Melanie Thielker 833f5e8bed Refactor IEventReceiver back into IScriptEngine 2008-11-08 02:24:34 +00:00
Homer Horwitz 1df67a37dc Add missing TeleportStart packets to llTeleportAgentHome and osTeleportAgent.
As those aren't viewer-initiated TPs, the viewer has to be informed.
This should fix Mantis #2351 and #2397.
2008-11-06 20:38:34 +00:00
Melanie Thielker 4cd7907314 Change threat level of osMakeNotecard to High because of it's griefing
potential (asset bloat, asset server DOS due to no enforced delay)
Formatting cleanup. Change default permissions on the notecard to
not include "anyone can copy" and "anyone can move", as they are
meaningless on non-prim items.
2008-11-06 14:37:41 +00:00
Dr Scofield 44b0c59ba9 From: Christopher Yeoh <cyeoh@au1.ibm.com>
The following patch implements osMakeNotecard as specified on the OpenSim website
2008-11-06 09:12:14 +00:00
Jeff Ames 638fe7a7b5 Update svn properties, minor formatting cleanup. 2008-11-05 15:15:41 +00:00
Sean Dague ea27b95f8e From: Rob Smart <SMARTROB@uk.ibm.com>
This patch allows an object to directly message another object given its
key using the method osMessageObject(key objectUUID,string message).

to communicate with an object it must implement the dataserver listener
method. The dataserver method is passed the key of the calling object
and a string message.
2008-11-04 20:48:35 +00:00